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Endymion Varg
Interstellar Vermin Inc.
6
|
Posted - 2012.11.18 02:25:00 -
[1] - Quote
I think we can all agree that Eve's content is supposed to be dynamic and preferably player generated. This makes the world feel alive and meaningful. Currently one of the big determinants in how the game is played is the security rating of solar systems, but this feature is entirely static, which is contrary to the dynamism/user-influenced mantra. The decisions that CCP made when designating systems as high or low-sec are driving the player experience, whereas I believe it should be the other way around.
Let me be clear. I'm not advocating the removal of the security status rating. It's a good feature, but I think that the collective actions of people in solar systems should determine the security status of said systems. This goes without saying, but it would only be possible to change a system's sec status in empire space (leave null out of this).
I think that actions like suicide ganking, can flipping and other illegal activities should, over time, lower the security status of a system, eventually driving it below 0.5. The problem that I'm having right now is coming up with good ideas for actions that would do the opposite, namely to increase the security status of systems. One way would be to make it passive, so that if no illegal activity takes place in a given low-sec system for a certain amount of time, its rating would automatically go up, possibly surpassing 0.5, at which point Concord would move in and the system would become high-sec. Another possibility is to raise the sec-status of a system when known outlaws (people with negative rating) are killed.
Anyway, this thread is for people to contribute their own ideas for how to make sure this feature is balanced, so we don't get all of empire shrinking to a few small islands of high-sec, or the opposite where we get no low-sec left. Alternatively, if you think the idea is total ****, let me know as well. |

Thor Kerrigan
Guardians of Asceticism
305
|
Posted - 2012.11.18 02:35:00 -
[2] - Quote
Introduce a fluctuating sec but cap the min/max of each system. Only 0.4/0.5 should really swap between high and low as these are usually the key systems you want to flip on way or another.
The rest of 0.6 -> 1.0 would simply see a fluctuation of CONCORD response time and 0.3 -> 0.1 would see a fluctuation in sec loss/gate gun DPS. |

Endymion Varg
Interstellar Vermin Inc.
6
|
Posted - 2012.11.18 02:39:00 -
[3] - Quote
Thor Kerrigan wrote:Introduce a fluctuating sec but cap the min/max of each system. Only 0.4/0.5 should really swap between high and low as these are usually the key systems you want to flip on way or another.
The rest of 0.6 -> 1.0 would simply see a fluctuation of CONCORD response time and 0.3 -> 0.1 would see a fluctuation in sec loss/gate gun DPS.
I like this. It's a much more cautious approach, but still retains the core principle. Any ideas on how people would go about raising a system's sec status? |

Bane Necran
Appono Astos
730
|
Posted - 2012.11.18 02:53:00 -
[4] - Quote
Endymion Varg wrote:Any ideas on how people would go about raising a system's sec status?
I think even with the best possible way to do that, you're invariably going to have to implement some kind of automatic balance to it. Whenever a system loses sec another gains it, or something like that. There's simply no way it would turn out balanced at all if it were left to the players, just by the very nature of MMO communities. There still needs to be some kind of external control over things. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Endymion Varg
Interstellar Vermin Inc.
6
|
Posted - 2012.11.18 03:20:00 -
[5] - Quote
Bane Necran wrote:Endymion Varg wrote:Any ideas on how people would go about raising a system's sec status? I think even with the best possible way to do that, you're invariably going to have to implement some kind of automatic balance to it. Whenever a system loses sec another gains it, or something like that. There's simply no way it would turn out balanced at all if it were left to the players, just by the very nature of MMO communities. There still needs to be some kind of external control over things.
Perhaps a few islands of systems can be made unchangeable, so they can't revert to low or high sec from their present status. It would be a safety feature that would ensure that all of high-sec can't turn into low-sec and all of low-sec can't turn into high-sec. You are right that it won't be balanced, especially given this MMO community, but then again, so what? At least the sec status landscape would represent the reality of the player base and its actions. |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
1
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Posted - 2012.11.18 03:31:00 -
[6] - Quote
Dynamic is good, static is bad, why does your mom look just like your dad?
I'm not a troll! I just play one on TV! I'm not a troll!, But I did stay at a Holiday Inn Express last night!
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Alavaria Fera
GoonWaffe Goonswarm Federation
1769
|
Posted - 2012.11.18 03:32:00 -
[7] - Quote
Endymion Varg wrote:You are right that it won't be balanced, especially given this MMO community, but then again, so what? At least the sec status landscape would represent the reality of the player base and its actions. You mean...
Goons/TEST. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Bane Necran
Appono Astos
730
|
Posted - 2012.11.18 03:42:00 -
[8] - Quote
Endymion Varg wrote:You are right that it won't be balanced, especially given this MMO community, but then again, so what? At least the sec status landscape would represent the reality of the player base and its actions.
It would be hardest on industry, trying to mine and build things when the system you're in can just drop suddenly. With more ships exploding and less being built you'd have a problem. This playerbase is inherently self destructive that way. Something or someone has to hold off the hordes of people who want to kill the people who build their ships. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Tagera
Dog Nation United PNG Associates
47
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Posted - 2012.11.18 05:06:00 -
[9] - Quote
Alavaria Fera wrote:Endymion Varg wrote:You are right that it won't be balanced, especially given this MMO community, but then again, so what? At least the sec status landscape would represent the reality of the player base and its actions. You mean... Goons/TEST.
Not really. This community in general is dog eat dog. Except for the "we should be allowed to afk mine in peace without getting blown up and make isk" crowd. But then they don't matter. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1771
|
Posted - 2012.11.18 06:40:00 -
[10] - Quote
Tagera wrote:Alavaria Fera wrote:Endymion Varg wrote:You are right that it won't be balanced, especially given this MMO community, but then again, so what? At least the sec status landscape would represent the reality of the player base and its actions. You mean... Goons/TEST. Not really. This community in general is dog eat dog. Except for the "we should be allowed to afk mine in peace without getting blown up and make isk" crowd. But then they don't matter. CCP doesn't seem to take a view like yours .... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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Elder Ozzian
Frozen Dawn Academy Arctic Light
39
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Posted - 2012.11.18 11:38:00 -
[11] - Quote
What would make sec status go up? Mission running, ratting, plexing. When the sec has gone up, rewards from those activites should fall. Then Isk-minded capsuleers will move to less secured areas to start grinding again making that system sec status go up.
Does this lead to a point where every system is turned to highsec? So the actual problem is to find out which activities should lower the secstatus, since you can't just blow ships up without concord blowing you in highsec.
How about bringing FW to highsec space; remove npc faction police or make them appear as rats to opposing players = easy to find on overview and quite easy to kill -> removing the constant spawning where ever you are. Concord would not react since it's war not piracy. And mining & industry would be more profitable if you belong to the faction militia who owns that system. That would increase risk and profit to highsec miners.
After all, isn't this game about risk and reward? |

Treston Cal
High Flyers Unclaimed.
0
|
Posted - 2012.11.18 12:27:00 -
[12] - Quote
I think we are failing to realize who enforces security in the high sec systems - Concord. FW is in place to upgrade the lowsec systems based on factional support. The systems stay "lawless" to an extent that you lose security rating for your actions against other players. To have a faction fight to raise security status, does not make it indicative of who actually enforces sec status.
Perhaps, if you changed high sec to upgrade system benefits as well, like low FW systems, people would be involved in FW in high sec as well. Problem with this is trying to counter the sec status increases. I think to do this, sec status should only be enforced on those who are not FW participants, by concord. An army of mini pilots can come in and flip the high sec systems, making high sec a lot more dynamic as well. They are also responsible for defending those systems against other FW individuals.
This means, 0.5 systems for NPC missions will not be the most profitable, but the systems that contain the best upgrades. It gives people a reason to right for their faction and keep mission hubs upgraded. |

Roime
Shiva Furnace Dead On Arrival Alliance
1421
|
Posted - 2012.11.18 12:58:00 -
[13] - Quote
Yes.
Easiest way to start is to make hisec incursion systems lowsec. Sansha forces have already defeated CONCORD in those systems, so they can't enforce law there.
In lowsec and null, Sansha forces would replace CONCORD and attack agressors.
Then make Incursions spread to neighbouring systems until stopped.
:)
. |

Riddick Liddell
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.18 13:07:00 -
[14] - Quote
The trouble is Super Caps. Once a .4 it's cyno up and in comes the Nyx.
They could create a true sec and force mechanics based on true sec. Allow sec deviations using FW. I'm not sure what the objective would be here though. Catch Hulks in .5 is now .4? Make .6 the new .5? |

YuuKnow
Inner 5phere
432
|
Posted - 2012.11.18 13:40:00 -
[15] - Quote
Faction warfare operates somewhere along those lines... What I find boring is that there really isn't much of a distinction between a the sec-status amongst the groups. Meaning that Eve operates in 3 sec statuses really, high, low, and null. The difference between 0.1 and 0.5 neglible, and the difference between a 0.4 and 0.1 neglible as well. Perhaps it would be more interesting to have more variation amongst the systems in each of the three categories.
yk |

Arduemont
Rotten Legion Ops
690
|
Posted - 2012.11.18 13:51:00 -
[16] - Quote
No to dynamic sec status.
There's my input.
YuuKnow wrote:The difference between 0.1 and 0.5 neglible
Not when your a freighter pilot or a miner it's not. "In the age of information, ignorance is a choice." |

Feer Truelight
15
|
Posted - 2012.11.18 13:55:00 -
[17] - Quote
What about this approach:
Concord is only present in 0.8, 0.9, 1.0. They are not present in 0.7, 0.6, 0.5 (Hisec evenly divided in Hisec with CONCORD and Hisec without CONCORD).
In Hisec 1.0 - 0.5 these actions raise the security status of the system: - Mining - Ratting - Missioning - Plexing
In Hisec 1.0 - 0.5 these actions lower the security status of the system: - Ship kills (PvE & PvP) - Pod kills
In Hisec 0.7 - 0.5 CONCORD still comes to help you, but it takes > 1min to arrive. This way you still get "some" protection in 0.7 - 0.5 but since it's dynamic the security is not always guaranteed. Also if the system goes above 0.7 you can lower the secstatus only with suicide-ganking. So you can flip every hisec system (except tradehubs, or other important systems). In regards to Losec it shouldn't go below 0.5 since the "core" of the EVE galaxy is Hisec surrounded with Losec. Losec itself is surrounded with Nullsec. This way it wouldn't create holes in the uniform systemstatus distribution we have right now.
Thoughts? Killed by Brothel: http://i.imgur.com/WyR1x.png |

March rabbit
Aliastra
264
|
Posted - 2012.11.18 13:58:00 -
[18] - Quote
Tagera wrote:Alavaria Fera wrote:Endymion Varg wrote:You are right that it won't be balanced, especially given this MMO community, but then again, so what? At least the sec status landscape would represent the reality of the player base and its actions. You mean... Goons/TEST. Not really. This community in general is dog eat dog. Except for the "we should be allowed to afk mine in peace without getting blown up and make isk" crowd. But then they don't matter. it's only in your mother basement
for business all clients are equal while they pay |

March rabbit
Aliastra
264
|
Posted - 2012.11.18 14:02:00 -
[19] - Quote
Feer Truelight wrote:What about this approach:
Concord is only present in 0.8, 0.9, 1.0. They are not present in 0.7, 0.6, 0.5 (Hisec evenly divided in Hisec with CONCORD and Hisec without CONCORD).
In Hisec 1.0 - 0.5 these actions raise the security status of the system: - Mining - Ratting - Missioning - Plexing
In Hisec 1.0 - 0.5 these actions lower the security status of the system: - Ship kills (PvE & PvP) - Pod kills
In Hisec 0.7 - 0.5 CONCORD still comes to help you, but it takes > 1min to arrive. This way you still get "some" protection in 0.7 - 0.5 but since it's dynamic the security is not always guaranteed. Also if the system goes above 0.7 you can lower the secstatus only with suicide-ganking. So you can flip every hisec system (except tradehubs, or other important systems). In regards to Losec it shouldn't go below 0.5 since the "core" of the EVE galaxy is Hisec surrounded with Losec. Losec itself is surrounded with Nullsec. This way it wouldn't create holes in the uniform systemstatus distribution we have right now.
Thoughts? too much work. it's easier to remove high-sec completely i guess.....
just few questions to you: - what is the difference between low- and high-sec? - did you see any kills in low-sec or 0.0-sec which took more than 1 minute (to CONCORD arrive)?
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Knot'Kul Sun
Guns N'Ore
52
|
Posted - 2012.11.18 14:52:00 -
[20] - Quote
Throw in trading, mission running, mining as possible variables to increasing/decreasing sec of a system?
Make FW a possible gross indicator of an empires sec... example: say gallente militia kicks caldari militia to their last systems possible, as a result of a new empire creeping in on former criminal low sec hubs of the caldari state, criminals migrate to former high sec areas to keep their businesses alive (cus i can totally see the gal fed keeping caldari crims around once the fed has caldari systems /sarcasm) thus reducing sec status overall of the state, alas this trait should be very minimal however far reaching, due to the expanse of its possible influence.
to my previous points...
Trading every day lawful items on a market scale increases, or at least negates decreases to sec status. Trading of unlawful items contributes to the fall os sec status. drugs and all that still need work, especially when you throw in WiS eventually.
Missions that clear up pirates can contribute to increased sec status... not sure of a way that it would decrease it... obviously you cant provide missions to kill the faction you got the mission from. Perhaps introduce anti-faction missions, like L4's from a caldestine caldari agent out of dodixie with missions that can deteriorate the sec status of the system the mission was in. (as well as the obvious penalties this incurs with your standing with gal fed.) this would also encourage people to get out of their empires where they have all the missions theyd ever need.
Mining already has an influence due to the fact you kill rats, and then do a lawful trade by selling ores and minerals on market.
Mining itself could increase sec status by measuring belts that have been depleted, higher sec status = lower belt yield = shifting mining populations
( if a prosperous highsec area gets over mined, the belts will automatically become lesser yield, which might prompt more people into lowsec/null)
Then obviously theres the ganks, pod kills to decrease sec. How about adding in war decs to decrease sec, obviously no ones getting shot outside of that, but in a real world sense... security wouldnt be all that YAY! if a war was tearing apart the outside of a station.
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Vincent Athena
V.I.C.E.
1153
|
Posted - 2012.11.18 14:53:00 -
[21] - Quote
I remember reading somewhere that sec status is determined by the local governments on the planets in that system. That is, how much CONCORD presence they want.
Its not clear how the actions of us pod pilots could or should effect that. http://vincentoneve.wordpress.com/ |

It'sNotMyFaultYourMother ThrewYouAway
University of Caille Gallente Federation
37
|
Posted - 2012.11.18 15:01:00 -
[22] - Quote
Something like 75% of the playerbase lives in highsec, while something like 75% of all systems are nullsec ones.
You really think squeezing 75% of the playerbase in to 10% of systems in the universe is a good idea? Sure it would be fun for the ones doing it, but for everyone who naturally prefers hisec it would straight out suck. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
946
|
Posted - 2012.11.18 15:09:00 -
[23] - Quote
Thor Kerrigan wrote:Introduce a fluctuating sec but cap the min/max of each system. Only 0.4/0.5 should really swap between high and low as these are usually the key systems you want to flip on way or another.
The rest of 0.6 -> 1.0 would simply see a fluctuation of CONCORD response time and 0.3 -> 0.1 would see a fluctuation in sec loss/gate gun DPS.
Not rally, if something should expand and change security status it's not low/high sec in between 0.4 and 0.5 systems but in between low and null. Low sec doesn't need to be stretch in detriment of high sec since it's still empire systems, low sec needs to stretch their legs in to null sec, but I suppose it's a task far beyond low sec entities abilities or understanding. brb |

Feer Truelight
15
|
Posted - 2012.11.18 15:15:00 -
[24] - Quote
March rabbit wrote: too much work. it's easier to remove high-sec completely i guess.....
just few questions to you: - what is the difference between low- and high-sec? - did you see any kills in low-sec or 0.0-sec which took more than 1 minute (to CONCORD arrive)?
ad 1) The difference between low- and high-sec: - no CONCORD intervention (FFA-System) in low-sec - more risk -> better rewards in low-sec
ad 2) Numbers doesn't matter at this stage of the idea. If you feel better you can trim it to 30 seconds before CONCORD is reacting. Personally the idea is more important than numbers. Later you can always adjust numbers. Killed by Brothel: http://i.imgur.com/WyR1x.png |

Zagdul
Clan Shadow Wolf Fatal Ascension
1095
|
Posted - 2012.11.18 15:17:00 -
[25] - Quote
I've already suggested this: https://forums.eveonline.com/default.aspx?g=posts&t=163419
If they do this, null sec income will need to be increased or the frequency of higher anoms as anyone with low security space will literally struggle.
Our income can be adjusted by moving meta 4 items away from Empire. Dual Pane idea: Click!
CCP Please Implement |

Sentamon
262
|
Posted - 2012.11.18 15:20:00 -
[26] - Quote
Vincent Athena wrote:I remember reading somewhere that sec status is determined by the local governments on the planets in that system. That is, how much CONCORD presence they want.
Its not clear how the actions of us pod pilots could or should effect that.
It does leave the door open for Dust 514 impacting the future security of a system. ~ Professional Forum Alt -á~ |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 15:35:00 -
[27] - Quote
I like this idea. This is what I kind of hoped would happen with FW. Borders would change a bit as would sec status.
Agreed though there needs to be a limit on range that it will fluctuate, but the eve universe could definitely benefit from such a dynamic system. |

Steve Ronuken
Fuzzwork Enterprises
790
|
Posted - 2012.11.18 18:25:00 -
[28] - Quote
Here's a thought:
What happens to an area that experiences an uptick in crime?
Do the police go away, or do they come in more force to eliminate it?
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Ginger Barbarella
State War Academy Caldari State
242
|
Posted - 2012.11.18 18:58:00 -
[29] - Quote
Endymion Varg wrote:I think we can all agree that Eve's content is supposed to be dynamic and preferably player generated. This makes the world feel alive and meaningful. Currently one of the big determinants in how the game is played is the security rating of solar systems, but this feature is entirely static, which is contrary to the dynamism/user-influenced mantra. The decisions that CCP made when designating systems as high or low-sec are driving the player experience, whereas I believe it should be the other way around.
Let me be clear. I'm not advocating the removal of the security status rating. It's a good feature, but I think that the collective actions of people in solar systems should determine the security status of said systems. This goes without saying, but it would only be possible to change a system's sec status in empire space (leave null out of this).
I think that actions like suicide ganking, can flipping and other illegal activities should, over time, lower the security status of a system, eventually driving it below 0.5. The problem that I'm having right now is coming up with good ideas for actions that would do the opposite, namely to increase the security status of systems. One way would be to make it passive, so that if no illegal activity takes place in a given low-sec system for a certain amount of time, its rating would automatically go up, possibly surpassing 0.5, at which point Concord would move in and the system would become high-sec. Another possibility is to raise the sec-status of a system when known outlaws (people with negative rating) are killed.
Anyway, this thread is for people to contribute their own ideas for how to make sure this feature is balanced, so we don't get all of empire shrinking to a few small islands of high-sec, or the opposite where we get no low-sec left. Alternatively, if you think the idea is total ****, let me know as well.
You do realize that once those .5 bottlenecks drop to .4, the VAST majority of gankers will run to another high sec system, right? And not for the lulz. (Hint: think weenies in paper-thin gank ships; we already know that they refuse to have real fights with others that shoot back) |
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ISD Suvetar
ISD Community Communications Liaisons
1066

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Posted - 2012.11.18 19:30:00 -
[30] - Quote
Moved from General Discussion. ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
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Crimeo Khamsi
AirHogs Zulu People
15
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Posted - 2012.11.18 23:13:00 -
[31] - Quote
Didn't read all of the thread, but a very simple way to place a control on this would be to require a certain NUMBER of systems that are 1.0 and a certain number that must be 0.9, etc.
Then, the ones that end up being 1.0 are the ones that had the LEAST (relatively) criminal activity in the last week or so on average, and the ones that end up being 0.1 are those that had the most (relatively) criminal activity.
If it's relative, not absolute, then players can never make everything 1.0 or everything 0.1. Only shift things around. Also, since shifting things in one direction will be good for some players and bad for others by nature, there's already competition amongst players that will ensure it doesn't stay too static. |

Corey Fumimasa
The Advent of Faith
36
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Posted - 2013.01.20 22:16:00 -
[32] - Quote
Great idea with a lot of possibility.
Maybe have a limit to how far a status can shift, say .2. So .7 will always be highsec but .5 and .6 systems could be forced lower. I guess you would need a base sec status and then a temp one. this would help to make more of a difference between the highsec systems as far as risk.
On of the best Eve adventures that I had was when I found a highsec WH that led deep into null. We went through and spent the day hunting the big rats in the belts out there. I would love to see more of those, and even better would be ones that would stay open for a week or 2 with no weight limit. And CONCORD support on the far side. Once highsec players get a taste of those big bounties and the shiny rocks out there they might make more of an effort to get out into null.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Dolorous Tremmens
The Scope Gallente Federation
5
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Posted - 2013.01.20 23:03:00 -
[33] - Quote
Sure sure, next will be pirates of the Carebearia where really low truesec (-0.1) turn to islands of lowsec in the nullsec sea Input is that this isn't a good idea, just like everything it will be gamed. Do you really want carriers in .5 space? they just drop fighters, assign them to griefers, and recall them after one miner/whatever is down. velators getting suicide ganks.
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Feer Truelight
93
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Posted - 2013.01.21 09:12:00 -
[34] - Quote
What about constellations that get lowered/increased in sec status? This way they have more meaning and not single systems are going to get lower/higher but entire groups. Killed by Brothel: http://i.imgur.com/WyR1x.png BC skill changes coming this summer: https://forums.eveonline.com/default.aspx?g=posts&m=2442879#post2442879 |
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