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Thread Statistics | Show CCP posts - 3 post(s) |

Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.19 23:13:00 -
[1] - Quote
A blue tag locked the other thread, tells me they are aware of the issue both sides have.
I went on test server and bumped a freighter. It didn't work there. My ship bounced off it and it just kept rolling. I don't know what people are doing to make this happen or if TQ just doesn't have the same rules.
Triple webbing is the only thing that seems to work and have no doubts, it works. I tested a neutral web, lost .5 Sec but the freighter was under way immediately. |

Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 01:08:00 -
[2] - Quote
Mallak Azaria wrote:Lorna Mood wrote:.... is this a legitimate use of the game mechanics or is it utilising a game mechanic in a way that it was never designed to be utilised?
Is it concievable that something as big as a freighter can be bumped by a much much smaller ship. Yes I know real life physics don't apply to Eve but still..... Would it not make more sense that in order to bump a ship... any ship... you have to have a bigger mass than it or you simply bump off yourself and your target is unaffected? Would that be so hard to implement?
I'm trying to make this a serious discussion thread about an important game mechanic. Please keep it on topic so that it isn't locked.
Thanks Bumping has already been confirmed to be 'Working as intended'. As for the mass argument the use of a MWD increases the mass of the ship being used to bump.
Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
You scramble with a neutral, it breaks auto pilot, you then bump them beyond sentry range and lengthen Concord reaction times allowing you to reduce the losses you take in killing the freighter. It's why I can't help people in Uedama. They aren't in warp any more when you kill them. If they were I could web them but if I am right, webbing them won't help.
The problem isn't bumping. It's Auto Pilot. It shouldn't be in the game.
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Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 01:17:00 -
[3] - Quote
Lord Zim wrote:Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation. This is not the case. Ocih wrote:You scramble with a neutral, it breaks auto pilot, you then bump them beyond sentry range and lengthen Concord reaction times allowing you to reduce the losses you take in killing the freighter. This is not "evading concord".
Neither here or there.
If Auto Pilot wasn't in the game, you could still kill freighters but you wouldn't be able to sit at Uedama III docked up waiting for one guy to give the word an Auto Pilot freighter is parked off such and such a gate.
You would need to sit on the gate, ATK and grab the freighter kill as the opportunity arrived. |

Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 01:37:00 -
[4] - Quote
Lord Zim wrote:You claimed it was a TOS violation, which is a serious accusation, you can't just brush it off with "it's neither here nor there".
But you can try and derail me by fixating on it.
Auto Pilot is the issue.
As for what you do with the bumping to outside sentry. I said it, I meant it. It's Concord evasion. You are doing it to Evade Concord even if only for a few seconds. You might want to look up the definition of evade. |

Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 01:50:00 -
[5] - Quote
Lord Zim wrote:Ocih wrote:As for what you do with the bumping to outside sentry. I said it, I meant it. It's Concord evasion. You are doing it to Evade Concord even if only for a few seconds. You might want to look up the definition of evade. Actually, you should read up on what the definition of "evading concord" is. What is happening is that concord is delayed, evading concord is preventing concord from killing your ship. This is not what's happening, regardless of how you try to wordsmith your way out of this.
It wouldn't matter if there was no Auto Pilot. You would never bump someone to 200 km of a gate. Align to 72 m/s (that's my warp speed on a Providence - it will vary) and punch warp. You can't bump me according to Test server.
Evade is Evade. CCP can decide what it means. I don't have any say on that. |

Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 02:02:00 -
[6] - Quote
CCP, Remove Auto Pilot.
Goons dual Box an AFK pilot in Uedama to stop an AFK pilot from flying through Uedama. While they run Anoms in Deklein, the single account player is supposed to ATK jump his freighter through 18 systems. Rather than get in to the whole AFK war, force ATK for both of them. If they want to ATK camp freighters in Uedama, they can. ATK. On the gate.
Adding insult to injury I can picture an AFK Fleet bonus Alt sitting in Deklein while his alt monitors for Auto Pilot freighters in Uedama.
I'd also like a rare Implant to add resist to Hull. Give it to Null sec only Incursion runners. One per Incursion, 50% drop rate. Anyone in HS crazy enough to buy it, go for it. |

Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 03:04:00 -
[7] - Quote
Lord Zim wrote:Ocih wrote:Evade is Evade. CCP can decide what it means. I don't have any say on that. Evading is evading, yes, and it would be against the TOS. What is happening here is not evading, so I suggest you refrain from howling about how what's being done is "against the TOS" in future when you've no basis for said allegation.
You keep quoting out the part about removing Auto Pilot. Why is that?
You also quoted out the part about bumping to 200 km to get clear of the gate guns.
This would be more fun if you looked like Kimberly Guilfoyle but with your ugly mug it's just you squirming and not very pretty. |

Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 03:26:00 -
[8] - Quote
Mallak Azaria wrote:Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
No we actually do bump to prevent a warp & are happy to aggress if the target logs off to keep them in system for another 15 minutes. Makes me wonder where you people get such hilariously wrong information. Do you make it up?
Test server made it up.
I couldn't bump a freighter on Buckingham. I used a Condor, I used a Phoon. Thhey bounced off and the providence freighter was not impacted by bumps.
Everything I am writing is based on a test server test.
If the test server has different mechanics, that's some sleezy stuff. I don't quite think that's the case though. I am assuming the Test server isn't a sleezy rope a dope to get people to make mistakes. I am assuming the Bump Mechanic is a red herring for something else. Because while I am certain CCP have nothing to gain from playing up false mechanics, I am certain Goons would have no problem playing that game. |

Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 04:30:00 -
[9] - Quote
Mallak Azaria wrote:Ocih wrote:Mallak Azaria wrote:Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
No we actually do bump to prevent a warp & are happy to aggress if the target logs off to keep them in system for another 15 minutes. Makes me wonder where you people get such hilariously wrong information. Do you make it up? Test server made it up. I couldn't bump a freighter on Buckingham. I used a Condor, I used a Phoon. Thhey bounced off and the providence freighter was not impacted by bumps. You used the wrong type of ships. The Condor is just too small & unable to fit the sort of MWD that makes it effective at bumping a freighter. The Typhoon is large, but can't gather the neccesary speed for the job.
Had the phoon at 2000 M/S
It was down last check. Only other ship I can try is a 100MWD fit cruiser to get overdrive thrust but that still doesn't explain why a 2K phoon had no effect on the freighter. |

Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 05:55:00 -
[10] - Quote
KIller Wabbit wrote:De'Veldrin wrote:Lorna Mood wrote:Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective. We're leaving physics out of it since Eve is not a simulation. But... you couldn't divert a Jumbo Jet by flying a Cessna close to it. That's the point. I beg to differ. I have a feeling I could divert a Jumbo Jet quite effectively by flying into it with a Cessna. I can even predict the direction said Jet will go after the "bump". If this was a tactic actually used in RL, then the Jumbo Jets would be armed with missiles to pop their aggressor with. CCP - despite the freighters being 10 city blocks in size - fails to provide them with any chance of defending themselves. CCP only has good thoughts for massive alliances - the little guy gets to sit under the pipe. Watched the Goons gank a Charon freighter today. They bumped it 500Km to get it out of range of gate gun protection. Sounds like an exploit to me.
I don't like to think like this but everything points in that direction.
There are two sets of rules in EVE and you better know what set you are supposed to follow.
You can change my name to Toby315 now CCP. |
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Ocih
Space Mermaids Somethin Awfull Forums
284
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Posted - 2012.11.20 13:59:00 -
[11] - Quote
Mallak Azaria wrote:
The Typhoon is still fairly small. Try a Machariel. It's twice the size, has more mass & moves faster by default. A 100MN SFI is also great.
Did this. Worked like a charm. It made my interface look comical but I'm getting used to that in EVE.
When I hit the Providence it went to 350 m/s or so, had full warp and never really changed direction much but it didn't warp either. Just sat there at full warp for 30 seconds or so. Then slowly reset the warp bar all the way back to 0 and reloaded it.
If you get a good bump in a freighter pilot can forget about going anywhere for a good five minutes.
Freighter Pilot in EVE graduated to Capital ship status. Dual box or go home. |
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