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Amataras
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Posted - 2005.04.23 11:33:00 -
[31]
Such a thing should never be implemented in eve. All gamers are created equal! -------------- The Eve Diplomacy Table
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theRaptor
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Posted - 2005.04.23 11:49:00 -
[32]
Someone who had played a SOE MMOG's would never ask such a question. I am very happy that CCP don't think anything like SOE. SOE MMOG's succede *despite* SOE's best efforts to **** off the players and ruin the game. --------------------------------------------------
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Scorpyn
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Posted - 2005.04.23 12:31:00 -
[33]
Edited by: Scorpyn on 23/04/2005 12:31:42
Originally by: Juniper Would you really be so quick to cancel if you thought that your character might actually be worth quite a lot of real money to someone? And that the game company sanction the sale?
Nah, didn't think so.
My character will not be for sale. Ever. Unless CCP decides to sell it and I can't stop it.
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LNX Flocki
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Posted - 2005.04.23 12:43:00 -
[34]
If CCP would implement something like that I would use it once: To sell my character and then quit.
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Rocius
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Posted - 2005.04.23 12:53:00 -
[35]
I think SOE is actualy a little behind the times. There is already a game out there that is totaly based on RL money. My wife DL'ed just to take a peek, from the 15 seconds of it that I looked at, . Then I turned back to thebeautiful grapics that is Eve
Project Entropia
Odly enough, they were in the news some time ago, as some twit bought a virtual island in the game, for more that $26,000 (thats RL cash btw) Screw that crap, I cant afford to play a game like that. I dont care what anyone else thinks, the day a game I play goes that way, I am gone.
New of the $ 26k island ( I am not entirely stupid though, I would sell the character first )
So as a final note, those of you that think this s a GRAND idea, and want to do something like this, PLEASE Go play Entropia, leave Eve to be played on a level field, for those of us that just want a GAME, to play and have fun.
(ps. Can I have your stuff )
Dont take your gaming too serious ! |

Jaisan
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Posted - 2005.04.23 12:59:00 -
[36]
Originally by: ArcticWolf This would ruin the game. At least in my mind im imaging say a group of 2000 people, everyone who sells things online, forming an alliance. Their claimes to space would be small, but secure with many POS, farming, mining, all day long with an incredible defence fleet because their defence for the miners are getting PAID real money to make sure the miners make their money on the evebay. There would be all of eve filled with games, then one region filled with workers. Penalties for e-baying need to be more severe.
Red Alliance already does this 
Just too orangey for crows. |

The Enslaver
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Posted - 2005.04.23 13:00:00 -
[37]
Yeah, people like Khal Dominicus are also known for it. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Larno
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Posted - 2005.04.23 13:22:00 -
[38]
Originally by: Razor Jaxx Would you imagine the GH-SC heist in such a world, where the sale of in-game currency for cold hard cash is not only supported, but provided by the game makers?
The second CCP sets up a shop like Sony's is the second I'm gone from Eve.
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Hotice
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Posted - 2005.04.23 15:42:00 -
[39]
There is not one online game that doesn't have any money/item/character selling yet. If you think there is nobody doing it in this game, you really need reality check. Such actions are in fact part of all the current and future online games. Game company should indeed take part of it when there is no way to stop it. It is extra money for game company, at same time, both buyers and sellers can actually be sure that they wouldn't get ripped off.
Why let ebay or any other auction sites to make the money? As for Eve, I don't think there are enough players in game to support such a market like what SoE is planning. To make such market worth doing will require around 150k+ player base. Honestly, without ebay and many other auction sites, UO and EQ wouldn't have lasted this long. UO would be dead a long time ago and EQ wouldn't have more than 100k players now. Online games are more than games now, it has become a life style and formed it's own culture around it. People spend money to watch movie, buy dvds and such. It is perfectly fine to spend money on game items/money if so choose. We work hard for money and should have fun with it anyway we like isn't it?
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theRaptor
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Posted - 2005.04.23 16:01:00 -
[40]
Originally by: Hotice There is not one online game that doesn't have any money/item/character selling yet. If you think there is nobody doing it in this game, you really need reality check. Such actions are in fact part of all the current and future online games. Game company should indeed take part of it when there is no way to stop it. It is extra money for game company, at same time, both buyers and sellers can actually be sure that they wouldn't get ripped off.
You also cant stop exploiting. Should CCP start selling sploits for cash?
And sorry SOE are setting themselves up for major legal troubles. I give it a few months before someone sues because a game change nerfs the item some tard paid $500 bucks for.
The real problem with buying ingame items is that it negates the need for a lot of content. Which means you "finish" the game sooner. A game company can make a little extra cash from selling game items, but I doubt its worth the amount they lose because people are skipping content and not subscribing for the same amount of time. --------------------------------------------------
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Jin Entres
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Posted - 2005.04.23 16:07:00 -
[41]
I suggest you read this article (note: 5 pages).
It's an interesting issue, and personally I think a game environment should be kept clean and all asset competition held within the game and not transactable from real life efforts.
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Grievance
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Posted - 2005.04.23 16:12:00 -
[42]
Originally by: Viceroy That's like letting players buy pieces for $ in a game of chess. Guess what? The whole point of chess just went down the drain.
I'd prefer that the poor people in RL be allowed to compete on the same level in a goddamn game if nothing else.
Agreed.
It's only companies like SOE that have 'Corporate Buttheads' scrawled across them that would do something like this.
CCP, whilst being in the business to make money, is completely different in the way it is run. Remember that CCP made the game because they wanted it to be fun, not solely so they could make money. I feel that CCP's relationship and rÚport with the playerbase pretty much confirms this.
Like Viceroy said, think of how some people irritate you when they nuke your Apoc with 10 times the number of ships, then go all g33ksp34k in local. Now, imagine if you had to pay, or decided to pay, ú20 for each one.
Or, imagine if you mined you ass off to buy your first battleship, but then some ******* with half the number of skilllpoints whoops you, because his dad bought him a Caldari Navy Raven fully equipped with 'Insert Random NPC Officer *****' loot for his 13th birthday.
Yea, it would get flippin' annoying. And I can tell you the two possible ways that Eve will go:
1. The carebears would leave (due to mass gankage due to influx of FPS Quake kill***** kiddies), Eve's player driven economy would collapse due to lack of mineral production, and the kill*****s would be left buying ships for NPC prices and lining CCP's pockets.
2. (The most likely scenario) The combat pilots (the one's looking for a challenge) would leave. The carebears would mine and sell their **** on ebay, all of them. since nothing is being sold on the market, the player driven economy would collapse.
There's a slight variation in that theme, but yea, that's pretty much it. It wouldn't work, they would need to do a game redesign, and considering the amount of times that we've asked for them to recode to get rid of the bugs, i doubt that'll happen.
'A man with a passion for Pirate fashion.' |

Hotice
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Posted - 2005.04.23 16:26:00 -
[43]
Edited by: Hotice on 23/04/2005 16:26:58 Exploits can be fixed as long as game company is on top of fixing game. If you see people use exploits, ban them. However, in general there are far less people using exploids than buy/sell game stuff. The only kind of exploit that I could think of is for game company sell characters with certain skill/lvl right off bat at higher than normal price. However, it can hardly be called as exploits.
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Shimr
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Posted - 2005.04.23 16:47:00 -
[44]
I think its pretty pathetic how low there going to get people to play there game. I have a 48 Warden..hes been 48 for 2 months now. The game gets extremely shallow past level 25 imo. The world is extremely small, earthly colors are are everywhere(rl has more color than EQ2). The quest are pathetic aswell...click on a barrel and you get a quest to kill 10 fish...Thats the difference between a group of developers that are designing a game for the marketing department vs. a group of devs making a game according to there vision.
WoW did it right. The quests are interesting and follow story lines, and Azeroth world size dwarves EQ2.The graphics grow on you after the 1st few hours of gameplay and then you realize that they alone are placing you into a fantasy setting
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IamBen
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Posted - 2005.04.23 17:18:00 -
[45]
buying items for cash is uber retardation.
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Gariuys
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Posted - 2005.04.23 17:26:00 -
[46]
Originally by: Hotice It is perfectly fine to spend money on game items/money if so choose. We work hard for money and should have fun with it anyway we like isn't it?
In a game? In all honesty I've never been against ebay selling all that much. But making it part of the game? That's a completely differeny story. And I'm sorry but rich people get all the good stuff already in RL. A MMORPG is indeed a lifestyle. BUT it's a 2nd! life, not a extention of the first. A lot of people game to get away from RL, not to be confronted by the same bull that belongs to RL. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Harry Voyager
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Posted - 2005.04.23 17:34:00 -
[47]
What is bothering me about all of this is that game designers seem to be thinking of content as "hours spent killing mobs" or "hours spent mining veld".
An hour spent mining veldespar isn't content. It's bordom that you pay in order to get to the content you want. Likewise an hour spent playing wack-a-slug is not content either. It is merely work that one does in order to get to the content, be it higher levels, or new goodies.
Is it really valid to describe hours of wack-a-slug as content?
Harry Voyager
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m0jo
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Posted - 2005.04.23 17:48:00 -
[48]
Quote: It is an interesting idea, but most likely something that we would not consider for EVE. We are a one-server game and to go the route that SOE is taking would require another server at the minimum.
This act by SOE will bring new laws to "vitrual property" where no game company will be able to stop players from doing such actions.
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Painted Jack
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Posted - 2005.04.23 17:51:00 -
[49]
It's pretty sad. ______________________________ BURN! |

Hella May
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Posted - 2005.04.23 18:27:00 -
[50]
Edited by: Hella May on 23/04/2005 18:31:10 Edited by: Hella May on 23/04/2005 18:27:31
Originally by: Necrologic this would totally kill eve imo. I'm guessing we are going to see this more and more in online games, but i hope it doesn't happen in eve.
You ever heard of eBay?
search ebay.com for eve online and you will find it is already happening.
Most of the people who are surprised by Sony's move most likely have never considered using ebay and other methods to get a head. Sadly though people are willing to do this and on ebay now there are a huge number of accounts, isk etc for sale. Sadly this also attrcats a lot of fraud which is detrimental to all involved
Whilst i dont like it, sony is trying to create a safe environment for some thig which is already taking place
Let's get this straight, if a girl has to be "rescued" 10 times a week from a brothel shes not a damsel but a prostitute.
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MOOstradamus
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Posted - 2005.04.23 20:21:00 -
[51]
Edited by: MOOstradamus on 23/04/2005 20:39:32
Quote: That's like letting players buy pieces for $ in a game of chess. Guess what? The whole point of chess just went down the drain.
Yes EVE is played on an 8 x 8 gridded two dimensional board played by 2 individuals, without outside intereference, each using exactly the same fixed 16 component setup. Where gameplay revolves around the alternate stop/start turn taking of a single piece being moved in a limited number of predetermined fashions. The ultimate outcome being the elimination/capture of ONE of your opponents resources by means of strategic outmaneuvering ...
EVE = CHESS ?? Haaaaaaaaaahahahahahahahaha !!
However if you feel that RL financial might should not play a part in online gaming, then you are entitled to this opinion. But please explain to me then why factors such as RL time, RL associations & even RL knowledge & intelligence are acceptable - and why this additional influence is not ... and hence would be to the detriment of EVE's underlying raison dÆÛtre
*EDIT: ADDITIONAL*
Also why is it OK for an individual to have multiple accounts - as surely this is another example of someone's RL financial situation affecting the outcome of his/her and, in an MMO, everyone else's game ??
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Dafter
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Posted - 2005.04.23 20:30:00 -
[52]
I hope not 
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MOOstradamus
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Posted - 2005.04.24 02:58:00 -
[53]
Edited by: MOOstradamus on 24/04/2005 02:59:18
The uninformed/opinionated might like to read this: KNIGHT ONLINE INTERVIEW too ...
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Olivin
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Posted - 2005.04.24 03:32:00 -
[54]
Edited by: Olivin on 24/04/2005 03:32:56
Originally by: Viceroy That's like letting players buy pieces for $ in a game of chess. Guess what? The whole point of chess just went down the drain.
Lol. No, it's actually more like paying 100k for the pleasure to play against Kasparov. (You can do it for free if you good enough though.)
Originally by: Viceroy
I'd prefer that the poor people in RL be allowed to compete on the same level in a goddamn game if nothing else.
You funny. It's actually poor people who can't afford to pay 131 EU per year for the goddamn game and using Ebay to cover it.
Olivin
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Neeuq Amard
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Posted - 2005.04.24 03:46:00 -
[55]
Edited by: Neeuq Amard on 24/04/2005 03:47:48 Edited by: Neeuq Amard on 24/04/2005 03:47:07
I will ignore most of the replies here since most are either biased/misinformed or just plain stupid.
This is a plea to Kieron or other CCP employee that might read this:
If you will ever consider that Eve should take this route please do the following:
1.Have a team constantly hunting for bug/exploits 2.Have the ones willing to sell their items/cash/characters pay a "licence" for using the software to get a revenue. 3.Have a team to look for the ones that sell their items/cash/characters without paying the licence. 4.The number for licences should be limited to 1/20 or 1/25 of the number of players. 5.Licences should be montly renewable and allow a person to sell for $1000 max/month
Now no systems is perfect but this one can be improved to get close. 1.You prevent people to exploit the game for an "easy buck" 2.You prevent "farming". If somebody doesn't want to play the game anymore he should be more than entitled to sell his character(s). You will still have a paying customer and an extra $$ for the licence. If somebody wants to consider it as an 2nd job, why not, let him, even if he's mining with 4 accounts he can't harm the game and there is also a limit of how much he can sell. But one thing I don't want to see in any mmo is 5000 people grinding the same place(s) for money. That indeed can ruin the gameplay and the game economy.
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Kirisha Kal
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Posted - 2005.04.24 04:27:00 -
[56]
I think Kirisha's law of mmorpg games is in order:
"The state of equilibrium is established, when the time spent by the gaming developers to trace the automation clients is equal to the financial gain made during that time period, by the "other" programmers."
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Meridius Ra
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Posted - 2005.04.24 08:09:00 -
[57]
I don't think the idea of Pvp or nerfing will be as quashed as many think. I believe what would happen is the mystical legality of current EULA's will be stricken and EULA's will be hard contracts that people who play will be entering into. If the EULA says "PvP is to be expected and you as the player take that risk" or "Expect changes in gaming objects from time to time" thats going to be it. Sue all you like, you signed the contract when you accepted the EULA.
As for things like being owned by kids with rich parents, frankly, who cares? As an example, I rarely buy named or uber items in games from other players. I prefer to go find them myself. Does this gimp me? Sure. Do I care? No. I know I worked my skills or I found the phat lewtz. I'm proud of my accomplishment. If someone else is impressed, yeah thats kool. If noone else cares, no biggie. In reality, I've found that my friends, who are the people I care to impress or whatever, know I'm like this and give me suitable kudos. Thats good enough for me.
I wouldn't ever buy anything off Ebay, I wouldn't condone or advise it. However, I'm really not all that offended by it either. ___________________
The internet, where men are men, women are men, and the children are FBI agents! |

Viceroy
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Posted - 2005.04.24 08:38:00 -
[58]
You can't buy a hotel in monopoly. You can't buy a goal in football. You can't buy a hole-in-one in golf. You can't buy a strike in bowling. You can't buy a queen in chess. You can't buy a perfect score in Dance Dance Revolution. You can't buy a KO in Street Fighter.
Care to guess why? Is it because RL influence is not wanted in these games? Of course not, as moo said, RL smarts, intelligence, experience and friends are all parts of EVE, and most of the games above. So why shouldn't RL money be?
Simple; its a game. Just like CHESS, or any other game out there, it has rules that make it a game. It limits the factors of RL with these rules to create a different playing field (Aka the concept of a game).
Sure you can add RL money to these rules, and you'll end up with a retarded profit-mongering game like Knight Online (Speed+ potion! Heal+ potion! How extraordinary!), where the good player (good players win games) is the rich player (rich players aren't nessecerily good).
No thanks, I play EVE because of the current rules. -
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MOOstradamus
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Posted - 2005.04.24 08:47:00 -
[59]
Quote: No thanks, I play EVE because of the current rules.
Does this mean you like IBM's & Level 4 Agents now too then ??
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Ayaka Komatsu
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Posted - 2005.04.24 09:23:00 -
[60]
If SOE goes through with this, they are going to be up to their neck in lawsuits, within months, since will then be trading in "intellectual property", and every snot-nosed kid and bored housewife are going to come to expect a certain "salary" for "playing" their game.
What will they do when they have to take the servers offline, someday? Will they have to "buy out" each and every player who still holds "virtual property"?
More proof that Japanese companies are capable of making American-style massive corporate screw-ups.
"Sony Station Exchange" = new coke ---- Why is it so easy to steal ore ? |
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