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Reuqh Dew
Fiscal Fisting Inc. Imperial Protectorate
16
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Posted - 2012.11.20 18:46:00 -
[31] - Quote
AndromacheDarkstar wrote: Holy **** your avatar is female.
FISFI looks very closely to their employees. 
To topic. Not really sure, but my favourite online games of all time are Ultima Online, Darkfall and Eve. So it must be the interactive world, enough sand in the box and the excitement you get for having to risk something constantly. |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
160
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Posted - 2012.11.20 18:59:00 -
[32] - Quote
Fnejki Adoudel wrote:AndromacheDarkstar wrote:Fnejki Adoudel wrote:Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward. For me the most important factor has allways been the people i play with, if I find a core group of people and i get to know them, that usually keeps me in the game almost by itself. Take WoW for example, i HATED that game for 1-+ expansion but i kept playing because i met some awesome friends in game. And even though it was 2 years since i played with them we still talk and have some fun a few times every month. Second to that is the theorycrafting, I'm usually better at theorizing around games than actually playing them (Dota, Starcraft and eve) the sheer posibilities for strategies and builds is intreaguing for me. So to summarize: My "circle of friends" and the depth of the game is what keeps me in the game. Over and out! //Fnejki Adoudel Holy **** your avatar is female. You never noticed until now?
all i saw was a small blob of blonde, i was genuinely surprised. honestly i do actually care about you Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
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blake fallout
Center for Advanced Studies Gallente Federation
10
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Posted - 2012.11.20 19:14:00 -
[33] - Quote
Numbers. Linkin park |

Ritsum
Perkone Caldari State
27
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Posted - 2012.11.20 19:18:00 -
[34] - Quote
For me to commit to a game I really need to be impressed by the chars/skills/stats design... In EvE's case it is the most awesome skill training that makes me commit...
If the chars/skills/stats are not to my liking I would find it hard to continue playing the game. I am a proud High Sec Pve player. Got a problem? |

Rastilin Mayjarr
Fiscal Fisting Inc. Imperial Protectorate
0
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Posted - 2012.11.20 19:28:00 -
[35] - Quote
I hate where I work.
What I do for a living destroys the sanity and humanity within me. I am bound by law to continue. Committing myself to any MMORPG, gives me a sense of freedom. I can set attainable goals, and reward myself for my own hard work and perseverance. There is in here a false sense of accomplishment, but an artificial bourgeoisie existence is better than a real proletariat one.
Congratz on your Masters! |

Christy D Floyd
Astra Research
100
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Posted - 2012.11.20 19:36:00 -
[36] - Quote
200mil to whomever war decs this hippy poster. Money is better than poverty, if only for financial reasons. |

Kaylee bright
Fiscal Fisting Inc. Imperial Protectorate
0
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Posted - 2012.11.20 19:40:00 -
[37] - Quote
Christy D Floyd wrote:200mil to whomever war decs this hippy poster. Fancy lezzing off sometime? Your cute. |

Christy D Floyd
Astra Research
100
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Posted - 2012.11.20 19:45:00 -
[38] - Quote
Kaylee bright wrote:Christy D Floyd wrote:200mil to whomever war decs this hippy poster. Fancy lezzing off sometime? Your cute.
TY Money is better than poverty, if only for financial reasons. |

Bud Austrene
Republic Military School Minmatar Republic
0
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Posted - 2012.11.20 20:01:00 -
[39] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
The continuing sense of accomplishment and an adjustable level of difficulty. The opportunity to customize the game play to suit me and what i have to work with. The challenge never really ends. There is always another one waiting. The opportunity to play solo and/or with others. The variety of players but not an abundance of immature players. Being able to grow with an increase in skills and abilities. Having long term and short term rewards available. Having dangerous places that can cost you dearly if you make a mistake but reward you for the risk. Having secure places where you can relax and recoup losses and/or become prosperous. I like choices and stability in the game. Small changes to fix problems and improve game play is OK, so long as it doesn't change the basic nature of the game or trivialize past accomplishments. And i suppose i like to be able to play the game my way and not have to do what everyone else is doing because if i don't i can't win. I want to enjoy the playing of the game not just the winning. I like a little role playing. I like to be able to pretend my avatars are real not toons.
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Tialee
Black Rebel Rifter Club The Devil's Tattoo
10
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Posted - 2012.11.20 20:13:00 -
[40] - Quote
Community is the number one factor for continuing commitment to a game.
No matter what game it is, content will eventually run out. There's only so many times any content can by completed before it gets boring. There is a limited amount of resources to create new content, and even if content is created infinitely fast, there's still a limit on what can be done in a game. So regardless if the content is new, the actions will get stale.
Community changes everything. Friends will continue to do the same thing over and over just as an excuse to spend time with each other. A strong community gives meaning to the content. It provides a meaningful reward that can actually exist beyond the game. Any achievements obtained in a game are largely meaningless. No one 30 years from now is going to care what my killboard looked like or how much ISK I had when playing EVE. The friendships I've made playing games can last forever, though.
I will and have subscribed to games for years after I've become tired of played simply because it's a way to stay in touch with people I care about. |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
5
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Posted - 2012.11.20 21:05:00 -
[41] - Quote
I am always committed to gaming the system, does that count?
I'm not a troll! I just play one on TV! I'm not a troll!, But I did stay at a Holiday Inn Express last night!
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Mire Stoude
Aliastra Gallente Federation
20
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Posted - 2012.11.20 21:21:00 -
[42] - Quote
I refuse to do your homework for you. |

Corvus Vanisek
Ammarian Brothers in Arms Imperial Protectorate
0
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Posted - 2012.11.20 21:29:00 -
[43] - Quote
If I had to list it out what I believe drives game commitment, in order:
Achievement - I have to be able to achieve something, have both short, middle and long term goals that are challenging and rewarding to accomplish. This is actually really important. A lot of games have 'achievement' systems - these are largely ridiculous in nature. Instead I would compare it to someone building a 5 year career plan.
1.) I want to consistently work towards the next goal. The goal needs to be meaningful and achieving it needs to be rewarding, both in accomplishing it and its effect on how I play.
2.) My goals need to be hard to achieve. Goals that just 'achieve themselves' over time are worthless for a real sense of satisfaction (i.e. 'Gnome Slayer - Kill 10,000 gnomes - grants you a title Kid-Kicker' would be a lame achievement). Jumping into your first battleship is an awesome feeling after you have spent months working up to that point both financially and in skill training.
3.) My goals need to be adjustable to me, how I like to play and what I want to get out of my avatar in a game. I don't want some handed down manuscript of some developers plan for me. I want my path forward to be my own.
Community -
1.) I want a community that actually motivates me to play. I want people I can interact with that I would call peers. I don't want to see faceless people who are just pixels on a screen. I want the personality, the social interaction that I could just as easily find at a pub or among friends.
2.) A big part of having a community to play with is having people working together. I want a sense of people relying on me and people I can rely on. I shouldn't just be a random 'warm body' needed to fill a slot in a 40 man raid. I want to be an active and needed contributor towards a larger goal or direction. Achieving something as a cohesive team is addictive and personally rewarding.
Content - Stagnation is death in games. Change is also death if the change is either unbalanced or negatively impacts existing gameplay. Content updates must be regular and the content added needs to affect as much of the player base as possible. Additionally, the content needs to meet the needs of current players and further the functionality of the game. A major content update should be a 'game changer' but it should be a positive 'game changer' that enhances or expands the game - adding new tasks and direction for veteran players to go and adding yet another potential goal set for new players.
Loss - A game without loss is cheapened. Suffering catastrophic loss is a terrible heartbreak, but it also sweeten every achievement and every success. In many MMO's getting 1,000 killing blows against players is a 'so-so achievement' that just earns itself with time and a modicum of skill. In a game like EVE where you are going to fight with everything you have for every single one of those kills, the value of getting them is magnified immensely.
**Edit: All of the above adds up to achieving a real, personal connection to both my character, my community or team and satisfying the personal need to feel like I 'did something.' If I happen to get a laugh out stomping out someone's dream along the way, that is just me enjoying the fact that it isn't me this time having my dreams kicked away.
These, I believe, summarize what I would call the most important elements behind me seriously committing to a game long term. |

Sickburn
State War Academy Caldari State
3
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Posted - 2012.11.20 21:47:00 -
[44] - Quote
Fear is why i stay
Fear of death, Fear of loss i do not see griefing as griefing i see it as ingame drama or content and plan my next move.
EvE is the only game ive ever played that made my heart skip a beat or made my adrenaline rise. So I commit to eve because every other MMO out now sucks donkey balls. |

Sandy Claws
Scissorhands Incorperated Imperial Protectorate
0
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Posted - 2012.11.24 22:49:00 -
[45] - Quote
Hi capsulers
Thank you for the great replies ...
Many of you came with good arguments that support what I have done in research on game commitment.
There were two of you that really stood out James Jarl Retief and Corvus Vanisek after considering the content of your posts. I found one of you had more relevant topics to contribute.
Therefore the winner of the reward is ...
Corvus Vanisek
Congratz and thanks to all and the trolls too ... :) |
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CCP Phantom
C C P C C P Alliance
2415

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Posted - 2012.11.24 23:33:00 -
[46] - Quote
Off topic posts removed.
I have read some quite interesting answers here and would like to thank those posters for their time and commitment. Going through this thread confirms me again, like so many other times, that the EVE Community is just the best.  CCP Phantom - German Community Coordinator |
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YoYo NickyYo
Center for Advanced Studies Gallente Federation
30
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Posted - 2012.11.24 23:36:00 -
[47] - Quote
CCP Phantom wrote:Off topic posts removed. I have read some quite interesting answers here and would like to thank those posters for their time and commitment. Going through this thread confirms me again, like so many other times, that the EVE Community is just the best. 
If you continue to remove comedy from the forums, what will be left to post?
Daily new posts in GD are down 50% on average from just a year ago, the other sub-forums are dead. Didn't it occur to CCP that censoring on the forum boards to death might have a negative impact on the game itself? 
CCP can claim as many subscribers as they want, but it simply begs the question...Where are they? A 25% drop in average players online over the last two years is significant, are you expecting Dust to save your ass? I'm not a troll! I just play one on TV! I'm not a troll!, But I did stay at a Holiday Inn Express last night!
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Cyprus Black
No Flux Given
399
|
Posted - 2012.11.25 01:44:00 -
[48] - Quote
Stating "Community" is such a simple and easy answer. There's so much more involved than just that.
Size of the player community is only partially important in comparison to the tools and willingness for players to communicate with each other. There's PLENTY of MMOs out there that have a decent size community, but it feels much smaller because nobody talks or groups up to do anything.
WoW is especially suffering from this problem. There's lots and lots of players, but they're so obnoxiously annoying that everyone just ends up blocking each other. Jita is a great blessing for EvE Online because players chat it up all the time in local (once you block all the scammers and isk spammers of course).
Most new MMOs have a lot of players in the beginning but nobody talks to each other. Everyone just sort of does their own thing solo. No human interaction at all. I believe that's why some MMOs fail or drop hard. Too busy playing The Secret World. EvE has gone stale and boring. |

SmilingVagrant
GoonWaffe Goonswarm Federation
946
|
Posted - 2012.11.25 05:24:00 -
[49] - Quote
A solid and strong narrative that I can follow, be it internal or external. Eve is unique in that the narrative isn't provided for you but rather one you have to look for all on your own. World of Warcraft is a crappy game, but it continues to serve good narrative on a platter to it's players.
Meanwhile Tera Online who's narrative was hidden in the worst quest system known to man is slowly stagnating. Star Wars The Old Republic was only able to deliver a short spurt of story before it petered out into nothingness. I'm lucky in that as a member of the SomethingAwful forums I by default inherit the rich Narrative of my corporations entry into nullsec, struggle to survive, and it's eventual rise into an Empire. If I wasn't a goon I simply couldn't see myself playing this game for very long.
Mining in highsec? Pfaugh. There is no story there. No one will write about the miners. Mission runners? No one cares. But when empires rise and crumble, people take notice. I've written my mark on the history of eve. |

BoSau Hotim
Uitraan Diversified Holdings Incorporated
3620
|
Posted - 2012.11.25 05:46:00 -
[50] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
The number one factor for me is the evolution of the game.
It won't matter if the social aspect is fun and you make a lot of friends, if the graphics are insanely brilliant, or if the game is something that no one has ever thought of before. If the game gets stagnant and does not evolve to keep a players interest you can take your friends with you and go find something new.
If the game evolves and adds new features and new challenges and continues to be fresh and exciting, then I will continue to stay.
I'm not a carebear... I'm a SPACE BARBIE -á ***DISCLAIMER*** Regarding this avatar - any resemblance or similarity to other avatars-áeither living or dead is purely coincidental.
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Mr Pragmatic
85
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Posted - 2012.11.25 07:48:00 -
[51] - Quote
A skillque. Maybe this world is another planet's hell. -Aldous Huxley ( -í-¦ -£-û -í-¦) - "What are your modules like?"
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Chopper Rollins
Republic Military School Minmatar Republic
126
|
Posted - 2012.11.25 11:04:00 -
[52] - Quote
Question : "What is the most important factor in game commitment for you in online games ?"
Badly worded question.
Goggles. Making me look good. Making you look good. |

YuuKnow
Inner 5phere
440
|
Posted - 2012.11.25 12:38:00 -
[53] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
For me its one word... immersion.
While I'm not a role-player, I think its accurate to say that when I log into a game, the more immersed I can get into the game the longer it will keep my interest. If a game has true 'depth of immersion' in multiple fronts then I will likely continue to return for more sci-fi goodness.
I think that's what makes Eve so special. While various folks become 'immersed' for different reasons, I think all become infactuated with one or two aspects of the game that will continue to immerse them in the experience. But what aspect of a game that serves to create that immersion will differ from player to player according to taste, which is why a game needs to offer dept in multiple dimensions not just a few. Eve does this particularly well in that it has depth in the lore and backstory, depth in the combat mechanics, depth in the player co-operative, and depth in terms of graphics goodness. Even if one is not a role-player, having such a rich backstory lays a foundation for the suspension of disbelief.
Along those lines its also necessary for a game to avoid cheesyness in terms of overly contrived game rmechanics, trick game tatics, and exploits, as all these will hamper the suspension of disbelief and snap players back from immersion to the reality of being only a big contrived checker game.
Depth and creation of immersion is probably the reason that Eve has survived so long.
yk |

Maxpie
Metaphysical Utopian Society Explorations
204
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Posted - 2012.11.25 15:18:00 -
[54] - Quote
For me, it's immersion.
I like to escape to the fictional world, and the more I'm immersed into it, the more I enjoy it. This is why I dislike alts and second accounts. Eve would be more immersive if it was 1 character per player. For me, Eve is the best mmo out there because dying involves actual loss and everyone is on essentially one server. I can be 'me' in this universe, which makes it awesome. |

Corvus Vanisek
Ammarian Brothers in Arms Imperial Protectorate
0
|
Posted - 2012.11.25 18:20:00 -
[55] - Quote
Thanks, Sandy, I really appreciate the commendation.
CCP Phantom wrote:Off topic posts removed. I have read some quite interesting answers here and would like to thank those posters for their time and commitment. Going through this thread confirms me again, like so many other times, that the EVE Community is just the best. 
And I forgot to mention the ongoing support from the development team is a huge bonus, as well. |

Kailen Thorn
Caldari Provisions Caldari State
2
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Posted - 2012.11.25 20:03:00 -
[56] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
For me to commit to a game, i believe that the most important feature would be the Player Verses Player content within a game. It is the main thing i would look for when choosing which game i would like to join and commit too.
In terms of EvE, i enjoy the null sec wars as it almost like you are fighting for a greater cause in terms of dominance of null. |

Virginia Virdana
Envoy Fast Deployment
19
|
Posted - 2012.11.25 20:06:00 -
[57] - Quote
The skill queue. They say never come to a gunfight armed with a knife.You appear to have come armed with a spoon. |
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