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Sandy Claws
Scissorhands Incorperated Imperial Protectorate
0
|
Posted - 2012.11.20 13:14:00 -
[1] - Quote
Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward. |

Benny Ohu
Chaotic Tranquility Casoff
449
|
Posted - 2012.11.20 13:16:00 -
[2] - Quote
What's 'game commitment'? |

SaKoil
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.11.20 13:20:00 -
[3] - Quote
your 100m isk |

Rordan D'Kherr
Imperial Academy Amarr Empire
214
|
Posted - 2012.11.20 13:22:00 -
[4] - Quote
Size of the community basis.
Why?
If there is a big community basis (aka amount of players * accounts, bouncers excluded) there is a good chance that this game
- is on a good basis (it has players who like it, long-term aspect etc.)
- will continue (numbers of players won't drop under critical mass, development will go on due to profit and profit maximization).
_______________________________________ Don't be scared, because being afk is not a crime. |

Surfin's PlunderBunny
The Python Cartel.
3568
|
Posted - 2012.11.20 13:23:00 -
[5] - Quote
Wat? "Little ginger moron" ~David Hasselhoff-á |

Cannibal Kane
Praetorian Cannibals
697
|
Posted - 2012.11.20 13:24:00 -
[6] - Quote
I guess it depends on the MMO.
The reason I prefer EVE.. I can log in and do what i want within the game world. I am not restricted in sense as other MMO where things are more PVE and instanced based.
I don't care much about the Social aspect, I just like the fact that I can log in, see somebody advertise their corp and then I wardec them for disturbing my Local chat.
You can argue that wardeccing somebody is a social aspect since your directly influencing how somebody else is playing.
EVE is complex and Simple at the same time. Simple since it is easy to understand the game rules and mechanics. And Complex from a social aspect when dealing with the people you have wardecced. It is because of this that I commit my time to EVE.
Simple really, aint it? I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |

Bubanni
ElitistOps Pandemic Legion
552
|
Posted - 2012.11.20 13:24:00 -
[7] - Quote
I hope I understood your question correctly
For me, feeling like I am part of something bigger, that what I do matters in some small sense... Honour and social interaction is what makes EvE a game I will keep playing for years like I already have
I spend most of my days checking the alliance forums, EvE forums, (even en24 and tm*.com) looking for eve related news and updates, I am in essence playing eve even when I am not online
One of the reasons I am so commited to eve is because of the community I am part of, this is a game where killing someone in PvP matters, your are essentially destroying something permanently when you blow up someones ship (when not considering that the person is likely to replace his ship with the isk he/she has)
It's the risk of eve, where blowing up an expensive ship can be painful... and bring joy even if it's your own.
PS. I don't need the 100mil isk :D just thought I would help out with whatever your doing Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Lyssa Naari
Enlightened Academy
0
|
Posted - 2012.11.20 13:31:00 -
[8] - Quote
Sorry for my bad English:
For me, sticking with the same game is really important as I get a certain sense of entitlement and accomplishment that I simply cannot get from real life.
The more I play, the more my character progresses, gets richer, get better gear (or ships/modules/skills in EVE's case). This makes me feel powerful, in control and appreciated by others, something that is harder to do in real life. I use games to evade reality and be someone I want to be, do things I want to do.
Hope it helped your research, have a nice day! |

AlleyKat
The Unwanted.
393
|
Posted - 2012.11.20 13:38:00 -
[9] - Quote
That's easy to answer:
1: How big I can make the boobies of the female characters. 2: A really good physics engine, possibly even exaggerated. 3: A machinima tool built-in, with slo-mo boobcam functionality.
Any game that is committed to the above gets my money, and sexual favours.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
586
|
Posted - 2012.11.20 13:41:00 -
[10] - Quote
A game must be pliable and malleable for me to even bother committing to a game. If I can't really determine the course of the world or my character's personal story, what's the point? Why should I play if his/her story is predetermined as soon as the game is published and sold? I'd rather just read the book or see the movie.
No, in Eve, we determine everything. We decide what Empire falls or rises, we decide whether our isk grows or becomes stagnant, we decide who lives and who dies. What other game lets you do that? I'm reminded of the Eve Butterfly Effect trailer. You can shoot the miner and make an enemy of an alliance, help the miner and make friends, or abstain and keep to yourself. Either way, your actions have some form of reaction on you, not based on a pre-written story line, but on your action towards another real person.
Games like Guild Wars 2 and Black Prophecy were fun for a while. They were something new and interesting and kept variety in my life. I came to Eve from Guild Wars 1. I thought "Oh I'll just play this til GW 2 comes out." Well, it came and it went, and here I am. Still playing this game and dealing with you god awful people.
But, I wouldn't have it any other way. Because at the end of the day, I'm able to make my own story and not rely on some poor excuse for a writer in a studio.
|

Singoth
Federal Defense Union Gallente Federation
130
|
Posted - 2012.11.20 13:46:00 -
[11] - Quote
I am a casual player. Maybe a rare sight in online games, or maybe not. The most important factor for me is: fun.
Sounds cliche, but it's actually the truth. Why on earth would I commit to a game that I don't find fun?
You see, I only play games to have fun. Whether I have fun alone (ie: i had this long period of being a miner+manufacturer, which is a pretty lonely living), or together (faction warfare, nullsec warfare), doesn't really matter. If I don't have fun doing it, I won't do it. It's that simple. And it's not just online games. I have this same trait with single-player games.
And of course, a secondary important factor is content. Content is a very important issue for me, as I am a player who does not play the game in one single way. No, I want to try every single career, every single game mechanic MUST be used by me once. The more game mechanics and the more content, the happier I am. So obviously, I like EVE's sandbox, as it allows me to do exactly that. But if I don't like the game in the first place, you can add all the content you want, I'm already out of there.
Luckily, EVE is pretty awesome in that regard, as I think it has the most extensive content in game history. Just some stuff I have done (and still do) in my 4 year time I play EVE:
- missions. (the first time running a level 4 solo mission was the greatest feeling, seeing as I used to run these in 4-5 man fleets with lesser ships.) - plexing. (high, low, and null.) - faction warfare. (currently trying that out.) - mining. (high, low, and null.) - manufacturing (high, low, and null.)... helping build capitals and titans being the highlight here. - Wormhole exploration. - Planetary Interaction. - Ganking. - RvB PvP. - Nullsec sovereignty warfare. - Leading a fleet (first op failed miserably.) - Highsec warfare. - Piracy in null/low. - Mercenarism/Bounty Hunting. (not really a huge success here, but maybe Retribution will spark this career up for me again.) - Spying (using an alt, obviously.) - Corporation theft (250 mil in 2 days time. Ka-ching.)
Is there more to do? Surely there is. Currently I'm into faction warfare, digging deep into that. And then again, I switched back to some careers over time, like mining and manufacturing. Building my own destroyers and stuff for lowsec Faction Warfare. I hope to go back to null one day, and fly a Titan. That would be one of the greatest achievements I have. I also hope to get back into wormholes one day, try out courier contracts, scam people off their money, and overthrow a full alliance from nullsec. (requires a load of work.) Less yappin', more zappin'! |

Ravnik
Choke-Hold
3195
|
Posted - 2012.11.20 14:04:00 -
[12] - Quote
Sandy Claws wrote:
Question : "What is the most important factor in game commitment for you in online games ?"
I believe it revolves around whether or not there is or isnt one factor, but rather the possibility that there may in fact exist or not, the other factors which in each way relate to the commitment experienced or not as the case my be, as to whether it is in the err interest to list the important factor regarding your....errr...and it could be many or none of....uhmm....wat?
 Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you?....****.. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 14:08:00 -
[13] - Quote
Honest, all trolls aside it's character Affinity. I need to feel an obligation to my character and to do that I need to be able to impact how that character survives.
In relation to EVE the first few years I had little awareness of what others had available to them. I didn't look at my wallet and determine it to be less than others. I didn't look at my fits and think they weren't as good as the other guys. I didn't min/ max EVE and as a result I only really saw EVE as survivalist game play.
As time went on I found out how far behind the curve I was and lost that sense of accomplishment. While I still have a level of affinity for my EVE chars, far more than I do for any other MMO char, it's diminished. It is still what draws me to another game and in the end why I end up back here. |

Mark System
Fiscal Fisting Inc. Imperial Protectorate
4
|
Posted - 2012.11.20 14:20:00 -
[14] - Quote
Game commitment for me is biased on work for reward. so the game in question has to have a good balance from both of those elements.
i'll use a twitch FPS (COD) for an example. and the beginning you are crap and as you work more at the game (work = play). The longer you play the more you level and the access to better weapons so on a so forth.
BUT that alone isn't reward enough for someone (me) to continue playing. The more you work at the game the better your reactions get. you learn the maps you get better at killing. and you have the score system, to track how good you are getting. So your reward for putting in all those hours is you get much much better at the game.
So in video games there has to have a very good balance between work and reward. to much work for to little reward and i will feel frustrated that i'm putting in all this effort and not getting anything back. Little work and to much reward makes me feel like the game is too easy.
now this system can be implemented in a lot of different ways. for example super meat boy is starts easy, lets you get used to the controls with out slowing you down. and then gets really hard really quickly. but you get more reward out of completing each level because it is so hard.
garry's mod and minecraft. have a different system. you start the game with everything but you have to figure out how to use it all. so in this example you are given all the tools and as you work and spend more time in the game you are rewarded with being able to use the tools really well. And as the game progresses you figure out new and interesting ways of using the tools.
so yeah Game commitment for me is completely based on that. if a game does have a good work for reward system i will give up on it instantly.
in online games the same thing apply's. the more i play the game i expect to be reward accordingly. At first i start off a bad player as i work more. i gain more ability's if i work really hard i get better equipment and i figure out new strategies with the online aspect this reward system becomes more compounded because not only are you working towards rewards for you're self. but also because you get the reward of beating you peers and by working together you get the reward of taking down much larger foes that you wouldn't have been able to do.
like i said if there is a failing in this work/reward system the whole game will fail. i believe this work reward system is the only reason people play video games at all. |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
160
|
Posted - 2012.11.20 14:41:00 -
[15] - Quote
For me there are two main reasons I commit to any game, Depth and Community. For an online espcially I need to have a large number of things I can do to keep me interested. Single player games these days simply donGÇÖt have any depth, they donGÇÖt provide enough content or make the content interesting enough to keep me hooked, one of the things eve does so well is providing a whole bunch of different activitys to try out and considering your are pretty much stuck in a space ship its an incredibly achievement. Whether its exploration, industry, playing the market, diplomacy, null sec politics, war, piracys or the many other activites EVE allows you to do you are never short on activites if you are willing. I cant think of many other games that can offer that variety in an adult multiplayer enviroment.
Secondly it has to have the potential to create a community because I think itGÇÖs the community that really keeps people playing over the long term, itGÇÖs the friends you make and the storys that the game allows people to create such as the banking scams, the corp thefts and the battles fought. ItGÇÖs the podcasts and blogs and meetups that encourage people to become involved in the meta game. With these storys comes a history and its one we can all share and relate to, this transforms the game into something resembling a real world, itGÇÖs a place we inhabit and one we want to come back to again and again to make new storys and new friends. I played MMO`s for a reasonably large amount of time solo and enjoyed them to a point but it wasnGÇÖt until I established my first corp and started to learn the game with people that I became commited.
Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
|

Demolishar
United Aggression
441
|
Posted - 2012.11.20 14:50:00 -
[16] - Quote
Frankly the main thing that keeps me committed to this game is the unrecoverable assets I have within it. It would feel like a great loss to quit EVE (even though the assets ARE unrecoverable). The fact that it is "free" to play is also important. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
368
|
Posted - 2012.11.20 15:08:00 -
[17] - Quote
I value content and immersion above all else in an MMO.
Often MMO developers will try the "create your content" trick. Sandbox MMO developers are especially guilty of this. Which I always see as a bit of a cop-out. It's like going to a pizza joint and having them wrangle you into "make your own pizza" thing, where you still pay the full price but do the work yourself. EVE is not the only game guilty of this, other examples include Darkfall, Mortal, etc. I don't mind the sandbox, but sandbox has to have sand in it. Lots and lots of sand. Good example is Elder Scrolls series - the game is a sandbox, but it is also chock-full of content.
This, at least in part, why I feel WoW was so successful - it had content! At launch, the game had a huge world full of content. Some quest chains were fantastic, with strong plots to them. Some quests took hours and hours and hours to complete (druid aquatic form), especially if you didn't cheat by googling the quest item locations and found them the way they were meant to be found - exploration. The quest took you to two continents, half a dozen zones, and on a PvP server you were a valid target in at least two of those zones, which made it an adventure. I still remember doing it, and it's been almost 9 years since I've done it.
By comparison, many MMOs are very light on content. For example, Aion, as nice as it was, basically was a grind game. It had a handful of quests, but the bulk of your time was spent grinding. Same goes for Age of Conan - the first 20 levels were fantastic, the next 20-30 levels were good, but the final 30 levels were an absolute pain. Why? Devs ran out of time and didn't finish it. No content - no fun. And some seemingly good games, like Guild Wars 2, still come up short when it comes to content. Dynamic events and all that are great and all, but they really lack in storytelling.
Storytelling as part of content, and quality of it, is very important. Consider SWTOR, for example. You'd think with all that time, money and excellent lore to work with, the quests would be interesting and cinematic. But for the most part, 80% of the quests in game boil down to "go there and kill that, because I can't/won't do it myself", with no real reason given besides "they're bad" or "I don't like them". By comparison, many quests in other MMOs were works of literary art. This is not to say SWTOR was a complete failure, far from it, some personal storyline missions were rather good. It's just the remainder of the game that was weak.
And finally, immersion is a big factor. It may not be immediately felt, but it's there. Consider a simple mechanic like day and night cycle. WoW had a real time cycle. That is, if you chose the server in your timezone, you'd see sunrise in game and sunrise outside more or less synchronized. You could tell how late it was just by glancing at the moon, in-game. I cannot overstate how important this small tiny feature was. Now compare that to Guild Wars 2, where the day/'night cycle is quick, nights are considerably shorter than days, and nights are very bright, so you often don't even feel it is night, but rather just cloudy. And probably the worst execution of this was in Darkfall, where day and night changed so quickly, and nights were so dark, that it was just a major annoyance. Sometimes it felt like the game was "flickering" rather than cyclic. Music is an important aspect of immersion as well. Changing the soundtrack from day to night, a minor as it is, helps a lot.
Other immersion features are important as well. For example small things, like fishing. Being able to sit on benches. Being able to interact with some objects. The world just feels like a static, artificial backdrop if you don't do it. Good example is SWTOR once again - can't interact with the game world, except for a few places. Can't sit anywhere except your ship's command chair. Can't fish in the water, or swim for that matter. The world felt...fake.
How does it all fit together?
Well, I still remember coming back from work back in 2004 and going fishing in the evening in Durotar. Real time day-night cycle meant I got to watch a moonrise in game. Music changed from daytime to serene nighttime tracks. The sound of waves lapping against the shore. Watching that fishing bobber on the waves. It was relaxing. I would see other players going around their business - hunting, fishing, gathering, doing their stuff. If I got bored I could swim to the Echo Isles and do some quests there - quests with a lot of stories behind them. For such a tiny little chunk of the game world, that place had loads of content. And the same paradigm continued throughout the game. And the sad part is, I've played dozens of MMOs since then, and haven't been able to recapture anything even close to that feeling even once in any of them.
Also, many developers seem unaware of major "immersion breakers". For example, consider fast travel. WoW had that in a form of a hearthstone, an item you activated that teleported you home. The animation for it, and cast time, made it very obvious when the player was using a hearthstone. So, you see a player in a distance. You see him cast hearthstone, you see his cast finish 10 seconds later and he disappears in a flash of light. You know what he did, where he went. It feels like a real part of the world, there's continuity to it. Now take Guild Wars 2, where you can instantly move between points of interest on the map. How is this done? You open the map, you click where you need to go, and pop you're there. BUT, to another player watching you, you just vanish without warning. One second you're there, a second later you're not. Totally wrecks the immersion.
Same goes for simple mechanic of logging off. In one game, your character would sit down, sit there for 15 seconds, and disappear. You can tell he's logging. In another game, they just go blap and vanish without warning or trace. Jarring to the immersion. |

Khergit Deserters
213
|
Posted - 2012.11.20 16:12:00 -
[18] - Quote
Personal biggest game commitment factor in an MMO: If the game provides an incentive for a group (corp, guild, etc) to organize, become efficient, and excel. To form itself into a cooperative "tribe unit," with opportunities to excel, in comparison to other/rival groups in the game. The psychology and sociology of group building is the most interesting part of MMOs to me.
Secondary game commitment factor: Player vs. player, in whatever form that takes in the MMO. Players are still smarter than AI. Even the best solo-play games can't compete with the vs. another human element. Kid:-á I wish we had time to bury them fellas. Josey Wales:-á To hell with them fellas. Buzzards gotta eat, same as worms.
|

Imports Plus
Brothel of Slating Intellectual Lusts
93
|
Posted - 2012.11.20 16:19:00 -
[19] - Quote
For me to commit to a game it needs to have meaningful things that I can accomplish each day. Currently I make the bulk of my isk by importing things to 0.0 and selling my goods on the market there. I use the isk to support my pvp habits. I am in a large 0.0 alliance and sometimes I lose a lot of ships and sometimes I don't.
The alliance has an excellent ship replacement program but I need isk for modules and implants and ammo. The skill training system is good because there are always things that I can work towards, goals to accomplish like getting into a new ship class, skilling another type of ship better, etc.
I do not like or play games that can be "beaten" or "won." I don't like ~endgame~ games. Once a person reaches the endgame then that game loses almost all of it's value to me. I played Everquest for 12 years before moving to EVE Online and the Alternate Advancement system in EQ kept me playing for many years because there was meaningful things you could accomplish to improve your character each day. The same with EVE. hth |

Merouk Baas
The Scope
1
|
Posted - 2012.11.20 16:28:00 -
[20] - Quote
I have no commitment.
I'm looking for fun, and it can come in various ways. The adrenaline of PVP, the fun of exploration, following a good story/plot with good dialogue and voice acting to the end, PVE raiding with friends. I'll play a game as long as it provides fun in some way.
EVE has the skill training queue, which can result in a couple extra months of staying subscribed, but I've taken breaks from EVE just like any other MMO. The skill queue, it can keep me subscribed for a couple extra months, but it also has the effect that once I unsubscribe I take LONG breaks (1-2 years), whereas with other MMO's I tend to follow the 3-4 month cycle following each of their expansions.
As a specific example with EVE, the changes they're making to the ships have caught my attention and I've resubscribed. However, the changes they're making do not provide fun by themselves, so whether I continue to play doesn't depend on the changes as much as it depends on me reconnecting with friends or finding something fun to do. It's the unfortunate thing about a sandbox game, CCP's efforts not necessarily translating into more/longer subscriptions. |

Fnejki Adoudel
Fiscal Fisting Inc. Imperial Protectorate
1
|
Posted - 2012.11.20 16:53:00 -
[21] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
For me the most important factor has allways been the people i play with, if I find a core group of people and i get to know them, that usually keeps me in the game almost by itself.
Take WoW for example, i HATED that game for 1-+ expansion but i kept playing because i met some awesome friends in game. And even though it was 2 years since i played with them we still talk and have some fun a few times every month.
Second to that is the theorycrafting, I'm usually better at theorizing around games than actually playing them (Dota, Starcraft and eve) the sheer posibilities for strategies and builds is intreaguing for me. So to summarize: My "circle of friends" and the depth of the game is what keeps me in the game.
Over and out! //Fnejki Adoudel |

Kno Smo
Deutsche Lichtbringer AG
1
|
Posted - 2012.11.20 16:55:00 -
[22] - Quote
I am bad in writing, so I am not aiming for the 100 million... still I would like to share my input:
Obviously a game in general needs to balance success with challengesGǪ too easy successes result in short game time, not enough successes result in frustration and even shorter game time.
More and more game companies go for the quick bucks and make the games more GÇ£casualGÇ¥, some bad examples where players complain about short playing time or not enough challenges: Guild Wars 2, Jagged Alliance (not an MMO), Black Ops II. All get good ratings from game magazines, but users complain about GÇ£nothing new, too easy, no real challenges after a few hours of playingGÇ¥.
I started to play Guild Wars 2 with 7 of my friends on day one. All but one stopped playing after very few hours (8 to 15 hours mostly), because it looks great but there was no real challenge in sight. Even the biggest enemies are killed, no matter if you do something or not, no matter if you try to play as a group or just act like an idiot.
I played Entropia Universe for years and I will play Eve now for a very long time, because both games you can start easily, but you need to put a lot of brain into it. You think about solutions in this game, even when you are not playing. This makes a game interesting long term.
This also applies for other types of games, a good example is the Battlefield series. ItGÇÖs a lot slower to play than most other shooting games these days, but players play the game longer than other most other games: itGÇÖs not that important how fast you aim and shoot, itGÇÖs way more important how well you work as a whole team.
If you adapt this to MMOs: Make it a real free world like Eve, the fewer rules, the better. Give it a huge sandbox where ppl can play safe and a huge sandbox where ppl can really hurt each other. Add challenges that people can see right from the start, but cannot achieve in the next 12 months. Give the player short term targets (every few days a real step forward) but also always something in sight they know, they canGÇÖt reach for months or even years.
Last point is the maturity of the community, but this controls itself: the more complexity of the game has direct impact on the community. Easy to understand games result in a kiddie like, trolling community (because there is no need for real discussions), where a complex game automatically drives away the trolls (at least most of them).
I totally understand, that itGÇÖs hard to balance all this (and imo, Eve does not balance it very well for the majority of non-Eve-players too). From my noob point of view, the Eve community mostly has players, that want a challenge in the complexity of the game and long term goals.
Wir (alle 25+ Jahre alt) suchen Mitspieler, m+¦glichst (aber nicht nur) mit Headset (Teamspeak 3). Corp-Mitgliedschaft ist NICHT notwendig! Einfach zusammen Zocken und Erfahrungen austauschen ist das Ziel. Teamspeak-Server: 213.202.206.161?port=5065 |

Ginger Barbarella
State War Academy Caldari State
246
|
Posted - 2012.11.20 17:03:00 -
[23] - Quote
Consistency without stagnation -or- invalidation... |

Mathrin
Synthetic Solution Synthetic Systems
3
|
Posted - 2012.11.20 17:18:00 -
[24] - Quote
1. It has to be a topic I enjoy. I like spaceships. 2. In game freedom and continuity. Not being able to enter a new area because I'm not lvl 20 is crap. I should be able to enter but don't cuz I know I will get owned. Why is the game over at lvl80? I'm not playing cuz leveling up is fun. Don't even get me started on multiserver. Single shard is the only way to go. 3. Meta game. Where else can you gather thousands of people together and carve out an empire to stand against other empire? |

Totalrx
NA No Assholes
39
|
Posted - 2012.11.20 17:32:00 -
[25] - Quote
1) I have to gain enjoyment from the game. This is priority #1. This means that content and players is enough to where I can live with bugs, players with over-inflated egos, and losses.
2) Developer support. If the game is destined to live as a one time run instead of having long term support, then I probably won't even try it.
3) Options. If everyone is playing the pretty much the same way, then that's not a game I'll be playing. Unfortunately, this seems to be the recipe for many modern games and, hence, why I do not play them. |

Piugattuk
Perkone Caldari State
103
|
Posted - 2012.11.20 17:39:00 -
[26] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
Content, most importantly content, there's a plateau at somepoint some content is inaccessible due to the fact of the PVP aspects of the MMO, now not to start a big fight or nothing it's just a fact that at somepoint a PVE'er will just not go to places that are camped 23.5 hrs of an eve day, this is when you begin to do the same missions, sites, and content and then it becomes a grind at that point, then as time goes on the game begins to lose it's value keeping you less and less entertained so you begin to log in less and less until your interest move elsewhere, at somepoint some players return after a break but again the entertainment value is even more fleeting then before.
As far as social aspects it is not necessarily a big thing to a PVE'er but to a PVP'er this is pretty important due to the nature of their style of game play, hearing fimilar voices and views gives a sence of belonging and this would keep someone seeking it out over and over again even if it means gate camping for hours shooting the CHT.
Time consumption would be more important let's say to someone who enjoys putting puzzles together it would engage them into concentration thus they lose themselves in what they are doing, to a PVE'er / PVP'er this type of time consumption is not at the top of the list as most of these types like more of a wham bam play style.
Lastly I would add this, griefing is a problem in many MMO's it drives people away from games because it's like having agreeing to have sex but you have to pull out before the reward, doing this over and over most people would just move on because the lack of completion
|

Lady Zarrina
Republic Military School Minmatar Republic
40
|
Posted - 2012.11.20 17:41:00 -
[27] - Quote
I want a world (universe). I don't want a game that wants me to run the same dungeon over and over and over again. I want to feel part of this world. That's what keeps me.
And for me to feel part of this world, I usually want some non-instanced place to hang my hat. Provides a community and allows me many diverse options to find a place in that community (and the more unique that place is, the better). A well done economy is also required. I could list various other specific things, but I think these are decent examples of what I mean.
Obviously there must be fun activities and mechanics that keep you engaged, but if those are one dimensional or limited in scope or quantity, boredom will set in quickly and more than likely encourage someone to look for something new.
Eve has most, if not all, of these attributes. But I think one thing specific to eve that helps with commitment/retention is their training. But first and foremost, they have built a universe.
Allocate resources to FiS |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
160
|
Posted - 2012.11.20 17:56:00 -
[28] - Quote
Fnejki Adoudel wrote:Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward. For me the most important factor has allways been the people i play with, if I find a core group of people and i get to know them, that usually keeps me in the game almost by itself. Take WoW for example, i HATED that game for 1-+ expansion but i kept playing because i met some awesome friends in game. And even though it was 2 years since i played with them we still talk and have some fun a few times every month. Second to that is the theorycrafting, I'm usually better at theorizing around games than actually playing them (Dota, Starcraft and eve) the sheer posibilities for strategies and builds is intreaguing for me. So to summarize: My "circle of friends" and the depth of the game is what keeps me in the game. Over and out! //Fnejki Adoudel
Holy **** your avatar is female. Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
|

Fnejki Adoudel
Fiscal Fisting Inc. Imperial Protectorate
1
|
Posted - 2012.11.20 18:43:00 -
[29] - Quote
AndromacheDarkstar wrote:Fnejki Adoudel wrote:Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward. For me the most important factor has allways been the people i play with, if I find a core group of people and i get to know them, that usually keeps me in the game almost by itself. Take WoW for example, i HATED that game for 1-+ expansion but i kept playing because i met some awesome friends in game. And even though it was 2 years since i played with them we still talk and have some fun a few times every month. Second to that is the theorycrafting, I'm usually better at theorizing around games than actually playing them (Dota, Starcraft and eve) the sheer posibilities for strategies and builds is intreaguing for me. So to summarize: My "circle of friends" and the depth of the game is what keeps me in the game. Over and out! //Fnejki Adoudel Holy **** your avatar is female.
You never noticed until now?
|

Lord Calus
Fractured Core Fatal Ascension
51
|
Posted - 2012.11.20 18:44:00 -
[30] - Quote
No, I will not help you write your term paper. |

Reuqh Dew
Fiscal Fisting Inc. Imperial Protectorate
16
|
Posted - 2012.11.20 18:46:00 -
[31] - Quote
AndromacheDarkstar wrote: Holy **** your avatar is female.
FISFI looks very closely to their employees. 
To topic. Not really sure, but my favourite online games of all time are Ultima Online, Darkfall and Eve. So it must be the interactive world, enough sand in the box and the excitement you get for having to risk something constantly. |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
160
|
Posted - 2012.11.20 18:59:00 -
[32] - Quote
Fnejki Adoudel wrote:AndromacheDarkstar wrote:Fnejki Adoudel wrote:Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward. For me the most important factor has allways been the people i play with, if I find a core group of people and i get to know them, that usually keeps me in the game almost by itself. Take WoW for example, i HATED that game for 1-+ expansion but i kept playing because i met some awesome friends in game. And even though it was 2 years since i played with them we still talk and have some fun a few times every month. Second to that is the theorycrafting, I'm usually better at theorizing around games than actually playing them (Dota, Starcraft and eve) the sheer posibilities for strategies and builds is intreaguing for me. So to summarize: My "circle of friends" and the depth of the game is what keeps me in the game. Over and out! //Fnejki Adoudel Holy **** your avatar is female. You never noticed until now?
all i saw was a small blob of blonde, i was genuinely surprised. honestly i do actually care about you Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
|

blake fallout
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.11.20 19:14:00 -
[33] - Quote
Numbers. Linkin park |

Ritsum
Perkone Caldari State
27
|
Posted - 2012.11.20 19:18:00 -
[34] - Quote
For me to commit to a game I really need to be impressed by the chars/skills/stats design... In EvE's case it is the most awesome skill training that makes me commit...
If the chars/skills/stats are not to my liking I would find it hard to continue playing the game. I am a proud High Sec Pve player. Got a problem? |

Rastilin Mayjarr
Fiscal Fisting Inc. Imperial Protectorate
0
|
Posted - 2012.11.20 19:28:00 -
[35] - Quote
I hate where I work.
What I do for a living destroys the sanity and humanity within me. I am bound by law to continue. Committing myself to any MMORPG, gives me a sense of freedom. I can set attainable goals, and reward myself for my own hard work and perseverance. There is in here a false sense of accomplishment, but an artificial bourgeoisie existence is better than a real proletariat one.
Congratz on your Masters! |

Christy D Floyd
Astra Research
100
|
Posted - 2012.11.20 19:36:00 -
[36] - Quote
200mil to whomever war decs this hippy poster. Money is better than poverty, if only for financial reasons. |

Kaylee bright
Fiscal Fisting Inc. Imperial Protectorate
0
|
Posted - 2012.11.20 19:40:00 -
[37] - Quote
Christy D Floyd wrote:200mil to whomever war decs this hippy poster. Fancy lezzing off sometime? Your cute. |

Christy D Floyd
Astra Research
100
|
Posted - 2012.11.20 19:45:00 -
[38] - Quote
Kaylee bright wrote:Christy D Floyd wrote:200mil to whomever war decs this hippy poster. Fancy lezzing off sometime? Your cute.
TY Money is better than poverty, if only for financial reasons. |

Bud Austrene
Republic Military School Minmatar Republic
0
|
Posted - 2012.11.20 20:01:00 -
[39] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
The continuing sense of accomplishment and an adjustable level of difficulty. The opportunity to customize the game play to suit me and what i have to work with. The challenge never really ends. There is always another one waiting. The opportunity to play solo and/or with others. The variety of players but not an abundance of immature players. Being able to grow with an increase in skills and abilities. Having long term and short term rewards available. Having dangerous places that can cost you dearly if you make a mistake but reward you for the risk. Having secure places where you can relax and recoup losses and/or become prosperous. I like choices and stability in the game. Small changes to fix problems and improve game play is OK, so long as it doesn't change the basic nature of the game or trivialize past accomplishments. And i suppose i like to be able to play the game my way and not have to do what everyone else is doing because if i don't i can't win. I want to enjoy the playing of the game not just the winning. I like a little role playing. I like to be able to pretend my avatars are real not toons.
|

Tialee
Black Rebel Rifter Club The Devil's Tattoo
10
|
Posted - 2012.11.20 20:13:00 -
[40] - Quote
Community is the number one factor for continuing commitment to a game.
No matter what game it is, content will eventually run out. There's only so many times any content can by completed before it gets boring. There is a limited amount of resources to create new content, and even if content is created infinitely fast, there's still a limit on what can be done in a game. So regardless if the content is new, the actions will get stale.
Community changes everything. Friends will continue to do the same thing over and over just as an excuse to spend time with each other. A strong community gives meaning to the content. It provides a meaningful reward that can actually exist beyond the game. Any achievements obtained in a game are largely meaningless. No one 30 years from now is going to care what my killboard looked like or how much ISK I had when playing EVE. The friendships I've made playing games can last forever, though.
I will and have subscribed to games for years after I've become tired of played simply because it's a way to stay in touch with people I care about. |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.11.20 21:05:00 -
[41] - Quote
I am always committed to gaming the system, does that count?
I'm not a troll! I just play one on TV! I'm not a troll!, But I did stay at a Holiday Inn Express last night!
|

Mire Stoude
Aliastra Gallente Federation
20
|
Posted - 2012.11.20 21:21:00 -
[42] - Quote
I refuse to do your homework for you. |

Corvus Vanisek
Ammarian Brothers in Arms Imperial Protectorate
0
|
Posted - 2012.11.20 21:29:00 -
[43] - Quote
If I had to list it out what I believe drives game commitment, in order:
Achievement - I have to be able to achieve something, have both short, middle and long term goals that are challenging and rewarding to accomplish. This is actually really important. A lot of games have 'achievement' systems - these are largely ridiculous in nature. Instead I would compare it to someone building a 5 year career plan.
1.) I want to consistently work towards the next goal. The goal needs to be meaningful and achieving it needs to be rewarding, both in accomplishing it and its effect on how I play.
2.) My goals need to be hard to achieve. Goals that just 'achieve themselves' over time are worthless for a real sense of satisfaction (i.e. 'Gnome Slayer - Kill 10,000 gnomes - grants you a title Kid-Kicker' would be a lame achievement). Jumping into your first battleship is an awesome feeling after you have spent months working up to that point both financially and in skill training.
3.) My goals need to be adjustable to me, how I like to play and what I want to get out of my avatar in a game. I don't want some handed down manuscript of some developers plan for me. I want my path forward to be my own.
Community -
1.) I want a community that actually motivates me to play. I want people I can interact with that I would call peers. I don't want to see faceless people who are just pixels on a screen. I want the personality, the social interaction that I could just as easily find at a pub or among friends.
2.) A big part of having a community to play with is having people working together. I want a sense of people relying on me and people I can rely on. I shouldn't just be a random 'warm body' needed to fill a slot in a 40 man raid. I want to be an active and needed contributor towards a larger goal or direction. Achieving something as a cohesive team is addictive and personally rewarding.
Content - Stagnation is death in games. Change is also death if the change is either unbalanced or negatively impacts existing gameplay. Content updates must be regular and the content added needs to affect as much of the player base as possible. Additionally, the content needs to meet the needs of current players and further the functionality of the game. A major content update should be a 'game changer' but it should be a positive 'game changer' that enhances or expands the game - adding new tasks and direction for veteran players to go and adding yet another potential goal set for new players.
Loss - A game without loss is cheapened. Suffering catastrophic loss is a terrible heartbreak, but it also sweeten every achievement and every success. In many MMO's getting 1,000 killing blows against players is a 'so-so achievement' that just earns itself with time and a modicum of skill. In a game like EVE where you are going to fight with everything you have for every single one of those kills, the value of getting them is magnified immensely.
**Edit: All of the above adds up to achieving a real, personal connection to both my character, my community or team and satisfying the personal need to feel like I 'did something.' If I happen to get a laugh out stomping out someone's dream along the way, that is just me enjoying the fact that it isn't me this time having my dreams kicked away.
These, I believe, summarize what I would call the most important elements behind me seriously committing to a game long term. |

Sickburn
State War Academy Caldari State
3
|
Posted - 2012.11.20 21:47:00 -
[44] - Quote
Fear is why i stay
Fear of death, Fear of loss i do not see griefing as griefing i see it as ingame drama or content and plan my next move.
EvE is the only game ive ever played that made my heart skip a beat or made my adrenaline rise. So I commit to eve because every other MMO out now sucks donkey balls. |

Sandy Claws
Scissorhands Incorperated Imperial Protectorate
0
|
Posted - 2012.11.24 22:49:00 -
[45] - Quote
Hi capsulers
Thank you for the great replies ...
Many of you came with good arguments that support what I have done in research on game commitment.
There were two of you that really stood out James Jarl Retief and Corvus Vanisek after considering the content of your posts. I found one of you had more relevant topics to contribute.
Therefore the winner of the reward is ...
Corvus Vanisek
Congratz and thanks to all and the trolls too ... :) |
|

CCP Phantom
C C P C C P Alliance
2415

|
Posted - 2012.11.24 23:33:00 -
[46] - Quote
Off topic posts removed.
I have read some quite interesting answers here and would like to thank those posters for their time and commitment. Going through this thread confirms me again, like so many other times, that the EVE Community is just the best.  CCP Phantom - German Community Coordinator |
|

YoYo NickyYo
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.11.24 23:36:00 -
[47] - Quote
CCP Phantom wrote:Off topic posts removed. I have read some quite interesting answers here and would like to thank those posters for their time and commitment. Going through this thread confirms me again, like so many other times, that the EVE Community is just the best. 
If you continue to remove comedy from the forums, what will be left to post?
Daily new posts in GD are down 50% on average from just a year ago, the other sub-forums are dead. Didn't it occur to CCP that censoring on the forum boards to death might have a negative impact on the game itself? 
CCP can claim as many subscribers as they want, but it simply begs the question...Where are they? A 25% drop in average players online over the last two years is significant, are you expecting Dust to save your ass? I'm not a troll! I just play one on TV! I'm not a troll!, But I did stay at a Holiday Inn Express last night!
|

Cyprus Black
No Flux Given
399
|
Posted - 2012.11.25 01:44:00 -
[48] - Quote
Stating "Community" is such a simple and easy answer. There's so much more involved than just that.
Size of the player community is only partially important in comparison to the tools and willingness for players to communicate with each other. There's PLENTY of MMOs out there that have a decent size community, but it feels much smaller because nobody talks or groups up to do anything.
WoW is especially suffering from this problem. There's lots and lots of players, but they're so obnoxiously annoying that everyone just ends up blocking each other. Jita is a great blessing for EvE Online because players chat it up all the time in local (once you block all the scammers and isk spammers of course).
Most new MMOs have a lot of players in the beginning but nobody talks to each other. Everyone just sort of does their own thing solo. No human interaction at all. I believe that's why some MMOs fail or drop hard. Too busy playing The Secret World. EvE has gone stale and boring. |

SmilingVagrant
GoonWaffe Goonswarm Federation
946
|
Posted - 2012.11.25 05:24:00 -
[49] - Quote
A solid and strong narrative that I can follow, be it internal or external. Eve is unique in that the narrative isn't provided for you but rather one you have to look for all on your own. World of Warcraft is a crappy game, but it continues to serve good narrative on a platter to it's players.
Meanwhile Tera Online who's narrative was hidden in the worst quest system known to man is slowly stagnating. Star Wars The Old Republic was only able to deliver a short spurt of story before it petered out into nothingness. I'm lucky in that as a member of the SomethingAwful forums I by default inherit the rich Narrative of my corporations entry into nullsec, struggle to survive, and it's eventual rise into an Empire. If I wasn't a goon I simply couldn't see myself playing this game for very long.
Mining in highsec? Pfaugh. There is no story there. No one will write about the miners. Mission runners? No one cares. But when empires rise and crumble, people take notice. I've written my mark on the history of eve. |

BoSau Hotim
Uitraan Diversified Holdings Incorporated
3620
|
Posted - 2012.11.25 05:46:00 -
[50] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
The number one factor for me is the evolution of the game.
It won't matter if the social aspect is fun and you make a lot of friends, if the graphics are insanely brilliant, or if the game is something that no one has ever thought of before. If the game gets stagnant and does not evolve to keep a players interest you can take your friends with you and go find something new.
If the game evolves and adds new features and new challenges and continues to be fresh and exciting, then I will continue to stay.
I'm not a carebear... I'm a SPACE BARBIE -á ***DISCLAIMER*** Regarding this avatar - any resemblance or similarity to other avatars-áeither living or dead is purely coincidental.
|

Mr Pragmatic
85
|
Posted - 2012.11.25 07:48:00 -
[51] - Quote
A skillque. Maybe this world is another planet's hell. -Aldous Huxley ( -í-¦ -£-û -í-¦) - "What are your modules like?"
|

Chopper Rollins
Republic Military School Minmatar Republic
126
|
Posted - 2012.11.25 11:04:00 -
[52] - Quote
Question : "What is the most important factor in game commitment for you in online games ?"
Badly worded question.
Goggles. Making me look good. Making you look good. |

YuuKnow
Inner 5phere
440
|
Posted - 2012.11.25 12:38:00 -
[53] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
For me its one word... immersion.
While I'm not a role-player, I think its accurate to say that when I log into a game, the more immersed I can get into the game the longer it will keep my interest. If a game has true 'depth of immersion' in multiple fronts then I will likely continue to return for more sci-fi goodness.
I think that's what makes Eve so special. While various folks become 'immersed' for different reasons, I think all become infactuated with one or two aspects of the game that will continue to immerse them in the experience. But what aspect of a game that serves to create that immersion will differ from player to player according to taste, which is why a game needs to offer dept in multiple dimensions not just a few. Eve does this particularly well in that it has depth in the lore and backstory, depth in the combat mechanics, depth in the player co-operative, and depth in terms of graphics goodness. Even if one is not a role-player, having such a rich backstory lays a foundation for the suspension of disbelief.
Along those lines its also necessary for a game to avoid cheesyness in terms of overly contrived game rmechanics, trick game tatics, and exploits, as all these will hamper the suspension of disbelief and snap players back from immersion to the reality of being only a big contrived checker game.
Depth and creation of immersion is probably the reason that Eve has survived so long.
yk |

Maxpie
Metaphysical Utopian Society Explorations
204
|
Posted - 2012.11.25 15:18:00 -
[54] - Quote
For me, it's immersion.
I like to escape to the fictional world, and the more I'm immersed into it, the more I enjoy it. This is why I dislike alts and second accounts. Eve would be more immersive if it was 1 character per player. For me, Eve is the best mmo out there because dying involves actual loss and everyone is on essentially one server. I can be 'me' in this universe, which makes it awesome. |

Corvus Vanisek
Ammarian Brothers in Arms Imperial Protectorate
0
|
Posted - 2012.11.25 18:20:00 -
[55] - Quote
Thanks, Sandy, I really appreciate the commendation.
CCP Phantom wrote:Off topic posts removed. I have read some quite interesting answers here and would like to thank those posters for their time and commitment. Going through this thread confirms me again, like so many other times, that the EVE Community is just the best. 
And I forgot to mention the ongoing support from the development team is a huge bonus, as well. |

Kailen Thorn
Caldari Provisions Caldari State
2
|
Posted - 2012.11.25 20:03:00 -
[56] - Quote
Sandy Claws wrote:Hello fellow Capsulers
I am working on a project and have a question I like you to answer for me.
Question : "What is the most important factor in game commitment for you in online games ?"
Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game. Is it the community ? If so why ....
The one that answer this question in the most constructive and meaningful way will be rewarded 100 mil isk ... Reward will be handed out next weekend.
P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.
For me to commit to a game, i believe that the most important feature would be the Player Verses Player content within a game. It is the main thing i would look for when choosing which game i would like to join and commit too.
In terms of EvE, i enjoy the null sec wars as it almost like you are fighting for a greater cause in terms of dominance of null. |

Virginia Virdana
Envoy Fast Deployment
19
|
Posted - 2012.11.25 20:06:00 -
[57] - Quote
The skill queue. They say never come to a gunfight armed with a knife.You appear to have come armed with a spoon. |
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