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Labatts Magu
EMT Industries
0
|
Posted - 2012.11.20 15:51:00 -
[1] - Quote
I was talking with my pal the other day about this very topic. With the ability to sell kill rights and all the other great changes CrimeWatch 2.0 brings, do you think we will see maybe an empire police force band together?
I personally know a few people that don't play EVE for the isk (I assume they are well funded as is) and are jumping at this very idea. It's pretty much beat downs in empire as they see it, sell them your kill right (assuming you lack the fight back) and watch as hungry "police" groups hunt down your foe and shed his tears for once.
Thoughts? |

Herzog Wolfhammer
Sigma Special Tactics Group
1891
|
Posted - 2012.11.20 15:57:00 -
[2] - Quote
Probably not. |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
160
|
Posted - 2012.11.20 15:58:00 -
[3] - Quote
I really hope this does happen, it would make the game allot more immersive and fun if you had actuall players enforcing at least some part of the games laws, plus more PVP is always good. Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
|

Unit CA108AF
Unit Commune Celestial Imperative
3
|
Posted - 2012.11.20 16:02:00 -
[4] - Quote
Except for the whole, you know, not being able to kill in high sec anyway? Even if you get the kill rights, that just prevents your sec status from being hit if you engage in low sec. That doesn't mean you can magically pop anyone you want in high sec without Concord. You'll still get the Dokken if you shoot someone in highsec without when you aren't at war or they aren't flashy red. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
165
|
Posted - 2012.11.20 16:05:00 -
[5] - Quote
If hisec people could be organized they would already be. What can happen is merc market finally going live but again, merc corps already exist so it will only be a boost to existing thing.
Also kill rights don't matter outside hisec so good luck with "police force" executing their "rights" anywhere else. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Alice Saki
Mug of Coffee
20185
|
Posted - 2012.11.20 16:07:00 -
[6] - Quote
It's not like us Pirates have Alts to go to Jita for us 
Oh wait  All You're Likes Belong to Me. |

oniplE
MeMento.
3
|
Posted - 2012.11.20 16:11:00 -
[7] - Quote
Unit CA108AF wrote:Except for the whole, you know, not being able to kill in high sec anyway? Even if you get the kill rights, that just prevents your sec status from being hit if you engage in low sec. That doesn't mean you can magically pop anyone you want in high sec without Concord. You'll still get the Dokken if you shoot someone in highsec without when you aren't at war or they aren't flashy red. From the dev blog on bounties:
"The second way is in how the kill right is used. This is changing from previous functionality. If you have a kill right against someone, you can activate that kill right to make your target a suspect (i.e. give him a Suspect Flag, as explained in the crimewatch blog). This allows anyone in the vicinity of the suspect to engage him legally."
And here: http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_flags2consequences.png
Suspect flag = "Can be freely attacked by other players" |

Labatts Magu
EMT Industries
1
|
Posted - 2012.11.20 16:14:00 -
[8] - Quote
Unit CA108AF wrote:Except for the whole, you know, not being able to kill in high sec anyway? Even if you get the kill rights, that just prevents your sec status from being hit if you engage in low sec. That doesn't mean you can magically pop anyone you want in high sec without Concord. You'll still get the Dokken if you shoot someone in highsec without when you aren't at war or they aren't flashy red.
From : http://community.eveonline.com/devblog.asp?a=blog&nbid=73443
Quote:Legality Flag: This flag exists to penalize those who commit criminal/suspicious actions in Empire space (high and low sec). A character with a Legal flag is always a legal target for offense from all other players
I assume that a band of brothers (or sisters) would hunt down these flags for empire pvp ;)
As for selling kill rights, concord (thanks to the new bounty system) won't be doing anything, and once the player being hunted shoots back.. well, it's on for the corp mates ;)
[I could be 100% wrong on both these though (not the smartest cookie)] |

Labatts Magu
EMT Industries
1
|
Posted - 2012.11.20 16:16:00 -
[9] - Quote
Schmata Bastanold wrote:If hisec people could be organized they would already be. What can happen is merc market finally going live but again, merc corps already exist so it will only be a boost to existing thing.
Also kill rights don't matter outside hisec so good luck with "police force" executing their "rights" anywhere else.
I think under the old (current as of today) system, empire players couldn't be organized without being in the same corp or else everyone would get concord all up on them. With the new system, groups of players can roam for suspect players and hunt them down.
|

Knot'Kul Sun
Guns N'Ore
55
|
Posted - 2012.11.20 16:32:00 -
[10] - Quote
I want the right to web people for speeding without being concorded.
'Do you, sir, realize the dangers of doing 500m/s in an interon while in the frigate lane?!'
|

oniplE
MeMento.
3
|
Posted - 2012.11.20 16:37:00 -
[11] - Quote
When you think about it, this doesn't just open up the profession of a "police force" but also being a "professional victim".
Using these mechanics: "If the target manages to escape and the Suspect flag timer (15 minutes) lapses, the kill right is still available to be purchased (activated) later on."
I'll get kill rights on myself with an alt, sell the kill rights. Then i'll fly around in empire with 5 warp core stabs in the low slots to bait people to buy the kill rights. Escape due to WCS', wait 15 minutes, repeat. It's not going to be very profitable if the kill rights are 1 mil a piece, but still :D |

Labatts Magu
EMT Industries
2
|
Posted - 2012.11.20 16:40:00 -
[12] - Quote
oniplE wrote:When you think about it, this doesn't just open up the profession of a "police force" but also being a "professional victim".
Using these mechanics: "If the target manages to escape and the Suspect flag timer (15 minutes) lapses, the kill right is still available to be purchased (activated) later on."
I'll get kill rights on myself with an alt, sell the kill rights. Then i'll fly around in empire with 5 warp core stabs in the low slots to bait people to buy the kill rights. Escape due to WCS', wait 15 minutes, repeat. It's not going to be very profitable if the kill rights are 1 mil a piece, but still :D
Another way for players to scam other players ;) I like it ;) |

Unit CA108AF
Unit Commune Celestial Imperative
3
|
Posted - 2012.11.20 16:40:00 -
[13] - Quote
oniplE wrote:Unit CA108AF wrote:Except for the whole, you know, not being able to kill in high sec anyway? Even if you get the kill rights, that just prevents your sec status from being hit if you engage in low sec. That doesn't mean you can magically pop anyone you want in high sec without Concord. You'll still get the Dokken if you shoot someone in highsec without when you aren't at war or they aren't flashy red. From the dev blog on bounties: "The second way is in how the kill right is used. This is changing from previous functionality. If you have a kill right against someone, you can activate that kill right to make your target a suspect (i.e. give him a Suspect Flag, as explained in the crimewatch blog). This allows anyone in the vicinity of the suspect to engage him legally." And here: http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_flags2consequences.pngSuspect flag = "Can be freely attacked by other players"
Then why are they making this out to be some jawesome thing for pubbies to get revenge when it'll just make them easier to grief legally? That's stupid. |

Shamus O'Reilly
Gungnirs' Point I Know Right
5
|
Posted - 2012.11.20 18:21:00 -
[14] - Quote
<-- Thinks of a fun idea of a corrupt police corp patrolling hisec "taking down crime". Thinks of the profit one can make....
then realizes sec status is low and is to lazy to get it higher. oh well... a pirates life for me!  |

Dinsdale Pirannha
Pirannha Corp
407
|
Posted - 2012.11.20 19:37:00 -
[15] - Quote
I have been considering a scenario. I am not sure how it will all play out, but here goes:
1. Assume you acquire the killrights for a substantial amount of the suicide gankers in Uedama. This is pretty much a group from goons and some crew called Initiative Mercenaries, or some derivative of that name. 2. Assume you magically find one of their safespots where they mass just before moving in on some freighter they have bumped 200+ km from the gate. 3. Assume you have a sizeable crew of people you trust implicitly. 4. Assume you are in an Arazu or some other cloaky tackler at said safespot. 5. You decloak, as well as all your other friends, (maybe in 110K EHP, 500 DPS Covops Proteus), just as you activate the killrights making these asshats Suspects and flashy. 6. Assume you get lucky and able to get a tackle before one or all of the asshats warp out.
Then, and only then, can you kill one or two of these guys and then killrights are valuable.
But frankly, there are so many holes and game mechanic issues in those assumptions, that I can't see it happening. Finding pods in space, (because these guys are not dumb enough to hang out in their Taolos or Tornados in space), is essentially impossible if they are warping from safe spot to safe spot. Also, the lag between decloaking an Arazu and locking is so long the criminals will easily warp out. And if the gankers choose to stay and fight, rest assured those boats you are targeting are not set for ganking, but for PvP, and their OOC logis are inbound. It won't matter if the logi's go flashy, because the gankers won't engage unless they are pretty sure can win the fight.
What is far more likely is the sociopaths will make a mockery of this new Crimewatch, and with the bounty system, we will simply see a lot more kills in high sec, with the sociopaths just gloating in local chat. |

DerArt1st
DEFCON. The Initiative.
2
|
Posted - 2012.11.20 19:46:00 -
[16] - Quote
Dinsdale Pirannha wrote:I have been considering a scenario. I am not sure how it will all play out, but here goes:
1. Assume you acquire the killrights for a substantial amount of the suicide gankers in Uedama. This is pretty much a group from goons and some crew called Initiative Mercenaries, or some derivative of that name. 2. Assume you magically find one of their safespots where they mass just before moving in on some freighter they have bumped 200+ km from the gate. 3. Assume you have a sizeable crew of people you trust implicitly. 4. Assume you are in an Arazu or some other cloaky tackler at said safespot. 5. You decloak, as well as all your other friends, (maybe in 110K EHP, 500 DPS Covops Proteus), just as you activate the killrights making these asshats Suspects and flashy. 6. Assume you get lucky and able to get a tackle before one or all of the asshats warp out.
Then, and only then, can you kill one or two of these guys and then killrights are valuable.
But frankly, there are so many holes and game mechanic issues in those assumptions, that I can't see it happening. Finding pods in space, (because these guys are not dumb enough to hang out in their Taolos or Tornados in space), is essentially impossible if they are warping from safe spot to safe spot. Also, the lag between decloaking an Arazu and locking is so long the criminals will easily warp out. And if the gankers choose to stay and fight, rest assured those boats you are targeting are not set for ganking, but for PvP, and their OOC logis are inbound. It won't matter if the logi's go flashy, because the gankers won't engage unless they are pretty sure can win the fight.
What is far more likely is the sociopaths will make a mockery of this new Crimewatch, and with the bounty system, we will simply see a lot more kills in high sec, with the sociopaths just gloating in local chat.
Nice thinking, but way to much. Those guys are mostly allready at -10.0 and free to shoot anyway.
I think this patch will be great first... but after a while everybody realizes that he will get spanked in highsec if they do any lowsec pvp so in the end = less pvp. |

Dinsdale Pirannha
Pirannha Corp
407
|
Posted - 2012.11.20 19:55:00 -
[17] - Quote
DerArt1st wrote:
Nice thinking, but way to much. Those guys are mostly allready at -10.0 and free to shoot anyway.
I think this patch will be great first... but after a while everybody realizes that he will get spanked in highsec if they do any lowsec pvp so in the end = less pvp.
I think you re-enforced my point.
If you guys are already flashy and available as targets in high sec, and are already killing without any repercussions, then the new Crimewatch Suspect and killrights add nothing more, and you will continue to run without any repercussions, and this whole Crimewatch feature is complete garbage. |

DerArt1st
DEFCON. The Initiative.
2
|
Posted - 2012.11.20 20:00:00 -
[18] - Quote
Dinsdale Pirannha wrote:DerArt1st wrote:
Nice thinking, but way to much. Those guys are mostly allready at -10.0 and free to shoot anyway.
I think this patch will be great first... but after a while everybody realizes that he will get spanked in highsec if they do any lowsec pvp so in the end = less pvp.
I think you re-enforced my point. If you guys are already flashy and available as targets in high sec, and are already killing without any repercussions, then the new Crimewatch Suspect and killrights add nothing more, and you will continue to run without any repercussions, and this whole Crimewatch feature is complete garbage.
Correct.
Makes looting afterwards a bit harder i assume. |

SmilingVagrant
GoonWaffe Goonswarm Federation
905
|
Posted - 2012.11.20 22:36:00 -
[19] - Quote
God I hope so. Most noble E-Samurai types are absolute rubbish at fitting ships. |

Ludi Burek
Blue Republic RvB - BLUE Republic
193
|
Posted - 2012.11.21 00:09:00 -
[20] - Quote
SmilingVagrant wrote:God I hope so. Most noble E-Samurai types are absolute rubbish at fitting ships.
They will probably give up after a week of getting curb stomped 
After that all that will remain is the "leet" RR brigades camping around for opportunistic kills. |

Nexus Day
Native Freshfood Minmatar Republic
122
|
Posted - 2012.11.21 00:48:00 -
[21] - Quote
I would like to see the formation of system security forces with the ability to flag people in their system. First as yellow then as red if they do not leave or comply.
I would like to have the rewards for these security forces based on the amount of trade through and in the system so that there was an impetus to protect trade. Currently there is only an incentive to destroy trade which makes zero sense.
Eventually I would like to see these PC security forces replace Concord.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1502
|
Posted - 2012.11.21 01:04:00 -
[22] - Quote
After reading through this thread, I now see that despite multiple dev blogs, dev threads, and massive GD threadnaughts about kill rights, over three quarters of people still have no clue how the system is going to work.
It will be a terrible system. It is going to rid empire of a good amount of pvp within a few months (war changes already did most of that work). If you are not aware of this, then you are either illiterate, or ignorant. Or a bear who is happy that he will finally be able to bear in peace. Well, you actually won't, because griefing will never go away, and now it will be fueled by vengeance.
Bounties = good Kill rights = bad Crimewatch = bad
(USER WAS BANNED FOR THIS POST) |

Ocih
Space Mermaids Somethin Awfull Forums
286
|
Posted - 2012.11.21 06:19:00 -
[23] - Quote
No
It will be like a 15 minute War Dec. Camping Undock points for variable periods of time.
It's why I can come to GD and troll goons, tell them off and throw shitposts at them and they don't war dec me. They know I will log out and go play something else. For as long as 6 months if need be. I've done it.
Griefers will grief. It's what they do. You can't hold them accountable, you can just get rid of them. |

Herr Hammer Draken
160
|
Posted - 2012.11.21 06:19:00 -
[24] - Quote
Destiny Corrupted wrote:After reading through this thread, I now see that despite multiple dev blogs, dev threads, and massive GD threadnaughts about kill rights, over three quarters of people still have no clue how the system is going to work.
It will be a terrible system. It is going to rid empire of a good amount of pvp within a few months (war changes already did most of that work). If you are not aware of this, then you are either illiterate, or ignorant. Or a bear who is happy that he will finally be able to bear in peace. Well, you actually won't, because griefing will never go away, and now it will be fueled by vengeance.
Bounties = good Kill rights = bad Crimewatch = bad
HAHA I told you this over a month ago. Come the roll out of retribution, only some 10% of the players are going to have a clue what is happening, and even fewer will be able to take advantage of it.
Just wait til after DEC 4th and players are writting threads asking what are those weird new icons on ships?
Or How do I buy a kill right?
And I was just flying along minding my own business and suddenly this guy turns red right in front of me. And like everybody around was shooting at him and how and why did this happen? I have no clue... Does this mean he can shoot at me? What is going on? How come concord did nothing?
Oh we are going to see so many questions it will be obvious how little everybody understands retribution. Herr Hammer Draken "The Amarr Prophet" |

Zak Fey
Midget Stripper's Union
8
|
Posted - 2012.11.21 06:34:00 -
[25] - Quote
Herr Hammer Draken wrote:Destiny Corrupted wrote:After reading through this thread, I now see that despite multiple dev blogs, dev threads, and massive GD threadnaughts about kill rights, over three quarters of people still have no clue how the system is going to work.
It will be a terrible system. It is going to rid empire of a good amount of pvp within a few months (war changes already did most of that work). If you are not aware of this, then you are either illiterate, or ignorant. Or a bear who is happy that he will finally be able to bear in peace. Well, you actually won't, because griefing will never go away, and now it will be fueled by vengeance.
Bounties = good Kill rights = bad Crimewatch = bad
HAHA I told you this over a month ago. Come the roll out of retribution, only some 10% of the players are going to have a clue what is happening, and even fewer will be able to take advantage of it. Just wait til after DEC 4th and players are writting threads asking what are those weird new icons on ships? Or How do I buy a kill right? And I was just flying along minding my own business and suddenly this guy turns red right in front of me. And like everybody around was shooting at him and how and why did this happen? I have no clue... Does this mean he can shoot at me? What is going on? How come concord did nothing? Oh we are going to see so many questions it will be obvious how little everybody understands retribution. This. The amount of high sec players that actually pay attention to expansions are very low. Most of them just read the footnotes and trust any rumor they hear on the forums. Without understanding what the people who PvP in high sec have already found all the ways to **** you over. |

Herr Hammer Draken
160
|
Posted - 2012.11.21 06:37:00 -
[26] - Quote
Dinsdale Pirannha wrote:I have been considering a scenario. I am not sure how it will all play out, but here goes:
1. Assume you acquire the killrights for a substantial amount of the suicide gankers in Uedama. This is pretty much a group from goons and some crew called Initiative Mercenaries, or some derivative of that name. 2. Assume you magically find one of their safespots where they mass just before moving in on some freighter they have bumped 200+ km from the gate. 3. Assume you have a sizeable crew of people you trust implicitly. 4. Assume you are in an Arazu or some other cloaky tackler at said safespot. 5. You decloak, as well as all your other friends, (maybe in 110K EHP, 500 DPS Covops Proteus), just as you activate the killrights making these asshats Suspects and flashy. 6. Assume you get lucky and able to get a tackle before one or all of the asshats warp out.
Then, and only then, can you kill one or two of these guys and then killrights are valuable.
But frankly, there are so many holes and game mechanic issues in those assumptions, that I can't see it happening. Finding pods in space, (because these guys are not dumb enough to hang out in their Taolos or Tornados in space), is essentially impossible if they are warping from safe spot to safe spot. Also, the lag between decloaking an Arazu and locking is so long the criminals will easily warp out. And if the gankers choose to stay and fight, rest assured those boats you are targeting are not set for ganking, but for PvP, and their OOC logis are inbound. It won't matter if the logi's go flashy, because the gankers won't engage unless they are pretty sure can win the fight.
What is far more likely is the sociopaths will make a mockery of this new Crimewatch, and with the bounty system, we will simply see a lot more kills in high sec, with the sociopaths just gloating in local chat.
Do you know that your scenario can not happen like you describe it with retribution.
It is impossible to acquire kill rights and stock pile them.
If a player A sells his kill right that he has on player B then player B's icon changes over his ship. When you see this player B flying around with this different looking icon it is to clue you in that he has kill rights for sale on him.
What you do is right click on him and buy the kill right which activates it for 15 minutes right now. As soon as you make the purchase. He turns red right on the spot to everybody around him. Any player can legally shoot him that sees him red without getting concorded. Once you open fire he can return fire. Again without concord action.
If he avoids getting killed for 15 minutes then the red status goes away. The kill right becomes available to be bought again on player B. If you continue to attack him after he stops being red you will get concorded. If he keeps firing at you after the red status goes away he will get concorded. The open free attack zone only lasts 15 minutes on a timer.
Again if player B does not die then the kill right for sale still exsists. It is not cleared. And can be repurchased for another 15 minute timer. There might be a cool down before this resets. Not sure about that.
If player B does get killed and if player B has a bounty then up to 20% of the value of the ship he was flying in when he was killed will get paid out to the final blow killer. Say player B had a 100 million bounty and was flying a ship worth 20 million. Say player C got the final blow. Then player C will get 4 million of the bounty (20% of 20 million) and the new bounty on player B will be 96 million.
Also if player B does get killed then the kill right gets cleared and his icon reverts to normal. Indicating no kill rights for sale available on player B.
How many of you have any clue this is going to happen? Just about nobody is ready for this. Herr Hammer Draken "The Amarr Prophet" |

Dinsdale Pirannha
Pirannha Corp
408
|
Posted - 2012.11.21 07:32:00 -
[27] - Quote
Herr Hammer Draken wrote:
Do you know that your scenario can not happen like you describe it with retribution.
It is impossible to acquire kill rights and stock pile them.
If a player A sells his kill right that he has on player B then player B's icon changes over his ship. When you see this player B flying around with this different looking icon it is to clue you in that he has kill rights for sale on him.
What you do is right click on him and buy the kill right which activates it for 15 minutes right now. As soon as you make the purchase. He turns red right on the spot to everybody around him. Any player can legally shoot him that sees him red without getting concorded. Once you open fire he can return fire. Again without concord action.
If he avoids getting killed for 15 minutes then the red status goes away. The kill right becomes available to be bought again on player B. If you continue to attack him after he stops being red you will get concorded. If he keeps firing at you after the red status goes away he will get concorded. The open free attack zone only lasts 15 minutes on a timer.
Again if player B does not die then the kill right for sale still exsists. It is not cleared. And can be repurchased for another 15 minute timer. There might be a cool down before this resets. Not sure about that.
If player B does get killed and if player B has a bounty then up to 20% of the value of the ship he was flying in when he was killed will get paid out to the final blow killer. Say player B had a 100 million bounty and was flying a ship worth 20 million. Say player C got the final blow. Then player C will get 4 million of the bounty (20% of 20 million) and the new bounty on player B will be 96 million.
Also if player B does get killed then the kill right gets cleared and his icon reverts to normal. Indicating no kill rights for sale available on player B.
How many of you have any clue this is going to happen? Just about nobody is ready for this.
If you are correct, then Crimewatch is even more screwed than I thought.
I realize I can collect my own kill rights anytime someone shoots at me, but if I can't stockpile kill rights, it is all over baby. The most idiotic part is that assuming I was able to tackle someone who I had my own/bought a kill right, his ganker buddies sitting right beside him can shoot him and hope for the killing shot and collect the bounty, if there is any.
As I stated before, this new system will do nothing to slow down the suicide ganking in places like Uedama. It will just get worse.
|

Herr Hammer Draken
160
|
Posted - 2012.11.21 07:41:00 -
[28] - Quote
Dinsdale Pirannha wrote:Herr Hammer Draken wrote:
Do you know that your scenario can not happen like you describe it with retribution.
It is impossible to acquire kill rights and stock pile them.
If a player A sells his kill right that he has on player B then player B's icon changes over his ship. When you see this player B flying around with this different looking icon it is to clue you in that he has kill rights for sale on him.
What you do is right click on him and buy the kill right which activates it for 15 minutes right now. As soon as you make the purchase. He turns red right on the spot to everybody around him. Any player can legally shoot him that sees him red without getting concorded. Once you open fire he can return fire. Again without concord action.
If he avoids getting killed for 15 minutes then the red status goes away. The kill right becomes available to be bought again on player B. If you continue to attack him after he stops being red you will get concorded. If he keeps firing at you after the red status goes away he will get concorded. The open free attack zone only lasts 15 minutes on a timer.
Again if player B does not die then the kill right for sale still exsists. It is not cleared. And can be repurchased for another 15 minute timer. There might be a cool down before this resets. Not sure about that.
If player B does get killed and if player B has a bounty then up to 20% of the value of the ship he was flying in when he was killed will get paid out to the final blow killer. Say player B had a 100 million bounty and was flying a ship worth 20 million. Say player C got the final blow. Then player C will get 4 million of the bounty (20% of 20 million) and the new bounty on player B will be 96 million.
Also if player B does get killed then the kill right gets cleared and his icon reverts to normal. Indicating no kill rights for sale available on player B.
How many of you have any clue this is going to happen? Just about nobody is ready for this.
If you are correct, then Crimewatch is even more screwed than I thought. I realize I can collect my own kill rights anytime someone shoots at me, but if I can't stockpile kill rights, it is all over baby. The most idiotic part is that assuming I was able to tackle someone who I had my own/bought a kill right, his ganker buddies sitting right beside him can shoot him and hope for the killing shot and collect the bounty, if there is any. As I stated before, this new system will do nothing to slow down the suicide ganking in places like Uedama. It will just get worse.
I am not certain how retribution will effect your own kill rights that you choose not to sell. If those get handled they same as they are now or do they also get handled under the new retribution mechanic?
Herr Hammer Draken "The Amarr Prophet" |

Andski
GoonWaffe Goonswarm Federation
5578
|
Posted - 2012.11.21 07:45:00 -
[29] - Quote
Dinsdale Pirannha wrote:As I stated before, this new system will do nothing to slow down the suicide ganking in places like Uedama. It will just get worse.
There's no problem there - this is EVE. Ships blow up. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Nalha Saldana
Eternity INC. Goonswarm Federation
347
|
Posted - 2012.11.21 08:58:00 -
[30] - Quote
Dinsdale Pirannha wrote:Herr Hammer Draken wrote:
Do you know that your scenario can not happen like you describe it with retribution.
It is impossible to acquire kill rights and stock pile them.
If a player A sells his kill right that he has on player B then player B's icon changes over his ship. When you see this player B flying around with this different looking icon it is to clue you in that he has kill rights for sale on him.
What you do is right click on him and buy the kill right which activates it for 15 minutes right now. As soon as you make the purchase. He turns red right on the spot to everybody around him. Any player can legally shoot him that sees him red without getting concorded. Once you open fire he can return fire. Again without concord action.
If he avoids getting killed for 15 minutes then the red status goes away. The kill right becomes available to be bought again on player B. If you continue to attack him after he stops being red you will get concorded. If he keeps firing at you after the red status goes away he will get concorded. The open free attack zone only lasts 15 minutes on a timer.
Again if player B does not die then the kill right for sale still exsists. It is not cleared. And can be repurchased for another 15 minute timer. There might be a cool down before this resets. Not sure about that.
If player B does get killed and if player B has a bounty then up to 20% of the value of the ship he was flying in when he was killed will get paid out to the final blow killer. Say player B had a 100 million bounty and was flying a ship worth 20 million. Say player C got the final blow. Then player C will get 4 million of the bounty (20% of 20 million) and the new bounty on player B will be 96 million.
Also if player B does get killed then the kill right gets cleared and his icon reverts to normal. Indicating no kill rights for sale available on player B.
How many of you have any clue this is going to happen? Just about nobody is ready for this.
If you are correct, then Crimewatch is even more screwed than I thought. I realize I can collect my own kill rights anytime someone shoots at me, but if I can't stockpile kill rights, it is all over baby. The most idiotic part is that assuming I was able to tackle someone who I had my own/bought a kill right, his ganker buddies sitting right beside him can shoot him and hope for the killing shot and collect the bounty, if there is any. As I stated before, this new system will do nothing to slow down the suicide ganking in places like Uedama. It will just get worse.
Except that the suicide gankers will very soon all have kill rights for sale on them which means pvpers can sit in systems like Uedama to hunt suicide gankers for some easy access pvp. |
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