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Author |
Thread Statistics | Show CCP posts - 47 post(s) |
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CCP Falcon
969
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Posted - 2012.11.21 17:00:00 -
[1] - Quote
Hello internet spaceships pilots!
CCP SoniClover is here to tell you more about even more awesome features that are coming with EVE Online: Retribution on December 4th.
In his newest Dev Blog you can hear more about Bounties, Kill Rights, New Modules and War Declaration Mechanics.
Read all about it here!
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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CCP Punkturis
C C P C C P Alliance
3627
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Posted - 2012.11.21 17:05:00 -
[2] - Quote
I'd like to use this opportunity to thank everybody who has taken time to test our features on Buckingham, your feedback has been super helpful for me when polishing the UI
hifives! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Fozzie
C C P C C P Alliance
2445
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Posted - 2012.11.21 17:08:00 -
[3] - Quote
CCP SoniClover wrote: WeGÇÖve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).
This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP FoxFour
C C P C C P Alliance
950
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Posted - 2012.11.21 17:10:00 -
[4] - Quote
Gotta second what CCP Fozzie said. You guys have outdone yourselves on this one! :D Content Designer | Team Five 0 @regnerBA |
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CCP SoniClover
C C P C C P Alliance
234
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Posted - 2012.11.21 17:17:00 -
[5] - Quote
CCP Fozzie wrote:CCP SoniClover wrote: WeGÇÖve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).
This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution.
Thank player feedback. They convinced us this had to happen now rather than in a point-release. |
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CCP Punkturis
C C P C C P Alliance
3627
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Posted - 2012.11.21 17:27:00 -
[6] - Quote
Chribba wrote:
Also @ the activation of a kill right, if I activate it for everyone, will this mean I will get a "kill report" in my list if someone else kills him on my behalf?
/c
you won't get a kill report in your list, but you get a notification telling you that your kill right was used up by someone. and the kill report will say that the pilot was killed on your behalf. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Paradox
579
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Posted - 2012.11.21 17:27:00 -
[7] - Quote
Some Rando wrote:CCP SoniClover wrote:CCP Fozzie wrote:CCP SoniClover wrote: WeGÇÖve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).
This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution. Thank player feedback. They convinced us this had to happen now rather than in a point-release. It was definitely needed now, rather than later. Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting.
Anyone in the Corp that it is assigned to can Activate the Kill Right. (Note that this is on the same grid in space with the player.) Try assigning the Kill right to The Scope CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Masterplan
C C P C C P Alliance
889
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Posted - 2012.11.21 17:31:00 -
[8] - Quote
Nice work SuperFriends and friends ;)
Gneeznow wrote:Edit: also now that sec hits are front loading, what kind of sec hit do you get when you destroy a ship? the full hit you now get when you 'gank' someone who doesn't fire back, or the 10~ smaller hit you get when they fire back at you? It is somewhere between the two. If you end up ganking to death about 50% of the targets you illegally aggress, you'll be roughly in a similar situation. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP SoniClover
C C P C C P Alliance
234
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Posted - 2012.11.21 17:33:00 -
[9] - Quote
Gneeznow wrote:Btw this 'available to all' on the killrights, does this mean it's available to view and buy by anyone?
Yes, anyone. |
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CCP Paradox
579
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Posted - 2012.11.21 17:44:00 -
[10] - Quote
Callic Veratar wrote:I've found a couple loopholes in here that may need addressing: Quote:When you have a bounty placed on you, the notification you get sent now also includes the name of the character that placed the bounty on you. Why would you send the name of the person placing the bounty? It's only going to provoke the target and it's not going to have any effect because I can just create an alt or trial account, transfer cash, and place a bounty from an untraceable pilot. Cut out the middleman and don't send the name. Quote:You can also revert your choices here and cancel the availability of your kill rights, using the same menu. Currently there are no restrictions on how fast or frequently you can cancel kill right availability or make them available again. If someone buys my kill rights, activating the flag, and then I immediately withdraw them, what happens? Is the suspect flag withdrawn? Does it stay active but disable the kill right payout? This is a very exploitable edge case that wasn't addressed in the blog.
The suspect flag is not withdrawn. But once the timer runs out, and all Limited Engagements run out nobody will be able to activate the Kill Right again until you choose who to assign to next. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
579
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Posted - 2012.11.21 17:45:00 -
[11] - Quote
Iam Widdershins wrote:agrajag119 wrote:Salvage drones - you specifically call out "your own wrecks". will this include fleet members or corp members as well. I know nuetral wrecks were mentioned too, but this sounds like a corner case that might get missed. They already stated that this would basically differentiate based on the color of the wrecks; drones will auto-salvage white and blue wrecks but leave yellow alone. This means that fleet members' wrecks will be perfectly available.
But you can target a Yellow wreck manually and then tell your drones to salvage it, if you choose to go down that dark, dark path. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP SoniClover
C C P C C P Alliance
234
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Posted - 2012.11.21 17:45:00 -
[12] - Quote
Callic Veratar wrote: If someone buys my kill rights, activating the flag, and then I immediately withdraw them, what happens? Is the suspect flag withdrawn? Does it stay active but disable the kill right payout? This is a very exploitable edge case that wasn't addressed in the blog.
If the kill right has been activated, making it unavailable won't change anything - the flag stays on and the kill right can still be used up. |
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CCP Punkturis
C C P C C P Alliance
3627
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Posted - 2012.11.21 17:48:00 -
[13] - Quote
Some Rando wrote:CCP Paradox wrote:Some Rando wrote:Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting. Anyone in the Corp that it is assigned to can Activate the Kill Right. (Note that this is on the same grid in space with the player.) Try assigning the Kill right to The Scope That wasn't what I was asking. Having to activate a killright available to everyone is understandable, but I feel that activating a killright that is assigned to me or my corp is a wasted and needless UI step, and it should work like, say, a normal killiright would (or being in a war, for instance). For that matter, if I have a killright against someone because they killed me, do I have to activate it? If so, that would be pretty silly. Lastly, do I give up my killright when I assign it to someone else?
normal kill rights also work in this way, you have to activate it.
you might want to choose the moment when you want to make that person a suspect to everybody!
no you don't give up your own kill right when you make it available to others Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Paradox
579
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Posted - 2012.11.21 17:51:00 -
[14] - Quote
Some Rando wrote:CCP Paradox wrote:Some Rando wrote:Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting. Anyone in the Corp that it is assigned to can Activate the Kill Right. (Note that this is on the same grid in space with the player.) Try assigning the Kill right to The Scope That wasn't what I was asking. Having to activate a killright available to everyone is understandable, but I feel that activating a killright that is assigned to me or my corp is a wasted and needless UI step, and it should work like, say, a normal killiright would (or being in a war, for instance). For that matter, if I have a killright against someone because they killed me, do I have to activate it? If so, that would be pretty silly. Lastly, do I give up my killright when I assign it to someone else?
They work very different than before. We are flagging the target with a Suspect flag through the new Crimwatch V2 system. So in that respect, the 15 minute flag that gets slapped on your target must be activated manually, when you see that target in space. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
3627
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Posted - 2012.11.21 17:54:00 -
[15] - Quote
Salpad wrote:Also, why do you make it known to the target who placed the bounty? People are just going to use disposable or secrets alts to place bounties anyway. It's a silly mechanic.
from our initial feedback we got that some people wanted the name there and others not, for those who want to make it known like "yo I don't like you, I'm placing a bounty on you" can just do it with their own dude... others can use alts or a corporation specializing in placing bounties for others Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3627
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Posted - 2012.11.21 18:56:00 -
[16] - Quote
Alara IonStorm wrote:I am not sure I get the kill right system, I don't use it now but just so I know.
* When someone assigns me permission to utilize a kill right can I activate it when I see them and start shooting? * If a kill right is activated then does that mean that if I fail to kill them like they dock or something is it gone for good or can you use it until a kill? * If you make it for anyone and a friend pops them in a shuttle is it gone or does it last the month?
- yes - and everybody else on grid too
- it's valid for 15 minutes and it can be activated again either until they lose a ship or 30 days have gone by
- then it's gone, them losing a ship always uses the kill right up
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3628
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Posted - 2012.11.21 19:12:00 -
[17] - Quote
Elinea Marcutz wrote:**IS A FORUM ALT**
I totally wanna start a bounty hunting corp now! Anyone else interest, eve mail me and I'll get back to you from my main!
me me me me!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3628
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Posted - 2012.11.21 19:14:00 -
[18] - Quote
Harbingour wrote:DEV BLOG wrote:"It will not be possible to place bounties on NPC characters (like agents) or corporations (but you can place a bounty on a player character in a NPC corporation), nor on CCP developers or ISD people."
Awwww I wasso much looking forward to collect on CCP Soundwave's 2 trillion in bounies \o/ I am very appreciative of the reduction on putting bounties on Alliances though & it sounds like good fairer amount. ( although a 0.1 ISK bounty minimum would be best )
I should not that you also get bounty payouts for killing starbases belonging to that alliance since those kills generate kill reports, with values Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3630
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Posted - 2012.11.21 19:54:00 -
[19] - Quote
Vincent Athena wrote:Harbingour wrote:CCP Punkturis wrote:Elinea Marcutz wrote:**IS A FORUM ALT**
I totally wanna start a bounty hunting corp now! Anyone else interest, eve mail me and I'll get back to you from my main! me me me me!! No fairs you can bounty hunt on us but we can't on you CCP Punkturis, I call shennanagins I hope any kills performed by ISD's or CCP's should be treated like NPC kills & no bounty is awarded to them Then again maybe it would be a good ISK sink It would be funny to get a bounty report/KM on someone that was killed by an NPC or CCP so you could post the pilots shame of being killed by a rat on battle clinic. I think he meant he wanted an invite for his non-ccp pilots. We do not get to know who those are.
I was just pointing out in a fun way that I like his idea and I hope that people will have fun with bounties and kill rights as that is pretty much the goal of our feature Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3635
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Posted - 2012.11.21 22:45:00 -
[20] - Quote
Marlona Sky wrote:This how the kill right system you guys came up with will be gamed to regulate it back to be nothing again, well almost:
So I violence some dudes ship and now he has a kill right on me. Side question if he shoots back and I still kill him does that mean he does NOT have kill rights on me like the way it works now? Anyways, so if he is some poor guy that can't cash in the kill rights he has on me he can let others do it for him, cool.
If he sets the price too low to get the kill rights I will simply snatch it with an alt and pop myself in a noob ship. So he has to set the price much higher to keep me from buying it. All I will do is fly ships that are 'not worth buying the kill rights to cash in'. And as long as I'm not hanging out in high sec the whole time, I only have to avoid it for a month. Even in low sec kill rights are pointless because most of the pirates in there who get kill rights on them are already an outlaw, so what is the point?
You really need to remove the expiration date on kill rights to have any real effect on cashing them in. Even have the kill right only expire when enough damage in ISK has been done to match the ISK damage done that generated the kill right in the fist place.
he can make the kill right available to a specific char/corp/alliance... so it doesn't really mean that you could buy it yourself Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3635
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Posted - 2012.11.21 23:12:00 -
[21] - Quote
Lipbite wrote:How I see free-for-all public kill rights:
1) get into noobship;
2) use your alt to activate killrights and pop your free ship;
3) enjoy your free kill rights cleanse.
Is that "correct"?
yes, which is why we implemented it so you can make them available to someone special (like your corp or alliance) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3635
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Posted - 2012.11.21 23:14:00 -
[22] - Quote
Marlona Sky wrote:CCP Punkturis wrote:Marlona Sky wrote:This how the kill right system you guys came up with will be gamed to regulate it back to be nothing again, well almost:
So I violence some dudes ship and now he has a kill right on me. Side question if he shoots back and I still kill him does that mean he does NOT have kill rights on me like the way it works now? Anyways, so if he is some poor guy that can't cash in the kill rights he has on me he can let others do it for him, cool.
If he sets the price too low to get the kill rights I will simply snatch it with an alt and pop myself in a noob ship. So he has to set the price much higher to keep me from buying it. All I will do is fly ships that are 'not worth buying the kill rights to cash in'. And as long as I'm not hanging out in high sec the whole time, I only have to avoid it for a month. Even in low sec kill rights are pointless because most of the pirates in there who get kill rights on them are already an outlaw, so what is the point?
You really need to remove the expiration date on kill rights to have any real effect on cashing them in. Even have the kill right only expire when enough damage in ISK has been done to match the ISK damage done that generated the kill right in the fist place. he can make the kill right available to a specific char/corp/alliance... so it doesn't really mean that you could buy it yourself True. And you thoughts on removing the expiration date and war dec fees only calculating based on characters training a skill?
I dont' know if the designers have talked about removing the expiration date but we have a backlog of war dec stories we've been wanting to work on for a long time and hope we get the chance to work on after Retribution I don't remember what exactly is in it or how it's prioritized.. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3646
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Posted - 2012.11.21 23:54:00 -
[23] - Quote
Trebor Daehdoow wrote:CCP Punkturis wrote:I was just pointing out in a fun way that I like his idea and I hope that people will have fun with bounties and kill rights as that is pretty much the goal of our feature I would like to give you the opportunity to deny the horrible rumor that is going around that bounty payouts on members of the CSM that you don't like are automatically doubled. Thanks in advance! Your bestest friend on the council, Trebor
haha!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3659
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Posted - 2012.11.22 09:38:00 -
[24] - Quote
Imawuss wrote:Why not tie the bounty system and the kill right system?
So in addition to the current changes: A person could sell a kill right to an actually bounty hunter who then can hunt the target. Upon kill the bounty hunter would then get 100% of only the bounty that the player who sold the kill right put on him. plus he then would get all the rest of the normal bounty payout if more people had bounties on the target.
This basically acts as a contract, sell kill right for 25m but put a 50 mil bounty on target. When target is killed you also receive a killmail so you know the details of the kill and if you want to use that bounty hunter again. Seems fair and easy, It would not detract from the current system and just adds a little more flavor.
When someone is killed using your kill right, the kill report says "Killed on behalf of Imawuss" and you also get a notification saying that someone used up your kill right
We wanted to add a link to the kill report in the notification but couldn't get to that for Retribution.. maybe later! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3659
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Posted - 2012.11.22 09:43:00 -
[25] - Quote
Bloodpetal wrote:CCP Punkturis, an important question was raised above.
If they shoot back in self-defense, currently you don't get a killright for opting to defend yourself, regardless of death or not.
As of this change, will defending yourself forfeit your kill right on initial engagement?
As soon as someone shoots at you where he's not allowed to the kill right is created and he's flagged a s a criminal. That means you can shoot back at him (and everybody else on grid) and still get to keep your kill right. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP SoniClover
C C P C C P Alliance
245
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Posted - 2012.11.22 09:58:00 -
[26] - Quote
Nalha Saldana wrote:Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky.
This is a defect that will be fixed before Retribution. Sorry |
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CCP Punkturis
C C P C C P Alliance
3660
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Posted - 2012.11.22 09:59:00 -
[27] - Quote
Marlona Sky wrote:CCP Punkturis wrote:Bloodpetal wrote:CCP Punkturis, an important question was raised above.
If they shoot back in self-defense, currently you don't get a killright for opting to defend yourself, regardless of death or not.
As of this change, will defending yourself forfeit your kill right on initial engagement? As soon as someone shoots at you where he's not allowed to the kill right is created and he's flagged a s a criminal. That means you can shoot back at him (and everybody else on grid) and still get to keep your kill right. My question finally answered. Thank you! #thatwasnotsohardwasitalek?
I just wanted you to wait a bit for the answer so you would appreciate it more Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP SoniClover
C C P C C P Alliance
245
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Posted - 2012.11.22 10:01:00 -
[28] - Quote
Pat0chan wrote:What I understand for this new kill right stuff, is that now High sec is even more dangerous to fly in than before! Eg: I fly a freighter (wich cant defend, cant cloack, cant do ****) from gate to gate... A chap scan me down, see i carry goods, place a kill right on me... Next gate I have a whole system waiting for me to be poped and of course Concord will not move anymore. Or I'm mining in a belt didnt ask anything to anybody, a space fellas jump in belt, place a kill right and booom dead again.
Did I understood the new kill right system correctly?
There is an important difference between bounties and kill rights. Bounties can be placed on anyone, but this never leads to you becoming a legal target. A kill right is only created if you do something that flags you as a criminal. |
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CCP SoniClover
C C P C C P Alliance
246
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Posted - 2012.11.22 10:36:00 -
[29] - Quote
The Zerg Overmind wrote:Sorry I'm late to the party here. A few questions:
1.) Will the wardec retraction feature be part of the game at launch of the expansion? Or released sometime in the weeks that follow? The wording can be interpreted both ways and I want to be able to tell people when they should expect to be free.
This change will be in Retribution.
The Zerg Overmind wrote: 2.) The intention here seems to be to shift wardec favor back towards the aggressors because there are no longer consequences for biting off more than they can chew. Is the 24hr retraction timer a final solution or a stopgap measure for something else?
The retract war option is only available if the war is made mutual by the defender. So declaring a war is always going to lock you in that war for 7 days, unless a surrender (or this new mutual/retract) option is used, but that is not a one-sided decision by the aggressor.
The Zerg Overmind wrote: 3.) Have you considered letting corps with outgoing wars join alliances? (Just forbid them from declaring outgoing wars after their app has been accepted)
At the moment there is no plan to allow this. |
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CCP Punkturis
C C P C C P Alliance
3667
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Posted - 2012.11.22 12:23:00 -
[30] - Quote
Moonaura wrote:Please change the colour from Orange for a Bounty Target. Currently in Faction Warfare, enemies are already orange. Pink is good this time of year I hear? But seriously, there are like other colours available ;)
Bounty guy has black background (pilots with available kill rights have orange), I agree, pink would be much MUCH MUCH better but the art director (CCP Huskarl) doesn't like pink in EVE.. do you think I should maybe take it personally?
Buuuuut do you know that you can change all the color tags to your liking by opening the overview settings, go to appearance, colortag and right click on the entry you want to change the color of and pick a color you like Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Masterplan
C C P C C P Alliance
892
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Posted - 2012.11.22 13:17:00 -
[31] - Quote
Dieter Rams wrote:Cordo Draken wrote:Ok, I was just reminded and yet didn't see any further iteration on the topic of NOT being able to Eject with a Weapons flag? Is that staying as is? All because of the T3s? So someone going down in flames can't pre-explosion-eject to save their pod, or try to remember to stop firing 60 seconds before they pop (as if we really want to stop fighting). The option to eject should always be up to the pilot. With the concern to T3's just write it so if their T3 ship (that still has them with Ownership) pops after they eject, they still get the skill loss hit. Is this too difficult to do?
And... Wormholes... Why the hell does a Wormhole care what flag you have to deny you access if you are Criminally flag? I didn't realize that wormholes had intelligence.
Anything on this kind of stuff for the new Aggro mechanics?
A lot of it is good, but some stuff just doesn't make any logical sense. Can we please have an update on this? Like players weren't risk averse enough already... We've looked at the eject-timer concerns when they were raised, but that change is currently still going ahead.
The wormhole restriction is there because evading CONCORD in high-sec is always an exploit, and so high-sec wormholes have to prevent criminals from using them for this reason. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Punkturis
C C P C C P Alliance
3673
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Posted - 2012.11.22 17:57:00 -
[32] - Quote
Bagrat Skalski wrote:Quote:It will not be possible to place bounties on NPC characters (like agents) or corporations (but you can place a bounty on a player character in a NPC corporation), nor on CCP developers CCP, show us that you are not afraid of your creation.
we felt it wouldn't be very much fun to have CCP devs on the most wanted list since you can't claim the bounty on them Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3673
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Posted - 2012.11.22 18:10:00 -
[33] - Quote
Elzon1 wrote:Quick question: Can you place bounties anonymously? Other than that the changes seem to be wonderful and I see retribution as one of the most interesting expansions yet!
Lolar55 wrote:What happens If i place bounty on someone but i delete the character that placed the bounty? There is already a way to evade knowing who placed a bounty on you just do it with alt in npc corp? Will ccp forbid people in npc corps placing bounty?
you can not place bounties anonymously, if you don't want the person you're placing bounty on to know it was you, you have to use an alt or a 3rd party (I hear some of those services are popping up)
we would never forbid people in NPC corps to place bounties.. it's not that we think people HAVE to do it with their character, we just wanted those who WANT to do it in a way that the other person knows they don't like them or want them dead, can do so Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3696
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Posted - 2012.11.22 19:30:00 -
[34] - Quote
Marlona Sky wrote:Will devs log in to personally collect bounties on players? Come at me bros!
when you die in EVE, it's ALWAYS me who has the final blow
true story! (not really) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3718
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Posted - 2012.11.23 10:26:00 -
[35] - Quote
Mag's wrote:Lord Zim wrote:Current bounties go bye-bye. Ahh OK, thanks Jim.
hurry up, go pod yourself! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3721
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Posted - 2012.11.23 12:54:00 -
[36] - Quote
Iris Bravemount wrote:Disclaimer: Didn't read through it all.
Did I get it right that only the pilot who gets the fatal blow gets the bounty (or the highest dps in case of concord or self-destruct)? Why isn't it shared like FW LP?
it's shared if you're in fleet and someone in your fleet gets final blow Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP SoniClover
C C P C C P Alliance
261
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Posted - 2012.11.23 17:37:00 -
[37] - Quote
Michael Harari wrote:Michael Harari wrote:CCP SoniClover wrote:Nalha Saldana wrote:Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky. This is a defect that will be fixed before Retribution. Sorry What about the defect where you can MJD out of a hundred long points, land on a hundred seboed interceptors and still warp away before any of them lock you, in your triple plate baddon? Asking again.
The MJD basically has the same limitations as a MWD, so this scenario is possibly, if you're well aligned. |
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CCP SoniClover
C C P C C P Alliance
261
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Posted - 2012.11.26 11:55:00 -
[38] - Quote
James Amril-Kesh wrote:James Amril-Kesh wrote:James Amril-Kesh wrote:If I understand the kill rights mechanic, making your kill right available to everyone means everyone can buy the kill right at any time. As you pointed out, if the kill right is cheap then people are going to have alts or friends blow up their rookie ships to get rid of the kill right, and if the kill right is expensive there's no too high a chance of it being activated by most people.
However, think about what this does to the bounty hunting profession. Suppose you're looking around for people with kill rights for sale and you want to rack up kills for yourself. Since people with cheap kill rights aren't going to keep them for very long and are most likely to easily discard them, I'm left with kill rights I'll have to pay a fair amount of isk for. Let's say most kill rights that aren't easily discarded run in the 50-100 million isk range.
What incentive do I have to pay for a kill right that once activated, anybody in the vicinity can take advantage of? If I buy a killright I should be paying to have the chance to take someone down myself, not to make it so CONCORD completely ignores aggression from anyone and everyone at that time. This game mechanic makes absolutely no sense. Why should I pay for everyone else to shoot the same target I want to shoot at? Why can't I just pay for myself to shoot at the target?
EVEN IF this kill right was restricted to my corporation or just me, when I activate it that still gives everyone in the vicinity the opportunity to attack. The only thing this really changes is who is forced to pay to activate the kill right, and who gets to decide when and where the engagement is. There's absolutely no control whatsoever on who can get involved. This doesn't make any sense. Still waiting for comment on this.
People have to be careful when activating a kill right about time and place. This is by design.
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CCP SoniClover
C C P C C P Alliance
261
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Posted - 2012.11.26 14:37:00 -
[39] - Quote
Lord Zim wrote:CCP SoniClover wrote:People have to be careful when activating a kill right about time and place. This is by design.
So, what happens if I pay, say, 100m to activate someone's killright, 20 others join in and shoot at him, and someone in that group gets the final shot, who gets to loot and who gets the bounty (if there is any)?
The one who gets the final blow gets the bounty (and shares it with anyone in his fleet, if any). A wreck of a suspect is open to loot by anyone (so anyone of the 20 players in your example could loot legally). |
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CCP Punkturis
C C P C C P Alliance
3773
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Posted - 2012.11.30 13:57:00 -
[40] - Quote
Alexander Renoir wrote:Alexander Renoir wrote:It will not be possible to place bounties on NPC characters (like agents) or corporations [...], nor on CCP developers or ISD people.Thats fair? You do not want to be harassed or griefed; but ALL your paying customers have to deal with it? WHY? Never done wrong things but will soon have bounty? If you want bounties, you will get bounties. I will spend bounties on EVERY LESS THAN A DAY player in my corp channel! Abandon this stupid idea that someone with positive sec state can have a bounty. Change it so that someone with a negative sec state is NOT ABLE to push them back into positive so fast! I know that a bounty is not a kill right. But the bounty system is controlled by CONCORD! Why will CONCORD allow to place bounties on someone who never did criminal acts? A bounty gives someone a touch of a criminal. I never done criminal things in EVE. And I do not wish that someone other think that I have done something like that! Bad Idea in the beginning! TO CCP: THIS IS AN OFFICIAL QUESTION!Why do you exclude your own employees from this crappy bounty system?I think that you know, that you have just created a daft, 100% grieving tool but you will not be involved in that crap. So please explain why your paying customer, with positive Security Rating, must deal with that? And please.. NO "CCP Punkturis" which was again not involved in the decision process and is not able to find a bad piece in this daft idea.
okay
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP SoniClover
C C P C C P Alliance
262
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Posted - 2012.11.30 14:13:00 -
[41] - Quote
Alexander Renoir wrote:
Why do you exclude your own employees from this crappy bounty system?
Because we want the Most Wanted list to reflect realistic targets for people to chase. This becomes especially more relevant if we implement increased payout percentage based on Most Wanted list placement. So we don't want to clutter this list with targets that players cannot interact with in-game on regular basis, like ISD or Dev characters.
As others have pointed out in this thread, security rating has very little to do with how 'good' or 'evil' a character is. For instance, someone could margin scam you or steal from your corporation, yet have very high security standing. |
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CCP SoniClover
C C P C C P Alliance
262
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Posted - 2012.11.30 14:25:00 -
[42] - Quote
James Amril-Kesh wrote:Well I guess the dev team, despite the appearance they've tried to convey, have completely stopped taking any feedback on this atrocity and all that's left is the horrifying combination of prescience and a train crash.
I have responded that activating a Suspect flag is by design and there is nothing in the feedback that has been given that shows that has to change. Yes, this system is different, and more harsh in many ways, yes, it will mean some people will have to adapt, yes, it means changes in some player behavior. None of these are a show-stopper. None of the arguments that have been made has convinced the team we need to change this. We do make changes based on feedback when we agree it needs to happen, allowing the owner of a kill right to be more specific in choosing whom to make the kill right available to is one example of this.
You may not agree to this decision, but there is a difference between listening to feedback and acting upon it and one does not exclude the other. |
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CCP SoniClover
C C P C C P Alliance
262
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Posted - 2012.11.30 14:39:00 -
[43] - Quote
James Amril-Kesh wrote:I just don't see how it makes any sense that a kill right I pay for can be capitalized on by anyone, even if I'm the only one who's allowed to activate the kill right. Why would I pay for the ability for everyone to shoot my target?
It doesn't incentivize bounty hunting nearly as much as you think it does.
The only possible hope I could have is that I could eventually get the victim on their own and then activate the killright, but realistically that's pretty much never going to happen.
I agree it doesn't incentivize bounty hunting as much as some other solutions, but we felt it is better for the kill right system itself to be the way it is. Perhaps down the road we can combine the two if we can allow people to place bounty only available to certain entities. We're now looking into if/how to implement placing a bounty on a structure, which will require some fundamental changes to the bounty system, as it's more of a one-time contract kill than a general pool. Based on those changes, it might be possible to do something similar on character/corp/alliance level, but it's too early to tell.
Something like that might be ideal way to marry the new bounty system to the new kill right system, but for Retribution we felt it was better to focus on the individual needs of the two systems. |
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CCP SoniClover
C C P C C P Alliance
262
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Posted - 2012.11.30 14:41:00 -
[44] - Quote
Lord Zim wrote:CCP SoniClover wrote:James Amril-Kesh wrote:Well I guess the dev team, despite the appearance they've tried to convey, have completely stopped taking any feedback on this atrocity and all that's left is the horrifying combination of prescience and a train crash. I have responded that activating a Suspect flag is by design and there is nothing in the feedback that has been given that shows that has to change. Yes, this system is different, and more harsh in many ways, yes, it will mean some people will have to adapt, yes, it means changes in some player behavior. None of these are a show-stopper. None of the arguments that have been made has convinced the team we need to change this. We do make changes based on feedback when we agree it needs to happen, allowing the owner of a kill right to be more specific in choosing whom to make the kill right available to is one example of this. You may not agree to this decision, but there is a difference between listening to feedback and acting upon it and one does not exclude the other. So, since you're answering about killrights, bounties etc, is my understanding that even if a killright is set to a specific person, corp or alliance, they still have to pay the price the killright owner has set it at, which is anything from 0 to infinity? Since I've assumed this before, and I haven't been corrected, I'm going to assume this is indeed how it will work in future.
Yes, this is true. We did have a design for allowing the owner of the kill right even more control over the availability, with multiple price points. For instance, he could make it available to everyone for X amount, to corp A for Y amount and his own corp for Z amount. But the UI complexity on this was something we decided to wait upon implementing. |
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CCP SoniClover
C C P C C P Alliance
262
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Posted - 2012.11.30 14:48:00 -
[45] - Quote
Lord Zim wrote:So, pray tell, why should I become a bountyhunter when I have to pay anything from 0 to x isk to activate a killright, so everyone else can try to shoot him for 15 minutes, get the bounty (if present) and loot (if present)? What's in it for me?
If you want to be a serous bounty hunter, then low sec is going to be your main hunting ground. I seriously doubt there will be enough players with high bounty, available kill right and flying an expensive ship in hi sec for anyone to make a career out of being a bounty hunter based on that alone. |
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CCP SoniClover
C C P C C P Alliance
262
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Posted - 2012.11.30 15:05:00 -
[46] - Quote
Lord Zim wrote:So instead of making the transferrable killright something which could be transferred to another person/corp/alliance with a specific bounty on it (you know, so bountyhunters could've actually been a viable profession even in hisec), it's made into a hisec vigilante tool, specifically designed to be the final counter against freighter/miner ganking.
I see.
The kill right system has been in the game since 2005, yet has never really worked as originally intended. Less than 1% of kill rights are actually used. The kill right system now has a higher chance of actually leading to retribution. So the intent here is to fix a system implemented in RMR to be more functional. |
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CCP SoniClover
C C P C C P Alliance
270
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Posted - 2012.12.06 11:31:00 -
[47] - Quote
Cordo Draken wrote:Yeah, I was trying to find Any literature on this important piece of info. Since SoniClover was vague on this, anyone test this out to verify who gets the isk? Are Killrights an ISK sink or have new value to the owner?
Sorry for being vague on this, that was unintentional. The ISK goes to the owner of the kill right, not to Concord. I-¦ll look into getting the wiki updated to be more clear. |
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