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Omnathious Deninard
Extrinsic Operations
272
|
Posted - 2012.11.26 12:23:00 -
[61] - Quote
Lord Zim wrote:So let's assume CCP give you a freighter with 500k m3 and 5 million HP, and you still get ganked, then what? "CCP, disallow aggression in hisec, it is unacceptable that we can't haul x billion isk worth in safety!"? At that point could things not just go to "Hoard vs Alliance" Ideas for Drone Improvement Updated 11/16/12Catastrophic Uprising is Recruiting |

Alain Colcer
Federal Defense Union Gallente Federation
36
|
Posted - 2012.11.26 12:46:00 -
[62] - Quote
Red Frog Rufen wrote:Daichi Yamato wrote:ur the guy who wanted the sec status of gank hot spots increased...so ur serious??
u could just avoid them, use scouts or follow ur freighter with logi friends/alts.
if not, u could always transport less each time or otherwise reduce the value of ur cargo. I though this would come up. we've lost freighter with 300m worth of stuff.. how low you want us to go? I already said that not everyone can afford a scout. we should not have to get a scout. Freighter were made to be able to transport a whole lot of stuff. if anyone can gank them easely, what's the use?
freighters were made to haul large volumes of stuff, but noone said it was to haul them safely |

Dawn DiDacyria
Hybrid Flare strange tactical and research syndicate
4
|
Posted - 2012.11.26 13:17:00 -
[63] - Quote
The simplest solution, I think, if only going through High-Sec, is to have one escort and one escort only: A logistic Ship. It's repping capacity is enough to throw off any gankers calculations as to the damage they can deal in time before being wiped by Concord.
Even better if able to have a boost to Shield and Armour too, and to Shield/armour resistance ratings.
I know it's boring watching a Freighter haul stuff through space but if your corporation is getting paid to do so then that should be the least of the problems. 2 pilots and you way more than quintuple your success chance.
Cheers |

Lord Zim
2056
|
Posted - 2012.11.26 13:21:00 -
[64] - Quote
"but then they just add more ships and they can still gank us! waaa!" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Dawn DiDacyria
Hybrid Flare strange tactical and research syndicate
4
|
Posted - 2012.11.26 14:52:00 -
[65] - Quote
That was a bit uncalled for Lord Zim. *frowns* And not in keeping with the forums rules of conduct. |

Lord Zim
2056
|
Posted - 2012.11.26 15:33:00 -
[66] - Quote
It'll what'll happen. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

EI Digin
Dreddit Test Alliance Please Ignore
331
|
Posted - 2012.11.26 19:29:00 -
[67] - Quote
Trinkets friend wrote:Because they are a 7 Billion ISK addition (plus cargo) to a killboard. That alone is worth shooting, if your killboard stats are looking a bit dodgy for the month.
If this were true, then we would be seeing many more jump freighter kills in highsec. The fact of the matter is, people do freighter ganks for profit, not killboard stats. |

Buzzy Warstl
The Strontium Asylum
197
|
Posted - 2012.11.26 20:33:00 -
[68] - Quote
5 mid slots would do the job quite nicely.
No predictability, enough to fit a variety of possible anti-gank countermeasures, and no possibility of fitting a cargo-expander instead of a tank >.> |

0racle
Galactic Rangers Intrepid Crossing
0
|
Posted - 2012.11.26 21:04:00 -
[69] - Quote
XYZ Freighter Skill Bonus: 5% bonus to armor resistance and 5% bonus to agility per level
Knock out the ability to dump an expanded cargohold on a freighter with the addition of a low slot. Extra EHP. Quicker align times. Face it, the velocity bonus is useless.
Solved. |

Red Frog Rufen
Red Frog Freight Red-Frog
57
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Posted - 2012.11.26 23:26:00 -
[70] - Quote
EI Digin wrote:Jump freighters have more EHP, but hold less cargohold. Why can't they be the solution?
because they takes months of training, and no one want to pay 7b for a ship just to haul in high-sec.
|

Red Frog Rufen
Red Frog Freight Red-Frog
57
|
Posted - 2012.11.26 23:29:00 -
[71] - Quote
Crimeo Khamsi wrote:[quote=Red Frog Rufen] Quote:I already said that not everyone can afford a scout. we should not have to get a scout. I lol'd. It takes 5 guys working together, according to you, to gank a freighter, and yet it's ridiculous to expect you to work with even one other person as an escort for defense? As far as I'm concerned, if you can defend yourself properly with 4 escort pilots per freighter, then the manpower is about correctly balanced with 5 people required to gank you.And I'm fairly confident that with 4 scouts/logi ships following you around, you'd see a dramatic decrease in freighter losses.....
you've put in good suggestions that I didn't quote.
but for your last part, a gank happens usually in less then 12 seconds. no logi can rep enough in 12 seconds to make a difference. that could work for low-sec transport tho!
|

Lord Zim
2058
|
Posted - 2012.11.26 23:31:00 -
[72] - Quote
300k m3 freighter, 5 million ehp. You'd still whine if you got ganked. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Red Frog Rufen
Red Frog Freight Red-Frog
57
|
Posted - 2012.11.26 23:35:00 -
[73] - Quote
Lord Zim wrote:300k m3 freighter, 5 million ehp. You'd still whine if you got ganked.
where do you see me whine about getting ganked?
Did you even read the topic?
ganking is part of this game. I don't care about it.
I just want more freighters options.
|

Sheynan
Lighting the blight
145
|
Posted - 2012.11.26 23:36:00 -
[74] - Quote
Red Frog Rufen wrote:Crimeo Khamsi wrote:[quote=Red Frog Rufen] Quote:I already said that not everyone can afford a scout. we should not have to get a scout. I lol'd. It takes 5 guys working together, according to you, to gank a freighter, and yet it's ridiculous to expect you to work with even one other person as an escort for defense? As far as I'm concerned, if you can defend yourself properly with 4 escort pilots per freighter, then the manpower is about correctly balanced with 5 people required to gank you.And I'm fairly confident that with 4 scouts/logi ships following you around, you'd see a dramatic decrease in freighter losses..... you've put in good suggestions that I didn't quote. but for your last part, a gank happens usually in less then 12 seconds. no logi can rep enough in 12 seconds to make a difference. that could work for low-sec transport tho!
Of course they can and Falcons are even better. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
231
|
Posted - 2012.11.26 23:54:00 -
[75] - Quote
Tier 3 battlecruisers cost about as much now without an insurance payout as a tier 3 battleship costed before, when it was possible to get platinum insurance out of a gank. People seem to think that ganking is easier now, but it's really about the same.
That being said, I definitely think there should be more options for freighter pilots. I'm in favor of reducing their overall attributes and adding equip slots to them, making a typical fit just as tough as the current freighters, with room for a craftier fitting specialist to make it even stronger. This puts more power into the players' hands. At current, freighters are the only way to ship some things, and the only reasonable way to ship large amounts of things. It's not fair to the people who are willing to put effort into fitting it for the only option to be a non-fittable ship. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Lord Zim
2058
|
Posted - 2012.11.27 00:00:00 -
[76] - Quote
Red Frog Rufen wrote:Lord Zim wrote:300k m3 freighter, 5 million ehp. You'd still whine if you got ganked. where do you see me whine about getting ganked? Did you even read the topic? ganking is part of this game. I don't care about it. I just want more freighters options. Let's see what you have in the shape of choice today: You have freighters: lots of room, a fair bit of EHP. You have JFs, more than twice the EHP and a third the cargospace. You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.
Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
231
|
Posted - 2012.11.27 00:08:00 -
[77] - Quote
Lord Zim wrote:Let's see what you have in the shape of choice today: You have freighters: lots of room, a fair bit of EHP. You have JFs, more than twice the EHP and a third the cargospace. You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.
Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv That's a terrible lineup of choices. Jump freighters and orcas offer a very minor advantage in some situations over a freighter, and with much less cargo as well as a higher training cost and (in the case of the jump freighter) a much larger price tag.
A good small freighter will not have greater training requirements than a large freighter, and it will be substantially cheaper and more agile. Neither Orca nor Jump Freighter even come close to this.
A good tough freighter can cost more and have a longer training time than a standard large freighter, but it needs a similar cargo space. The Jump Freighter doesn't match up there, and the Orca is a far cry from it.
I'm getting really tired of pointing this out to you people. It should be pretty obvious. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Red Frog Rufen
Red Frog Freight Red-Frog
59
|
Posted - 2012.11.27 00:59:00 -
[78] - Quote
Reaver Glitterstim wrote: I'm getting really tired of pointing this out to you people. It should be pretty obvious.
it's a waste of time really, some people just hate change, except when it's going their way.
I think it's time I try another strategy! |

EI Digin
Dreddit Test Alliance Please Ignore
331
|
Posted - 2012.11.27 01:39:00 -
[79] - Quote
Reaver Glitterstim wrote: A good small freighter will not have greater training requirements than a large freighter, and it will be substantially cheaper and more agile. Neither Orca nor Jump Freighter even come close to this.
Iteron Mark V. Less requirements, substantially cheaper, more agile. At the cost of cargohold.
Reaver Glitterstim wrote: A good tough freighter can cost more and have a longer training time than a standard large freighter, but it needs a similar cargo space. The Jump Freighter doesn't match up there, and the Orca is a far cry from it.
Why would you bother flying a regular freighter if you can get more ehp, similar cargo space, and for the same cost, but have to train an extra few weeks? You can't have your cake and eat it too.
The fact is, there are options for your niche requirements, and strategies that you can use to protect freighters, but you just choose not to use them and instead prefer to throw a fit on the forums. |

Red Frog Rufen
Red Frog Freight Red-Frog
59
|
Posted - 2012.11.27 02:04:00 -
[80] - Quote
if anyone is throwing a fit, it's those against this idea...
|

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.27 02:11:00 -
[81] - Quote
Lord Zim wrote:Let's see what you have in the shape of choice today: You have freighters: lots of room, a fair bit of EHP. You have JFs, more than twice the EHP and a third the cargospace. You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.
Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv This.
You already have choices, use them.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.27 09:28:00 -
[82] - Quote
I dont think CCP should add ships with static values its anti-game. And imagine how many they would have to add to fulfil every niche and pilot requirements. The proper way to do it is fewer ships but with greater customiziability, and a mini freighter with fits is not such a bad idea. However i think making the current freighters fittable instead would be a much better solution, because if a fittable freighter is added it will end up obsoleting the current one, and if not people will require the current ones be fittable as well o/ |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.27 09:59:00 -
[83] - Quote
Souisa wrote:I dont think CCP should add ships with no fitting options, its anti-game. And imagine how many they would have to add to fulfil every niche and pilot requirements. The proper way to do it is fewer ships but with greater customiziability, and a mini freighter with fits is not such a bad idea. However i think making the current freighters fittable instead would be a much better solution, because if a fittable freighter is added it will end up obsoleting the current one, and if not people will require the current ones be fittable as anyway
However CCP tends to choose the path of least resistance, and if they ever do something about the hauling situation it will most likely be a mini freighter. It will probably be a welcome change, but it will just make the current freighter look even worse. Might as well get it right from the beginning and make the current ones fittable How does making a mini freighter, make the current freighter look even worse?
Explain how making the current ones fit-able, wouldn't make them worse?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.27 10:12:00 -
[84] - Quote
Hi :) Check the freighter fits thread o/ |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.27 10:18:00 -
[85] - Quote
Souisa wrote:Check the freighter fits thread I was hoping you would and this time try reading them, there's a good chap. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Buzzy Warstl
The Strontium Asylum
197
|
Posted - 2012.11.27 14:31:00 -
[86] - Quote
Mag's wrote:Lord Zim wrote:Let's see what you have in the shape of choice today: You have freighters: lots of room, a fair bit of EHP. You have JFs, more than twice the EHP and a third the cargospace. You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.
Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv This. You already have choices, use them. Orcas are a poor choice because the skill tree doesn't overlap the Freighter tree at all, and a lot of the cargo capacity is specialized in any event.
It makes sense to have an Orca-equivalent ship for general cargo in the Industrial/Freighter skill tree, though I wouldn't hold my breath that such will be introduced any time soon. |

Nahkep Narmelion
The Scope Gallente Federation
0
|
Posted - 2012.11.27 18:01:00 -
[87] - Quote
Paikis wrote:Red Frog Rufen wrote:why should it be one at the expense of another, if more skill are required? are tier 3 BC less effective in any ways then the tier 2? T3 BCs have very small tanks, and don't have drones (Talos excepted). Having said that, I would love to see a new freighter.
Derp...seriously? 
That wasn't the question, the question was on effectiveness. Are Tier 3 BCs less effective than Tier 2? The answer is an unmitigated no (and if you think it is less, then please simply uninstall the game).
|

Nahkep Narmelion
The Scope Gallente Federation
0
|
Posted - 2012.11.27 18:12:00 -
[88] - Quote
Tippia wrote:Red Frog Rufen wrote:where?
it shows the wrap and everything inside it that droped. GǪor it shows the junk you had in your hold, among which was a double-wrap that they wanted to bet on.
If there was junk, then some of it would not have dropped. In this case, the gank squad got luck in that the courier package dropped--i.e. they got it all.
You assumed some facts, then called Red Frog a liar. Good job.
|

Mike Voidstar
Voidstar Free Flight Foundation
15
|
Posted - 2012.11.27 20:46:00 -
[89] - Quote
Honestly folks....... Why not a new freighter or 3?
Nothing other than a new line of shuttles could be easier to balance, there is room in at least the ORE industrial line for a few sister ships to the Noctis, and the advent of rigged ships needing to be shrinkwrapped or put in a maintenance bay provides at least one niche a new line of transports could fill.
For each of the factions a sub-cap freighter/military transport that allows refits in space, a healthy maintenance bay, and cargo room for enough sandwiches and ammo to keep a small fleet operating all weekend would be a good role to fill.
It's not a suggestion without merit. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.27 22:15:00 -
[90] - Quote
Mike Voidstar wrote: For each of the factions a sub-cap freighter/military transport that allows refits in space, a healthy maintenance bay, and cargo room for enough sandwiches and ammo to keep a small fleet operating all weekend would be a good role to fill.
It's not a suggestion without merit.
Um, you mean an Orca? You can seriously use them as a mobile pirate base. Allows for in-space refit, carries extra fitted ships. has plenty of cargo space, and can fit 3 gang links.
What is funny is that almost all these ideas can be covered with existing ships. It is just that many of those ships can't be used in highsec.
Mini freighter that fits mods; Roruqal and Orca Carry fitted ships; Carriers, and Rorqual and Orca in limited ways A freighter with more tank but less space; Jump Freighters
I do agree that Eve needs some more industrial ship options. The Ore Industrial skill is just begging for some more usefulness. Faction haulers are an interesting idea too. But some of these ideas and requests already have options. I wanted to haul stuff around the dangers of nullsec, so I bought a Rorqual. Not as much cargo, but I can fit a massive tank and it has a drone bonus for some defensive capabilities. It would not surprise me at all if the Rorqual is used more as a combat ready hauler than a mobile mining base. |
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