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Red Frog Rufen
Red Frog Freight Red-Frog
46
|
Posted - 2012.11.23 01:31:00 -
[1] - Quote
last year, a new tier of battlecruiser came into the game.
Since then, even tho the insurance was removed for pilot who were destroyed by concord, we've seen a big raise in freighter ganking. (see full story in the crime & punishment board)
It is now possible, with some skilled pilot, to destroy a freighter with 5 skilled pilot with those new battlecruiser.
Of course, this require a great amount of technic and skill.
So, we think that now that we have perfected the courier via freighter on big scale, and then that some other corp perfected the method of killing them without much loss, it's time for the industrialist to have a new toy.
We discussed a lot on our internal channel about what such a freighter might be. Bigger shield/armor? Low slot? Faster align? It should be better then a regular freighter, and require more skill (different from JF). We just ask a way to counter those kill.
There is, of course, the use of a webber that can be involved, but not everyone can afford 2 accounts.
Jump Freighter are not the solution, they are not designed that way. |

Orlok Raven
Perkone ORCA Provider
3
|
Posted - 2012.11.23 01:34:00 -
[2] - Quote
Red Frog Rufen wrote:last year, a new tier of battlecruiser came into the game.
Since then, even tho the insurance was removed for pilot who were destroyed by concord, we've seen a big raise in freighter ganking. (see full story in the crime & punishment board)
It is now possible, with some skilled pilot, to destroy a freighter with 5 skilled pilot with those new battlecruiser.
Of course, this require a great amount of technic and skill.
So, we think that now that we have perfected the courier via freighter on big scale, and then that some other corp perfected the method of killing them without much loss, it's time for the industrialist to have a new toy.
We discussed a lot on our internal channel about what such a freighter might be. Bigger shield/armor? Low slot? Faster align? It should be better then a regular freighter, and require more skill (different from JF). We just ask a way to counter those kill.
There is, of course, the use of a webber that can be involved, but not everyone can afford 2 accounts.
Jump Freighter are not the solution, they are not designed that way.
/signed |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
59
|
Posted - 2012.11.23 02:14:00 -
[3] - Quote
ur the guy who wanted the sec status of gank hot spots increased...so ur serious??
u could just avoid them, use scouts or follow ur freighter with logi friends/alts.
if not, u could always transport less each time or otherwise reduce the value of ur cargo. |

Red Frog Rufen
Red Frog Freight Red-Frog
46
|
Posted - 2012.11.23 02:32:00 -
[4] - Quote
Daichi Yamato wrote:ur the guy who wanted the sec status of gank hot spots increased...so ur serious??
u could just avoid them, use scouts or follow ur freighter with logi friends/alts.
if not, u could always transport less each time or otherwise reduce the value of ur cargo.
I though this would come up.
we've lost freighter with 300m worth of stuff.. how low you want us to go?
I already said that not everyone can afford a scout. we should not have to get a scout. Freighter were made to be able to transport a whole lot of stuff. if anyone can gank them easely, what's the use?
|

Maximus Andendare
Future Corps Sleeper Social Club
15
|
Posted - 2012.11.23 03:15:00 -
[5] - Quote
Red Frog Rufen wrote:last year, a new tier of battlecruiser came into the game.
Since then, even tho the insurance was removed for pilot who were destroyed by concord, we've seen a big raise in freighter ganking. (see full story in the crime & punishment board)
It is now possible, with some skilled pilot, to destroy a freighter with 5 skilled pilot with those new battlecruiser.
Of course, this require a great amount of technic and skill.
So, we think that now that we have perfected the courier via freighter on big scale, and then that some other corp perfected the method of killing them without much loss, it's time for the industrialist to have a new toy.
We discussed a lot on our internal channel about what such a freighter might be. Bigger shield/armor? Low slot? Faster align? It should be better then a regular freighter, and require more skill (different from JF). We just ask a way to counter those kill.
There is, of course, the use of a webber that can be involved, but not everyone can afford 2 accounts.
Jump Freighter are not the solution, they are not designed that way. Freighters do need to have their ehp adjusted, since they were balanced around Battleship-ganking costs. Whether this is strictly an actual addition or the addition of a low slot (for a DCU), either would suffice.
But agreed--there needs to be a change since its much cheaper for gankers to pop freighters vs the ever rising cost of freighters.
Additionally, there should be an additional freighter tier (or maybe a couple): 1) one with less space than the big ones but way more than the biggest Industrial and 2) one with more ehp/less space/DCU slot, etc.
And before people harp on that Orcas exist and fill this gap, Orcas require mining-related training, which doesn't make a lick of sense when your character has industrial/freighters trained.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
1147
|
Posted - 2012.11.23 03:24:00 -
[6] - Quote
Red Frog Rufen wrote:Daichi Yamato wrote:ur the guy who wanted the sec status of gank hot spots increased...so ur serious??
u could just avoid them, use scouts or follow ur freighter with logi friends/alts.
if not, u could always transport less each time or otherwise reduce the value of ur cargo. I though this would come up. we've lost freighter with 300m worth of stuff.. how low you want us to go? You're assuming that the gank was made for profit reasons. Sometimes it can be to send a message (which can have wider effects). Or maybe IT IS for profit and gankers are simply getting paid by another entity behind the scenes.
Red Frog Rufen wrote:I already said that not everyone can afford a scout. "Tactical tradeoffs." You want to be safer? Get a scout. You can't afford one? Then you have to make a risk assessment on whether or not you think you can make it unmolested.
Red Frog Rufen wrote:we should not have to get a scout. What makes you so special that you should not need a scout?
Even PvP pilots are called "idiots" for moving battleships or capitals without a scout or escort.
Red Frog Rufen wrote:Freighter were made to be able to transport a whole lot of stuff. if anyone can gank them easely, what's the use? You make it sound like they have no use now that people have realized that ganking a freighter can be done efficiently. This is not the case. They can still do their job... it is you, the player, who must adjust... not the game.
Also... the Teir 3 battlecruisers may be able to pump out more DPS (and thus require fewer numbers to perform a gank) than the old gank ships of choice... but they are also more expensive. Overall... the cost of suicide ganking has not increased or decreased by all that much. The only thing that has happened is that the people doing it are more visible than before. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Minty Moon
4
|
Posted - 2012.11.23 03:48:00 -
[7] - Quote
you dont need 2 accounts yourself, maybe its just a matter of hiring another corpy to scout for you. And charging a bit extra for freighter services or paying someone to help guard you. Perhaps hire command ships or command T3's to boost your defenses?
I whole heartedly understand it is annoying and troublesome. But realize they are working as a group in some way to kill you, so doesn't it make sense that you will have to work as a group to counter it? (Player Opened Direct Wormholes) (Expanding on Wormholes) |

Red Frog Rufen
Red Frog Freight Red-Frog
46
|
Posted - 2012.11.23 05:04:00 -
[8] - Quote
ShahFluffers wrote:Red Frog Rufen wrote:
I though this would come up.
we've lost freighter with 300m worth of stuff.. how low you want us to go?
You're assuming that the gank was made for profit reasons. Sometimes it can be to send a message (which can have wider effects). Or maybe IT IS for profit and gankers are simply getting paid by another entity behind the scenes. Red Frog Rufen wrote:I already said that not everyone can afford a scout. "Tactical tradeoffs." You want to be safer? Get a scout. You can't afford one? Then you have to make a risk assessment on whether or not you think you can make it unmolested. Red Frog Rufen wrote:we should not have to get a scout. What makes you so special that you should not need a scout? Even PvP pilots are called "idiots" for moving battleships or capitals without a scout or escort. Red Frog Rufen wrote:Freighter were made to be able to transport a whole lot of stuff. if anyone can gank them easely, what's the use? You make it sound like they have no use now that people have realized that ganking a freighter can be done efficiently. This is not the case. They can still do their job... it is you, the player, who must adjust... not the game. Also... the Teir 3 battlecruisers may be able to pump out more DPS (and thus require fewer numbers to perform a gank) than the old gank ships of choice... but they are also more expensive. Overall... the cost of suicide ganking has not increased or decreased by all that much. The only thing that has happened is that the people doing it are more visible than before.
well, why would everyone in this game get new ships once in a while but us?
freighters in my exemple, with less then 300m in their cargo, were in most case really anonymous and in NPC corp. what kind of message is that? it's a message that "hey, look at us, we're ganking you for fun because it's easy!"
trust me, we have ajusted a lot in the last few months. we are not here to complain about ganking, we are here to ask if it's possible to have a new ship. |

Red Frog Rufen
Red Frog Freight Red-Frog
46
|
Posted - 2012.11.23 05:07:00 -
[9] - Quote
Minty Moon wrote:you dont need 2 accounts yourself, maybe its just a matter of hiring another corpy to scout for you. And charging a bit extra for freighter services or paying someone to help guard you. Perhaps hire command ships or command T3's to boost your defenses?
I whole heartedly understand it is annoying and troublesome. But realize they are working as a group in some way to kill you, so doesn't it make sense that you will have to work as a group to counter it?
hmm, we charge 500k a jump.
with blue frog (which uses scout and webber) we charge at least 3x that.
so, you're telling me we should charge 1.5-2m per jump minimum by hiring scout and webber all the time?
i'm pretty sure even goons wouldn't like that price hike to move their ship/loot to/from Uedama. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
219
|
Posted - 2012.11.23 06:21:00 -
[10] - Quote
I was going to come in and mock but.. I use red frog a LOT so.. =< |

Laurence Pinkitin
Aliastra Gallente Federation
7
|
Posted - 2012.11.23 07:41:00 -
[11] - Quote
Red Frog Rufen wrote:Minty Moon wrote:you dont need 2 accounts yourself, maybe its just a matter of hiring another corpy to scout for you. And charging a bit extra for freighter services or paying someone to help guard you. Perhaps hire command ships or command T3's to boost your defenses?
I whole heartedly understand it is annoying and troublesome. But realize they are working as a group in some way to kill you, so doesn't it make sense that you will have to work as a group to counter it? hmm, we charge 500k a jump. with blue frog (which uses scout and webber) we charge at least 3x that. so, you're telling me we should charge 1.5-2m per jump minimum by hiring scout and webber all the time? i'm pretty sure even goons wouldn't like that price hike to move their ship/loot to/from Uedama.
wow 500k a jump? It would take over 2k jumps to pay off a ship...yall are selling yourselves short. |

Mag's
the united Negative Ten.
10723
|
Posted - 2012.11.23 08:59:00 -
[12] - Quote
I can see the need for a mini freighter. I can see that it would be a nice addition.
Just a few things to take into account.
Chances are, it wouldn't hold much more than 200,000m3. I believe it's EHP, wouldn't be much higher than current freighters and may even be lower. You would still get ganked.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.11.23 09:12:00 -
[13] - Quote
Laurence Pinkitin wrote:Red Frog Rufen wrote:Minty Moon wrote:you dont need 2 accounts yourself, maybe its just a matter of hiring another corpy to scout for you. And charging a bit extra for freighter services or paying someone to help guard you. Perhaps hire command ships or command T3's to boost your defenses?
I whole heartedly understand it is annoying and troublesome. But realize they are working as a group in some way to kill you, so doesn't it make sense that you will have to work as a group to counter it? hmm, we charge 500k a jump. with blue frog (which uses scout and webber) we charge at least 3x that. so, you're telling me we should charge 1.5-2m per jump minimum by hiring scout and webber all the time? i'm pretty sure even goons wouldn't like that price hike to move their ship/loot to/from Uedama. wow 500k a jump? It would take over 2k jumps to pay off a ship...yall are selling yourselves short.
Very good point. At what point does operating on such small margins become the reason for what seems to be unrelated failures?
Something as valuable as a loaded freighter, should never even undock without an escort of some sort. An alt that can web and provide some defensive fleet bonuses doesn't take all that much training. You are losing ships because you are cutting corners on security. |

Red Frog Rufen
Red Frog Freight Red-Frog
47
|
Posted - 2012.11.23 22:42:00 -
[14] - Quote
Shepard Wong Ogeko wrote: Very good point. At what point does operating on such small margins become the reason for what seems to be unrelated failures?
Something as valuable as a loaded freighter, should never even undock without an escort of some sort. An alt that can web and provide some defensive fleet bonuses doesn't take all that much training. You are losing ships because you are cutting corners on security.
that's not even the point. we run 10k contracts per month, and we lose 3 or 4 ships a month, of those, 2 are pilots mistake (taking more then they should or double-wraping) and the other 2 are random ganks, miscomm within the gank team, or other reasons.
so, we're not cutting corners on security, we adapted to the new situation, we're not double-wraping anymore to show exactly what we're carrying, we're not going AFK thru the problematic systems. We're now sharing the risk among every member.
500k per jump is what we think our time worth with those ship.
the point of this request is : We would love a new tier of freighter. there havn't been a lot of new logistics toys beside mining and salvaging for a long time.
A tier 2 freighter could have or do many things, and since it would require more skill, it should be better then a tier 1 freighter. not another version with less cargo and more armor. the same way other type of ship tier works.
Some ideas:
- more shield/armor/resist. - Low slot to be able to tank it. - fuel consumption if you want to align faster. - modulable cargo bay, based on the Orca, that you could resize. (ship/corp/regular hangar) (not sure if the current tech could allow this)
feel free to suggest your ideas here!
Mag's wrote:I can see the need for a mini freighter. I can see that it would be a nice addition.
Just a few things to take into account.
Chances are, it wouldn't hold much more than 200,000m3. I believe it's EHP, wouldn't be much higher than current freighters and may even be lower. You would still get ganked.
that's already in place, it's the Orca.
and yes, of course, a new ship would still be gankable, just as the JF is gankable. we don't want to be ingankable, we want more options, just like everyone else. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
61
|
Posted - 2012.11.24 02:07:00 -
[15] - Quote
when the new logi cruisers come out it wont take much skilling or isk to set up a bunch of logi pilots to follow u around and rep u once u start taking fire.
if ur costs are going up because of ganks, then increase ur prices and have ur customers foot the bill. thats what real corps do. ask urself: is it still worth it? if not, find another profession.
+1 mini freighters tho (ones with less tank and capacity) |

Jin alPatar
Entertainment 7wenty
36
|
Posted - 2012.11.24 02:49:00 -
[16] - Quote
Given the decreasing cost of alpha damage (ie: tier 3 battlecruisers) it makes sense for the rest of the universe to adapt.
It seems reasonable for either another tech II freighter that is EHP focused with somewhat less hauling capacity (75% of base?). Or another tier of frieghter that has higher EHP at the expense of capacity (50% - 60% of base?)
|

Red Frog Rufen
Red Frog Freight Red-Frog
47
|
Posted - 2012.11.24 04:40:00 -
[17] - Quote
Jin alPatar wrote:Given the decreasing cost of alpha damage (ie: tier 3 battlecruisers) it makes sense for the rest of the universe to adapt.
It seems reasonable for either another tech II freighter that is EHP focused with somewhat less hauling capacity (75% of base?). Or another tier of frieghter that has higher EHP at the expense of capacity (50% - 60% of base?)
why should it be one at the expense of another, if more skill are required? are tier 3 BC less effective in any ways then the tier 2? |

Paikis
Vapour Holdings
282
|
Posted - 2012.11.24 04:59:00 -
[18] - Quote
Red Frog Rufen wrote:why should it be one at the expense of another, if more skill are required? are tier 3 BC less effective in any ways then the tier 2?
T3 BCs have very small tanks, and don't have drones (Talos excepted).
Having said that, I would love to see a new freighter. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
172
|
Posted - 2012.11.24 05:03:00 -
[19] - Quote
Red Frog Rufen wrote: - modulable cargo bay, based on the Orca, that you could resize. (ship/corp/regular hangar) (not sure if the current tech could allow this)
Since Tech 2 stuff is suppose to be specialized, how about a Tech 3 Orca like ship. Have cargo subsystems to add how much and which types of cargo bays you want, or even offensive or defensive buffs. |

Red Frog Rufen
Red Frog Freight Red-Frog
47
|
Posted - 2012.11.24 05:16:00 -
[20] - Quote
Shepard Wong Ogeko wrote:Red Frog Rufen wrote: - modulable cargo bay, based on the Orca, that you could resize. (ship/corp/regular hangar) (not sure if the current tech could allow this)
Since Tech 2 stuff is suppose to be specialized, how about a Tech 3 Orca like ship. Have cargo subsystems to add how much and which types of cargo bays you want, or even offensive or defensive buffs.
that would be awesome, but I doubt they are going to make any new Tech 3 soon. :) |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1150
|
Posted - 2012.11.24 06:17:00 -
[21] - Quote
Red Frog Rufen wrote:A tier 2 freighter could have or do many things, and since it would require more skill, it should be better then a tier 1 freighter. not another version with less cargo and more armor. the same way other type of ship tier works. You are aware that CCP is doing away with the old "Tier system" in favor of a "specialties system"... right? Part of the reason they are doing this is because many, many, many ships within a class were looked over in favor of the "better" one... more skills needed be damned.
The best example of this is the mining barge class. The Procurer was almost never used. Why would you use such a ship when a few extra days of training would get you the Covetor, which can mine MUCH more ore and have slightly more tank? Now, the Procurer sports a battlecruiser-like tank at the cost of mining yield and holding capacity... meanwhile the Covetor can mine the most of any T1 barge at the cost of tank and holding capacity.
Jin alPatar wrote:It seems reasonable for either another tech II freighter that is EHP focused with somewhat less hauling capacity (75% of base?). Or another tier of frieghter that has higher EHP at the expense of capacity (50% - 60% of base?) Probably the latter. Jump Freighters have a little under half, to a third of the regular freighters' cargo capacity. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Vengeance Thirst
Sons Of Decebal
0
|
Posted - 2012.11.24 07:43:00 -
[22] - Quote
Red Frog Rufen wrote:Daichi Yamato wrote:ur the guy who wanted the sec status of gank hot spots increased...so ur serious??
u could just avoid them, use scouts or follow ur freighter with logi friends/alts.
if not, u could always transport less each time or otherwise reduce the value of ur cargo. I though this would come up. we've lost freighter with 300m worth of stuff.. how low you want us to go? I already said that not everyone can afford a scout. we should not have to get a scout. Freighter were made to be able to transport a whole lot of stuff. if anyone can gank them easely, what's the use?
I agree with you man. For a ship that was supposed to move allot of stuff(aka expensive) they sure pop easy.
If you got ganked for 300mill cargo that yeah its pretty bad out here .
I don't own one myself as i like to play the game for pvp, but some corp members do and the amount of planning we do when we move those full of something its incredible.
|

Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
16
|
Posted - 2012.11.24 10:38:00 -
[23] - Quote
Well at the beginning of the WH-Era, everyone was so excited about the Tech III stuff that even CCP thought about T3 Frigates and stuff.
Now maybe the Sleepers should get another push.
What i want to say... Tech III Freighters (and Frigates)
T3 Freighters would be the solution for everyone imho, there could be subsystems for:
- More Armor/Shield/Structure -> less Cargo - Faster Traver -> Less Cargo - Ship Transportation -> No Cargo - Mineral Transportation -> No Cargo - probably alot more
just my 3 cents, and you know it's a good idea ;) |

GizzyBoy
Old Spice Syndicate Sailors of the Sacred Spice
21
|
Posted - 2012.11.24 10:56:00 -
[24] - Quote
Id actually like an orca that didn't require all the mining & leadership skills. had maybe 200-250k m3 cargo and 800k - 1mill m3 ship maint bay to haul fitted bs's 40k corp hanger array.
could fit 2 large remote shield or armour reps, and 1 large cap transfer and maybe even run cov ops cloak. 50m3 drone bay.
and used shield tank.
|

Lin Gerie
Hole Perception Fade 2 Black
4
|
Posted - 2012.11.25 02:07:00 -
[25] - Quote
Perhaps something like a deep space transport only a freighter? It would hold about 150,000m3 and have a single midslot.
The bonuses would be freighter: 5% velocity 5% capacity new ship skill: 10% boost to shield/armor/hull hit points 5% reduction in MJD spool up and cool down times. Since it is a deep space transport it would get +2 to warp core strength.
This would allow it to jump through, spool up (which with max skills would take about 5 to 6 seconds down from 12) warp while holding its momentum then warp out. The +2 to warpcore strength would give it survivability against small gatecamps even with insta lock. It would require 2 or 3 insta lock scrams to trap it. |

Commander Ted
Dookie on the flowah
69
|
Posted - 2012.11.25 03:00:00 -
[26] - Quote
Perhaps a a mini freighter that is not only faster and smaller but has more armor/shields with decent resists to let it travel through low sec with an escort cheaply and semi more feasibly. The reason that a need for lowsec travel would exist is to pair with my own idea right here https://forums.eveonline.com/default.aspx?g=posts&t=174097&find=unread which would add low security space between all the empires and remove all high security space gates that connect the four empires of eve. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Lord Zim
2056
|
Posted - 2012.11.25 04:45:00 -
[27] - Quote
Red Frog Rufen wrote:we've lost freighter with 300m worth of stuff.. Got a link to this? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
608
|
Posted - 2012.11.25 05:34:00 -
[28] - Quote
@ Red Frog Rufen;
I noted your other topic on this forum pushing the idea of upgrading the sec status of a few key systems which are 0.5 bottlenecks. I can understand your point; within 0.5 systems once the guys have bumped you off gate, 5 tier 3 BC's can gank you with 2 volleys each whereas in 0.6 the filth arrive before the scond volley.
However, while you still have access to overpowered OGB boosters you should deploy them at deep safes in Niarja, Uedama, etc. Your corpies and +10 blues can then join their fleet and move between wings to take advantage of the EHP buffs from the OGB alts on the routes they take. This will boost your freighter's EHP by 10%, which might be all it takes to survive. eg, a Obelisk goes from 200K to 220K EHP, and you can also make it align faster Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|

Silk daShocka
Greasy Hair Club
144
|
Posted - 2012.11.25 06:45:00 -
[29] - Quote
Freighters are fine as they are. It's very rare that you see a gank on a freighter that has less than 1.5 billion isk in the cargo.
I could be wrong but it seems that maybe hauling ultra expensive loads should be a risky thing. Risk that can be easily avoided by hauling smaller less expensive loads, or perhaps using a ship that's already in the game that does the job better.
Of course there are even many other ways to deal with the risk involved, but the above are the simplest and easiest for a solo hauler to deal with the risk of hauling. |

Beta Miner
COBRA Logistics Outer-Haven
1
|
Posted - 2012.11.25 06:59:00 -
[30] - Quote
The Orca isnGÇÖt really a freighter. ItGÇÖs a mining support ship.
Also, there has been a lot of talk about an intermediate hauler between the T2 transports and freighters.
So, I donGÇÖt think a pure hauler in the OrcaGÇÖs class is not unreasonable. Heck, use the same hull and just swap the hanger bay, leadership bonusGÇÖs, monster tractor beam for a bigger bay, some tank and maybe level based agility and capacity bonus.
Call it the Narwhal. Easy to implement and there is certainly a niche/demand for it. |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 10:19:00 -
[31] - Quote
Red Frog Rufen wrote:Mag's wrote:I can see the need for a mini freighter. I can see that it would be a nice addition.
Just a few things to take into account.
Chances are, it wouldn't hold much more than 200,000m3. I believe it's EHP, wouldn't be much higher than current freighters and may even be lower. You would still get ganked. that's already in place, it's the Orca. and yes, of course, a new ship would still be gankable, just as the JF is gankable. we don't want to be ingankable, we want more options, just like everyone else. The Orca can have a 80,761 m3 cargo hold, plus it's 40,000m3 corp hanger.
So it's cargo capacity is 120,761 m3, plus a 50k m3 Ore. So no, that isn't already in place. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Paikis
Vapour Holdings
283
|
Posted - 2012.11.25 11:05:00 -
[32] - Quote
Mag's wrote:The Orca can have a 80,761 m3 cargo hold, plus it's 40,000m3 corp hanger. So it's cargo capacity is 120,761 m3, plus a 50k m3 Ore. So no, that isn't already in place. 
No, it's cargo capacity is 80,761m3 plus 40,000m3 plus 50,000m3. This distinction is important, because you cannot carry any item that is larger than 80,761m3. |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 11:50:00 -
[33] - Quote
Paikis wrote:Mag's wrote:The Orca can have a 80,761 m3 cargo hold, plus it's 40,000m3 corp hanger. So it's cargo capacity is 120,761 m3, plus a 50k m3 Ore. So no, that isn't already in place.  No, it's cargo capacity is 80,761m3 plus 40,000m3 plus 50,000m3. This distinction is important, because you cannot carry any item that is larger than 80,761m3. Fair enough, you do indeed need to count them separate. My point to froggy was more about the fact that you really cannot count 50,000m3 ore hold, as part of the main cargo carrying capacity.
He/she was trying to suggest the Orca, was a match for the ship I suggested and what limitations it may have. It obviously isn't.
But you are correct, they really need to be kept apart for clarity.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tippia
Sunshine and Lollipops
10427
|
Posted - 2012.11.25 13:16:00 -
[34] - Quote
Maximus Andendare wrote:Freighters do need to have their ehp adjusted, since they were balanced around Battleship-ganking costs. Whether this is strictly an actual addition or the addition of a low slot (for a DCU), either would suffice. That would mean that the current freighters need to be nerfed, since the costs of ganking one have increased.
Before, a bunch of insured BS would make it a very low cost (even a direct gain during periods when miners were particularly stupid). These days, even with tier-3 BCs, the costs are much higher since it's a total loss when you attack something. So if the EHP should be adjusted to fit this new ganking cost, the EHP would go down. Fortunately, cost is not a balancing issue so we won't see that kind of nerf to freighters.
Red Frog Rufen wrote:A tier 2 freighter could have or do many things, and since it would require more skill, it should be better then a tier 1 freighter. not another version with less cargo and more armor. the same way other type of ship tier works. Actually, no. It should just be different. The whole idea that higher tiers should be better is a horrible old and outdated design concept that they're trying to get rid of right now, and since such a ship would not require more skill in any meaningful way, it will not be GÇ£betterGÇ¥ in any meaningful way either.
So something that offers less cargo and more HP is probably the kind of variation you'd see. Something more specialised, such as a freighter-based ship carrier (no cargo space, just a big corp hangar) would fit the T2 concept of specialisation more. Oh, and giving them lowslots would be among the most horrible nerfs to freighters imaginable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Lord Zim
2056
|
Posted - 2012.11.25 13:40:00 -
[35] - Quote
Give anything used for hauling rigs and lowslots, and you can be guarranteed they'll be filled with cargo-expanding rigs/modules, and people'll still be whining to daddy ccp to fix the boo boo when they get ganked. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Red Frog Rufen
Red Frog Freight Red-Frog
50
|
Posted - 2012.11.25 15:59:00 -
[36] - Quote
Lord Zim wrote:Red Frog Rufen wrote:we've lost freighter with 300m worth of stuff.. Got a link to this?
http://eve-kill.net/?a=kill_detail&kll_id=15253634
sucessfully warped from uedama, but got caught in the next system.
http://eve-kill.net/?a=kill_detail&kll_id=15158390
that's another one (mine) with 500m.
we've had at least 12 others in the last 4 months under 1b. |

Red Frog Rufen
Red Frog Freight Red-Frog
50
|
Posted - 2012.11.25 16:00:00 -
[37] - Quote
Tippia wrote:Maximus Andendare wrote:Freighters do need to have their ehp adjusted, since they were balanced around Battleship-ganking costs. Whether this is strictly an actual addition or the addition of a low slot (for a DCU), either would suffice. That would mean that the current freighters need to be nerfed, since the costs of ganking one have increased. Before, a bunch of insured BS would make it a very low cost (even a direct gain during periods when miners were particularly stupid). These days, even with tier-3 BCs, the costs are much higher since it's a total loss when you attack something. So if the EHP should be adjusted to fit this new ganking cost, the EHP would go down. Fortunately, cost is not a balancing issue so we won't see that kind of nerf to freighters.
it actually went down a little. you can gank with 5 tier 3 BC, which come with a cost of about 500-600m. compared to 9-10 BS before, with insurance, that was about 600-700m at the time (when price were a bit lower) |

Tippia
Sunshine and Lollipops
10428
|
Posted - 2012.11.25 16:11:00 -
[38] - Quote
Red Frog Rufen wrote:http://eve-kill.net/?a=kill_detail&kll_id=15253634
sucessfully warped from uedama, but got caught in the next system. It would be interesting to see the entire fightGǪ
Quote:http://eve-kill.net/?a=kill_detail&kll_id=15158390
that's another one (mine) with 500m. No, that's another one with an unknown value, and with enough known valuables to make it worth gambling on the hidden package.
Quote:it actually went down a little. you can gank with 5 tier 3 BC, which come with a cost of about 500-600m. compared to 9-10 BS before, with insurance, that was about 600-700m at the time (when price were a bit lower) 9-10 BS could easily cost less than 400M, and anything you can do with tier-3 BCs can (and could) be done with the same number of battleships. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Lord Zim
2056
|
Posted - 2012.11.25 16:19:00 -
[39] - Quote
So an evolution guy got ganked in his freighter... smells like "oh look it's an evolution freighter, let's gank it for funsies" to me.
Red Frog Rufen wrote:http://eve-kill.net/?a=kill_detail&kll_id=15158390
that's another one (mine) with 500m. What I'm seeing is a freighter with chaff cargo to try to hide the plastic wrap.
Red Frog Rufen wrote:we've had at least 12 others in the last 4 months under 1b. And how many of those had chaff cargo in the same manner as this one, with one or more plastic wraps? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Red Frog Rufen
Red Frog Freight Red-Frog
50
|
Posted - 2012.11.25 16:32:00 -
[40] - Quote
you guys don't know how scanning and killmail work now, do you?
everything you see in my killmail was in a single wrap, not hiden. So, no hidden value.
when you scan a freighter with a single courier contract inside it, it'll show the content of the wrap.
if you double-wrap it, or if there's a container inside it, everyhing inside that second layer of container will not show on the scan, neither on the killmail.
At Red Frog, we are not double-wraping. we try to keep our cargo under 1b. (some pilot try for more, but it can be risky)
Tippia: it was around 400m at the time of trit at 3 isk pu. but that didn't stay long, anyway the game was almost dead at that time, thanks to WIS.
anyway, again, not the point of this post.
|

Tippia
Sunshine and Lollipops
10429
|
Posted - 2012.11.25 17:44:00 -
[41] - Quote
Red Frog Rufen wrote:you guys don't know how scanning and killmail work now, do you? Yes we do. If you say that you don't double-wrap, then that's fine, but there is nothing in the killmail to suggest that this is what happened.
Quote:Tippia: it was around 400m at the time of trit at 3 isk pu. but that didn't stay long, anyway the game was almost dead at that time, thanks to WIS. Only for about three years or so, so yeah, quite a long period. And the point remains: it's more expensive to gank now since ships are more expensive due to increases in materials cost and the removal of suicide insurance. Hell, even without the insurance removal, it would almost be the same cost as during some periods in the past. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Red Frog Rufen
Red Frog Freight Red-Frog
50
|
Posted - 2012.11.25 19:08:00 -
[42] - Quote
why are you implying something hidden then?
|

Tippia
Sunshine and Lollipops
10429
|
Posted - 2012.11.25 19:30:00 -
[43] - Quote
Red Frog Rufen wrote:why are you implying something hidden then? I'm not. The killmail is.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Salpad
Carebears with Attitude
130
|
Posted - 2012.11.25 20:54:00 -
[44] - Quote
Red Frog Rufen wrote:I though this would come up.
we've lost freighter with 300m worth of stuff.. how low you want us to go?
I already said that not everyone can afford a scout. we should not have to get a scout. Freighter were made to be able to transport a whole lot of stuff. if anyone can gank them easely, what's the use?
Note also that the new bounty system will shift gank-profitability thresholds downwards. Common wisdom is that if you have under 1 billion ISK worth of stuff in your cargohold, you're as safe as you can be, but that's because the expected payout for ganking such a Freighter is 500 million ISK, due to a 50% chance of the cargo dropping, and it requiring a value of 500M gankaships to gank it.
But if the Freighter pilot has a bounty on his head, then up to 20% of that bounty is paid out for destroying his Freighter, which serves to lower the profatability threshold. Maybe to 800 million. 700 million. Or even lower, depending on how large the bounty is.
The current Freighter is fine as it is, it's a relatively cheap ship and it does what it does, but there really should be a T2 Freighter that costs more, has a slightly smaller cargo bay, and has a lot more EHP. Maybe via an Advanced Freigther skill that gives +5% to all shield or armour resists (depending on ship race) as well as +10% to shield or armour HP. And starting from a high HP value before the skill bonus.
The largest T1 Freighter can haul 981k m3 at max skill, so this new T2 Advanced Freighter should be able to haul something like 750k m3 at max skill. Going much lower than that would mean you might as well use an Orca.
|

Salpad
Carebears with Attitude
130
|
Posted - 2012.11.25 21:03:00 -
[45] - Quote
Paikis wrote:Mag's wrote:The Orca can have a 80,761 m3 cargo hold, plus it's 40,000m3 corp hanger. So it's cargo capacity is 120,761 m3, plus a 50k m3 Ore. So no, that isn't already in place.  No, it's cargo capacity is 80,761m3 plus 40,000m3 plus 50,000m3. This distinction is important, because you cannot carry any item that is larger than 80,761m3.
The distinction is also important because having to juggle multiple different cargo holds each with its own properties and its own limitations on what they can contain, is a pain in the ass!
|

Red Frog Rufen
Red Frog Freight Red-Frog
51
|
Posted - 2012.11.25 22:40:00 -
[46] - Quote
Tippia wrote:Red Frog Rufen wrote:why are you implying something hidden then? I'm not. The killmail is.
where?
it shows the wrap and everything inside it that droped. |

Tippia
Sunshine and Lollipops
10437
|
Posted - 2012.11.25 23:03:00 -
[47] - Quote
Red Frog Rufen wrote:where?
it shows the wrap and everything inside it that droped. GǪor it shows the junk you had in your hold, among which was a double-wrap that they wanted to bet on. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Red Frog Rufen
Red Frog Freight Red-Frog
51
|
Posted - 2012.11.25 23:19:00 -
[48] - Quote
Tippia wrote:Red Frog Rufen wrote:where?
it shows the wrap and everything inside it that droped. GǪor it shows the junk you had in your hold, among which was a double-wrap that they wanted to bet on.
no.
the wrap you see is the wrap that contained all the items you see that droped with it.
a double wrap would have shown 2 wrap.
http://eve-kill.net/?a=kill_detail&kll_id=14365770
that is 3 courier contract double-wraped into 1. if it would have been 2 double-wrap, they would have showed separatly. A double-wrap that drop always shows a minimum of 2 in the total.
as you can see, no items are showing.
so,
Contract with a wrap that didn't dropped : http://eve-kill.net/?a=kill_detail&kll_id=15284635 Contract with a wrap that droped : http://eve-kill.net/?a=kill_detail&kll_id=15284341 Contract with a double-wrap that droped : http://eve-kill.net/?a=kill_detail&kll_id=14365770
also, since the last inventory change, the first layer of container is never shown. So, when they scan a freighter with a single wrap in it, it'll only show the items inside the freighter + the first layer of the wrap. if there's a container, or another wrap inside that, they will show, but they wont show what was inside that second layer of container.
get it? you seem a little slow, if you need more explaination, i'll be happy to provide them, with example, in game. |

Lord Zim
2056
|
Posted - 2012.11.25 23:31:00 -
[49] - Quote
So what you're saying is, you're complaining about some ROL guys using at a minimum 945m isk in hulls alone, let alone the T2 mods required, to gank what was a freighter which may or may not have been carrying cargo worth as little as 500m (no, I'm not going to go calculating each and every single item on there to verify the killboard's values are sane).
In short, a newbie ganking team used more ships than they needed, to gank something which won't even cover half of their investment, and this is worth whining about.
Welp, I guess we're due for a mining barge-style buff to freighters soon, then. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Tippia
Sunshine and Lollipops
10437
|
Posted - 2012.11.25 23:35:00 -
[50] - Quote
Red Frog Rufen wrote:the wrap you see is the wrap that contained all the items you see that droped with it.
[GǪ]
also, since the last inventory change, the first layer of container is never shown. GǪwhich leaves a fourth option to get confused by: wrap in container.
So no, at any point there is a wrap in a KM, there is ambiguity to what the gankers saw and what the full value of the haul actually is. You may say that you don't double-wrap or put X in Y, but the KM doesn't tell the full story and the wrap immediately hints at the gankers betting on a bit of luck. You are making assumptions about perfect information for all parties involved, and that's just foolish.
You may be standing still, but that's just how it is. I can't explain it any clearer to you.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Red Frog Rufen
Red Frog Freight Red-Frog
52
|
Posted - 2012.11.26 00:10:00 -
[51] - Quote
Tippia wrote:Red Frog Rufen wrote:the wrap you see is the wrap that contained all the items you see that droped with it.
[GǪ]
also, since the last inventory change, the first layer of container is never shown. GǪwhich leaves a fourth option to get confused by: wrap in container. So no, at any point there is a wrap in a KM, there is ambiguity to what the gankers saw and what the full value of the haul actually is. You may say that you don't double-wrap or put X in Y, but the KM doesn't tell the full story and the wrap immediately hints at the gankers betting on a bit of luck. You are making assumptions about perfect information for all parties involved, and that's just foolish. You may be standing still, but that's just how it is. I can't explain it any clearer to you.
you cannot put a plastic wrap inside a container. the same way you cannot put a populated container inside another. the only way to do this, is with double-wraping via a courier contract, and i've shown you how they look on KM.
I'm not really sure where you get your information, but the KM cannot be clearer then that. there's no ambiguity, what you see on the KM is what the scanner see in game, except the FIRST WRAP.
so when the scanner scan one of our ship, he will see everything there is in the wrap, but not the wrap. What are you not understanding here? |

Red Frog Rufen
Red Frog Freight Red-Frog
52
|
Posted - 2012.11.26 00:12:00 -
[52] - Quote
Lord Zim wrote:So what you're saying is, you're complaining about some ROL guys using at a minimum 945m isk in hulls alone, let alone the T2 mods required, to gank what was a freighter which may or may not have been carrying cargo worth as little as 500m (no, I'm not going to go calculating each and every single item on there to verify the killboard's values are sane).
In short, a newbie ganking team used more ships than they needed, to gank something which won't even cover half of their investment, and this is worth whining about.
Welp, I guess we're due for a mining barge-style buff to freighters soon, then.
I'm really not complaining about anything here. someone else brought the "keep your cargo value low and you wont be ganked"
I just think it would be nice to have a new tier of freighter. :) |

Lord Zim
2056
|
Posted - 2012.11.26 00:17:00 -
[53] - Quote
Red Frog Rufen wrote:I'm really not complaining about anything here. someone else brought the "keep your cargo value low and you wont be ganked" And you probably won't get ganked. There's no such thing as perfect assurances, until CCP makes it impossible to use any offensive modules in hisec.
Red Frog Rufen wrote:I just think it would be nice to have a new tier of freighter. :) And to justify that you bring forth a killmail where, even though everything dropped, they presumably collectively lost 500m+ on the gank.
Next up: people can gank pods in thrashers without profiting from it, give us a new pod which takes more skill to fly but can survive a single thrasher.  Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Tippia
Sunshine and Lollipops
10440
|
Posted - 2012.11.26 00:51:00 -
[54] - Quote
Red Frog Rufen wrote:I'm not really sure where you get your information, but the KM cannot be clearer then that. And again, the point you keep missing: the KM does not tell the story of what the ganker is seeing and what he's making his decisions on. Plastic wraps and containers introduce ambiguities that make people miss stuff, over-calculate stuff, or not calculate and all and just hope for the best.
Quote:What are you not understanding here? Where you're getting this idea of perfect information on the gankers' side that directs their decisions, and where you get the idea that the KM you presented is actually an case for changing freighters. All it shows is that you can trick gankers just fine, which means they have significant investments at risk in the game.
Quote:I'm really not complaining about anything here. someone else brought the "keep your cargo value low and you wont be ganked" GǪand that is still true. If what you say about your contents is actually true, then you just had the misfortune to come across incompetent gankers. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Red Frog Rufen
Red Frog Freight Red-Frog
55
|
Posted - 2012.11.26 01:42:00 -
[55] - Quote
Tippia, i'm just going to ignore you from now on. thank you.
Can we please, for the next few post, get back to the Original idea of this thread, which was : Could we get a new tier of freighters, maybe 2, specialised in some ways, or just better version, or whatever the consensus?
|

EI Digin
Dreddit Test Alliance Please Ignore
330
|
Posted - 2012.11.26 06:13:00 -
[56] - Quote
Jump freighters have more EHP, but hold less cargohold. Why can't they be the solution?
|

Crimeo Khamsi
AirHogs Zulu People
28
|
Posted - 2012.11.26 07:09:00 -
[57] - Quote
Red Frog Rufen wrote: well, why would everyone in this game get new ships once in a while but us?
Other playstyles get new, BALANCED ships that have extra bells/whistles, but also have extra tradeoffs and drawbacks.
What you're asking for is basically just a freighter with a lot more armor and nothing else to detract from it (training time, like price, is not a balancing factor. It simply rewards people for being old/wealthy). That's not how it works.
If you want a tankier freighter, then it would need to hold dramatically less, AND align more slowly, or if it was nimbler, then it would need to be a lot flimsier, etc.
For example, I think it would be acceptable for freighters to be altered to have a couple slots. Something like: * Default freighters (or a new, separate "customizable freighter class") hold 1/2 as much as they do now AND * Default freighters are 1/2 as nimble as they are now AND * Default freighters have 1/2 the armor they have now AND * Default freighters are a little slower than they are now, BUT * Freighters get 3 low slots
Then you would essentially have a "new ship" (customizable freighter), but balanced with tradeoffs.
Quote:I already said that not everyone can afford a scout. we should not have to get a scout. I lol'd. It takes 5 guys working together, according to you, to gank a freighter, and yet it's ridiculous to expect you to work with even one other person as an escort? As far as I'm concerned, if you can defend yourself properly with 4 escort pilots per freighter, then the manpower is about correctly balanced with 5 people required to gank you.
And I'm fairly confident that with 4 scouts/logi ships following you around, you'd see a dramatic decrease in freighter losses..... |

Trinkets friend
Sudden Buggery Swift Angels Alliance
615
|
Posted - 2012.11.26 11:01:00 -
[58] - Quote
EI Digin wrote:Jump freighters have more EHP, but hold less cargohold. Why can't they be the solution?
Because they are a 7 Billion ISK addition (plus cargo) to a killboard. That alone is worth shooting, if your killboard stats are looking a bit dodgy for the month. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|

Tippia
Sunshine and Lollipops
10447
|
Posted - 2012.11.26 11:57:00 -
[59] - Quote
Red Frog Rufen wrote:Can we please, for the next few post, get back to the Original idea of this thread, which was : Could we get a new tier of freighters, maybe 2, specialised in some ways, or just better version, or whatever the consensus? GǪand as mentioned, nah.
If it's just a new tier, it will be a smaller variation: more EHP, less cargo, most likely, and no difference in skill reqs.
If you want specialisation, it would be a T2, with all the skill reqs and costs that go along with it.
There should never be a GÇ£just betterGÇ¥ version. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Lord Zim
2056
|
Posted - 2012.11.26 11:59:00 -
[60] - Quote
So let's assume CCP give you a freighter with 500k m3 and 5 million HP, and you still get ganked, then what? "CCP, disallow aggression in hisec, it is unacceptable that we can't haul x billion isk worth in safety!"? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Omnathious Deninard
Extrinsic Operations
272
|
Posted - 2012.11.26 12:23:00 -
[61] - Quote
Lord Zim wrote:So let's assume CCP give you a freighter with 500k m3 and 5 million HP, and you still get ganked, then what? "CCP, disallow aggression in hisec, it is unacceptable that we can't haul x billion isk worth in safety!"? At that point could things not just go to "Hoard vs Alliance" Ideas for Drone Improvement Updated 11/16/12Catastrophic Uprising is Recruiting |

Alain Colcer
Federal Defense Union Gallente Federation
36
|
Posted - 2012.11.26 12:46:00 -
[62] - Quote
Red Frog Rufen wrote:Daichi Yamato wrote:ur the guy who wanted the sec status of gank hot spots increased...so ur serious??
u could just avoid them, use scouts or follow ur freighter with logi friends/alts.
if not, u could always transport less each time or otherwise reduce the value of ur cargo. I though this would come up. we've lost freighter with 300m worth of stuff.. how low you want us to go? I already said that not everyone can afford a scout. we should not have to get a scout. Freighter were made to be able to transport a whole lot of stuff. if anyone can gank them easely, what's the use?
freighters were made to haul large volumes of stuff, but noone said it was to haul them safely |

Dawn DiDacyria
Hybrid Flare strange tactical and research syndicate
4
|
Posted - 2012.11.26 13:17:00 -
[63] - Quote
The simplest solution, I think, if only going through High-Sec, is to have one escort and one escort only: A logistic Ship. It's repping capacity is enough to throw off any gankers calculations as to the damage they can deal in time before being wiped by Concord.
Even better if able to have a boost to Shield and Armour too, and to Shield/armour resistance ratings.
I know it's boring watching a Freighter haul stuff through space but if your corporation is getting paid to do so then that should be the least of the problems. 2 pilots and you way more than quintuple your success chance.
Cheers |

Lord Zim
2056
|
Posted - 2012.11.26 13:21:00 -
[64] - Quote
"but then they just add more ships and they can still gank us! waaa!" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Dawn DiDacyria
Hybrid Flare strange tactical and research syndicate
4
|
Posted - 2012.11.26 14:52:00 -
[65] - Quote
That was a bit uncalled for Lord Zim. *frowns* And not in keeping with the forums rules of conduct. |

Lord Zim
2056
|
Posted - 2012.11.26 15:33:00 -
[66] - Quote
It'll what'll happen. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

EI Digin
Dreddit Test Alliance Please Ignore
331
|
Posted - 2012.11.26 19:29:00 -
[67] - Quote
Trinkets friend wrote:Because they are a 7 Billion ISK addition (plus cargo) to a killboard. That alone is worth shooting, if your killboard stats are looking a bit dodgy for the month.
If this were true, then we would be seeing many more jump freighter kills in highsec. The fact of the matter is, people do freighter ganks for profit, not killboard stats. |

Buzzy Warstl
The Strontium Asylum
197
|
Posted - 2012.11.26 20:33:00 -
[68] - Quote
5 mid slots would do the job quite nicely.
No predictability, enough to fit a variety of possible anti-gank countermeasures, and no possibility of fitting a cargo-expander instead of a tank >.> |

0racle
Galactic Rangers Intrepid Crossing
0
|
Posted - 2012.11.26 21:04:00 -
[69] - Quote
XYZ Freighter Skill Bonus: 5% bonus to armor resistance and 5% bonus to agility per level
Knock out the ability to dump an expanded cargohold on a freighter with the addition of a low slot. Extra EHP. Quicker align times. Face it, the velocity bonus is useless.
Solved. |

Red Frog Rufen
Red Frog Freight Red-Frog
57
|
Posted - 2012.11.26 23:26:00 -
[70] - Quote
EI Digin wrote:Jump freighters have more EHP, but hold less cargohold. Why can't they be the solution?
because they takes months of training, and no one want to pay 7b for a ship just to haul in high-sec.
|

Red Frog Rufen
Red Frog Freight Red-Frog
57
|
Posted - 2012.11.26 23:29:00 -
[71] - Quote
Crimeo Khamsi wrote:[quote=Red Frog Rufen] Quote:I already said that not everyone can afford a scout. we should not have to get a scout. I lol'd. It takes 5 guys working together, according to you, to gank a freighter, and yet it's ridiculous to expect you to work with even one other person as an escort for defense? As far as I'm concerned, if you can defend yourself properly with 4 escort pilots per freighter, then the manpower is about correctly balanced with 5 people required to gank you.And I'm fairly confident that with 4 scouts/logi ships following you around, you'd see a dramatic decrease in freighter losses.....
you've put in good suggestions that I didn't quote.
but for your last part, a gank happens usually in less then 12 seconds. no logi can rep enough in 12 seconds to make a difference. that could work for low-sec transport tho!
|

Lord Zim
2058
|
Posted - 2012.11.26 23:31:00 -
[72] - Quote
300k m3 freighter, 5 million ehp. You'd still whine if you got ganked. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Red Frog Rufen
Red Frog Freight Red-Frog
57
|
Posted - 2012.11.26 23:35:00 -
[73] - Quote
Lord Zim wrote:300k m3 freighter, 5 million ehp. You'd still whine if you got ganked.
where do you see me whine about getting ganked?
Did you even read the topic?
ganking is part of this game. I don't care about it.
I just want more freighters options.
|

Sheynan
Lighting the blight
145
|
Posted - 2012.11.26 23:36:00 -
[74] - Quote
Red Frog Rufen wrote:Crimeo Khamsi wrote:[quote=Red Frog Rufen] Quote:I already said that not everyone can afford a scout. we should not have to get a scout. I lol'd. It takes 5 guys working together, according to you, to gank a freighter, and yet it's ridiculous to expect you to work with even one other person as an escort for defense? As far as I'm concerned, if you can defend yourself properly with 4 escort pilots per freighter, then the manpower is about correctly balanced with 5 people required to gank you.And I'm fairly confident that with 4 scouts/logi ships following you around, you'd see a dramatic decrease in freighter losses..... you've put in good suggestions that I didn't quote. but for your last part, a gank happens usually in less then 12 seconds. no logi can rep enough in 12 seconds to make a difference. that could work for low-sec transport tho!
Of course they can and Falcons are even better. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
231
|
Posted - 2012.11.26 23:54:00 -
[75] - Quote
Tier 3 battlecruisers cost about as much now without an insurance payout as a tier 3 battleship costed before, when it was possible to get platinum insurance out of a gank. People seem to think that ganking is easier now, but it's really about the same.
That being said, I definitely think there should be more options for freighter pilots. I'm in favor of reducing their overall attributes and adding equip slots to them, making a typical fit just as tough as the current freighters, with room for a craftier fitting specialist to make it even stronger. This puts more power into the players' hands. At current, freighters are the only way to ship some things, and the only reasonable way to ship large amounts of things. It's not fair to the people who are willing to put effort into fitting it for the only option to be a non-fittable ship. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Lord Zim
2058
|
Posted - 2012.11.27 00:00:00 -
[76] - Quote
Red Frog Rufen wrote:Lord Zim wrote:300k m3 freighter, 5 million ehp. You'd still whine if you got ganked. where do you see me whine about getting ganked? Did you even read the topic? ganking is part of this game. I don't care about it. I just want more freighters options. Let's see what you have in the shape of choice today: You have freighters: lots of room, a fair bit of EHP. You have JFs, more than twice the EHP and a third the cargospace. You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.
Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
231
|
Posted - 2012.11.27 00:08:00 -
[77] - Quote
Lord Zim wrote:Let's see what you have in the shape of choice today: You have freighters: lots of room, a fair bit of EHP. You have JFs, more than twice the EHP and a third the cargospace. You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.
Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv That's a terrible lineup of choices. Jump freighters and orcas offer a very minor advantage in some situations over a freighter, and with much less cargo as well as a higher training cost and (in the case of the jump freighter) a much larger price tag.
A good small freighter will not have greater training requirements than a large freighter, and it will be substantially cheaper and more agile. Neither Orca nor Jump Freighter even come close to this.
A good tough freighter can cost more and have a longer training time than a standard large freighter, but it needs a similar cargo space. The Jump Freighter doesn't match up there, and the Orca is a far cry from it.
I'm getting really tired of pointing this out to you people. It should be pretty obvious. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Red Frog Rufen
Red Frog Freight Red-Frog
59
|
Posted - 2012.11.27 00:59:00 -
[78] - Quote
Reaver Glitterstim wrote: I'm getting really tired of pointing this out to you people. It should be pretty obvious.
it's a waste of time really, some people just hate change, except when it's going their way.
I think it's time I try another strategy! |

EI Digin
Dreddit Test Alliance Please Ignore
331
|
Posted - 2012.11.27 01:39:00 -
[79] - Quote
Reaver Glitterstim wrote: A good small freighter will not have greater training requirements than a large freighter, and it will be substantially cheaper and more agile. Neither Orca nor Jump Freighter even come close to this.
Iteron Mark V. Less requirements, substantially cheaper, more agile. At the cost of cargohold.
Reaver Glitterstim wrote: A good tough freighter can cost more and have a longer training time than a standard large freighter, but it needs a similar cargo space. The Jump Freighter doesn't match up there, and the Orca is a far cry from it.
Why would you bother flying a regular freighter if you can get more ehp, similar cargo space, and for the same cost, but have to train an extra few weeks? You can't have your cake and eat it too.
The fact is, there are options for your niche requirements, and strategies that you can use to protect freighters, but you just choose not to use them and instead prefer to throw a fit on the forums. |

Red Frog Rufen
Red Frog Freight Red-Frog
59
|
Posted - 2012.11.27 02:04:00 -
[80] - Quote
if anyone is throwing a fit, it's those against this idea...
|

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.27 02:11:00 -
[81] - Quote
Lord Zim wrote:Let's see what you have in the shape of choice today: You have freighters: lots of room, a fair bit of EHP. You have JFs, more than twice the EHP and a third the cargospace. You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.
Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv This.
You already have choices, use them.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.27 09:28:00 -
[82] - Quote
I dont think CCP should add ships with static values its anti-game. And imagine how many they would have to add to fulfil every niche and pilot requirements. The proper way to do it is fewer ships but with greater customiziability, and a mini freighter with fits is not such a bad idea. However i think making the current freighters fittable instead would be a much better solution, because if a fittable freighter is added it will end up obsoleting the current one, and if not people will require the current ones be fittable as well o/ |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.27 09:59:00 -
[83] - Quote
Souisa wrote:I dont think CCP should add ships with no fitting options, its anti-game. And imagine how many they would have to add to fulfil every niche and pilot requirements. The proper way to do it is fewer ships but with greater customiziability, and a mini freighter with fits is not such a bad idea. However i think making the current freighters fittable instead would be a much better solution, because if a fittable freighter is added it will end up obsoleting the current one, and if not people will require the current ones be fittable as anyway
However CCP tends to choose the path of least resistance, and if they ever do something about the hauling situation it will most likely be a mini freighter. It will probably be a welcome change, but it will just make the current freighter look even worse. Might as well get it right from the beginning and make the current ones fittable How does making a mini freighter, make the current freighter look even worse?
Explain how making the current ones fit-able, wouldn't make them worse?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.27 10:12:00 -
[84] - Quote
Hi :) Check the freighter fits thread o/ |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.27 10:18:00 -
[85] - Quote
Souisa wrote:Check the freighter fits thread I was hoping you would and this time try reading them, there's a good chap. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Buzzy Warstl
The Strontium Asylum
197
|
Posted - 2012.11.27 14:31:00 -
[86] - Quote
Mag's wrote:Lord Zim wrote:Let's see what you have in the shape of choice today: You have freighters: lots of room, a fair bit of EHP. You have JFs, more than twice the EHP and a third the cargospace. You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.
Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv This. You already have choices, use them. Orcas are a poor choice because the skill tree doesn't overlap the Freighter tree at all, and a lot of the cargo capacity is specialized in any event.
It makes sense to have an Orca-equivalent ship for general cargo in the Industrial/Freighter skill tree, though I wouldn't hold my breath that such will be introduced any time soon. |

Nahkep Narmelion
The Scope Gallente Federation
0
|
Posted - 2012.11.27 18:01:00 -
[87] - Quote
Paikis wrote:Red Frog Rufen wrote:why should it be one at the expense of another, if more skill are required? are tier 3 BC less effective in any ways then the tier 2? T3 BCs have very small tanks, and don't have drones (Talos excepted). Having said that, I would love to see a new freighter.
Derp...seriously? 
That wasn't the question, the question was on effectiveness. Are Tier 3 BCs less effective than Tier 2? The answer is an unmitigated no (and if you think it is less, then please simply uninstall the game).
|

Nahkep Narmelion
The Scope Gallente Federation
0
|
Posted - 2012.11.27 18:12:00 -
[88] - Quote
Tippia wrote:Red Frog Rufen wrote:where?
it shows the wrap and everything inside it that droped. GǪor it shows the junk you had in your hold, among which was a double-wrap that they wanted to bet on.
If there was junk, then some of it would not have dropped. In this case, the gank squad got luck in that the courier package dropped--i.e. they got it all.
You assumed some facts, then called Red Frog a liar. Good job.
|

Mike Voidstar
Voidstar Free Flight Foundation
15
|
Posted - 2012.11.27 20:46:00 -
[89] - Quote
Honestly folks....... Why not a new freighter or 3?
Nothing other than a new line of shuttles could be easier to balance, there is room in at least the ORE industrial line for a few sister ships to the Noctis, and the advent of rigged ships needing to be shrinkwrapped or put in a maintenance bay provides at least one niche a new line of transports could fill.
For each of the factions a sub-cap freighter/military transport that allows refits in space, a healthy maintenance bay, and cargo room for enough sandwiches and ammo to keep a small fleet operating all weekend would be a good role to fill.
It's not a suggestion without merit. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.27 22:15:00 -
[90] - Quote
Mike Voidstar wrote: For each of the factions a sub-cap freighter/military transport that allows refits in space, a healthy maintenance bay, and cargo room for enough sandwiches and ammo to keep a small fleet operating all weekend would be a good role to fill.
It's not a suggestion without merit.
Um, you mean an Orca? You can seriously use them as a mobile pirate base. Allows for in-space refit, carries extra fitted ships. has plenty of cargo space, and can fit 3 gang links.
What is funny is that almost all these ideas can be covered with existing ships. It is just that many of those ships can't be used in highsec.
Mini freighter that fits mods; Roruqal and Orca Carry fitted ships; Carriers, and Rorqual and Orca in limited ways A freighter with more tank but less space; Jump Freighters
I do agree that Eve needs some more industrial ship options. The Ore Industrial skill is just begging for some more usefulness. Faction haulers are an interesting idea too. But some of these ideas and requests already have options. I wanted to haul stuff around the dangers of nullsec, so I bought a Rorqual. Not as much cargo, but I can fit a massive tank and it has a drone bonus for some defensive capabilities. It would not surprise me at all if the Rorqual is used more as a combat ready hauler than a mobile mining base. |

Red Frog Rufen
Red Frog Freight Red-Frog
63
|
Posted - 2012.11.27 22:56:00 -
[91] - Quote
why do you keep bringing up jump freighter, a 7.5b ship that required 5 months of training just to fly it, a good alternative to freighter?
why not a tier 2 with the stat of the JF without the jump drive? that would be a start (maybe more cargo too..)
|

Cage Man
Evil Guinea Pigs
28
|
Posted - 2012.11.27 23:25:00 -
[92] - Quote
Why not just make it that if you are in a NPC corp you cannot shoot at anyone in HS. This way a ganker would need to be in a corp which can be wardeked, then the scout can at least serv a purpose. And yes, you could keep switching corps and creating new ones, but it adds some complexity to the simple no brainer gank that exists at the moment. |

Crimeo Khamsi
AirHogs Zulu People
37
|
Posted - 2012.11.27 23:32:00 -
[93] - Quote
Red Frog Rufen wrote:why do you keep bringing up jump freighter, a 7.5b ship that required 5 months of training just to fly it, a good alternative to freighter?
why not a tier 2 with the stat of the JF without the jump drive? that would be a start (maybe more cargo too..)
Um...tech2 would not solve any of your complaints at all... let's use frigates as an analogy.
Tech 1frigates take like... a day to train. Tech 2 frigates take about a month and a half to train.
Tech 1 frigates cost about 500,000 isk maximum. Tech 2 frigates cost around 12,000,000 isk or so.
If we were to apply these same ratios to a tech 2 freighter, it would require many months of training to fly one, and it would cost around 20 billion isk. In other words, as bad or much worse than the requirements for a a jump freighter.
Again, you seem to want a bunch of buffs without paying the same price for them that every other type of player pays for buffed ships. |

Red Frog Rufen
Red Frog Freight Red-Frog
63
|
Posted - 2012.11.27 23:40:00 -
[94] - Quote
Crimeo Khamsi wrote:Red Frog Rufen wrote:why do you keep bringing up jump freighter, a 7.5b ship that required 5 months of training just to fly it, a good alternative to freighter?
why not a tier 2 with the stat of the JF without the jump drive? that would be a start (maybe more cargo too..)
Um...tech2 would not solve any of your complaints at all... let's use frigates as an analogy. Tech 1frigates take like... a day to train. Tech 2 frigates take about a month and a half to train. Tech 1 frigates cost about 500,000 isk maximum. Tech 2 frigates cost around 12,000,000 isk or so. If we were to apply these same ratios to a tech 2 freighter, it would require many months of training to fly one, and it would cost around 20 billion isk. In other words, as bad or much worse than the requirements for a a jump freighter. Again, you seem to want a bunch of buffs without paying the same price for them that every other type of player pays for buffed ships.
i'm talking about a new TIER, not TECH. we already got tech 2 freighter, those are Jump Freighter. |

epsilonion
Lightbringer's Sanctuary RAZOR Alliance
9
|
Posted - 2012.11.28 00:27:00 -
[95] - Quote
IMO this game is getting worse and worse, CCP fix things that are not broken and break them. they leave things like overview bugs without even looking at them when tho people scream for them to be fixed.
Now there is a thread in here to get rid of local in 0.0 that will see the end of 0.0 mining..
I agree with the op on this one, industry gets left behind all the time, yes CCP introduced some miner related upgrades etc etc that was worth the 3 year wait since the last nice upgrade...
Now theres a mining frigate thats practically worthless thats coming in the next patch
A high sec freighter should be able and was designed (in its day) to be able to survive or nearly survive a attack in highsec wether it be 1 or 0.6 sec space, these days it can not, pvpers get buffed all the time and get new more powerful shinnies all the time, freighters need a buff or a noob ship will be able to pop them by the time 3 years pass..
yes I don't enjoy the game anymore as a miner/industry/manufacturer so I switched to ratting in annom's (null sec) and pvp and guess what I earn more isk doing that then I ever did mining high ends moving them to highsec and selling them.
suppose the industry/mining/building careers are a waste of time these days... Status Shuffle Click Here |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
69
|
Posted - 2012.11.28 01:00:00 -
[96] - Quote
its a pvp game, adapt or gtfo
epsilonion wrote: Now theres a mining frigate thats practically worthless thats coming in the next patch
lol wut? i think my head just exploded. its the biggest boost to WH and 0.0 mining there ever was. they are free ships that are near impossible to catch.
removing local from null will be the end to carebearing in null yes. now miners will actually have to work together with scouts and combat pilots in order to get the juiciest of ores. if u dnt like it, come back to hi-sec where u belong.
epsilonion wrote:yes I don't enjoy the game anymore as a miner/industry/manufacturer so I switched to ratting in annom's (null sec) and pvp and guess what I earn more isk doing that then I ever did mining high ends moving them to highsec and selling them.
suppose the industry/mining/building careers are a waste of time these days...
thats because so many ppl do it because its so safe. if mining were made more dangerous (like, if they took out local in null sec) only the most competitive miners would survive and ore prices would increase many times over.
like wise, ratting in null means ur always having to cloak up when bad guys come roaming. u'd be interrupted less in hi-sec and, along side loot and LP's, possibly make more isk if u have the indi skills to transform reprocessed loot into items. |

Lord Zim
2072
|
Posted - 2012.11.28 01:06:00 -
[97] - Quote
Daichi Yamato wrote:removing local from null will be the end to carebearing in null yes. now miners will actually have to work together with scouts and combat pilots in order to get the juiciest of ores. if u dnt like it, come back to hi-sec where u belong. You mean like literally everyone's done even before local's removed?
Yes, we've figured that out. So has the rest of the game's population. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
69
|
Posted - 2012.11.28 01:10:00 -
[98] - Quote
Lord Zim wrote:Daichi Yamato wrote:removing local from null will be the end to carebearing in null yes. now miners will actually have to work together with scouts and combat pilots in order to get the juiciest of ores. if u dnt like it, come back to hi-sec where u belong. You mean like literally everyone's done even before local's removed? Yes, we've figured that out, and so has the rest of the game's population. It's a large part of the reason why nullsec sucks these days (another reason is the sov system, but eh).
ha, well cheers. but ppl still solo mine in null, and mining still happens in WH's. so going back to the original point, how would removing local be a super nerf to mining? |

Lord Zim
2072
|
Posted - 2012.11.28 01:16:00 -
[99] - Quote
What do you mean, "super nerf to mining"? You mean beyond making it even dumber than it is today because you have to expend even more effort to get less in return than you would get from mining scordite etc in hisec?
I dunno, it's hard to say. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
69
|
Posted - 2012.11.28 01:52:00 -
[100] - Quote
at the risk of derailing this thread...what the hell are u talking about?
epsilionion referred to the removal of local from null as if it was the end of all things null. yet mining still happens in WH's, u just shouldnt do it alone and without back up. Something that many miners have done solo in null thanks to the benefits of local.
|

Crimeo Khamsi
AirHogs Zulu People
38
|
Posted - 2012.11.28 03:04:00 -
[101] - Quote
Lord Zim wrote:What do you mean, "super nerf to mining"? You mean beyond making it even dumber than it is today because you have to expend even more effort to get less in return than you would get from mining scordite etc in hisec?
I dunno, it's hard to say. That will never happen.
As long as there is a demand, the ore WILL be able to be profitably mined by somebody, somewhere. it does not matter how many escorts are required. It doesn't matter if there's local chat. It doesn't matter which freighter classes are available. It doesn't matter if CCP introduces evil magacyte-dwelling worms that have a 75% chance of eating ships every 5 minutes. Any and all of those things might affect what the final PRICE is for the materials mined, but none of them will affect WHETHER the materials are mined.
If you personally are making less money mining in null sec than you would mining scordite, then that's your own problem, not a broken game. Because it is economically guaranteed that SOMEBODY out there will always be making more a profit mining in null than mining scordite, in the long run. If nobody was for an extended period of time, then the prices for null sec materials would simply rise (since you can't even build a rifter without them) until it DID become profitable enough for somebody to switch to null mining.
That is the elegant and robust beauty of a player-driven economy.
Now, if you want to argue about how FUN it is to do that mining, then that's a different story. it may or may not be fun. But it WILL always always be profitable for at least some proportion of people, over and above scordite mining alone. No matter how dangerous or annoying it becomes. |

Mike Voidstar
Voidstar Free Flight Foundation
15
|
Posted - 2012.11.28 03:42:00 -
[102] - Quote
The point isnt that you can't use other ships to fill these niches. You can. Those ships are meant for other things however.
There is no reason why you could not have a class of transport that is between the industrials that exist now and the Freighters. I don't understand why there would be resistance to the idea simply based on the idea that we can train up the entire mining tree to get to the Orca. How about we just extend the current industrial tree up a bit to bridge the gap between industrial 5 and Freighter, and add some new stuff into the ORE industrial line that does not require the mining skills?
What's a top tier industrial cost, a few million? And what's a Freighter cost, something like 2 billion? Considering there is room in a freighters cargo bay to lose a fleet of industrial ships, it would seem there is some middle ground there we could explore. |

epsilonion
Lightbringer's Sanctuary RAZOR Alliance
10
|
Posted - 2012.11.28 10:15:00 -
[103] - Quote
The point i was trying to get to is that all the industry gets a little boost now and then and that industry gets nothing but a harder life.
In null yes people solo mining like in wh space and that people fight for there space and industry people fight along side the pvpers to secure that space.
Removing local would make it harder for the industry guys as if it is not hard enough.
I know the thread is side tracked now, but I agree with the original op where there should be a new tier or a buff to freighters. Status Shuffle Click Here |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.28 12:06:00 -
[104] - Quote
Daichi Yamato wrote:Red Frog Rufen wrote:I already said that not everyone can afford a scout. Red Frog Rufen wrote:we should not have to get a scout. What makes you so special that you should not need a scout? Even PvP pilots are called "idiots" for moving battleships or capitals without a scout or escort.
In hisec? So you stating that pvp pilot moving t2 fitted typhoon trough hisec without scout on peace time is idiot? And btw capitals cant enter hisec. Thats what we talking about here. Hisec and suicide ganks. Not low. Not null. Not w-space.
+1 for the freighter buff. Ive made similar thread earlier stating that new suicide ganking tier 3 bc's are problem for freighters and thats why freighters EHP should be buffed or they should get fitting options like DCU.. |

Lord Zim
2072
|
Posted - 2012.11.28 12:54:00 -
[105] - Quote
Keko Khaan wrote:In hisec? So you stating that pvp pilot moving t2 fitted typhoon trough hisec without scout on peace time is idiot? And btw capitals cant enter hisec. Thats what we talking about here. Hisec and suicide ganks. Not low. Not null. Not w-space.
+1 for the freighter buff. Ive made similar thread earlier stating that new suicide ganking tier 3 bc's are problem for freighters and thats why freighters EHP should be buffed or they should get fitting options like DCU.. In nullsec, every ship will get shot upon if it can be killed without them dying (and tons of times, even if they die in the process because the killmail makes it worth it). In hisec, a t2 fit BS might as well not even exist. A freighter with several billions in its hold, however, does.
And as for being able to fit a DCU, you can be guaranteed that some idiot will go "OH HEY LOOK I CAN FIT A CARGOHOLD EXPANDER AND CARRY MORE", which means they'll suddenly be able to carry capitals in their hold, which in turn means CCP will have to nerf the standard freighter's cargohold to compensate or just exclude cargomods, in which case CCP might as well just buff the base HP figures and be done with it.
Which still won't stop people from bitching about how they can't haul cargo from one end of the universe to the other while being AFK because they're still getting ganked. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.28 13:08:00 -
[106] - Quote
Lord Zim wrote:Keko Khaan wrote:In hisec? So you stating that pvp pilot moving t2 fitted typhoon trough hisec without scout on peace time is idiot? And btw capitals cant enter hisec. Thats what we talking about here. Hisec and suicide ganks. Not low. Not null. Not w-space.
+1 for the freighter buff. Ive made similar thread earlier stating that new suicide ganking tier 3 bc's are problem for freighters and thats why freighters EHP should be buffed or they should get fitting options like DCU.. In nullsec, every ship will get shot upon if it can be killed without them dying (and tons of times, even if they die in the process because the killmail makes it worth it). In hisec, a t2 fit BS might as well not even exist. A freighter with several billions in its hold, however, does. And as for being able to fit a DCU, you can be guaranteed that some idiot will go "OH HEY LOOK I CAN FIT A CARGOHOLD EXPANDER AND CARRY MORE", which means they'll suddenly be able to carry capitals in their hold, which in turn means CCP will have to nerf the standard freighter's cargohold to compensate or just exclude cargomods, in which case CCP might as well just buff the base HP figures and be done with it. Which still won't stop people from bitching about how they can't haul cargo from one end of the universe to the other while being AFK because they're still getting ganked.
Yes i do know how stuff works in null as i live there myself. And yes t2 fit bs's move trough hisec. Usually they are even bought from hisec. I dont really understand what you mean by that t2 fit bs's dont exist in hisec. Daichi wrote that "in eve even pvp pilots are idiots if they move bs's without scouting" and my post was answer to him. But anyways original point was that freighters are too easy to suicide gank in hisec atm with t3 bc's. And thats why freighters need somekinda buff to compensate those big guns from tier 3 bc's. I dont really care is it ehp buff or fitting dcu buff aslong its a buff.
Suicide ganking freigters is just fine with me aslong its more than 5 billions in freighters cargo. What im worried about is these low value transports getting suicide ganked because its so easy and cheap task to do with t3 bc's. |

Lord Zim
2072
|
Posted - 2012.11.28 13:16:00 -
[107] - Quote
Keko Khaan wrote:But anyways original point was that freighters are too easy to suicide gank in hisec atm with t3 bc's. And thats why freighters need somekinda buff to compensate those big guns from tier 3 bc's. I dont really care is it ehp buff or fitting dcu buff aslong its a buff
Suicide ganking freigters is just fine with me aslong its more than 5 billions in freighters cargo. What im worried about is these low value transports getting suicide ganked because its so easy and cheap task to do with t3 bc's. People keep harping on about how "tier 3 BCs make it too easy", and they forget that before they were introduced, tier 2 BSes were used with just as many guns, and it cost less.
Oh, and in case you haven't figured it out yet, CCP are turning the niarja/uedama gates into vigilante heaven on dec 4th, with the launch of crimewatch 2.0. So if you want to do your bit to stop gankers from ganking freighters, just show up on those gates and wait for someone to turn/be turned into suspects, and go to town. vOv
Of course, I still expect people to not step up sufficiently, or at the very least to keep whining about how it's too easy, even though we're looking at the coordination of a lot of people to pull off a single gank. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.28 13:52:00 -
[108] - Quote
Lord Zim wrote:Keko Khaan wrote:But anyways original point was that freighters are too easy to suicide gank in hisec atm with t3 bc's. And thats why freighters need somekinda buff to compensate those big guns from tier 3 bc's. I dont really care is it ehp buff or fitting dcu buff aslong its a buff
Suicide ganking freigters is just fine with me aslong its more than 5 billions in freighters cargo. What im worried about is these low value transports getting suicide ganked because its so easy and cheap task to do with t3 bc's. People keep harping on about how "tier 3 BCs make it too easy", and they forget that before they were introduced, tier 2 BSes were used with just as many guns, and it cost less. Oh, and in case you haven't figured it out yet, CCP are turning the niarja/uedama gates into vigilante heaven on dec 4th, with the launch of crimewatch 2.0. So if you want to do your bit to stop gankers from ganking freighters, just show up on those gates and wait for someone to turn/be turned into suspects, and go to town. vOv Of course, I still expect people to not step up sufficiently, or at the very least to keep whining about how it's too easy, even though we're looking at the coordination of a lot of people to pull off a single gank.
The thing is 8 gun bs's cost alot more than tier 3 bc's. Tier 3 bc cost 70mil. Maelstrom for example costs 215mil. And as i said suicide ganking is just fine for me. Aslong theres more than 5 billions in cargo. And big problem on this is caused by very cheap tier 3 bc's which makes suicide ganking into few people easy mode isk heaven. No big gank parties needed anymore. No expensive bs's needed anymore. Only light in this tunnel is that we got rid off suicide ganking insurance fraud. And dont get me wrong. Im not on either side. I just want to make it balanced for both sides which it is not atm. One of my toons is in suicide ganking alliance soo.... |

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.28 13:54:00 -
[109] - Quote
Lord Zim wrote: People keep harping on about how "tier 3 BCs make it too easy", and they forget that before they were introduced, tier 2 BSes were used with just as many guns, and it cost less.
Oh, and in case you haven't figured it out yet, CCP are turning the niarja/uedama gates into vigilante heaven on dec 4th, with the launch of crimewatch 2.0. So if you want to do your bit to stop gankers from ganking freighters, just show up on those gates and wait for someone to turn/be turned into suspects, and go to town. vOv
Of course, I still expect people to not step up sufficiently, or at the very least to keep whining about how it's too easy, even though we're looking at the coordination of a lot of people to pull off a single gank.
tier 2 BS with the same guns, at the time: approx 150m (with premium), you needed 9-10 to gank a freighter. you got 72m back from insurance if you paid your premium.
tier 3 BC with the same guns, now, approx 90-100m, but you only need 5, maybe 6. how does it cost more now? even with the price hike, it's still cheaper now. and TEST are now organising tears event, with 40 pilots in catalyst. it cost them 100m to gank some freighter last weekend. granted it's not that easy to coordinate 40 pilots, but tell me this is balanced?
if it's not that easy, how come 6-7 alliances are doing about 100 freighters ganks per weekends now? |

Lord Zim
2072
|
Posted - 2012.11.28 13:57:00 -
[110] - Quote
Keko Khaan wrote:The thing is 8 gun bs's cost alot more than tier 3 bc's. Tier 3 bc cost 70mil. Maelstrom for example costs 215mil. Tempests were used before, not maelstroms, and if you remember the whole deal with suicide ganking removing the insurance, you'll see that the prices increased overall. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.28 14:51:00 -
[111] - Quote
Lord Zim wrote:Keko Khaan wrote:The thing is 8 gun bs's cost alot more than tier 3 bc's. Tier 3 bc cost 70mil. Maelstrom for example costs 215mil. Tempests were used before, not maelstroms, and if you remember the whole deal with suicide ganking removing the insurance, you'll see that the prices increased overall.
Ya i know but its 6 turret bs. So you would need to have more bs's instead less tier 3 bc's with more turrets. Currently tempest hull costs 150mil while tornado is only 65mil. Suicide gank using tempests without insurance sounds much more reasonable in my ears now days.
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 14:52:00 -
[112] - Quote
Keko Khaan wrote:[ Daichi wrote that "in eve even pvp pilots are idiots if they move bs's without scouting" and my post was answer to him. But anyways original point was that freighters are too easy to suicide gank in hisec atm with t3 bc's. And thats why freighters need somekinda buff to compensate those big guns from tier 3 bc's. I dont really care is it ehp buff or fitting dcu buff aslong its a buff.
Suicide ganking freigters is just fine with me aslong its more than 5 billions in freighters cargo. What im worried about is these low value transports getting suicide ganked because its so easy and cheap task to do with t3 bc's.
lol that wasnt me!
there is another thread that asked about adding slots to freighters, and he got similar responses. cargo expanders on freighters will allow them to carry caps into high sec. putting a DC on a freighter is a ridiculous amount of tank. if slots were added to freighters these base stats would need to be nerfed so that a highly specialised (either fit for all capacity or all tank) could not exceed 1mil m3 capacity or so much tank that they'd be ungankable. such would be a massive nerf to freighters.
especially seeing as a DC has to be activated after every jump, an end to afk hauling
https://forums.eveonline.com/default.aspx?g=posts&m=2233308#post2233308 other thread (eve browser wont let me create link)
edit...trolled by eve forums and browser |

Lord Zim
2072
|
Posted - 2012.11.28 14:57:00 -
[113] - Quote
Red Frog Rufen wrote:tier 2 BS with the same guns, at the time: approx 150m (with premium), you needed 9-10 to gank a freighter. you got 72m back from insurance if you paid your premium.
tier 3 BC with the same guns, now, approx 90-100m, but you only need 5, maybe 6. I question your numbers.
Red Frog Rufen wrote:and TEST are now organising tears event, with 40 pilots in catalyst. it cost them 100m to gank some freighter last weekend. granted it's not that easy to coordinate 40 pilots, but tell me this is balanced? I'd say yes, it is. Why wouldn't it be? That's the culmination of 40 people's effort.
Red Frog Rufen wrote:if it's not that easy, how come 6-7 alliances are doing about 100 freighters ganks per weekends now? There's 100 freighters being killed per weekend, you say? So from friday afternoon to monday morning, they're killing off 1.7 freighters pr hour? I'm not seeing this, perhaps you'd like to show us how you've come up with the "100 freighters per weekend" number?
So I did some perusing through the eve-kill records. The first freighter I found was on page 32, it was a lowsec kill. The second was on page 42, a wormhole kill. The third, and also the first hisec kill, was on page 51. 4 dominixes, 1 typhoon, 1 talos, 1 armageddon, by brick squad (18 freighters in 28 days). Another lowsec on page 54, then another uedama kill on page 55, 3 talos 3 oracle 2 brutix, by goons (148 freighters in 28 days). Page 63, a lowsec freighter, and a niarja freighter (6 talos 1 oracle 1 brutix), goonswarm. Page 69, another uedama kill, 4 talos 3 brutix 1 catalyst. goonswarm. Page 80, another uedama kill, 4 talos 2 brutix 3 catalyst, goonswarm. Page 100, a niarja kill. 8 talos 1 oracle, ev0ke (a staggering 5 freighters killed in 28 days).
So out of 550 kills the last 24 hours, 2 lowsec freighters, one wormhole freighters and 6 hisec freighters. So, 1.09% of the kills the last 20-24 hours or so are hisec freighters. Oh dear so sad. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.28 15:18:00 -
[114] - Quote
Daichi Yamato wrote:Keko Khaan wrote:[ Daichi wrote that "in eve even pvp pilots are idiots if they move bs's without scouting" and my post was answer to him. But anyways original point was that freighters are too easy to suicide gank in hisec atm with t3 bc's. And thats why freighters need somekinda buff to compensate those big guns from tier 3 bc's. I dont really care is it ehp buff or fitting dcu buff aslong its a buff.
Suicide ganking freigters is just fine with me aslong its more than 5 billions in freighters cargo. What im worried about is these low value transports getting suicide ganked because its so easy and cheap task to do with t3 bc's. lol that wasnt me! there is another thread that asked about adding slots to freighters, and he got similar responses. cargo expanders on freighters will allow them to carry caps into high sec. putting a DC on a freighter is a ridiculous amount of tank. if slots were added to freighters these base stats would need to be nerfed so that a highly specialised (either fit for all capacity or all tank) could not exceed 1mil m3 capacity or so much tank that they'd be ungankable. such would be a massive nerf to freighters. especially seeing as a DC has to be activated after every jump, an end to afk hauling https://forums.eveonline.com/default.aspx?g=posts&m=2233308#post2233308 other thread (eve browser wont let me create link) edit...trolled by eve forums and browser 
Yea sorry looks like i messed up with quoting. It was guy called "ShahFluffers".
But to stuff you wrote. CCP could modify freighters so they cant fit cargoexpanders. DCU activation on other hand if im running some valuable stuff i might not wanna do it afk anyways. And if im running afk with empty cargo or something very low value. DC shouldnt matter. Atleast i wouldnt mind if i had to come back afk with empty freighter without dcu. I reckon it would only be problem for those that likes to move semi high value/high value stuff afk. That other thread had some good ideas aswell like passive hull resist mod. Maybe just ehp buff. Ive heard someone talking about creating power creep but tbh i cant see how that could happen with hauler that usually operates in hisec and dont have guns and cant fit modules. And it still would be gankable. Just give that much more ehp that gankers would need to bring like 5 more tier 3 bc for example.
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 15:21:00 -
[115] - Quote
Red Frog Rufen wrote:
tier 2 BS with the same guns, at the time: approx 150m (with premium), you needed 9-10 to gank a freighter. you got 72m back from insurance if you paid your premium.
u dnt get insurance pay outs when u've been bawssed by concord |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.28 15:32:00 -
[116] - Quote
Lord Zim wrote:
So I did some perusing through the eve-kill records. The first freighter I found was on page 32, it was a lowsec kill. The second was on page 42, a wormhole kill. The third, and also the first hisec kill, was on page 51. 4 dominixes, 1 typhoon, 1 talos, 1 armageddon, by brick squad (18 freighters in 28 days). Another lowsec on page 54, then another uedama kill on page 55, 3 talos 3 oracle 2 brutix, by goons (148 freighters in 28 days). Page 63, a lowsec freighter, and a niarja freighter (6 talos 1 oracle 1 brutix), goonswarm. Page 69, another uedama kill, 4 talos 3 brutix 1 catalyst. goonswarm. Page 80, another uedama kill, 4 talos 2 brutix 3 catalyst, goonswarm. Page 100, a niarja kill. 8 talos 1 oracle, ev0ke (a staggering 5 freighters killed in 28 days).
So out of 550 kills the last 24 hours, 2 lowsec freighters, one wormhole freighters and 6 hisec freighters. So, 1.09% of the kills the last 20-24 hours or so are hisec freighters. Oh dear so sad.
I looked eve kill bit aswell. Only quickly peeked in to big kills tab and it says 11 freighters ganked during tuesday. 3 freighters ganked during wendsday. There was few low sec freighters aswell but i didnt count jump freighters. But what worries me most is that 2 first kills i checked had only 2 billion worth stuff in cargo. And this is problem here.
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 15:37:00 -
[117] - Quote
Keko Khaan wrote:
Yea sorry looks like i messed up with quoting. It was guy called "ShahFluffers".
But to stuff you wrote. CCP could modify freighters so they cant fit cargoexpanders. DCU activation on other hand if im running some valuable stuff i might not wanna do it afk anyways. And if im running afk with empty cargo or something very low value. DC shouldnt matter. Atleast i wouldnt mind if i had to come back afk with empty freighter without dcu. I reckon it would only be problem for those that likes to move semi high value/high value stuff afk. That other thread had some good ideas aswell like passive hull resist mod. Maybe just ehp buff. Ive heard someone talking about creating power creep but tbh i cant see how that could happen with hauler that usually operates in hisec and dont have guns and cant fit modules. And it still would be gankable. Just give that much more ehp that gankers would need to bring like 5 more tier 3 bc for example.
in a game like eve, i believe the burden of responsibility lies with the hauler to reduce his cargo value in order to avoid ganking. increasing the ehp of freighters will just mean they bring more ships to gank with, and nothing has changed. things will just escalate.
likewise, extra gates around certain systems wont help much i dnt think. u can be tracked from jita and gank ships can set themselves up in ur path. when freighters are still getting ganked, ppl will come back to the forums and ask for more ehp and/or more gates.
scouts, logi and ecm ships. thats what u need |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 15:39:00 -
[118] - Quote
Keko Khaan wrote:Lord Zim wrote:
So I did some perusing through the eve-kill records. The first freighter I found was on page 32, it was a lowsec kill. The second was on page 42, a wormhole kill. The third, and also the first hisec kill, was on page 51. 4 dominixes, 1 typhoon, 1 talos, 1 armageddon, by brick squad (18 freighters in 28 days). Another lowsec on page 54, then another uedama kill on page 55, 3 talos 3 oracle 2 brutix, by goons (148 freighters in 28 days). Page 63, a lowsec freighter, and a niarja freighter (6 talos 1 oracle 1 brutix), goonswarm. Page 69, another uedama kill, 4 talos 3 brutix 1 catalyst. goonswarm. Page 80, another uedama kill, 4 talos 2 brutix 3 catalyst, goonswarm. Page 100, a niarja kill. 8 talos 1 oracle, ev0ke (a staggering 5 freighters killed in 28 days).
So out of 550 kills the last 24 hours, 2 lowsec freighters, one wormhole freighters and 6 hisec freighters. So, 1.09% of the kills the last 20-24 hours or so are hisec freighters. Oh dear so sad.
I looked eve kill bit aswell. Only quickly peeked in to big kills tab and it says 11 freighters ganked during tuesday. 3 freighters ganked during wendsday. There was few low sec freighters aswell but i didnt count jump freighters. But what worries me most is that 2 first kills i checked had only 2 billion worth stuff in cargo. And this is problem here imho. If its worthwhile to gank 2bil freighters it nis too easy..
are u trolling? or do u think 2bil is actually a reasonable amount to carry? |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.28 15:52:00 -
[119] - Quote
Daichi Yamato wrote:Keko Khaan wrote:Lord Zim wrote:
So I did some perusing through the eve-kill records. The first freighter I found was on page 32, it was a lowsec kill. The second was on page 42, a wormhole kill. The third, and also the first hisec kill, was on page 51. 4 dominixes, 1 typhoon, 1 talos, 1 armageddon, by brick squad (18 freighters in 28 days). Another lowsec on page 54, then another uedama kill on page 55, 3 talos 3 oracle 2 brutix, by goons (148 freighters in 28 days). Page 63, a lowsec freighter, and a niarja freighter (6 talos 1 oracle 1 brutix), goonswarm. Page 69, another uedama kill, 4 talos 3 brutix 1 catalyst. goonswarm. Page 80, another uedama kill, 4 talos 2 brutix 3 catalyst, goonswarm. Page 100, a niarja kill. 8 talos 1 oracle, ev0ke (a staggering 5 freighters killed in 28 days).
So out of 550 kills the last 24 hours, 2 lowsec freighters, one wormhole freighters and 6 hisec freighters. So, 1.09% of the kills the last 20-24 hours or so are hisec freighters. Oh dear so sad.
I looked eve kill bit aswell. Only quickly peeked in to big kills tab and it says 11 freighters ganked during tuesday. 3 freighters ganked during wendsday. There was few low sec freighters aswell but i didnt count jump freighters. But what worries me most is that 2 first kills i checked had only 2 billion worth stuff in cargo. And this is problem here imho. If its worthwhile to gank 2bil freighters it nis too easy.. are u trolling? or do u think 2bil is actually a reasonable amount to carry?
Well i do think that 1,4bil isk basicly capital sized ship should be able to transport 2 bils worth of stuff without getting suicide ganked by 500mil fleet. Now if gankers had to bring more ships to gank it would mean that ganking would be harder and more expensive. For example gankers would had to bring 1,5bil worth tier 3 bc's to gank freighter. Then it would be more ok imho.
But no im not trolling. I think 2 bils is low value transport. I also think that freighter should have atleast 4-5bils in cargo to make it worthwhile for gankers. |

Crimeo Khamsi
AirHogs Zulu People
38
|
Posted - 2012.11.28 15:58:00 -
[120] - Quote
Quote:if it's not that easy, how come 6-7 alliances are doing about 100 freighters ganks per weekends now? How often something happens is not necessarily an indication of how "easy" it is. You have to take into account the rewards being given out for it. if the rewards are high enough, people will do things more, even if they are difficult to do.
If somebody started handing out $100 million rewards for climbing Everest, you would suddenly notice that the number of people climbing Everest per year would spike by a 2-3 orders of magnitude at least. That wouldn't mean that it was any "easier" than before, though. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 16:01:00 -
[121] - Quote
if 500 mil of gankers can take a freighter, then u shouldnt carry much more than 500mil. carrying 2 bil in a freighter is quite foolish.
and are u saying that freighters should carry 4-6 bil of assets without being profitable to gank? cause thats incredible. thats something like 60 talos's, so no.
u need to reduce the amount u carry, drastically, by the looks of things. |

Crimeo Khamsi
AirHogs Zulu People
38
|
Posted - 2012.11.28 16:14:00 -
[122] - Quote
Daichi Yamato wrote:if 500 mil of gankers can take a freighter, then u shouldnt carry much more than 500mil. carrying 2 bil in a freighter is quite foolish.
and are u saying that freighters should carry 4-6 bil of assets without being profitable to gank? cause thats incredible. thats something like 60 talos's, so no.
u need to reduce the amount u carry, drastically, by the looks of things. Exactly. OR add another 300 million in the number of gankers required by having a logi ship or similar follow you around, and then carry not much more than 800 million, etc. |

Jaling Orion
New Edens United Nation Li3 Federation
5
|
Posted - 2012.11.28 16:24:00 -
[123] - Quote
Crimeo Khamsi wrote:Daichi Yamato wrote:if 500 mil of gankers can take a freighter, then u shouldnt carry much more than 500mil. carrying 2 bil in a freighter is quite foolish.
and are u saying that freighters should carry 4-6 bil of assets without being profitable to gank? cause thats incredible. thats something like 60 talos's, so no.
u need to reduce the amount u carry, drastically, by the looks of things. Exactly. OR add another 300 million in the number of gankers required by having a logi ship or similar follow you around, and then carry not much more than 800 million, etc.
Soo...what's the point of a freighter if you're only taking up 1/10th the cargo space because you're afraid of getting ganked? Am I missing something or should someone feel safe transporting a capital-class ship through hi-sec without the fear of loosing it to a few BC? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 16:29:00 -
[124] - Quote
Jaling Orion wrote:Crimeo Khamsi wrote:Daichi Yamato wrote:if 500 mil of gankers can take a freighter, then u shouldnt carry much more than 500mil. carrying 2 bil in a freighter is quite foolish.
and are u saying that freighters should carry 4-6 bil of assets without being profitable to gank? cause thats incredible. thats something like 60 talos's, so no.
u need to reduce the amount u carry, drastically, by the looks of things. Exactly. OR add another 300 million in the number of gankers required by having a logi ship or similar follow you around, and then carry not much more than 800 million, etc. Soo...what's the point of a freighter if you're only taking up 1/10th the cargo space because you're afraid of getting ganked? Am I missing something or should someone feel safe transporting a capital-class ship through hi-sec without the fear of loosing it to a few BC?
ur missing something. u shouldnt be safe in a titan in high sec. high sec is NOT safe, it is only 'relatively' safe to low and null sec.
and what kind of things do u carry? cause i fill my freighters and they only carry 600mil, if even that. |

Jaling Orion
New Edens United Nation Li3 Federation
5
|
Posted - 2012.11.28 16:38:00 -
[125] - Quote
Daichi Yamato wrote: ur missing something. u shouldnt be safe in a titan in high sec. high sec is NOT safe, it is only 'relatively' safe to low and null sec.
and what kind of things do u carry? cause i fill my freighters and they only carry 600mil, if even that.
I get that Hi-sec doesn't mean safe, I just mean to kill a capital-class ship, you should need more then a handful BC considering that a Freighter costs somewhere in the range of 1.4Bil all by itself, before even counting cargo. |

Crimeo Khamsi
AirHogs Zulu People
38
|
Posted - 2012.11.28 16:38:00 -
[126] - Quote
Jaling Orion wrote:Crimeo Khamsi wrote:Daichi Yamato wrote:if 500 mil of gankers can take a freighter, then u shouldnt carry much more than 500mil. carrying 2 bil in a freighter is quite foolish.
and are u saying that freighters should carry 4-6 bil of assets without being profitable to gank? cause thats incredible. thats something like 60 talos's, so no.
u need to reduce the amount u carry, drastically, by the looks of things. Exactly. OR add another 300 million in the number of gankers required by having a logi ship or similar follow you around, and then carry not much more than 800 million, etc. Soo...what's the point of a freighter if you're only taking up 1/10th the cargo space because you're afraid of getting ganked? Am I missing something or should someone feel safe transporting a capital-class ship through hi-sec without the fear of loosing it to a few BC? You're asking the question wrong. Your question assumes that the freighter is flown SOLO. But that is only one of two options:
IF you are flying it solo, then the point of a freighter is for moving things like ore, which are lowish value individually and high volume, and are only profitable in huge bulk.
IF you are moving several battleships and such (you can't fit capital ships, so I'm not sure what you're talking about there) around, or huge numbers of more valuable things, though, then you need to have significant escorts going with you, even in high sec.
Simple as that.
If you don't have any friends to escort you, and you still want to move valuable modules around or whatever, then the correct choice for you is to solo fly a blockade runner, or a covops frigate, depending on the volume.
Quote:I get that Hi-sec doesn't mean safe, I just mean to kill a capital-class ship, you should need more then a handful BC considering that a Freighter costs somewhere in the range of 1.4Bil all by itself, before even counting cargo. Why? If it were a combat ship, then youre logic would make sense. Combat ships should be about equally matched for total price, very roughly (at least at the same tech level).
But it's not. It is a big floating metal tub for holding stuff. The price is purely due to size, not combat robustness. makes perfect sense for a lower value ship to be able to kill it easily.
This is in line with historical reality, too, by the way: a huge merchant ship, even without any cargo, was WAY more expensive than a little pirate sloop, but the sloop, with a combat crew and better guns and mobility, etc, could still easily win a fight, because the price of the sloop ALL went into combat effectiveness, and the price of the merchantmen almost ALL went into cargo hauling. |

Lord Zim
2072
|
Posted - 2012.11.28 16:39:00 -
[127] - Quote
Lord Zim wrote:So out of 550 kills the last 24 hours, 2 lowsec freighters, one wormhole freighters and 6 hisec freighters. So, 1.09% of the kills the last 20-24 hours or so are hisec freighters. Oh dear so sad. Hurr I ****** up, it's not 550 kills the last 20-24 hours, it's 5000. so 0.12% of the total kills is the correct number. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.28 16:41:00 -
[128] - Quote
Daichi Yamato wrote:if 500 mil of gankers can take a freighter, then u shouldnt carry much more than 500mil. carrying 2 bil in a freighter is quite foolish.
and are u saying that freighters should carry 4-6 bil of assets without being profitable to gank? cause thats incredible. thats something like 60 talos's, so no.
u need to reduce the amount u carry, drastically, by the looks of things.
No i wasnt saying that. I was saying that freighter should have atleast 4bils to make it worthwhile to gank. I didnt say to not make it worthwhile. Anyways you may disagree with me. But thats my opinion. Also i was saying that freighter pilot loses too much just in hull cost compared to gankers. Which makes it win win situation for gankers. Freighter pilot always lose more even with empty cargo... |

Lord Zim
2072
|
Posted - 2012.11.28 16:44:00 -
[129] - Quote
Keko Khaan wrote:Freighter pilot always lose more even with empty cargo... https://www.youtube.com/watch?v=6so9AT4UydQ Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 16:48:00 -
[130] - Quote
a hulk costs 200mil, but takes only a couple of unskilled thrashers to gank.
the cost of the ship that is ganked is irrelevent. what matters is the value of what gankers can get from ur ship.
if ur carrying enough to make it worthwhile to gank then thats ur responsibility. no one is forcing u to carry that much, or items that valuable. its all on u.
bearing in mind that roughly half ur cargo is destroyed, gankers have to wait until ur carrying almost double the value of the ganking ships before they can break even. so if they are still making a profit, whos fault is that?
i'll admit, 40 catalysts doesnt cost much, and its an impressive show of organisation. that was just unlucky for the freighter. but a few logi and especially ecm against catalysts, might have made all the difference. |

Lord Zim
2072
|
Posted - 2012.11.28 16:49:00 -
[131] - Quote
I'm sure we killed a freighter with 150 frigates during burn jita as well.
I guess that's also overpowered.  Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.28 16:55:00 -
[132] - Quote
Very nice vid.. Alltho its missing freighter :p |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 16:55:00 -
[133] - Quote
i just had an lolgasm |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 20:57:00 -
[134] - Quote
Lord Zim wrote:I'm sure we killed a freighter with 150 frigates during burn jita as well. I guess that's also overpowered. 
There was an all Thrasher freighter kill. It was Boat's idea, and it ended up taking about 200 Thrashers. |

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.28 22:20:00 -
[135] - Quote
Daichi Yamato wrote:Red Frog Rufen wrote:
tier 2 BS with the same guns, at the time: approx 150m (with premium), you needed 9-10 to gank a freighter. you got 72m back from insurance if you paid your premium.
u dnt get insurance pay outs when u've been bawssed by concord
at the time meant last year, before tier3 bc, and before concord removed insurance pay out for concord kills. |

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.28 22:30:00 -
[136] - Quote
i'm still waiting for a way 5 or 6 logi could save me from 8-9 talos doing 3000 DPS each while the logi can only repair 500.
even with ECM, the ganker need to shoot first. and ther's often 10 of them.. how do you counter that? with 10 ECM?
|

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.28 22:45:00 -
[137] - Quote
Lord Zim wrote:Lord Zim wrote:So out of 550 kills the last 24 hours, 2 lowsec freighters, one wormhole freighters and 6 hisec freighters. So, 1.09% of the kills the last 20-24 hours or so are hisec freighters. Oh dear so sad. Hurr I ****** up, it's not 550 kills the last 20-24 hours, it's 5000. so 0.12% of the total kills is the correct number.
sorry, meant per week.
http://eve-kill.net/?a=home&m=11&y=2012&view=kills&m=11&y=2012&scl_id=20
those include low/Null, but you still get the idea. |

Lord Zim
2073
|
Posted - 2012.11.28 22:50:00 -
[138] - Quote
Red Frog Rufen wrote:i'm still waiting for a way 5 or 6 logi could save me from 8-9 talos doing 3000 DPS each while the logi can only repair 500.
even with ECM, the ganker need to shoot first. and ther's often 10 of them.. how do you counter that? with 10 ECM? So there's 10 people spending their time and their money to gank something which needs to carry around 2b to reliably break even. What's wrong with that? It's 10 people spending their time in one out of two systems, providing 0.12% of the kills in all of EVE pr 24 hours (actually it's probably less, since I don't think I counted more than a 20 hour period today), why are these 0.12% of kills so special they need to be looked at so bad by CCP? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1159
|
Posted - 2012.11.28 22:56:00 -
[139] - Quote
Red Frog Rufen wrote:i'm still waiting for a way 5 or 6 logi could save me from 8-9 talos doing 3000 DPS each while the logi can only repair 500.
even with ECM, the ganker need to shoot first. and ther's often 10 of them.. how do you counter that? with 10 ECM?
The idea is not to completely negate all the incoming DPS... it is to mitigate it. Repping back ~500 HP per repper (a full rack of large reppers on a logi is ~2000 hp) of the gankers' volleys may be all it takes to ensure the survival of your freighter... unless the gankers are going for overkill... which they generally don't do because it raises the "bottom line." This same line of thinking same applies for ECM... though that is more chance based than remote repairs and not a surefire way to ensure safety. Command ship and T3 bonuses are also way to also increase the odds of survival by increasing a ships armor, shields, and resistances... all of which will throw a wrench into the calculations of gankers and increase the odds that a freighter may survive.
The best defense though is... as has been said countless times... simply not putting yourself in a compromising situation in the first place. Use webbing alts to "insta-warp" your freighters (it's a maneuver that takes less than 5 seconds... no ship with an oversized prop mod can get up to speed and bump the freighter in that time)... take the route that has the least amount of ganks... and put in less than double the amount it would take to gank your ship (remember, 50% loot drop makes ganking to "break even" not attractive). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Crimeo Khamsi
AirHogs Zulu People
40
|
Posted - 2012.11.28 22:56:00 -
[140] - Quote
Red Frog Rufen wrote:i'm still waiting for a way 5 or 6 logi could save me from 8-9 talos doing 3000 DPS each while the logi can only repair 500.
even with ECM, the ganker need to shoot first. and ther's often 10 of them.. how do you counter that? with 10 ECM?
No, the point is that nobody would BRING 8-9 talos in the first place. They're expecting you to be unescorted, so theyll bring just barely more than it takes to gank you in the number of seconds before CONCORD arrives.
I assume that you are talking about a system with about a 12 second CONCORD response time (since you have used this number previously in the thread). So 9 talos * 3000DPS * 12 seconds = 324000 EHP, which is like 70% overkill for what is needed for a freighter. Nobody would ever just throw away 3 talos that they didn't need, just to be safe. They might have like, maximum ONE extra more than they need.
In this specific example, they would more likely bring 6 talos, which gives them about 1/2 a talos of overkill as a safety margin (in order to reduce their losses to CONCORD). In this more realistic scenario, a handful of logi ships (not even as many as they have talos) could successfully defend you, because they could offset the damage of about 1 attacker (more than their safety cushion), and by the time CONCORD arrived, you would still be alive with a few hitpoints.
Alternatively, with a handful of ECM boats (let's say 3) in the same corp as you, you could disable the targeting of 3 of those talos after a few seconds. Let's say it takes you 6 seconds to get the ECM out. That would neutralize 1.5 (3 divided by half remaining time) talos' worth of their intended DPS, which would also be enough to save you with plenty of hitpoints remaining. 3 ECMers in this case would even give you a nice safety margin, because one of those could fail to jam its target, and you would STILL come out alive. |

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.28 22:58:00 -
[141] - Quote
Lord Zim wrote:Red Frog Rufen wrote:i'm still waiting for a way 5 or 6 logi could save me from 8-9 talos doing 3000 DPS each while the logi can only repair 500.
even with ECM, the ganker need to shoot first. and ther's often 10 of them.. how do you counter that? with 10 ECM? So there's 10 people spending their time and their money to gank something which needs to carry around 2b to reliably break even. What's wrong with that? It's 10 people spending their time in one out of two systems, providing 0.12% of the kills in all of EVE pr 24 hours (actually it's probably less, since I don't think I counted more than a 20 hour period today), why are these 0.12% of kills so special they need to be looked at so bad by CCP?
I need to quit mixing the 2 threads, and I think you did too, since they are closely related.
The thread here is about new choice of freighters, and has nothing to do with ganking per say. if we get new toys, they will still be gankable (probably too easely, but that's another debate) and nothing will change that.
the point that deviated this thread (yet again) is the break even value. and we can make another thread about that if you want. but stop derailling this one please.
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 23:16:00 -
[142] - Quote
Red Frog Rufen wrote:i'm still waiting for a way 5 or 6 logi could save me from 8-9 talos doing 3000 DPS each while the logi can only repair 500.
even with ECM, the ganker need to shoot first. and ther's often 10 of them.. how do you counter that? with 10 ECM?
i did show u a bit of the math to show how it would work, but if ur going to be that ignorant then screw it. dnt do anything and continue to do what u do the way u do.
and btw, no talos does 3000dps. when ur this stubborn and narrow minded, im amazed uve lasted in eve this long. |

Lord Zim
2074
|
Posted - 2012.11.28 23:19:00 -
[143] - Quote
So far, during november (i.e. 28 days), there's been killed around 265800 ships. That means that out of all the ships blown up in eve, in november, 0,085779% were freighters in hisec, 0,021445% were freighters in lowsec and 0,004515% were freighters in null. 0,001129% were freighters in wormholes, but I guess those don't count. vOv
The most deadly day for freighters, when looking at an average of 9500 kills/day during 1-28th of november, was november 23rd, with 0.17895% of the kills that day, where a whole 17 freighters were killed in hisec. Oh dear, this is such a huge problem that it must be looked at at once. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.28 23:48:00 -
[144] - Quote
Daichi Yamato wrote:Red Frog Rufen wrote:i'm still waiting for a way 5 or 6 logi could save me from 8-9 talos doing 3000 DPS each while the logi can only repair 500.
even with ECM, the ganker need to shoot first. and ther's often 10 of them.. how do you counter that? with 10 ECM?
i did show u a bit of the math to show how it would work, but if ur going to be that ignorant then screw it. dnt do anything and continue to do what u do the way u do. and btw, no talos does 3000dps. when ur this stubborn and narrow minded, im amazed uve lasted in eve this long.
http://eve-kill.net/?a=kill_detail&kll_id=15293523
so, response time in a .5 system is 12 seconds.
that first guy managed 36k in 12 seconds.
how many DPS is that?
you showed me the math, but you can't rep more then 7.5k HP on the shield anyway, since it's the maximum shield any freighter can have!
Lord Zim: which part of my post in this page did you not get?
|

Lord Zim
2074
|
Posted - 2012.11.29 00:01:00 -
[145] - Quote
Red Frog Rufen wrote:Lord Zim: which part of my post in this page did you not get? You're claiming there's a huge need for a new freighter because the ganking is out of control. I'm pointing out just how small a fraction of the ships killed monthly and daily it takes before you're whining about how it's out of control.
Don't like the stats? Tough noogies. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 00:08:00 -
[146] - Quote
http://wiki.eveuniversity.org/CONCORD_Details
19 seconds...tho its not 100% consistent. and eve uni points to 19 seconds until the 'first felt action' of concord...so things can go on a little longer.
[Talos, Talos Ganker] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
[empty med slot] [empty med slot] [empty med slot] [empty med slot]
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Medium Hybrid Burst Aerator I Medium Hybrid Collision Accelerator I
Hobgoblin II x5
it appears a talos like this can do 1640 dps and 6389 alpha...thats still not 3000dps and like ive said, u dnt have to rep faster than the incoming dps to save the freighter, just make it last long enough for concord to arrive
edit- this fit can manage 39k damage in 20 seconds, which is close to the kill u put up. |

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.29 00:08:00 -
[147] - Quote
Lord Zim wrote:Red Frog Rufen wrote:Lord Zim: which part of my post in this page did you not get? You're claiming there's a huge need for a new freighter because the ganking is out of control. I'm pointing out just how small a fraction of the ships killed monthly and daily it takes before you're whining about how it's out of control. Don't like the stats? Tough noogies.
what? where?
I pointed out that there is now a new BC that give the gankers a new edge.
then I asked if we, the poor freighters (haha), could get a new toy too.
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 00:10:00 -
[148] - Quote
Red Frog Rufen wrote:Lord Zim wrote:Red Frog Rufen wrote:Lord Zim: which part of my post in this page did you not get? You're claiming there's a huge need for a new freighter because the ganking is out of control. I'm pointing out just how small a fraction of the ships killed monthly and daily it takes before you're whining about how it's out of control. Don't like the stats? Tough noogies. what? where? I pointed out that there is now a new BC that give the gankers a new edge. then I asked if we, the poor freighters (haha), could get a new toy too.
u dnt need a new toy. u need logi |

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.29 00:13:00 -
[149] - Quote
Daichi Yamato wrote:http://wiki.eveuniversity.org/CONCORD_Details19 seconds...tho its not 100% consistent. and eve uni points to 19 seconds until the 'first felt action' of concord...so things can go on a little longer. it appears a talos like this can do 1640 dps and 6389 alpha...thats still not 3000dps and like ive said, u dnt have to rep faster than the incoming dps to save the freighter, just make it last long enough for concord to arrive
in which case the 2-3 spares will get you on the next gates...
|

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.29 00:17:00 -
[150] - Quote
Daichi Yamato wrote: u dnt need a new toy. u need logi
hey, let's test this on the test server, and see how it goes.
I keep telling you guys, it'll make no difference. even if it did, that's not why we want new toys. it's not to avoid the gankers. they will always find a way.
but give us something to challenge them a little.
|

Lord Zim
2074
|
Posted - 2012.11.29 00:20:00 -
[151] - Quote
Red Frog Rufen wrote:what? where?
I pointed out that there is now a new BC that give the gankers a new edge. What you said was that there was "a big raise in freighter ganking".
Incidentally, there's no direct correlation between the new BCs and freighters being ganked. Freighters weren't suddenly ganked because the new BCs were introduced.
Red Frog Rufen wrote:then I asked if we, the poor freighters (haha), could get a new toy too. As a way to "counter those kills", yes.
You're looking at 2 systems which are "dangerous". So what's wrong with you adapting ever so slightly beyond "hey ccp give us a ship with more HP or we'll quit" by, oh I dunno, bringing logis, ecm, webs, hauling the stuff across those 2 systems in smaller pieces and then go on your merry AFK way etc?
Red Frog Rufen wrote:in which case the 2-3 spares will get you on the next gates... Dock up, rep, continue hauling? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2074
|
Posted - 2012.11.29 00:22:00 -
[152] - Quote
Red Frog Rufen wrote:Daichi Yamato wrote: u dnt need a new toy. u need logi
hey, let's test this on the test server, and see how it goes. I keep telling you guys, it'll make no difference. even if it did, that's not why we want new toys. it's not to avoid the gankers. they will always find a way. but give us something to challenge them a little. Yes, making them use a few more people is really challenging them.  Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.29 00:31:00 -
[153] - Quote
Lord Zim wrote:Red Frog Rufen wrote:what? where?
I pointed out that there is now a new BC that give the gankers a new edge. What you said was that there was "a big raise in freighter ganking". Incidentally, there's no direct correlation between the new BCs and freighters being ganked. Freighters weren't suddenly ganked because the new BCs were introduced. Red Frog Rufen wrote:then I asked if we, the poor freighters (haha), could get a new toy too. As a way to "counter those kills", yes. You're looking at 2 systems which are "dangerous". So what's wrong with you adapting ever so slightly beyond "hey ccp give us a ship with more HP or we'll quit" by, oh I dunno, bringing logis, ecm, webs, hauling the stuff across those 2 systems in smaller pieces and then go on your merry AFK way etc? Red Frog Rufen wrote:in which case the 2-3 spares will get you on the next gates... Dock up, rep, continue hauling?
for your first affirmation, befaore t3 BC, there was about 1 or 2 frieghter gank per month.
for your second affirmation, of course that could help.
for your third, where do you dock in Niaja? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 00:38:00 -
[154] - Quote
Red Frog Rufen wrote:
for your first affirmation, befaore t3 BC, there was about 1 or 2 frieghter gank per month.
for your second affirmation, of course that could help.
for your third, where do you dock in Niaja?
wheres the stats on ganking last year?
dock in next system. gankers will not regroup in the time it takes to warp to a system and then station, considering they cant undock for 15 minutes without being a global target. |

Red Frog Rufen
Red Frog Freight Red-Frog
67
|
Posted - 2012.11.29 00:53:00 -
[155] - Quote
http://eve-kill.net/?a=home&m=9&y=2011&view=kills&scl_id=20 http://eve-kill.net/?a=home&m=8&y=2011&view=kills&scl_id=20 http://eve-kill.net/?a=home&m=7&y=2011&view=kills&scl_id=20
you're making me work hard for my money!
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 01:02:00 -
[156] - Quote
im not seeing a particular rise from those months to this month. |

Lord Zim
2074
|
Posted - 2012.11.29 01:12:00 -
[157] - Quote
Red Frog Rufen wrote:for your first affirmation, befaore t3 BC, there was about 1 or 2 frieghter gank per month. Horseshit.
October: 3 the 9th. 1 the 15th. 4 the 16th. 3 the 23rd. 1 the 29th. 5 the 30th. 1 the 31st. November: 1 the 5th. 1 the 13th. 1 the 18th. 1 the 19th. 1 the 21st. 2 the 26th. 3 the 27th.
This pace continues until august the 11th. When was crucible (and by extension the tier 3 BCs) released? What is the actual reason there's any sort of increase whatsoever in freighter ganks? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 01:20:00 -
[158] - Quote
I tried to ask Lord Zim what he believe the maximum value a freighter should carry is but i never got an answer o/ |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 01:29:00 -
[159] - Quote
i answered. 500mil or not much higher.
whatever the cost it takes to gank a freighter, then thats half of what u can take before the gankers can expect to break even. |

Lord Zim
2074
|
Posted - 2012.11.29 01:46:00 -
[160] - Quote
Souisa wrote:I tried to ask Lord Zim what he believe the maximum value a freighter should carry is but i never got an answer It's been answered multiple times. Statistically, half the cargo drops, take what you need to spend to gank it and double it, and you've got a bare minimum for ganking a freighter. Since this is a bare minimum for a statistical break-even. This is not a sustainable pricepoint. A more realistic for-profit price point is 3-4x the cost of the ships+modules needed to gank the freighter.
This doesn't stop people from ganking you just because, since that's how eve is. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 02:15:00 -
[161] - Quote
If its only 500 million why does it cost 1,5 billion? o/ |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 02:40:00 -
[162] - Quote
supply/demand
the hulk costs 200mil but can be ganked by a couple of thrashers
i cant even remember if it was in this thread or another, but ive already said, the cost of the ship and the cost to gank are independent.
just because a ship is expensive, like a hulk, doesnt mean it should be hard to gank. and just because a ship is cheap, doesnt mean it should be easy to gank. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 02:51:00 -
[163] - Quote
You have to understand that CCP leaves players no choice when it comes to freighters atm. At least you can choose to use a procurer instead for mining o/ |

Lord Zim
2074
|
Posted - 2012.11.29 02:59:00 -
[164] - Quote
Except, of course, we have jumpfreighters. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 03:03:00 -
[165] - Quote
They are not an upgrade o/ |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 03:03:00 -
[166] - Quote
and logi, and scouts, and webs, and ecm and the choice to haul less per trip or use more freighters at once.
u've come straight to the forums before even trying any of these |

Lord Zim
2074
|
Posted - 2012.11.29 03:05:00 -
[167] - Quote
Souisa wrote:They are not an upgrade transports are apparently also not an upgrade from normal industrials. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 03:06:00 -
[168] - Quote
You cant seriously be suggesting that people get alts, on top of paying 1.5 bil for a ship to haul more than 500 million worth of cargo through high-sec? o/ |

Lord Zim
2074
|
Posted - 2012.11.29 03:08:00 -
[169] - Quote
Who said anything about the soft limit being as low as 500m? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 03:10:00 -
[170] - Quote
Daichi Yamato wrote:and logi, and scouts, and webs, and ecm and the choice to haul less per trip or use more freighters at once.
u've come straight to the forums before even trying any of these
Lets see.
First of all, logi is not really an option. It becomes hard to rep the alpha strikes of ganks. Scouts is not an option either, Uedama is basically locked down. You know what you are gonna get when you go through there. Im not sure webs was intended to make the haulers insta warps, i mean id like to see an official response from CCP saying that everything is fine since people can just web their freighter with an alt. Hauling less per trip.. sure, but why havent they made a fittable freighter then? o/ |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 03:11:00 -
[171] - Quote
Lord Zim wrote:Who said anything about the soft limit being as low as 500m?
Dont be dumb o/ |

Beta Miner
COBRA Logistics Outer-Haven
2
|
Posted - 2012.11.29 03:17:00 -
[172] - Quote
Lord Zim wrote:Except, of course, we have jumpfreighters.
Souisa wrote:They are not an upgrade
Lord Zim wrote: transports are apparently also not an upgrade from normal industrials. vOv ThatGÇÖs it! There is the crux of this issue.
Industrials nicely upgrade into transports. But there is a -huge- gap between transports and freighters. Many of the detractors of this argument say the intermediate step between freighters and transports is the Orca. Honestly, thatGÇÖs not really true, or at least not efficient. The orca, as a hauler, has a huge amount of superfluous training the pilot has to do as well as extra capability the pilot has to pay for (corp hanger, leadership bonusGÇÖs) but doesn't need for hauling.
This argument is that we donGÇÖt want a deep space mining command ship when we need delivery truck.
|

Lord Zim
2074
|
Posted - 2012.11.29 03:18:00 -
[173] - Quote
Souisa wrote:It becomes hard to rep the alpha strikes of ganks. Ganks aren't alpha strikes.
Souisa wrote:Im not sure webs was intended to make the haulers insta warp, i mean id like to see an official response from CCP saying that everything is fine since people can just web their freighter with an alt. It has been known and acknowledged by CCP for years.
Souisa wrote:Hauling less per trip.. sure, but why havent they made a fittable freighter then? Nothing's stopping you from not filling the freighter to the brim at every opportunity.
But I guess that would mean actually adapting.
Souisa wrote:Lord Zim wrote:Who said anything about the soft limit being as low as 500m? Dont be dumb So most ganks are done by 100-250m worth of ships? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 03:20:00 -
[174] - Quote
What lord zim apparantly fail to realise is that you dont even have to fill the freighter to the brim before becomming a target for ganks o/ |

Lord Zim
2074
|
Posted - 2012.11.29 03:22:00 -
[175] - Quote
Souisa wrote:What lord zim apparantly fail to realise is that you dont even have to fill the freighter to the brim before becomming a target for ganks Tell us more about how a freighter with 500m in its cargohold is something which is profitable to gank with tier 3 BCs. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 03:23:00 -
[176] - Quote
Ask the guy who suggested it, else feel free to give us your estimate o/ |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 03:23:00 -
[177] - Quote
cause fittable freighters would suck. we've been through this.
if u know exactly whats going to happen when u jump into system, why are u still going in? thats dumb
ur filling ur freighters with valuable cargo, valuable enough to make it profitable to gank, and then going into systems that u know are a hot spots for ganking with no scouts or escorts...u have no right to judge anyones intelligence |

Souisa
WESCORP 2.0
54
|
Posted - 2012.11.29 03:25:00 -
[178] - Quote
Which route do you suggest instead? From Jita to Hek pls o/ |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.29 03:30:00 -
[179] - Quote
ive never loaded my freighter with enough to worry about uedema, so i have no idea...why dnt u set uedema to ur avoid list and see what comes up?
it may take longer, but at least u wont lose it all |

Lord Zim
2074
|
Posted - 2012.11.29 03:32:00 -
[180] - Quote
Souisa wrote:Ask the guy who suggested it, else feel free to give us your estimate 7-8 tier 3 BCs * 2 is the bare minimum to statistically break even, you'd want 3-4x to make money.
How you can possibly go from that to "hurr 500m in the cargohold means you will reliably get shot for profit", I've no idea. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Souisa
WESCORP 2.0
55
|
Posted - 2012.11.29 03:51:00 -
[181] - Quote
I dont know, maybe it is balanced, however i think there are too few options and the area lacks dynamics o/ |

Derath Ellecon
Washburne Holdings Situation: Normal
460
|
Posted - 2012.11.29 06:43:00 -
[182] - Quote
Coming in late, but honestly this topic seems moot, at least for now. CCP fozzies great chart basically showed that if it can fly, it will be balanced. Which seems to indicate even industrials are going to get looked at.
Until that happens I highly doubt we are going to be seeing any new ships. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
231
|
Posted - 2012.11.30 05:41:00 -
[183] - Quote
EI Digin wrote:Reaver Glitterstim wrote: A good small freighter will not have greater training requirements than a large freighter, and it will be substantially cheaper and more agile. Neither Orca nor Jump Freighter even come close to this.
Iteron Mark V. Less requirements, substantially cheaper, more agile. At the cost of cargohold. Great idea! Why don't we endorse the Exequror while we're at it? It's got a lot of powergrid and hit points in comparison to its small sig radius!
Does cargo capacity not even factor into your reasoning? -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
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