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Raem Civrie
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Posted - 2005.04.26 08:54:00 -
[1]
What the topic says. Do you want the Dmg Mods to be limited to one per ship or increased in CPU requirement?
I personally feel that the latter course should be taken, but alongside that a skill introduced that reduces dmg mod CPU usage per level. Either that or a pre-existing skill adjusted.
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Ortu Konsinni
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Posted - 2005.04.26 09:10:00 -
[2]
Increased fitting requirements = no-no. A lot of frigates have enough fitting problems as it is.
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Jim Steele
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Posted - 2005.04.26 09:11:00 -
[3]
I like stacking damage mods.. so no.. the stacking penalty still applys so why do you want to nerf it again?
Death to the Galante |

Vaarmoth Malinigvious
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Posted - 2005.04.26 09:13:00 -
[4]
You could always seperate dmg modifier and rof modifier into two seperate modules. Although that might be a bit extreme for some people and probably heavyly unbalanced on certin ships. |

Raem Civrie
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Posted - 2005.04.26 09:15:00 -
[5]
I don't. TomB does. They require 30cpu as it is. Might be increased to 50cpu, but if we get a 5% reduction in CPU per skill level, with lvl 4 it would go down to 40. You can still manage.
As long as we don't get "one per ship" nerfs again. The MWD was ok, sure, but that's a special case.
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Jim Steele
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Posted - 2005.04.26 09:18:00 -
[6]
Originally by: Raem Civrie I don't. TomB does.
TomB and his dreaded nerf bat strikes again! anyway do you have the link to his post, i cant seem to find it
Death to the Galante |

Raem Civrie
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Posted - 2005.04.26 09:39:00 -
[7]
I just heard it on the grapevine, I'm afraid. It sounded to TomB'ish that I decided to believe the whole concept straight away.
I wonder how these things happen. Does he sniff glue the whole day with Hammerhead and then come up with BRILLIANT things? Like...
"You know what would be funny? GIVING THE RETRIBUTION ONLY 1 LOWSLOT! HAHAHA-hurk-*vomiting sounds*"
or
"I bet if we screw with weapon mods, the statue of liberty will take her clothes off. Either that, or we lead a rebellion against our livers with liquor."
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Loka
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Posted - 2005.04.26 10:45:00 -
[8]
Restriction may be necessary, but let me warn all of you, who whine about current setups.
What makes EVE so fantastic? Imo one of EVE strength is the huge versatility of ships. The huge amount of different setups for different situation makes EVE great.
If CCP continue to nerf our abilitys to develop great setups for our ships, one of the biggest plus point in EVE will be gone and for sure EVE will loose some of its attractiveness.
You say gankships are overpower, i say attack gankships with 3 frigates and it has 0 chance. No defense only offense, you sacrifice a lot for the firepower you gain. _____________________________________ Dead or Alive
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Gariuys
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Posted - 2005.04.26 10:48:00 -
[9]
Originally by: Raem Civrie I just heard it on the grapevine, I'm afraid. It sounded to TomB'ish that I decided to believe the whole concept straight away.
I wonder how these things happen. Does he sniff glue the whole day with Hammerhead and then come up with BRILLIANT things? Like...
"You know what would be funny? GIVING THE RETRIBUTION ONLY 1 LOWSLOT! HAHAHA-hurk-*vomiting sounds*"
or
"I bet if we screw with weapon mods, the statue of liberty will take her clothes off. Either that, or we lead a rebellion against our livers with liquor."
Let me guess, you believe everything you read on the internet too. Thought so. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Raem Civrie
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Posted - 2005.04.26 12:29:00 -
[10]
Originally by: Gariuys Let me guess, you believe everything you read on the internet too. Thought so.
Only when it's about TomB and nerfing
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OzaLoni
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Posted - 2005.04.26 12:32:00 -
[11]
I think stacking dmg mods should stay... if u don't know how to tank a BS u should not be flying one......
There are loads of different ways to configure your ship, if u choose to mass the damage up, don't cry when u get ganked by 3-4 bs's..... As is previously stated, the skills required to get to that level (ie 20 sec kills) is quiet a bit .....
I digress - I think if this is introduced its just another set of skills to frighten new plays off from the game....... I understand the new EW skills are kind of required, but i think the specialisation of dmg mod skills is OTT The Great Oz... |

Ishmael Hansen
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Posted - 2005.04.26 13:37:00 -
[12]
Totally agree with Loka, it doesn't mind how you fitt your ship, there isn't any way to have a invincible-in-all-situation setup, there is always a counter setup. If you take, or restrict the choices each one can make in his own ship you take away all the fun, and the great thing about this game. Every damned day there is a new post about some module being overpowered, raven is overpowered, mega is overpowered, gankageddon is overpowered, wcs are overpowered, target painters are overpowered, torps are overpowered... I bet everytime someone looses a ship he thinks "hey, that guy just killed me, he must be overpowered, how the hell can he beat my ubber ship, lets go to the forums and moan"
Tomb, use your nerf bat on my ISP, I wanna play eve again, he for once is underpowered.
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Heikki
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Posted - 2005.04.26 14:11:00 -
[13]
Originally by: Loka
What makes EVE so fantastic? Imo one of EVE strength is the huge versatility of ships. The huge amount of different setups for different situation makes EVE great.
I think that is just what CCP is trying to do with these nerfs and boosts; to make sure there is no win-all ship&setup.
Hope they could implement some kind of dynamic balancing. Like the more people are using module X, the weaker it stats would get..
-Lasse
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Gariuys
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Posted - 2005.04.26 14:14:00 -
[14]
Originally by: Heikki
Originally by: Loka
What makes EVE so fantastic? Imo one of EVE strength is the huge versatility of ships. The huge amount of different setups for different situation makes EVE great.
I think that is just what CCP is trying to do with these nerfs and boosts; to make sure there is no win-all ship&setup.
Hope they could implement some kind of dynamic balancing. Like the more people are using module X, the weaker it stats would get..
-Lasse
And with the amount of modules, skill lvls and ships we got atm. That can't be easy.
Your idea is a bit sucky to be honest, cause how would that work for modules everybody has on every ship. Damage mods are a good example. Or guns, or shield boosters/ armor reps. hardners. And how to balance that against how many people are flying different races ships. Just wouldn't work. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Darrik
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Posted - 2005.04.26 15:12:00 -
[15]
Originally by: Loka
Hope they could implement some kind of dynamic balancing. Like the more people are using module X, the weaker it stats would get..
-Lasse
problem is certain mods r used more then others because u have to have them, whith ur idea XL/L shield boosters and armour repairers would end up worse then there med and small versions.
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Meridius
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Posted - 2005.04.26 15:26:00 -
[16]
Not that it should matter but it would probably my last staw as an Amarri player, i'd probably quit if dmg mods were nerfed.
Perhaps if our ships were not designed to ***** them i would not feel so bad.
Anyway, there is no indictation of damage mods being nerfed, afaik the last word on them was that they are untouchable. ________________________________________________________
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Damien Vox
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Posted - 2005.04.26 15:33:00 -
[17]
All I have to say is if damage mods get a CPU boost the Jag and Wolf better get more CPU and PG because its hard as is to fit those two ships especially the Wolf. 
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Mr rooflez
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Posted - 2005.04.26 15:39:00 -
[18]
Why not do it like this?:
Make 3 different sizes of damage mods, one for medium, one for small, and one for large.
Decrease the small ones fitting reqirements and increase the large ones.
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Jim Steele
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Posted - 2005.04.26 16:00:00 -
[19]
Edited by: Jim Steele on 26/04/2005 16:01:16
Originally by: Damien Vox All I have to say is if damage mods get a CPU boost the Jag and Wolf better get more CPU and PG because its hard as is to fit those two ships especially the Wolf. 
crusaders and maledictions are also hard to fit... it is anoying since the pulse nerf getting a decent setup for range on one.
I also dont like the idea of limiting damage mods, more make tanking a bit more effective, either by increasing resists or increasing hitpoints (which was on the test server for a while but went the way of the bat.. )
Death to the Galante |

Selim
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Posted - 2005.04.26 16:17:00 -
[20]
Originally by: Meridius Not that it should matter but it would probably my last staw as an Amarri player, i'd probably quit if dmg mods were nerfed.
Perhaps if our ships were not designed to ***** them i would not feel so bad.
Anyway, there is no indictation of damage mods being nerfed, afaik the last word on them was that they are untouchable.
amarr arent designed to fit damage mods, they are designed to tank. players just got smart and realized that the abundance of lowslots meant they made awesome gank platforms.
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Meridius
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Posted - 2005.04.26 16:21:00 -
[21]
Originally by: Selim
amarr arent designed to fit damage mods, they are designed to tank. players just got smart and realized that the abundance of lowslots meant they made awesome gank platforms.
Really, so thats why a Zealot has all those lowslots right?
I suppose the Sacrilege isn't suppose to be the tank hac right   ________________________________________________________
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Jim Steele
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Posted - 2005.04.26 17:02:00 -
[22]
Originally by: Selim amarr arent designed to fit damage mods, they are designed to tank. players just got smart and realized that the abundance of lowslots meant they made awesome gank platforms.
Quote: The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
So the geddon is meant to armout tank is it?? No in my opinion the Amarr ships are meant to be lethal, why? since they are easily countered with a em and thermal hardener.
Death to the Galante |

Selim
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Posted - 2005.04.26 17:15:00 -
[23]
Edited by: Selim on 26/04/2005 17:16:26 You found an exception to the normal situation, yipee!
Yes, the zealot and geddon does seem to be made for ganking. And yes, the sacrilege is funny with its only average lowslot number, but thats mostly because it is a khanid ship.
But for the most part amarr are entirely designed to tank, and tank well; the fact that they are the best at fitting craploads of damage mods is a side effect of that. Just because amarr have more lowslots doesnt mean that they are 'made for ganking'. Thats just a consequence of players realizing that although amarr lowslots were given to them by ccp for tanking, they can be equally used for damage mods.
I'd say the gallente and minmatar are more of the damage mod type anyway, their weaker tanks means that forgoing tanking altogether and focusing damage is more their 'style'. Once again, of course, they dont have to do that. Thats what makes ships fun, you can set them up in countless ways, and the same applies to amarr.
edit: and honestly who cares? it doesnt matter what the amarr are meant to do, you can set ships up in whatever ways you want and nerfing damage mods doesnt make amarr useless.
And I would like to clarify that I dont want damage mods nerfed.
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mavskji
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Posted - 2005.04.26 17:17:00 -
[24]
OK Lets limit tanking modules to one per ship or give them higher fitting requirements...
how about NO 
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Sadist
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Posted - 2005.04.26 17:46:00 -
[25]
Edited by: Sadist on 26/04/2005 17:46:43 I would be for this idea, if their stats were changed to 20-25% ROF and 20-25% damage, this would save a slot or 2 on some ships that have trouble with them, but have spare CPU. _______________________________________________
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Gierling
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Posted - 2005.04.26 19:41:00 -
[26]
I'm waiting for the day they decide that ALL modules will no longer stack.
Could you imagine the howls and the screams...
Bastards we are lest Bastards we become. |

Discorporation
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Posted - 2005.04.26 19:48:00 -
[27]
Originally by: Selim rephrase: Amarr ships are desgined for tanking but eve ships fun coz you can set them upp for anything!
[Heterocephalus glaber]
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Gariuys
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Posted - 2005.04.26 19:51:00 -
[28]
Originally by: Discorporation
Originally by: Selim rephrase: Amarr ships are desgined for tanking but eve ships fun coz you can set them upp for anything!
Discorporation FTW ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Damien Vox
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Posted - 2005.04.26 19:55:00 -
[29]
Originally by: Discorporation
Originally by: Selim rephrase: Amarr ships are desgined for tanking but eve ships fun coz you can set them upp for anything!
Unless your Minmatar then you can't viably do anything but watch the welding peel off with the 'uber' speed bonuses.
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TaaS
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Posted - 2005.04.26 20:29:00 -
[30]
Damage mods can sometmies be a major waist of a slot. I would say they are one of the most balanced items in game |
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