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Thread Statistics | Show CCP posts - 2 post(s) |

Ice Pirateer
20
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Posted - 2012.11.23 22:54:00 -
[1] - Quote
So since we are revamping killrights and bounties, any chance of adding some other options for fixing your security status? I've heard people talking about using tags to get a higher security status as something CCP is looking into... any chance there'll be an announcement on this? Anyone know anything yet? Pirateer Investments: Coming SoonGäó |

Marlona Sky
D00M. Northern Coalition.
1993
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Posted - 2012.11.23 23:07:00 -
[2] - Quote
I like the idea of tags or something that can only be looted from doing ratting in low sec, being a commodity that can be sold on the market. Also in conjunction with this the only way to gain sec status should be killing NPCs in low sec.
Remove local, structure mails and revamp the directional scanner! |

Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
38
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Posted - 2012.11.23 23:15:00 -
[3] - Quote
Won't that just result in sec status being a sham, easily fixed by throwing ISK at it?
Not that I'd complain. I'd love to be able to pod mission runners (the rude ones) and then sell their faction mods to buy tags and fix my sec. It just seems kinda, I dunno... Wrong. "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |

Marvin Narville
Imperial Outlaws
17
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Posted - 2012.11.23 23:15:00 -
[4] - Quote
Ice Pirateer wrote:So since we are revamping killrights and bounties, any chance of adding some other options for fixing your security status? I've heard people talking about using tags to get a higher security status as something CCP is looking into... any chance there'll be an announcement on this? Anyone know anything yet?
I think it'd be fantastic if there were a way to grind sec status that involved PvP. As it's currently implemented, if you'd like to pvp in lowsec, but you'd also like to maintain security status, your only option is to engage in activities which have a high likelihood of causing your eyes to bleed such as ratting. It's almost like..non consensual PvE...*shudder*. |

Ice Pirateer
23
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Posted - 2012.11.23 23:25:00 -
[5] - Quote
CCP Masterplan wrote:Weaselior wrote:Is officer/faction tag turnin coming in the main inferno expansion? This isn't part of Inferno (and was never planned to be), but it is something that we'll be working on over the summer. You might hear more about it later in the year. The talk we gave at fanfest was about plans that were at a very early design stage, and that we wanted to get player feedback on as soon as possible. (See the opening disclaimer that it was all WIP)
CCP Greyscale wrote:Gogela wrote: What is meant by "officer/commander" tags? Is it only the named officers like Estamel, Gotan, and Thon or do you get some positive bumper for navy or pirate tags? What are we talking about here... will I be able to buy my way out of a -10?
Officers are Estamel, Thon et al. Commanders are Dread Guristas, Dark Bloods, True Sanshas etc. Yes, you'll be able to buy your way up, but we'll probably balance it so that it's gonna cost you
This is why I ask... ^
edit: they talked about this in the csm minutes a little Pirateer Investments: Coming SoonGäó |
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ISD LackOfFaith
ISD Community Communications Liaisons
31

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Posted - 2012.11.24 00:49:00 -
[6] - Quote
Ice Pirateer wrote:~snip~ This is why I ask... ^
edit: they talked about this in the csm minutes a little I don't think any of us have more info than you do. The changes are coming at some point... possibly next summer? Next winter? Beats me!
I'm excited for this too. ISD LackOfFaith Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Spurty
V0LTA Verge of Collapse
581
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Posted - 2012.11.24 00:56:00 -
[7] - Quote
Sec status is already quite 'bizarre'.
It should cost you plexes to get back to 0.0 sec status.
-10 = 10 plex
Very acceptable
No 'partial' sec bump though (so -5 need 5 plexes, not 1 to be -4)
On that note, -2.5 should be KOS in 1.0 systems etc etc. Weird edge cases are weird. --- I used to be indecisive but now I am not quite sure. |

Marlona Sky
D00M. Northern Coalition.
1996
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Posted - 2012.11.24 00:58:00 -
[8] - Quote
Considering the tags would be found and controlled by the players in low sec, it would create a nice incentive to move there. If the supply was scarce then the cost for such tags would be very expensive. I'm not sure. I just don't see any reason why sec status should increase outside of NPCs in low sec. It always baffled me why crimes, according to Concord, are over looked but you can still be credited with a positive sec increase by killing NPCs. It doesn't make sense.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
1996
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Posted - 2012.11.24 01:00:00 -
[9] - Quote
Spurty wrote:Sec status is already quite 'bizarre'.
It should cost you plexes to get back to 0.0 sec status.
-10 = 10 plex
Very acceptable
No 'partial' sec bump though (so -5 need 5 plexes, not 1 to be -4)
On that note, -2.5 should be KOS in 1.0 systems etc etc. Weird edge cases are weird. Involving PLEX into more aspects of the game will simply increase the price forcing more and more players who rely on PLEX to play, be forced to quit the game. So I'm against PLEX for sec status completely.
Remove local, structure mails and revamp the directional scanner! |

Spurty
V0LTA Verge of Collapse
581
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Posted - 2012.11.24 01:04:00 -
[10] - Quote
Marlona Sky wrote: Involving PLEX into more aspects of the game will simply increase the price forcing more and more players who rely on PLEX to play, be forced to quit the game. So I'm against PLEX for sec status completely.
I sell plex, so will agree to disagree here (and rub hands lol)
--- I used to be indecisive but now I am not quite sure. |
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Zoctrine
Perkone Caldari State
13
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Posted - 2012.11.24 01:06:00 -
[11] - Quote
Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame... |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1407
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Posted - 2012.11.24 01:14:00 -
[12] - Quote
Probably a post retribution or springtime patch is my current guess. PLEX for sec is a bad idea. The supply of those tags is pretty tight... Greyscale said it'll be expensive. It will be. It's just an option that lets some sidestep the grind and puts money in the pockets of players that do grind. It's a good idea.
I've done a lot of grinding for sec. One thing I hate is when I see a commander spawn and I'm like "yes! drop me a faction scrambler fool!" ...and I get a smartbomb, some ammo, and a worthless tag. Once that feature is up you'll be able to sell that 'worthless' tag and maybe buy a faction scram. It's good for null too... synergy between null and low is needed and while this is a little step, it's a step in the right direction.
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Ioci
Bad Girl Posse
236
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Posted - 2012.11.24 02:05:00 -
[13] - Quote
I can see the tag thing coming in the future.
Murphy's law, I sold most of mine  R.I.P. Vile Rat |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1522
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Posted - 2012.11.24 02:11:00 -
[14] - Quote
Marlona Sky wrote:I like the idea of tags or something that can only be looted from doing ratting in low sec, being a commodity that can be sold on the market. Also in conjunction with this the only way to gain sec status should be killing NPCs in low sec. If CCP did this, it would restore at least a little bit of my faith in them as competent developers.
Spurty wrote:Sec status is already quite 'bizarre'.
It should cost you plexes to get back to 0.0 sec status.
-10 = 10 plex
Very acceptable
No 'partial' sec bump though (so -5 need 5 plexes, not 1 to be -4)
On that note, -2.5 should be KOS in 1.0 systems etc etc. Weird edge cases are weird. So, pay to win then? (USER WAS BANNED FOR THIS POST) |

Spurty
V0LTA Verge of Collapse
581
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Posted - 2012.11.24 02:15:00 -
[15] - Quote
Destiny Corrupted wrote:So, pay to win then?
Pay for crimes .. duh
--- I used to be indecisive but now I am not quite sure. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1522
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Posted - 2012.11.24 02:38:00 -
[16] - Quote
If CCP did something as stupid as PLEX4SECS, you'd have no one to sell those PLEXes to. It would be like Incarna, except people wouldn't actually come back this time. (USER WAS BANNED FOR THIS POST) |

Ghazu
290
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Posted - 2012.11.24 02:44:00 -
[17] - Quote
SEC FOR AUREM I'll ALLOW IT http://www.minerbumping.com/ |

Elliot Vodka
School of Applied Knowledge Caldari State
32
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Posted - 2012.11.24 02:51:00 -
[18] - Quote
I dont think it would be a ... "Bad" Idea. It would definitely make things more interesting.
Considering i cant afford to buy plex myself. Ill be largely unaffected. It would be a good way to drain the loot from players with billions for pocket change. ;) Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?" |

Marvin Narville
Imperial Outlaws
22
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Posted - 2012.11.24 03:07:00 -
[19] - Quote
Zoctrine wrote:Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame...
You lost me when you supported an aspect of a game which you described using words such as "grinding" and "pain". If you can identify an aspect of a >game< that is simply a grind, or painful, or even worse, a painful grind, then there is probably room for improvement.
I'm not advocating a "quick fix", but a "quick fix" also isn't the only alternative to a grinding painfully.
I don't know how much work it would take to implement something of this nature, but what if Sec status were further divided up between the NPC factions. So for instance, I could be -10 with the minmatar and gallente because i'm a douchy pirate who likes to explode things. However, i'm involved in some FW on the side, and when I make enemies go boom in the name of the Amarr, it improves my sec status specifically with them.
I dunno, just an idea, it would remove the painful grind, create incentive to pvp for the sake of pvp which seems pretty snazzy, and presumably it'd spice up FW a bit by giving futher incentives to go kill people on the other side. I see very few drawbacks to this, but as with anything else I am by no means an expert.
Honestly, doesn't even seem like it'd be that difficult to implement, you already have standings with those groups, that are partially governed in similar fashion.
Other benefits might be..regional trade hubs take on more importance as people gravitate towards areas they aren't outlawed from, potentially a more target rich environment in both high and low sec, which is never a bad thing, and perhaps a bit more of an immersion factor. You already get nasty warning messages when you are jump gating around an enemy empires space, seems like sec status would naturally reflect that fact. |

Zoctrine
Perkone Caldari State
13
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Posted - 2012.11.24 03:31:00 -
[20] - Quote
Marvin Narville wrote:Zoctrine wrote:Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame... You lost me when you supported an aspect of a game which you described using words such as "grinding" and "pain". If you can identify an aspect of a >game< that is simply a grind, or painful, or even worse, a painful grind, then there is probably room for improvement. I'm not advocating a "quick fix", but a "quick fix" also isn't the only alternative to a grinding painfully. I don't know how much work it would take to implement something of this nature, but what if Sec status were further divided up between the NPC factions. So for instance, I could be -10 with the minmatar and gallente because i'm a douchy pirate who likes to explode things. However, i'm involved in some FW on the side, and when I make enemies go boom in the name of the Amarr, it improves my sec status specifically with them. I dunno, just an idea, it would remove the painful grind, create incentive to pvp for the sake of pvp which seems pretty snazzy, and presumably it'd spice up FW a bit by giving futher incentives to go kill people on the other side. I see very few drawbacks to this, but as with anything else I am by no means an expert. Honestly, doesn't even seem like it'd be that difficult to implement, you already have standings with those groups, that are partially governed in similar fashion. Other benefits might be..regional trade hubs take on more importance as people gravitate towards areas they aren't outlawed from, potentially a more target rich environment in both high and low sec, which is never a bad thing, and perhaps a bit more of an immersion factor. You already get nasty warning messages when you are jump gating around an enemy empires space, seems like sec status would naturally reflect that fact.
EvE is about consequences and rewards, being a pirate may net you some juicy rewards, getting your sheet cleaner should not be a walk in the park nor play to win.
I apologize if I can't express myself better or clearer, English is not my first language. |
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Marvin Narville
Imperial Outlaws
23
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Posted - 2012.11.24 03:34:00 -
[21] - Quote
Zoctrine wrote:Marvin Narville wrote:Zoctrine wrote:Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame... You lost me when you supported an aspect of a game which you described using words such as "grinding" and "pain". If you can identify an aspect of a >game< that is simply a grind, or painful, or even worse, a painful grind, then there is probably room for improvement. I'm not advocating a "quick fix", but a "quick fix" also isn't the only alternative to a grinding painfully. I don't know how much work it would take to implement something of this nature, but what if Sec status were further divided up between the NPC factions. So for instance, I could be -10 with the minmatar and gallente because i'm a douchy pirate who likes to explode things. However, i'm involved in some FW on the side, and when I make enemies go boom in the name of the Amarr, it improves my sec status specifically with them. I dunno, just an idea, it would remove the painful grind, create incentive to pvp for the sake of pvp which seems pretty snazzy, and presumably it'd spice up FW a bit by giving futher incentives to go kill people on the other side. I see very few drawbacks to this, but as with anything else I am by no means an expert. Honestly, doesn't even seem like it'd be that difficult to implement, you already have standings with those groups, that are partially governed in similar fashion. Other benefits might be..regional trade hubs take on more importance as people gravitate towards areas they aren't outlawed from, potentially a more target rich environment in both high and low sec, which is never a bad thing, and perhaps a bit more of an immersion factor. You already get nasty warning messages when you are jump gating around an enemy empires space, seems like sec status would naturally reflect that fact. EvE is about consequences and rewards, being a pirate may net you some juicy rewards, getting your sheet cleaner should not be a walk in the park nor play to win. I apologize if I can't express myself better or clearer, English is not my first language.
I'm not suggesting you give them security status for free. I simply said, let them pvp to get it back. Eve is about consequences and rewards, not disputing that. Eve is also a game, and people usually play games to enjoy them. I simply proposed a way in which they could earn back security status without wanting to slit their wrists while they do so.
Edit: Also, seeing as this is a multiplayer game, my suggestion has the virtue of involving multiple players, which in itself is a fairly obvious improvement. Anytime you can promote or create incentive for interaction, as opposed to everyone sitting in a corner facing the wall playing whack-a-mole with mindless NPCs, you've probably done something correctly in an MMO, call me crazy though. |

Zoctrine
Perkone Caldari State
13
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Posted - 2012.11.24 03:45:00 -
[22] - Quote
Marvin Narville wrote:Also, seeing as this is a multiplayer game, my suggestion has the virtue of involving multiple players, which in itself is a fairly obvious improvement. Anytime you can promote or create incentive for interaction, as opposed to everyone sitting in a corner facing the wall playing whack-a-mole with mindless NPCs, you've probably done something correctly in an MMO, call me crazy though. I concur on this. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1523
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Posted - 2012.11.24 04:50:00 -
[23] - Quote
I think a lot of the carebear types who say that sec status should be a grind kind of forget that while tedious, that grind also makes the "bad guys" billions of ISK, especially if they go the whole -10 to -2 cycle. It's only half a punishment, then, right?
The whole idea of losing status by killing people, but gaining status by killing NPCs, is pants-on-head stupid. The current mechanic is stupid, and should be done away with entirely. A time-based mechanic, like that of your favorite Grand Theft Auto cops, would probably be way more fun. Depending on who you kill, where, and what kind of witnesses were present, you gain an outlaw flag that lasts anywhere from a few minutes to many hours (you can **** right off if you think that it should last weeks or months, though). And you should be able to pay off cops if you want. (USER WAS BANNED FOR THIS POST) |

Bobo Cindekela
Federal Navy Academy Gallente Federation
34
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Posted - 2012.11.24 04:58:00 -
[24] - Quote
having sec status decline due to (vs. player) action and raise by (vs. npc) action or (market) transaction seems misaligned to me
how about sec raises by (time served) addressing questions in the help channel or (restitution) of victims losses?
if you dont want to do time, dont do crime? You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1523
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Posted - 2012.11.24 05:18:00 -
[25] - Quote
Bobo Cindekela wrote:how about sec raises by (time served) addressing questions in the help channel or (restitution) of victims losses?
if you dont want to do time, dont do crime? The concept of "time served" is fine, but definitely not in the way you advocate. Outlaw flags should be absolute, but short and temporary. The game isn't real life; locking up a player for months for shooting another is dumb. A few hours is more than enough, even for serious offenses, considering how quickly losses can be replaced (on the other hand, killing a freighter full of PLEXes shouldn't be more punishing than a T1-fit battlecruiser - player stupidity should play a role in that calculation).
Your restitution idea shouldn't ever be brought up at all. It's bad, it would be bad for the game, and it's very bad. It would essentially eliminate all crime in EVE, and there's no way that's a good thing. (USER WAS BANNED FOR THIS POST) |

Karrl Tian
Yarrbusters
40
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Posted - 2012.11.24 06:49:00 -
[26] - Quote
Removing the sec grind would be a nice counter to the Crimewatch/miner buff/canflip eradication. |

Galaxy Pig
Caldari Provisions Caldari State
164
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Posted - 2012.11.24 07:00:00 -
[27] - Quote
The bitter vets say sec used to go up passively over time, maybe bring that back too? But yeah, +1 to PVP sec increase and more options. |

Mars Theran
Tribal Liberation Force Minmatar Republic
418
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Posted - 2012.11.24 07:15:00 -
[28] - Quote
Aren't they already putting in the option to buy your way to +5 for ~150 million ISK, or did that change? zubzubzubzubzubzubzubzub |

Guttripper
State War Academy Caldari State
181
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Posted - 2012.11.24 07:16:00 -
[29] - Quote
For discussion sake, what if there was no option to move back towards positive once a player heads down the negative path? While the loss for podding other players should be revised to not be such a drastic drop so quickly, once a player takes that step towards the "dark side", why should there be any chance of redemption?
This could create low sec trade hubs where negative sec players could buy and sell goods without worrying about stepping into goodie two-shoes lands. And while someone could state to just use an alt to trade directly, perhaps the direct dealings with a known negative stat pilot will push a subtle negative status onto the alt. Using a real life example, if I am considered a law abiding citizen and been seen dealing with known gang bangers, the police will keep an eye upon me too.
Just a thought instead of the quick fix, if any fix, ideas in this thread. |

Some Rando
University of Caille Gallente Federation
119
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Posted - 2012.11.24 07:22:00 -
[30] - Quote
Guttripper wrote:For discussion sake, what if there was no option to move back towards positive once a player heads down the negative path? While the loss for podding other players should be revised to not be such a drastic drop so quickly, once a player takes that step towards the "dark side", why should there be any chance of redemption?
This could create low sec trade hubs where negative sec players could buy and sell goods without worrying about stepping into goodie two-shoes lands. And while someone could state to just use an alt to trade directly, perhaps the direct dealings with a known negative stat pilot will push a subtle negative status onto the alt. Using a real life example, if I am considered a law abiding citizen and been seen dealing with known gang bangers, the police will keep an eye upon me too. Your "solution" to not being able to rebuild sec status would end up with everyone eventually having a lower sec status, especially on an open market and with public contracts. It's a bad idea to begin with, but then you open it up for griefing in the hopes of stopping griefing. Furthermore, you'd have to remove the moratorium on disposing of negative sec alts for the same reason: everyone would eventually get hit by that. |
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