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Ice Pirateer
20
|
Posted - 2012.11.23 22:54:00 -
[1] - Quote
So since we are revamping killrights and bounties, any chance of adding some other options for fixing your security status? I've heard people talking about using tags to get a higher security status as something CCP is looking into... any chance there'll be an announcement on this? Anyone know anything yet? Pirateer Investments: Coming SoonGäó |

Marlona Sky
D00M. Northern Coalition.
1993
|
Posted - 2012.11.23 23:07:00 -
[2] - Quote
I like the idea of tags or something that can only be looted from doing ratting in low sec, being a commodity that can be sold on the market. Also in conjunction with this the only way to gain sec status should be killing NPCs in low sec.
Remove local, structure mails and revamp the directional scanner! |

Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
38
|
Posted - 2012.11.23 23:15:00 -
[3] - Quote
Won't that just result in sec status being a sham, easily fixed by throwing ISK at it?
Not that I'd complain. I'd love to be able to pod mission runners (the rude ones) and then sell their faction mods to buy tags and fix my sec. It just seems kinda, I dunno... Wrong. "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |

Marvin Narville
Imperial Outlaws
17
|
Posted - 2012.11.23 23:15:00 -
[4] - Quote
Ice Pirateer wrote:So since we are revamping killrights and bounties, any chance of adding some other options for fixing your security status? I've heard people talking about using tags to get a higher security status as something CCP is looking into... any chance there'll be an announcement on this? Anyone know anything yet?
I think it'd be fantastic if there were a way to grind sec status that involved PvP. As it's currently implemented, if you'd like to pvp in lowsec, but you'd also like to maintain security status, your only option is to engage in activities which have a high likelihood of causing your eyes to bleed such as ratting. It's almost like..non consensual PvE...*shudder*. |

Ice Pirateer
23
|
Posted - 2012.11.23 23:25:00 -
[5] - Quote
CCP Masterplan wrote:Weaselior wrote:Is officer/faction tag turnin coming in the main inferno expansion? This isn't part of Inferno (and was never planned to be), but it is something that we'll be working on over the summer. You might hear more about it later in the year. The talk we gave at fanfest was about plans that were at a very early design stage, and that we wanted to get player feedback on as soon as possible. (See the opening disclaimer that it was all WIP)
CCP Greyscale wrote:Gogela wrote: What is meant by "officer/commander" tags? Is it only the named officers like Estamel, Gotan, and Thon or do you get some positive bumper for navy or pirate tags? What are we talking about here... will I be able to buy my way out of a -10?
Officers are Estamel, Thon et al. Commanders are Dread Guristas, Dark Bloods, True Sanshas etc. Yes, you'll be able to buy your way up, but we'll probably balance it so that it's gonna cost you
This is why I ask... ^
edit: they talked about this in the csm minutes a little Pirateer Investments: Coming SoonGäó |
|

ISD LackOfFaith
ISD Community Communications Liaisons
31

|
Posted - 2012.11.24 00:49:00 -
[6] - Quote
Ice Pirateer wrote:~snip~ This is why I ask... ^
edit: they talked about this in the csm minutes a little I don't think any of us have more info than you do. The changes are coming at some point... possibly next summer? Next winter? Beats me!
I'm excited for this too. ISD LackOfFaith Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Spurty
V0LTA Verge of Collapse
581
|
Posted - 2012.11.24 00:56:00 -
[7] - Quote
Sec status is already quite 'bizarre'.
It should cost you plexes to get back to 0.0 sec status.
-10 = 10 plex
Very acceptable
No 'partial' sec bump though (so -5 need 5 plexes, not 1 to be -4)
On that note, -2.5 should be KOS in 1.0 systems etc etc. Weird edge cases are weird. --- I used to be indecisive but now I am not quite sure. |

Marlona Sky
D00M. Northern Coalition.
1996
|
Posted - 2012.11.24 00:58:00 -
[8] - Quote
Considering the tags would be found and controlled by the players in low sec, it would create a nice incentive to move there. If the supply was scarce then the cost for such tags would be very expensive. I'm not sure. I just don't see any reason why sec status should increase outside of NPCs in low sec. It always baffled me why crimes, according to Concord, are over looked but you can still be credited with a positive sec increase by killing NPCs. It doesn't make sense.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
1996
|
Posted - 2012.11.24 01:00:00 -
[9] - Quote
Spurty wrote:Sec status is already quite 'bizarre'.
It should cost you plexes to get back to 0.0 sec status.
-10 = 10 plex
Very acceptable
No 'partial' sec bump though (so -5 need 5 plexes, not 1 to be -4)
On that note, -2.5 should be KOS in 1.0 systems etc etc. Weird edge cases are weird. Involving PLEX into more aspects of the game will simply increase the price forcing more and more players who rely on PLEX to play, be forced to quit the game. So I'm against PLEX for sec status completely.
Remove local, structure mails and revamp the directional scanner! |

Spurty
V0LTA Verge of Collapse
581
|
Posted - 2012.11.24 01:04:00 -
[10] - Quote
Marlona Sky wrote: Involving PLEX into more aspects of the game will simply increase the price forcing more and more players who rely on PLEX to play, be forced to quit the game. So I'm against PLEX for sec status completely.
I sell plex, so will agree to disagree here (and rub hands lol)
--- I used to be indecisive but now I am not quite sure. |

Zoctrine
Perkone Caldari State
13
|
Posted - 2012.11.24 01:06:00 -
[11] - Quote
Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame... |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1407
|
Posted - 2012.11.24 01:14:00 -
[12] - Quote
Probably a post retribution or springtime patch is my current guess. PLEX for sec is a bad idea. The supply of those tags is pretty tight... Greyscale said it'll be expensive. It will be. It's just an option that lets some sidestep the grind and puts money in the pockets of players that do grind. It's a good idea.
I've done a lot of grinding for sec. One thing I hate is when I see a commander spawn and I'm like "yes! drop me a faction scrambler fool!" ...and I get a smartbomb, some ammo, and a worthless tag. Once that feature is up you'll be able to sell that 'worthless' tag and maybe buy a faction scram. It's good for null too... synergy between null and low is needed and while this is a little step, it's a step in the right direction.
|

Ioci
Bad Girl Posse
236
|
Posted - 2012.11.24 02:05:00 -
[13] - Quote
I can see the tag thing coming in the future.
Murphy's law, I sold most of mine  R.I.P. Vile Rat |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1522
|
Posted - 2012.11.24 02:11:00 -
[14] - Quote
Marlona Sky wrote:I like the idea of tags or something that can only be looted from doing ratting in low sec, being a commodity that can be sold on the market. Also in conjunction with this the only way to gain sec status should be killing NPCs in low sec. If CCP did this, it would restore at least a little bit of my faith in them as competent developers.
Spurty wrote:Sec status is already quite 'bizarre'.
It should cost you plexes to get back to 0.0 sec status.
-10 = 10 plex
Very acceptable
No 'partial' sec bump though (so -5 need 5 plexes, not 1 to be -4)
On that note, -2.5 should be KOS in 1.0 systems etc etc. Weird edge cases are weird. So, pay to win then? (USER WAS BANNED FOR THIS POST) |

Spurty
V0LTA Verge of Collapse
581
|
Posted - 2012.11.24 02:15:00 -
[15] - Quote
Destiny Corrupted wrote:So, pay to win then?
Pay for crimes .. duh
--- I used to be indecisive but now I am not quite sure. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1522
|
Posted - 2012.11.24 02:38:00 -
[16] - Quote
If CCP did something as stupid as PLEX4SECS, you'd have no one to sell those PLEXes to. It would be like Incarna, except people wouldn't actually come back this time. (USER WAS BANNED FOR THIS POST) |

Ghazu
290
|
Posted - 2012.11.24 02:44:00 -
[17] - Quote
SEC FOR AUREM I'll ALLOW IT http://www.minerbumping.com/ |

Elliot Vodka
School of Applied Knowledge Caldari State
32
|
Posted - 2012.11.24 02:51:00 -
[18] - Quote
I dont think it would be a ... "Bad" Idea. It would definitely make things more interesting.
Considering i cant afford to buy plex myself. Ill be largely unaffected. It would be a good way to drain the loot from players with billions for pocket change. ;) Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?" |

Marvin Narville
Imperial Outlaws
22
|
Posted - 2012.11.24 03:07:00 -
[19] - Quote
Zoctrine wrote:Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame...
You lost me when you supported an aspect of a game which you described using words such as "grinding" and "pain". If you can identify an aspect of a >game< that is simply a grind, or painful, or even worse, a painful grind, then there is probably room for improvement.
I'm not advocating a "quick fix", but a "quick fix" also isn't the only alternative to a grinding painfully.
I don't know how much work it would take to implement something of this nature, but what if Sec status were further divided up between the NPC factions. So for instance, I could be -10 with the minmatar and gallente because i'm a douchy pirate who likes to explode things. However, i'm involved in some FW on the side, and when I make enemies go boom in the name of the Amarr, it improves my sec status specifically with them.
I dunno, just an idea, it would remove the painful grind, create incentive to pvp for the sake of pvp which seems pretty snazzy, and presumably it'd spice up FW a bit by giving futher incentives to go kill people on the other side. I see very few drawbacks to this, but as with anything else I am by no means an expert.
Honestly, doesn't even seem like it'd be that difficult to implement, you already have standings with those groups, that are partially governed in similar fashion.
Other benefits might be..regional trade hubs take on more importance as people gravitate towards areas they aren't outlawed from, potentially a more target rich environment in both high and low sec, which is never a bad thing, and perhaps a bit more of an immersion factor. You already get nasty warning messages when you are jump gating around an enemy empires space, seems like sec status would naturally reflect that fact. |

Zoctrine
Perkone Caldari State
13
|
Posted - 2012.11.24 03:31:00 -
[20] - Quote
Marvin Narville wrote:Zoctrine wrote:Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame... You lost me when you supported an aspect of a game which you described using words such as "grinding" and "pain". If you can identify an aspect of a >game< that is simply a grind, or painful, or even worse, a painful grind, then there is probably room for improvement. I'm not advocating a "quick fix", but a "quick fix" also isn't the only alternative to a grinding painfully. I don't know how much work it would take to implement something of this nature, but what if Sec status were further divided up between the NPC factions. So for instance, I could be -10 with the minmatar and gallente because i'm a douchy pirate who likes to explode things. However, i'm involved in some FW on the side, and when I make enemies go boom in the name of the Amarr, it improves my sec status specifically with them. I dunno, just an idea, it would remove the painful grind, create incentive to pvp for the sake of pvp which seems pretty snazzy, and presumably it'd spice up FW a bit by giving futher incentives to go kill people on the other side. I see very few drawbacks to this, but as with anything else I am by no means an expert. Honestly, doesn't even seem like it'd be that difficult to implement, you already have standings with those groups, that are partially governed in similar fashion. Other benefits might be..regional trade hubs take on more importance as people gravitate towards areas they aren't outlawed from, potentially a more target rich environment in both high and low sec, which is never a bad thing, and perhaps a bit more of an immersion factor. You already get nasty warning messages when you are jump gating around an enemy empires space, seems like sec status would naturally reflect that fact.
EvE is about consequences and rewards, being a pirate may net you some juicy rewards, getting your sheet cleaner should not be a walk in the park nor play to win.
I apologize if I can't express myself better or clearer, English is not my first language. |

Marvin Narville
Imperial Outlaws
23
|
Posted - 2012.11.24 03:34:00 -
[21] - Quote
Zoctrine wrote:Marvin Narville wrote:Zoctrine wrote:Sec Status grinding is a pain, IMHO as it should be. Buying your way into a quick fix is lame... You lost me when you supported an aspect of a game which you described using words such as "grinding" and "pain". If you can identify an aspect of a >game< that is simply a grind, or painful, or even worse, a painful grind, then there is probably room for improvement. I'm not advocating a "quick fix", but a "quick fix" also isn't the only alternative to a grinding painfully. I don't know how much work it would take to implement something of this nature, but what if Sec status were further divided up between the NPC factions. So for instance, I could be -10 with the minmatar and gallente because i'm a douchy pirate who likes to explode things. However, i'm involved in some FW on the side, and when I make enemies go boom in the name of the Amarr, it improves my sec status specifically with them. I dunno, just an idea, it would remove the painful grind, create incentive to pvp for the sake of pvp which seems pretty snazzy, and presumably it'd spice up FW a bit by giving futher incentives to go kill people on the other side. I see very few drawbacks to this, but as with anything else I am by no means an expert. Honestly, doesn't even seem like it'd be that difficult to implement, you already have standings with those groups, that are partially governed in similar fashion. Other benefits might be..regional trade hubs take on more importance as people gravitate towards areas they aren't outlawed from, potentially a more target rich environment in both high and low sec, which is never a bad thing, and perhaps a bit more of an immersion factor. You already get nasty warning messages when you are jump gating around an enemy empires space, seems like sec status would naturally reflect that fact. EvE is about consequences and rewards, being a pirate may net you some juicy rewards, getting your sheet cleaner should not be a walk in the park nor play to win. I apologize if I can't express myself better or clearer, English is not my first language.
I'm not suggesting you give them security status for free. I simply said, let them pvp to get it back. Eve is about consequences and rewards, not disputing that. Eve is also a game, and people usually play games to enjoy them. I simply proposed a way in which they could earn back security status without wanting to slit their wrists while they do so.
Edit: Also, seeing as this is a multiplayer game, my suggestion has the virtue of involving multiple players, which in itself is a fairly obvious improvement. Anytime you can promote or create incentive for interaction, as opposed to everyone sitting in a corner facing the wall playing whack-a-mole with mindless NPCs, you've probably done something correctly in an MMO, call me crazy though. |

Zoctrine
Perkone Caldari State
13
|
Posted - 2012.11.24 03:45:00 -
[22] - Quote
Marvin Narville wrote:Also, seeing as this is a multiplayer game, my suggestion has the virtue of involving multiple players, which in itself is a fairly obvious improvement. Anytime you can promote or create incentive for interaction, as opposed to everyone sitting in a corner facing the wall playing whack-a-mole with mindless NPCs, you've probably done something correctly in an MMO, call me crazy though. I concur on this. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1523
|
Posted - 2012.11.24 04:50:00 -
[23] - Quote
I think a lot of the carebear types who say that sec status should be a grind kind of forget that while tedious, that grind also makes the "bad guys" billions of ISK, especially if they go the whole -10 to -2 cycle. It's only half a punishment, then, right?
The whole idea of losing status by killing people, but gaining status by killing NPCs, is pants-on-head stupid. The current mechanic is stupid, and should be done away with entirely. A time-based mechanic, like that of your favorite Grand Theft Auto cops, would probably be way more fun. Depending on who you kill, where, and what kind of witnesses were present, you gain an outlaw flag that lasts anywhere from a few minutes to many hours (you can **** right off if you think that it should last weeks or months, though). And you should be able to pay off cops if you want. (USER WAS BANNED FOR THIS POST) |

Bobo Cindekela
Federal Navy Academy Gallente Federation
34
|
Posted - 2012.11.24 04:58:00 -
[24] - Quote
having sec status decline due to (vs. player) action and raise by (vs. npc) action or (market) transaction seems misaligned to me
how about sec raises by (time served) addressing questions in the help channel or (restitution) of victims losses?
if you dont want to do time, dont do crime? You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1523
|
Posted - 2012.11.24 05:18:00 -
[25] - Quote
Bobo Cindekela wrote:how about sec raises by (time served) addressing questions in the help channel or (restitution) of victims losses?
if you dont want to do time, dont do crime? The concept of "time served" is fine, but definitely not in the way you advocate. Outlaw flags should be absolute, but short and temporary. The game isn't real life; locking up a player for months for shooting another is dumb. A few hours is more than enough, even for serious offenses, considering how quickly losses can be replaced (on the other hand, killing a freighter full of PLEXes shouldn't be more punishing than a T1-fit battlecruiser - player stupidity should play a role in that calculation).
Your restitution idea shouldn't ever be brought up at all. It's bad, it would be bad for the game, and it's very bad. It would essentially eliminate all crime in EVE, and there's no way that's a good thing. (USER WAS BANNED FOR THIS POST) |

Karrl Tian
Yarrbusters
40
|
Posted - 2012.11.24 06:49:00 -
[26] - Quote
Removing the sec grind would be a nice counter to the Crimewatch/miner buff/canflip eradication. |

Galaxy Pig
Caldari Provisions Caldari State
164
|
Posted - 2012.11.24 07:00:00 -
[27] - Quote
The bitter vets say sec used to go up passively over time, maybe bring that back too? But yeah, +1 to PVP sec increase and more options. |

Mars Theran
Tribal Liberation Force Minmatar Republic
418
|
Posted - 2012.11.24 07:15:00 -
[28] - Quote
Aren't they already putting in the option to buy your way to +5 for ~150 million ISK, or did that change? zubzubzubzubzubzubzubzub |

Guttripper
State War Academy Caldari State
181
|
Posted - 2012.11.24 07:16:00 -
[29] - Quote
For discussion sake, what if there was no option to move back towards positive once a player heads down the negative path? While the loss for podding other players should be revised to not be such a drastic drop so quickly, once a player takes that step towards the "dark side", why should there be any chance of redemption?
This could create low sec trade hubs where negative sec players could buy and sell goods without worrying about stepping into goodie two-shoes lands. And while someone could state to just use an alt to trade directly, perhaps the direct dealings with a known negative stat pilot will push a subtle negative status onto the alt. Using a real life example, if I am considered a law abiding citizen and been seen dealing with known gang bangers, the police will keep an eye upon me too.
Just a thought instead of the quick fix, if any fix, ideas in this thread. |

Some Rando
University of Caille Gallente Federation
119
|
Posted - 2012.11.24 07:22:00 -
[30] - Quote
Guttripper wrote:For discussion sake, what if there was no option to move back towards positive once a player heads down the negative path? While the loss for podding other players should be revised to not be such a drastic drop so quickly, once a player takes that step towards the "dark side", why should there be any chance of redemption?
This could create low sec trade hubs where negative sec players could buy and sell goods without worrying about stepping into goodie two-shoes lands. And while someone could state to just use an alt to trade directly, perhaps the direct dealings with a known negative stat pilot will push a subtle negative status onto the alt. Using a real life example, if I am considered a law abiding citizen and been seen dealing with known gang bangers, the police will keep an eye upon me too. Your "solution" to not being able to rebuild sec status would end up with everyone eventually having a lower sec status, especially on an open market and with public contracts. It's a bad idea to begin with, but then you open it up for griefing in the hopes of stopping griefing. Furthermore, you'd have to remove the moratorium on disposing of negative sec alts for the same reason: everyone would eventually get hit by that. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1527
|
Posted - 2012.11.24 07:23:00 -
[31] - Quote
Guttripper wrote:For discussion sake, what if there was no option to move back towards positive once a player heads down the negative path? While the loss for podding other players should be revised to not be such a drastic drop so quickly, once a player takes that step towards the "dark side", why should there be any chance of redemption?
This could create low sec trade hubs where negative sec players could buy and sell goods without worrying about stepping into goodie two-shoes lands. And while someone could state to just use an alt to trade directly, perhaps the direct dealings with a known negative stat pilot will push a subtle negative status onto the alt. Using a real life example, if I am considered a law abiding citizen and been seen dealing with known gang bangers, the police will keep an eye upon me too.
Just a thought instead of the quick fix, if any fix, ideas in this thread. Sure, why not. But you also have to agree that mission runners, upon killing any vessel of any faction while running a mission for a faction of their choosing, would immediately and permanently become hated enemies with the faction of the vessel they shot, to the point that entering that faction's space would immediately summon the system's whole faction fleet. Furthermore, they would never be able to dock at that faction's stations again. Oh, and those penalties would also apply with friends of the faction whose vessel was destroyed.
If we're going to go for the "permanent consequences in a game" thing, they should apply to everyone, right?
Mars Theran wrote:Aren't they already putting in the option to buy your way to +5 for ~150 million ISK, or did that change? Where did you hear that? As far as I know, no such thing was announced, or even talked about by the developers. (USER WAS BANNED FOR THIS POST) |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1408
|
Posted - 2012.11.24 07:43:00 -
[32] - Quote
I think some of you guys are making it into a bigger deal than it is. We're just talking about sidestepping some grind, really. No path walked is absolute in eve. Things are dynamic... people might want to be a pirate for a while and once they have enough isk become a corrupt industrial. Looking at gameplay in binary terms or putting constraints on behavior/consequences and whatever are not really conducive to sandbox gameplay. Buying sec status w/ PLEX can be done by extension by turning PLEX (or aurem or whatever) into ISK and buying into the mechanic, but PLEX shouldn't be a direct facet of the mechanic. With regards to tags... well let's face it, grinding sucks. But all of us pay other people to grind. You buy a ship and some fool had to mine the minerals that went into it. Some other guy had to produce your ship. Others produced your mods or got them from killing NPCs (another kind of grind). We all pay for grind. So why do people grind at all? Ultimately it's for ISK. I hate grind. I've done a lot of grind. I'm sick to death of grind and I think if I have the ISK to pay someone else to grind and they are happy to take my ISK, there shouldn't be a problem. The problem with direct injection of PLEX is that people actually doing the grinding get cut out. That's where I think it can be a bit unfair. EvE is supposed to level the playing field... no buying a win with RL cash. If you are buying something in ISK it's fine because some other non-RL cash paying player is getting more ISK at your expense. If you are just paying cash to CCP you are in effect 'buying a win'. So that's why ISK trumps RL cash in game. I have no problem paying ridiculous amounts of ISK for sec status. I would have a problem if you could do it directly with cash. I'm not trying to convince anyone here. I'm just explaining why PLEX for sec isn't going to happen, and that CCP already has a pretty good grasp of this concept.
BTW - if you think aurem has any value you should play DUST before you go buying a whole lot of it. Just my 2 ISK...
|

Marlona Sky
D00M. Northern Coalition.
2000
|
Posted - 2012.11.24 07:54:00 -
[33] - Quote
Sec status should not repair itself over time. A crime was committed and someone needs to do the time. Now if a system was created so a criminal could pay another player to do it for them, that feels very EVE to me honestly.
Remove local, structure mails and revamp the directional scanner! |

Guttripper
State War Academy Caldari State
181
|
Posted - 2012.11.24 08:15:00 -
[34] - Quote
Destiny Corrupted wrote:Sure, why not. But you also have to agree that mission runners, upon killing any vessel of any faction while running a mission for a faction of their choosing, would immediately and permanently become hated enemies with the faction of the vessel they shot, to the point that entering that faction's space would immediately summon the system's whole faction fleet. Furthermore, they would never be able to dock at that faction's stations again. Oh, and those penalties would also apply with friends of the faction whose vessel was destroyed.
If we're going to go for the "permanent consequences in a game" thing, they should apply to everyone, right?
I agree 110%... I was always baffled at how casual your enemy reacts around your presence. Instead of opening fire upon you, they seem more prone to rattle their sabres (the sword) and shake their fists until you make a move against them (again).
Whereas I have done the one mission GE a few times over the years (just do not have the real life time to do much in game, but I digress), just how many assets were stolen, lives lost (in a role playing sense), and ships destroyed for the Guristas? So why don't they send deadlier ships after me? Why not the option to pod me if they breach my ship and get to me? Why not set-up an ambush as I casually move from system to system in a shuttle?
As for the penalties to apply to friends of a faction - a cascading scale could be used. If I destroyed enough Gallente ships that they utterly hate me and you are friends to Gallente, there should be a negative between us. But I do not feel it should be a direct even exchange since that would be open for abuse.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1527
|
Posted - 2012.11.24 08:22:00 -
[35] - Quote
Well, I'm surprised you agreed, because usually people come back with a "fuk u gankbear i shud playz how i wants" type of response.
But I was being sarcastic. Both of our ideas would be game-breaking, unless the effectiveness of all NPC police entities is significantly reduced. My idea is especially bad, because it would make the game not fun to play for a whole lot of people. Your idea just encourages alt usage. (USER WAS BANNED FOR THIS POST) |

Guttripper
State War Academy Caldari State
181
|
Posted - 2012.11.24 08:30:00 -
[36] - Quote
Some Rando wrote:Your "solution" to not being able to rebuild sec status would end up with everyone eventually having a lower sec status, especially on an open market and with public contracts. It's a bad idea to begin with, but then you open it up for griefing in the hopes of stopping griefing. Furthermore, you'd have to remove the moratorium on disposing of negative sec alts for the same reason: everyone would eventually get hit by that.
I would request that the penalty losses be revised to be not so drastic initially to avoid someone having an accidental moment to be stuck in a permanent hole. Splattering one pod could be explained as a self-defense moment. A couple thousand pods later, the authorities mark you as a serial killer. Dealing with one pod killing pilot does not get you noticed by the authorities. "Hidden" transactions with a known murderer should subtly affect those that directly deal with that person.
Revision to my initial idea - what if once you head down the negative path, you can work your way back up, but can never be positive? That is, one pod kill whether accidental or intentional, will have you at -0.01 no matter how much good you do - a Scarlet Letter per se?
I thought disposing of negative sec alts was a no-no with CCP? Not that I am naive to believe it is not done, but still... |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1527
|
Posted - 2012.11.24 08:39:00 -
[37] - Quote
You don't really "kill" anyone in EVE, and as such, there's no "murder" to speak of. In fact, pod losses on average amount to much lower financial losses than ship losses. (USER WAS BANNED FOR THIS POST) |

Guttripper
State War Academy Caldari State
181
|
Posted - 2012.11.24 08:45:00 -
[38] - Quote
Destiny Corrupted wrote:Well, I'm surprised you agreed, because usually people come back with a "fuk u gankbear i shud playz how i wants" type of response.
But I was being sarcastic. Both of our ideas would be game-breaking, unless the effectiveness of all NPC police entities is significantly reduced. My idea is especially bad, because it would make the game not fun to play for a whole lot of people. Your idea just encourages alt usage.
Nahhh - I am one of those older (bitter?) vets that remembers when Eve was truly cold and harsh. Now-a-days it seems (to me) to be a bit more along the lines of warm and fuzzy.
Our ideas would have to be fleshed out with changes to the current game. Adding our ideas "as is" would really cause the game to be lopsided to those not ~built~ that way.
"...it would make the game not fun to play for a whole lot of people." - it seems no matter what additions or changes CCP places in the game, people feeling they are the majority will complain long and loud.
"Your idea just encourages alt usage." - You mean not everyone has a cyno alt, a market checker / trade alt, a mission running alt, a PI alt, etc.?
Alright, I do not have a cyno alt since I do not fly cap ships... 
Thanks for the responses! |

Guttripper
State War Academy Caldari State
181
|
Posted - 2012.11.24 09:00:00 -
[39] - Quote
Gogela -
As I read your response, my first thought was "bribe".
Instead of a full-blown pardon, you bribed the local authorities and were given immunity for a certain amount of time? As you pass through the heart land area of those you bribed freely, as you reached the borders, you would have to repeat your bribe attempts. Perhaps using (new) skills and your Charisma to barter for passage. Offer too little ISK and the authorities feel insulted, openly attacking you while ~seeing~ you with now a worse status. Or pay too much and they will personally escort you across the system to the next gate. But once you leave the area and time has elapsed, you are seen as you were before your bribe (attempts) and must start again.
Perhaps a random percentage to always fail - you stumbled across the one straight and narrow Barney Fife so it is not always abused per se by just paying x amount each and every time. And the amounts are different too - one pass might be x amount, but lately the higher authorities have been watching those border patrols so now it will cost you extra... |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1527
|
Posted - 2012.11.24 09:07:00 -
[40] - Quote
Bribes would be pretty awesome, as long as they're not something ridiculous like the cost of a T3 hull. (USER WAS BANNED FOR THIS POST) |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
163
|
Posted - 2012.11.24 09:38:00 -
[41] - Quote
As much as i hate it the current mechanic is i think the best way. The moment you get the oppurtunity to throw isk/real life cash at sec status the system will break down. The idea behind the system is to make sure you face consequences for your actions, the moment thats gone EVE will be in chaos and i dont think thats healthy for the game. You need a relatively safe hi sec for new players to live in for the game to function.
Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
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Pohbis
Neo T.E.C.H.
96
|
Posted - 2012.11.24 09:45:00 -
[42] - Quote
If anything, "fixing" your sec should be harder, not easier.
Remove sec status gain from anywhere besides low-sec. That's the only place in EVE where CONCORD should reward you with security status. |

The Protato
Protus Correction Facility Inc.
85
|
Posted - 2012.11.24 10:27:00 -
[43] - Quote
Ghazu wrote:SEC FOR AUREM I'll ALLOW IT
GHAZU FOR CSM 2013 |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
163
|
Posted - 2012.11.24 11:17:00 -
[44] - Quote
Pohbis wrote:If anything, "fixing" your sec should be harder, not easier.
Remove sec status gain from anywhere besides low-sec. That's the only place in EVE where CONCORD should reward you with security status.
Couldnt agree more Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1529
|
Posted - 2012.11.24 11:45:00 -
[45] - Quote
+1 for the idea of low-sec being the only source of security status gain. It's a very old idea actually, over a decade old at least. I'd love it if CCP implemented it, but I just really really hope that they boost the profitability of those low-sec rats, either by increasing bounties and drops, making tags a standard drop that can be traded for security status, or some combination of both. Low-sec ratting income is just insultingly low. (USER WAS BANNED FOR THIS POST) |

Inxentas Ultramar
Ultramar Independent Contracting The Paganism Alliance
130
|
Posted - 2012.11.24 12:14:00 -
[46] - Quote
You know what I find weird? You get CONCORD sec status gain by killing NPC pirates right? So why don't we get sec status gain for blowing up an actual player pirate? Say, relative to their own negative sec status? Such an implementation, along with Crimewatch 2.0, might ofer some incentives for players to pvp for their sec stat.
Alas as always, this idea won't work well as people will just make alts to grind set status back. God, I really hate the concept of alts  |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
163
|
Posted - 2012.11.24 12:37:00 -
[47] - Quote
Inxentas Ultramar wrote:You know what I find weird? You get CONCORD sec status gain by killing NPC pirates right? So why don't we get sec status gain for blowing up an actual player pirate? Say, relative to their own negative sec status? Such an implementation, along with Crimewatch 2.0, might ofer some incentives for players to pvp for their sec stat. Alas as always, this idea won't work well as people will just make alts to grind set status back. God, I really hate the concept of alts 
You could have a system where the the price of the ship/pod lost affects the sec status gained which if implemented properly might work, then again thast jsut turning it into isk for sec status i suppose, but a longer way around which is a shame really as it would benefit lots fo genuine players hunting pirates Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
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Ice Pirateer
24
|
Posted - 2012.11.26 18:18:00 -
[48] - Quote
...I wonder if they see this thread and don't want to answer yet.  Pirateer Investments: Coming SoonGäó |

cheese monkey
Peniz inc...
44
|
Posted - 2012.11.26 18:28:00 -
[49] - Quote
I think this could have merit. It would bring more people to low sec... |
|

CCP Masterplan
C C P C C P Alliance
897

|
Posted - 2012.11.26 18:43:00 -
[50] - Quote
Ice Pirateer wrote:...I wonder if they see this thread and don't want to answer yet.  /me lurks
Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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LHA Tarawa
Pator Tech School Minmatar Republic
74
|
Posted - 2012.11.26 19:15:00 -
[51] - Quote
Easier to fix your sec status -> more high sec ganks -> more casual players with no interest in PVP getting ganked high sec -> carebears quit and tell CCP it is because of high sec gank -> CCP undo whatever change caused an increase in the number of carebear ganks and add additional protections of carebears to make ganking them even harder.-> balance is restored as the carebears return to the game and PVPers return to whining about how CCP is protecting carebears from ganks. |

Ice Pirateer
26
|
Posted - 2012.11.26 19:18:00 -
[52] - Quote
CCP Masterplan wrote:Ice Pirateer wrote:...I wonder if they see this thread and don't want to answer yet.  /me lurks Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to. That's cool. Really I just wanted to see if it's still on your radar. Looking forward to it!  Pirateer Investments: Coming SoonGäó |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1414
|
Posted - 2012.11.26 19:36:00 -
[53] - Quote
Guttripper wrote:Gogela -
As I read your response, my first thought was "bribe".
Instead of a full-blown pardon, you bribed the local authorities and were given immunity for a certain amount of time? As you pass through the heart land area of those you bribed freely, as you reached the borders, you would have to repeat your bribe attempts. Perhaps using (new) skills and your Charisma to barter for passage. Offer too little ISK and the authorities feel insulted, openly attacking you while ~seeing~ you with now a worse status. Or pay too much and they will personally escort you across the system to the next gate. But once you leave the area and time has elapsed, you are seen as you were before your bribe (attempts) and must start again.
Perhaps a random percentage to always fail - you stumbled across the one straight and narrow Barney Fife so it is not always abused per se by just paying x amount each and every time. And the amounts are different too - one pass might be x amount, but lately the higher authorities have been watching those border patrols so now it will cost you extra... That's not a bad idea, but statistically it's going to balance (net) out to be the same either way. If there's some chance that a bribe will fail, people will just factor that in to how many tags they need to buy. This isn't an argument against the mechanic, it's just a creative alternate method of implementing it. In any event, the tags will probably price out the same. They said that using such a mechanic would be expensive. I have no doubt that will be the case. Buying up sec isn't something everyone with a -10 is going to do. If you are scraping by as a hard-core lowsec pirate making your living off of the kills you get, you probably can't justify the expense. That's going to be the case regardless of how it's implemented. There are a lot of unknowns. CCP being the cautious types, I would actually be surprised if, initially, many people at all use the mechanic. I wonder if it will be too expensive for anyone but the richest to use, and I'm not sure how many of them there are. The commander tags are pretty worthless right now too... but their supply is very tight. Initially it may be that people are sitting on stockpiles of tags, and as those flood the market it will be very cheap to buy up sec... but when the stockpiles are depleted and natural supply takes over, it could get very expensive indeed. I'm betting whatever is decided, such a mechanic will be watched by CCP and continually revisited and re-balanced. There are so many volatile unknowns that I am currently unable to even fathom a guess as to how this will shake out. All I can say is that these tags have had virtually no use since the beginning of the game. They have been around a very long time. CCP will take very positive control of this, I'd wager. Giving these items such a useful roll is going to be interesting from both a game design and a market perspective.
I digressed a bit there... tl;dr; Yours is an interesting idea, but I don't think it would change much in terms of usage as it's tied to cost.
|

Warde Guildencrantz
TunDraGon
291
|
Posted - 2012.11.26 19:42:00 -
[54] - Quote
as long as they are the pirate tags... i have been stocking up on them since they announced this as a possible way for sec status increases since fanfest back in march ;) |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1414
|
Posted - 2012.11.26 19:45:00 -
[55] - Quote
Warde Guildencrantz wrote:as long as they are the pirate tags... i have been stocking up on them since they announced this as a possible way for sec status increases since fanfest back in march ;) You and who knows how many others. Remember these tags have been around for almost a decade and been useless. How many do you think are in other peoples hangers? Millions? Billions? Plus we have no idea how this is going to shake out yet. Pretty speculative imho...
|

LHA Tarawa
Pator Tech School Minmatar Republic
74
|
Posted - 2012.11.26 19:54:00 -
[56] - Quote
Inxentas Ultramar wrote:You know what I find weird? You get CONCORD sec status gain by killing NPC pirates right? So why don't we get sec status gain for blowing up an actual player pirate? Say, relative to their own negative sec status? Such an implementation, along with Crimewatch 2.0, might ofer some incentives for players to pvp for their sec stat. Alas as always, this idea won't work well as people will just make alts to grind set status back. God, I really hate the concept of alts 
You are correct. It is too easily exploited.
I create 2 accounts. I use them to gank carebears in high sec, giving each low sec status. I then use my accounts to blow up each other, regaining the sec status I lost ganking carebears. Since both of my accounts have low sec status, I get big increases for playing with myself.
I then go back and gank some more carebears in high sec.
Anything that makes it easier to gank carebears in hisec will result in mass unsubs by hisec carebears.... which in turn will result in CCP undoing whatever change made it easier to gank carebears in hisec.
|

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
|
Posted - 2012.11.26 21:51:00 -
[57] - Quote
LHA Tarawa wrote: I get big increases for playing with myself.
Off topic and immature, but had to quote that!!
Could you not re-work the current system, with perhaps concord providing missions in low sec targeting specific new NPCs (named members of pirate faction) The missions could be restricted to those with negative sec status only
Would also provide a mechanic of introducing new pirate faction modules |

Piugattuk
Perkone Caldari State
107
|
Posted - 2012.11.26 22:21:00 -
[58] - Quote
Quoting this; I'm not suggesting you give them security status for free. I simply said, let them pvp to get it back. Eve is about consequences and rewards, not disputing that. Eve is also a game, and people usually play games to enjoy them. I simply proposed a way in which they could earn back security status without wanting to slit their wrists while they do so.
So my answer; Miners who mine also have to grind away for roids, then you got rats, then you got bumpers, gankers and the task of back and fourth, so yeah this makes for a heck of a way to grind your way to the top so why should not pirates and PVP'ers (who engage in PVP that lose sec status) ,no buying of sec status.
Mission runners have to grind to get status with NPC to get higher lvl missions while dealing with NPC pirates, wino salvagers, and gankers looking for faction fit mission boats, no buying of sec status.
So NO, absolutely not, they must grind for their fun as well. |

BuckStrider
Nano-Tech Experiments
94
|
Posted - 2012.11.26 22:32:00 -
[59] - Quote
CCP Masterplan wrote: Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to.
Translation: Two years, easy |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
166
|
Posted - 2012.11.27 08:18:00 -
[60] - Quote
BuckStrider wrote:CCP Masterplan wrote: Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to.
Translation: Two years, easy
Why is everyone still on CCP`s back, they are working faster than ever and fixing the stuff everyone asked for. Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
|

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
75
|
Posted - 2012.11.27 08:38:00 -
[61] - Quote
Wasn't there talk in one of the early Crimewatch blogs about PvP driven sec gains? Certainly I seem to recall something about sec status above +5.0 being only accessable through PvP. Whether it was hunting outlaws in highsec I can't recall but, as long as it's not possible to gain sec status by (for example) shooting people who are flagged suspects, weapons or whatever else for actions like breaking freighter ganks (ie shooting the people shooting the freighter) then it would seem a sensible option. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1420
|
Posted - 2012.11.27 18:07:00 -
[62] - Quote
AndromacheDarkstar wrote:BuckStrider wrote:CCP Masterplan wrote: Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to.
Translation: Two years, easy Why is everyone still on CCP`s back, they are working faster than ever and fixing the stuff everyone asked for. I agree.
|

BuckStrider
Nano-Tech Experiments
96
|
Posted - 2012.11.27 19:14:00 -
[63] - Quote
AndromacheDarkstar wrote:BuckStrider wrote:CCP Masterplan wrote: Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to.
Translation: Two years, easy Why is everyone still on CCP`s back, they are working faster than ever and fixing the stuff everyone asked for.
Really? They are?
I'd didn't realize nerfing ships to the point that only 5% are viable in fleet fights constitues fixes.
So when do the POS fixes come out...Couple of weeks right?
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1420
|
Posted - 2012.11.27 19:34:00 -
[64] - Quote
BuckStrider wrote:Really? They are?
I'd didn't realize nerfing ships to the point that only 5% are viable in fleet fights constitues fixes.
So when do the POS fixes come out...Couple of weeks right?
If it takes until 2014 to re-do sov and the POS's you will have been proven right and I will come on to the forums and sing your praises and hail your wisdom and my inferiority (bookmark this ). However, I am betting that those things will be here sooner than soonGäó.
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Fergus Runkle
Truth and Reconciliation Council
5
|
Posted - 2012.11.27 20:48:00 -
[65] - Quote
Sec Status should be de-coupled from PvE totally. Why should you need to shoot npc's to counter shooting players.
Lose sec by commiting a crime, gain sec by applying justice (ie shooting other criminals in the face) |
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