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Fignuts
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Posted - 2005.04.26 20:40:00 -
[1]
One of the main things that atrracted me to eve when i discovered it was the prospect of becoming a pirate. To make my living by strong arming others and keeping them wary of their travel routes. I think that player pirates need some loving in the current state of the game to make the world more exciting for everybody. Instead of just blowing up everybody and taking what they drop, pirates need options such as boarding a damaged ship and forcing its captain to flee in a pod so that the pirate may tow the ship back to a station for profit or use... or a secure ransom system, so a pirate may hold up a ship for a ransom but be forced to keep his word about letting the victim survive (too often ransoms are ignored because it is assumed once the ransom is payed the victim will die anyway). Player piracy needs to be made into a profitable business to make EVE more enjoyable and dynamic.
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pshepherd
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Posted - 2005.04.26 20:50:00 -
[2]
the whole ransom thing is an interesting risk though. If i'm ever being ransomed by a pirate (and i REALLY don't want to lose my ship) i try to pay 50% first, another 50% after. Thus giving me a higher chance of them not blasting me to bits 
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Fignuts
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Posted - 2005.04.26 21:29:00 -
[3]
right i was just throwing that idea out there... on second thought a secure ransom is a bad idea =) but pirates do need some loving in terms of their profitability
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Fignuts
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Posted - 2005.04.26 21:30:00 -
[4]
and by pirates i mean people who actually pirate. not gate gank etc.
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Tisiph0ne
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Posted - 2005.04.26 23:20:00 -
[5]
In order to ransom people, or at least, those with little enough pride to pay, you need a better way to keep track of a player and longer logoff times.
Better scanner. Track into warp. That sort of thing.
But better tools also makes prey more wary. You have to make the system more complex so that they feel they have less risk. The less risk they feel they have, the more likely they are to stick their neck out.
We could make scan probes really fast (20 seconds), but have only a 25% accuracy rating. Sometimes you just wind up next to a comet or other anomaly.
Also, I don't like that ships can hit others at over 50 km (not to mention over 150) but ships only get to travel 15km to safety if they travel at all. Ships should travel a much longer to the gate, but smaller ships should travel a WHOLE lot faster. They should actually INTERCEPT one another ya know?
When you snag somebody, especially a commercial pilot, you should really have a hold of them.
Gate locking and sentries are the dumbest things ever. If you destroy a ship long range like that without using a warp scrambler, all the cargo should be destroyed. Getting a target lock at long range should take a lot longer than at close range too.
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Fitz Chivalry
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Posted - 2005.04.27 11:49:00 -
[6]
Originally by: Fignuts right i was just throwing that idea out there... on second thought a secure ransom is a bad idea =) but pirates do need some loving in terms of their profitability
I like the idea of secure ransom - there should be a Jabba the Hut/mafia don style NPC character that the money could be transferred to - you (the pirate) can collect that money within 2 hours provided that the ransomed person is not killed within that time frame - this would leave you vulnerable to other pirates that may kill them and rpevent you getting your ransom but would prevent situations where you get the ransom and then your mate comes in after it is paid and re-ransoms them or blows them up anyway.
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