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Frank Horrigan
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Posted - 2005.04.27 12:29:00 -
[61]
Oh right..
PLAYER OWNED STATIONS, NOT CRAPPY POS's
LOTS more ways to go through/enter 0.0.. entrance is always camped heavily...
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

Clydar Dramos
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Posted - 2005.04.27 12:58:00 -
[62]
Originally by: Loka Sorry, but reading most of the replys here in this topic makes leads me to one conclusion. You want a 0.0 space with empire rulese.
We read things very differently then....
Quote: 0.0 is far more profitable than empire. Mining Bistot or Zydrine will grant you around 30mil worth of ore per hour. You have only to transport it to a station, which will ofc reduce the profit per hour to lets say 15-20mil isk, which still is supirior to mining in empire.
So what the hell is behind this constant "NERF LEVEL 4 MISSIONS NOW!!!" whining then?
Quote: Also hunting NPC in 0.0 is far mor supirior lootwise than doing lvl 4 Agent missions in empire. Also imo a 0.0 spawn is much easier than some lvl 4 Agent mission, except the fact, that you could land on top of a commander spawn, which will ruin your day for sure .
And again....
Quote: Also some are asking for 3-4 routes into 0.0. Damn you alrady have them. 2 from empire each region and 2 from neighbourgh region. The problem is, you have to move through hostile space to reach the other 2. So 2 save and camped routes and 2 unsave, but uncamped entrances. So make your choice.
I say open up the whole thing completely.
CD
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Masu'di
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Posted - 2005.04.27 13:13:00 -
[63]
Edited by: Masu''di on 27/04/2005 13:14:36 There is a myth that surrounds 0.0 space and which is constantly reinforced and perpetuated in the forum gossip. 0.0 is what you make of it. for the independent traveller there are a number of activies, that can all be undertaken with a fast and slippery frigate.
Ninja mining: there are some pretty nice roids out there not getting much attention.
Level 1 and 2 agent missions: are also a possibility, and make a refreshing change from the empire ones.
Market oppurtunities: if you stick to low volume high value cargo your frigate will be fine.
You can argue that these aren't the most efficient and effective ways of making ISK, but they are some of the most fun.
When visiting you will undoubtedly come across some of the 0.0 locals, they mostly fall in to two catergories:
the Grunts; thick as two short planks and the imagination of a cheese sandwich. No matter what you argue with these types, they just go on and on like a crac ked record. Best option is to politely ignore them.
the Pomps; a self righteous lot that come armed not only with a nice ship but with what ever claptrap they just read in the Corporation, Alliance and Organization Discussions Forum, they also tend to "imagine" that they are the "in crowd" of Eve.
However, there are some decent pilots out there. People tend to be more friendly away from the core 0.0 systems, and will be more happy to chat if it's just you and them in local.
Edit: Changed "Imagination of a brick..." to "Imagination of a cheese sandwich..."
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Synex
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Posted - 2005.04.27 13:23:00 -
[64]
The ability for my corp/alliance to properly claim space and defend it without resorting to blob-wars and gank-n-run ships.
This would include player-stations, player sentries etc.
It should be expensive tho, so we can't lay claim to vast numbers of systems we never use - so i suppose it comes down to the ability to make a safe, home-base within 0.0 from which you can run operations.
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Pagefault
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Posted - 2005.04.27 14:33:00 -
[65]
One word: Freighters. And: Bigger Freighters.
This will make POS worth the effort, when u don't need a hundred indy-runs a month for the fuel. And reduce the size of POS-fuel. 100.000 with the current size of POS fuel is still far to little. I think a good rule of thumb would be: 1 freighter/week should be enough to run a small POS. U have to get the fuel out of empire, so u need really good cover for that transport. So u need all members of your corp for that run. Maybe u don't give freighters the ability to warp to bms, then the real pirates (not these weak gankers) had something to be after :)
Please: make sure one can load/unload freighters at POS'.
And please: give out LOTS (at least 100-500 of every type) of TL2 BPOs. This will make the economy work again. Now prices are freely dictated by the BPO owners. If enough BPOs were out, prices would be made by the market. POS would be more profitable, because the demand for advanced materials would rise. As soon as this is the case, reduce NPCs selling advanced components/ agents giving them out.
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Mr Crowley
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Posted - 2005.04.27 14:34:00 -
[66]
Remove the alliances and I would be out there in a second.
I used to have a nice sig but it keeps getting removed by somone with no explanation. Typical isnt it. |

Reatu Krentor
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Posted - 2005.04.27 14:47:00 -
[67]
Originally by: Akira Yamata
what would make you want to leave empire?
Friendly neighbours? 
Seriously, if the alliances would be able to really gain control of systems like empire and make it "safer", I might be more inclined to travel into 0.0 more often, to trade or perhaps even hunt player pirates , right now there isn't really any reason to go out there. PS i'm currently in an empire only alliance (a RP alliance at that) which has refrained from considering "expanding" into 0.0 simply because of the emphasis on PvP, the RP wouldn't be sustainable. Now if there would be the option of actually claiming a system and making it secure space for everyone that is willing to follow the rules(Concord rules), that would surely be interesting for U'K. PPS this is my opinion, I am not currently speaking (or will ever speak afaik ) on behalf of Ushra'Khan ------------------------------------------ The ammatar are not the enemy, they are the smoke and mirrors of the amarr. |

ponieus
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Posted - 2005.04.27 15:03:00 -
[68]
an option to brib Concord...
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X'Alor
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Posted - 2005.04.27 15:56:00 -
[69]
Originally by: X'Alor There is one big problem with the whole structure of eve. what I mean is what's available where.
They need to restructure the whole universe of eve and make everything available everywhere to some extent. (NWO)
granted a bit of lawlessness in 00 regions. grey area 0.1 0.4, and lawed empire. Make it more good guys bad guys not so much safe space unsafe space.
Instead of making only certain things available in deep 00 space and other certain things available only in empire space. Granted the best spawns and deepest pockets will be the most lucretive to work in still.
Maybe Eve has grown enough so that concord and the empires are starting to venture out and explore the 00 realms.(now this idea couldn't have many events planned around it could it??????)
AKA "the minmatar expansion" being they are the next ones due for an event and not many ideas around what to do for them. Something along the lines of the mimatar government using the minmatar player base to escort and transport supplies to said location just out in 00 as the first faction to venture and expand a stronghold out......... just an idea.
And you could do that with each faction as well making it an ongoing project/event/expansion.
Also changing the security rating system to govern all of eve universe. Staying on the good guy rules keeps access to good guy space. Good guy rule number one...... don't shoot first.
To make this work many many more stations have to be put out in 00 where they are not solely controled by NPC pirates.
There needs to be some empire strong holds out there so that we can get a mix of agent runners running both NPC rat mission and npc empire missions. Mix all the good guys and some the bad guys.
on the same note. They need to ad some stations or at the very least need to add some NPC rat stations into the grey area (0.1-0.4) of empire spce. giving more content to the not so bad guys of eve as well as the ability for some the good guys to ogain access to the NPC rat agents they might have access too. Like myself I have near perfect mordu's standing from running caldari missions.
Leave 1.0-0.5 alone.
Also think with this restructure they should open the sentry gun doors at the gates a bit and move the shoot on sight rating up to -6.5 to allow more access to empire space so that bad guys can have access to better markets as well.
This idea is to open up the doors both sides and make it more good guy vs bad guy.
Also think they should restructure the offiscer spawns to include named Concord officer spawns for the bad guys as well. concord officer spawns could happen in all grey areas of eve and out into the fringes of 00 for the biggest concord officer spawns(concord officer exploration teams). But taking out a concord officer spawn should have a security hit no matter location.
More stations out in 00 for good guys and bad guys with services to expand the market possibilities elsewhere(00). 00 market structure has to be established and they should add some of that in the form of Empire and Rat NPC agents/stations throughout all of 0.4 to 00.
Without any tru valid stations and a market structure 00 will never be uber populated. people need more empire services and markets out there to want to stay. Who wants to go as far as 60 jumps or more round trip just cuz you need one power diag 2.
Combine that with more points of access to 00 and this issue would be solved once and for all.
Get rid of the whole safe space unsafe space and make it good guy vs bad guys. pirates vs law abiding citizens of eve.
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Ikvar
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Posted - 2005.04.27 16:01:00 -
[70]
As has been said, Empire is a mostly non PVP area where as 0.0 is a mostly PVP area. Like it or not that's pretty much how it is, why try to get the non PVP people into 0.0? Sure, I'd like to gank them and it would help the markets etc in 0.0 but otherwise I can't think of too many reasons.
The other thing is this:
Say CCP introduce something that makes quite a few empire based industry/miner (must... not... say.... carebear...) whatever players want to go into 0.0. Anyone who's looking for some quick and easy targets will seek out these guys (stuff like high end ore in systems only a few jumps in would increase that). Now, these guys don't like PVP so they won't be too willing to fight meaning they'll be in great danger of being killed up. The sensible ones will probably get some PVPers in or get a corp to defend them, but a sizeable chunk of carebears (there, I said it) from my experience seem like they'd rather consume their own mothers before working with PVPers. This means that people going to 0.0 for non PVP reasons would still get shot at and maybe not go back.
Anyway I don't know if that made sense, but I know what I mean. Anyway to go out with a bang:
MOVE ALL LEVEL 4 AGENTS TO 0.0!!!!
Let the flames begin  _________________
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Tananda Vaakaja
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Posted - 2005.04.27 16:13:00 -
[71]
0.0 is the realm of the UberPlayer .. to go there I'd need the assurance that I'd at least have a chance of surviving. Ganking is not fun to be on the receiving end..
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Shidhe
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Posted - 2005.04.27 16:17:00 -
[72]
A lot of what I would like to say has been said - especially by Sergeant Spot (good post), but also those who wanted more station services.
I would like to add - some unique systems - something unisual to see or do. Maybe modify or add 5-6 systems per patch in 0.0 that arent, for some reason, your average run of the mill roids and moons. Add things to find (like a forgotten old battleground with recyclable materials and a couple of good named mods) - if they are a finite resource they wont unbalance the game. Make exploration interesting!
Support democratic progressive anarchy in 0.0!
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Darmed Khan
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Posted - 2005.04.27 16:56:00 -
[73]
Edited by: Darmed Khan on 27/04/2005 16:57:21 For me to leave empire, all that I'd need to do is get bored with it. At that point I'd pack up my things, quit my corp (if needed) to get some neutrality, and see if I can survive in 0.0 as a nomad. This has almost happened a couple of times, but something has always come up at the last minute (Either getting blown up at the first hurdle, or something interesting turning up in empire).
Once I do move to 0.0, I can only see one potential problem: as a nomad, there won't be any friendly stations for me to dock at when I need to repair, refit, or store loot. I'm not sure if this is just a problem with my chosen play style or with 0.0 in general - is it possible for a lone pilot to survive out there?
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Noriath
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Posted - 2005.04.27 17:00:00 -
[74]
Edited by: Noriath on 27/04/2005 17:01:07
If people would only try to kill me with a good reason. 
Oh, also if POS wouldn't mean Piece of Sh!t.
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Mitawyn
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Posted - 2005.04.27 17:07:00 -
[75]
Originally by: Danton Marcellus A complete killing of the map.
That is the single best way I can think of to guarantee that those in empire stay there. Take away the map and all of its features, and you nail them to the spots they are in now.
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Face Lifter
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Posted - 2005.04.27 17:12:00 -
[76]
I spend a lot of time in 0.0 but I still have to go to empire to sell minerals, rare mods, and to buy tech 2 stuff.
I think it would help a lot if 0.0 could be self sufficiant as far as markets and industry goes... perhaps we need more carebears to keep things running in there? heh
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Famine Aligher'ri
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Posted - 2005.04.27 17:12:00 -
[77]
What you all fail to see is that making or forcing people into 0.0 is bad. As well nerfing 0.0 for more to come. The rare ore like Zyd/Mega will drop. Rare items and mods will drop in price as well. Eve has a aspect of the "Controling Space". One aspect of 0.0 is that. To control the space, own a PoS or Station. Like so many corps and alliances do today. Only PLAYERS control who goes into 0.0 or not. If CCP changes more stuff around to make it better for "Empire" to move to 0.0 then that ****s up the market as well takes away from the "Control Space" aspect of 0.0. Which some players don't want. Just some examples from the player base who has replied to make 0.0 have more vistors.
- Reducing Agent Mission Payouts - Boosting PoS system to allow factory or labslots? - Making more shorter highways to 0.0
Which doesn't make any sense being you will still have Alliances/Corps who are about "Space Control" leave you at the same stance you're now. CCP could move all the level IV agents to 0.0 and what will that get you? Ganked by a alliance/corp who is controling those areas. You will be back on here whinning about how you can't goto 0.0 and the 0.0 goons whinning about a better way for empire huggers to come to 0.0
CCP can also do one of these following to maybe get more people to 0.0 who fear pvp.
- No pvp within 300km of the warpgates - Instant death shooting Sentrys in 0.0 - No pvp at all - Nerfing Agent Payouts. - High Security Loss in pvp - Easy Highways - More Security
This would be like someone said "Making 0.0 more Empire Rule Based". Which the 0.0 portion of the game doesn't want. As well it takes what CCP wanted for "Space Control" to "Not Controled". It will leave alliances/corps with not able to control who jumps into THERE system. Which would be a nerf to there way of life. Why nerf 0.0 like that.
The only solution I see in my eyes is "Player Controled" which is something CCP prob wanted. Being we as a "Player Base" don't have some sort of "Big Union" we can only post on the forums. Yet I fail to see people asking or demanding some form of attention to all Corp Leaders/Alliance Leaders in EVE to come up with some sort of law. Even though this isn't possiable, it's the only real way. Then CCP can up the 0.0 aspects more. If not, again you are in the same place with people ganking you.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

X'Alor
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Posted - 2005.04.27 17:22:00 -
[78]
no offense but who would those care bear empire miners be more likely to trust in a matter of hiring a 00 mining protection crew.
lets see ..... corp in the area that has nothing but people with negative security status or a corp of hardcore 00 good guy good standing mission runners.
make it good guy vs bad guy. make standings and security status count everywhere.
again leave secure empire alone.1.0-0.5
Boost the grey area(0.4 and below) with both NPC rat stations and agents as well as more and better Empire faction agents.
Same note boost all 00 with many more npc rat stations and agents with viable station services. As well as adding some empire faction outposts.
opening up empire space for some of our less savory players out of terms of fairness and balance to have access to best markets.
As well as adding in concord spawns that are huntable like npc officer spawns for the bad guys uber rewards and make some the best concord spawns closer to safer space ...... after all it's riskiest for a pirate bad guy to kill an uber spawn in the safest space he can.
out of terms of risk vs reward factor. now there's an idea. uber concord fleet in .5 and in comes a fleet of -6.0 guys to take it out.. that be pretty risky for a bad guy
1.0-0.5 would still be governed and policed as is set forth by concords "rules of engagement"
people that didn't want PvP could still exist there and be unaffected.
to get more people to spread out you simply need to spread out the basic necesities and services offered by being in "secure empire"
the services and having access to them readily quickly will cause people to spread out more and people will simply have to know concords rules of engagement as to weather they want to become a good gu or a bad guy.
it doesn't have to mean PvP = pirate 00 pilot only.
Do that combined with the new adjustments planned for POS will have a recipe for people to spread and move.
If they wait for the players to do it ...... it will never happen. the need to get some real services spread out everywhere.
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X'Alor
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Posted - 2005.04.27 17:39:00 -
[79]
Edited by: X''Alor on 27/04/2005 17:52:55
Originally by: Famine Aligher'ri What you all fail to see is that making or forcing people into 0.0 is bad.
The only solution I see in my eyes is "Player Controled" which is something CCP prob wanted. Being we as a "Player Base" don't have some sort of "Big Union" we can only post on the forums. Yet I fail to see people asking or demanding some form of attention to all Corp Leaders/Alliance Leaders in EVE to come up with some sort of law. Even though this isn't possiable, it's the only real way. Then CCP can up the 0.0 aspects more. If not, again you are in the same place with people ganking you.
making everyone a good guy or a bad guy would have nothing to do with forcing people to 00. all security system status would have would be your degree's of PvP involvement.
I guess you are NOT up to date with the whole idea of placing POS structures and the whole alliance system in 00 space.
The idea behind that is if you can afford the formal "alliance fee's" and have the most POS structers (I beilieve it was intended per star system per alliance) then that alliance can rightfully lay claim to that space and the map would be colored as it's own faction color and their own terf and area.
A true....... we claim this space as shown by the map. Not just some group of corps saying we claim this so and so area. Something that will be shown on the map as it's own faction. Player factions if you will.
Once an alliance has it's formal area claimed, then I beilieve it is planned that the alliance can set it's own security standing of the systems they control.
but with that will come concord security fee's for patrolling safe space standing systems. I believe if you set system security to a 1.0 then you will have to support that system with the valid lvl of concord security at a cost(yet to be figured out)
is that fully implemented ..... not even close but that is what was intended from the POS/alliance system.
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X'Alor
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Posted - 2005.04.27 17:48:00 -
[80]
one thing I always wondered about that is ....... POS can be place in 0.3 and below.
So if a corp went in to an area and place more POS than that faction has in stations........
Can that corp then in turn file formal alliance papers and reclaim that fringe area as their own region and take that region away from say "the amar empire" ?
and man wht's with all the dang typo's ....... dang fingers.
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Alain Josviar
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Posted - 2005.04.27 18:00:00 -
[81]
- More avenues of entry. - A market.
There's nothing in 0.0 except high-end ores and since I don't mine there's no point for me to go there. Now if people started putting their mined ore and or minerals on the market out there at enough of a discount to make the trip profitable then there would be a market and a reason to go to 0.0 for me.
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Roshan longshot
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Posted - 2005.04.27 18:04:00 -
[82]
a 5' 6" female, redhair, 36/28/36. Perferably mid twentys or lower thirty in age. No baggage, mental of physical that can handle my moods and nightmares without freaking out on me.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter,pirate[/i] or mixture of them all.
[i]As read from the original box and from this site.
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Kingpenn
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Posted - 2005.04.27 18:08:00 -
[83]
Originally by: Miner's Bane
Originally by: MysticNZ From what I know you cannot do alot alone out there, ie mining etc or you get ganked.
I chain NPC battleships in 0.0 with a frigate alone.
0.0 is the last realm of the game that can be considered 'hard'. It wont be long before it's been caraformed into near empire-level safety.
lies....
frigate chaining bs's, ya right, thats a full fledge lie!

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Valan
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Posted - 2005.04.27 18:15:00 -
[84]
Originally by: Kingpenn
Originally by: Miner's Bane
Originally by: MysticNZ From what I know you cannot do alot alone out there, ie mining etc or you get ganked.
I chain NPC battleships in 0.0 with a frigate alone.
0.0 is the last realm of the game that can be considered 'hard'. It wont be long before it's been caraformed into near empire-level safety.
lies....
frigate chaining bs's, ya right, thats a full fledge lie!

We've had at least 2 guys in our corp that chain BS in assault frigates. Not quite a 'frigate' but still.
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Valan
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Posted - 2005.04.27 18:17:00 -
[85]
Edited by: Valan on 27/04/2005 18:17:32
Originally by: X'Alor one thing I always wondered about that is ....... POS can be place in 0.3 and below.
So if a corp went in to an area and place more POS than that faction has in stations........
Can that corp then in turn file formal alliance papers and reclaim that fringe area as their own region and take that region away from say "the amar empire" ?
and man wht's with all the dang typo's ....... dang fingers.
Definitely no, cannot change the sovereignty of a 0.3.
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Messerschmitt facility
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Posted - 2005.04.27 18:35:00 -
[86]
Make level 4 missions 25% profitable from the current value. _________________________________
A conclusion is the place where you got tired of thinking...
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