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Archetype 66
Pleasure and Pain
116
|
Posted - 2012.11.25 11:52:00 -
[1] - Quote
We heard yesterday that it will no longer be possible to eject from a T3 ship for saving skills after Retribution.
Is it confirmed ? |

Nalha Saldana
Eternity INC. Goonswarm Federation
350
|
Posted - 2012.11.25 11:57:00 -
[2] - Quote
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_flags2consequences.png |

Destination SkillQueue
Are We There Yet
3002
|
Posted - 2012.11.25 11:59:00 -
[3] - Quote
It was confirmed as a part of the crimewatch changes. It's meant to prevent you from ejecting, if you've already committed to the fight.
CCP Masterplan wrote:Sun Win wrote:devblog wrote:It is possible to be prevented from switching ships or ejecting (whilst in space) by your actions So does this mean that we can no longer strategically eject to prevent skill loss from our Tech 3 cruisers blowing up? This is not just oddly intentional, it is very intentional. If we didn't want to penalise T3 death, we simply wouldn't have the skillpoint-loss mechanic in the first place |

YuuKnow
Inner 5phere
440
|
Posted - 2012.11.25 13:03:00 -
[4] - Quote
They gimping ejecting for all ships just to try to force the T3 SP loss, despite the fact that there are more than just T3s which a player may opt to eject.
Throwing out the baby with the bathwater.
yk |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 13:06:00 -
[5] - Quote
Does anyone know the timer on this?
Edit: nvm found it. 60 seconds. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Marlona Sky
D00M. Northern Coalition.
2005
|
Posted - 2012.11.25 13:26:00 -
[6] - Quote
No more ejecting and scooping your T3 with your Orca alt on high sec gate while pirating in low sec nerds. BUAHAHAHAHAHA!!!
*clears throat*
I mean, excellent change.
Remove local, structure mails and revamp the directional scanner! |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 13:30:00 -
[7] - Quote
Marlona Sky wrote:No more ejecting and scooping your T3 with your Orca alt on high sec gate while pirating in low sec nerds. BUAHAHAHAHAHA!!!
*clears throat*
I mean, excellent change. If that was aimed at me, then your targeting skills are off. I'd tell you why, but I'd rather you guess. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

March rabbit
Aliastra
267
|
Posted - 2012.11.25 13:34:00 -
[8] - Quote
lol.... thanks god i stopped to fly 0.0 CTAs in Tengus.....  |

Rengerel en Distel
Amarr Science and Industry
518
|
Posted - 2012.11.25 13:42:00 -
[9] - Quote
Archetype 66 wrote:We heard yesterday that it will no longer be possible to eject from a T3 ship for saving skills after Retribution.
Is it confirmed ?
I just wonder where you get your information, since they said it nearly 2 months ago.
|

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 14:12:00 -
[10] - Quote
I think I know the answer, but can anyone answer this please?
If all parties have stopped firing and the victim is being help by a warp scram, can the victim still eject after 60 seconds? I'm thinking no, but would like clarification please.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tsubutai
The Tuskers
141
|
Posted - 2012.11.25 14:20:00 -
[11] - Quote
Mag's wrote:I think I know the answer, but can anyone answer this please?
If all parties have stopped firing and the victim is being help by a warp scram, can the victim still eject after 60 seconds? I'm thinking no, but would like clarification please.
This in in regards to all ship types, not solely related to T3. The weapons timer (which is what prevents ejection) is only affected by actions taken by the target and is independent of actions taken against them - it works in the same way as the current aggression timer does with respect to docking or using gates. In the case you described, the victim would be free to eject 60 seconds after they stopped aggressing despite being scrambled. |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 14:22:00 -
[12] - Quote
Tsubutai wrote:Mag's wrote:I think I know the answer, but can anyone answer this please?
If all parties have stopped firing and the victim is being help by a warp scram, can the victim still eject after 60 seconds? I'm thinking no, but would like clarification please.
This in in regards to all ship types, not solely related to T3. The weapons timer (which is what prevents ejection) is only affected by actions taken by the target and is independent of actions taken against them - it works in the same way as the current aggression timer does with respect to docking or using gates. In the case you described, the victim would be free to eject 60 seconds after they stopped aggressing despite being scrambled. Thank you. I guess you know why I asked. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

M1k3y Koontz
Blackened Skies Nulli Secunda
54
|
Posted - 2012.11.25 16:13:00 -
[13] - Quote
What they are GIMPING is the tactic of ejecting from you ship, having an orca/carrier scoop it, then warping your pod off and docking up the orca/carrier.
Its avoiding a fight, and therefore negating risk in agressing with shinies. Now more shinies will explode, let us rejoice :D
How much herp could a herp derp derp if a herp derp could herp derp. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1412
|
Posted - 2012.11.25 18:09:00 -
[14] - Quote
Ejecting is lame anyway. Good change imho... I like that CCP has started going over these kinds of things and fixing them. a few years ago the'd just say 'working as intended'. It's a better EvE we live in today... +1
|

James Amril-Kesh
RAZOR Alliance
1340
|
Posted - 2012.11.25 18:12:00 -
[15] - Quote
M1k3y Koontz wrote:Now less shinies will explode because even fewer people will be willing to PVP in T3 ships FTFY |

Mars Theran
Tribal Liberation Force Minmatar Republic
440
|
Posted - 2012.11.25 18:18:00 -
[16] - Quote
The only thing I don't like is that you can't just eject prior to your ship exploding and get the jump on the webber/scrammer waiting for your pod. Now it's spam warp and hope that you get away, while having a nice little structure timer for when your pod appears.
I think I can live without it though. Heck, the last few times my ship has been killed, it was vaporized so fast there was no time to eject anyway.
Didn't know about the ship-scooping tactic. People will literally do anything to avoid a reasonable loss when they deserve it, but they could have just given the Orca a 60s timer to jump after scooping to hangar. zubzubzubzubzubzubzubzub |

NEONOVUS
Saablast Followers
46
|
Posted - 2012.11.25 21:09:00 -
[17] - Quote
Orcas will inherit timers yes |

Marlona Sky
D00M. Northern Coalition.
2009
|
Posted - 2012.11.25 22:21:00 -
[18] - Quote
James Amril-Kesh wrote:M1k3y Koontz wrote:Now less shinies will explode because even fewer people will be willing to PVP in T3 ships FTFY Honestly losing skill points at all is hardly hard core as some like to proclaim. And you are right basically in a way. Just like high skill point pilots who have to pay 45 million ISK just to upgrade your clone after being podded means they are less and less likely to fly smaller ships. Even high sec pilots who have played the game for years in the carebear life who want to reform and dive into PvP in null space and wormhole space shy away because they are at a severe disadvantage. They have little experience in PvP to fly well and thus will lose pods left and right. Hardly the best way to ease them into the idea of risking anything.
It is time CCP removes the skill point loss mechanic completely in conjunction with insurance.
Remove local, structure mails and revamp the directional scanner! |

Andski
GoonWaffe Goonswarm Federation
5602
|
Posted - 2012.11.25 22:29:00 -
[19] - Quote
Marlona Sky wrote:It is time CCP removes the skill point loss mechanic completely in conjunction with insurance.
A change that would only be to the benefit of the top end of players in skillpoints and ISK and a significant disadvantage to the lower end. What a great idea. ~*a-įproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Qin Tawate
Science and Trade Institute Caldari State
14
|
Posted - 2012.11.25 22:29:00 -
[20] - Quote
Marlona Sky wrote: It is time CCP removes the skill point loss mechanic completely in conjunction with insurance.
I agree. All these negative things, which bring absolutely no improvement to pvp should be eliminated. This is one of them.
I also think the consequence of this will be: Players will simply be more risk-avers in flying shiny ships. |

Andski
GoonWaffe Goonswarm Federation
5605
|
Posted - 2012.11.25 22:34:00 -
[21] - Quote
Qin Tawate wrote:Marlona Sky wrote: It is time CCP removes the skill point loss mechanic completely in conjunction with insurance.
I agree. All these negative things, which bring absolutely no improvement to pvp should be eliminated. This is one of them. I also think the consequence of this will be: Players will simply be more risk-avers in flying shiny ships.
Yes let's remove the only drawback of flying T3s which tank better than their HAC/field command counterparts, are often faster than their HAC/field command counterparts and generally outdamage their HAC/field command counterparts while requiring less skill training and only an insignificant sum of ISK more than their HAC/field command counterparts.
~*a-įproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Qin Tawate
Science and Trade Institute Caldari State
14
|
Posted - 2012.11.25 22:48:00 -
[22] - Quote
Andski wrote:Qin Tawate wrote:Marlona Sky wrote: It is time CCP removes the skill point loss mechanic completely in conjunction with insurance.
I agree. All these negative things, which bring absolutely no improvement to pvp should be eliminated. This is one of them. I also think the consequence of this will be: Players will simply be more risk-avers in flying shiny ships. Yes let's remove the only drawback of flying T3s which tank better than their HAC/field command counterparts, are often faster than their HAC/field command counterparts and generally outdamage their HAC/field command counterparts while requiring less skill training and only an insignificant sum of ISK more than their HAC/field command counterparts.
What does it help in PVP, if the t3 pilot losses skill points? T3 are not OP. It is natural, that most of them are a little better than t1 or t2 class.
Btw less shiny ships flying around = less shiny ships to kill = less interesting game. You got that? If players choose to fly less shiny ships, that makes the game for everybody less interesting. |

Derath Ellecon
Washburne Holdings Situation: Normal
451
|
Posted - 2012.11.25 23:51:00 -
[23] - Quote
Marlona Sky wrote: Honestly losing skill points at all is hardly hard core as some like to proclaim.
Actually I beg to differ. Based on how this game works SP is the ONLY thing you can't just get back easily. Losing a ship, grind some isk. Don't have time, buy a GTC. Lose SP, the only option is to wait.
Now figuring that the average time, depending on remaps, to retrain that sub to 5 is about 5 days, it adds up.
I lose 5 shiny ships, I may be out a ton of isk. I lose 3 T3 ships, Im out a ton of isk and almost a month of training time. How many other skills would you have preferred to train in that month? |

Demolishar
United Aggression
470
|
Posted - 2012.11.25 23:56:00 -
[24] - Quote
Derath Ellecon wrote:Marlona Sky wrote: Honestly losing skill points at all is hardly hard core as some like to proclaim.
Actually I beg to differ. Based on how this game works SP is the ONLY thing you can't just get back easily. Losing a ship, grind some isk. Don't have time, buy a GTC. Lose SP, the only option is to wait. Now figuring that the average time, depending on remaps, to retrain that sub to 5 is about 5 days, it adds up. I lose 5 shiny ships, I may be out a ton of isk. I lose 3 T3 ships, Im out a ton of isk and almost a month of training time. How many other skills would you have preferred to train in that month?
So buy a dedicated T3 char on bazaar. If it wasn't for Bazaar you'd have a point, but as that forum exists, SP and gametime can be easily translated into ISK terms like everything else. |

nat longshot
solo and loveing it
127
|
Posted - 2012.11.26 00:01:00 -
[25] - Quote
First off HTFU.
T3's have a price for all that power other then isk now it will cost you sp of you lose it like it should have and eve pilots stop beening cry baby's about the eject hole been shut in your faces now when to board that shiny t3 and it tells you once again " you lose a t3 youll lose a level in a subsystem you'll rethink undocking it and if you deside to used to you know full well the risk useing it. |

Marlona Sky
D00M. Northern Coalition.
2011
|
Posted - 2012.11.26 00:48:00 -
[26] - Quote
This reminds me when people were up in arms about how the removal of learning skills was the death of this game and how it helped make the game more hard core. Also the comments on how skill points translates to ISK in wallet is simply asinine.
Remove local, structure mails and revamp the directional scanner! |

Derath Ellecon
Washburne Holdings Situation: Normal
451
|
Posted - 2012.11.26 00:58:00 -
[27] - Quote
Demolishar wrote:Derath Ellecon wrote:Marlona Sky wrote: Honestly losing skill points at all is hardly hard core as some like to proclaim.
Actually I beg to differ. Based on how this game works SP is the ONLY thing you can't just get back easily. Losing a ship, grind some isk. Don't have time, buy a GTC. Lose SP, the only option is to wait. Now figuring that the average time, depending on remaps, to retrain that sub to 5 is about 5 days, it adds up. I lose 5 shiny ships, I may be out a ton of isk. I lose 3 T3 ships, Im out a ton of isk and almost a month of training time. How many other skills would you have preferred to train in that month? So buy a dedicated T3 char on bazaar. If it wasn't for Bazaar you'd have a point, but as that forum exists, SP and gametime can be easily translated into ISK terms like everything else.
Not exactly. So where would I put this dedicated T3 char? On one of the extra slots on my account? So when he dies and loses a subsystem skill I now have to pause my main to let him train it back up. Same difference.
Put him on his own account? So in that scenario I get to pay an extra $15/mo or generate an extra plex worth of isk a month for the privilege of flying a shiny T3.
Now don't take this as crying. I fly T3's and have lost them. I have retrained skills multiple times. And I don't really care in terms of ejecting mechanics. I think it is fair given current T3's
My main concern is when devs say that T3's need to be put down like a rabid dog. I mean how many people would fly a Proteus if it had SP loss and the tank of a deimos? |

Andski
GoonWaffe Goonswarm Federation
5606
|
Posted - 2012.11.26 01:02:00 -
[28] - Quote
Qin Tawate wrote:What does it help in PVP, if the t3 pilot losses skill points? T3 are not OP. It is natural, that most of them are a little better than t1 or t2 class.
Btw less shiny ships flying around = less shiny ships to kill = less interesting game. You got that? If players choose to fly less shiny ships, that makes the game for everybody less interesting.
"shiny ships are expensive, why would people fly them if they'll lose ISK when they die" ~*a-įproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

nat longshot
solo and loveing it
127
|
Posted - 2012.11.26 01:35:00 -
[29] - Quote
Derath Ellecon wrote:Demolishar wrote:[quote=Derath Ellecon][quote=Marlona Sky] Honestly losing skill points at all is hardly hard core as some like to proclaim. My main concern is when devs say that T3's need to be put down like a rabid dog. I mean how many people would fly a Proteus if it had SP loss and the tank of a deimos?
If the dev have said that there a damn good reason for it. The whole Orca hanger changeing ships in combat or ejecting and the orca throwning it in the hanger and the t3 pilot loses nothing.
They NERFED the whole eject system because of people pull tricks like that and is was rare a t3 pilot would sit in a ship that what in stru and would eject from it with only isk lose not the sp loss now well as i stated before you will lose a skill level when you enter combat with a t3 like it should have been when they came out.
I have t3's in my hanger i use them for probing not pvp but i understand full well what will happen if i lose one of them when i board one after dec 4th and iam ok with it.
Now for the pvp side HTFU and stop crying. |

James Amril-Kesh
RAZOR Alliance
1342
|
Posted - 2012.11.26 01:38:00 -
[30] - Quote
I'm not concerned over the skillpoints penalty for myself. Having this happen to me twice showed me it's really not that bad. The problem is how many people this would tip over from PVPing in T3s to choosing something else that's cheaper with less penalties.
Andski wrote:Yes let's remove the only drawback of flying T3s which tank better than their HAC/field command counterparts, are often faster than their HAC/field command counterparts and generally outdamage their HAC/field command counterparts while requiring less skill training and only an insignificant sum of ISK more than their HAC/field command counterparts. Tank, damage, and speed can all be easily rebalanced. I can see HACs being rebalanced to be much faster than their race's T3 and intended to be MWD fit (which T3s apart from the Proteus are often not). The Vagabond is the best example of this. It sees more use than the Loki I believe because of its speed and agility. The field command ships could be rebalanced to be much slower, but have more tank and DPS than the T3. This is already the case for the Absolution vs. the laser fit Legion. They both get 6 turrets max, but where the Legion gets a 10% damage per level modifier, the Absolution gets 5% damage and 5% rate of fire, so for the same turret + HSII setup, the Absolution gets 11% more damage than the Legion. The Legion also comes fairly close to the Absolution for tank, but it still falls short.
Let's take a look at your claim about skill training and cost with regard to T3 vs. HAC.
Training a Legion from scratch to all level 5 subsystem skills (and disregarding training the Amarr Strategic Cruiser skill itself past level 1) takes 90 days on a brand new Amarr character, assuming one trains nothing else, and with no implants or remaps. That same character would from scratch take 100 days to train Amarr Cruiser and Heavy Assault Ships to 5, which would give them both the Sacrilege and the Zealot maxed.
If I want to max out every single subsystem skill in the game and train to use every single T3, that would take 286 days from scratch. Doing the same for HACs takes 195 days. 286 days for 4 ships, or 195 days for 8 ships. T3s force you to specialize unless you're in it for the long haul, while it's easier to cross-train HACs because of the way T2 ship skills work.
The T3s are also not merely an "insignificant sum of ISK more than their HAC/field command counterparts". Sure the base hull doesn't cost that much more, but when you add in the subsystems it turns out that your average Tengu hull configuration costs almost twice as much to undock as a Nighthawk. (Tengu + subsystems came out to 370m from eve-central, Nighthawk was 200m). |
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