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Ocih
Space Mermaids Somethin Awfull Forums
306
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Posted - 2012.11.26 00:43:00 -
[31] - Quote
I think we might all be missing something.
Bombs aren't that good for much. Lob them at a stations services to be a royal pain in the ass. |

JackknifedII
Battlestar Federation Black Core Alliance
6
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Posted - 2012.11.26 02:03:00 -
[32] - Quote
Nyancat Audeles wrote:
The MicroJumpDrive is not a bad module. It just will kill PvP by making it easier for Battleships to run away and take no damage should they get in trouble....
In all seriousness, when did pvp in this game become all about killmails and less about the actual pvp? More than half the fun is in the chase and the uncertainty, not the explosion! Every time something happens that might create some interesting situations, people start complaining on this forum "you're killing pvp", but every time you read between the lines it translates to "now I wont get my guarenteed killmail " or "Why should people get to kill me after I suicide gank someone else "
Honestly, my mind boggles. If people can't figure out how to adjust and play in an uncertain senario, organise tactically and think outside the bloody box, there is no hope. All I see is a bunch of cookie cutter players who complain every time they have to think.
There...I said it! Minmatar....we are generally unpleasent to be around....
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Ioci
Bad Girl Posse
237
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Posted - 2012.11.26 02:20:00 -
[33] - Quote
The reason you see cookie cutter PvP is because EVE is a cookie cutter PvP game. Maybe it always was, it just took the larger population 9 years to figure it out. When you see complaints, it isn't so much a complaint that they can't be cookie cutter, that never changes. The complaint is, the old cookie is now stale and going to the trash, time to find a new one. The more things change, the more they stay the same. R.I.P. Vile Rat |

Grath Telkin
Sniggerdly Pandemic Legion
1085
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Posted - 2012.11.26 02:27:00 -
[34] - Quote
Nyancat Audeles wrote:While CCP is buffing torps, it doesn't matter because of the new MicroJumpDrive. What is the point of bombing or solo bombing if a BS can just jump 100km away even when disrupted? This kills solo bombing and all kiting cruisers all together because of 1 module.
The MicroJumpDrive is not a bad module. It just will kill PvP by making it easier for Battleships to run away and take no damage should they get in trouble. Why is this module not affected by disrupts? Even a scaling effect, such as "disrupt won't stop you from warping but make it 8x longer to use the MJD" would be helpful.
So this is where we found you you didn't read about the item at all, just randomly heard some things and made a poorly worded post about it.
Check the spool up time
Check the cool down time
Now tell me you can't bomb that.
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Alavaria Fera
GoonWaffe Goonswarm Federation
1801
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Posted - 2012.11.26 02:31:00 -
[35] - Quote
Vera Algaert wrote:SmilingVagrant wrote: No one is going to use the MicroJumpDrive. It's going to be the most useless module in eve next to that crappy armor hardener they added.
that crappy armor hardener which nobody uses but which - by some miracle of stupidity, I am certain - is yet considered highly desirable on triage carriers and mandatory on supercapitals (replacing the armor layering membrane for the latter)? And that's before the buff to the speed at which resistances shift and the reduced capacitor need - after Dec 4th it might well be viable on tanky battleships. Another buff to armor tanking supercapitals. I can't wait to get my slaves, shifting armor hardener and fancy faction tank modules.
I bet the freighter carrying the stuff will get ganked.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marlona Sky
D00M. Northern Coalition.
2014
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Posted - 2012.11.26 03:42:00 -
[36] - Quote
I use the RAH. It really only gets a chance to shine in small scale combat where it has the time to do it's job. If you are going against large fleets with good alpha, this module will be highly ineffective. After the expansion it will be much better - for non alph incoming damage.
As far as the MJD goes - only time will tell if it is worthless or has a place in today's fleet doctrines.
Remove local, structure mails and revamp the directional scanner! |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
33
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Posted - 2012.11.26 04:21:00 -
[37] - Quote
JackknifedII wrote:Nyancat Audeles wrote:
The MicroJumpDrive is not a bad module. It just will kill PvP by making it easier for Battleships to run away and take no damage should they get in trouble....
In all seriousness, when did pvp in this game become all about killmails and less about the actual pvp? More than half the fun is in the chase and the uncertainty, not the explosion! Every time something happens that might create some interesting situations, people start complaining on this forum "you're killing pvp", but every time you read between the lines it translates to "now I wont get my guarenteed killmail  " or "Why should people get to kill me after I suicide gank someone else  " Honestly, my mind boggles. If people can't figure out how to adjust and play in an uncertain senario, organise tactically and think outside the bloody box, there is no hope. All I see is a bunch of cookie cutter players who complain every time they have to think. There...I said it!
You do have a good point. What I was trying to say is that the MJD kind of ruins kiting bombers using disrupt for tackle. Then there would be no PvP because the BS would activate the MJD when yellow boxed,jump, them align and warp to a station. All I'm asking is for the MJD to be affected by disrupt if not disabled. Think about how this might mess wih ships like the Curse and Pilgrim, where disrupts are important to keep a ship from warping. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
33
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Posted - 2012.11.26 04:25:00 -
[38] - Quote
Gal'o Sengen wrote:I think you're vastly underestimating the Buffs to Torps. Being affected by Guided Missile Precision means reducing their Explosion Velocity by 25%, plus the effect of Implants and Rigs, plus the unspecified buff that they're going to be getting alongside this. You can actually apply full damage to something smaller than a Capital without devoting 8 mids to it.
If anything it seems more like a Buff specific to solo bombing (because that's what you referred too) as you'll actually be able to rely on your primary weapons system to deal damage rather than all your eggs being in the Bomb basket. Hmm, this makes it a bit better. I just hope that the changes to torpedos make it so bombers can apply decent damage to battlecruisers. It would be nice to see more solo SB usability. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
6
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Posted - 2012.11.26 16:59:00 -
[39] - Quote
Nyancat Audeles wrote:Lex Alandar wrote:I agree it's slightly silly.
Currently, you need a perfect dictor pilot to execute the really good bombing runs (or some very specific situations)
If this module becomes standard fleet issue, Alphafleet (and other BS doctrines) cannot die to bomb runs on grid.
Oh you'll still die to the bombs if your FC or individual pilots make an error. But that is a huge change, relying on the error of the defender rather than the skill of the aggressor. This.
I laughed at this comment because of one thing. Now, from YOUR point of view, you will still make kills if the victim does some mistake, ok with this. Now what about explain why could you get so many kills with bomber runs? -because you were bombing sitting ducks, at least when it comes to large BS fleets.
So this is what all these tears are about, preys now have a chance to gtfo.  |

Dorian Wylde
Imperial Academy Amarr Empire
176
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Posted - 2012.11.26 17:55:00 -
[40] - Quote
Any complaint about killing "Solo X" in a multiplayer game is likely going to get you laughed at.
Just an FYI. |
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