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Arkive
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Posted - 2005.04.27 20:58:00 -
[1]
Below the cut line of the latest Dev Blog they mention that clogged systems will have some of the lvl 4 agents moved to lower secuirty systems. Now, I'm all for alleviating clogging, but this is a pretty big change and I hope there will be adequete documentation on agent locations prior to this being implemented. I don't think I'll be the only one that gets highly irate if we come into our station one day and find our agent haphazardly moved to another system (maybe the Agent will send me an "Out of Office" Eve mail). More then a few folks (and Corps) have made homes around agents and spent more then a pretty penny on office space in said stations. Alas, the decision has been made. no further whining will likely matter much at this point...all I'm asking is that we have adequqete time to plan actions accordingly before they are uprooted on patch day.
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Jakk Graiseach
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Posted - 2005.04.27 21:03:00 -
[2]
If the movement is really an attempt to reduce lag, then it's a good initiative.
If, on the other hand, it's some deluded attempt at social engineering it will fail...  -- ** All accounts cancelled - have fun guys ** |

MadGaz
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Posted - 2005.04.27 21:03:00 -
[3]
nerf em to HELL! ------------------------------------------
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F'nog
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Posted - 2005.04.27 21:07:00 -
[4]
Just check P&P under the agents tab, if you've bothered to save him there, and you'll see his new location.
This is an excellent move that's long overdue.
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Damien Vox
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Posted - 2005.04.27 21:09:00 -
[5]
I feel sorry for the corps that have to move all that stuff to a new station...especially with all those station containers...talk about an assests nightmare. 
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Arkive
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Posted - 2005.04.27 21:12:00 -
[6]
Originally by: F'nog Just check P&P under the agents tab, if you've bothered to save him there, and you'll see his new location.
This is an excellent move that's long overdue.
Errr....yea, after he's moved...lol. This will kind of suck for a lot of folks who's Corp use agent running as a means of income and have lots of assets and factory/research slots in these and adjacent stations. Like I said, I'm all for it too...I just want to know where the agents are going to be moved prior to them being moved so preparations can be made :P
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Mid Night
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Posted - 2005.04.27 21:31:00 -
[7]
Good News!!!
Seems some peeps will have to get their feet wet in .4 and below 
_____ (\_/) (> <) (X.x) This is Headless Bunny. Copy Headless Bunny into your signature to help prevent his attempt at world domination. |

Selena 001
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Posted - 2005.04.27 21:44:00 -
[8]
Soooo, intead of the Major clog in a 0.7 for example, were all going to get a major lag match in 0.4?
Arent you just moving the problems instead of adressing them? AGAIN?! I can see the petitions now... "If I wasn't lagged so much, I might have made I through the gate...", or conversely "If we weren't lagged so much, We'd have killed Him"
Utterly pointless anyone? Everyone march to 0.4.... pirates cant kill all of the agent runners... 
___________
*I only have 5 months left of 'knowing at all'... I had better put it to good use* |

Dianabolic
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Posted - 2005.04.27 21:46:00 -
[9]
Sorry you've gotta adapt, it's happened to all of us.
GL with your moves and, yes, I'm also going to have to move.
/me shrugs.
Adapt and overcome.
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Joshua Foiritain
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Posted - 2005.04.27 21:52:00 -
[10]
Originally by: Selena 001 Soooo, intead of the Major clog in a 0.7 for example, were all going to get a major lag match in 0.4?
Arent you just moving the problems instead of adressing them? AGAIN?! I can see the petitions now... "If I wasn't lagged so much, I might have made I through the gate...", or conversely "If we weren't lagged so much, We'd have killed Him"
Utterly pointless anyone? Everyone march to 0.4.... pirates cant kill all of the agent runners... 
Actually Clog = High Way Population + Agent runners = Lag. Clog - Agent Runners = Only High way population on highways = no lag. Or: Clog - High Way Population = Just Agent Runners iun low sec space = no lag.
Its quite simple...  ---------------------------
[Coreli Corporation Mainframe] |

Face Lifter
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Posted - 2005.04.27 21:54:00 -
[11]
Rest assured that this "nerf" has nothing to do with all the perfectly logical reasons and pleas from respectable and revered intellectuals such as myself
They did it only because all those massive hordes of agent runners, being cramped in a few key systems, started overloading the server nodes, which resulted in excessive lag.
The real nerfs will come later, after CCP is done having their "internal discussions"
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Allen Deckard
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Posted - 2005.04.27 21:55:00 -
[12]
I still don't get it. Why does everyone have such a hugh problem with other people doing missions?
Do you have a problem with what your neighbor watches on tv?
Your all a bunch of busy body ol ladies.
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Aureus
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Posted - 2005.04.27 21:56:00 -
[13]
Just goes to show, if you whine long enough and loud enough, you get what you want. Me thinks agent runners need to learn the art of whining.
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Bedrock
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Posted - 2005.04.27 22:08:00 -
[14]
Originally by: Allen Deckard I still don't get it. Why does everyone have such a hugh problem with other people doing missions?
Do you have a problem with what your neighbor watches on tv?
Your all a bunch of busy body ol ladies.
I must admit, that is one retarded comparison. If your neighbor who is solely watching tv effects the economy, traffic on the freeways, prices for the building blocks of automobiles, then YES, I have a problem with my neighbor who watches tv. Otherwise, your analogy is dumb; there are a lot of good reasons why people hate missions.
----------------------------------------------
[apparent-dreams.com] |

Byron5184
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Posted - 2005.04.27 22:08:00 -
[15]
Originally by: Allen Deckard I still don't get it. Why does everyone have such a hugh problem with other people doing missions?
Do you have a problem with what your neighbor watches on tv?
Your all a bunch of busy body ol ladies.
But take all your neighbours on your street, get em all in your living room with their tv's and then try and watch tv, youll be complaining in no time.
Spend the day doing missions in rens or oursulaert when there is over 10'000 people online in peak hours and 250+ people in local, then come back and say that again, its damn near UNPLAYABLE in the busiest of times. Just travelling through rens it takes my ship a whole 20 seconds just to engage warp at peak time, even worst if blockade missions are at the gate or lots of players are about.
This has been long overdue. If the best agents are low sec in 0.4 or below, mission runners will have the element of risk to their millions of isk instead of being handed it in 1.0 systems with the "I Win" button.
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Famine Aligher'ri
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Posted - 2005.04.27 22:15:00 -
[16]
Quote:
This will usually result in higher rewards since the agents will be in lower security (no, not all the way into 0.0) but you should also experience less lag during peak hours. Recently, this has been at unplayable levels, so I expect this is a welcome change.
Doesn't sound to bad to me. You get better pay and not all the way into 0.0. Don't see a problem with this really.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

IamBen
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Posted - 2005.04.27 22:18:00 -
[17]
I do alot of agent missions for cash and to be honest I agree with the devs on this. Some of the agents should be moved a bit and maybe to lower sec status to make em a bit spicy :) The only bad thing is the resource movement. Its going to be a real pain to move our hangars to a new station.
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Corvus Dove
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Posted - 2005.04.27 22:26:00 -
[18]
Originally by: Selena 001 Soooo, intead of the Major clog in a 0.7 for example, were all going to get a major lag match in 0.4?
Arent you just moving the problems instead of adressing them? AGAIN?! I can see the petitions now... "If I wasn't lagged so much, I might have made I through the gate...", or conversely "If we weren't lagged so much, We'd have killed Him"
Utterly pointless anyone? Everyone march to 0.4.... pirates cant kill all of the agent runners... 
I doubt the Devs just moved them all to a few systems..
it's a burst pattern. We're talking changes in constellation, not just system. Lag won't be a problem..
Anyways, I am 100% dedicated to reducing lag in those systems, if need be  "You Griefer!!!" = "You Doodyhead!!!" |

QwaarJet
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Posted - 2005.04.27 22:26:00 -
[19]
Anyone who thinks level 4 missions are a walk in the park in high sec are deluded.The risk - reward factor is fair considering the chance of losing your ship is fairly high, especially if you come in unprepared.
This change only benefits the jealous whiners of 0.0. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Dianabolic
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Posted - 2005.04.27 22:29:00 -
[20]
Originally by: Allen Deckard I still don't get it. Why does everyone have such a hugh problem with other people doing missions?
Do you have a problem with what your neighbor watches on tv?
Your all a bunch of busy body ol ladies.
Why do agent runners want to interfere in the t2 building industry? We in the building industry have nothing against agent runners, we DO have things against those who refuse to accept that such changes are GOOD for the GAME.
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ElCapitan
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Posted - 2005.04.27 22:30:00 -
[21]
whats the big deal? For a long time i have been running missions in a lower sec empire system just because the corp i have good standing for has best qual agent in low sec space....Never had a problem with it. System is much less crowded, you never get people looting cans without asking first and such...
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Joshua Foiritain
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Posted - 2005.04.27 22:30:00 -
[22]
Edited by: Joshua Foiritain on 27/04/2005 22:31:30
Originally by: QwaarJet Anyone who thinks level 4 missions are a walk in the park in high sec are deluded.The risk - reward factor is fair considering the chance of losing your ship is fairly high, especially if you come in unprepared.
This change only benefits the jealous whiners of 0.0.
If i pass out in a raven in a 0.7 asteroid belt then the risk is pretty big as well. We should nerf all npcs out of the game!
People who go in uprepared are idiots and deserve to lose their ship. Its that simple. Its not like the rest of us level 4 missions runners havnt posted a thousand and one guides regarding level 4 missions that people can use to run missions 100% safe... 
Ive always done my l4 missions in either 0.4 or 0.0, i have yet to lose a ship. Travelling trough the highways was a pain in the ass, go enjoy getting stuck in every single highwaysystem.
This change = win. ---------------------------
[Coreli Corporation Mainframe] |

anter
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Posted - 2005.04.27 22:33:00 -
[23]
This will be rather intresting topic to watch when these changes actually go into effect and these agent runners who dont read forums find out about it. I can already see all the board drama ahead 
*stocks popcorn*
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ollobrains
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Posted - 2005.04.27 22:38:00 -
[24]
A few points * good idea dispersing to lower sec systems * pirates might come out of 0.0 space now a bit * with upcoming highway changes getting into and out of 0.0 space will be a lot easier * higher rewards further out are a good idea. * we shall now see if the dispersal takes place * a few corps will have to move equip etc but this will be another op for corps to buy industrials and for pirates to have some fun and for corps to co-ordinate protection
Already on the map we are seeing the dispersal happen to 1/3 of the way out ie 0.5-.07 space.
Though CCP are pulling a profit now so if key systems were laggy why not just add more computing power to run the game servers ? surely they cant be that expensive to add.
Still good work though my outer systems might become a bit more crowsed - the whole economy will benefit ie traders will be able to make a living in the outer rim areas.
Which means more trading taking place for those that go for production of tech II equip, ships etc. Heck even mining further out - though those corps and alliances that claim to control outer space might see some friction (again a good idea)
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ollobrains
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Posted - 2005.04.27 22:40:00 -
[25]
In reply to anter - yes i can see the complaints from out here lol - though having run 1-4 level agent missions i must say that the rewards are now much better out here. Sure we will have our inner systems types but getting into 0.0 might be much easier once these proposed high way changes happen.
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Shayla Sh'inlux
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Posted - 2005.04.27 22:45:00 -
[26]
Edited by: Shayla Sh''inlux on 27/04/2005 22:48:22 Claiming lvl 4 missions are dangerous is ridiculous.
Sure, I lost a Megathron (probably worst ship for lvl 4 missions) once to a 'connection to server lost' thingie. Then I realized I should train Raven. So I spent 10 days getting the skills and never used anything else for missions. Mind you, I got 12 million SP's of which maybe 600K are devoted to flying a Raven, including Caldari Cruiser 4, which takes a third of that.
"Look I can press alt-f1-f2-f3 and f1-f6 and get rich in the blink of an eye; I must have t3h m4d skillz0rz, because these lvl 4 missions are really dangerous".
Please. If I lose a ship out there in 0.0, I either have myself podkilled or selfdestruct, putting me 1 jump from my Raven and lvl 4 agent. I pick up 4-5 missions, make enough money to get a new perception implant and a new ship and make profit in the process. This all in a timespan of 3-4 hours tops.
If you're still doing missions in another ship you're either not a serious agent runner or simply stupid. You also have no meaningful impact on either the amount of isk in the game or or until recently the t2 component market. Well, maybe some hardcore apoc pilots could do missions in about twice the time raven nublets like myself can do them, but that's stretching it.
The original poster is right though, in that it should be known beforehand what agents are going to move where, so players can start moving assets if they want. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

ElCapitan
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Posted - 2005.04.27 22:49:00 -
[27]
the missions are cake
My builder alt with little sps in combat areas does them very very easily
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Diobanemon Gluk
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Posted - 2005.04.28 00:24:00 -
[28]
Quote: Sorry you've gotta adapt, it's happened to all of us.
So why is it that the continuous and one only has to look back over the past few pages of this forum to see the results, whining from gankers/pirates - and here I do not mean those with legitimate reasons to complain about level 4 missions, because it was stimulating the first 400 times, but those that admitted came from players that the only reason they kept bringing the topic up was to force an in game change/influence the devs?
It's risible to suggest that there are not gankers/pirates that have not adapted to the change in demographics and instead have chosen to moan about how empty 0.0/how few targets there are, on these forums.
Why does one part of the population have to 'adapt or die' whilst another part of the community sit there and go 'gimme gimme gimme' until it's given?
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Derek Rainier
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Posted - 2005.04.28 00:38:00 -
[29]
Originally by: Damien Vox I feel sorry for the corps that have to move all that stuff to a new station...especially with all those station containers...talk about an assests nightmare. 
So, exaclty when are the freighters due?? Maybe some nice freighter owner could be persuaded to do some hauling..
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marioman
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Posted - 2005.04.28 00:39:00 -
[30]
U do realize the blog says "lower security" not "low security"
So that lvl 4 q18 CN Command agent in Niyabainen might be moved to say a .8 or .7 system IE a lower sec system than it already is
Most of the high quality highway agents are in very high sec systems, 1.0/0.9 etc so i dont believe he meant these will be moved to say 0.3 or something
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