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Thread Statistics | Show CCP posts - 1 post(s) |

MeBiatch
Republic University Minmatar Republic
633
|
Posted - 2012.11.26 05:47:00 -
[1] - Quote
Pretty much just like mining ships used to need more ehp to have the chance to survive now too do freighters need the ability to have fittings to have a chance to survive.
We have "emergent gameplay to thank for this"
CCP did not know this would be a tactic and thus when Freighters were designed it did not make sense for them to have fittings but the times are a changing as my Dylan would say...
so...
I propose each ship gets 5 fitting points:
all 4 ships get one high slot and one rig slot
then caldari/min get 3 mid slots and 2 low slots
and gal/ amarr get 2 mid and 3 low slots
they would have 1000 base pg and 300 base cpu
yes you can survive in a current freighter if you have alts and such... but you should not have to use an alt for a ship to survive...
give the ships a fighting chance... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
633
|
Posted - 2012.11.26 05:50:00 -
[2] - Quote
Shylari Avada wrote:ARGH GOONS!
pretty much... you guys are rather crafty in tactics and it seems that CCP needs to play catch up again...
its not that you should not be able to gank a frieghter but the guy in the ship should have a fighting chance...
if you afk auto pilot in 0.5 then you deserve to die... but if you dont and are a solo player you should be able to survive... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
633
|
Posted - 2012.11.26 05:52:00 -
[3] - Quote
Snow Axe wrote:MeBiatch wrote:give the ships a fighting chance... So when they devote their lows and rig to cargo expanders and a single t1 boost in the mids and die even easier than they do now, do you come back and cry for CCP to make the ships stronger because abloo bloo gankers?
same thing for noobs who go for max yield in mining ships and still die...
but at the least the mining ship has options for fittings so it can not die... freighters currently do not have this option... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
634
|
Posted - 2012.11.26 06:09:00 -
[4] - Quote
goonswarn dcu on overheat on this one... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
722
|
Posted - 2012.12.04 06:05:00 -
[5] - Quote
low slots would be for inertia stabs so you turn faster... that with a mwd on the mid and maybe a cloak or bait cyno on the high... maybe even a dcu II so you could potentially survive till concord gets there. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
722
|
Posted - 2012.12.04 06:06:00 -
[6] - Quote
Reaver Glitterstim wrote:Snow Axe wrote:MeBiatch wrote:give the ships a fighting chance... So when they devote their lows and rig to cargo expanders and a single t1 boost in the mids and die even easier than they do now, do you come back and cry for CCP to make the ships stronger because abloo bloo gankers? Yes. I want this to happen. Please make fitting freighters possible!! I think ideally a properly tanked freighter should be able to survive a suicide gank that costs as much as the hull (minimum), and a poorly tanked freighter (like one with cargo expanders) should have less EHP than they have now. Power to the players.
this guy gets it. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
724
|
Posted - 2012.12.04 15:19:00 -
[7] - Quote
Reaver Glitterstim wrote:Daichi Yamato wrote:u cannot link the cost to gank to the hull price, it just doesn't work. You can with tech 1 ships, because it's based on mineral values. Even capital ships are made out of standard minerals. You also have to add in the blueprint prices, but those are somewhat anchored based on the original blueprint price as set by the NPC corp that sells it. So capital prices will potentially change less (or more in rare cases) than sub-cap prices, but changing the mineral values changes them both. Freighter and gank ship prices will never change dramatically in proportion to one another.
yes but basing balancing on prices is a terribad idea... (remember the titans)
balance is balance... price is irrelevant Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
736
|
Posted - 2012.12.08 01:13:00 -
[8] - Quote
Lucas Kell wrote:Surely if CCP implemented this, they would make cargo expanders disallowed by perhaps making the space a special Freighter Bay like the barges have ore holds...
Giving you the ability to add mods seems like a good idea to me though - if only because it will mean there will be different freighter fits to contend with. At present if you know the freighters well enough you can pretty much guess their EHP and know exactly how much damage and of what type to deal. Throw in specific hardeners and such and it because less precise.
I like it.
you get a like from me sir... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
736
|
Posted - 2012.12.08 01:21:00 -
[9] - Quote
Tippia wrote:Syzygium wrote:That argument has been repeated over and over again and it has been made void every time. Quite the opposite. It has been repeated over and over again because no-one can ever come up with any counter-argument to this hard limit and yet keeps suggesting a change that must result in a freighter nerf. Lucas Kell wrote:Surely if CCP implemented this, they would make cargo expanders disallowed by perhaps making the space a special Freighter Bay like the barges have ore holds. If all you wanted is to have a lowslot that GÇö in the end GÇö only ever is used for one module (because you have to disallow all alternatives), then it would be far better to just ask for a straight-up buff than for a change that would require all kinds of recoding and special-purpose rules. GǪbut that would expose the reason for the suggestion (never mind that the actual suggestion is a nerf, rather than a buff) and no-one can think of a good reason why freighters need such a buff. That's the fundamental flaw with this suggestion: it proposes to solve something that is not a problem and ends up being a massive nerf to freighters for no good reason.
incase you guys are wonder tippis is an indy guy... so its in his interest for stuff to die...
he was against the mining buff... due to the same reason... less ships dying means less isk in his wallet...
The problem is not really a problem in a negative way its called emergent gameplay... players figured out cool stuffz about the game that was not an initial game design and subsequently the original designs that ccp had in mind for the ships were in effect obsolete... this has now been fixed for mining ships but not for freighters...
you should as a player in a ship have valid counters... like like mining ships needed counters so too do freighters... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
736
|
Posted - 2012.12.08 01:24:00 -
[10] - Quote
Daichi Yamato wrote: for example, how many eve players would be thankful for the ability to instantly transport any and all there assets from one end of the galaxy to the other by teleportation? probably a lot. But, would it be a good mechanic? of course not
dont tell this guy about jump drives... he would be pissed
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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