| Author |
Thread Statistics | Show CCP posts - 13 post(s) |

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
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Posted - 2012.11.28 10:34:00 -
[1] - Quote
Too many posts, struggling to find the answer to my quick questions
Scenario 1;
Im a high sec mission runner, im undocking and warping to the site to shoot NPCs. Do i need to set my safety to at least YELLOW to allow me to fire at the mission NPCs (as this generates a suspect flag)
Scenario 2;
Im a high sec incursion runner, im in a site. As they are concord sanctioned hostiles do i need to have my safety set to at least YELLOW to allow me to fire at Sansha.
As a general rule im very happy with this change, i was a victim of the typical can baiting as a new player when i first started, however as the new players will be killing NPC rats they will likely have their safeties set to yellow at least. This will not prevent them opening a can baiters can as this only generates a suspect flag (from memory)
Can i anyone say 100% the answers to the above |

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
|
Posted - 2012.11.28 11:06:00 -
[2] - Quote
Ah ok! thank you both for the answer. I knew attacking NPCs gave you a flag, i always thought it was a suspect flag, but would make sense it being a weapons one.
Im at work so cant test this on bucky, but does weapons and suspect have different symbols? |

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
|
Posted - 2012.11.28 11:16:00 -
[3] - Quote
Cheers for that! they are very clear actually.
Quick question, whats the symbol for the Weapons flag supposed to be? Could it not be a symbol in the same style representing the style of weapon that generated the flat (i.e. a red outlined generic drone) |

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
|
Posted - 2012.11.29 12:23:00 -
[4] - Quote
For all the people moaning that it doesnt persist between log on times ... does it really matter ... it will take 5 seconds to perform the two clicks required to disable it, it will just an extra 5 seconds when you turn on your defensive modules as you undock.
It is dumbing down the game a bit in favour of new players and those that don't engage in any suspect activity, but increasing the retention of new players is key to keeping the game alive. This change is not something that should really put off any dedicated Vets
just my 2isk worth anyway |
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