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MIrple
BSC LEGION Tactical Narcotics Team
163
|
Posted - 2012.11.27 14:30:00 -
[1] - Quote
EVE is 10 years old or will be shortly. With close to a decade of game play there is an over abundance of ISK in circulation. Would it be wise for CCP to look into moving missions and ratting away from giving ISK bounties and move to a different system?
I am neither for or against the idea this is just more of a discussion on now to either curb inflation or how to create new ISK sinks to pull out some of the over abundance of ISK in this game.
My Idea would be to stop giving ISK bounties to missions lvl 3 and above, belt rats, and anomalies. I don't know what you would change the reward to though as LP just doesn't seam like the right way to go.
Please post constructive thoughts on this.
Also for fun what do you think the total amount of ISK in game is currently?
Thanks Mirple |

Lance Rossiter
CHAINS Corp
16
|
Posted - 2012.11.27 14:37:00 -
[2] - Quote
Aren't there enough important differences between EVE and the real world that inflation isn't really that much of a problem here?
Surely the only things that are seriously "harmed" by inflation are activities that award flat, defined levels of ISK - and those are the same activities that can cause inflation in the first place. Wouldn't it them follow that the problem is self-correcting? Ie. if too many people run missions and thereby inject ISK into the economy, then mission running, as a flat-reward activity, becomes less profitable, so less people do it?
Most actual "wealth" is held in the form of assets, right? And production-based activities auto-adjust their rewards based on inflation |

Skippermonkey
Tactical Knightmare
1600
|
Posted - 2012.11.27 14:42:00 -
[3] - Quote
Lance Rossiter wrote:Ie. if too many people run missions and thereby inject ISK into the economy, then mission running, as a flat-reward activity, becomes less profitable, so less people do it? You give them too much credit TK is recruiting |

Colonel Xaven
Decadence. RAZOR Alliance
202
|
Posted - 2012.11.27 14:44:00 -
[4] - Quote
I don't think new ISK sinks are needed. There are plenty already, started with inactive accounts via broker fees to expired insurances, destroyed items etc.
Inflation is not really a problem due to the fact that general income has grown over the years, too and anyone has the same chance to earn ISK.
www.facebook.com/RazorAlliance |

Anslo
The Scope Gallente Federation
622
|
Posted - 2012.11.27 14:45:00 -
[5] - Quote
Posting in yet another poorly stealthed nerf high-sec thread.
|

MIrple
BSC LEGION Tactical Narcotics Team
163
|
Posted - 2012.11.27 14:55:00 -
[6] - Quote
My Idea would be to stop giving ISK bounties to missions lvl 3 and above, belt rats, and anomalies. I don't know what you would change the reward to though as LP just doesn't seam like the right way to go.
P
Thanks Mirple[/quote]
Pretty sure this item is not in Hi Sec but hey think what you want. |

David Campbell
Riposte.
39
|
Posted - 2012.11.27 15:04:00 -
[7] - Quote
Colonel Xaven wrote:I don't think new ISK sinks are needed. There are plenty already, started with inactive accounts via broker fees to expired insurances, destroyed items etc.
Inflation is not really a problem due to the fact that general income has grown over the years, too and anyone has the same chance to earn ISK.
Destroyed items don't remove ISK for the game. The ISK you paid for those item is in someone else wallet. The only removed ISK are those paid to NPCs, be it in taxes, broker fees, bills, skillbooks etc.... |

Rakshasa Taisab
Sane Industries Inc.
1041
|
Posted - 2012.11.27 15:15:00 -
[8] - Quote
How about reading and watching the countless posts, reports and presentations on the subject before making what amounts to a preschooler post on ISK supply? Nyan |

Colonel Xaven
Decadence. RAZOR Alliance
202
|
Posted - 2012.11.27 15:47:00 -
[9] - Quote
David Campbell wrote:Colonel Xaven wrote:I don't think new ISK sinks are needed. There are plenty already, started with inactive accounts via broker fees to expired insurances, destroyed items etc.
Inflation is not really a problem due to the fact that general income has grown over the years, too and anyone has the same chance to earn ISK. Destroyed items don't remove ISK for the game. The ISK you paid for those item is in someone else wallet. The only removed ISK are those paid to NPCs, be it in taxes, broker fees, bills, skillbooks etc....
Yes, true. Thanks for the correction.
www.facebook.com/RazorAlliance |

Sisohiv
Center for Advanced Studies Gallente Federation
132
|
Posted - 2012.11.27 16:14:00 -
[10] - Quote
The thing is, a Level 3 mission paid 250K ISK 7 years ago. It still does today. Inflation is one of the things that make content obsolete. EVE becomes a grindwhore all about the top 1% of the content. |

Karn Dulake
Sad Flutes
1026
|
Posted - 2012.11.27 16:16:00 -
[11] - Quote
Posting in a thread I dont normally troll, but when i do i do it on General Discussion. |

MIrple
BSC LEGION Tactical Narcotics Team
163
|
Posted - 2012.11.27 16:17:00 -
[12] - Quote
Sisohiv wrote:The thing is, a Level 3 mission paid 250K ISK 7 years ago. It still does today. Inflation is one of the things that make content obsolete. EVE becomes a grindwhore all about the top 1% of the content.
Wow that is low is that just the reward or with bounties included? Would it be better if Missions only gave out isk in the reward and gave something else out for ships bounties i.e more lp for ship kill or tags that are more widely used? |

Stan Smith
Deathraven Industries The AirShip Pirates
45
|
Posted - 2012.11.27 16:25:00 -
[13] - Quote
nerf moon mining before you even think about touching highsec. there is a lot less risk in null compared t highsec. the argument of "you need to hold sovereignty to moon mine" is a bad argument due to the NAP-fest null has become G’+/ /Gūī /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |

Flurk Hellbron
Science and Trade Institute Caldari State
162
|
Posted - 2012.11.27 16:26:00 -
[14] - Quote
Does EVE have enough ISK?
No |

Kainotomiu Ronuken
Dreddit Test Alliance Please Ignore
126
|
Posted - 2012.11.27 16:29:00 -
[15] - Quote
Anslo wrote:Posting in yet another poorly stealthed nerf high-sec thread. I'd be interested to hear your validation for that statement.
Stan Smith wrote:nerf moon mining before you even think about touching highsec. there is a lot less risk in null compared t highsec. the argument of "you need to hold sovereignty to moon mine" is a bad argument due to the NAP-fest null has become No, it's actually a really good argument, because gaining sov is a hell of a lot harder than gaining a mackinaw and going to find a 'roid.
|

Sisohiv
Center for Advanced Studies Gallente Federation
132
|
Posted - 2012.11.27 16:34:00 -
[16] - Quote
MIrple wrote:Sisohiv wrote:The thing is, a Level 3 mission paid 250K ISK 7 years ago. It still does today. Inflation is one of the things that make content obsolete. EVE becomes a grindwhore all about the top 1% of the content. Wow that is low is that just the reward or with bounties included? Would it be better if Missions only gave out isk in the reward and gave something else out for ships bounties i.e more lp for ship kill or tags that are more widely used?
250 is the mission reward. You might break 3 Mill with bounties and time bonus. It's like that for a reason. You can do one in 20 minutes. I don't know if they should change those aspects of level 3's. I know most of the items in the LP store also pretty much require that you be doing level 4s to get the insignia's. Maybe give motive for level based missions below 4 but I don't know what it would be. It would be nice I suppose to see something you can only get by doing level 1, 2 or 3 missions and you can't just power through 4's to obtain but again, I can't say what. |

Harland White
Circle of Fortune
36
|
Posted - 2012.11.27 16:35:00 -
[17] - Quote
Kainotomiu Ronuken wrote:I'd be interested to hear your validation for that statement.
I'd be interested to hear your validation that it's not. |

MIrple
BSC LEGION Tactical Narcotics Team
163
|
Posted - 2012.11.27 16:36:00 -
[18] - Quote
Stan Smith wrote:nerf moon mining before you even think about touching highsec. there is a lot less risk in null compared t highsec. the argument of "you need to hold sovereignty to moon mine" is a bad argument due to the NAP-fest null has become
I also have an idea on that but I will post that sometime later. I will bring up the point though that moon mining doesn't create isk only redistributes it into different players wallets. What I am talking about it just the sheer amount of isk in game and do we need to create more at this point. I am not saying to reduce the amount of reward players get from running missions or anoms just a different form of payment. |
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ISD TYPE40
ISD Community Communications Liaisons
3171

|
Posted - 2012.11.27 16:53:00 -
[19] - Quote
Off topic post removed as per following rule:
Forum Rules wrote:
24. Off-topic posting is not allowed.
Off-topic posts are not prohibited but should be posted within reason. Excessive off-topic posts that derail a thread may result in the thread being locked.
Please stay on topic, thank you - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Christopher AET
Segmentum Solar Intrepid Crossing
276
|
Posted - 2012.11.27 17:11:00 -
[20] - Quote
What about changing some rat types to drop compounds that become minerals.......wait I drain ducks of their moisture for sustenance. |

Mai Khumm
Homeworld Republic Intrepid Crossing
313
|
Posted - 2012.11.27 17:13:00 -
[21] - Quote
Anslo wrote:Posting in yet another poorly stealthed nerf high-sec thread. Empty quoting... Since EVE will be pay to win very soon. --> 65 Mil SP subcap pilot/45 Mil SP Caldari-Indy Cap pilot looking for Powerbloc Coalition... |

MIrple
BSC LEGION Tactical Narcotics Team
164
|
Posted - 2012.11.27 17:18:00 -
[22] - Quote
Christopher AET wrote:What about changing some rat types to drop compounds that become minerals.......wait
I see what you did there 
What about giving rats in empire a corresponding LP amount to what faction controlled space you are in?
I just worry that changing from ISK to more LP would drive the Navy Faction market down.
I want to state this again I do not want to nerf or decrease the amount that players in empire make just change the form of payment to slow the injection of ISK into the game. |

Mr Epeen
It's All About Me
1923
|
Posted - 2012.11.27 17:53:00 -
[23] - Quote
MIrple wrote:
My Idea would be to stop giving ISK bounties to missions lvl 3 and above, belt rats, and anomalies.
I read this as, "I'm a bittervet trying desperately to hang in to my advantage by making it impossible for new players to get a foot in the door."
Mr Epeen  -įvOv |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
192
|
Posted - 2012.11.27 17:55:00 -
[24] - Quote
When EVE throws in easy ISK - inflation rises
Easy ISK are Macro ISKs, unwisely rewarding incursions (from what I've heard), other activities with high income per hour and relative ease/safety. |

gfldex
574
|
Posted - 2012.11.27 17:56:00 -
[25] - Quote
The ISK supply is steady but mineral prices and therefore T1 ships went up. If you want to revert that trend you have to revert the changes that has caused this increase of a very small part of the market (there is no inflation in EVE).
I strongly doubt you will be able to convince Soundwave that the loot drop nerf and the drone loot change where a terribad idea. And stopping the holy crusade on bots is off limits too.
The only reasonable change that would help lowmin prices come down would be to double mining output in highsec. That would render mining a void profession again. Soundwave would not be amused.
I would like to elaborate on that inflation myth. T2 prices are pretty stable, ignoring that effect of T1 items/hulls that are required to build them. Moon goo is pretty stable and planet goo and as a result POS mods are way down. So are ISK/LP rates for stuff that can be gained via Incursion or FW LP. Mission LP are pretty stable beside hulls. The latter are linked to mineral prices. Ice products are way down too. Exploration stuff went down or is stable. So where is your mythical inflation? If you take all the sand out of the box, only the cat poo will remain. |

MIrple
BSC LEGION Tactical Narcotics Team
164
|
Posted - 2012.11.27 17:57:00 -
[26] - Quote
Mr Epeen wrote:MIrple wrote:
My Idea would be to stop giving ISK bounties to missions lvl 3 and above, belt rats, and anomalies.
I read this as, "I'm a bittervet trying desperately to hang in to my advantage by making it impossible for new players to get a foot in the door." Mr Epeen 
That is no my intention at all in later post I have stated that I do not want to decrease the amount of rewards a mission or anomaly gives out just change the form of payout so that less isk in injected into the game. I want the younger players to enjoy the game I have just as much as I do today.
This is not a bitter vet rant at all. I don't know why the same people always post in every topic a negative post it gets old |

Andski
GoonWaffe Goonswarm Federation
5609
|
Posted - 2012.11.27 18:09:00 -
[27] - Quote
Stan Smith wrote:nerf moon mining before you even think about touching highsec. there is a lot less risk in null compared t highsec. the argument of "you need to hold sovereignty to moon mine" is a bad argument due to the NAP-fest null has become
thank you for your expert insights like "you need sovereignty to mine moons" ~*a-įproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

MIrple
BSC LEGION Tactical Narcotics Team
164
|
Posted - 2012.11.27 18:31:00 -
[28] - Quote
gfldex wrote:The ISK supply is steady but mineral prices and therefore T1 ships went up. If you want to revert that trend you have to revert the changes that has caused this increase of a very small part of the market (there is no inflation in EVE).
I strongly doubt you will be able to convince Soundwave that the loot drop nerf and the drone loot change where a terribad idea. And stopping the holy crusade on bots is off limits too.
The only reasonable change that would help lowmin prices come down would be to double mining output in highsec. That would render mining a void profession again. Soundwave would not be amused.
I would like to elaborate on that inflation myth. T2 prices are pretty stable, ignoring that effect of T1 items/hulls that are required to build them. Moon goo is pretty stable and planet goo and as a result POS mods are way down. So are ISK/LP rates for stuff that can be gained via Incursion or FW LP. Mission LP are pretty stable beside hulls. The latter are linked to mineral prices. Ice products are way down too. Exploration stuff went down or is stable. So where is your mythical inflation?
Ice product are way down because you have every AFK person and their brother sitting in Ice belts mining with 15 accounts.
For you idea on inflation you are saying that drone poo and t1 item drops were responsible for 50% of the minerals injected into the game? When I started playing you could buy a Domi for around 45 mill for the hull right now the same hull cost around 89 million that is close to double what it used to cost. |

Borascus
Red Core Paradigm Shift Alliance
122
|
Posted - 2012.11.27 18:45:00 -
[29] - Quote
If ISK isn't spent on a regular basis it will accumulate in the same hands, those of someone that doesn't need it.
The only thing this will have an effect on is PLEX. Once the rumours about huge ISK reserves *gained legitimately* <- you missed that a while ago - take hold, there will be an illusion of inflated PLEX prices.
PLEX prices will, arguably, be necessarily high. However, the same Veterans complaining about huge amounts of ISK that need sinking are missing that they have probably, from one 20bil officer mod, held enough ISK to apply PLEX for the rest of their gaming participation.
It wont help matters that several buy orders will establish the PLEX price, the only way this could be any different is multi-buy contracts on a first come first served basis. Even this would result in a designated alt sat in Jita hoarding :)
TL;DR: No one stockpiling huge amounts of ISK has any need to buy anything, if they do buy stuff they wont care about the price.
If they are PvP'ing and still turning a profit the problem being observed is "profiteering". E-commerce systems wont avoid this, as people believe it increases their financial affluence in real life. |

Sisohiv
Center for Advanced Studies Gallente Federation
133
|
Posted - 2012.11.27 19:57:00 -
[30] - Quote
Andski wrote:Stan Smith wrote:nerf moon mining before you even think about touching highsec. there is a lot less risk in null compared t highsec. the argument of "you need to hold sovereignty to moon mine" is a bad argument due to the NAP-fest null has become thank you for your expert insights like "you need sovereignty to mine moons"
I think he was looking beyond the anchor a POS, put up a mining module and print ISK. In a way it was a compliment to the dedication of Goons, establishing the logistical nightmare needed to turn a 1 hr cycle on some POS mods in to a ship but you failed to see it as a compliment. |

Rath Kelbore
Caldari Provisions Caldari State
284
|
Posted - 2012.11.27 20:29:00 -
[31] - Quote
Stan Smith wrote:nerf moon mining before you even think about touching highsec. there is a lot less risk in null compared t highsec. the argument of "you need to hold sovereignty to moon mine" is a bad argument due to the NAP-fest null has become
Moon mining may need adjusting, but it certainly does not inject isk into the game. Also, I don't think anyone said anything about nerfing high sec.
OP: Getting rid of insurance would be a start. I obviously don't know the hard statistics but I really doubt insurance ends up being an isk sink due to expiration. I'd bet a lot of isk that it's actually an isk faucet. Also, imo, it's a dumb idea. Let the almighty sandbox take care of ship insurance via alliance ship replacement programs ect. Or god forbid, a player run in game insurance company, then you'd see what ship insurance "should" cost.
Another idea: Get rid of aurum and let people buy stuff like my sweet glasses with isk. Yes you can do it on the market but that's not a sink that's just trading isk from one player to another. I mean actually seed the stuff into the game via isk to ccp. The cash shop was bad, doing this would make some good come out of it.
w/e I plan on living forever.......so far, so good. |

Ptraci
3 R Corporation The Irukandji
729
|
Posted - 2012.11.27 20:39:00 -
[32] - Quote
gfldex wrote:but mineral prices and therefore T1 ships went up.
No. Mineral prices went back to normal. You just haven't played EVE long enough. I remember a raven or a megathron costing you well over 100M isk. Guess what they cost now? The days of the 60M Raven were an aberration brought about by botters, which have been dealt with.
As for those whining about moon mining I will join you in your cry to nerf moon mining the minute you show me a moon that deposits ISK in a silo. If you can't find one then look no further than your failure to understand the EVE economy. If you're jealous of Tech moon owners then just stop buying T2 stuff. Oh wait - what? Then shut up and pay, or use alchemy. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
370
|
Posted - 2012.11.27 21:06:00 -
[33] - Quote
Ptraci wrote:gfldex wrote:but mineral prices and therefore T1 ships went up. No. Mineral prices went back to normal. You just haven't played EVE long enough. I remember a raven or a megathron costing you well over 100M isk. Guess what they cost now? The days of the 60M Raven were an aberration brought about by botters, which have been dealt with. As for those whining about moon mining I will join you in your cry to nerf moon mining the minute you show me a moon that deposits ISK in a silo. If you can't find one then look no further than your failure to understand the EVE economy. If you're jealous of Tech moon owners then just stop buying T2 stuff. Oh wait - what? Then shut up and pay, or use alchemy. So what is propping ship prices up at this point? The Domi didn't go up to it's current price till the changes were announced as did most ships yet hasn't fallen back down. On the other hand one of the major out of control faucets, highsec incursions, was greatly reduced at the same time. Isk injection got a hit.
What confuses me is that pre-drone alloy/meta 0 nerf announcement prices were lower despite the incursion faucet yet now with that source under some control we don't see prices falling. Is there a new faucet that I'm not accounting for? |

MIrple
BSC LEGION Tactical Narcotics Team
165
|
Posted - 2012.11.27 21:19:00 -
[34] - Quote
The only way ISK is injected into the game is by bounties, mission rewards, insurance, and incursions. If I have missed any please let me know. All other activities in game just move ISK from one player to the other. I do understand that Drone Alloy, Meta 0 items and they way Insurance payout happens now had a direct effect on the prices we are seeing but I think we can agree that there are now more players in the belts then we have seen in some time. So why are mineral prices still at the level they are at was botting that bad in EVE to cause a ~100 markup on ships?
I just wonder if CCP would move away from directly injecting ISK into the game and changed how players are rewarded for bounties, missions, incursions.
Insurance I don't have a good answer for. Letting the players handle it might be the right choice but with that the desire to set up one of the largest in games scams would also be there. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
370
|
Posted - 2012.11.27 21:29:00 -
[35] - Quote
MIrple wrote: The only way ISK is injected into the game is by bounties, mission rewards, insurance, and incursions. If I have missed any please let me know. All other activities in game just move ISK from one player to the other. I do understand that Drone Alloy, Meta 0 items and they way Insurance payout happens now had a direct effect on the prices we are seeing but I think we can agree that there are now more players in the belts then we have seen in some time. So why are mineral prices still at the level they are at was botting that bad in EVE to cause a ~100 markup on ships?
I just wonder if CCP would move away from directly injecting ISK into the game and changed how players are rewarded for bounties, missions, incursions.
Insurance I don't have a good answer for. Letting the players handle it might be the right choice but with that the desire to set up one of the largest in games scams would also be there. You missed WH blue loot, which is sold to NPC buy orders and is thus a faucet.
Your question about the rise in prices works against the idea that the faucets alone account for current prices. The announcement of mineral source changes cause a massive rise in prices. We haven't seen those prices fall, yet we've also seen a faucet reduced in the same timeframe. If isk was such a strong inflationary factor, and more specifically the one causing the current prices, we should have some evidence historically to suggest we would have reached the prices we are currently at without the drone alloy/meta 0 loot nerfs. I could be remembering incorrectly but I don't believe that was the case at the beginning of the year even with incursions at full throttle spewing out isk. |

Toku Jiang
Jiang Laboratories and Discovery
2
|
Posted - 2012.11.27 21:35:00 -
[36] - Quote
MIrple wrote:[quote=gfldex]
For you idea on inflation you are saying that drone poo and t1 item drops were responsible for 50% of the minerals injected into the game? When I started playing you could buy a Domi for around 45 mill for the hull right now the same hull cost around 89 million that is close to double what it used to cost.
When I first started this game Battlship Hulls all cost around 100 million with the upper tiers being around 125, when Trit was 1 isk per but zyd and mega were 2000 and 4000 isk respectively. Then they dropped in price, now they are back up. So all that tells me is that minerals are up until more miners get to mining and inject more minerals into the game economy to drive the price back down which is perfect for new characters and old alike who can dust off their mining gear and mine in 0.5 space to make some isk.
There is a lot of isk that goes into EVE that doesn't come back, I know someone brought up bills, and station fees, but you also have clone fees, so when one of the older guys gets podded it cost them 10's of millions of isk just to get their clone upgraded to the right skill point level, and that money doesn't come back. It's cheap to die young 
PI really is something else that has caused inflation. Previously you bought all of those items from NPC sellers. While people may have bought and sold and traded those items, ultimately someones isk vanished with the initial purchase. That doesn't happen anymore now that we make our own towers and harvest our own POS fuels, with our own POCO's and even the tax money associated with it. It all stays with the players.
So while I agree with some of your points, you cannot eliminate ISK rewards such as bounties and level 4 missions to curb inflation. The Isk that exists in the game has been generated over the life span of the games economy, injected from all the players who used to kill rats in belts and thought making 10 million isk an hour doing it was a boat load of money. If you eliminate the biggest isk sources of the game and leave only small little bits to me made, you will quickly see a reverse in this trend and then a lack of isk.
Can adjustments be made? Sure, but every little adjustment you try to make is going to force players to adapt and find the next most profitable thing to do on a per hour basis. So if you adjust too much you will kill off the purpose and functionallity of an aspect of the game. If you make rats in belts and anoms worth zero isk, no one will bother to kill them other than to cherry pick for named faction officers and hauler spawns, and as much time as that takes, no one will bother with that as it isn't a reliable source of steady income.
Give it time, post patch will likely yield new market conditions as it usually always does.
|

Cass Lie
State War Academy Caldari State
47
|
Posted - 2012.11.27 22:42:00 -
[37] - Quote
Not enough Tippia in this thread. http://blog.beyondreality.se/?q=node/3 Fixed.
And to the problem being addressed - EVE economy is a complicated (partly) self-correcting beast, but it can't auto-correct for everything. At its current state, the whole ecosystem works okayish (unless you live in the drone regions), so implementing any profound changes should be considered with maximum care.
(It is not even clear whether a daily aggregate isk injection is necessarily a bad thing.) |

NEONOVUS
Saablast Followers
46
|
Posted - 2012.11.27 23:02:00 -
[38] - Quote
What about adding a cap charging fee to stations when you dock? Would be a nice tiny isk drain. |

Vaal Erit
Science and Trade Institute Caldari State
368
|
Posted - 2012.11.27 23:16:00 -
[39] - Quote
We are saved because a lot of people get rich and then go inactive or just stockpile isk for no reason. If a group of players grind missions and gather 800 trillion isk and do nothing with it, it has zero effect on the economy. But if they choose to spend that on PLEX, then we got problems. Since EVE is volatile and assets can be easily scammed people are not always willing to invest their isk and let it sit which isn't a problem for the economy.
I don't think it is that big of a deal really as long as CCP doesn't open up new floodgates of isk generation ala Incursions. It's just really hard to produce new content that doesn't earn more isk than today's methods.
More isk sinks would be great but make it something other than a tax. Being able to buy ship skins or decals or something with isk would be sweet. |

Doddy
Excidium. Executive Outcomes
372
|
Posted - 2012.11.27 23:21:00 -
[40] - Quote
There needs to be alot more isk pumped in than going out as so much isk goes zombie either in inactive accounts or worse, in those players who treat isk like some sort of "score" and keep it in the wallet. |

gfldex
574
|
Posted - 2012.11.27 23:57:00 -
[41] - Quote
Ptraci wrote:Mineral prices went back to normal.
I'm playing EVE since October 2004.
Ptraci wrote:I remember a raven or a megathron costing you well over 100M isk. Guess what they cost now? The days of the 60M Raven were an aberration brought about by botters, which have been dealt with.
I can remember those time too but i would never compare those times with what we have today, simply because I was happy to be able to mine in an apoc. The best you could do back then. Mining output over time was at best halve then what we got today, even if you ignore fleet bonus. Botters where much more common back then. In fact pretty much anybody who spend time with mining lasers was running a macro to move ore from the hold to the can. CCP was fine with this as long as you where sitting in from of the screen. That long lash might have been a mistake.
At the same time there was much less need for ore as ppl didn't really have more then 3 ships at the same time, simply because it was a pain to move them.
I have further no problem with the prices of moon goo. Where did you read that? It can't have been in my post. If you take all the sand out of the box, only the cat poo will remain. |

Halin Damal
The Night Crew The Night Crew Alliance
7
|
Posted - 2012.11.28 00:05:00 -
[42] - Quote
I only got one issue here:
MIrple wrote: ...there is an over abundance of ISK in circulation...
I don't think I pulled the statement out of context here. As the quoted statements above stands, one could come to the conclusion that this is a well known fact. And if it would be a fact, it means that a hard line between the scenario where there isn't an over abundance of ISK and where there is exists. This can't be a gradual transition, nor a fuzzy line.
Before this discussion can even continue, the magical number which defines the line between over abundance or not, needs to be established. |

God's Apples
The Tuskers
26
|
Posted - 2012.11.28 00:06:00 -
[43] - Quote
If you have too much isk I'm always available to lighten your load. |

gfldex
574
|
Posted - 2012.11.28 00:08:00 -
[44] - Quote
Tyberius Franklin wrote:What confuses me is that pre-drone alloy/meta 0 nerf announcement prices were lower despite the incursion faucet yet now with that source under some control we don't see prices falling. Is there a new faucet that I'm not accounting for?
If you look at the mineral basket you will see quite low prices for ABC ore and fairly high price for highsec ore. My bet would be that miners proper continue to mine in 0.0 or WHs while at the same time mining bots and mission bots (that generated mins via tachs and 425mm rails) where mostly used in highsec and are now banned for good.
So there is a combination of logistical burden (zyd and mega are pricy and small) and the unwillingness to spend lots of time in highsec belts. Mining bot operators don't care much about getting ganked or bumped around. They simply write the loss off. Real players wont take that to often. If the risk in a WH to lose your hulk is smaller then in highsec it becomes a rather easy decision what to do.
Those plex fed self appointed miner haters finally seam to get what they where asking for.
If you take all the sand out of the box, only the cat poo will remain. |

MIrple
BSC LEGION Tactical Narcotics Team
165
|
Posted - 2012.11.28 01:30:00 -
[45] - Quote
Halin Damal wrote:I only got one issue here: MIrple wrote: ...there is an over abundance of ISK in circulation...
I don't think I pulled the statement out of context here. As the quoted statements above stands, one could come to the conclusion that this is a well known fact. And if it would be a fact, it means that a hard line between the scenario where there isn't an over abundance of ISK and where there is exists. This can't be a gradual transition, nor a fuzzy line. Before this discussion can even continue, the magical number which defines the line between over abundance or not, needs to be established.
For this number to be established we would need to first know how much isk currently is in circulation in eve either in wallets or in escrow on the market. I bet the number that would come back would shock most people.
I found this from the old forum it is from 2010 but will give you an idea on a 24 hour period in eve.
CCP Chronotis
Posted - 2010.10.18 16:58:00 - [67]
Originally by: Loki NahatGreat feedback here,
Random sudo-off topic question:
Will there ever be stats published about the amount of tax the SSC generates from market sales/PI im/export/construction or concord structure maintenance fees or indeed empire corp tax?
Because (I think) these are never included in the Economic reports, would be (slightly) interesting to see the 'profit' said NPC organisations reap from the capsuleer economy. (alternative a rough figure would suffice)
/end random
Loki
A freebie, last 24hrs transaction stats for a selection of faucets and sinks - as you can see, Concord is a very generous organisation!
Trade Total
* Market Transaction 5,848,221,406,963
Faucets * Bounty Prizes 876,039,478,466 * Agent Mission Reward 68,923,141,163 * Agent Mission Time Bonus 63,450,447,585 * Insurance Payouts 111,942,877,603
Sinks * Sales Tax 6,227,911,218 * Brokers fee 6,733,818,276 * PI Construction Costs 7,575,185,000 * PI Import Tax 290,289,843 * PI Export Tax 3,355,153,925 * Insurance Cost 43,021,823,156 * Clone Activation 20,197,210,000 * Sovereignty Bill 59,332,000,000 * LP Store 135,343,150,000
Note - that is only a snapshot of some of the stats, others like NPC orders are not there and such. Consider this a freebie until a future QEN and no, we won't provide more or derail the blog! |

NEONOVUS
Saablast Followers
46
|
Posted - 2012.11.28 01:37:00 -
[46] - Quote
Ooh what about a flat 1% monthly tax on all assets and liquid ISK, to be paid off the next month. |

Skydell
Space Mermaids Somethin Awfull Forums
348
|
Posted - 2012.11.28 01:38:00 -
[47] - Quote
I'd give Sov a much higher number. I'd say that number is based on base Sov with no I-Hub or I-Hub upgrades. Put in to account the amount of space that has been entrenched in the same alliances for 1 to 4 years, the Sov I-Hubs are easily 100 times that. |

MIrple
BSC LEGION Tactical Narcotics Team
165
|
Posted - 2012.11.28 01:43:00 -
[48] - Quote
Skydell wrote:I'd give Sov a much higher number. I'd say that number is based on base Sov with no I-Hub or I-Hub upgrades. Put in to account the amount of space that has been entrenched in the same alliances for 1 to 4 years, the Sov I-Hubs are easily 100 times that.
I would be interested to see the same snap shot from this month as well as we didn't have incursions or blue ribbons on here as faucets either.
But you also have to remember that PI would be a lower number as well because of the POCO. This was just to show the amount of isk that is created daily even if it is 2 years old. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
370
|
Posted - 2012.11.28 02:03:00 -
[49] - Quote
MIrple wrote:Skydell wrote:I'd give Sov a much higher number. I'd say that number is based on base Sov with no I-Hub or I-Hub upgrades. Put in to account the amount of space that has been entrenched in the same alliances for 1 to 4 years, the Sov I-Hubs are easily 100 times that. I would be interested to see the same snap shot from this month as well as we didn't have incursions or blue ribbons on here as faucets either. But you also have to remember that PI would be a lower number as well because of the POCO. This was just to show the amount of isk that is created daily even if it is 2 years old. More relevant to raw isk injection would be correlation to economic effects. If injected isk increased 10 times yet had no real economic repercussions then injection would simply prove irrelevant for the time being.
But to inject some more recent numbers:
Item Source/Sink Monthly Amount Wormhole blue booksSource$10,430,000,000,000 Incursions RewardsSource $8,566,015,400,900 Mission RewardsSource $2,470,815,985,076 Misson Bonuses Source $2,346,410,541,970 Insurance PayoutsSource $3,366,455,121,035 Insurance CostsSink -$1,618,888,782,680 NPC BountiesSource $32,083,329,999,805 NPC Sell OrdersSink -$13,000,000,000,000 Transaction Taxes*Sink -$2,375,100,000,000 Broker Fees*Sink -$2,607,100,000,000 LP Store*Sink -$6,331,570,000,000 PI Construction* Sink -$627,850,000,000 Clones*Sink -$910,600,000,000 Office Rental* Sink -$488,650,000,000 War Fees* Sink -$149,350,000,000 Repair Bills* Sink -$287,100,000,000 PI NPC Taxes* Sink -$741,820,000,000 Sov Bills* Sink -$809,100,000,000 Contract Brokers Fee* Sink -$301,600,000,000 Contract Sales Tax* Sink -$324,800,000,000
Total $28,689,498,266,106
Anything with a * is based on a single day for February, everything else is a full month's data from Diagoras. |

Riker Atros
Intergalactic Expedition Division
21
|
Posted - 2012.11.28 02:27:00 -
[50] - Quote
WOW, my first post in almost a year, been a while since I played :) good to be back
and by only reading the first (OP) lol
Anyways,
I believe that there is an infinite amount of isk, because It is electronic, not real like IRL, but I don't think the way its being "handed out" really damages much, per say
however the last time I played or even looked at anything eve online was back in FEB 2012, I specifically remember PLEX were about 375-400 million ISK each, now they seem to be around 600 from what I saw in the last 5 mins I took to log in and check what I still had in inventory, MAN I made a boat load lol
since I bought them at 360 mil isk each if I sell for 2 times that I made a 100% PROFIT lmao
anyway I digress, that was merely from forgetting, (like the stock market, buy then forget [ to an extent].)
back to the post:
if this was like real life with having to work (mining missions etc) for isk but that isk was only supplied by other players I believe it would collapse, mostly due to the fact that there arn't enough people, in the world were you go to work, work, get paid by the company who also gets paid by the people buying their services,
you take your paycheck and buy something from say Wal-Mart that money goes to the workers, etc. and then those workers go out and buy that precious new iphone 5,,, you see how that happens,
however there are 6 billion some od persons in the world
as opposed to isay thousands of eve players? maybe a few hundred thousand
the process may sort of work, but maybe not, if the value of the isk was to go up, the items (such as plex) price would go down.
basically same process as inflation, but on such a small scale, the money needs to come from the government (in this case ccp)
see the government does print money, BUT that money (used to) be backed by the amount of assets we have, [gold silver etc]
now it is essentially backed by what's called a straw man, which means its backed by... YOU. your social security card, is like a deed, or a title, that is given on loan to other countries for cash, or credit. (the deficit.)
and that where this system would fail unless you had another country (another game) to borrow money back and forth from and to other countries(games) to loan it too, and charge interest etc.
just my thoughts
any thoughts on mine? |

Mars Theran
Tribal Liberation Force Minmatar Republic
457
|
Posted - 2012.11.28 02:54:00 -
[51] - Quote
Actually, it occured to me last night as I was looking at my new character and reviewing the recent run of 2 tutorial chains that ISK injection is a necessity.
..I know.
But rerally, new players wouldn't have any ISK to spend outside of mining if it weren't for these missions, and later on, they would have limited means to make additional ISK to save, spend, or invest as they wanted. If there was no injection, many players wouldn't have any ISK at all, and thus wouldn't spend it, and also, probably wouldn't be interested in playing a game penniless, short of being forced to mine or do PI for microments of ISK.
So, that in consideration how would this affect other players? Really, it's very simple. The markets and economy would be entirely dependent on ISK overlords spending and paying other players so they could spend. T
he majority of trading would be completely cut off as players needing to spend ISK and not being able to spend it for lack of it stopped buying. These players are the majority. The players who have tons of ISK, don't spend it unless it is to make more ISK generally, and without low earnings buyers, they won't be able to make these trades.
EVE would quite literally go into an economic stall. The reason for that, is that with but a few exceptions, most non-producers in EVE rely entirely on Injections of ISK to generate income so they can afford to do what they want. People with ISK don't generally give it away, or pay people, or buy things off them; they hoard it, invest it, and try to accumulate more of it.
Reality is, most ISK in the economy ends up in their wallets eventually, and plenty of it stays there. EVEs hoarding capitalists are an ISK sink in and of themselves, because they often generate more than they can spend, and do everything in their power to avoid sharing unless it directly benefits them in some way. That usually means whatever it was spent on is destroyed in the process of making the hoarder rich or increasing their notoriety in some way.
Just like in real life, about 1% of the population makes money so fast, that they can't actually spend or even manage to invest what they have and it just continuously generates a massive over abundance of savings which leave the economy permanently. There is literally so much money in these peoples bank accounts, that they can't spend it, invest it, or even get rid of it.
Massive charitable donations to 3rd world Countries aside, presuming the government or banks, (or whatever), would even allow it. Which, they wouldn't. ..and yet they are continuously driven to continue investing and building and making more money faster than they or any ten others could possibly spend it. Really, you could probably divide their yearly income between a few hundred people and find that large a group couldn`t quite spend it fast enough either.
Nobody actually stated how much these people make, and this is just in Canada, and 1% of the population here.
So, considering that, I wonder how much ISK is continuously and permanently removed from the economy of EVE by default of not being able to spend it? zubzubzubzubzubzubzubzub |
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