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Renier Gaden
Exanimo Inc Unclaimed.
19
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Posted - 2012.11.27 16:35:00 -
[1] - Quote
Quote:Ferox: we would like to reinforce the sniping nature of this ship, most likely by replacing the shield resistance bonus with a hybrid damage bonus. Nothing is set in stone yet, as we need to find ways to ensure it doesnGÇÖt compete with the Naga. I donGÇÖt see how you can make the Ferox (currently a good brawler) into a good sniper that does not compete with the Naga. I like the Ferox as a brawler better. Just give is another Mid slot and it will be fine. Caldari does not need 3 sniping Battlecruisers.
The Naga is a very good long range sniper. The Drake is a versatile mid range ship. Let the Ferox be a short range blaster ship. Let it keep its tanking bonus. Give it more speed than the Drake so it can control range (because range matters to gun boats more than missile boats).
If you want to change a bonus, change the range bonus to a damage bonus.
Many Caldari pilots want a viable gunboat. The glass cannon Naga is great for Sniping, but we still need a brawler we can roam with to handle fights on gates. Yes, the Drake will do the job, it can handle every role, but it is not a gunboat.
Basically a sniping Ferox is redundant, is not needed, and continues to force Caldari pilots to fly the Drake. |
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.27 17:03:00 -
[2] - Quote
I agree the ferox is a great brawler a shield option that can tank well instead of brutix armour reps or naga/talos both weak tanks and the talos gets used more as a heavy vaga anyway.
this way the ferox actually has a role making it a sniper will do the opposite there is still the eagle to use as a rail sniper anyway it needs some love focus it on that. Although i would prefer all HACS to have a vaga style focus on them osprey navy issue will soon have its role overtaken by the caracal. Since HICS are the T2 combat cruisers. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
tankus2
Endless Destruction Tribal Band
70
|
Posted - 2012.11.27 17:14:00 -
[3] - Quote
the only issue with a caldari brawler is that brawling flies in the face of all things combat caldari: long range engagements. I do agree that the ferox currently is used as a gate brawler, though its intention was a mid-long range passive tanky sniper. Something that can pre-tier 3 bcs tackle most snipers and come out on top. However, that role has been partially taken by the Naga, which has range but no tank.
To keep it a sniper, it will need a LARGE damage bonus, something I'm sure CCP won't allow. Where the science gets done |
Renier Gaden
Exanimo Inc Unclaimed.
19
|
Posted - 2012.11.27 20:14:00 -
[4] - Quote
Brawling may not be CaldariGÇÖs preferred fighting style, but even they should concede that there is a need for a shield tanked brawler for breaking gate camps and such. Also, the Basilisk is best suited to support a shield brawler fleet, as it is not fast enough to run with nano fleets.
As far as slot layout, I would prefer an extra Mid to fit a Web as well as Prop, Point, and tank. Yes the layout would be the same as the Drake, but Hybrid turrets, even more than any other turret types due to extreme range restrictions, create a contrast between the play styles of guns versus missiles. The layout may be the same but flying a Ferox would feel completely different than flying a Drake. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
35
|
Posted - 2012.11.27 21:06:00 -
[5] - Quote
In all honesty, they could just leave it with its current bonuses and give it the extra slot its due. (Ferox has 16 slots and BCs are getting 17 across the board.) MODULAR DRONES
MORE ORE SHIPS |
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.27 21:56:00 -
[6] - Quote
Hakan MacTrew wrote:In all honesty, they could just leave it with its current bonuses and give it the extra slot its due. (Ferox has 16 slots and BCs are getting 17 across the board.)
Nah a ferox with the dmg bonus will get another 200 dps or so plus it only has 6 turrets instead of 7 so it could end up with about 900dps a more fleet friendly brutix.
rather than the 600 dps ish it gets now. They will prob add a low slot to it i would think as the drake tank is too much with 6 meds and resis bonus.
And since the vulture will work off the ferox we want the vulture to get 2 dmg bonus like the astarte has and then maybe add some falloff bonus or tracking. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Renier Gaden
Exanimo Inc Unclaimed.
21
|
Posted - 2012.11.28 14:47:00 -
[7] - Quote
If they add a low slot and remove the resistance bonus, then people will start armour tanking it, and that hardly follows Caldari doctrine either. Then we can call the Ferox the Caldari Hurricane.
I would not object to keeping the current bonuses and adding a High Slot + Turret hard point (or two). |
Vayn Baxtor
Community for Justice Paradox Trust
3
|
Posted - 2012.11.28 15:42:00 -
[8] - Quote
Depends. There is the "lore doctrine" and then the "game doctrine". I'm not sure which one is actually pursued. I doubt it's the Caldari-lore one. In this case, it's better to go for the sake of Ferox' usability.
Got to make up your mind though. Sometimes I have the feeling everybody just wants some 20/20/20 slot layout :D. |
Renier Gaden
Exanimo Inc Unclaimed.
21
|
Posted - 2012.11.28 16:32:00 -
[9] - Quote
Vayn Baxtor wrote:Depends. There is the "lore doctrine" and then the "game doctrine". I'm not sure which one is actually pursued. I doubt it's the Caldari-lore one. In this case, it's better to go for the sake of Ferox' usability.
Got to make up your mind though. Sometimes I have the feeling everybody just wants some 20/20/20 slot layout :D.
Their current plan is to make the Ferox into a better sniper ship fits GÇ£lore doctrineGÇ¥, but since it has medium turrets it will be outperformed by the Naga at long range and outperformed by the Drake (even after the missile nerf) at mid range. Without the tanking bonus it would be too fragile to use at short range. So their current plan would make it less useful than it is now.
I would prefer that they follow GÇ£game doctrineGÇ¥ and realize that the Ferox has a niche currently, even if it is a niche it was not intended for, and optimize it for that role as a passive shield tanked brawler. It would make a very good shield fleet ship for fighting on gates and works well as heavy tackle, although an extra mid for a Web would make it better for heavy tackle. |
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.28 16:40:00 -
[10] - Quote
5 mids are enough for a ferox: web point mwd LSE invul Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
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Renier Gaden
Exanimo Inc Unclaimed.
21
|
Posted - 2012.11.28 17:08:00 -
[11] - Quote
The options I prefer, in order of preference, for balancing the Ferox are as follows:
Option 1: Add a mid slot (for more utility), make it faster, keep bonuses the same. Option 2: Add a High slot and a turret hard point, make it faster, keep bonuses the same. Option 3: Add a low slot, make it faster, change the range bonus to a damage bonus.
Option 1 makes the Ferox better at being heavy tackle without losing the ability to fit rails and work as a sniper.
Option 2 makes the Ferox a harder hitting brawler, and a harder hitting mid range sniper.
Option 3 makes the Ferox a much harder hitting brawler. |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 17:14:00 -
[12] - Quote
Renier Gaden wrote:The options I prefer, in order of preference, for balancing the Ferox are as follows:
Option 1: Add a mid slot (for more utility), make it faster, keep bonuses the same. Option 2: Add a High slot and a turret hard point, make it faster, keep bonuses the same. Option 3: Add a low slot, make it faster, change the range bonus to a damage bonus.
i may be wrong but, i think he wants it to be faster |
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.28 17:18:00 -
[13] - Quote
Daichi Yamato wrote:Renier Gaden wrote:The options I prefer, in order of preference, for balancing the Ferox are as follows:
Option 1: Add a mid slot (for more utility), make it faster, keep bonuses the same. Option 2: Add a High slot and a turret hard point, make it faster, keep bonuses the same. Option 3: Add a low slot, make it faster, change the range bonus to a damage bonus.
i may be wrong but, i think he wants it to be faster
:) Just a bit ..... but he may be disappointed like i was with the moa's slowness but option 3 along with a extra turret slot instead of all those useless launcher slots. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Renier Gaden
Exanimo Inc Unclaimed.
22
|
Posted - 2012.11.28 18:44:00 -
[14] - Quote
Yes, I would like it to be a bit faster in order to get into range to use Blasters. It was originally intended to use rail guns, which have enough range that speed was not needed. It is currently the same speed as the Drake. The Drake can be standing still and still hit anything out to 60 Km or so, so it does not need speed, but if the Ferox is using Blasters, then the Ferox needs a bit more speed.
An increase from 140 m/sec to 160 m/s would be a big help and it would still be slower than the Hurricane and Cyclone. |
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.28 18:46:00 -
[15] - Quote
Renier Gaden wrote:Yes, I would like it to be a bit faster in order to get into range to use Blasters. It was originally intended to use rail guns, which have enough range that speed was not needed. It is currently the same speed as the Drake. The Drake can be standing still and still hit anything out to 60 Km or so, so it does not need speed, but if the Ferox is using Blasters, then the Ferox needs a bit more speed.
An increase from 140 m/sec to 160 m/s would be a big help and it would still be slower than the Hurricane and Cyclone.
The problem atm with bc's is their mass is too similar to combat cruisers so its more a case of how much mass they add to each ship. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Joe Risalo
State War Academy Caldari State
296
|
Posted - 2012.11.28 19:14:00 -
[16] - Quote
One thing that I feel is going unnoticed is that in making the Ferox a brawler you're making it redundant.
Not only are you limiting its effectiveness to close range, but I also feel you're forgetting about the upcoming missile changes.
Hams are getting a nice buff, and they're going to be effected by guided missile precision.
Now, since hmls are getting a 25% range nerf, 10% damage nerf, 10% effectiveness nerf, and fury is being nerfed on all long range missile systems to precision range, this is going to make the drake almost purely focused on brawling.
The only thing I worry is that they're going to forget all about the hml nerfs when they go to balancing the drake and they're going to end up taking away the shield recharge rate forcing them to fit active tanks to be more succeptible to cap warfare.
That said though, the point still is that I think the Ferox is best suited with having the versatility of brawler or ranged.
However, I think it should be given a bonus in some way that gives it a plus at both long range and close range.
Maybe a sig radius bonus?
This would mean it's a small target at close range, but not as effective as a drake, and it would make a decent mid-long range sniper with low sig, but not near as effective or as high range as the Naga.
Basically, making it a brawler is redundant cause the drake will be mostly a brawler, and making it a sniper is redundant cause the Nage is a sniper, so why not make it both?
Oh, and I'm also in agreement with an extra mid slot for more utility |
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.28 19:20:00 -
[17] - Quote
well considering the drake will lose its resist bonus for a ROF most likely and less EHP and prob lose a mid i would say it won't be a brawler more of a kiter. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Joe Risalo
State War Academy Caldari State
296
|
Posted - 2012.11.28 19:45:00 -
[18] - Quote
Harvey James wrote:well considering the drake will lose its resist bonus for a ROF most likely and less EHP and prob lose a mid i would say it won't be a brawler more of a kiter.
I don't think the drake will lose its resist bonus.
I feel that they'll just kill the shield recharge making them best suited as active tanks, and/or reducing their EHP and making them more of a buffer tank than a passive tank.
Point is, with the hml nerf, unless they're going to be giving the drake a nice damage and range buff, then the drake will be used mostly as a brawler.
|
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.28 20:04:00 -
[19] - Quote
Joe Risalo wrote:Harvey James wrote:well considering the drake will lose its resist bonus for a ROF most likely and less EHP and prob lose a mid i would say it won't be a brawler more of a kiter. I don't think the drake will lose its resist bonus. I feel that they'll just kill the shield recharge making them best suited as active tanks, and/or reducing their EHP and making them more of a buffer tank than a passive tank. Point is, with the hml nerf, unless they're going to be giving the drake a nice damage and range buff, then the drake will be used mostly as a brawler.
Ofc it will lose its resis bonus missile ships don't need to be really tanky they have such good range..... and also people would prefer more dmg from missile ships Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Recoil IV
New Eden Renegades Ninja Unicorns with Huge Horns
45
|
Posted - 2012.11.28 20:10:00 -
[20] - Quote
dont kill ferox ccp,instead make it close range dps |
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Renier Gaden
Exanimo Inc Unclaimed.
23
|
Posted - 2012.11.28 20:21:00 -
[21] - Quote
Joe Risalo wrote:One thing that I feel is going unnoticed is that in making the Ferox a brawler you're making it redundant.
Not only are you limiting its effectiveness to close range, but I also feel you're forgetting about the upcoming missile changes.
Hams are getting a nice buff, and they're going to be effected by guided missile precision.
Now, since hmls are getting a 25% range nerf, 10% damage nerf, 10% effectiveness nerf, and fury is being nerfed on all long range missile systems to precision range, this is going to make the drake almost purely focused on brawling.
The only thing I worry is that they're going to forget all about the hml nerfs when they go to balancing the drake and they're going to end up taking away the shield recharge rate forcing them to fit active tanks to be more succeptible to cap warfare.
That said though, the point still is that I think the Ferox is best suited with having the versatility of brawler or ranged.
However, I think it should be given a bonus in some way that gives it a plus at both long range and close range.
Maybe a sig radius bonus?
This would mean it's a small target at close range, but not as effective as a drake, and it would make a decent mid-long range sniper with low sig, but not near as effective or as high range as the Naga.
Basically, making it a brawler is redundant cause the drake will be mostly a brawler, and making it a sniper is redundant cause the Nage is a sniper, so why not make it both?
Oh, and I'm also in agreement with an extra mid slot for more utility
I am not suggesting that they GÇ£makeGÇ¥ it a brawler. I am suggesting that is already is a brawler, even though that is not what was intended when they designed it. I am mainly just pleadings with them not to take away its brawler abilities. Let it keep itGÇÖs tank bonus! If they could add a little speed it would make it an even better brawler without hurting its sniper capability at all.
If they take away the tanking bonus it will be like a Naga with less range and far less DPS. Even with a damage bonus 6 medium rails are not going to come close to the damage of 8 large rail guns, and it will not have the range to sit 100km off for protection. Cruisers and nano Battlecruisers will just run it down and smash it. Battleships will pick it out of the sky even with short range guns. Fast frigates will have it tackled within 10 seconds. Basically as a mid range sniper with no tank it is useless and no one would fly it.
With the tank bonus it can be effective as a mid range sniper or as a brawler. It might fit the same niche as the drake, but it gives Caldari pilots an effective gunboat smaller than the Rokh. It provides an alternative to missiles. In this configuration it would be effective and would be used.
The only way a mid range lightly tanked sniper would be effective is if it is really fast with a small sig radius like the Vagabond. I donGÇÖt favour that option for a Caldari ship however. |
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.28 20:24:00 -
[22] - Quote
Renier Gaden wrote:Joe Risalo wrote:One thing that I feel is going unnoticed is that in making the Ferox a brawler you're making it redundant.
Not only are you limiting its effectiveness to close range, but I also feel you're forgetting about the upcoming missile changes.
Hams are getting a nice buff, and they're going to be effected by guided missile precision.
Now, since hmls are getting a 25% range nerf, 10% damage nerf, 10% effectiveness nerf, and fury is being nerfed on all long range missile systems to precision range, this is going to make the drake almost purely focused on brawling.
The only thing I worry is that they're going to forget all about the hml nerfs when they go to balancing the drake and they're going to end up taking away the shield recharge rate forcing them to fit active tanks to be more succeptible to cap warfare.
That said though, the point still is that I think the Ferox is best suited with having the versatility of brawler or ranged.
However, I think it should be given a bonus in some way that gives it a plus at both long range and close range.
Maybe a sig radius bonus?
This would mean it's a small target at close range, but not as effective as a drake, and it would make a decent mid-long range sniper with low sig, but not near as effective or as high range as the Naga.
Basically, making it a brawler is redundant cause the drake will be mostly a brawler, and making it a sniper is redundant cause the Nage is a sniper, so why not make it both?
Oh, and I'm also in agreement with an extra mid slot for more utility I am not suggesting that they GÇ£makeGÇ¥ it a brawler. I am suggesting that is already is a brawler, even though that is not what was intended when they designed it. I am mainly just pleadings with them not to take away its brawler abilities. Let it keep itGÇÖs tank bonus! If they could add a little speed it would make it an even better brawler without hurting its sniper capability at all. If they take away the tanking bonus it will be like a Naga with less range and far less DPS. Even with a damage bonus 6 medium rails are not going to come close to the damage of 8 large rail guns, and it will not have the range to sit 100km off for protection. Cruisers and nano Battlecruisers will just run it down and smash it. Battleships will pick it out of the sky even with short range guns. Fast frigates will have it tackled within 10 seconds. Basically as a mid range sniper with no tank it is useless and no one would fly it. With the tank bonus it can be effective as a mid range sniper or as a brawler. It might fit the same niche as the drake, but it gives Caldari pilots an effective gunboat smaller than the Rokh. It provides an alternative to missiles. In this configuration it would be effective and would be used. The only way a mid range lightly tanked sniper would be effective is if it is really fast with a small sig radius like the Vagabond. I donGÇÖt favour that option for a Caldari ship however.
I would suggest with a dmg bonus instead of range bonus and with its curent resist bonus it will be what the brutix would love to be but is restricted with being armour tanked Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Renier Gaden
Exanimo Inc Unclaimed.
23
|
Posted - 2012.11.28 20:30:00 -
[23] - Quote
Harvey James wrote:Joe Risalo wrote:Harvey James wrote:well considering the drake will lose its resist bonus for a ROF most likely and less EHP and prob lose a mid i would say it won't be a brawler more of a kiter. I don't think the drake will lose its resist bonus. I feel that they'll just kill the shield recharge making them best suited as active tanks, and/or reducing their EHP and making them more of a buffer tank than a passive tank. Point is, with the hml nerf, unless they're going to be giving the drake a nice damage and range buff, then the drake will be used mostly as a brawler. Ofc it will lose its resis bonus missile ships don't need to be really tanky they have such good range..... and also people would prefer more dmg from missile ships
The rang of the HAM Drake is 18km. (Although I guess Javelins would give it more range.) I suppose if it does enough damage it may still be viable without itGÇÖs tank bonus. 18km is more than the effective range of medium Blasters. It would have to have a lot of Gank to make it worth losing the Tank, but then at least it would not compete with the Brawler Ferox. |
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.28 20:37:00 -
[24] - Quote
Renier Gaden wrote:Harvey James wrote:Joe Risalo wrote:Harvey James wrote:well considering the drake will lose its resist bonus for a ROF most likely and less EHP and prob lose a mid i would say it won't be a brawler more of a kiter. I don't think the drake will lose its resist bonus. I feel that they'll just kill the shield recharge making them best suited as active tanks, and/or reducing their EHP and making them more of a buffer tank than a passive tank. Point is, with the hml nerf, unless they're going to be giving the drake a nice damage and range buff, then the drake will be used mostly as a brawler. Ofc it will lose its resis bonus missile ships don't need to be really tanky they have such good range..... and also people would prefer more dmg from missile ships The rang of the HAM Drake is 18km. (Although I guess Javelins would give it more range.) I suppose if it does enough damage it may still be viable without itGÇÖs tank bonus. 18km is more than the effective range of medium Blasters. It would have to have a lot of Gank to make it worth losing the Tank, but then at least it would not compete with the Brawler Ferox.
It will hit about 15km with Rage about 700dps or so with a ROF bonus and 25km with Javelin about 600 dps ish. Ofc that doesn't take into account the TE/TC introduction when they get to them which will increase the potential range even more and there ofc rigs to increases them further Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
72
|
Posted - 2012.11.28 21:38:00 -
[25] - Quote
the drake is unlikely to lose its resist bonus. as much as i'd love it to have a missile velocity instead.
even if the drake was a brawler (which it wont be cause of faction ammo) the ferox still performs better at close range, so it wouldnt be redundant.
i also dont know about the drake losing a mid or a low. u can take out a high and still have the same ship essentially. |
Orion X04
Deep Core Mining Inc. Caldari State
12
|
Posted - 2012.11.28 22:13:00 -
[26] - Quote
Changing the range bonus to damage will allow a Ferox to be fitted with Rails (as intended) and maybe actually do some damage.
This won't stop it being a brawler with blasters (or short range T2 Rail ammo) if the pilot wishes.
Rails already have a decent range without need of a bonus. Also, a range bonus on a Ferox is now pointless as it can't out perform the Naga as a long range rail ship.
PLEASE CCP Don't ruin it by taking away it's resist bonus!
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=175454 |
Verity Sovereign
Pator Tech School Minmatar Republic
246
|
Posted - 2012.11.28 22:26:00 -
[27] - Quote
Caldari aren't supposed to use blasters... in terms of lore
If they give it a damage and resist bonus... the Brutix is dead... Both would be blaster fit, with blaster damage bonus
The active tank bonus on the Brutix would only be 3% better than the resist bonus on the Ferox, for active tanking, while the ferox would get 33% more buffer, and be a better shield fit (shield fit for gank/DPS) meaning better speed and DPS
and then... there is the ASB
Poor armor tanked, active tanked, Brutix
The ASB merlins are already stomping all over the gallente frigs now... the BCs are next |
Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.28 22:40:00 -
[28] - Quote
Verity Sovereign wrote:Caldari aren't supposed to use blasters... in terms of lore
If they give it a damage and resist bonus... the Brutix is dead... Both would be blaster fit, with blaster damage bonus
The active tank bonus on the Brutix would only be 3% better than the resist bonus on the Ferox, for active tanking, while the ferox would get 33% more buffer, and be a better shield fit (shield fit for gank/DPS) meaning better speed and DPS
and then... there is the ASB
Poor armor tanked, active tanked, Brutix
The ASB merlins are already stomping all over the gallente frigs now... the BCs are next
well brutix will need some help in terms of stronger rep bonus and stats but also the armour vs shield tanking issue needs to be looked into i believe ccp are doing this atm. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Orion X04
Deep Core Mining Inc. Caldari State
12
|
Posted - 2012.11.28 22:48:00 -
[29] - Quote
Verity Sovereign wrote:Caldari aren't supposed to use blasters... in terms of lore
If they give it a damage and resist bonus... the Brutix is dead... Both would be blaster fit, with blaster damage bonus
The active tank bonus on the Brutix would only be 3% better than the resist bonus on the Ferox, for active tanking, while the ferox would get 33% more buffer, and be a better shield fit (shield fit for gank/DPS) meaning better speed and DPS
and then... there is the ASB
Poor armor tanked, active tanked, Brutix
The ASB merlins are already stomping all over the gallente frigs now... the BCs are next
The Brutix will be fixed in some way to fit the Gallente combat ethic so it can't really be compared against a 'fixed' Ferox. Judging by what CCP have said so far, it's going to be more into closing distance and hard punch whereas the Ferox should be more about significant damage at mid-range.
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Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.28 23:03:00 -
[30] - Quote
Orion X04 wrote:Verity Sovereign wrote:Caldari aren't supposed to use blasters... in terms of lore
If they give it a damage and resist bonus... the Brutix is dead... Both would be blaster fit, with blaster damage bonus
The active tank bonus on the Brutix would only be 3% better than the resist bonus on the Ferox, for active tanking, while the ferox would get 33% more buffer, and be a better shield fit (shield fit for gank/DPS) meaning better speed and DPS
and then... there is the ASB
Poor armor tanked, active tanked, Brutix
The ASB merlins are already stomping all over the gallente frigs now... the BCs are next The Brutix will be fixed in some way to fit the Gallente combat ethic so it can't really be compared against a 'fixed' Ferox. Judging by what CCP have said so far, it's going to be more into closing distance and hard punch whereas the Ferox should be more about significant damage at mid-range.
No one will use a railgun ferox rails are in a poor state and the naga will wipe the floor with it anyway or a rail talos if you want better tracking just as in any AT tournie you only see tier3 bc's for range combat you might only see a ferox in it for brawling for a reason Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
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