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Thread Statistics | Show CCP posts - 9 post(s) |

Sarmatiko
787
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Posted - 2012.11.28 15:32:00 -
[1] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg
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Sarmatiko
787
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Posted - 2012.11.28 20:35:00 -
[2] - Quote
Warde Guildencrantz wrote:the word dungeon hurts my eve pride though :P Dungeons been there officially since Exodus (2004) or even earlier.
Quote:Multi-Level Scenarios They are more commonly knowns as dungeons, that consist of many scenarios tied together, are not surrounded by walls and do not have undead space rats. So we call them Complexes.
Sorry if I ruined your fantasy-denying sci-fi world 
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Sarmatiko
990
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Posted - 2013.03.28 02:52:00 -
[3] - Quote
Zoe Alarhun wrote:CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. OH THANK GOD - THANK YOU THANK YOU THANK YOU Please next time before making happy post written in caps, check the date of post you are quoting. It was written back in November and those changes actually fixed nothing in performance.
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Sarmatiko
1076
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Posted - 2013.05.07 05:05:00 -
[4] - Quote
Mina Bluerain wrote:Please, CCP... I know you are busy and I really am happy with the new features that are coming in Odyssey, but if you don't put a switch in to turn all clouds off, then I will... and I won't give a damn about what the TOS has to mention about client modifications... Some people who been on the dev roundtables on FF, reported that the resolution of dust clouds will come only after they release DX11 version of client. So yeah.. Brace yourself, Summer [heat] is coming. 
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Sarmatiko
1082
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Posted - 2013.05.07 18:10:00 -
[5] - Quote
Keenky wrote:A pain and nothing else are those "Clouds". I still use and will be using the no-fog tool for my graphic card. Just have to be careful with rendering distance. Even for the cloud harvesters it works, since you dont need to see the clouds in any way. By "no-fog tool" you mean SweetFX/FXAA injector tools? They are considered as illegal client modifications and it's even more ridiculous if they really help resolve this problem (at least temporarily). Seeing no response from CCP at all on this problem I'm already tempted to say "**** it, i'll use it anyway if it saves my graphics card from burning".
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