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Two step
Aperture Harmonics K162
2290
|
Posted - 2012.11.28 16:16:00 -
[1] - Quote
Details later CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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corestwo
Goonfleet Investment Banking
938
|
Posted - 2012.11.28 16:53:00 -
[2] - Quote
Even without details posted, I have feedback for you already. 
Read this and give it to CCP: http://themittani.com/features/addressing-tritanium-problem
These, as well. http://themittani.com/features/vision-thing http://themittani.com/features/creation-and-destruction http://themittani.com/features/destroying-shipyards This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Two step
Aperture Harmonics K162
2290
|
Posted - 2012.11.28 17:03:00 -
[3] - Quote
Yup, I have read all of those, and commented on a few of them. Those are pretty much the direction just about all of us want to take nullsec. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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corestwo
Goonfleet Investment Banking
940
|
Posted - 2012.11.28 17:27:00 -
[4] - Quote
Here's hoping CCP agrees with you then.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Zoe Arbosa
The Green Cross Against ALL Anomalies
0
|
Posted - 2012.11.28 19:26:00 -
[5] - Quote
There's more to it than just hoping that CCP agrees. It's about getting them to devote the resources to make those things happen. Just agreeing in the abstract won't help much. |

Snow Axe
GoonWaffe Goonswarm Federation
602
|
Posted - 2012.11.28 19:30:00 -
[6] - Quote
Zoe Arbosa wrote:There's more to it than just hoping that CCP agrees. It's about getting them to devote the resources to make those things happen. Just agreeing in the abstract won't help much.
Unless you're present at the Summit, hoping is about all you can do. Ball's in the CSM's court to try to sell CCP on not only adopting this vision, but acting on it. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Zoe Arbosa
The Green Cross Against ALL Anomalies
0
|
Posted - 2012.11.28 19:38:00 -
[7] - Quote
Snow Axe wrote:Zoe Arbosa wrote:There's more to it than just hoping that CCP agrees. It's about getting them to devote the resources to make those things happen. Just agreeing in the abstract won't help much. Unless you're present at the Summit, hoping is about all you can do. Ball's in the CSM's court to try to sell CCP on not only adopting this vision, but acting on it.
I was referring to CCP agreeing not being enough. However, your point that hoping is all the playerbase can do is well made. |

Two step
Aperture Harmonics K162
2294
|
Posted - 2012.11.28 19:59:00 -
[8] - Quote
Snow Axe wrote:Unless you're present at the Summit, hoping is about all you can do. Ball's in the CSM's court to try to sell CCP on not only adopting this vision, but acting on it.
That simply isn't even close to true. We have all seen what CCP will do when the playerbase is really fired up about something, it was called Crucible. If those ideas had even a quarter of the enthusiasm we saw 18 months ago, CCP would devote the resources to get it done. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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corestwo
Goonfleet Investment Banking
944
|
Posted - 2012.11.28 20:51:00 -
[9] - Quote
Two step wrote:Snow Axe wrote:Unless you're present at the Summit, hoping is about all you can do. Ball's in the CSM's court to try to sell CCP on not only adopting this vision, but acting on it. That simply isn't even close to true. We have all seen what CCP will do when the playerbase is really fired up about something, it was called Crucible. If those ideas had even a quarter of the enthusiasm we saw 18 months ago, CCP would devote the resources to get it done.
Basically this, which is why I'm proposing them in a public forum and whatnot in addition to ensuring the CSM is reading them and whatnot. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Frying Doom
Zat's Affiliated Traders
916
|
Posted - 2012.11.28 21:08:00 -
[10] - Quote
corestwo wrote:Even without details posted, I have feedback for you already.  Read this and give it to CCP: http://themittani.com/features/addressing-tritanium-problemThese, as well. http://themittani.com/features/vision-thinghttp://themittani.com/features/creation-and-destructionhttp://themittani.com/features/destroying-shipyardsCombined, they cover a lot of ground regarding the economy and industry in nullsec, and why it's important. They also talk a lot about the idea of "bottom up" income. Bottom up income is simply, we want an alliance to be able to thrive and function on the basis of the actions of its membership, rather than on moon mining, or taxing renters. For that to be the case, people need to want to live in an alliance's space and do all their activities there. They should want to make their money, by ratting, or mining, or by PI, or what have you, and the alliance should be able to collect taxes on those activities; note that for an alliance to be able to do that, a tax must be obligatory. For mining, it's not; I address this in the "Addressing the Tritanium Problem" article. When it comes to taxes on commerce, it should actually be worth doing commerce in nullsec. That means improving the production facilities in some way or another, covered most thoroughly in the "Destroying the Shipyards" article. It means ability to set and collect taxes on those facilities, which admittedly already exists; however, with the rock bottom taxes on production in highsec, there isn't much room to adjust things there (this is a symptom of highsec production fees being too low, though). An alliance should be able to set its market fees as well. Right now we collect the broker fee, but can't set it, and the sales tax is still a sink. Ideally, we'd be able to set and collect both, though simply being able to set and collect the broker fee would be sufficient. Finally, moon mining. CCP has talked about Ring Mining, and a lot of us who are interested in the topic have a lot of fears about it. Ring mining comes across as a jesus feature, when on its own it will do little to address the problems that nullsec has. While we like the general idea of replacing moon mining with a bottom-up income source that we can tax (hopefully; on the surface it would have the same problems that regular mining does with taxation), we worry that developing a complete, brand new system like that will absorb all of CCP's limited development time, leaving the many other problems the area of space has untouched as a result. More thoughts to come if I think of them. Did I miss the part where having massive amounts of Hi-sec minerals would not collapse the Hi-sec markets, and once again make mining a waste of time for everyone but Null residences? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Zyrbalax III
Goldcrest Enterprises
46
|
Posted - 2012.11.28 21:30:00 -
[11] - Quote
corestwo wrote:Even without details posted, I have feedback for you already.  Read this and give it to CCP: http://themittani.com/features/addressing-tritanium-problemThese, as well. http://themittani.com/features/vision-thinghttp://themittani.com/features/creation-and-destructionhttp://themittani.com/features/destroying-shipyardsCombined, they cover a lot of ground regarding the economy and industry in nullsec, and why it's important. They also talk a lot about the idea of "bottom up" income. Bottom up income is simply, we want an alliance to be able to thrive and function on the basis of the actions of its membership, rather than on moon mining, or taxing renters. For that to be the case, people need to want to live in an alliance's space and do all their activities there. They should want to make their money, by ratting, or mining, or by PI, or what have you, and the alliance should be able to collect taxes on those activities; note that for an alliance to be able to do that, a tax must be obligatory. For mining, it's not; I address this in the "Addressing the Tritanium Problem" article. When it comes to taxes on commerce, it should actually be worth doing commerce in nullsec. That means improving the production facilities in some way or another, covered most thoroughly in the "Destroying the Shipyards" article. It means ability to set and collect taxes on those facilities, which admittedly already exists; however, with the rock bottom taxes on production in highsec, there isn't much room to adjust things there (this is a symptom of highsec production fees being too low, though). An alliance should be able to set its market fees as well. Right now we collect the broker fee, but can't set it, and the sales tax is still a sink. Ideally, we'd be able to set and collect both, though simply being able to set and collect the broker fee would be sufficient. Finally, moon mining. CCP has talked about Ring Mining, and a lot of us who are interested in the topic have a lot of fears about it. Ring mining comes across as a jesus feature, when on its own it will do little to address the problems that nullsec has. While we like the general idea of replacing moon mining with a bottom-up income source that we can tax (hopefully; on the surface it would have the same problems that regular mining does with taxation), we worry that developing a complete, brand new system like that will absorb all of CCP's limited development time, leaving the many other problems the area of space has untouched as a result. More thoughts to come if I think of them.
Find myself agreeing with a goonie (apart from the ring mining concern). Well that's a first.
Z3 |

corestwo
Goonfleet Investment Banking
949
|
Posted - 2012.11.28 22:53:00 -
[12] - Quote
Frying Doom wrote: Did I miss the part where having massive amounts of Hi-sec minerals would not collapse the Hi-sec markets, and once again make mining a waste of time for everyone but Null residences?
If a hisec mining being a "waste of time" is the result of low prices, such as those found before they nuked the alloys out of the drone regions, then highsec mining has been a "waste of time" for most of the game's history, pretty much all of it except for the past six months. Nevertheless, people mined. Quite a lot of people mined, in fact. And, those same drone alloys produced an enormous amount of lowends. That didn't crush highsec mineral prices, neither would nullsec being able to provide for themselves locally.
Basically, your point is invalid.
Zyrbalax III wrote:Find myself agreeing with a goonie (apart from the ring mining concern). Well that's a first.
Z3
Don't get me wrong, I'm not opposed to ring mining in general, when treated in a vacuum. I think it'd be a neat feature and a pretty decent way of replacing moon mining with something driven by individual players.
My problem with it is that I feel that a POS revamp as outlined in "Destroying the Shipyards" combined with tweaks along the lines of what I outlined in the Tritanium Problem article (or an equivalent package of changes) would be far more beneficial to the overall health of nullsec. However, my fear is that CCP would take it's limited manpower and time and prioritize the ring mining feature instead, half-assing or neglecting entirely the other changes, possibly never revisiting them.
If they were able to deliver both ring mining and that sort of sweeping nullsec revamp in the same expansion and do a quality job, great. If they instead were to, say, deliver the nullsec revamp in one expansion and deliver ring mining in the next, great. It's only when they ignore the other changes in favor of ring mining that I get concerned. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Frying Doom
Zat's Affiliated Traders
916
|
Posted - 2012.11.28 23:05:00 -
[13] - Quote
corestwo wrote:Frying Doom wrote: Did I miss the part where having massive amounts of Hi-sec minerals would not collapse the Hi-sec markets, and once again make mining a waste of time for everyone but Null residences?
If a hisec mining being a "waste of time" is the result of low prices, such as those found before they nuked the alloys out of the drone regions, then highsec mining has been a "waste of time" for most of the game's history, pretty much all of it except for the past six months. Nevertheless, people mined. Quite a lot of people mined, in fact. And, those same drone alloys produced an enormous amount of lowends. That didn't crush highsec mineral prices, neither would nullsec being able to provide for themselves locally. Basically, your point is invalid. No actually a lot of bots mined and that was almost it.
Think what you will, personally I think removing Null secs buying power out of Hi-sec minerals will crush the market worse than before.
But at least the up side is there are some new games coming out.
Because lets be honest they finally got Hi-sec mining to be a profession and now it is Null that is oversupplying the markets and not worth much.
Personally as I like mining, I don't think I could be stuffed continuing if they rooted it all up again. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
124
|
Posted - 2012.11.28 23:48:00 -
[14] - Quote
Two step wrote: That simply isn't even close to true. We have all seen what CCP will do when the playerbase is really fired up about something, it was called Crucible. If those ideas had even a quarter of the enthusiasm we saw 18 months ago, CCP would devote the resources to get it done.
Then how can we prove to CCP that lots of players really like these ideas ? |

corestwo
Goonfleet Investment Banking
950
|
Posted - 2012.11.28 23:53:00 -
[15] - Quote
Tanaka Aiko wrote:Two step wrote: That simply isn't even close to true. We have all seen what CCP will do when the playerbase is really fired up about something, it was called Crucible. If those ideas had even a quarter of the enthusiasm we saw 18 months ago, CCP would devote the resources to get it done.
Then how can we prove to CCP that lots of players really like these ideas ?
Liking the **** out of them might work.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Aryth
GoonWaffe Goonswarm Federation
641
|
Posted - 2012.11.29 01:27:00 -
[16] - Quote
Two step wrote:Yup, I have read all of those, and commented on a few of them. Those are pretty much the direction just about all of us want to take nullsec.
It is such a complex issue, I feel it will take several patches to address it all. But some of changes are so basic, they could easily be incorporated into point patches. (Null Market Fees for example) Maybe they can start sliding some of those changes in now while the debate happens. Leader of the Goonswarm Economic Cabal |

corestwo
Goonfleet Investment Banking
954
|
Posted - 2012.11.29 02:24:00 -
[17] - Quote
Aryth wrote:Two step wrote:Yup, I have read all of those, and commented on a few of them. Those are pretty much the direction just about all of us want to take nullsec. It is such a complex issue, I feel it will take several patches to address it all. But some of changes are so basic, they could easily be incorporated into point patches. (Null Market Fees for example) Maybe they can start sliding some of those changes in now while the debate happens.
Yeah, this is a critical point. We'd much rather have everything (albeit in a certain order) done right but more slowly, across two or even three patches, than rushed out the door half-baked in one.
And heck as long as we're talking about order, here's the priority, as I see it.
- Industry and income revamp. Make it so our production facilities aren't sub-par garbage, whether through improving stations or letting us drop multiple stations or the POS revamp or whatever. Likewise, give nullsec more control over fees and such, and make a pass at various nullsec personal income sources.
- Mineral sourcing revamp. If the industrial facilities are good, production can and will happen via imported minerals (compression). Conversely, if facilities suck, locally sourced minerals just means a bunch of minerals we don't really want to use. Therefore, this has to happen no earlier than concurrently with revamps to nullsec industry.
- Further moon mining revamps. If moon mining stays on moons but is otherwise spread out to try to increase value to other minerals, great, we'll just mine more moons. But when (if?) it's removed entirely and replaced with a player driven bottom-up system like ring mining, we'd like to have functional local economies and other bottom-up sources to be able to transition by. Nuking moon mining out of existence first will leave nullsec starving until bottom-up revamps are delivered.
Separate are sovereignty system tweaks. I don't know if those are even on the table or how much players desire them, but they can probably happen at most any time. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Ruareve
Applied Creations The Fendahlian Collective
89
|
Posted - 2012.11.29 04:15:00 -
[18] - Quote
I want to make one comment regarding this topic from the view point of a small alliance player looking at the inaccessibility of nullsec to the small group.
Fencing off areas of nullsec is something I think will have to be done to encourage small groups to expand into null. Having some kind of home system that can't be flooded with hostile supers, caps and fleets is just about the only way to let people try their hand at building a sandcastle that doesn't get automatically trampled by the sandbox gangs. The added safety of a home system would need to be compensated with lower resources. There are many ways to design such a system, but I think until there is a way for small groups to experience nullsec at a slower pace the population will never significantly shift out of high sec. The power curve is just too much in favor of the groups/players with years of experience and overwhelming numbers to make nullsec appealing to the general player base.
Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

EI Digin
Dreddit Test Alliance Please Ignore
331
|
Posted - 2012.11.29 04:32:00 -
[19] - Quote
I think that group mining activities will be great for the game, but it shouldn't be the only form of group PvE in nullsec. 5/10/20/40 man incursion-style anomalies that give good isk/loot drops. It would allow people who aren't quite interested in mining to do something equally or slightly less productive if ring mining is overfarmed, and carry all of the group PvE farms and field benefits.
Worse null (and low for that matter) security space would be for smaller anomalies, for smaller entities to live in. Larger groups should want to abandon this type of space because they are able to make more money farming the larger sites and simply don't need or use it, unless it has specific strategic significance. Smaller entities should envy the larger groups. and their ability to make bank through their better space. They should want to disrupt them in order to demoralize them, drain their wallets, and take their space so they can farm it themselves.
Incursions are were a good thing for nullsec, and lowsec especially, and deserve a balance pass to make them worthwhile to run again. They were the first real large-group PvE farm for groups to enjoy and provided fun pvp activity when required. There are many lessons for CCP to learn from them that can we can apply elsewhere.
Nullsec power blocs, and "blob" warfare exists because it is simply the most effective way to play the game in nullsec. The solution isn't to have arbitrary limits on things, or otherwise fixing a symptom of the problem. One of the problems is that the current system of massive top-down income sources promotes it.
Changing the sov system is a huge task that requires input from all sides, but I think that it needs to be considered if the income fixes don't solve anything. The income changes would allow small groups to survive in nullsec, cause some shakeups in the sov map, and provide good feedback for what parts of the system are not working properly. |

Malcanis
Vanishing Point. The Initiative.
5287
|
Posted - 2012.11.29 11:37:00 -
[20] - Quote
Pretty much what corestwo said, save perhaps that I'm a bit more enthusiastic about ring mining. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5288
|
Posted - 2012.11.29 11:38:00 -
[21] - Quote
Ruareve wrote: I want to make one comment regarding this topic from the view point of a small alliance player looking at the inaccessibility of nullsec to the small group.
Fencing off areas of nullsec is something I think will have to be done to encourage small groups to expand into null. Having some kind of home system that can't be flooded with hostile supers, caps and fleets is just about the only way to let people try their hand at building a sandcastle that doesn't get automatically trampled by the sandbox gangs. The added safety of a home system would need to be compensated with lower resources. There are many ways to design such a system, but I think until there is a way for small groups to experience nullsec at a slower pace the population will never significantly shift out of high sec. The power curve is just too much in favor of the groups/players with years of experience and overwhelming numbers to make nullsec appealing to the general player base.
There is no way to make this work that can't be immediately abused by well organised groups. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Marlona Sky
D00M. Northern Coalition.
2027
|
Posted - 2012.11.29 18:50:00 -
[22] - Quote
Does the CSM intend to discuss power projection during this meeting?
Remove local, structure mails and revamp the directional scanner! |

Gizznitt Malikite
Agony Unleashed Agony Empire
766
|
Posted - 2012.11.29 19:38:00 -
[23] - Quote
Remember... Nullsec needs more small gang activities...
Always Promote flying in space activities.
Also promote small-gang oriented targets. While ships in space are always a good target, include other targets / objectives / mechanics centered around small gangs. There needs to be a middle-ground objective between killing a ratter and killing a POS.
Things like:
A mining deflector - A device you anchor near a moon mining operation to steal some of the harvested moongoo...
Player Created Incursion Events - A device that inhibits PvE activities in a system by imparting incursion-like penalties to NPC bounties, Ship resistances, etc....
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corestwo
Goonfleet Investment Banking
955
|
Posted - 2012.11.29 20:33:00 -
[24] - Quote
Both of those sound like interesting ideas although I do feel obliged to point out that depending on who's space you drop these in, the reaction to them will be anything but "small gang". That is, the fact that they are both designed to be easy to destroy by a small gang from the owners of the space being invaded does not mean they're any under obligation to actually bring that small gang. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Scatim Helicon
GoonWaffe Goonswarm Federation
1048
|
Posted - 2012.11.29 20:48:00 -
[25] - Quote
Two step wrote:Snow Axe wrote:Unless you're present at the Summit, hoping is about all you can do. Ball's in the CSM's court to try to sell CCP on not only adopting this vision, but acting on it. That simply isn't even close to true. We have all seen what CCP will do when the playerbase is really fired up about something, it was called Crucible. If those ideas had even a quarter of the enthusiasm we saw 18 months ago, CCP would devote the resources to get it done.
Crucible is a bad example, since it was basically CCP saying 'oh god everything is on fire and our playerbase is in open revolt and Incarna was a horrible failure and our company is a total mess aaaaaaa' and taking a sawn-off shotgun to the backlog to rush out as many quick-fixes as they could in time for release day. It worked at the time to steady the ship, but it wasn't by any stretch of the imagination a focussed and co-ordinated project to fundamentally implement a set vision of some aspect of the game like we're talking about here, and a lot of that low-hanging-fruit has now been plucked from the backlog at this point.
That's part of the concern many of us have, I think - comprehensively fixing nullsec (and, for that matter, lowsec, and highsec, and industry, etc etc) requires some care and attention and for CCP to apply some joined-up thinking to do the right things in the right order. It's not something that can be done by picking a few random issues from the backlog. My worry is that CCP doesn't have a good track record of joined-up thinking and proper delivery in recent expansions and either we get another Dominion (announce a lot of things, drop half of them shortly before release, still not have released the dumped half three years later, whilst the half that was implemented turns out to be horribly breakable once the playerbase gets hold of them) or that we get another Crucible (seperate development teams cherry-pick those items easiest to quick-fix in time for release day and apply them in isolation rather than co-ordinated efforts to solve all the interlinked issues that make up nullsec's current problems). Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Gizznitt Malikite
Agony Unleashed Agony Empire
767
|
Posted - 2012.11.29 21:00:00 -
[26] - Quote
corestwo wrote:Both of those sound like interesting ideas although I do feel obliged to point out that depending on who's space you drop these in, the reaction to them will be anything but "small gang". That is, the fact that they are both designed to be easy to destroy by a small gang from the owners of the space being invaded does not mean they're any under obligation to actually bring that small gang.
The first key element to keeping things small gang is a limited window for response. If you give someone 24 hours to respond, they will bring everyone under the sun. If you give them a limited engagement window (10 min), they have to come quick or miss out. If they have 50 pilots at the ready to respond quickly... more power to them...
In truth, we WANT these situations to escalate from small gang to bigger gang to biggest gang. That's healthy and fun....
|

Scatim Helicon
GoonWaffe Goonswarm Federation
1049
|
Posted - 2012.11.29 21:01:00 -
[27] - Quote
Also, I mentioned this in a previous thread - the Nullsec Brainstorming exercise that was carried out by Greyscale last year : is that something that CCP are looking at using for their future development efforts, and if not are you going to wheel it back out into the daylight (not that Reykjavik sees much daylight in December) and remind them that it exists? Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

corestwo
Goonfleet Investment Banking
959
|
Posted - 2012.11.29 23:11:00 -
[28] - Quote
Gizznitt Malikite wrote: The first key element to keeping things small gang is a limited window for response. If you give someone 24 hours to respond, they will bring everyone under the sun. If you give them a limited engagement window (10 min), they have to come quick or miss out. If they have 50 pilots at the ready to respond quickly... more power to them...
In truth, we WANT these situations to escalate from small gang to bigger gang to biggest gang. That's healthy and fun....
I'm a little puzzled. How does this window function, exactly? Is it something like "If you can't react to this module's presence, destroy the gang, and destroy the module inside of ten minutes it's effects become unstoppable for some longer (24 hour, perhaps?) period"? Or what? This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Sara Mars
The Scope Gallente Federation
24
|
Posted - 2012.11.29 23:18:00 -
[29] - Quote
Nerf the titan bridge and remove moon goo as passive income for alliance leaders...Make this happe |

Frying Doom
Zat's Affiliated Traders
922
|
Posted - 2012.11.30 00:24:00 -
[30] - Quote
I just read this http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/?utm_source=twitterfeed&utm_medium=twitter
Now that looks like a great way to go. Any Spelling, gramatical and literary errors made by me are included free of charge.
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