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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Eterne
C C P C C P Alliance
701

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Posted - 2012.11.30 13:18:00 -
[1] - Quote
Hello dear, wonderful players.
Some time ago, we asked you all about little things we could fix that would make your lives easier. Today, CCP karkur takes you through some of the little UI improvements that have come about as a result of that thread. Read all about it in her new dev blog.
Enjoy! Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP karkur
C C P C C P Alliance
1598

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Posted - 2012.11.30 13:25:00 -
[2] - Quote
I hope you like these changes :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Phantom
C C P C C P Alliance
2449

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Posted - 2012.11.30 13:30:00 -
[3] - Quote
Yay, more Little Things!
 CCP Phantom - German Community Coordinator |
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CCP FoxFour
C C P C C P Alliance
1040

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Posted - 2012.11.30 13:39:00 -
[4] - Quote
STOP! STOP THAT NOW! You are just making the rest of us look lazy!
If I can't get you to stop at least accept my thanks. These are awesome changes that will make every ones life in EVE better. :D Content Designer | Team Five 0 @regnerBA |
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CCP Explorer
C C P C C P Alliance
1036

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Posted - 2012.11.30 13:48:00 -
[5] - Quote
I don't recall how often I've had to delete the default quantity "1" from the market buy window. No more!!!  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
1600

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Posted - 2012.11.30 14:02:00 -
[6] - Quote
Tess La'Coil wrote:Merouk Baas wrote:Please make the "drag from overview to chat" feature even better: instead of "raven raven avatar", give us the option to have a compressed list "2 raven, 1 avatar". Try to drag 50+ ships at a time, see how spammy it is.
I realize that the words are links to show info on the ships, but FC's may be interested in just the number and types of ships, rather than their fittings. "30 ravens, 1 avatar" is much better than "raven raven avatar raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven." The way I understand is you'll be linking a ship. And when someone presses on that ship you'll see the ship info and have the pilots portrait to click on, right? Only if they are on your grid (btw, did you know that if you do show info on ships on your grid in the D-scanner you get that info... that was new information for CCP FoxFour )
But I do like the idea of doing the count, not sure what those Game Designers say about it though  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP FoxFour
C C P C C P Alliance
1040

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Posted - 2012.11.30 14:05:00 -
[7] - Quote
CCP karkur wrote: Only if they are on your grid (btw, did you know that if you do show info on ships on your grid in the D-scanner you get that info... that was new information for CCP FoxFour  )
I fully admit to that being new information to me and boy was I happy to learn that! It makes it far easier to figure out who in my fleets have not renamed their ships so I can yell... politely ask them to change their ship name. :D Content Designer | Team Five 0 @regnerBA |
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ISD Suvetar
ISD Community Communications Liaisons
1142

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Posted - 2012.11.30 14:12:00 -
[8] - Quote
CCP karkur wrote:Tess La'Coil wrote:Merouk Baas wrote:Please make the "drag from overview to chat" feature even better: instead of "raven raven avatar", give us the option to have a compressed list "2 raven, 1 avatar". Try to drag 50+ ships at a time, see how spammy it is.
I realize that the words are links to show info on the ships, but FC's may be interested in just the number and types of ships, rather than their fittings. "30 ravens, 1 avatar" is much better than "raven raven avatar raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven." The way I understand is you'll be linking a ship. And when someone presses on that ship you'll see the ship info and have the pilots portrait to click on, right? Only if they are on your grid (btw, did you know that if you do show info on ships on your grid in the D-scanner you get that info... that was new information for CCP FoxFour  ) But I do like the idea of doing the count, not sure what those Game Designers say about it though 
Just out of interest; can you do this with Survey results so you can drag the results to an EVE Mail or a Note ? ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
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CCP FoxFour
C C P C C P Alliance
1043

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Posted - 2012.11.30 14:45:00 -
[9] - Quote
Max Kolonko wrote:CCP FoxFour wrote:CCP karkur wrote: Only if they are on your grid (btw, did you know that if you do show info on ships on your grid in the D-scanner you get that info... that was new information for CCP FoxFour  ) I fully admit to that being new information to me and boy was I happy to learn that! It makes it far easier to figure out who in my fleets have not renamed their ships so I can yell... politely ask them to change their ship name. :D sooo, let me get this straight: we have this scenario: Player A is in system X (wormhole) Player B is in system Y - linked via WH to system X, and is siting on that connection waiting for prey Player A sees scaning Anathema on D-scan Player A links thatanathema into fleet chat Sudenly player B sees WH activation and Anathema shows up, he clicks in the link in fleet, and if the show info shows ship with player, than that was exaclty the same ship that hes fleet mate show in another system, if not, he know that that player is still there somewhere Isnt that a little to much info from D-scan??????
To be clear, and I may get Karkur to update the blog with this information, the show info of the ship from D-scan will only show the pilot information if they are on-grid and can be seen. Basically your d-scan needs to show a distance of not "-" or all you get is the show info of the ship, no pilot information.
So this is not actually giving any new information, just giving another way to find the information.
To put it another way if the link from D-Scan shows pilot information it is because the person linking it sees that target on their overview. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
1043

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Posted - 2012.11.30 15:04:00 -
[10] - Quote
Daneel Trevize wrote:So you're implying that for each chat recipient the client(or server) will resolve if the player can see/is on grid with those in the dscan result, and give different types of links to each player for each entry?
Because I think Max is implying it would be the same link to all, and the chat recipient could wait on looking at the link until someone had jumped the wormhole across to the side the recipient's on, and then before they've even broken cloak you could check the link and if you get a pic you know/assume they're still the pilot of the linked ship, and in it on grid/in system with you. Although you do use the phrase 'be seen'... How about after they've broken jump-cloak but recloaked again, if you're on grid will it confirm they are too via picture?
No. Here one sec:
Player A is at the Abune gate in Heydieles. On grid with Player A are 3 hostiles in Rifters. Player A presses his D-Scan button with max range set. The results of the D-Scan are the 3 Rifters, and 2 Ravens. Player A drags all of the results into his fleet chat.
Player B is in the fleet with Player A. Player B clicks the links. Player B will see a show info for each of the Rifters and the Ravens. Player B will also see the character information for the Rifters.
This is no different than Player A just saying "Derp, Herp, and Blarg are all in Rifters on the gate." Now he just says "here are the Rifters on the gate."
Does that make sense? Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
1053

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Posted - 2012.11.30 16:03:00 -
[11] - Quote
OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(
Really sorry, shall have her post a proper update ASAP. Content Designer | Team Five 0 @regnerBA |
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CCP Explorer
C C P C C P Alliance
1038

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Posted - 2012.11.30 16:39:00 -
[12] - Quote
Ranger 1 wrote:Steve Ronuken wrote:Ranger 1 wrote:CCP FoxFour wrote:OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(
Really sorry, shall have her post a proper update ASAP. My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link. Perhaps I have that wrong. Edit: I almost forgot. Consistantly excellent work, well done. From what's said: You'll get the regular show info for the ship when you're not on grid with it. When you're on grid with it, you'll also get the little pilot picture you can click through. Yes, but I believe that only applies to the pilot doing the scan and making the link. It is irrelevant what the scanned ship does afterwards, or the position of the person viewing the information in the link. In other words, if the pilot info was available when the scan was done and link created, it will remain available any time that link is clicked by any pilot anywhere. Likewise, if it was not available when the link was created it would not become available later if that link is click and the ship is on grid (not that you would need to click the link at that point). Again, we'll see the final answer shortly. Yep, there was a meeting and CCP karkur is writing it up  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
1610

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Posted - 2012.11.30 16:50:00 -
[13] - Quote
OK... there is some confusion about the D-scan thing, so let me try to explain:
Character A and B are in the same system, but very far from each other.
- A scans, and sees a ship.
- A can do show info on the ship and sees that it belongs to character C.
- A finds that interesting, drags the result to chat, for his friend B to see.
- When A clicks the link, he gets the same info window as he got when he did show info from D-scan (with link to character C).
- B clicks the link, and since C is not on his grid, he only gets the info for the ship type.
- Now C flies all the way to character B and gets on his grid.
- Then, if A clicks the link he made himself, he gets the info for the ship type.
- However, if B clicks the link, he gets the info with the character link.
I hope this explains how it work...so basically... if the ship is on your grid, you will see the owner in the info window, regardless of who sent the link. But if the guy is on your grid, this is also information that would already be available to you anyways through your D-scanner.
Even though the scout links his results, he/she still needs to be in communication with the fleet to inform them of who the targets are. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1610

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Posted - 2012.11.30 16:54:00 -
[14] - Quote
Marbin Drakon wrote:Will the new D-Scan drag and drop affect the copy / paste output from the D-Scan?
Not because I just spent a week writing a POS fitting parser that relied on it or anything. No  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1611

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Posted - 2012.11.30 16:55:00 -
[15] - Quote
Steve Ronuken wrote:Ranger 1 wrote:CCP FoxFour wrote:OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(
Really sorry, shall have her post a proper update ASAP. My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link. Perhaps I have that wrong. Edit: I almost forgot. Consistantly excellent work, well done. From what's said: You'll get the regular show info for the ship when you're not on grid with it. When you're on grid with it, you'll also get the little pilot picture you can click through. correct CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1611

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Posted - 2012.11.30 17:09:00 -
[16] - Quote
Max Kolonko wrote: Ok, so lest example to clarify:
Neither A nor B can use show info (both see C only on D-scan) and they link it from D-scan
Now C flies to one of them, can they now click on the link to show info or not? (no one in the first place knew which pilot was in the D-scan result ship)
Just making sure I understand the scenario....
- A, B and C are in the same system.
- A and B scan, both get ship in their scan, but it has distance "-" in the scanner = when they do show info they get no character info
- They both link that ship in chat.
- That ship belonged to C, who now flies to A.
So what happens now:
- A clicks the link he created earlier and sees the ship info as well as the character info. The same happens when he clicks the link B created.
- However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1619

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Posted - 2012.11.30 17:36:00 -
[17] - Quote
Merouk Baas wrote:CCP karkur wrote:However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type. Now you're confusing us. A and B are hanging out by a gate, chatting. A creates a link of B's ship and brags to his corp, look who I'm chatting with and what he's flying LINK. 1.Does everybody in A's corp see B's portrait or no? 2.How about if B then warps away from A. Do the corpies still see the portrait? 3.How about if A makes a link of B's ship from a scan (while B is away on a warp trip) and links it in corp channel again. Do the corpies see B's portrait? 4.What if B warps back to where he was hanging out with A. Do the corpies now see B's portrait in the last link that was posted?
You are confusing me 
It's pretty simple... if the guy linked is on YOUR grid currently, then you will see his character info when you click the link... it does not matter when the link was created
so 1. No, not unless they are on the same grid as A and B 2. If B warps into their grid, then yes, but if not then no 3. Yes they can, but only if B is on their grid. 4. No, not unless they are on the same grid as A and B
You corp mates should just believe you when you tell them you are talking to someone famous!  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1620

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Posted - 2012.11.30 17:46:00 -
[18] - Quote
Arydanika wrote:CCP FoxFour wrote:STOP! STOP THAT NOW! You are just making the rest of us look lazy!
If I can't get you to stop at least accept my thanks. These are awesome changes that will make every ones life in EVE better. :D Hmm. Pot. Kettle. Black. These are some fan-frickin-tastic Little Things. Double target lines?! Nearly passed out from joy. No more buying 12 when I only wanted two? My wallet is forever in your debt. Dragging from D-Scan? This is so nice I'm unable to continue forming coherent thoughts. /me tip of the hat. glad you like them so much  it's not really "double target lines", it's as many rows (or columns if you move align them vertically) as you can fit (at some max target size). On my 1920x1200 client I can fit 5 rows. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1634

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Posted - 2012.11.30 21:03:00 -
[19] - Quote
TheLostPenguin wrote:Quote:A really faint hairline is drawn from the module on the HUD to the bracket in space and to the corresponding module below the target (and the module there will also be highlighted). Someone else already mentioned it, but can we please get an option to turn off the lines drawn by this? Already the ui is often a cluttered mess of all the lines being drawn to target brackets onscreen, providing it's not :supersubtleandbarelyvisible: the highlight on the module icon next to locked target should be sufficient. Also, again as someone else mentioned (probably same guy :P) an option to NEVER have your locked targets rearrange would be great, having to make multiple clicks/re-deactivating then activating a module on desired target because everything jumped along JUST as I clicked a target and hit F-whatever is annoying, knowing that 3rd target along will be 3rd target along untill I change it or it pops/goes out of range would be great. Newly locked targets could either repopulate empty slots or append to end, I guess forcing to repopulate empty slots if bar had already reached end of screen. Not something for right now ofc, but if you're tinkering around with how all that works...  You will be able to turn off the hairlines (it's in the Misc tab in the overview).
The other thing... I'll keep it in mind but to be honest I don't really see it working very well for everyone and I'm afraid your target list would become messy. I do understand what you mean though.... hey, you could always align the targets vertically and then drag them to their own column and then they'll stay there  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1640

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Posted - 2012.11.30 21:49:00 -
[20] - Quote
Daneel Trevize wrote:This is the question. Can you tell who's just jumped into you in w-space by a wormhole before they decloak, or if you get there after they've recloaked but are still on grid, with a link to the ship they're currently in? Or even one they're no longer currently in? You have changed the phrasing to remove reference to being seen/visible afterall. If the link result's dynamic enough to account for them coming to grid and then adding the pilot item, is it making any assumptions about the pilot's ship being the same before it makes the is-on-grid-or-not check?. If they are cloaked, is it as if they are not on grid with you. You can click the link someone posted, but it will only show you the ship info, without the character image  What you are doing is linking the ship. So after the ship is linked, the character info for the pilot that is flying the ship at the time the link is clicked is listed (given that the ship is on the grid). CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1640

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Posted - 2012.11.30 22:02:00 -
[21] - Quote
Chribba wrote:\o/
What should have been added along with the new target icons should have been a "health bar" for asteroids, showing when running a survey scanner (on auto for updates ofc).
Keep up the good work, good changes! Retribution is going to be a good expansion.
/c Well, too bad there is no Retribution for you Mr. Chribba 
When we were working on the targets I actually looked into the possibility of adding some sort of healthbars ('amount left') to the asteroids. CCP GingerDude told me that that is not information the client has currently, but we talked a little bit about what it would take to make that happen and then I realized that it was pretty much out of scope for our targeting task, and that we needed to focus on the things we were supposed to be delivering  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1640

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Posted - 2012.12.01 00:16:00 -
[22] - Quote
And 2 things I didn't mention in the blog, but people have been asking for (or should have been asking for ) : 1. Reduced the minimum size of the Log window so now it can be as small as 2 log lines 2. Made the lines in the Log window selectable CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1641

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Posted - 2012.12.01 00:53:00 -
[23] - Quote
13 nonames wrote:CCP Eterne wrote:Hello dear, wonderful players. Some time ago, we asked you all about little things we could fix that would make your lives easier. Today, CCP karkur takes you through some of the little UI improvements that have come about as a result of that thread. Read all about it in her new dev blog. Enjoy! As an indy i'd like to see stiffer penalty's put on people who commit crimes in hi sec and to see people who go gcc have there pods as well as there ships killed by cocord or at lest able to be targeted by players and killed also i would like to see a function for -6.0 pilots on the gates so they can't move around hi sec and going up in restriction for sec levels above 5.0 i do not believe that a global criminal should be able to move around hi sec. I'm pretty sure this is not the right thread for these suggestions Maybe it would be better to post them in the Crimewatch thread
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1642

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Posted - 2012.12.01 00:55:00 -
[24] - Quote
CCP FoxFour wrote:CCP karkur wrote: Only if they are on your grid (btw, did you know that if you do show info on ships on your grid in the D-scanner you get that info... that was new information for CCP FoxFour  ) I fully admit to that being new information to me and boy was I happy to learn that! It makes it far easier to figure out who in my fleets have not renamed their ships so I can yell... politely ask them to change their ship name. :D I always thought you just didn't want to be pointing fingers CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Explorer
C C P C C P Alliance
1046

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Posted - 2012.12.01 11:20:00 -
[25] - Quote
CCP karkur wrote:CCP FoxFour wrote:CCP karkur wrote: Only if they are on your grid (btw, did you know that if you do show info on ships on your grid in the D-scanner you get that info... that was new information for CCP FoxFour  ) I fully admit to that being new information to me and boy was I happy to learn that! It makes it far easier to figure out who in my fleets have not renamed their ships so I can yell... politely ask them to change their ship name. :D I always thought you just didn't want to be pointing fingers  No, I honestly didn't know we had a better method of determining who to ask to rename... 
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1046

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Posted - 2012.12.01 11:22:00 -
[26] - Quote
Sephira Galamore wrote:CCP karkur wrote:And 2 things I didn't mention in the blog, but people have been asking for (or should have been asking for  ) : 1. Reduced the minimum size of the Log window so now it can be as small as 2 log lines 2. Made the lines in the Log window selectable While you are doing such nice work.. What about the Wars tab in the Show Info for corps/alliances? It's made with some new UI container that doesnt allow Ctrl+A, Ctrl+C like pretty much all other windows/tabs. Would be awesome if you could make it possible to select and copy from the wars window, too. Perhaps by mentioning CCP Punkturis she will appear.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
1647

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Posted - 2012.12.01 11:42:00 -
[27] - Quote
Haifisch Zahne wrote:Great story at the beginning of the dev blog.
It clearly illustrates that software development and version control is so badly handled at CCP that developers don't know what is happening to their own code!
Keep up the good work. Haha thanks .... funny to get this from my from my story. This is not the case at all. I don't know why I didn't just check the history right away, it's very easy and I usually do that. I had been working on it and it had been sitting on my computer almost finished for a while. Then shortly after a patch in the spring(or even after that code had branched off), I just went ahead and finished it. Then I kept working my other stuff, and did some thing here and there, went on a month long vacation, switch teams and stuff.... and just completely forgot that I had actually finished it  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1647

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Posted - 2012.12.01 11:48:00 -
[28] - Quote
Schalac wrote:Exactly what options for target order are we going to get? At the current time it lines them up in order they were targeted. Are we now going to be able to say, add exception that all BS get placed at first target slot even if they were say the third ship targeted?
And will it be possible to set up your target list so that no matter the order targeted, the locked targets will fall into the same place across multiple clients? Say you have a fast tackle and BS support, the fast tackle is going to fill its target list up fast while the BS is still gaining lock. Now if I want to broadcast key commands and primary the same target will I be able to have the locked target list the same across clients? Or will I have to do it like currently where I account for the sig of each ship and lock them with my fast tackle in the order that the BS would gain lock on them? So... the target order will just be the same. There is no magic way to decide what target should go where (that rule set could soon become terribly complex). When a new target appears, it will go to the first available slot. So if you are using the default settings, it will it will be put in the 1st row, to the left of the current targets that are there. If you have many many targets so the target will not fit in the 1st row, it will be put in the 2nd row. If you don't want to have them ordered by default, you have to move them around yourself after they are locked. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1647

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Posted - 2012.12.01 12:39:00 -
[29] - Quote
Christopher Scott wrote:CCP Karkur, have you heard of Dingo Toolbox? It's a small web application that let's you copy/paste the results of your directional scanner, organizes it into a graphical composition, and then gives you a link you can share with others. I use it all the time when trying to gather intel on enemy fleet compositions. You use this link to paste the scanner results. Here is an example of what the graphical list looks like. Thanks to DingoGS for making ti! P.S Your drag-n-drop method is also nice.  Yes, FoxFour show me that site the other day and I was very impressed  You guys are so creative... take such a simple, basic thing as copy/paste and make an awesome tool from it  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Explorer
C C P C C P Alliance
1051

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Posted - 2012.12.03 10:15:00 -
[30] - Quote
pussnheels wrote:fixing small things like this will make this a good expansion , i am still waiting for the trailer tho Yes, the trailer is one of those Little Things that CCP karkur was doing on the side in her spare time 
Perhaps it will be released today, who knows...  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
1665

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Posted - 2012.12.03 23:15:00 -
[31] - Quote
Hope you like the trailer I made :D CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Legion
64

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Posted - 2012.12.04 09:27:00 -
[32] - Quote
Karkur, no idea where you find the time to do this in addition to all the other stuff you have been doing... Awesome stuff though  CCP Legion | Scrum Master for Pony Express, EVE Web, Launcher-á| Twitter: @CCP_Legion |
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