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Bienator II
madmen of the skies
1190
|
Posted - 2012.12.05 22:31:00 -
[61] - Quote
it has nothing to do with tactics or counter tactics. What happened that something was changed what was perfectly working. Its now more boring as it was in past. You enter the plex and you know exactly what will happen. Jumping through a gate is more exciting as entering a plex since you are at least at a random point in 15k range around that gate when you decloak.
whats wrong with approaching each other in a fight? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.05 22:37:00 -
[62] - Quote
X Gallentius wrote:2manno Asp wrote:Zen Guerrilla wrote:Before the patch i would sit on the button and move into my optimal as soon as i got a ship on shortrange dscan. Now i have to move less. So apart from the ships allowed into plexes, nothing has changed. Rreally? I'm curious to know how many occupied plexes have you jumped into and how it worked out. I avoid occupied ones unless I/we have numbers for reasons stated in the OP. Jumped into about 5. Died three times, won twice. Adapting.
well that's working as anticipated. lmk how you eventually adapt, assuming you just don't jump in. would like to know. |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.05 22:57:00 -
[63] - Quote
Bienator II wrote:it has nothing to do with tactics or counter tactics. What happened that something was changed what was perfectly working. Its now more boring as it was in past. You enter the plex and you know exactly what will happen. Jumping through a gate is more exciting as entering a plex since you are at least at a random point in 15k range around that gate when you decloak.
whats wrong with approaching each other in a fight?
If you both want a fight thats fine.....and it won't change with the new plex mechanics. it is the same as it has been since eve went live in that respect.
only difference now is that if someone is not paying attention while plex'ing then he is more likely to get caught.....tbh i think this may still be a legacy of the gunless farmer alt season after inferno was released. In reality I don't see it changing the actual plex fights that i have had much at all. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

X Gallentius
Justified Chaos
648
|
Posted - 2012.12.05 23:24:00 -
[64] - Quote
2manno Asp wrote: well that's working as anticipated. lmk how you eventually adapt, assuming you just don't jump in. would like to know.
Pay me the isk in lost ships and I'll tell you.  |

Bienator II
madmen of the skies
1190
|
Posted - 2012.12.06 00:34:00 -
[65] - Quote
Taoist Dragon wrote: only difference now is that if someone is not paying attention while plex'ing then he is more likely to get caught.....tbh i think this may still be a legacy of the gunless farmer alt season after inferno was released. In reality I don't see it changing the actual plex fights that i have had much at all.
just read my comment a few pages before. Thats exactly what i said. The change would have been an excellent quick-fix a few weeks after inferno shipped but serves now 0 purpose since the problem does not exist anymore. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.06 02:05:00 -
[66] - Quote
Bienator II wrote:Taoist Dragon wrote: only difference now is that if someone is not paying attention while plex'ing then he is more likely to get caught.....tbh i think this may still be a legacy of the gunless farmer alt season after inferno was released. In reality I don't see it changing the actual plex fights that i have had much at all.
just read my comment a few pages before. Thats exactly what i said. The change would have been an excellent quick-fix a few weeks after inferno shipped but serves now 0 purpose since the problem does not exist anymore.
Fair enough that it may fix a problem that no longer exists. I just don't see it being an issue or change how I get fights in or around plex's tbh.
The only change it may affect is a slightly more brawling focussed wz until people realise that is doesn't change the way in which actual fights occur. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.06 02:34:00 -
[67] - Quote
well, i haven't lost as the guy starting in a plex yet.
they jump in, and oddly, they're always right where i want them. |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.06 02:38:00 -
[68] - Quote
2manno Asp wrote:well, i haven't lost as the guy starting in a plex yet.
they jump in, and oddly, they're always right where i want them.
So what has changed from before then? That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.06 03:28:00 -
[69] - Quote
Taoist Dragon wrote:2manno Asp wrote:well, i haven't lost as the guy starting in a plex yet.
they jump in, and oddly, they're always right where i want them. So what has changed from before then?
you're right. i am awesome :) |

Cearain
Imperial Outlaws
691
|
Posted - 2012.12.06 12:37:00 -
[70] - Quote
2manno
Any sort of real time notification system would be preferable. Yours would be great. With the new expansion there are allot of fights but after a bit things will get stagnant again.
I generally fly brawler ships. To deal with kiters I will either use a td, mwd, or now the drones on the destroyer. I still lose ships due being kited but I have my chances. Unless they have a loki boost. The range ogbs give kiting ships makes it pretty much impossible to catch. I don't jump into condors or hookbills though they are ready made kiters and immune to the td.
Otherwise I usually just fly relatively cheap stuff and jump in. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Bienator II
madmen of the skies
1195
|
Posted - 2012.12.06 21:07:00 -
[71] - Quote
its not really noteworthy but thats my statistic so far (algos): - killed 3 destroyer while defending a plex (opened the plex myself, moved to optimal attack position for the setup) - died to the first wolf after entering a non-empty plex (camped at 0 - optimal for him)
was only one short evening of soloing, only counting engagements in plexes - no noobfits involved so far.
100% success ratio for the defender. any other experiences? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

2manno Asp
The Imperial Fedaykin
35
|
Posted - 2012.12.07 01:52:00 -
[72] - Quote
i've lost only 1x as a defender. i had a jaguar into half armor with my hookbill, when ~5 others jumped in to help.
that new camera angle is fascinating /o\ |

Mich Farmer
Nasranite Watch Liandri Covenant
4
|
Posted - 2012.12.07 10:42:00 -
[73] - Quote
If they had actually made it so that new rat spawns every 2-3 minutes, we probably would not see so many afk plexers these days. And if somebody complains about NPC's deterring pvp now....sorry guys but new NPC's are about as much of an effort as police station full of cops is for Arnie and even if plex had 5-6 of them, I dont see it affecting pvp much at all.
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Cearain
Imperial Outlaws
693
|
Posted - 2012.12.07 14:54:00 -
[74] - Quote
2manno Asp wrote:i've lost only 1x as a defender. i had a jaguar into half armor with my hookbill, when ~5 others jumped in to help.
that new camera angle is fascinating /o\
I always used to assume that the person in plex was right on the button so the fits i use to enter a plex haven't necessarilly changed. (they changed due to the changes in ships)
But when i was in the plex orbitting the button and I saw several people coming I used stay on the button, align to something away from warp in, and maybe get a fight if they didn't all come at once. Now I have to warp off if I see more than one on short scan because if they come, I know they are all going to jump right on top of me.
So for me its not a matter of win or lose more its a matter of getting fewer good fights.
I have jumped onto other people fighting and turned those fights into ganks. So yay more killmails, but I do prefer the old system were we had more good fights. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
694
|
Posted - 2012.12.07 15:09:00 -
[75] - Quote
Mich Farmer wrote:If they had actually made it so that new rat spawns every 2-3 minutes, we probably would not see so many afk plexers these days. And if somebody complains about NPC's deterring pvp now....sorry guys but new NPC's are about as much of an effort as police station full of cops is for Arnie and even if plex had 5-6 of them, I dont see it affecting pvp much at all. Previously we could easily hold the wt progress at bay. The mechanics made defending faster than attacking and needing proper boats also put attackers at risk for pirates due to no-docking, etc. Now it's total farmville and it does not matter if we kill enemy at ratio of 10:1. Farmers will determine the outcome again and we know which side will get 99% of the farmers due to better payout. And it's exactly what CCP and Gallente want to happen. Screw the vibrant pvp possibilities, isk will be handed to their favourite militias. Previously wt's could put system up 10% or so during our "sleep/work hours", despite having 23/7 link alts sitting on POS with public advert "Plex this system, nao!". Now we must consider ourselves lucky if they dont put it up 30% during the same time thanks to fact everyone and their dog can again farm plexes in t1 frigates. And before you say "get your own farmers", if other side gets 75% isk from same activity, how would we achieve this feat? If you can answer it, perhaps you can also solve Israel-Palestine conflict. Should be walk in the park compared to that one.
I agree occupancy is farmville. But it always has been, even when you didn't get lp and occupancy was meaningless, it still involved harvesting rats.
The weak rats are not what makes this farmville. Its the fact that most plexing is done without any pvp. I chased an incursus out of a major plex he was dplexing. The rats did decent damage to my vexor. I had to deal with the rats before I could chase the incursus.
You found the real problem with the game. No matter how many times you come in to plex the other side can just start plexing it back as soon as you leave system and unless you camp every system no one in your militia will even know.
The timer rollback won't be that great either. After I chased the incursus off he just sat off grid at a close proximity to the plex until I left. I assume he finished the defensive plex as soon as I left.
I also ran into a stealth bomber running a defensive plex. As soon as i came he cloaked. Then I am sure he waited until i left and kept running the plex. With no system that informs militias when plexes are being taken this sort of boring hide and seek plexing will remain the optimum way to plex. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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jjohnpaul xvii
CTRL-Q Iron Oxide.
43
|
Posted - 2012.12.07 16:11:00 -
[76] - Quote
Cearain wrote:
I always used to assume that the person in plex was right on the button so the fits i use to enter a plex haven't necessarilly changed. (they changed due to the changes in ships)
But when i was in the plex orbitting the button and I saw several people coming I used stay on the button, align to something away from warp in, and maybe get a fight if they didn't all come at once. Now I have to warp off if I see more than one on short scan because if they come, I know they are all going to jump right on top of me.
So for me its not a matter of win or lose more its a matter of getting fewer good fights.
I have jumped onto other people fighting and turned those fights into ganks. So yay more killmails, but I do prefer the old system were we had more good fights.
|

jjohnpaul xvii
CTRL-Q Iron Oxide.
43
|
Posted - 2012.12.07 16:12:00 -
[77] - Quote
Cearain wrote:2manno Asp wrote:i've lost only 1x as a defender. i had a jaguar into half armor with my hookbill, when ~5 others jumped in to help.
that new camera angle is fascinating /o\ I always used to assume that the person in plex was right on the button so the fits i use to enter a plex haven't necessarilly changed. (they changed due to the changes in ships) But when i was in the plex orbitting the button and I saw several people coming I used stay on the button, align to something away from warp in, and maybe get a fight if they didn't all come at once. Now I have to warp off if I see more than one on short scan because if they come, I know they are all going to jump right on top of me. So for me its not a matter of win or lose more its a matter of getting fewer good fights. I have jumped onto other people fighting and turned those fights into ganks. So yay more killmails, but I do prefer the old system were we had more good fights.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
401
|
Posted - 2012.12.07 17:03:00 -
[78] - Quote
jjohnpaul xvii wrote:I really don't get the ''button changes are a nerf to kiting/fighting outnumbered'' argument.... Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?
Before; Brawlers essentially had to leave button in order to get that advantage as weapon range did not allow (except in rare cases) for damage much less tackle to be applied on incoming ships. This left a reasonably wide opening to get some LR ships inside regardless of what/who is inside at time of activation. LR ships inside could easily be countered by a minimal amount of eWar by brawlers coming making offensive action using LR ships a rather defeatist approach given that defender had docking rights for easy refitting.
Now; Brawlers are on button and on warp-in without having to move an inch. Every ship entering is subject to the maximum amount of dps afforded by any given hull size/type and due to grid load, coming out of warp and other minute delays will likely be taking said damage before they can even initiate counter-locks .. LR ships are not able to survive entry at all. LR ships are still easily countered by a minimal amount of eWar and defender still has a huge advantage by being able to refit at will .. "but defender can just use LR ships so they are still valid!!!?!?!" I can hear you think .. errr, no. Because eWar is being revamped and we now have t1 logistics in all sizes, offensive gangs will be packing eWar in all slots not used for prop/tackle (as has been the norm since FW started really .. just more oomph with revamp) and since LR is easily countered by ...
In short: Making button synonymous with warp-in, which is for all intents and purposes what we are talking about , has effectively removed the remaining sliver of a niche LR fits had left in the eWar heavy environ of FW.
PS: Imagine what happens when/if CCP finds a solution to make active tanking competitive with buffers which are the norm for brawlers (LR generally has no tank regardless) .. dps on button/warp-in ramps up as logistics are replaced with guns making the very real problem insurmountable .. thus, better to address it sooner rather than later.
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X Gallentius
Justified Chaos
662
|
Posted - 2012.12.07 18:08:00 -
[79] - Quote
Veshta Yoshida wrote:Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?
Kiters win 99.99% of the time against Brawlers if they get to dictate range, with me so far?
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chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
258
|
Posted - 2012.12.07 18:22:00 -
[80] - Quote
As a primarily nano pilot - this change has resulted in more deaths for me.
But in the interests of balance, this makes sense. This gives brawling ships a chance, and levels the playing field so that first person in running the button has a good optimal starting range, for both brawling and nano ships.
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Mich Farmer
Nasranite Watch Liandri Covenant
5
|
Posted - 2012.12.08 08:15:00 -
[81] - Quote
So, can CCP give us a reason they wanted farmville back? I quess the reason is:
A) more subcriptions will be gained than lost when disgusted Amarr/Cal unsub but everyone and their dog piles in for easy LP on their pet militias side.
B) Because Hans and Gallente wanted it so
C) CCP continues it's vendetta against Amarr/Cal as they have publicly stated they hate them and probably want FW to die anyway
I take this from "Ninja Patch" (aka CCP Fozzies let's screw the Caldari over patch) dev blog:
Balancing the Factional Warfare benefit system that has become universally acknowledged as too lucrative considering the risk and effort involved with certain activities.
Providing new ways for players to become invested in and excited about taking territory for the glory of their chosen empire
How are either goals achieved when, after stopping farming by with npc killing requirement, you essentially removed them altogether. Bulk of "new players" you see are re-activated farming alts of bored nullsec bears, like previously and all properly new players will just see "I make more isk on this side" and pile on to sides which are already filled with people.
So how will you achieve a balanced enviroment where people actually want to fight and not make isk? Answer, you wont and most experienced players like Bad Messenger again got this 100% right on what would happen.
Keep your s.it |

IbanezLaney
The Church of Awesome Caldari State Capturing
91
|
Posted - 2012.12.08 08:39:00 -
[82] - Quote
I think plexes are good now.
The farming does seem to be picking up but the close button suits me. I can get point now more often before they get away.
Fix this **** See Sea Pea. |

X Gallentius
Justified Chaos
663
|
Posted - 2012.12.08 11:53:00 -
[83] - Quote
Mich Farmer wrote: B) Because X Gallentius and Gallente wanted it so
I choose B, but fixed it a bit for you. |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.09 11:41:00 -
[84] - Quote
X Gallentius wrote:Veshta Yoshida wrote:Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?
Kiters win 99.99% of the time against Brawlers if they get to dictate range, with me so far?
^^ This.
And the kiter has ways to deal with brawlers on the warp in......The only time a brawler catches me on the warp in when I'm in a kiter is either net lag at the time of landing (in Australia the net is crap!!!) or more likely I misskey and don't get moving in time. Normally I get range pretty easily in a kiter...
So seems to me a good balance now something that brawlers certainly didn't have in the old plex's. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Mich Farmer
Nasranite Watch Liandri Covenant
7
|
Posted - 2012.12.09 15:55:00 -
[85] - Quote
Falkwen wrote:It don't matter much. FW is ****** again and will be dead soon enough with little going on as Caldari scale down and allow the Gal's to take every system.
Pretty much this. On average day, the "massive blobbers Caldari" have 20-25% less people on militia chat than Gallente militia and once you factor in how many spy alts troll our militia chat, one has to wonder if Caldari miltiia really has more than 20 guys on any given time.
And into this enviroment we have alliances like Genos, Spiritus Draconis, etc. coming in and saying with straight face they are looking for "good fights" because supposedly this is where it is. Excuse me but where in seven hells?
Or are you just scared to admit you are here only because the farming is again so damn good and you need money for the 5th personal carrier in your hangar, not that you would risk previous four anyway without having every possible pirate alliance on batphone to save your bacon? |

Cromwell Savage
Quantum Cats Syndicate
93
|
Posted - 2012.12.09 16:10:00 -
[86] - Quote
Mich Farmer wrote:. Excuse me but where in seven hells?
Drama Rageorian......QQ less bro.....the fights are there and the caldari still have the numbers when they want.....
Plex Fight in Raka
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Mich Farmer
Nasranite Watch Liandri Covenant
7
|
Posted - 2012.12.09 16:19:00 -
[87] - Quote
Cromwell Savage wrote:the caldari still have the numbers when they want.....
You are picking at random events which dont change the fact that you can just blob everything if it does not work out first. But I quess we are striking a nerve for daring the resist you anyway, seeing how SOTF deployed plexing power to Essence now.
Still, I killed Madbuster three times today and forced him to ragelog so not entirely wasted day.
Looks like your numbers are swelling with even more terribad people now that SLAPDO is back and I have to permablock Gunnyt31 as well.
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X Gallentius
Justified Chaos
665
|
Posted - 2012.12.10 07:01:00 -
[88] - Quote
Mich Farmer wrote:Looks like your numbers are swelling with even more terribad people now that SLAPDO is back and I have to permablock Gunnyt31 as well.
Gunnyt31 is the new Super Chair. c/d?
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chatgris
Quantum Cats Syndicate
259
|
Posted - 2012.12.10 07:51:00 -
[89] - Quote
Mich Farmer wrote:SOTF deployed plexing power to Essence now.
Confirming that I heard Tekitha and Lock Out ordering the mandatory deployment to Essence with a sniper cormorant doctrine,
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Bengal Bob
Angry Mustellid Iron Oxide.
95
|
Posted - 2012.12.10 10:22:00 -
[90] - Quote
2manno Asp wrote:I'm having 2nd thoughts about the warp-in change, where the plex button will be moved to 10km off the warp-in point, and would like help reconciling them. Moving it closer because people are too lazy to burn out 80km obviously isn't a good reason to change it, and after some thought I don't believe it will increase PVP either: Here's how i see it:
As it stands now, you've got a better than even shot that someone in the plex is not on the warp-in. Especially if they are offensive plexing. Even defensive plexers are often orbiting the plex button. It's much less likely they are sitting @ the entrance beacon (sitting @ zero). The new change allows a player to sit both on the plex button and @ zero. So the odds indicating where they will be located within the plex be have also changed.
Consider the following bit of game theory, where you warp to the plex gate and scan someone inside.
You are in a brawler: there are a 2 scenarios: He is @ zero. Assuming roughly equal frigs and skills, you have a 50% shot at winning. (unless he's in a DD, no one would be stupid enough to warp into a DD sitting @ zero).
Or he's ranged, in which case you'll probably either lose, or have to warp out. Given the above 2 scenarios, if you warped in 100 times, I'd expect you to win about 35 of them (and that's generous). That's a meager 35% chance of winning.
You are range fit: there are a 2 scenarios: He is @ zero. Assuming roughly equal frigs and skills, you will likely get wtfpwnzoredbbqstlye (especially if he's in a DD, and you're stupid enough to warp into a DD sitting @ zero). Let's call that a 10% chance of winning.
Or he's ranged. Assuming roughly equal frigs and skills, let's give you a even chance at winning. 50%. If you warped in 100 times given these last 2 scenarios, I'd expect you to win about 30 times. 30% chance of winning.
Hmmm... it's a choice between a 35% chance of winning and a 30% chance of winning. The player in the plex has too much of an informational advantage. He knows how he is fit, and will always be able to engage at his range. This advantage amounts to the "House edge". A "House edge" doesn't increase gambling, it serves to cull the population to those that are either addicted, or can afford to lose, and eventually burns everyone.
Therefore, I don't believe moving the plex button closer will increase PVP, rather I predict it will decrease PVP. Warping into an occupant is now a sucker's bet, relegated to those that aren't educated enough, yet, to know not to do it.
Based on that I would argue the plex beacon should have been moved a bit further out, left as-is, or somehow made so that a player outside on the gate may scan in to determine how far off the warp-in the occupant is.
Now, never let it be said I can't be sold the right idea. Am I thinking about this all wrong? I don't see me warping into defend or attack occupied plexes with the proposed change. Any smart player would be wise to avoid them as well. Far too little upside as I see it. Especially if there's a DD in that "novice" plex (lol of the week), they seem pretty much immune to threats unless its unfair numbers.
Get an Off Grid Booster alt. I hear this will double your chances of winning regardless of what the opposition is doing or flying.
Also I hear that all Minmatar in plexes are PVE farmers only here for LP. After all, it was the armies of farming alts that won and held the systems for us. Man up and kill all those farmers!! |
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