Pages: 1 2 3 4 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

2manno Asp
The Imperial Fedaykin
22
|
Posted - 2012.11.30 15:30:00 -
[1] - Quote
I'm having 2nd thoughts about the warp-in change, where the plex button will be moved to 10km off the warp-in point, and would like help reconciling them. Moving it closer because people are too lazy to burn out 80km obviously isn't a good reason to change it, and after some thought I don't believe it will increase PVP either: Here's how i see it:
As it stands now, you've got a better than even shot that someone in the plex is not on the warp-in. Especially if they are offensive plexing. Even defensive plexers are often orbiting the plex button. It's much less likely they are sitting @ the entrance beacon (sitting @ zero). The new change allows a player to sit both on the plex button and @ zero. So the odds indicating where they will within the plex be have also changed.
Consider the following bit of game theory, where you warp to the plex gate and scan someone inside.
You are in a brawler: there are a 2 scenarios: He is @ zero. Assuming roughly equal frigs and skills, you have a 50% shot at winning. (unless he's in a DD, no one would be stupid enough to warp into a DD sitting @ zero).
Or he's ranged, in which case you'll probably either lose, or have to warp out. Given the above scenario, if you warped in 100 times, I'd expect you to win about 35 of them (and that's generous). That's a meager 35% chance of winning.
You are range fit: there are a 2 scenarios: He is @ zero. Assuming roughly equal frigs and skills, you will likely get wtfpwnzoredbbqstlye (especially if he's in a DD, and you're stupid enough to warp into a DD sitting @ zero). Let's call that a 10% chance of winning.
Or he's ranged, Assuming roughly equal frigs and skills, let's give you a even chance shot at winning. 50%.If you warped in 100 times given this scenario, I'd expect you to win about 30 times. 30% chance of winning.
Hmmm... it's a choice between a 35% chance of winning and a 30% chance of winning. The player in the plex has too much of an informational advantage. He knows how he is fit, and will always be able to engage at his range. This advantage amounts to the "House edge". A "House edge" doesn't increase gambling, it serves to cull the population to those that are either addicted, or can afford to lose, and eventually burns everyone.
Therefore, I don't believe moving the plex button closer will increase PVP, rather I predict it will decrease PVP. Warping into an occupant is now a a sucker's bet, relegated to those that aren't educated enough, yet, to know not to do it.
Based on that I would argue the plex beacon should have been moved a bit further out, left as-is, or somehow made so that a player outside on the gate may scan in to determine how far off the warp-in the occupant is.
Now, never let it be said I can't be sold the right idea. Am I thinking about this all wrong? I don't see me warping into defend or attack occupied plexes with the current set up. Any smart player would be wise to avoid them as well. Far too little upside as I see it. Especially if there's a DD in that "novice" plex (lol of the week), they seem pretty much immune to threats unless its unfair numbers. |

Princess Nexxala
Quantum Cats Syndicate Drunk 'n' Disorderly
182
|
Posted - 2012.11.30 15:46:00 -
[2] - Quote
I expect 100% of the time I warp into plex the guy will be on(or close to) the warp in if he wants a fight. If not he is going to warp off anyways. Now that being said, moving forward everyone will be close to the warp in, including da bears. What this does is give the guy coming a tad better chance at catching the bear, thus creating PvP that would not of been created under the old system
However where your point does come into play is if trying to engage multiple targets by warping into a plex. Typical scenario for me is I am in a thrasher and run across two wt dessies in a plex. Under the current system i would simply rush the plex with the knowledge that more than likely at least one of the guys inside is going to be orbiting the button 50+km away from the warp in. This gives me time to gank the guy on the warp in just as his buddy comes into scram range and then I gank him. Unfortunately that tactic will be rendered somewhat invalid with the changes. That makes me sad :( QCATs is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Cearain
Imperial Outlaws
679
|
Posted - 2012.11.30 16:04:00 -
[3] - Quote
You will also likely have to spam the the dscan more often to avoid getting ganked, by larger numbers or an outclassed ship.
It used to be when you were running a plex and saw 2 or 3 ships on short dscan you could see how many come in at once. If only one came in and burned at you you might have been able to align away from the warp in and pull him far enough away from it so you could try getting a kill before his buddies jumped in. Now that will be harder to do. Maybe not impossible but harder.
In sum, It's a good change for ganks but its a bad change for good fights. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Meditril
T.R.I.A.D
160
|
Posted - 2012.11.30 16:06:00 -
[4] - Quote
This change will definately boost brawling setups while kiting nano setup will get less frequent. Speed was very important in the past if you wanted to catch someone running the button. Now kiting will get hard, since it will get hard to get out of range of the brawler before he scram + webs you. At the moment I am not sure if this will be a good or a bad development. Lets wait and see. |

2manno Asp
The Imperial Fedaykin
22
|
Posted - 2012.11.30 16:21:00 -
[5] - Quote
Cearain wrote:In sum, It's a good change for ganks but its a bad change for good fights.
in short less good fights = less fights and more bitching about bad ones.
not a good change. |

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
256
|
Posted - 2012.11.30 16:23:00 -
[6] - Quote
Meditril wrote:This change will definately boost brawling setups while kiting nano setup will get less frequent. Speed was very important in the past if you wanted to catch someone running the button. Now kiting will get hard, since it will get hard to get out of range of the brawler before he scram + webs you. At the moment I am not sure if this will be a good or a bad development. Lets wait and see.
It will definitely boost brawler ships that want to simultaneously run the button and camp the warpin.
It won't do much to sniper snips already in the plex though - 10km from button + 30km capture range is 40km. That's plenty far enough for a nano ship to start off at. |

Cearain
Imperial Outlaws
679
|
Posted - 2012.11.30 16:31:00 -
[7] - Quote
Meditril wrote:This change will definately boost brawling setups while kiting nano setup will get less frequent. Speed was very important in the past if you wanted to catch someone running the button. Now kiting will get hard, since it will get hard to get out of range of the brawler before he scram + webs you. At the moment I am not sure if this will be a good or a bad development. Lets wait and see.
It will just make it more of an advantage to be in the plex first.
Under the new system you will still be able to go with a kiting set up and run the button. Just be 25k or whatever from the warpin. The range of the orbit around the button will still allow that. It will actually be easier to fly kiting ships because you will no longer have to worry about screwing up your approach.
With this change when you find a plex with an enemy in it you can almost be assured that you will be starting the fight at their optimal range. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

2manno Asp
The Imperial Fedaykin
24
|
Posted - 2012.11.30 16:47:00 -
[8] - Quote
Meditril wrote:This change will definately boost brawling setups while kiting nano setup will get less frequent. Speed was very important in the past if you wanted to catch someone running the button. Now kiting will get hard, since it will get hard to get out of range of the brawler before he scram + webs you. At the moment I am not sure if this will be a good or a bad development. Lets wait and see.
well kiting fits within the plex seem just as viable as before. you can still sit 40km off the warp-in and be on the button if you want. or you can still sit 100km off the warp-in (or outside gate) if you want, if you just want to harras would be plexers.
it's kiting fits that go into an occupied plex to attack the occupant or defend the plex that become much riskier.
i think waiting and seeing is a bad idea. it looks like it would take ~6 months for CCP to make a change again. i'd rather leave well enough alone |

2manno Asp
The Imperial Fedaykin
25
|
Posted - 2012.11.30 16:57:00 -
[9] - Quote
2manno Asp wrote:[quote=Meditril]This change will definately boost brawling setups while kiting nano setup will get less frequent. Speed was very important in the past if you wanted to catch someone running the button. Now kiting will get hard, since it will get hard to get out of range of the brawler before he scram + webs you. At the moment I am not sure if this will be a good or a bad development. Lets wait and see.
well kiting fits within the plex seem just as viable as before. you can still sit 40km off the warp-in and be on the button if you want. or you can still sit 100km off the warp-in (or outside gate) if you want, if you just want to harras would be plexers.
it's kiting fits that go into an occupied plex to attack the occupant or defend the plex that become much riskier. or brawler fits doing the same, as you don't know how your opponent is fit. he could be ranged.
i think waiting and seeing is a bad idea. it looks like it would take ~6 months for CCP to make a change again. i'd rather have well enough left alone and see how all the other changes work out first, before throwing this one in with the rest of them. |

X Gallentius
Justified Chaos
640
|
Posted - 2012.11.30 18:25:00 -
[10] - Quote
2manno Asp wrote:it's kiting fits that go into an occupied plex to attack the occupant or defend the plex that become much riskier. or brawler fits doing the same, as you don't know how your opponent is fit. he could be ranged.
The good fighters with close range fits burned to the warp in when a potential target was on short scan anyways. The "rabbits", and the ones unsure about how many opponents will blob them will be on the other side of the timer as far away from the warp in as possible.
|

Cearain
Imperial Outlaws
681
|
Posted - 2012.11.30 18:31:00 -
[11] - Quote
X Gallentius wrote:2manno Asp wrote:it's kiting fits that go into an occupied plex to attack the occupant or defend the plex that become much riskier. or brawler fits doing the same, as you don't know how your opponent is fit. he could be ranged.
The good fighters with close range fits burned to the warp in when a potential target was on short scan anyways. The "rabbits", and the ones unsure about how many opponents will blob them will be on the other side of the timer as far away from the warp in as possible.
Not always. It takes a while when you are ab fit. Most times the ships won't enter the plex anyway. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

2manno Asp
The Imperial Fedaykin
26
|
Posted - 2012.11.30 18:37:00 -
[12] - Quote
X Gallentius wrote:2manno Asp wrote:it's kiting fits that go into an occupied plex to attack the occupant or defend the plex that become much riskier. or brawler fits doing the same, as you don't know how your opponent is fit. he could be ranged.
The good fighters with close range fits burned to the warp in when a potential target was on short scan anyways. The "rabbits", and the ones unsure about how many opponents will blob them will be on the other side of the timer as far away from the warp in as possible.
well this has not been my experience.
normally, you've scanned the plex before warping to it, or while in warp, and have decided if you're going in or not. thus, you jump in right away if you've made the decision to.
almost everytime, you'll catch them on the plex button, if running the timer is what they were doing.
now if someone is the type of player that sits on the gate and has an internal debate about what to do, or you spend a few minutes checking up your opponents possible fittings before going in, or in some other way spend time sitting on the gate so as to be sure to get scanned, then ofc. you run the risk they'll be at their optimal when you go in... if you go in.
but that's why i don't do those things. giving the enemy thier optimal never seemed like a good idea to me. this new change will pretty much guarantee they'll have thier optimal no matter what you do. |

Schalac
Apocalypse Reign
165
|
Posted - 2012.11.30 19:02:00 -
[13] - Quote
So get there first then. |

2manno Asp
The Imperial Fedaykin
27
|
Posted - 2012.11.30 19:07:00 -
[14] - Quote
Schalac wrote:So get there first then.
that's so obtuse i almost ignored it, as this whole post is about the guy that gets there 2nd... but i'll bite anyway..
what do you tell the guy that gets there 2nd? go plex somewhere else?
isn't that exactly what we're trying to avoid? |

Super Chair
Project Cerberus Caldari State Capturing
352
|
Posted - 2012.11.30 19:47:00 -
[15] - Quote
chatgris wrote:Meditril wrote:This change will definately boost brawling setups while kiting nano setup will get less frequent. Speed was very important in the past if you wanted to catch someone running the button. Now kiting will get hard, since it will get hard to get out of range of the brawler before he scram + webs you. At the moment I am not sure if this will be a good or a bad development. Lets wait and see. It will definitely boost brawler ships that want to simultaneously run the button and camp the warpin. It won't do much to sniper snips already in the plex though - 10km from button + 30km capture range is 40km. That's plenty far enough for a nano ship to start off at.
HOW DID YOU FIGURE OUT OUR NEW STRATEGEM SO EASILY YOU SPY |

X Gallentius
Justified Chaos
640
|
Posted - 2012.11.30 20:16:00 -
[16] - Quote
2manno Asp wrote:[quote=Schalac]what do you tell the guy that gets there 2nd? go plex somewhere else? Bring a bait ship and call for friends? Do that enough times and the guy camping the warp in may have second thoughts. |

2manno Asp
The Imperial Fedaykin
27
|
Posted - 2012.11.30 20:20:00 -
[17] - Quote
X Gallentius wrote:2manno Asp wrote:[quote=Schalac]what do you tell the guy that gets there 2nd? go plex somewhere else? Bring a bait ship and call for friends? Do that enough times and the guy camping the warp in may have second thoughts.
and to that i say what has already been said:
"In sum, It's a good change for ganks but its a bad change for good fights.
in short less good fights = less fights and more bitching about bad ones.
not a good change." |

X Gallentius
Justified Chaos
642
|
Posted - 2012.11.30 21:49:00 -
[18] - Quote
By your own calculation, all you are doing is giving the same "home field" advantage to short range guys as has already been given to long range guys. Just sayin' |

IbanezLaney
The Church of Awesome Caldari State Capturing
78
|
Posted - 2012.11.30 23:19:00 -
[19] - Quote
I think this is a good change.
You can still snipe as long as you get there 1st and blasters will now have a use.
Looking forward to it.
Fix this **** See Sea Pea. |

2manno Asp
The Imperial Fedaykin
28
|
Posted - 2012.12.01 05:20:00 -
[20] - Quote
IbanezLaney wrote:I think this is a good change.
You can still snipe as long as you get there 1st and blasters will now have a use.
Looking forward to it.
so... you're saying if there's someone in there, you're warping in? |

2manno Asp
The Imperial Fedaykin
30
|
Posted - 2012.12.01 05:30:00 -
[21] - Quote
X Gallentius wrote:By your own calculation, all you are doing is giving the same "home field" advantage to short range guys as has already been given to long range guys. Just sayin'
obviously, that's part of the whole point.
oh... and i'm not giving anyone anything. |

Cromwell Savage
Quantum Cats Syndicate Drunk 'n' Disorderly
91
|
Posted - 2012.12.01 07:27:00 -
[22] - Quote
As long as there are plexes....I will dislike them regardless of any and all changes.
Worst....mechanic....ever....
......well, now only second to the utterly stupid docking rights..... |

Schalac
Apocalypse Reign
165
|
Posted - 2012.12.01 08:08:00 -
[23] - Quote
2manno Asp wrote:Schalac wrote:So get there first then. that's so obtuse i almost ignored it, as this whole thread is about the guy that gets there 2nd... but i'll bite anyway.. what do you tell the guy that gets there 2nd? go plex somewhere else? isn't that exactly what we're trying to avoid? I would tell the guy that gets there second to HTFU. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
397
|
Posted - 2012.12.01 12:58:00 -
[24] - Quote
X Gallentius wrote:By your own calculation, all you are doing is giving the same "home field" advantage to short range guys as has already been given to long range guys. Just sayin' Technically correct, but only if you think that brawler fits should not be required to move .. ever.
Current distances are a bit excessive in minors and to a lesser extent mediums while largely OK in majors (BC up weapon ranges). The "solution" that is being pushed does indeed sort out the excessive distances involved, but it does so by homogenizing competitive plexing fleets as you will be hard pressed to find anyone willing to go long due to it being suicidal except in cases where you are guaranteed to be 1st.
What they should have done was keep the plex differentiation to keep plexing 'fresh' (long term), that is done by keeping the current capture ranges and moving buttons closer to entry point based on something like 1.5-2.0x average range of expected/anticipated weapons .. So a minor would probably be around 20'ish km (10km capture range which is well within reach of even the laziest brawler pilots). Medium would be closer to 30-35km (15km ca.. see above). Majors would be the current 40km+.
It is quite frankly a bad move that will do a lot more harm than good .. but it was likely chosen because it was easiest to do .. same button range, same capture range .. expect CCP to get a cease and desist from layers of the term "dumbing down" as they are walking all over its copyrights/trademark.
|

Schalac
Apocalypse Reign
166
|
Posted - 2012.12.01 13:14:00 -
[25] - Quote
Veshta Yoshida wrote:I fly kitey OGB ships and don't like the change because I will have to learn how to fight in scram range.
I can't wait to see your post about when your booster ships no longer get into novice small and med plexes and they need to be on grid to have an effect on you. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
397
|
Posted - 2012.12.01 13:54:00 -
[26] - Quote
Schalac wrote:Veshta Yoshida wrote:I fly kitey OGB ships and don't like the change because I will have to learn how to fight in scram range.
I can't wait to see your post about when your booster ships no longer get into novice small and med plexes and they need to be on grid to have an effect on you. Huh?! .. your lips are moving but only nonsense comes out. Always flown brawler (w. active TANK! because I am cool) and commonly refuse fleets with boosters because double standards are, contrary to popular opinion, not twice as good.
What topic of which you have no clue would you like to discuss next, I am sure the list of viable topics is extensive.
|

X Gallentius
Justified Chaos
642
|
Posted - 2012.12.01 16:21:00 -
[27] - Quote
Veshta Yoshida wrote:X Gallentius wrote:By your own calculation, all you are doing is giving the same "home field" advantage to short range guys as has already been given to long range guys. Just sayin' Technically correct, but only if you think that brawler fits should not be required to move .. ever. It's still correct even if I think brawlers should be required to move ... in many cases. |

2manno Asp
The Imperial Fedaykin
30
|
Posted - 2012.12.01 16:22:00 -
[28] - Quote
Veshta Yoshida wrote:Current distances are a bit excessive in minors and to a lesser extent mediums while largely OK in majors (BC up weapon ranges). The "solution" that is being pushed does indeed sort out the excessive distances involved, but it does so by homogenizing competitive plexing fleets as you will be hard pressed to find anyone willing to go long due to it being suicidal except in cases where you are guaranteed to be 1st.
What they should have done was keep the plex differentiation to keep plexing 'fresh' (long term), that is done by keeping the current capture ranges and moving buttons closer to entry point based on something like 1.5-2.0x average range of expected/anticipated weapons .. So a minor would probably be around 20'ish km (10km capture range which is well within reach of even the laziest brawler pilots). Medium would be closer to 30-35km (15km ca.. see above). Majors would be the current 40km+.
It is quite frankly a bad move that will do a lot more harm than good .. but it was likely chosen because it was easiest to do .. same button range, same capture range .. expect CCP to get a cease and desist from layers of the term "dumbing down" as they are walking all over its copyrights/trademark.
i like your idea on dynamic ranges for different plexes, and also agree how frustrating it is that CCP continues to demonstrate brilliance often, and then makes a seemingly half-baked, catch-all change like this that really affect the core of a very simple mechanic. plexing is to increase PVP.
this is immutable: it takes 2 to pew pew. this change seems to reward 1 player for getting a defensive spot in a plex, and punish any would be challenger for stepping up.
idk if i agree that the minor distances are really excessive. the distance allows a ship time to see a player enter the plex if he missed scanning him at the gate, and warp out if so inclined, or get to range if he wanted a fight.
CCP might consider dropping it to 40km-50km, but much more is an almost guaranteed scram for a brawler, unless he's asleep at the wheel.
i mean, it's 80km right now, not 800km. let's get real CCP. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
398
|
Posted - 2012.12.01 17:50:00 -
[29] - Quote
2manno Asp wrote:i like your idea on dynamic ranges for different plexes, and also agree how frustrating it is that CCP continues to demonstrate brilliance often, and then makes a seemingly half-baked, catch-all change like this that really affect the core of a very simple mechanic. plexing is to increase PVP.... It is not my idea, but CCP's .. think about it, it is what we have now: variable capture ranges as well as variable button distances. Unfortunately it is, I think, using the original exploration code when it comes to ranges involved or at least it seems like it to me .. all I am really suggesting is tweaks to that in a way that makes sense and lets plexes retain their (or most of their) size differentiation.
To sum: Buttons are generally too far from warp-in and should be moved closer to a degree that reflects the size of the plex in question. |

Christine Peeveepeeski
The Imperial Fedaykin
163
|
Posted - 2012.12.01 18:55:00 -
[30] - Quote
Can't wait to try my propless fits out in an environment that is pants on head ********. |

IbanezLaney
The Church of Awesome Caldari State Capturing
79
|
Posted - 2012.12.01 20:28:00 -
[31] - Quote
2manno Asp wrote:IbanezLaney wrote:I think this is a good change.
You can still snipe as long as you get there 1st and blasters will now have a use.
Looking forward to it.
so... you're saying if there's someone in there, you're warping in?
Sometimes - yes. Depends what is there.
No different to how it is now - we will just all have different fits. Fix this **** See Sea Pea. |

Alticus C Bear
University of Caille Gallente Federation
100
|
Posted - 2012.12.01 22:57:00 -
[32] - Quote
Christine Peeveepeeski wrote:Can't wait to try my propless fits out in an environment that is pants on head ********.
This really, my concern is that the fits best for taking plexes will be a perverse aberration of normal Losec PVP fits, Propless blaster DPS EHP bricks on the warp in. I fly Gallente but still would prefer there to be some distance between warp in and the timer. A tactical element in fitting and flying skill is potentially being lost. |

David Campbell
Riposte.
39
|
Posted - 2012.12.02 00:28:00 -
[33] - Quote
All hail the "Double Web Enyo", new King of the so called "novice plexes" |

Muad 'dib
The Imperial Fedaykin
640
|
Posted - 2012.12.02 00:58:00 -
[34] - Quote
i wanna see two accel gates, one on the button and one 100-300km away on the other side, so theres always a "back door" to get into a plex, this camping the warp in stuff is just too linear and dull (and predictable)
options are good. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Cromwell Savage
Quantum Cats Syndicate Drunk 'n' Disorderly
91
|
Posted - 2012.12.02 02:00:00 -
[35] - Quote
Muad 'dib wrote:.... this camping the warp in stuff is just too linear and dull (and predictable)
QFT. |

Bienator II
madmen of the skies
1183
|
Posted - 2012.12.02 05:01:00 -
[36] - Quote
i can't agree more. This in fact is a very unnecessary change.
It would have had made sense 6month ago right after the inferno patch as quick fix for the gunless frig farmers issue. Now however, there is no good reason anymore why its there in the first place. It just changes something which was actually working pretty good.
If somebody in the plex does not want to fight he will not fight... it does not matter at all where the warpin is. He will just leave as soon something is on close range scan. Again: the motivation behind the change is not obvious at all for me.
The actual fix for the issue would be a timer reset if the plexer leaves. This would create a motivation to stay and fight... the warpin change does nothing regarding that.
The new plex layout FORCES you to use dscan all the time while waiting at the flag since you can no longer react fast enough if you see something in overview. FW plexes were a good place where you could control who is engaging you and a nice environment for good fights. Fighting in a plex is now just like fighting anywhere else. The opponent can just spawn the rest of his fleet next to you. Less good fights :(
Also.. as OP already analyzed some ships will become also VERY risky to fly. E.g you like a slicer or a sentinel? Think twice about that. If you are the hunter you have a very good chance to die to cheap frigs at warpin since the defender has ALWAYS enough time to move to 0 if he doesn't camp it already. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Falkwen
Caldari Navy Operations Kraken.
7
|
Posted - 2012.12.03 11:59:00 -
[37] - Quote
It don't matter much. FW is ****** again and will be dead soon enough with little going on as Caldari scale down and allow the Gal's to take every system. |

KiithSoban
Friends with no benefits Lucky 13 alliance
1
|
Posted - 2012.12.03 16:43:00 -
[38] - Quote
I agree that the capture point is a bit too close now and agree with logic that says FW plexes are much better defended now. Present this to a DEV as soon as you can. |

X Gallentius
Justified Chaos
644
|
Posted - 2012.12.03 17:24:00 -
[39] - Quote
Falkwen wrote:It don't matter much. FW is ****** again and will be dead soon enough with little going on as Caldari scale down and allow the Gal's to take every system. Somebody has to lose.
|

Schalac
Apocalypse Reign
177
|
Posted - 2012.12.03 17:40:00 -
[40] - Quote
Come mid February when I am back home and playing again the state will rise to smack down all those who stand in the way of corporate profits. We will not be deterred by a bunch of slack jawed froggers and their little federation. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Rezig Huruta
Autocannons Anonymous Late Night Alliance
73
|
Posted - 2012.12.03 18:57:00 -
[41] - Quote
Cromwell Savage wrote:As long as there are plexes....I will dislike them regardless of any and all changes.
Worst....mechanic....ever....
......well, now only second to the utterly stupid docking rights.....
I only started FW while there were station lock outs and they make a lot of sense. If Amarr OWNS a system, why in EVE would they allow Minmatar pilots to stockpile ships and equipment there. Ships and equipment that will be used against them...
They also give the owning faction a reason to advance. |

Gunship
FATAL Warfare
7
|
Posted - 2012.12.05 10:38:00 -
[42] - Quote
@OP
I can see the logic in your post, but since 95% of plex runners don't want to fight in the first place I think it's a change for the better.
Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
|

Mich Farmer
Nasranite Watch Liandri Covenant
0
|
Posted - 2012.12.05 11:04:00 -
[43] - Quote
Gunship wrote:@OP
I can see the logic in your post, but since 95% of plex runners don't want to fight in the first place I think it's a change for the better.
The changes suck because we already got rid of farming once. Now CCP, no doubt because Hans and Gallente militia (aka dev's playing for them), have brought the whole thing back and we will again see space full of farmer alts since t1 frigates can handle all but one size plex and if you pimp one enough, you can probably take them all.
Add to the fact they didnt introduce timer rollback with this patch, everything reeks of boosting their favourite militias again until they can "correct it" again when damage has been done to Amarr & Caldari, the two militias they have publicly admitted they hate (aka. CCP Soundwave).
Fortunately we saw the crapstorm on the horizon well in advance and moved our stuff to system which is close enough to warzone but we dont have to hassle with defense plexing. CCP is hellbent on making stupid decision after stupid decision so no real surprise there. |

Nyla Skin
Maximum fun chamber
130
|
Posted - 2012.12.05 11:50:00 -
[44] - Quote
I like this change because Im after fights, not LP. At least so far its only good. |

Cearain
Imperial Outlaws
687
|
Posted - 2012.12.05 14:14:00 -
[45] - Quote
Mich Farmer wrote:Gunship wrote:@OP
I can see the logic in your post, but since 95% of plex runners don't want to fight in the first place I think it's a change for the better.
The changes suck because we already got rid of farming once. Now CCP, no doubt because Hans and Gallente militia (aka dev's playing for them), have brought the whole thing back and we will again see space full of farmer alts since t1 frigates can handle all but one size plex and if you pimp one enough, you can probably take them all.
They never got rid of farmers. They just required that the farmers have guns. They just ride a different type of tractor. The only time plexing is not farmville is when there is pvp. I don't care if you are in a battleship fleet with capital support to clean out plexes, if there is no pvp then its still just farming.
CCP has done nothing to bring about more pvp in plex warfare. That is why they see no increase in subscriptions after working on what should be a huge part of the game. That is why faction war mechanics are really just as bad as ever.
Mich Farmer wrote: Add to the fact they didnt introduce timer rollback with this patch, everything reeks of boosting their favourite militias again until they can "correct it" again when damage has been done to Amarr & Caldari, the two militias they have publicly admitted they hate (aka. CCP Soundwave)..
I don't think they are favoring a militia. I think they just lost sight of what is good for faction war and are botching the job. Although Han's actions certainly do mirror those of his alliance mates, more than anyone elses, I do not think he is intentionally biased. In fact I wouldn't be surprised if he left for null sec after a bit.
Mich Farmer wrote: Fortunately we saw the crapstorm on the horizon well in advance and moved our stuff to system which is close enough to warzone but we dont have to hassle with defense plexing. CCP is hellbent on making stupid decision after stupid decision so no real surprise there.
We moved to a neutral low sec system before inferno. And we still base there. I have no idea why pvpers base in faction war space. Having to run alts to defensive plex when the enemy is not around is not how I like to spend my eve time. But to each their own. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
646
|
Posted - 2012.12.05 14:56:00 -
[46] - Quote
Cearain you are a habitual whiner. The only reason they have the SINGLE rat in the plex is to make sure the ships entering the plex have weapons. Otherrwise they are exactly like what you have proposed for years - no rats. So, you got what you wanted and are still whining endlessly.
|

Victory Vinco
Science and Trade Institute Caldari State
2
|
Posted - 2012.12.05 14:56:00 -
[47] - Quote
You do realize that your entire argument is based on arbitrary values that you have pulled out of your ass. Right? |

Cearain
Imperial Outlaws
687
|
Posted - 2012.12.05 15:06:00 -
[48] - Quote
X Gallentius wrote:Cearain you are a habitual whiner. The only reason they have the SINGLE rat in the plex is to make sure the ships entering the plex have weapons. Otherrwise they are exactly like what you have proposed for years - no rats. So, you got what you wanted and are still whining endlessly.
You are the one whining about there being a single rat. Not me. I'm glad for that change.
I am making the point that you and ccp seem to miss: You can change the rats however you like, but if there is no pvp, you are still just farming.
The problem is they have not done anything to make it more likely you will get pvp when you are plexing.
But I know you don't see this as a problem since you like to have your alts run defensive plexes when local is clear. To each their own. Just because I don't agree with your view that, that is good gameplay doesn't mean I am whining. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
646
|
Posted - 2012.12.05 15:12:00 -
[49] - Quote
Cearain wrote:I am making the point that you and ccp seem to miss: You can change the rats however you like, but if there is no pvp, you are still just farming. DUH. There is no fix for you (a general "you", not you specifically) not wanting to undock your ship and go look for fights.
|

Cearain
Imperial Outlaws
688
|
Posted - 2012.12.05 15:18:00 -
[50] - Quote
X Gallentius wrote:Cearain wrote:I am making the point that you and ccp seem to miss: You can change the rats however you like, but if there is no pvp, you are still just farming. DUH. There is no fix for you (a general "you", not you specifically) not wanting to undock your ship and go look for fights.
There is of course the fix that I proposed in my signature for several years, and hans said he would support. Appearantly ccp decided their time would be better spent futzing with npcs and lp payouts instead of making the game about pvp.
I undock plenty and go "roaming" for fights. It is very hit or miss as to whether I will stumble upon them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Rezig Huruta
Autocannons Anonymous Late Night Alliance
74
|
Posted - 2012.12.05 17:04:00 -
[51] - Quote
It's true about the farming - it isn't dead.
Now, every system I see is defensively plexxed by a freakin' probe.
Probes! Probes everywhere... *shudder*
On the other hand, thanks Probes for keeping our sites "defended"! wait... wut? |

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.05 17:50:00 -
[52] - Quote
Well i sort of like cearain's idea about a notification system, but i had posted my own version of it in some old post laying around here.
Basically you take the faction warfare map, and modify the color/shape code to the systems that it has now.
Instead of showing systems that are contested or vulnerable, it shows the systems that have enemies in their plexes.
Instead of the concentric rings around the contested systems as it is now, color or shape code them to let you know which type of plexes are occupied.
That way you know where to get a fight, without knowing too much.
The biggest problem i had with your suggestion Cearain, is that if I know you just entered a medium plex in your coercer, I'm coming in a ship fit to kill you, and 10 other people are likely independently making the same decision.
Consistenly having a train run on you by people that are fit to kill you wouldn't be much fun.
Back on topic, the plex button is getting old already. People just aren't coming in like they used to. |

Zen Guerrilla
CTRL-Q Iron Oxide.
21
|
Posted - 2012.12.05 18:09:00 -
[53] - Quote
Before the patch i would sit on the button and move into my optimal as soon as i got a ship on shortrange dscan.
Now i have to move less.
So apart from the ships allowed into plexes, nothing has changed. pew pew |

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.05 18:50:00 -
[54] - Quote
Zen Guerrilla wrote:Before the patch i would sit on the button and move into my optimal as soon as i got a ship on shortrange dscan.
Now i have to move less.
So apart from the ships allowed into plexes, nothing has changed.
Rreally? I'm curious to know how many occupied plexes have you jumped into and how it worked out.
I avoid occupied ones unless I/we have numbers for reasons stated in the OP. |

X Gallentius
Justified Chaos
648
|
Posted - 2012.12.05 20:24:00 -
[55] - Quote
2manno Asp wrote:Zen Guerrilla wrote:Before the patch i would sit on the button and move into my optimal as soon as i got a ship on shortrange dscan. Now i have to move less. So apart from the ships allowed into plexes, nothing has changed. Rreally? I'm curious to know how many occupied plexes have you jumped into and how it worked out. I avoid occupied ones unless I/we have numbers for reasons stated in the OP. Jumped into about 5. Died three times, won twice. Adapting. |

X Gallentius
Justified Chaos
648
|
Posted - 2012.12.05 20:32:00 -
[56] - Quote
Cearain wrote:There is of course the fix that I proposed in my signature for several years, and hans said he would support. It is not a fix if you decide to stay docked. |

Bienator II
madmen of the skies
1190
|
Posted - 2012.12.05 21:11:00 -
[57] - Quote
Gunship wrote:@OP
I can see the logic in your post, but since 95% of plex runners don't want to fight in the first place I think it's a change for the better.
nope. it does not change anything about the people who want to run at all. They will just run a bit earlier. It was a change without a clear purpose. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.05 21:13:00 -
[58] - Quote
TBH the button change has changed absolutly nothing in how I decide to warp into a plex or not.
I always assuem that whoever is in the plex is at there optimal range for tackle/dps/ewar/whatever. That is the advantage they get by being there first and me warping in second is my choice weather to engage or not.
If you are not willing to engage then bugger off and go running missions or some crap like that!
As for tactics.....the change to the button changes nothing! if i'm in a kitey setup I need range asap and as I have already assumed they'll be at their optimal then I plan accordingly to try and minimise the chance of being caught by a brawler (not going into how I do this - figure it out!) or try to catch a kitey if i'm in a brawler setup.
It does give the brawlers a bit more time to setup on the warping if they are actively defending it. But then again any half witted player will watch dscan and move as soon as wt's show up. I have never not been able to set myself up in a AB'ing brawler before.
Seriously all this changes is the ease of catching a plexer who is only half paying attention to dscan......get over it and stop overthinking the issue.
Edit: The only real change in the plex's is the silly speed of the npc's now...... That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Bienator II
madmen of the skies
1190
|
Posted - 2012.12.05 21:19:00 -
[59] - Quote
Taoist Dragon wrote: If you are not willing to engage then bugger off and go running missions or some crap like that!
if you say something like that you clearly didn't understand what the OP wanted to say. We are here to pvp. Its still a difference between running into a camp every time you enter a plex or not. Before the patch you had a pretty good chance that the guy in the plex is not at optimal range with weapons hot. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.05 21:27:00 -
[60] - Quote
Bienator II wrote:Taoist Dragon wrote: If you are not willing to engage then bugger off and go running missions or some crap like that!
if you say something like that you clearly didn't understand what the OP wanted to say. We are here to pvp. Its still a difference between running into a camp every time you enter a plex or not.
I undersatnd what he is saying.....basically it is folly to enter an occupied plex! Re-read my post I always assume a camp in an occupied plex....it changes nothing.
Guess what?
What a load of crap!
I suppose I should stop flying rifters now or run away from the rebalanced cruisers in my frigs.....yeah right like that is going to happen!
Seriously people need to stop bitching and whining so much a go out and fight......all the 'perfect world' scenarios that are argued about here on the forums are generally a load of tosh and very rarely happen.
Here's a novel Idea.....go out anf find out about if first rather than complaining about it..........then........figure out a counter to it and BBQ them all over the place.
The history of EVE is one of new tactics -> counter tactics -> new counter tactics.......
This is nothing different.
Adapt or die!
If it actually panned out in game like most of the posts in the forum would have you believe then eve would die a very quick death.
I always assume worst case scenarios when i go into a fight but I always bet on chance and stupidity of my opponent. Some times that pays off and I get a kill that I 'shouldn't' be able to or I have a tough fight and barely scrape through or I get owned because I have the wrong ship/fit/tactics and the other pilot is competant..... That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Bienator II
madmen of the skies
1190
|
Posted - 2012.12.05 22:31:00 -
[61] - Quote
it has nothing to do with tactics or counter tactics. What happened that something was changed what was perfectly working. Its now more boring as it was in past. You enter the plex and you know exactly what will happen. Jumping through a gate is more exciting as entering a plex since you are at least at a random point in 15k range around that gate when you decloak.
whats wrong with approaching each other in a fight? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.05 22:37:00 -
[62] - Quote
X Gallentius wrote:2manno Asp wrote:Zen Guerrilla wrote:Before the patch i would sit on the button and move into my optimal as soon as i got a ship on shortrange dscan. Now i have to move less. So apart from the ships allowed into plexes, nothing has changed. Rreally? I'm curious to know how many occupied plexes have you jumped into and how it worked out. I avoid occupied ones unless I/we have numbers for reasons stated in the OP. Jumped into about 5. Died three times, won twice. Adapting.
well that's working as anticipated. lmk how you eventually adapt, assuming you just don't jump in. would like to know. |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.05 22:57:00 -
[63] - Quote
Bienator II wrote:it has nothing to do with tactics or counter tactics. What happened that something was changed what was perfectly working. Its now more boring as it was in past. You enter the plex and you know exactly what will happen. Jumping through a gate is more exciting as entering a plex since you are at least at a random point in 15k range around that gate when you decloak.
whats wrong with approaching each other in a fight?
If you both want a fight thats fine.....and it won't change with the new plex mechanics. it is the same as it has been since eve went live in that respect.
only difference now is that if someone is not paying attention while plex'ing then he is more likely to get caught.....tbh i think this may still be a legacy of the gunless farmer alt season after inferno was released. In reality I don't see it changing the actual plex fights that i have had much at all. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

X Gallentius
Justified Chaos
648
|
Posted - 2012.12.05 23:24:00 -
[64] - Quote
2manno Asp wrote: well that's working as anticipated. lmk how you eventually adapt, assuming you just don't jump in. would like to know.
Pay me the isk in lost ships and I'll tell you.  |

Bienator II
madmen of the skies
1190
|
Posted - 2012.12.06 00:34:00 -
[65] - Quote
Taoist Dragon wrote: only difference now is that if someone is not paying attention while plex'ing then he is more likely to get caught.....tbh i think this may still be a legacy of the gunless farmer alt season after inferno was released. In reality I don't see it changing the actual plex fights that i have had much at all.
just read my comment a few pages before. Thats exactly what i said. The change would have been an excellent quick-fix a few weeks after inferno shipped but serves now 0 purpose since the problem does not exist anymore. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.06 02:05:00 -
[66] - Quote
Bienator II wrote:Taoist Dragon wrote: only difference now is that if someone is not paying attention while plex'ing then he is more likely to get caught.....tbh i think this may still be a legacy of the gunless farmer alt season after inferno was released. In reality I don't see it changing the actual plex fights that i have had much at all.
just read my comment a few pages before. Thats exactly what i said. The change would have been an excellent quick-fix a few weeks after inferno shipped but serves now 0 purpose since the problem does not exist anymore.
Fair enough that it may fix a problem that no longer exists. I just don't see it being an issue or change how I get fights in or around plex's tbh.
The only change it may affect is a slightly more brawling focussed wz until people realise that is doesn't change the way in which actual fights occur. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.06 02:34:00 -
[67] - Quote
well, i haven't lost as the guy starting in a plex yet.
they jump in, and oddly, they're always right where i want them. |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.06 02:38:00 -
[68] - Quote
2manno Asp wrote:well, i haven't lost as the guy starting in a plex yet.
they jump in, and oddly, they're always right where i want them.
So what has changed from before then? That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.06 03:28:00 -
[69] - Quote
Taoist Dragon wrote:2manno Asp wrote:well, i haven't lost as the guy starting in a plex yet.
they jump in, and oddly, they're always right where i want them. So what has changed from before then?
you're right. i am awesome :) |

Cearain
Imperial Outlaws
691
|
Posted - 2012.12.06 12:37:00 -
[70] - Quote
2manno
Any sort of real time notification system would be preferable. Yours would be great. With the new expansion there are allot of fights but after a bit things will get stagnant again.
I generally fly brawler ships. To deal with kiters I will either use a td, mwd, or now the drones on the destroyer. I still lose ships due being kited but I have my chances. Unless they have a loki boost. The range ogbs give kiting ships makes it pretty much impossible to catch. I don't jump into condors or hookbills though they are ready made kiters and immune to the td.
Otherwise I usually just fly relatively cheap stuff and jump in. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bienator II
madmen of the skies
1195
|
Posted - 2012.12.06 21:07:00 -
[71] - Quote
its not really noteworthy but thats my statistic so far (algos): - killed 3 destroyer while defending a plex (opened the plex myself, moved to optimal attack position for the setup) - died to the first wolf after entering a non-empty plex (camped at 0 - optimal for him)
was only one short evening of soloing, only counting engagements in plexes - no noobfits involved so far.
100% success ratio for the defender. any other experiences? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

2manno Asp
The Imperial Fedaykin
35
|
Posted - 2012.12.07 01:52:00 -
[72] - Quote
i've lost only 1x as a defender. i had a jaguar into half armor with my hookbill, when ~5 others jumped in to help.
that new camera angle is fascinating /o\ |

Mich Farmer
Nasranite Watch Liandri Covenant
4
|
Posted - 2012.12.07 10:42:00 -
[73] - Quote
If they had actually made it so that new rat spawns every 2-3 minutes, we probably would not see so many afk plexers these days. And if somebody complains about NPC's deterring pvp now....sorry guys but new NPC's are about as much of an effort as police station full of cops is for Arnie and even if plex had 5-6 of them, I dont see it affecting pvp much at all.
|

Cearain
Imperial Outlaws
693
|
Posted - 2012.12.07 14:54:00 -
[74] - Quote
2manno Asp wrote:i've lost only 1x as a defender. i had a jaguar into half armor with my hookbill, when ~5 others jumped in to help.
that new camera angle is fascinating /o\
I always used to assume that the person in plex was right on the button so the fits i use to enter a plex haven't necessarilly changed. (they changed due to the changes in ships)
But when i was in the plex orbitting the button and I saw several people coming I used stay on the button, align to something away from warp in, and maybe get a fight if they didn't all come at once. Now I have to warp off if I see more than one on short scan because if they come, I know they are all going to jump right on top of me.
So for me its not a matter of win or lose more its a matter of getting fewer good fights.
I have jumped onto other people fighting and turned those fights into ganks. So yay more killmails, but I do prefer the old system were we had more good fights. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
694
|
Posted - 2012.12.07 15:09:00 -
[75] - Quote
Mich Farmer wrote:If they had actually made it so that new rat spawns every 2-3 minutes, we probably would not see so many afk plexers these days. And if somebody complains about NPC's deterring pvp now....sorry guys but new NPC's are about as much of an effort as police station full of cops is for Arnie and even if plex had 5-6 of them, I dont see it affecting pvp much at all. Previously we could easily hold the wt progress at bay. The mechanics made defending faster than attacking and needing proper boats also put attackers at risk for pirates due to no-docking, etc. Now it's total farmville and it does not matter if we kill enemy at ratio of 10:1. Farmers will determine the outcome again and we know which side will get 99% of the farmers due to better payout. And it's exactly what CCP and Gallente want to happen. Screw the vibrant pvp possibilities, isk will be handed to their favourite militias. Previously wt's could put system up 10% or so during our "sleep/work hours", despite having 23/7 link alts sitting on POS with public advert "Plex this system, nao!". Now we must consider ourselves lucky if they dont put it up 30% during the same time thanks to fact everyone and their dog can again farm plexes in t1 frigates. And before you say "get your own farmers", if other side gets 75% isk from same activity, how would we achieve this feat? If you can answer it, perhaps you can also solve Israel-Palestine conflict. Should be walk in the park compared to that one.
I agree occupancy is farmville. But it always has been, even when you didn't get lp and occupancy was meaningless, it still involved harvesting rats.
The weak rats are not what makes this farmville. Its the fact that most plexing is done without any pvp. I chased an incursus out of a major plex he was dplexing. The rats did decent damage to my vexor. I had to deal with the rats before I could chase the incursus.
You found the real problem with the game. No matter how many times you come in to plex the other side can just start plexing it back as soon as you leave system and unless you camp every system no one in your militia will even know.
The timer rollback won't be that great either. After I chased the incursus off he just sat off grid at a close proximity to the plex until I left. I assume he finished the defensive plex as soon as I left.
I also ran into a stealth bomber running a defensive plex. As soon as i came he cloaked. Then I am sure he waited until i left and kept running the plex. With no system that informs militias when plexes are being taken this sort of boring hide and seek plexing will remain the optimum way to plex. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

jjohnpaul xvii
CTRL-Q Iron Oxide.
43
|
Posted - 2012.12.07 16:11:00 -
[76] - Quote
Cearain wrote:
I always used to assume that the person in plex was right on the button so the fits i use to enter a plex haven't necessarilly changed. (they changed due to the changes in ships)
But when i was in the plex orbitting the button and I saw several people coming I used stay on the button, align to something away from warp in, and maybe get a fight if they didn't all come at once. Now I have to warp off if I see more than one on short scan because if they come, I know they are all going to jump right on top of me.
So for me its not a matter of win or lose more its a matter of getting fewer good fights.
I have jumped onto other people fighting and turned those fights into ganks. So yay more killmails, but I do prefer the old system were we had more good fights.
|

jjohnpaul xvii
CTRL-Q Iron Oxide.
43
|
Posted - 2012.12.07 16:12:00 -
[77] - Quote
Cearain wrote:2manno Asp wrote:i've lost only 1x as a defender. i had a jaguar into half armor with my hookbill, when ~5 others jumped in to help.
that new camera angle is fascinating /o\ I always used to assume that the person in plex was right on the button so the fits i use to enter a plex haven't necessarilly changed. (they changed due to the changes in ships) But when i was in the plex orbitting the button and I saw several people coming I used stay on the button, align to something away from warp in, and maybe get a fight if they didn't all come at once. Now I have to warp off if I see more than one on short scan because if they come, I know they are all going to jump right on top of me. So for me its not a matter of win or lose more its a matter of getting fewer good fights. I have jumped onto other people fighting and turned those fights into ganks. So yay more killmails, but I do prefer the old system were we had more good fights.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
401
|
Posted - 2012.12.07 17:03:00 -
[78] - Quote
jjohnpaul xvii wrote:I really don't get the ''button changes are a nerf to kiting/fighting outnumbered'' argument.... Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?
Before; Brawlers essentially had to leave button in order to get that advantage as weapon range did not allow (except in rare cases) for damage much less tackle to be applied on incoming ships. This left a reasonably wide opening to get some LR ships inside regardless of what/who is inside at time of activation. LR ships inside could easily be countered by a minimal amount of eWar by brawlers coming making offensive action using LR ships a rather defeatist approach given that defender had docking rights for easy refitting.
Now; Brawlers are on button and on warp-in without having to move an inch. Every ship entering is subject to the maximum amount of dps afforded by any given hull size/type and due to grid load, coming out of warp and other minute delays will likely be taking said damage before they can even initiate counter-locks .. LR ships are not able to survive entry at all. LR ships are still easily countered by a minimal amount of eWar and defender still has a huge advantage by being able to refit at will .. "but defender can just use LR ships so they are still valid!!!?!?!" I can hear you think .. errr, no. Because eWar is being revamped and we now have t1 logistics in all sizes, offensive gangs will be packing eWar in all slots not used for prop/tackle (as has been the norm since FW started really .. just more oomph with revamp) and since LR is easily countered by ...
In short: Making button synonymous with warp-in, which is for all intents and purposes what we are talking about , has effectively removed the remaining sliver of a niche LR fits had left in the eWar heavy environ of FW.
PS: Imagine what happens when/if CCP finds a solution to make active tanking competitive with buffers which are the norm for brawlers (LR generally has no tank regardless) .. dps on button/warp-in ramps up as logistics are replaced with guns making the very real problem insurmountable .. thus, better to address it sooner rather than later.
|

X Gallentius
Justified Chaos
662
|
Posted - 2012.12.07 18:08:00 -
[79] - Quote
Veshta Yoshida wrote:Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?
Kiters win 99.99% of the time against Brawlers if they get to dictate range, with me so far?
|

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
258
|
Posted - 2012.12.07 18:22:00 -
[80] - Quote
As a primarily nano pilot - this change has resulted in more deaths for me.
But in the interests of balance, this makes sense. This gives brawling ships a chance, and levels the playing field so that first person in running the button has a good optimal starting range, for both brawling and nano ships.
|

Mich Farmer
Nasranite Watch Liandri Covenant
5
|
Posted - 2012.12.08 08:15:00 -
[81] - Quote
So, can CCP give us a reason they wanted farmville back? I quess the reason is:
A) more subcriptions will be gained than lost when disgusted Amarr/Cal unsub but everyone and their dog piles in for easy LP on their pet militias side.
B) Because Hans and Gallente wanted it so
C) CCP continues it's vendetta against Amarr/Cal as they have publicly stated they hate them and probably want FW to die anyway
I take this from "Ninja Patch" (aka CCP Fozzies let's screw the Caldari over patch) dev blog:
Balancing the Factional Warfare benefit system that has become universally acknowledged as too lucrative considering the risk and effort involved with certain activities.
Providing new ways for players to become invested in and excited about taking territory for the glory of their chosen empire
How are either goals achieved when, after stopping farming by with npc killing requirement, you essentially removed them altogether. Bulk of "new players" you see are re-activated farming alts of bored nullsec bears, like previously and all properly new players will just see "I make more isk on this side" and pile on to sides which are already filled with people.
So how will you achieve a balanced enviroment where people actually want to fight and not make isk? Answer, you wont and most experienced players like Bad Messenger again got this 100% right on what would happen.
Keep your s.it |

IbanezLaney
The Church of Awesome Caldari State Capturing
91
|
Posted - 2012.12.08 08:39:00 -
[82] - Quote
I think plexes are good now.
The farming does seem to be picking up but the close button suits me. I can get point now more often before they get away.
Fix this **** See Sea Pea. |

X Gallentius
Justified Chaos
663
|
Posted - 2012.12.08 11:53:00 -
[83] - Quote
Mich Farmer wrote: B) Because X Gallentius and Gallente wanted it so
I choose B, but fixed it a bit for you. |

Taoist Dragon
Forced Penetration Reckless Faith
89
|
Posted - 2012.12.09 11:41:00 -
[84] - Quote
X Gallentius wrote:Veshta Yoshida wrote:Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?
Kiters win 99.99% of the time against Brawlers if they get to dictate range, with me so far?
^^ This.
And the kiter has ways to deal with brawlers on the warp in......The only time a brawler catches me on the warp in when I'm in a kiter is either net lag at the time of landing (in Australia the net is crap!!!) or more likely I misskey and don't get moving in time. Normally I get range pretty easily in a kiter...
So seems to me a good balance now something that brawlers certainly didn't have in the old plex's. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Mich Farmer
Nasranite Watch Liandri Covenant
7
|
Posted - 2012.12.09 15:55:00 -
[85] - Quote
Falkwen wrote:It don't matter much. FW is ****** again and will be dead soon enough with little going on as Caldari scale down and allow the Gal's to take every system.
Pretty much this. On average day, the "massive blobbers Caldari" have 20-25% less people on militia chat than Gallente militia and once you factor in how many spy alts troll our militia chat, one has to wonder if Caldari miltiia really has more than 20 guys on any given time.
And into this enviroment we have alliances like Genos, Spiritus Draconis, etc. coming in and saying with straight face they are looking for "good fights" because supposedly this is where it is. Excuse me but where in seven hells?
Or are you just scared to admit you are here only because the farming is again so damn good and you need money for the 5th personal carrier in your hangar, not that you would risk previous four anyway without having every possible pirate alliance on batphone to save your bacon? |

Cromwell Savage
Quantum Cats Syndicate
93
|
Posted - 2012.12.09 16:10:00 -
[86] - Quote
Mich Farmer wrote:. Excuse me but where in seven hells?
Drama Rageorian......QQ less bro.....the fights are there and the caldari still have the numbers when they want.....
Plex Fight in Raka
|

Mich Farmer
Nasranite Watch Liandri Covenant
7
|
Posted - 2012.12.09 16:19:00 -
[87] - Quote
Cromwell Savage wrote:the caldari still have the numbers when they want.....
You are picking at random events which dont change the fact that you can just blob everything if it does not work out first. But I quess we are striking a nerve for daring the resist you anyway, seeing how SOTF deployed plexing power to Essence now.
Still, I killed Madbuster three times today and forced him to ragelog so not entirely wasted day.
Looks like your numbers are swelling with even more terribad people now that SLAPDO is back and I have to permablock Gunnyt31 as well.
|

X Gallentius
Justified Chaos
665
|
Posted - 2012.12.10 07:01:00 -
[88] - Quote
Mich Farmer wrote:Looks like your numbers are swelling with even more terribad people now that SLAPDO is back and I have to permablock Gunnyt31 as well.
Gunnyt31 is the new Super Chair. c/d?
|

chatgris
Quantum Cats Syndicate
259
|
Posted - 2012.12.10 07:51:00 -
[89] - Quote
Mich Farmer wrote:SOTF deployed plexing power to Essence now.
Confirming that I heard Tekitha and Lock Out ordering the mandatory deployment to Essence with a sniper cormorant doctrine,
|

Bengal Bob
Angry Mustellid Iron Oxide.
95
|
Posted - 2012.12.10 10:22:00 -
[90] - Quote
2manno Asp wrote:I'm having 2nd thoughts about the warp-in change, where the plex button will be moved to 10km off the warp-in point, and would like help reconciling them. Moving it closer because people are too lazy to burn out 80km obviously isn't a good reason to change it, and after some thought I don't believe it will increase PVP either: Here's how i see it:
As it stands now, you've got a better than even shot that someone in the plex is not on the warp-in. Especially if they are offensive plexing. Even defensive plexers are often orbiting the plex button. It's much less likely they are sitting @ the entrance beacon (sitting @ zero). The new change allows a player to sit both on the plex button and @ zero. So the odds indicating where they will be located within the plex be have also changed.
Consider the following bit of game theory, where you warp to the plex gate and scan someone inside.
You are in a brawler: there are a 2 scenarios: He is @ zero. Assuming roughly equal frigs and skills, you have a 50% shot at winning. (unless he's in a DD, no one would be stupid enough to warp into a DD sitting @ zero).
Or he's ranged, in which case you'll probably either lose, or have to warp out. Given the above 2 scenarios, if you warped in 100 times, I'd expect you to win about 35 of them (and that's generous). That's a meager 35% chance of winning.
You are range fit: there are a 2 scenarios: He is @ zero. Assuming roughly equal frigs and skills, you will likely get wtfpwnzoredbbqstlye (especially if he's in a DD, and you're stupid enough to warp into a DD sitting @ zero). Let's call that a 10% chance of winning.
Or he's ranged. Assuming roughly equal frigs and skills, let's give you a even chance at winning. 50%. If you warped in 100 times given these last 2 scenarios, I'd expect you to win about 30 times. 30% chance of winning.
Hmmm... it's a choice between a 35% chance of winning and a 30% chance of winning. The player in the plex has too much of an informational advantage. He knows how he is fit, and will always be able to engage at his range. This advantage amounts to the "House edge". A "House edge" doesn't increase gambling, it serves to cull the population to those that are either addicted, or can afford to lose, and eventually burns everyone.
Therefore, I don't believe moving the plex button closer will increase PVP, rather I predict it will decrease PVP. Warping into an occupant is now a sucker's bet, relegated to those that aren't educated enough, yet, to know not to do it.
Based on that I would argue the plex beacon should have been moved a bit further out, left as-is, or somehow made so that a player outside on the gate may scan in to determine how far off the warp-in the occupant is.
Now, never let it be said I can't be sold the right idea. Am I thinking about this all wrong? I don't see me warping into defend or attack occupied plexes with the proposed change. Any smart player would be wise to avoid them as well. Far too little upside as I see it. Especially if there's a DD in that "novice" plex (lol of the week), they seem pretty much immune to threats unless its unfair numbers.
Get an Off Grid Booster alt. I hear this will double your chances of winning regardless of what the opposition is doing or flying.
Also I hear that all Minmatar in plexes are PVE farmers only here for LP. After all, it was the armies of farming alts that won and held the systems for us. Man up and kill all those farmers!! |

jjohnpaul xvii
CTRL-Q Iron Oxide.
43
|
Posted - 2012.12.10 11:12:00 -
[91] - Quote
Veshta Yoshida wrote:jjohnpaul xvii wrote:I really don't get the ''button changes are a nerf to kiting/fighting outnumbered'' argument.... Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far? Stuff........
IMHO - I think you (and a lot of others) are massively over theorising it Veshta. In small gangs it makes precisely f-all difference. O/heat prop mod burn and coast out of scram/web. Profit.
Your doing it wrong. Stop text pewing and get out there.
On a much brighter note > Minnie/Amarr WZ was absolutely BUZZING this weekend. GFGFGFGFGFGFGFGFGFGFGF!!
|

Luscar Seneca
Dark Circle Enforcement Templis Dragonaors
2
|
Posted - 2012.12.11 03:54:00 -
[92] - Quote
Tbh, I don't think the button moving makes that much of a difference. I still sit In plexes and see enemy wts fly through systems and never bother to come chase me out.
As far as the short range/long range thing goes.. just makes you think about what you're flying more I guess. At the end of the day though , you're gonna have to drop your cocks and grab your socks. I mean really, come on! If you can't fight 1v1 don't fly around solo and tease me like that. Bring a buddy or an ogbyn ... ogb. |

Shaalira D'arc
Quantum Cats Syndicate
547
|
Posted - 2012.12.11 23:37:00 -
[93] - Quote
Mich Farmer wrote:Cromwell Savage wrote:the caldari still have the numbers when they want..... You are picking at random events which dont change the fact that you can just blob everything if it does not work out first. But I quess we are striking a nerve for daring the resist you anyway, seeing how SOTF deployed plexing power to Essence now. Still, I killed Madbuster three times today and forced him to ragelog so not entirely wasted day. Looks like your numbers are swelling with even more terribad people now that SLAPDO is back and I have to permablock Gunnyt31 as well.
Hey Damar, why don't you post as Damar anymore? |

Zoe Panala
Blobcats
20
|
Posted - 2012.12.13 15:47:00 -
[94] - Quote
jjohnpaul xvii wrote:Veshta Yoshida wrote:jjohnpaul xvii wrote:I really don't get the ''button changes are a nerf to kiting/fighting outnumbered'' argument.... Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far? Stuff........ IMHO - I think you (and a lot of others) are massively over theorising it Veshta. In small gangs it makes precisely f-all difference. O/heat prop mod burn and coast out of scram/web. Profit. Your doing it wrong. Stop text pewing and get out there. On a much brighter note > Minnie/Amarr WZ was absolutely BUZZING this weekend. GFGFGFGFGFGFGFGFGFGFGF!!
What he wanted to say: when you have your neutral exploiting alts for sitting on Lokis, you can get out of web/scram range, no matter what your opponent does. Changes do not affect the "cool kids", they can still find and kill 1 enemy ship using their Lokis + something that can actually die in a plex. |
|
|
Pages: 1 2 3 4 :: [one page] |