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Jayrod
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Posted - 2005.05.02 21:48:00 -
[1]
I just started playing EVE over the weekend. SOE finally destroyed Star Wars Galaxies so here I am, and so far I'm thinking I should have been here all along...anyway didn't come to talk about that.
Now granted I am still fairly new, I think i've finally picked up a good wave on the learning curve and am really starting to figure out what I'm doing.
However I still haven't figured out what I want to do exactly. I had the idea of being like a power courier...(pause for laughter)...Hear me out. Something analagous to a NYC bike courier except I'd be in space zipping around the universe...and in a goo filled pod instead of a bicycle seat.
So my question is, can this be a lucrative venture and still be fun? and what skills/equipment should I be looking to get if I was to go through with it? -------------------------------------------- :::Jayrod:::Space trucker for hire |

CptEagle
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Posted - 2005.05.02 21:58:00 -
[2]
You'll get fed up with jumping around systems quite soon I think! 
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Skyler Knyte
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Posted - 2005.05.02 22:18:00 -
[3]
Deep Space Services is currently doing pretty much exactly what you said, and I believe they're still recruiting, here's their thread...
Linky
it's an intresting idea, and from what I've seen, they're making a fair amount of money doing it. /me shrugs.
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U'puauht
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Posted - 2005.05.02 23:16:00 -
[4]
It's definately not the worst idea, and real courier corps are scarce yet, at least as far as I can tell. I've been thinking along the lines of getting into the courier business myself, actually. It basically depends on what kind of courier runs you want to make I guess. If you're into the big runs, then I reckon it can get rather boring pretty soon, simply because Industrials are ssllllooooooow (and prone to attacks in lower-security space). Fast frigate-courier jobs could be fun though, especially if you do it in low-sec and 0.0, running blockades or the likes. At least I guess it'd be more fun.
Regarding what kind of skills you'd be looking for, I'd go for good Navigation skills, probably set out for frigate-class ships with interceptors and covert-ops, mixed with good engineering/electronics skills (generally a good idea), maybe spice it up with a few EW skills in case you need to break a hostiles' lock on you. Basics should be FR/Nav/Eng/Electr tho, then you'll have to add whatever you feel like I guess.
Come to think about it, I'll drop you a mail in-game, maybe we can team up. ______________________________________________________ Deep Space Services : Risk is our business, security our service. |

Grimwalius d'Antan
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Posted - 2005.05.03 05:43:00 -
[5]
Not the most profitable trade, but definately not to be underestimated. People that says making long trips is dull and painful are just not cut out for the job, don't listen to them. It is always good to be a pro, so go for it! The great thing about EVE is that you can always change your alignment, it just takes a little longer depending on what you have trained when you decide to change.
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Kyle Caldrel
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Posted - 2005.05.03 07:17:00 -
[6]
It sounds different. I would suggest doing courrier missions from agents then getting an idea on missions from people.
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Diicc Tater
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Posted - 2005.05.03 07:22:00 -
[7]
Edited by: Diicc Tater on 03/05/2005 07:23:15 That's what I did back in the days... nice way to get started and you will soon find yourself with a huge list of valuable contacts. Beware of scammers tho... and if you plan to keep it up, don't scamm 
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Ralitge boyter
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Posted - 2005.05.03 10:40:00 -
[8]
Just a little thing to keep in mind theer are no stupid questions there is just stupid people. 
Anyway there are as stated before others doing just that so the idea is good as they seem to be making money out of it else they would have stoped already.
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Ardor
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Posted - 2005.05.03 11:56:00 -
[9]
Edited by: Ardor on 03/05/2005 11:59:10 You want to become a courier zipping around in universe? Unfortunatly the universe doesnt need fast 'bike' couriers. And when such a courier is needed, to transport a valueable BPO for example, then nobody would hire a third party for that job because of current game mechanics. (I might be wrong since I dont have experience in player courier missions). There is also the risk of the courier getting killed with that valueable cargo so I would never hire a courier even if I could trust him.
Flying slow and huge 'trucks' is the way to go if you want a job in the transport business. Cargo space makes profit. There is profit to make. I think its boring but I know people who seem to enjoy travelling in industrials. A good set of insta jumps will help a lot. If you follow that way then you might have the chance to become one of the very first captains of the not yet implemented station to station superfreighters.
Hopefully smuggling will become a valid profession for those who like such kind of gameplay.
Navigation skills should have highest priority (beside learning skills). Navigation skills obviously are good for every profession flying a ship so they are not wasted skillpoints if you change your mind. Your equipment are afterburners / microwarpdrives, nanofibers, cargo expanders and industrial ships.
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Grimwalius d'Antan
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Posted - 2005.05.04 11:18:00 -
[10]
Ardor, you'd be amazed to know that serious yet small mining corps saves alot of time (time = cash) by hiring Couriers. I made 400k moving 9000m¦ ore 4 jumps, the guy who hired me probably made alot more by not having to waste his time moving it himself.
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