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Zwo Zateki
Imperial Dreams Curatores Veritatis Alliance
31
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Posted - 2012.12.01 20:19:00 -
[1] - Quote
I can remember time before the Inferno when the armour fleets managed to run the whole constellation and close the mom themselves. Now it is nothing more than vanguards. What happened ffs? Is there any future for armour fleets? |

Paikis
Vapour Holdings
293
|
Posted - 2012.12.02 02:27:00 -
[2] - Quote
People have it stuck in their head that armour is rubbish and shield is over powered. So even though you absolutely can do pretty much anything with an armour fleet, no one will because "LOL YOU NOOB GET A SHIELD TANK LOLOLOL" |

Athena Themis
Imperial Academy Amarr Empire
88
|
Posted - 2012.12.02 02:51:00 -
[3] - Quote
Shields are just faster. Period. |

Travis117
Project Maverick IMPERIAL LEGI0N
34
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Posted - 2012.12.02 09:21:00 -
[4] - Quote
Shield more dps |

Lipbite
Express Hauler
245
|
Posted - 2012.12.02 16:22:00 -
[5] - Quote
Come to the Shield side, we have cookies. |

Lilan Kahn
The Littlest Hobos En Garde
44
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Posted - 2012.12.02 17:00:00 -
[6] - Quote
dps is the same armor or shield.
just more lol missioners shield tank 4tw people around |

Derath Ellecon
Washburne Holdings Situation: Normal
482
|
Posted - 2012.12.02 18:33:00 -
[7] - Quote
I just started running some armor incursions. Tons of fun. So that's +1 armor pilot. |

decaneos
Center for Advanced Studies Gallente Federation
18
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Posted - 2012.12.03 13:07:00 -
[8] - Quote
Passive shield cap can't be cap drained |

Aptenodytes
Reckless Abandon
9
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Posted - 2012.12.03 16:26:00 -
[9] - Quote
To fit a decent tank, you need at least 4 slots. To contribute decent DPS, you need at least 3 damage mods. So to armour tank you need at least 7 low slots, whereas for shield tanking you need 3 lows and 4 mids. Therefore a much wider range of ships can shield tank, even those that are traditionally armour tankers. If you run an armour tanking fleet then you are either restricting members to just a few ship types, or going in with much reduced DPS, as people drop damage mods to fit tank.
|

Spectre Wraith
Darwin Inc.
36
|
Posted - 2012.12.03 20:46:00 -
[10] - Quote
Who are "the" armor tank fleets to hook up with now? I've never done incursions before and kind of want to just check them out a little. Someone throw me a mail ingame, I'm up for bringing a guardian or picking up a navy BS. Whatevs.
Edit - I'm just as equally interested in a shield fleet too, so I may just check out the other groups that run them. Edit 2 - I hate pve, but at least Incursions make it interesting. |

Mexan Caderu
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.12.04 19:23:00 -
[11] - Quote
Aptenodytes wrote: If you run an armour tanking fleet then you are either restricting members to just a few ship types, or going in with much reduced DPS, as people drop damage mods to fit tank.
Yes and no, armor ships can use tracking/utility midslots that shield ships cannot. I'd expect to have armor roughly equal to shields dmg wise
What happened to armor however was shield having more FC's and implementing a 'official' FC training plan (least CID/TVP did). As old armor FC's burned out/moved on, most ppl were left with no FC/armor fleets up on one side, and several FC's drafting people for shield fleets on the other side...
And that was what happened to armor, basically. |

Ludus Lucrius
No Rest 4 d Wicked
3
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Posted - 2012.12.19 13:49:00 -
[12] - Quote
Shield are more blessed by the gods of CCP incursions wise, with maxed OGB they can make effective tank with 1-2 rigs and 1 mid while armor with maxed OGB needs at least 3 lows and 1 rig.
That being said I still prefer armor fleets :)
"Velle Est Posse"
|

Ziranda Hakuli
Brutor Tribe Minmatar Republic
138
|
Posted - 2012.12.20 01:14:00 -
[13] - Quote
Zwo Zateki wrote:I can remember time before the Inferno when the armour fleets managed to run the whole constellation and close the mom themselves. Now it is nothing more than vanguards. What happened ffs? Is there any future for armour fleets?
tht was back in the days of the legion blitz fleets. only one community came up with a plan to contest them and succeeded. Inferno ended the blitz fleets. After all the nerfing to incusions and rebalancing many pilots gave up on them and left for other things within the game, rage quite for a few months, or got caught up in real life.
Since then many pilots fell into the comfort zone of VGs not wanting to go beyond that cause the pilots do not trust in one another and that the TDF council has pissed on the community when they were called on when ISN was created within the community. more drama. but we will nto go finger pointiing at the true source within TVP.
Armor can answer the call that many are voicing here. if they only get their heads out of their collective.....you get the idea. But with everything going on the drama involved many armor pilots gave up and went to other parts of the game after all was said and done.
Oh on another note....Just the other day I saw 2 armor fleets running about doing Assaults. Fun watching TDF try and contest us even when the Born Ara Mob was a training fleet. Thank you TDF for your help in training the new assault FC in how to win a contest. The senior FC was very informative and even helped us regular fleet folks into how to win a contest. WOOHOOOO!!!!
Knowledge is power...and knowing is half the battle |

Rain6637
Team Evil
21
|
Posted - 2012.12.20 01:52:00 -
[14] - Quote
Aptenodytes wrote:To fit a decent tank, you need at least 4 slots. To contribute decent DPS, you need at least 3 damage mods. So to armour tank you need at least 7 low slots, whereas for shield tanking you need 3 lows and 4 mids. Therefore a much wider range of ships can shield tank, even those that are traditionally armour tankers. If you run an armour tanking fleet then you are either restricting members to just a few ship types, or going in with much reduced DPS, as people drop damage mods to fit tank.
^this reason.
shields are great for PVE because they regenerate, imo
trust your logistics, omit local reps.
hard mode: shield resist fittings on an armor-intended ship, again no local reps. superpwn. the nightmare is good this way. the machariel is PWNZXOR in this config. |

Daria Meridian Carlile
The Carlile Consortium
35
|
Posted - 2012.12.20 04:07:00 -
[15] - Quote
Lilan Kahn wrote:dps is the same armor or shield.
just more lol missioners shield tank 4tw people around
So you can fit 3 damage mods and a few tracking ones on your armor tanker? impressive. |

Barrogh Habalu
Imperial Shipment Amarr Empire
70
|
Posted - 2012.12.20 06:44:00 -
[16] - Quote
Daria Meridian Carlile wrote:So you can fit 3 damage mods and a few tracking ones on your armor tanker? impressive. 3 damage mods aren't problem, and you don't fit tracking mods into lows on armor ships, but into mids.
People mostly fly shields probably because shield reps are more responsive and because most of good incursioning ships perform much better with shield setup, having both freedom to go with lows and still have plenty of mids for utility stuff while having required tank.
Even damn Legion isn't really worse with shield setup than it is with armour, provided you invest in some bling. Unless it's some sort of mobile doctrine ofc. |

Ziranda Hakuli
Brutor Tribe Minmatar Republic
138
|
Posted - 2012.12.20 07:29:00 -
[17] - Quote
Barrogh Habalu wrote:Daria Meridian Carlile wrote:So you can fit 3 damage mods and a few tracking ones on your armor tanker? impressive. 3 damage mods aren't problem, and you don't fit tracking mods into lows on armor ships, but into mids. People mostly fly shields probably because shield reps are more responsive and because most of good incursioning ships perform much better with shield setup, having both freedom to go with lows and still have plenty of mids for utility stuff while having required tank. Even damn Legion isn't really worse with shield setup than it is with armour, provided you invest in some bling. Unless it's some sort of mobile doctrine ofc.
BarroghHabalu...your wrong. People fly the ships they are trained for. there is no ABsolute set up for any one ship. It is how you set it up.
Yes its true armor tank style ships set up for shield tanking is kinda fragile as is shield tanked ships. I would love to see ships that are truely intended for shield tanking get a hit in the armor depeartment and the same with armor ships get a hit in shield department. Make the ship truely what it's intended for.
but then again it all comes down to skill.
oh...one otherthing.....Armor trusting in their DPS |

DarthNefarius
Minmatar Heavy Industries
468
|
Posted - 2012.12.20 07:35:00 -
[18] - Quote
Every site mechanics change helped shield fleets over armour fleets. Armour FCs were never consulted to my knowledge by CCP. I ask for the name of 1 armour FC consulted.
In Vanguards even though the wall of OTAs was finally broken with the removal of the Maras and the shortening of the distance of repping towers this ended up helping shields more.
In assaults the NCS's new warp in points overwelmingly made shield fleets stronger. All the additional cruiser & BS NPC eHP in OCF's also gave them an advantage. Jeez allowing BC's in the cruisers side of NCN's helped them more.
In HQ's nothing much changed.
If CCP had added more frigate NPCs at all it would have evened things out amongst the 2 fleet doctorines.
Majority of the Armor FC's ended up burning out ... I am surprised they outlived BTL & the Wall of OTA much to thier credit & thank them for the luv of the community though that they were able to put in Ironic-áfact: In the future the pirates and PVPers will likely have no bounties on them, while the risk averse carebears will run around with "wanted" marked across their face. |

Rukia Taika
Edge Mining Corp Insidious Empire
13
|
Posted - 2012.12.20 08:25:00 -
[19] - Quote
DarthNefarius wrote:Every site mechanics change helped shield fleets over armour fleets. Armour FCs were never consulted to my knowledge by CCP. I ask for the name of 1 armour FC consulted. In Vanguards even though the wall of OTAs was finally broken with the removal of the Maras and the shortening of the distance of repping towers this ended up helping shields more. In assaults the NCS's new warp in points overwelmingly made shield fleets stronger. All the additional cruiser & BS NPC eHP in OCF's also gave them an advantage. Jeez allowing BC's in the cruisers side of NCN's helped them more. In HQ's nothing much changed. If CCP had added more frigate NPCs it would have evened things out amongst the 2 fleet doctorines. Majority of the Armor FC's ended up burning out ... I am surprised they outlived BTL & the Wall of OTA much to thier credit & thank them for the luv of the community though that they were able to put in  EDIT: I won't even go into how the lenghting of sites' completion times ended up crushing lo & null SEC Incursions
I try not to say much on these silly forum things. but dude. seriously several of us know why Armour is having such a hard problem. Its called adapting. Seriously i think you need your balls reattached.
you are seriously wrong thinking Armor cannot run the sites just as affectively as shield but our fitting styles will be slightly diffrent set up but we can do it and i will be proving it this weekend. I beleive we will be testing it first ont the test server then going live with it.
|

Jorma Morkkis
State War Academy Caldari State
249
|
Posted - 2012.12.20 11:44:00 -
[20] - Quote
Aptenodytes wrote:To fit a decent tank, you need at least 4 slots. To contribute decent DPS, you need at least 3 damage mods. So to armour tank you need at least 7 low slots, whereas for shield tanking you need 3 lows and 4 mids. Therefore a much wider range of ships can shield tank, even those that are traditionally armour tankers. If you run an armour tanking fleet then you are either restricting members to just a few ship types, or going in with much reduced DPS, as people drop damage mods to fit tank.
My Geddon would like to have a word with you. |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
130
|
Posted - 2012.12.21 00:40:00 -
[21] - Quote
Another reason in shield over armor is, though it may be unpopular outside high end fleets, you can relatively easily fit more than just the typical 3 damage mods on most shield ships. It's not uncommon to see 4 damage mods and a T2 dps rig on faction ships. This is certainly feasible in armor, but the availability of the OGBs required for this kind of fit is limited on the armor side.
That said...I did some EFT warrioring and with the OGB, at least the following ships are capable of 100k EHP/70+ resists and 4 damage mods + T2 dps rig:
Vindicator (this one is best IMO) Machariel Paladin Kronos Navythron Flempest Abaddon Navygeddon Navy Apoc (no gun damage bonus...) Armageddon
So three of the four races are competitive here, though caldari has pretty much nothing. Still, in an environment that is all about min/maxing, these hold up fairly well. thhief ghabmoef |

Mina Sebiestar
Mactabilis Simplex Cursus
122
|
Posted - 2012.12.21 23:53:00 -
[22] - Quote
As far as i noticed armor fleets overtank and are wasting slots on plates and such,i personally think if u fielding plate on your ship while doing VG say goodbye to being competitive to shield fleet.
=every armor setup thus far i saw,and don't start with OMG our reps rep 2.9 sec later than shield reps,it wont fly with me.
armor fleets need to figure them self out tbh and step up their game.
"it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |

Jacob Rider
Perkone Caldari State
0
|
Posted - 2012.12.22 01:49:00 -
[23] - Quote
Mina Sebiestar wrote:As far as i noticed armor fleets overtank and are wasting slots on plates and such,i personally think if u fielding plate on your ship while doing VG say goodbye to being competitive to shield fleet. Armor fleets have had the plate requirement since long before the change to incursion mechanics. Some ships (specifically some faction battleships, but there are others) absolutely require plates, as they are big frickin' targets with crappy resists. As a logi pilot, it's kind of alarming when two of you are pumping four large reps and full flights of T2 rep drones into a faction battleship that's been primaried, yet it's STILL not keeping up with the damage. On smaller ships or ships with better resists, yes plates an be considered a bit of a luxury, but better to have them and not need them than need them and not have them. Especially when the logi pilots are strangers -- you don't know how good they are until you get into sites and things get hairy.
With three known competent logis, plates are needed less. But even good logi pilots can have an off day, or be slightly slow, or be distracted, or have their internet disconnect, or whatever.
Note that all of my incursion experience is from before the mechanics change. Real life and other games got in the way, and I just recently reactivated my accounts. |

Derath Ellecon
Washburne Holdings Situation: Normal
522
|
Posted - 2012.12.22 02:02:00 -
[24] - Quote
Jacob Rider wrote:Mina Sebiestar wrote:As far as i noticed armor fleets overtank and are wasting slots on plates and such,i personally think if u fielding plate on your ship while doing VG say goodbye to being competitive to shield fleet. Armor fleets have had the plate requirement since long before the change to incursion mechanics. Some ships (specifically some faction battleships, but there are others) absolutely require plates, as they are big frickin' targets. As a logi pilot, it's kind of alarming when two of you are pumping four large reps and full flights of T2 rep drones into a faction battleship that's been primaried, yet it's STILL not keeping up with the damage. On smaller ships or ships with better resists, yes plates an be considered a bit of a luxury, but better to have them and not need them than need them and not have them. Especially when the logi pilots are strangers -- you don't know how good they are until you get into sites and things get hairy. With three known competent logis, plates are needed less. But even good logi pilots can have an off day, or be slightly slow, or be distracted, or have their internet disconnect, or whatever. Note that all of my incursion experience is from before the mechanics change. Real life and other games got in the way, and I just recently reactivated my accounts.
Yea you never know. Was flying recently and we got to the gate, 2 guards and me in an ONI. FC says activate gate and every starts to warp. Just then comes go "guard disconnected". I forget which site it was but it was one that hits a bit harder. We had an armor Mach in fleet that I could tell from the whole night was a bit more squishy. And of course who gets primaried?
Those are the times I'm glad to have extra repair paste along. |

Mina Sebiestar
Mactabilis Simplex Cursus
122
|
Posted - 2012.12.22 02:09:00 -
[25] - Quote
As far as VG go after change there is no blitz any more (DDD) so there isn't that big dmg pile up at the end...
Shield battleships are big targets as well but i don't see they fitting extenders,and i fly Vargur that have lack of shield hit points of amount of one large shield extender by default.
Battleship base shield/armor hit points is enough for VG sites i don't see a reason why to fit one at all...but i do speak in terms of established community that know what is doing that have constant max OGB support and capable logistic pilots,as well as pilots that invested isk and skills to better them self's.
i don't want to fit that/shoot that ammo/pay attention, mentality will not move upward anything.
Because seeing ship go down to 2/3 in armor from time to time while armor tanking isn't something to be scared about it is just how it is when you run in performance mode.
my opinion anyway.
Also any faction ship have more base anything more than standard variant.
"it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |
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