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Sentille
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Posted - 2005.05.03 13:04:00 -
[1]
Hey.
Must have read all the sticky's on setups for my favourite cruiser, just wanted a few points clarified by pilots flying longer than I.
From what I've read there appear to be two general setup types. Long range: High: A mix of 650/720mm artys and launchers, mainly heavy Mid: Shield boosting and cap rechargers, maybe tracking comp Low: gyro and tracking mods
Short range: High: 425mm autocannons, RL's Mid: 10mn MWD, webby, cap mod Low: As much armour tanking as CPU/PwrGrid allows
Does this seem about right? Also the long range setup seems to favour npc/missions and the short range PvP?
So many damn ways to set tis thing up
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Shan'Talasha Mea'Questa
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Posted - 2005.05.03 14:06:00 -
[2]
I have my Rupture setup like this:
4*720, 2 Heavy Launcher. Med Shield Booster, 2 Hardeners of choice. What ever is needed to fit the above with as much damage mods as possible...
Works fine in PvE.
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Oriodus
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Posted - 2005.05.03 14:07:00 -
[3]
i use a mixture of close/medium range weaponary on my Ruppie for missions. it gets the job done effectively with the use of the combined small and medium turrets.
Highs; 2xHeavy launcher 2xT2 280 Howies 2xT2 720 Howies
Mediums; 2x Named Cap rechargers 1x Webby
Lows; 1x T2 Medium Armour repairer 2x CPR 1x T2 Tracking comp 1x WCS (if needed)
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Ohotnik
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Posted - 2005.05.06 20:44:00 -
[4]
Edited by: Ohotnik on 06/05/2005 20:50:21 i have not flown rupture for LONG time, this setup was designed before deadspace came into the game. it worked very nice though.
4 720s (with nuclear/proton) - range around 40k+ with mediocre skills 2 light or rocket launchers for antifrigate and antimissle defence. --------------------- MWD/Medium Shield Boost/Webber/cap recharger --------------------- things to make this all fit.
4 720 used on a rupture with good pilot are more then enough to kill any level 3 mission rat. MWD will allow you to outrun 99.9% ships including NPC tacklers (by the time they will reach you they will be dead). Webber is there in case if you make a mistake and let them catch you, then missles and drones should take care of them once they are webbed.
PS. ship tanks very weak but at range you fight it will be more then enough. use MWD in bursts to keep cap FROM running low, couple bursts will take you to 1.5k/s speed and will move you far from enemy, good fallout of 720s can compensate for distance changes and keep damage pretty good. very rarely i close in with short range amo on ships that I can't get through armor tank once I took out their helpers.
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Stepford Wife
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Posted - 2005.05.06 21:05:00 -
[5]
Disclaimer: I am relatively new to Rupture, less then 2 weeks on it. I do missions and not do PVP, would be crazy with my current skills. My gear is as follows: High: 2 named 6xx, 1 named 7xx, 3 named heavy launchers Med: 2 Shield Hardener(depending on the rat I will be fighting), 1 Med. Shield Extender Low: 1 Med. Repairer, Ballistic computer, Tracking enchancer, diagnostic, power booster. Missiles take out small stuff fast when they get close, cause I cant hit small ships with those guns if they are closer then 2k. Handy for those drone/ship mix type of missions in deadspace. Dont forget your drone skills!
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Skelator
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Posted - 2005.05.06 21:19:00 -
[6]
As most of you know Stronghold almost Exclusively uses Ruptures in combat.
This is one of the most Underated cruisers in the game yet we have had a High success rate with them over the last 2 years.
While I will not give out any of our Patented setups I will tell you this.
THINK OUTSIDE THE BOX

They have us Surrounded again.. the Poor Bastards |

reaTh
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Posted - 2005.05.06 21:21:00 -
[7]
3X 280 IIs 3X arb heavys 1X10mm ab II 1X 20km scram 1X web 1X med rep II 1X pdu II 1X 1600 plate 2X cap relays ------------------------------------------------------------------------------------
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Ohotnik
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Posted - 2005.05.06 21:37:00 -
[8]
"think outside of the box".... lol
remember the times of dual MWD ruppies? ah the pain.
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Sobeseki Pawi
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Posted - 2005.05.06 21:37:00 -
[9]
I miss my Ruppie sometimes, but the Stabber is just too good 
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Tragar
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Posted - 2005.05.06 21:38:00 -
[10]
Originally by: Oriodus i use a mixture of close/medium range weaponary on my Ruppie for missions. it gets the job done effectively with the use of the combined small and medium turrets.
Highs; 2xHeavy launcher 2xT2 280 Howies 2xT2 720 Howies
Mediums; 2x Named Cap rechargers 1x Webby
Lows; 1x T2 Medium Armour repairer 2x CPR 1x T2 Tracking comp 1x WCS (if needed)
I know youd reply 
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Ohotnik
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Posted - 2005.05.06 21:54:00 -
[11]
Edited by: Ohotnik on 06/05/2005 21:56:26
Originally by: Oriodus i use a mixture of close/medium range weaponary on my Ruppie for missions. it gets the job done effectively with the use of the combined small and medium turrets.
Highs; 2xHeavy launcher 2xT2 280 Howies 2xT2 720 Howies
Mediums; 2x Named Cap rechargers 1x Webby
Lows; 1x T2 Medium Armour repairer 2x CPR 1x T2 Tracking comp 1x WCS (if needed)
Why are you using weapons with different ranges? Aren't you gimping your setup by doing that? Also, missles on long range ruppy suck in my opinion. too long to get to target. this is why in my setup they are used to take care of frigates and 4 long range turrets used.
PS. looking that you are using tech 2 guns, i am sure you have quite a bit of minmatar flight time, i am not doubting that you can kick some serios ass, just curious why you made those choices.
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Hyey
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Posted - 2005.05.06 22:29:00 -
[12]
Edited by: Hyey on 06/05/2005 22:29:00
Originally by: Ohotnik "think outside of the box".... lol
remember the times of dual MWD ruppies? ah the pain.
Yea pain.. it was painful to see piloting be an actual skill in this game i know 
I miss dual MWD everything tbh, those that fitted it on ravens normally couldnt fly them correctly and died, and when i was flying dual mwd cruisers... they were usefull good times. ~~ Hyey
I just payed 15 dollars this month just to be able to respond on the forums... stupid cancellation error.
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Moridan
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Posted - 2005.05.06 23:22:00 -
[13]
Although i haven't NPCed in a rupture for a long time, i would suggest:
4x720, 2 heavies, or maybe assaults if out of cpu. Target painter, afterburner to keep range, carp recharger 1rcu, medium tech 2 repairer, 2 hardeners for the expected npc, cpr "Speak quietly and carry a big torpedo."
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Ohotnik
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Posted - 2005.05.09 19:38:00 -
[14]
yeah, dual mwd on ruppy was great. Even MWD+AB was pretty good, made it move like a frigate. I do not know why they removed them.
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Brute Helmet
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Posted - 2005.05.09 21:25:00 -
[15]
Maybe because everyone and his aunt in CA flew just dual MWD Ruptures ?
Fun ship to fly though...
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Twin blade
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Posted - 2005.05.09 21:29:00 -
[16]
Originally by: Moridan Although i haven't NPCed in a rupture for a long time, i would suggest:
4x720, 2 heavies, or maybe assaults if out of cpu. Target painter, afterburner to keep range, carp recharger 1rcu, medium tech 2 repairer, 2 hardeners for the expected npc, cpr
If i rember right you need more than 1 RCU to use this set up.
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Skelator
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Posted - 2005.05.09 21:40:00 -
[17]
Originally by: Ohotnik "think outside of the box".... lol
remember the times of dual MWD ruppies? ah the pain.
Actually it was Dual 100mw AFTERBURNERS and Stronghold members Pioneered that setup
They have us Surrounded again.. the Poor Bastards |

z danzig
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Posted - 2005.05.09 21:48:00 -
[18]
nah heres the best setup.....
High: 3x 720 2's Med: Warp disruptor webber and sensor booster Low: 5 gyro 2's
It works..... i get a dm mod of 17.7 and wreck for 1170.5
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Twin blade
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Posted - 2005.05.09 21:52:00 -
[19]
Originally by: z danzig nah heres the best setup.....
High: 3x 720 2's Med: Warp disruptor webber and sensor booster Low: 5 gyro 2's
It works..... i get a dm mod of 17.7 and wreck for 1170.5
Its more or less a mini tempest tho gota to say it works nice if your not geting attacked.
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Drake Mezcal
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Posted - 2005.05.09 22:19:00 -
[20]
Originally by: Skelator As most of you know Stronghold almost Exclusively uses Ruptures in combat.
This is one of the most Underated cruisers in the game yet we have had a High success rate with them over the last 2 years.
While I will not give out any of our Patented setups I will tell you this.
THINK OUTSIDE THE BOX

Hows 3 heavy launchers and 3 medium nos for thinking outside of the box
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Skelator
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Posted - 2005.05.10 02:39:00 -
[21]
Originally by: Drake Mezcal
Originally by: Skelator As most of you know Stronghold almost Exclusively uses Ruptures in combat.
This is one of the most Underated cruisers in the game yet we have had a High success rate with them over the last 2 years.
While I will not give out any of our Patented setups I will tell you this.
THINK OUTSIDE THE BOX

Hows 3 heavy launchers and 3 medium nos for thinking outside of the box
Nice Idea The Rupture can use so Many different setups with its nice layout configuration.
Hell it is still one of the Fastest Cruisers in the game if setup right.
Hows Requiem treating you these days? 
They have us Surrounded again.. the Poor Bastards |

MacDuncan
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Posted - 2005.05.10 11:03:00 -
[22]
My 2nd. Acc. lost a Raptor to a Rupture and a Zealot today....
I really didn't expected a Rupture as a "tackler" with MWD/Scrambler/Nos, so this "think outside the box" works indeed very well with the Rupi.
btw.: It was somebody from .RIP. and it was an easy kill for them... --
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Chode Rizoum
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Posted - 2005.05.10 11:09:00 -
[23]
3 x Heavy lunchers 3 x medium nos
1 x 10mn mWD 1 x scrambler 1 x web
5 nanofibers
Centuria > whoot? Centuria > you stalking me? :) -- Nafri > then I a bird pooed on my head AND ON MY MEAL -- http://www.subroc.net/teddybears/
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MacDuncan
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Posted - 2005.05.10 11:21:00 -
[24]
Yep...i guess it had to be in that way...
Now i know it and will propably not make this mistake a 2nd. time!!  --
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