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1. Prophecy or Armageddon for Missions? - in Ships and Modules [original thread]
Edited by: Ohotnik on 13/07/2005 17:46:11 you can fit armagedon easily to kill cruisers/frigates. Its definately overkill for level 3s but large pulses will rip through double webbed target, so I don't realy see any problem in using it for lev...
- by Ohotnik - at 2005.07.13 17:44:00
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2. 1v1 Maller Set-up [Close Range] - in Ships and Modules [original thread]
try this. 1 medium nos 5 medium pulses (small guns) -------------- ab,large cap battery,webber -------------- medium repairer,3 hardners,2 cprs, this has almost 2k of cap that recharges quite fast, can run everything non stop. aka (Siroc)
- by Ohotnik - at 2005.07.13 15:33:00
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3. Standard Belt Frig vs. Sacraledge LOL - in Ships and Modules [original thread]
something he was not doing right. I can hit belt frigates, intercepters and drones just fine from my Prophecy with tech 1 Heavy Pulses. Just need to web them and stop your ship or make your ship to "Keep the distance" so transversal is low. If you...
- by Ohotnik - at 2005.07.12 21:01:00
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4. Gallentian cosmos agent next to Chaven station? - in Missions & Complexes [original thread]
ah, cool. thanks. aka (Siroc)
- by Ohotnik - at 2005.07.11 17:09:00
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5. Gallentian cosmos agent next to Chaven station? - in Missions & Complexes [original thread]
Strange thing in Amarr space is that there is a gallentian NPC next to Chaven, outside in Tristan handing out cosmos missions for Serpentis Dogtags. This is a noob area for Amarr characters. What in the world does Gallentian agent doing there? If ...
- by Ohotnik - at 2005.07.11 16:25:00
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6. No more loot from blowing up buildings? - in Missions & Complexes [original thread]
yeah, this did not mention this in a patch ether. i hate how they screwed up this part of the patch. Loot is not as good as before, buildings don't drop ****, and MOST IMPORTAINT, stationary turrets in missions do not explode, they just disapear. ...
- by Ohotnik - at 2005.07.11 15:26:00
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7. Top Agent Systems - in Missions & Complexes [original thread]
Youl is popular for amarr navy begining mission running (level 1/2) aka (Siroc)
- by Ohotnik - at 2005.07.11 15:09:00
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8. Battlecruisers need a little love - in Ships and Modules [original thread]
Cypherous, do defenders still work for you? i heard they don't keep up with speed of new missles anymore. aka (Siroc)
- by Ohotnik - at 2005.07.08 16:18:00
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9. Battlecruisers need a little love - in Ships and Modules [original thread]
about prophecy, the only think i feel it needs to be done to it, is removal of that stupid missle slot and replace it with extra low/mid slot or more drone bay. Never understood a logic behind that single missle slot on Amarr ship. Just a waste of...
- by Ohotnik - at 2005.07.08 16:03:00
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10. Scared to fly my Raven - in Ships and Modules [original thread]
yeah, must be bug. light missles work against frigates no problem. my Inquisitor blows up frigates left and right. I am loving new speed of missiles :) I bet couple assults, webber and some drones will still take care of any inty in a flash. aka ...
- by Ohotnik - at 2005.07.07 15:31:00
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11. Anyone else find Auto Target lock modules are more bugged then before? - in Ships and Modules [original thread]
yeah, tried autotargeter, it sucked. stuck frigate sized nos, at least that one makes a pretty lightshow. aka (Siroc)
- by Ohotnik - at 2005.07.06 19:11:00
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12. missle damage against cruisers - in Missions & Complexes [original thread]
it still looks strange, isn't it? it they intended it, they should have increased ROF, not multiplier. they would get same result but it would not look like NPC are cheating. (i know they do) aka (Siroc)
- by Ohotnik - at 2005.07.06 18:33:00
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13. A Message To CCP to it PAYING CUSTOMERS - in Missions & Complexes [original thread]
Zrakor, can you look into damage light missle from drone missle turrets? 130 damage against 45% resist is way too much for light missle. 2 of those turrets together in Drone Infestation mission with 5-6 frigates right next to them. Fully pimped...
- by Ohotnik - at 2005.07.06 16:58:00
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14. Target Painters + Missiles [100% Whine free] - in Ships and Modules [original thread]
i tested painters with guns and they work. i use focused pulses (average medium close range laser) and without painters my ship could not hit frigate drones, with painter it could. Webber works better though. aka (Siroc)
- by Ohotnik - at 2005.07.06 16:34:00
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15. One missle changehas ruined so called Caldari "Missle Boat" Frigates - in Ships and Modules [original thread]
lol, whiners.... ever seen Rifter fitting 3 280s without needing to upgrade its PG? How about Punisher fitting 3 medium beams to do the same? Stop crying. No ship can fit full rack of its most powerfull weapons and have no issues with PG. Hell, i ...
- by Ohotnik - at 2005.07.06 16:17:00
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16. missle damage against cruisers - in Missions & Complexes [original thread]
i guess with me being a Maller pilot i don't mind tanking a large number of enemies. Its resistances are great. I can tank quite a few missle ships. And regular rats do not do nearly as much damage per missle. Maybe 50 damage max which is just fin...
- by Ohotnik - at 2005.07.06 15:45:00
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17. missle damage against cruisers - in Missions & Complexes [original thread]
well, lights against cruiser works quite well as you can see :) at least in NPC-2-player case. aka (Siroc)
- by Ohotnik - at 2005.07.06 15:28:00
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18. missle damage against cruisers - in Missions & Complexes [original thread]
yesterday I was doing level 2 drone infestation mission in my trusty Maller and found this interesting. There are 2 missle turrets in space and i was very surprized at the damage they were doing. My armor's heat resistance is 45%+. It fired Flameb...
- by Ohotnik - at 2005.07.06 14:58:00
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19. CONCORD fleet? - in Missions & Complexes [original thread]
you know, Sarum family missions sometimes take you to kill Concord guys. As in "they killed one of our members, you have to kill them". I killed few concord frigates yesterday. No sec hit, no standing hit ether though. Wierd.
- by Ohotnik - at 2005.07.06 14:38:00
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20. Frequency Crystals - in Ships and Modules [original thread]
yeah, just replace bonus with penalty and you will understand logic :) Radio = long range Multifreq = short range
- by Ohotnik - at 2005.06.28 15:37:00
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