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Swiftstrike1
The Angry Celtics Fade 2 Black
8
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Posted - 2012.12.02 22:53:00 -
[1] - Quote
It seems ridiculous to me that in a game universe with all the technological wonders of EVE Online, pilots are still able to "burn out" their ship modules. My PC has software to detect when the hardware is overheating and shut it down to protect it.
If my computer can do it, I think ships in EVE should be able to do this too.
To be specific, I am suggesting that:
** Overheating modules still generates heat. ** When the heat in your modules builds up to 100% it does not incapacitate your module, but that your module goes into a cool-down period during which it cannot be activated. ** Once all the heat has been dissipated from your module (a passive process) you can use it again without having to repair it. ** This cool-down period should be long enough that it is still a complete disaster if it happens to you in PVP. (e.g. 5 minutes.)
What this means for the Thermodynamics skill and for nanite repair paste and nanite repair skills:
** Thermodynamics skill reduces the amount of heat generated by modules and should stay as it is. ** Nanite repair paste should be renamed to something like "Thermal dissipation paste". It's role will still be to heal the little red outline on your modules, however that "damage" will slowly heal itself even without paste. ** In addition "thermal dissipation paste" can be used to accelerate the the cool-down associated with "burning out" your modules. ** The Nanite Operation skill reduces the amount of paste required to complete a repair. It would need renaming, but can still perform the same function. ** The Nanite Interfacing skill reduces repair speed. This should be renamed and should instead increase the rate of passive heat dissipation both before and after "burning out" a module.
Conclusions:
This change would be largely superficial with only very subtle impacts on actual gameplay.
Currently, if you burn out a module you have to repair it in a station before you can use it again. With the changes you would just have to wait for a timer to expire before you could use it again.
Currently, if you don't have repair paste there is an upper limit on the amount of overheating you can do before you have to dock and repair. With the changes, there would be no limit to how much you can overheat so long as you allow enough time to cool down between fights. This makes sense to me seeing as how it's very cold in outer space.
Alternative suggestion
A pilot with the relevant skills should be able to repair a fully burnt out module at a huge cost in nanite repair paste. The "relevant skills" would be those required to manufacture the module in question. Surely someone who knows how to build a particular module from scratch should also be able to repair it no matter how damaged it is. |

Swiftstrike1
The Angry Celtics Fade 2 Black
8
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Posted - 2012.12.03 00:23:00 -
[2] - Quote
Ships in EVE are supposedly controlled by a neural interface with the pilot. In other words, the ship does what you are thinking. Every time I overheat my modules I think to myself "I mustn't burn out".
To step into the shoes of a role player for a moment... "surely if I have that thought in my mind while I am overheating, my ship should respond to it and prevent permanent damage to my modules".
I think there should still be a penalty for failing in your micro management and burning out though, hence a cool-down period instead of your modules being incapped. |

Swiftstrike1
The Angry Celtics Fade 2 Black
8
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Posted - 2012.12.03 01:13:00 -
[3] - Quote
Obviously this isn't the sensational and brilliant idea I thought it was.
I agree that a serious pilot error like burning out should cost you the fight in a 1 v 1 situation, but if you are in a fleet and your fleet wins the fight, then you shouldn't be forced to retire from the roam because you messed up one fight. Losing a pilot like that punishes the entire fleet unnecessarily.
I guess it all comes back to "Cold harsh universe etc. etc...."
Sad times. |

Swiftstrike1
The Angry Celtics Fade 2 Black
8
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Posted - 2012.12.03 02:00:00 -
[4] - Quote
I'd just like to add that the concept of a weapon generating too much heat and then having to cool down before you can use it again is nothing new. It's in just about every shoot 'em up video game ever made including Dust 514.
Here's a video clip: http://www.youtube.com/watch?v=dIqIOx_ljsQ#t=3m20s
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