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Griffin Omanid
Knights of the Zodiac
18
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Posted - 2012.12.29 20:48:00 -
[31] - Quote
Daisai wrote:A very nice idea, however it could also work for the npc's. You just have to have alot ( really alot ) more npc kills before you get a reward.
Reward? i think a reward is not needed, just a high K/D rate like you normally have in Shooters is enough. If you still need something like a medal, it can created by your corp or ally. Proposal T2 BS Class Juggernaut |

Grarr Dexx
Snuff Box
32
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Posted - 2012.12.31 00:59:00 -
[32] - Quote
Sigras wrote:Why would the database have a problem with it? each unpackaged ship is already its own object with its own attributes, etc. all this would be doing is adding one more category to each database entry . . . im sure they each already have dozens . . .
Just note that repackaging the ship would reset the counter, so the database doesnt have a whole bunch of new classes to keep track of.
It blows my mind how uneducated you are about this game. When someone flies a Hyperion, he doesn't fly Hyperion #546464, he flies the Hyperion database entry. All the Hyperions in the game draw from a single data entry. What your idea does (same with Build date or # of first # built) will put a lot of strain on an already strained database. |

Detshni
shoot 'em up Enough Tears Alliance
14
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Posted - 2013.01.01 10:11:00 -
[33] - Quote
happy new year everybody:) |

Kestrix
Industrial Renaissance MinTek Conglomerate
50
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Posted - 2013.01.01 10:59:00 -
[34] - Quote
The ability to add a skull and cross bones onto the side of a vessel after getting a confirmed pod kill would be nice. Would be a cool status symbol whist travelling in said vessel. |

Sigras
Conglomo IMPERIAL LEGI0N
298
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Posted - 2013.01.01 13:24:00 -
[35] - Quote
Grarr Dexx wrote:Sigras wrote:Why would the database have a problem with it? each unpackaged ship is already its own object with its own attributes, etc. all this would be doing is adding one more category to each database entry . . . im sure they each already have dozens . . .
Just note that repackaging the ship would reset the counter, so the database doesnt have a whole bunch of new classes to keep track of. It blows my mind how uneducated you are about this game. When someone flies a Hyperion, he doesn't fly Hyperion #546464, he flies the Hyperion database entry. All the Hyperions in the game draw from a single data entry. What your idea does (same with Build date or # of first # built) will put a lot of strain on an already strained database. Clearly you're not a programmer . . .
Yes each ship type is a class, with attributes (slot number and layout, HP, Model, etc) but when you unpackage it, it becomes its own class object with its own attributes IE what module is in what slot, and how much damage the armor has taken, what drones are in the drone bay etc.
When you repackage the item, it reverts to a generic item of that class, which is why you cannot repackage damaged items, the database will assume its a new class item when you unpackage it again.
All this would be doing is adding a simple float to the class item (actually probably an unsigned int)
Learn what youre talking about first, speak second. |

Juan Thang
Old American Syndicate Silent Infinity
0
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Posted - 2013.01.03 05:51:00 -
[36] - Quote
Sounds good,
Maybe have A = 1k B = 10k C = 100k
and have ABC as different customisable icons. This would clear up the too many kills to fit on the ship issue.
A Kill counter in the character sheet would be good aswell, probably in the combat section showing NPC kills, PC kills, and your K/D. maybe even a total time played counter as well...
+1
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Detshni
shoot 'em up Enough Tears Alliance
15
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Posted - 2013.01.04 18:06:00 -
[37] - Quote
Lets not make this more complicated than it has to be.. To get this so CCP actually sees it, we need to get the basic thing in first. Kill counter for player ships, pods excluded. All the other riff raff like medals, A's B's and C's can wait. |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
183
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Posted - 2013.01.05 00:00:00 -
[38] - Quote
AFAIK there would be no way to keep it if the ship got repackaged...but yes, I like this idea.
To keep from overburdening the server, perhaps they should only load when the viewer's camera is close enough to she ship to see them? Would likely create some visible texture pop-in, though. thhief ghabmoef |
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