
BaJaiah
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Posted - 2005.05.09 20:27:00 -
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Edited by: BaJaiah on 09/05/2005 20:36:47 Edited by: BaJaiah on 09/05/2005 20:29:44 OK - i just tested this on Singularity. This is not great for balance and its unrealistic. Granted i havn't tested with the new skills. But the essence of this modification is all wrong. This has been said before - but really, i gotta say it again - if an ant is hit by a nuclear blast it should die... Its small size really wont help it much. ok - in theory if it ran away from ground zero as fast as the blastwave it should have a chance. So im all into the velocity modification Im not quite sure if its implemented as traversal velocity in regards to missile impact angle now, but it should be for realism. Take the ant again - running towards ground zero wont help it much, will it ?
But honestly - damage based on signature radius is a very very unrealistic and bad solution. please STOP
Balancing ? Ok so turrets have a hard time hitting small fast ships as well - so now its all balanced... True - but exactly how do you propose that we kill player frigs in the future ? Are we simply not meant to ? Come on - missiles are not guns and they shouldn't be...
Thats it for feedback on the changes you are working on. I realize the following is not exactly what you asked for, but it adds up to balancing because it suggests modules related to the current primary weapon systems currently in EVE (launchers, drones, turrets). That way you could make your ship last longer vs missiles, but at the expence of weapon systems.
If in doubt how to balance missiles, look at the real world. How do a fighter aircraft avoid being hit by missiles ? It deploys chaff or flares. Ground targets are protected by i.e. PATRIOT missiles. Large ships by gatling guns that shoots the incomming missiles out of the sky. OK, in EVE we got defenders (PATRIOTS) - so if anything needs to be modified and expanded upon those are it.
What we need imho are new modules:
"Defence missile system" - high-slot launcher: Give it a ROF and capacity somewhere between standard and rocket launchers, and make it the only launcher defenders fit in
"Decoys" - very small dones (10 m3 ?): I know you have trouble making missiles not hit so let the decoys nerf/neglect the damage of any missile for as long as the decoys are deployed (in their limited lifespan or possibly let a missile impact kill the decoy). An easy (?) way of implementing decoys would be to take a scout drone, call it decoy instead, force it to orbit your ship at say 3 KM when launched (not being able to give them commands), and force missiles to "hit" any decoys orbiting the ship you engage. Number of launched decoys could be limited by drone skill...
"Anti missile system" - high-slot turret: Lets look at it as a quad-gatling/pulse laser that simply destroys 1 missile per salvo (ROF) within its very limited range.
"Guidance system disruptor" - med-slot: If you ever figure out how to make missiles miss occationally - this is it 
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