
shivan
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Posted - 2005.05.05 01:19:00 -
[1]
yup minmatar are sooooo overpowered.
I think my 1400II damage mod of 18.4 and RoF of 8.9 seconds from having over 7mill SP in gunnery and from playing the game for nearly 2 years is way overpowered. I mean I get wreckens on armour for 1700+ 
In closeing, I think missiles with there upcoming buff sohuld travel at 3587305m/s, there should be a FoF torp brought in. Also the blasters that every1 fits on a demios shoould have an acc falloff of 50km to counter the speed of the vagebond, seeing as speed is one of the few real advantages that minmatar have along with the low cap use for there guns. In fact lets nerf minmatar, yay for the nerf.
Seriously tho, Yes the 1400II does dish some stupid damage at times, but with everything it is depends on the skill level of the pilot and the ship set up.
Look at the gankageddon, with the right set up that thing can still dish stupid damage except the range on the pulse has been brought into line along with other guns in its class from the other races.
As for the 1400II do OMFGWTFBBQFISHSTICKSKTHXCYABYE damage, you can set up an apoc to do simalar DoT with tachs, or a megatrone with 425's. So long as the skill level is the same and ship set ups are simlar, then the damage will be roughly the same. The thing with the 1400 is it does its damage in 1 big mofo lump. Wearas the tachs and 425 dont have the same damage mod but increase there damage from there better RoF. Also mega gets its tracking bounus so the 425's track a **** load faster, and the tachs have the advanatge of not needing to be reloaded. I use emp in my 1400's. That means after a little under 90 seconds i gotta relaod, thats an extra 10 seconds before i can open up again, once more the other ships being able to catch up on the damage that the 1400's cant deal during that time.
If u know the weakness of the 1400 they are possible one of the worst guns in the game, u just need to know how to fly your ship effectivly when fighting someone in a tempest. I wont tell ya how, cuz thats where all my SP are. TBH the proj dont need a nerf. You just need to up ur SP in ur guns or stack on a few more damage mods. ATM damage is a lot more important than tanking simple becuase with any tech II gun, you can't out tank them.
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