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Condor999
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Posted - 2005.05.05 10:47:00 -
[1]
Edited by: Condor999 on 05/05/2005 11:03:13 I am having problems with the Duo of Death, I am in a Raven and cant tank the 2 Megathrones for long enough to kill even one of them.
I am hitting them with Jugg torps and the shields go very fast. But the Armor is being repaired to fast.
What do i need to do to use so i can stay in long enough to kill them one at a time. The sentries are dead already.
If i could get range then NP but they are right on top of you as you warp in.
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Nero Scuro
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Posted - 2005.05.05 10:54:00 -
[2]
Um, I heard Duo of Death had been upgraded since I last did level 4 missions, but surely they can't be THAT tough? It used to be the easiest mission, full stop. ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Alexi Borizkova
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Posted - 2005.05.05 10:56:00 -
[3]
I've met up with two variations, one is relatively easy and simply done, the other was kicking my ass something fierce.
I had to have a partner to do it, a tactic I see becoming quite prevelant in coming weeks.
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Condor999
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Posted - 2005.05.05 11:00:00 -
[4]
Not that tough, hehe i wish.
You only get 4 tech3 sentries and 2 Megas, They are both 2.75mill ships and they kick ass Hard |

Emelie
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Posted - 2005.05.05 11:01:00 -
[5]
Edited by: Emelie on 05/05/2005 12:04:41 Try inferno torpedos, Serpentis are weak to them.
http://coalition.killboard.net/ |

Nikki Cox
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Posted - 2005.05.05 11:29:00 -
[6]
Yup, Infernos against Serpentis/Gallente Navy
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Saschai
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Posted - 2005.05.05 12:08:00 -
[7]
Originally by: Nero Scuro Um, I heard Duo of Death had been upgraded since I last did level 4 missions, but surely they can't be THAT tough? It used to be the easiest mission, full stop.
It did yeah, I used to do it in a frigate. The one I've done recently is 2 x 2.75m Gurista Massacerer plus some sentries. Its condsiderable harder to kill the rats but didn't pose a problem to me damage-wise. I guess a couple of close-range Serps might be a bit different.
Condor, post your setup pls so people can make some suggestions. We may be able to make you last a bit longer. (ie maybe try a cap injector or something for uber-tanking for a short period)
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Akaviri
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Posted - 2005.05.05 12:35:00 -
[8]
Elder Core Commodores have 80% kinetic resistance. Juggernauts are the worst torpedo you could possibly use against them. They only have a 50% thermal resist so Infernos are the torpedos you should be using. ````````````` _ |\_ ````````````` \` oo\ ````````_____/ =__Y= `````` /` `````` ) `_``` / ` , ``` \/\_.(\_/) ((____| `` )_--\ \_-`(x.x) `------'`------` `--` (> <) Kitty pwns Bunny! |

Condor999
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Posted - 2005.05.05 14:38:00 -
[9]
Thanks guys, I have done it now with inferno torps, I still had to warp out and recharge sheilds.
On my first try i got out with 15% HULL left A bit close fo my liking.
Thanks Akaviri, I found that out the hard way 
I am at work now but i had i think! High 6x seige 2 empty
Med 2x Tech 2 sheild boosters 1x Sheild amp 1x EM, Kinetic, Heat.
Low 2x Tech2 dig 1x cap charger. Dont remember the other 2x Balistic.
Something like that i think.
Not sure what cap/Power i have left I have about 15mil skill points so should be better than i am, but i have not set up my Raven very well yet.
All other lvl4 missions SO Far i have not had a problem with, but i do say No to some i know are hard.
I would really like to be able to stay a bit longer and fight it out. Is that possible?? Do i need to spend 300mil on equip to do it !! |

Lefia
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Posted - 2005.05.05 14:46:00 -
[10]
Edited by: Lefia on 05/05/2005 14:47:28 I'm not an expert Raven pilot, as I don't fly one. But for serpentis I think that you should switch that EM hardener for another kinetic as they will be doing mainly kin damage (28/20 kin/therm turrets plus kin cruise missles).
Originally by: hired goon ------------------------------------------------ I agree with every point and counter point that has been brought up in this and every other argument ever had. --------- |

StringBean
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Posted - 2005.05.05 16:38:00 -
[11]
Hmmmm just done the guiristas version of this and faced a cruise missile launcher 2 spider drone 1's and 2X 2.75mil Dread Pith Massacrer's one of them dropped a can along with the special delivery that the agent wanted... to my shock and absolute horror the bs dropped 100 small lead charges and a rocket launcher.....
What gives?!?!?!?
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Ozoneluke
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Posted - 2005.05.05 16:41:00 -
[12]
Originally by: Condor999
High 6x seige 2 empty
Med 2x Tech 2 sheild boosters 1x Sheild amp 1x EM, Kinetic, Heat.
Low 2x Tech2 dig 1x cap charger. Dont remember the other 2x Balistic.
Takes me 15 minutes after warp in to take it all out in a raven, and that's with Juggs. I use a speed/max damage setup.
My setup is a little different. High slot 6 Arb Seige Mid Slot Sensor booster 60/60% (gives me a max lock range 145 km) 100 mn ab II dread heat, dread mag, kinetic II XL SB Low slot 1 Navy ballistic 3 or 4 norm ballistics 1 PDU II if only running 3 norms balls.
With 15 million SP I can run this setup.
Gate in. Do a 180 and hit ab. Take out the turret, then hit 1 of the Duo. Then hit the last 1.
I launch 1 volley of torps every 9.6 seconds. With no resists, I do base damage of 700+ per torp.
This works for me and I have not had to warp out. You have to tank for a bit but torp range is 120km and Duo's range is 80km and you've taken out the turret.
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Shinca
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Posted - 2005.05.05 18:21:00 -
[13]
With serpentis version of DS duo of death you must tank heavily for kinetic and thermal damage. The core elder comodores do about 130 kinetic and 95 thermal raw dmg per second. Towers also do mostly thermal and kinetic... AFAIK towers do a bit of EM and explosive but it's almost not worth mentioning.
----------------------------- (\_/) (X.x) (> <) WTB cookbook with bunny recipes |

Kaasta Karrde
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Posted - 2005.05.05 23:47:00 -
[14]
Just having my first go at the Guristas one (first solo lvl4 ) and killed one BS and the spider drones then warped out to recharge. Now off to get the other one 
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Antonio Renzulli
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Posted - 2005.05.06 00:03:00 -
[15]
Bloody hell, made more from that than an entire lvl3 Extravaganza 
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Antonio Renzulli
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Posted - 2005.05.06 00:04:00 -
[16]
Edited by: Antonio Renzulli on 06/05/2005 00:03:56 Damn err don't default to my non main character MOFO
This is Kaasta btw
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MutationZ
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Posted - 2005.05.10 06:03:00 -
[17]
Originally by: Ozoneluke
Originally by: Condor999
High 6x seige 2 empty
Med 2x Tech 2 sheild boosters 1x Sheild amp 1x EM, Kinetic, Heat.
Low 2x Tech2 dig 1x cap charger. Dont remember the other 2x Balistic.
Takes me 15 minutes after warp in to take it all out in a raven, and that's with Juggs. I use a speed/max damage setup.
My setup is a little different. High slot 6 Arb Seige Mid Slot Sensor booster 60/60% (gives me a max lock range 145 km) 100 mn ab II dread heat, dread mag, kinetic II XL SB Low slot 1 Navy ballistic 3 or 4 norm ballistics 1 PDU II if only running 3 norms balls.
With 15 million SP I can run this setup.
Gate in. Do a 180 and hit ab. Take out the turret, then hit 1 of the Duo. Then hit the last 1.
I launch 1 volley of torps every 9.6 seconds. With no resists, I do base damage of 700+ per torp.
This works for me and I have not had to warp out. You have to tank for a bit but torp range is 120km and Duo's range is 80km and you've taken out the turret.
Perhaps pointing out that he should tank kinetic/thermal and that the best value for money is an xl-c5l shield booster (14-19 mill iirc) would help.
Posting an over the top uber mission setup is probably not the help he was looking for. Your sieges are 360mill isk alone.
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Zondran
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Posted - 2005.05.10 10:55:00 -
[18]
Maybe you should let s know, how your skills are. A well fitted ship is still nothing in the hands of an untrained pilot. Besides that you should kick out that cap rech you have in low which can only be a cap relay, i suppose.
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Meneer Wolf
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Posted - 2005.05.10 13:33:00 -
[19]
i use inferno's, tank the bs's while taking out the sentries ( 3x salvo each sentry ), warp out, recharge fully, and pop the bs's one by one.
6x siege 1x xl booster, 1x amplifier, 2x thermal, 2x kinetic 5x pdu2
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Condor999
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Posted - 2005.05.10 16:15:00 -
[20]
I did not put my skills as i should be better than i am at this.
All i will say is that i have over 20mil skill points and lvl4 skill for the BS, All main skills are lvl4-5.
I dont like to run the XL booster as i find it runs the cap down a Lot faster than the two tech 2 Large ones do.
I run one from about 50% sheild left and start the second when i feel i need it and turn it off as soon as i can.
With this mission i had them Both running and still could not tank for very long.
Not even long enough to kill the sentries.
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Meneer Wolf
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Posted - 2005.05.10 16:24:00 -
[21]
lure the bs's away from the beacon, when you warp in 2nd time, you dont want them <10km from you.
I dont mind warping out, i pretty much like this version as its actually a lot harder to do then most other lvl4's.
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Minuz1
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Posted - 2005.05.11 02:16:00 -
[22]
Originally by: Condor999
High 6x seige 2 empty
Med 2x Tech 2 sheild boosters 1x Sheild amp 1x EM, Kinetic, Heat.
Low 2x Tech2 dig 1x cap charger. Dont remember the other 2x Balistic.
a) use eve-i.com object explorer to find out what dmg npc's do to you, you'll need some time to learn this but after that most missions are a cakewalk.
b) read the description of every module you have on your ship, having that cap charger in the low slots isn't helping you as much as you think, fit a dmg mod instead.
-Win if you can, lose if you must, but always cheat!!!!! |

THE SINISTAR
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Posted - 2005.05.11 06:53:00 -
[23]
Condor try this
Infernal torps
Mids;1 t2 large shield booster 2 therm hardners 2 kin hardners shield boost amp
Lows;4 pdu t2's ballistic control
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Condor999
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Posted - 2005.05.11 07:21:00 -
[24]
The 2 bs's are megas and they use mwd so i cant keep them at a range of more than 10k and if i try to lure them away they can still stay with me.
Yes you are right i was not happy with the setup for my low slots, always thought it should be better.
Still i did do it in the end. (after getting out one time with about 15% hull left ) |

Grant Smith
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Posted - 2005.05.11 12:41:00 -
[25]
I've been given two different Duo of Death missions from my level 4 agent. One is just 2 Gurista Extinguishers and the other is 2 spider drones, 1 missile sentry and 2 Guristas Massacres. The massacres are worth 2.75m each. Using four active hardners (2 kin 2 therm) along with all launchers loaded with Jug, both missions are easily soloable and making a nice 6.5-7m from massacres mission.
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Grant Smith
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Posted - 2005.05.11 12:43:00 -
[26]
I havn't doen the Mega one however. I am guessing its about the same difficulty due to bounty similarities.
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Helos Prank
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Posted - 2005.05.12 12:43:00 -
[27]
With 7 mill skill points and a raven with 6x sieg, AB TII, xl shield booster TII, appropriate hardner for said enemies, shield boost amplifier, 4x power diagnostic system TII and a ballistic control the mission was a really easy.
Just tank them for a while while you fly away... Then you kill them with appropriate damage, in my case, Mjolnir Torps. Emp res for my enemis was shield 0% and armor 60%.
They did some damage but then they vanished :)
Just take care and do like everybody else... Move out of harms way then BLast!
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Na'Axin
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Posted - 2005.05.12 22:55:00 -
[28]
Originally by: Helos Prank
Just take care and do like everybody else... Move out of harms way then BLast!
or get an apoc and move INTO harms way 
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Meneer Wolf
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Posted - 2005.05.13 08:14:00 -
[29]
Originally by: Na'Axin
or get an apoc and move INTO harms way 
you know there are actually people that trained caldari battleships, not because of the lvl4's, but because they're caldari? :)
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FalloutBoy
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Posted - 2005.05.16 19:39:00 -
[30]
just did Gurista version of this mission and first time I warped in I could tank them fine but was doing eonugh damage to them in my tanked raven so I docked and thru on 3 BCS and they went down easy
My setup:
6 Seige 1 Large tech2 1 Shield Amp 2Kin hardners 2Thermal Hardners 2 PDU 3 BCS (usually run all PDUs but this needed a little extra firepower)
took me about 20min once I fitted properly was an easy 6M
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