Pages: 1 [2] :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
166
|
Posted - 2012.12.04 18:41:00 -
[31] - Quote
Therran Promitz wrote:So what's to stop someone with a high bounty going to hisec and stay there in CONCORD's loving arms? Can't exactly get retribution if you get oneshotted by the space police.
you obviously don't know how high sec ganking works.. if there is a high enough bounty to outweigh the cost of the suicide ships, a gang will do it. |

Katran Luftschreck
Royal Ammatar Engineering Corps
125
|
Posted - 2012.12.04 18:46:00 -
[32] - Quote
The only real changes I can see happening are:
1) More annoying suicide ganks in hi-sec. 
2) Eliminating the exploit of criminals nuking their own pods with alts just to collect on their own bounties. 
3) Everyone and their dog having a black icon for no real reason, and (almost) everyone in hi-sec learning to simply ignore them because that icon has become completely irrelevant.  EvE Forum Bingo |

Mag's
the united Negative Ten.
10753
|
Posted - 2012.12.04 19:22:00 -
[33] - Quote
Vincent Athena wrote:Warde Guildencrantz wrote:Krixtal Icefluxor wrote:And so far I have provided a wonderful ISK sink for 1,500,000,000 ! This is the best thing for the eVE Economy in ages  well, doesnt it just go to another person who kills the person you put bounty on? not really a sink Until the bounty is collected, its out of circulation. There will now forever be a large pool if ISK that cannot be used by anyone to buy stuff. Which makes it an ISK pool, not a sink.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
64
|
Posted - 2012.12.04 19:25:00 -
[34] - Quote
Vol Arm'OOO wrote:Dark Long wrote:why do people think the new bounty system is open killing rights its not.
Because thats the way it should have been - the way people expected it to be. The current change is nothing but a minor incremental little tweak that does nothing to really boost pvp -- after all in low/null people dont need a reason to shoot at folk while in empire you are still inhibited by concord and sec status. So basically bounty hunting boils down to a mechanism to promote suicide ganking. Its a shame since it could have been so much more, e.g. purchasable aggro rights akin to individual war decs between individual players similar to the war decs that exist between corporations. Kinda reminds me of incursions in how they just dont live up to their potential.
Problem is some people would just get griefed into quitting the game... infact pretty much all the carebears would and anyone that didn't have a big corp at their back.
Only way I can really see it working is if theres an incentive for someone to disable the concord response if someone engages them which would have to be a fairly big risk/reward ratio as a silly example you could trade the safety of being in highsec with 4x the rewards for killing NPCs in missions.
|

Vol Arm'OOO
Imperial Academy Amarr Empire
54
|
Posted - 2012.12.04 19:35:00 -
[35] - Quote
Vincent Athena wrote:Vol Arm'OOO wrote: So if you like or want high sec pvp what should you be excited about in this expansion?
Sit at a gate and wait for someone with both a buyable killright and a bounty to show up. Activate the killright, kill the target, profit. Find a corp what has a big bounty on them, or many members with big bounties. War dec them. Set a bait can. Wait for a greedy person to go for it. Steal something. Wait for someone who thinks they are an elite PvPer to fire on you and kill them. Or maybe if you really want PvP, you should try someplace other than High sec. It was never the intent that high sec be a hotbed of PvP.
Lol yea that will work - because by the time you see the person with the activatable kill rights - click on their name - and then activate their rights - they wont be gone?
And as for pvping in somewhere else other then highsec - well you rob a bank cause thats where the money is - so you pvp in highsec because thats where the players are. As soon as ccp gets folk in low and null in comparable then maybe there will be more pvp there. Also for the record - blob pvp in null imo is not real pvp.
|

Vol Arm'OOO
Imperial Academy Amarr Empire
54
|
Posted - 2012.12.04 19:38:00 -
[36] - Quote
Rroff wrote:Vol Arm'OOO wrote:Dark Long wrote:why do people think the new bounty system is open killing rights its not.
Because thats the way it should have been - the way people expected it to be. The current change is nothing but a minor incremental little tweak that does nothing to really boost pvp -- after all in low/null people dont need a reason to shoot at folk while in empire you are still inhibited by concord and sec status. So basically bounty hunting boils down to a mechanism to promote suicide ganking. Its a shame since it could have been so much more, e.g. purchasable aggro rights akin to individual war decs between individual players similar to the war decs that exist between corporations. Kinda reminds me of incursions in how they just dont live up to their potential. Problem is some people would just get griefed into quitting the game... infact pretty much all the carebears would and anyone that didn't have a big corp at their back. Only way I can really see it working is if theres an incentive for someone to disable the concord response if someone engages them which would have to be a fairly big risk/reward ratio as a silly example you could trade the safety of being in highsec with 4x the rewards for killing NPCs in missions.
We already have grifing in this game - and the population seems relatively steady despite its prevalence. Sure, I agree that purchaseable aggro has the potential for grief play, but no more then what we already got. |

Ranger 1
Ranger Corp
2798
|
Posted - 2012.12.04 19:55:00 -
[37] - Quote
Vol Arm'OOO wrote:Vincent Athena wrote:Vol Arm'OOO wrote: So if you like or want high sec pvp what should you be excited about in this expansion?
Sit at a gate and wait for someone with both a buyable killright and a bounty to show up. Activate the killright, kill the target, profit. Find a corp what has a big bounty on them, or many members with big bounties. War dec them. Set a bait can. Wait for a greedy person to go for it. Steal something. Wait for someone who thinks they are an elite PvPer to fire on you and kill them. Or maybe if you really want PvP, you should try someplace other than High sec. It was never the intent that high sec be a hotbed of PvP. Lol yea that will work - because by the time you see the person with the activatable kill rights - click on their name - and then activate their rights - they wont be gone? And as for pvping in somewhere else other then highsec - well you rob a bank cause thats where the money is - so you pvp in highsec because thats where the players are. As soon as ccp gets folk in low and null in comparable then maybe there will be more pvp there. Also for the record - blob pvp in null imo is not real pvp. There are a dozen different ways to accomplish all of the things he listed, the only problem here is you haven't put any thought into what those might be.
I'm not going to spell things out for you (you'll discover them soon enough on your own) but lets take the most simplistic method to get around the example you gave. You see someone with a bounty and kill rights, activate, and shoot them. While it is true that many will travel in fast warping frigates, eventually they'll fly something else (not that it's remotely impossible to point even a frigate if you are prepared to do so).
You are assuming that the pilot that activates the kill right needs to be the one trying to get a point, which is completely unneccessary. Your scout on the other side of the gate could do it as he is jumping in to you, or your DPS pilot that is going to lock slower anyway, or your remote sensor boosting pilot can do it when his name appears in local just prior to his uncloaking and getting blapped by your boosted Tornado, or any number of variations on the above.
You sir are guilty of a couple of the most basic errors a newer player can make in EvE.
You believe there is only one way to accomplish an objective... and you vastly under estimate the cleverness of your average EvE player. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |