
Seleene
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Posted - 2005.05.06 07:17:00 -
[1]
Originally by: ****take Also, if the little kiddies in alliance chat would stop acting 12 years old at times, people would turn "blink on" for that channel again.
This, more than anything else, seems to be the downfall of a lot of alliances, at least in terms of communication. The problem, at least from what I've seen, is one of size. In alliance the size of the MC, we can generally solve most internal problems with a few quick convos or a TS session. Once you get above 500-1,000 people, the focus of an alliance starts to fade.
****take, you stated that:
Quote: You seem to be insinuating that if people don't play the game exactly the way that you do, they are a liability.
I can see your point, but I also see Skelator's. I don't look down on "carebears". I look down on the people who whine about getting ganked because they were too stupid to read the email or post in alliance chat that says, "Get the hell out of Niya! MC is on the prowl there!" I'd say 30-40% of the MC's kills on an alliance are against hapless individuals who just don't pay attention. The rest are usually against people actually trying to kill us! 
This is the reason that DDC and CLS left XETIC. Both corps have thier fair share of freelancers / agent runners, but when the call to arms comes, a good portion of them rally to the cause. When on contract for and against CLS, I saw guys get thier indy's blown up and then they'd show up a few hours later in a Rifter trying to scramble one of my ships so the real PvP'ers would have a shot at catching us. Sure, a lot of them got killed, but it also showed heart, which is something a lot of organizations seem to lack these days.
That's what I think Skelator is talking about: the will to pause your personal goals in order to support the greater good of the whole. When you have 150-200 people in alliance chat and you can't even put together 10-15 pilots to chase off a few pesky pirates/mercs, that's sad. I see it all the time and it never ceases to amaze me. Even if you get slaughtered, it earns you respect for at least trying and that's something that stays with you for a long time.
Skelator - I wish I had answers for you, but this is an old problem with few solutions. I can say that one option is to initiate a "bounty" system similar to what CLS has done in thier corp. Outside of that, you can't really force people to fight for something they don't care about.  -
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