Hey folks, here is an update on our earlier post.
NPC Tracking disruptor update:After looking at this thread feedback this issue has been reopened internally
(we thought it fixed a few weeks back). No promises on a resolution yet but we are currently looking into this.
A bit of further explanation on our previous post as well, since there has been quite some conversation about it:EVE PvE systems, mainly mission running, are terribly outdated and are due for a change. Exactly how and when is not something we can state on the paper, but we had having several internal discussions on how this could be done.
One of them is to bring PvE closer to PvP as mentioned before. What does that mean exactly? It means significantly reducing NPC numbers and bringing their attributes, AI closer with what you would expect from a PvP encounter. NPC bounties could be merged, or moved on progressive secondary objectives that require more and more skill from the player to achieve, while possibly having more risk. For instance, saving the Damsel could pay less or the same than it does today, but you could get extra rewards for completing special, more difficult objectives like rescuing her in a specific period of time, or
blowing the evil Zor up before he runs away with her sister in his ship cargohold. Keep in mind this remain just an theoretical idea though that is most likely going to change if and when we start work on this particular point.
Reducing NPC numbers also allows us to better scale EW player faces on a regular basis
(mainly, we are referring to missions like the Blockade here). Assigning strong EW effects to few NPCs is fine, but it becomes horribly frustrating when faced with 5 full waves of NPCs sensor dampening you, as there is little the player can do to counter it. We should be relying on gameplay players can overcome if they are smart instead of brute force mechanics.
Why are we considering changing PvE like this? That is because we are running missions and PvE content ourselves, and we are not particularly fond of the stale state PvE is in EVE Online right now, except for the most recent content
(Incursions and Wormholes). Missions and exploration should let players gamble with risk if they feel up to it. While people looking for quick and relaxing content should still be able to do so, we also want players to find excitement from accomplishing missions and feel great about it. You should not be forced to shoot the same dull and repetitive encounters if you donGÇÖt feel up to it. It is a tricky thing to achieve though, as it does not mean we want you to lose ships every mission either.
This would also be done to put mission runners more on an equal footing with hostile players when moving into hazardous space. People accomplishing missions in low-security or null-security space should not be at a disadvantage when engaged by other players because they have ship fittings tailored to fight NPCs. Ideally, battling NPCs should teach players how PvP works, how to defend and be better prepared about it should they choose to move into dangerous areas.
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldnGÇÖt necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions.
You are murdering our drone ships!We are aware of the recent changes brought by the NPC AI. As said in our previous post, the first NPC behavior deployed for Retribution was too extreme and has been corrected. However, we are aware that drone ships are receiving the short end of the stick here and have been ignored for quite a bit.
This is especially valid since as the tiericide initiative continues, we are adding more drone hulls, but not looking at the drone mechanics themselves, which do need much love. Again, while we are not in a position to state how or when such revamp will happen, this definitely is on our to-do list not only to rebalance drones in general, but also update their behavior, improve their handling through the UI and finally add more combat options for players choosing to specialize in such gameplay. The need for such drone rebalance will only grow with time as we keep on rebalancing ships, so we do hope this can be done as soon as humanly possible.
Oops, now I've written a wall of text

Well anyway, we hope this do help a bit.