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Tara Read
The Generic Pirate Corporation Fusion.
152
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Posted - 2012.12.05 05:39:00 -
[1] - Quote
Oh GOD CCP a thousand salty carebear encrusted tear hugs to you! This is the most fun I've had since 2005-06. I take off my monocle to you good sirs. Why is it Pirate Christmas? Just a few highlights:
You can now place a bounty on any player character in New Eden, except Dev and ISD characters.
Bounty is now claimed on anything that generates a Kill Report. This includes, ships, pods and structures.
The bounty is paid to the character with the final blow, except when Concord has final blow or for self-destruct, in which case the bounty goes to highest damage dealer.
A fleet that claims a bounty on a player, will now get paid for the bounty. The payout is split equally amongst the fleet members. Kill Reports now contain the Bounty Payout amount on them, as well as LP's awarded for the kill if they also receive LP's.
(Piracy PAYS again! Scored a few mil in random bounties besides a couple 1 bill Tengu's. Thanks for one of those TEST.)
The crimewatch system controlling the outcomes and penalties for combat has been overhauled as explained in this dev blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=73443
Weapons Timer: Triggered by activating your weapons against another player. Will prevent docking, jumping and switching ships in space as long as it is active. Duration: 60 seconds
PVP Timer: Triggered by using your weapons against another player, or another player using their weapons against you. Will delay your ship being removed from space if you log off whilst the flag is active. Duration: 15 minutes. This flag can be created and extended indefinitely whilst logged off, if your ship is not safely removed from space beforehand.
NPC Timer: Triggered by using your weapons against an NPC, or an NPC using their weapons against you. Will delay your ship being removed from space if you log off if you log off whilst the flag is active. Duration: 5 minutes. This flag is not extended whilst logged off
(Bye bye null sec bots)
Sentry guns will only respond to anyone who incurs a security status penalty in their vicinity. A character with sentry aggression that leaves the vicinity (by warping away) and then returns will no longer be considered a target for sentry guns, unless he commits another illegal attack. They will not respond to illegal aggressions that occurred elsewhere GÇô Attacking another player at a belt or other site and then warping to a gate/station will now no longer result in sentry aggression. Sentry guns will no longer attack drones, only ships
(This is probably the BIGGEST change to Piracy bar NONE. Ships like the Myrm, Ishtar are now VIABLE piracy vessels for engagements on gates. Not to mention the myriad of quick warp off points we have now to get back into a fight and keep it going.)
Kill Rights
A Kill Right is now created when aggressing a ship illegally in hisec or aggressing a pod in lowsec. To use a Kill Right now means activating a Suspect flag on the target of the Kill Right. The Suspect flag has a 15 minutes timer and allows anyone to legally engage the suspect. If the target of a Kill Right is killed while a suspect, the Kill Right is used up (removed). Players can make their Kill Rights available to other players. This is done through the Kill Rights panel in the character sheet. Players can make their Kill Right available to everyone, or to specific entities like a corp or a character. They can also attach a price to activating the Kill Right. Players can cancel availability on their Kill Rights, but this does not affect engagement already taking place. Players are notified of changes in availability on a Kill Right where they are the target. If a Kill Right leads to a kill (i.e. the Kill Right is used up), the Kill Report indicates whom the target was killed on behalf of. There is a new overview and chat channel icon available for players to show those with available Kill Right
Graphics
The following ships have had their textures and geometry remodeled to look more awesome: Tempest Vargur Megathron Kronos Stabber Vagabond
(I undocked my Vindicator and SHAT BRICKS. *sniffles* It's so beautiful!!!!)
84 new explosions have been added for every player or NPC ship from frigates to Titans The light levels have been increased in the 3d preview, fitting screen and the hangar views.
Safety switch A number of GÇ£Are you sure?GÇ¥ dialogs relating to committing illegal actions have been removed, and replaced with a Safety Switch system. The safety switch has three levels: Full, Partial, and Off. The safety level can be set at any time via the new button on the ship HUD UI. At login, the safety will always reset to Full. Full Safety will prevent your ship from performing any action that results in a Suspect or Criminal flag. Partial Safety will prevent your ship from performing any action that results in a Criminal flag, but will allow any Suspect acts without any further confirmation whatsoever. Turning safeties off will mean that your ship will perform any action without further confirmation, even if that action will result in a Criminal or Suspect flag. Note that turning this off in high-sec will mean you can very easily become a target for CONCORD. You are fully responsible for what you do with this button!
(Brb taking off my safety.)
This patch has provided some of the BEST boosts to Piracy hands down and has invigorated combat by finally giving us the chance to use drone boats and other mechanics to our advantage. CCP. Again Thanks!
I'd say it's been a fruitful first day for myself on patch day 
http://evefusion.com/?a=kill_detail&kll_id=6680
http://evefusion.com/?a=kill_detail&kll_id=6679
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Warde Guildencrantz
TunDraGon
350
|
Posted - 2012.12.05 05:44:00 -
[2] - Quote
why did you type a huge ass redo of the dev blogs. Why would people only read this forum and not read dev blogs |

Tara Read
The Generic Pirate Corporation Fusion.
152
|
Posted - 2012.12.05 05:47:00 -
[3] - Quote
Warde Guildencrantz wrote:why did you type a huge ass redo of the dev blogs. Why would people only read this forum and not read dev blogs
I was pointing out specifics that have changed Piracy for the better from visuals to mechanics. You'd also be shocked to realize how many people don't read patch notes/ dev blogs. |

Warde Guildencrantz
TunDraGon
351
|
Posted - 2012.12.05 05:59:00 -
[4] - Quote
yes, and instead they read the forums, where these dev blogs have been posted in a separate topic on the forums by devs in order to make sure people read them |

Tara Read
The Generic Pirate Corporation Fusion.
152
|
Posted - 2012.12.05 06:03:00 -
[5] - Quote
Warde Guildencrantz wrote:yes, and instead they read the forums, where these dev blogs have been posted in a separate topic on the forums by devs in order to make sure people read them
All I hear is bitching for no reason. Care to elaborate why?  |

Tarn Kugisa
Infinite Covenant Tribal Band
182
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Posted - 2012.12.05 06:04:00 -
[6] - Quote
Dev chars get bounties? some rich individuals might place bounties on certain devs...  I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Tara Read
The Generic Pirate Corporation Fusion.
152
|
Posted - 2012.12.05 06:05:00 -
[7] - Quote
Tarn Kugisa wrote:Dev chars get bounties? some rich individuals might place bounties on certain devs... 
Haha... Except they said characters besides Devs can have bounties on them. |

Nick Bete
The Scope Gallente Federation
147
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Posted - 2012.12.05 06:22:00 -
[8] - Quote
Check the dev blogs and the patch notes; neither Devs nor ISD characters can have bounties placed on them. |

Lance Rossiter
CHAINS Corp
32
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Posted - 2012.12.05 06:27:00 -
[9] - Quote
Don't forget that attacks in low sec against ships don't generate kill rights for the target, so some of the potentially "anti-pirate" aspects of the patch don't apply!
If I want to get revenge on the guy who tried and failed to kill me earlier, I'll have to break the law to do it...though I am kind of warming to that notion, as it might be good for my low sec "space cred". |

Psychotic Monk
The Skunkworks
410
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Posted - 2012.12.05 06:47:00 -
[10] - Quote
Tara Read wrote: Turning safeties off will mean that your ship will perform any action without further confirmation, even if that action will result in a Criminal or Suspect flag. Note that turning this off in high-sec will mean you can very easily become a target for CONCORD. You are fully responsible for what you do with this button!
You should be fully responsible for what you do with *every* button. |

Tara Read
The Generic Pirate Corporation Fusion.
152
|
Posted - 2012.12.05 08:02:00 -
[11] - Quote
Psychotic Monk wrote:Tara Read wrote: Turning safeties off will mean that your ship will perform any action without further confirmation, even if that action will result in a Criminal or Suspect flag. Note that turning this off in high-sec will mean you can very easily become a target for CONCORD. You are fully responsible for what you do with this button!
You should be fully responsible for what you do with *every* button.
I call it the FUN button! Red = FUN  |

Marlona Sky
D00M. Northern Coalition.
2171
|
Posted - 2012.12.05 08:04:00 -
[12] - Quote
Nothing is changing for pirates. They will still only focus on soft targets and run from anything that has a chance to fight back.
Remove local, structure mails and revamp the directional scanner! |

Eugene Kerner
TunDraGon
234
|
Posted - 2012.12.05 08:25:00 -
[13] - Quote
Marlona Sky wrote:Nothing is changing for pirates. They will still only focus on soft targets and run from anything that has a chance to fight back. your neg. sec is probably due to assisting a flagged grandmother in high sec....it can-¦t be null sec as you seem to have lost your sov...
"Also, your boobs " -á CCP Eterne, 2012
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Marlona Sky
D00M. Northern Coalition.
2172
|
Posted - 2012.12.05 08:47:00 -
[14] - Quote
Eugene Kerner wrote:Marlona Sky wrote:Nothing is changing for pirates. They will still only focus on soft targets and run from anything that has a chance to fight back. your neg. sec is probably due to assisting a flagged grandmother in high sec....it can-¦t be null sec as you seem to have lost your sov... Every part of your post is incorrect.
Remove local, structure mails and revamp the directional scanner! |

Eugene Kerner
TunDraGon
234
|
Posted - 2012.12.05 08:54:00 -
[15] - Quote
Marlona Sky wrote:Eugene Kerner wrote:Marlona Sky wrote:Nothing is changing for pirates. They will still only focus on soft targets and run from anything that has a chance to fight back. your neg. sec is probably due to assisting a flagged grandmother in high sec....it can-¦t be null sec as you seem to have lost your sov... Every part of your post is incorrect. I know right? So is yours.
"Also, your boobs " -á CCP Eterne, 2012
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Inxentas Ultramar
Ultramar Independent Contracting The Paganism Alliance
143
|
Posted - 2012.12.05 08:55:00 -
[16] - Quote
I can underdstand OP's excitement though the post indeed repeats a lot of information from the dev blogs. Reworked gate gun agression makes it viable to kill someone and take their loot with the same character. So you can shoot your cake and eat it too, which is a HUGE change for (solo) piracy. For the anti-pirate guy there are payouts everywhere, so far I'm liking these changes a lot. And yes, turning off safeties was the first thing I did after logging in haha...  |
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