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Thread Statistics | Show CCP posts - 2 post(s) |

Tachy
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Posted - 2006.02.27 08:30:00 -
[91]
I got loads of reactions from running missions for R&D corps, but they're available on the market too.
The BPO for T2 components come from the market too. The components are based around the four main empires, so you might have to visit the correct empire for the BPO you want.
With the skill science networking you can leave the component BPO at a station in range, but the reactions have to be in the POS.
Range for anchoring: You don't have to set the POS at the moon, but within range from the warp-in point. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

pix0r
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Posted - 2006.03.07 10:20:00 -
[92]
A chart of simple and complex and complex reaction can be found in my sig, check it :) Simple & Complex reaction chart - PDF |

Soshu Kitae
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Posted - 2006.03.09 20:42:00 -
[93]
The guide was realy helpfull. But one question remains: Is it possible to run two harvesters at one moon, mining the same moonmaterial?
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Jaquen Hgar
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Posted - 2006.03.10 04:23:00 -
[94]
Originally by: Soshu Kitae The guide was realy helpfull. But one question remains: Is it possible to run two harvesters at one moon, mining the same moonmaterial?
No, it isn't. T2 Moon Harvesters are supposed to be able to mine abundance 2 and higher materials for double the yield though. Alas they aren't ingame and it doesn't look like they will be anytime soon.
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Hihat
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Posted - 2006.03.16 21:18:00 -
[95]
i have a fernit carbide reactiion and a med Reactor !
if i try to put it into it it say i cant pt it into it ! Reactor is offline ...do i need a large Reractor or waz wrong ? :(
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Aomori Hasuka
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Posted - 2006.04.05 19:44:00 -
[96]
I have a question about anchoring POS's.
"Range for anchoring: You don't have to set the POS at the moon, but within range from the warp-in point."
So assuming you could find an asteroid field close enough, technically you COULD setup a base at an asteroid field? I was just curious, as I am nowhere close to being able to get one online and operable for a while.
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Elliot Garcia
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Posted - 2006.04.14 01:26:00 -
[97]
So do Charters let you anchor above 0.3? Or do you need them to anchor in 0.1-0.3?
My agent offered me a stack of charters, wonder now if I should have taken it or not.
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Vincent Gaines
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Posted - 2006.04.17 07:08:00 -
[98]
I'd like to suggest another section that goes over suggested skills and infrastructure to run a POS, i.e. what a corp should have before considering building and maintaining one.
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Admiral Keyes
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Posted - 2006.04.17 10:44:00 -
[99]
Also, how about a section on POS's in high sec. What you need, what you can do with them etc... ----------------------------------- HaHaHa! This sig is edit proof!  Sadly, it appears so. -Capsicum \o/ I Am Invincible \o/ |

Nemtar Nataal
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Posted - 2006.04.18 19:47:00 -
[100]
Very good guid, but im still lacking some information. The guid dosnt actually descripe how many reactor arrays are needed to run a single complex reaction one both stages. If i have all the moon minerals avalible do my reactors have to run 24-7 run at maximum acpacity, or can i run a entire end production (forinstance 3 simple and 1 complex) on a single reactor with no loos in isk. Asuming that i will be hauling all the time... So from i turn on a reactor with 2 cupling arrays (1500units) runnning simple reaction how long will it take before i have 3000 units of a simple reaction? I have seen that the question have been posted befor but with no ansver.... Please help me, as this makes the diffrence for say any armor plating of having 2 large controle towers and 2 small or 1 large controle tower to run all the reactions and 3 small just fore mining.
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Kusariqqu
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Posted - 2006.04.18 22:10:00 -
[101]
Ok i just setup a pos with my mate and hes in a different corp, now is there no way i can give him access to the hangers? or set it so the guns will not shoot him when he enters the prox of the POS.
cheers
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Dessix Draxen
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Posted - 2006.04.20 01:36:00 -
[102]
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Dessix Draxen
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Posted - 2006.04.20 02:21:00 -
[103]
Originally by: Vincent Gaines I'd like to suggest another section that goes over suggested skills and infrastructure to run a POS, i.e. what a corp should have before considering building and maintaining one.
basicly you need 3 things to start a POS:
- Alot of money, i'd say 50 mil would be good for small-medium POS
- The skills to maintain it which would be anchoring 3(to anchor all POS items), mining barge skills to mine ice (good for back up if you plan to buy everything fuel wise), and i'm sure theres a few more i can't think of.
- you need will also need a purpose for the POS, in other words, it has to make money somehow or else it'll just suck your corp wallet dry.
the first point is pretty self explainitory, POS cost money to start, intially you will probally be buying alot of the fuel you need and having a good moneths supply is a good idea. the money acts more of a contigency plan like if you go to your POS and realize you have 5 days of fuel left or your POS gets put into reinforced mode and you have no extra strontium clathrates avalible.
The skills you need are pretty easy to get in less than a month, anchoring 1 lets you anchor the basic stuff, anchoring 2 lets you anchor production and POS guns, and anchoring 3 lets you anchor the electronic warfare components. have all the skills for mining barge is needed if you plan to mine ice as mining barges are the only ships able to fit ice harvestors. you will also need the ice harvesting skill, every level of this skill knocks 30 seconds off your 10 minute ice harvestor timer so the higher the better.
the purpose of a POS could fall into at least 1 of 3 categories.
1) asteriod mining POS, a POS is the easiest way to do mining operations out in deep 0.0 where the nearest npc station is 10 jumps away. you can do large scale mining ops and deposit all your ore in Corporate hanger arrays that you can manually move ore to a refining array to reprocess everything and save on space when hauling it to market. the problem with this is that the best refining arrays can only give you 75% of what you mine from the fields. this does not include ice refining which is dependant on the operators skill (i think).
2) NPC Rating/PVP POS, this kind of POS derives its income directly from corp members going off and ratting the low sec and 0.0 pirates that are hard to get too from stations. this kinda of POS gives the Ratters and or PVPers a place to stash their loot and ships while also providing a fortified spot to protect them from the roving gank fleets of 0.0 space. this POS will need donations from the corp members to keep it running and all fuel will be bought. it would still be a good idea to find a system with an ice belt and have some members train the neccesary skills for ice miner, just in case.
3) moon mining operations, most POS use this along side the other 2 POS roles as an added benifit to the income of the POS, however, alot of money can be made in the production of advanced materials needed for T2 components. unlike the other 2 roles, a POS is the only thing that can produce T2 materials through the use of moon mining. T2 component production will require multiple POS mining the materials you need for reactions ect. there is already a section in the orginal post about advanced material production so i won't go into that. ususally a POS will ahve a moon miner set up to mine whatever happens to be at that moon and put it on the market for others to buy. usually its bewst to find a trading partner to whom you can sell your moon minerals to since material production requires multiple moons and not everyone can afford to run that many POS.
There is also a couple of other use for POSs 1 of which being moon blockers. this is an expensive investment and is usually only used during alliance wars to prevent the other allaince from gaining soveriegnty through the use of Control tower spamming. ___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |

Dessix Draxen
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Posted - 2006.04.20 02:24:00 -
[104]
Edited by: Dessix Draxen on 20/04/2006 02:24:20 the final potential use would be for Ship production. ship production at a POS requires less minerals than it would at a NPC station but can have some pretty expensive investment costs. usually this is only done with large ships such as Battleships and Capital ships as the production costs for smaller ships is negligable in difference.
also a note, Mining barges are the only ships besides shuttles that cannot be built using a POS.
if theres any questions, things i'm wrong about, or additions just post it below. ___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |

Elliot Garcia
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Posted - 2006.04.20 17:03:00 -
[105]
Originally by: Dessix Draxen you only need charters for systems with a security status of .4 and up, .3 and down do not require charters.
Okay, so, if you have charters, and want to anchor in caldari state 0.5 space, is charters all you need? I've heard talk about needing a 5.0 in Caldari faction standing as well.
I've also heard that moons in 0.5 space are barren, is this also true?
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Dessix Draxen
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Posted - 2006.04.20 18:18:00 -
[106]
Originally by: Elliot Garcia
Okay, so, if you have charters, and want to anchor in caldari state 0.5 space, is charters all you need? I've heard talk about needing a 5.0 in Caldari faction standing as well.
I've also heard that moons in 0.5 space are barren, is this also true?
i'm not sure on the specifics of the standing you need but to answer your second question, the only real way to find out is to go out and survey some higher sec moons. i'd use the cheap ones and find a system with alot of moons as the more expensive ones are more for poeple who are dodging enemy gank fleets or something of that sort. ___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |

Zek Kotari
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Posted - 2006.04.20 19:48:00 -
[107]
You can't activate moon miners in systems with a security level of 0.4 or above, so I don't see the point of scanning the moons.
The details of how empire POSes work is detailed in the Red Moon Rising patch notes, there's no need to rely on rumour. |

Dessix Draxen
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Posted - 2006.04.21 19:35:00 -
[108]
Starbases can now be deployed in 0.4 including and up to 0.7 in Empire space if the prerequisites are met. The deploying corporation must have a minimum standing towards the sovereign Empire and acquire a valid lease. In return, the Empire allows the usage of specific structures such as Factories and Labs but does not allow Moon Mining or Reactions. Empire Starbases cannot pre-emptively strike anything other than war targets..
Originally by: Patch Notes Starbase structures may be anchored in higher security space, as long as certain prerequisites are met. These are as follows:
- Security level 0.4 space requires 4.0 corporation standing towards the system Sovereign.
- Security level 0.5 space requires 5.0 corporation standing towards the system Sovereign.
- Security level 0.6 space requires 6.0 corporation standing towards the system Sovereign.
- Security level 0.7 space requires 7.0 corporation standing towards the system Sovereign.
- Starbase structures may not be anchored in 0.8 space or higher. No changes have been made to anchoring starbase structures in 0.3 or lower space.
In addition, a 'Starbase Charter' must be purchased from the system Sovereign. Starbase Charters must be on hand for the following:
- To anchor a Control Tower in 0.4 to 0.7 space, and
- One Starbase Charter must be loaded into the Control Tower for every hour it is online. If no Charters are available during the Control Tower consumption cycle, the Control Tower will enter an offline state.
___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |

Chuey
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Posted - 2006.04.25 12:00:00 -
[109]
No-one seems to be able or willing to answer this question, so I'll ask here.
A Corp wishes to setup a POS in Empire, it has the required standing and gets everything setup and running. What happens if the corp then recruits new members and its standing drops below required for setting up the POS?
Similarly, if a member of a large corp were to leave, create his own corp, put up a POS where the Corp wouldnt be able too, then rejoin his old corp, would the POS follow him? or remain with the old corp?
The real issue I'm looking at is the use of Labslots. I assume a member of Corp A cant use the Lab slots on the POS of Corp B? or can they if they have the Shield Password??
I've searched for some time and found these questions asked, but never answered, and this is my last resort before actually putting all this into practice and just finding out for myself (wish Test server was up).
I LIKE CHEESE! |

Wen Jaibao
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Posted - 2006.05.05 19:27:00 -
[110]
Do the racial bonuses apply automatically, or does the person anchoring it have to be from the same race?
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Wen Jaibao
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Posted - 2006.05.05 19:28:00 -
[111]
Do the racial bonuses apply automatically, or does the person anchoring it have to be from the same race?
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Zek Kotari
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Posted - 2006.05.06 21:24:00 -
[112]
Bonuses never have anything to do with the character, only the piece of equipment. |

Cara Mac'inna
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Posted - 2006.05.07 01:22:00 -
[113]
hi there
it seems that some of my corpmate does not have the samme onlining delay for POS structure Does exist a skill or whaterver that reduce the onlining delay ? http://cephoris.free.fr/cartes/cara.png |

Dessix Draxen
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Posted - 2006.05.09 20:38:00 -
[114]
Originally by: Chuey No-one seems to be able or willing to answer this question, so I'll ask here.
A Corp wishes to setup a POS in Empire, it has the required standing and gets everything setup and running. What happens if the corp then recruits new members and its standing drops below required for setting up the POS?
Similarly, if a member of a large corp were to leave, create his own corp, put up a POS where the Corp wouldnt be able too, then rejoin his old corp, would the POS follow him? or remain with the old corp?
The real issue I'm looking at is the use of Labslots. I assume a member of Corp A cant use the Lab slots on the POS of Corp B? or can they if they have the Shield Password??
I've searched for some time and found these questions asked, but never answered, and this is my last resort before actually putting all this into practice and just finding out for myself (wish Test server was up).
for the first question, i honestly don't know but i would assume that if your corp standing drops below the requirement, your POS will go offline until the requirement is achcived.
as for question #2, the POS will stay with the old corp IF you "launch for corp". if you "launch for self" there is a chance that it will stay under the persons control and not the corps, all i can say is test it and have an alt in the other corp as back up.
as for lab slots, only a member of the corp that owns the POS can interact with a Mobile Laboratory or any POS structure. the only way to do it is to physically give the Blueprint to the other corp to do it.
___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |

Dessix Draxen
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Posted - 2006.05.09 20:40:00 -
[115]
Originally by: Wen Jaibao Do the racial bonuses apply automatically, or does the person anchoring it have to be from the same race?
ignore Racial bonuses, they have been broken ever since POSs came out and CCP doesn't know why. for now just go with what is best suited for your needs and don't factor in race bonuses. race bonuses will work for 1 day after they structure has been onlined and after downtime will revert back to normal.
___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |

Chekovon
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Posted - 2006.05.10 11:55:00 -
[116]
Does the small tower with moon harverster still mine only 25 units/hour or has this problem been fixed?
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Khandor
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Posted - 2006.05.22 09:20:00 -
[117]
Edited by: Khandor on 22/05/2006 09:20:32 Anyone help Please, we have setup a small pos everything going ok. Now heres the problem I can't get the moon harvester to mine into the silo as per the turtorial in this thread, but i can get the raw materials to pass through a coupling array from harvester to silo. Is there an exact sequence for making the links and powering up?. The harvester reports it's connected to the coupler correctly but i can't get the coupler to connect to the silo Thanx
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Dessix Draxen
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Posted - 2006.05.26 23:39:00 -
[118]
Edited by: Dessix Draxen on 26/05/2006 23:45:18
Originally by: Chekovon Does the small tower with moon harverster still mine only 25 units/hour or has this problem been fixed?
a moon harvestor mines 100 units per hour regardless of the tower size. it doesn't change
Originally by: Khandor Edited by: Khandor on 22/05/2006 09:20:32 Anyone help Please, we have setup a small pos everything going ok. Now heres the problem I can't get the moon harvester to mine into the silo as per the turtorial in this thread, but i can get the raw materials to pass through a coupling array from harvester to silo. Is there an exact sequence for making the links and powering up?. The harvester reports it's connected to the coupler correctly but i can't get the coupler to connect to the silo Thanx
i'm not sure whats wrong with this one, my best answer is to contact CCP through the help thing.
a few things it could be though would be 1) something is unanchored and can't be linked (best to set it offline to link as i dunno if being online affects it) 2)make sure you hit apply at the bottom of the window 3)try clearing all the links and starting over being very careful to what you link. 4)make a peace offering to the tower with a sacrifical offering to the POS gods to fix your ails and bring prosperity 5)send a help measage to CCP and have them tell you whats wrong.
___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |

Jim McGregor
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Posted - 2006.06.05 20:08:00 -
[119]
I might be interested in setting up a pos at a moon, and the initial cost is no problem. But what kind of income can I expect from moon mining if I sell the materials?
--- The Eve Wiki Project |

Dessix Draxen
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Posted - 2006.06.06 23:29:00 -
[120]
Originally by: Jim McGregor
I might be interested in setting up a pos at a moon, and the initial cost is no problem. But what kind of income can I expect from moon mining if I sell the materials?
that is all dependant from what moon minerals you find. chromium can be sold from 800-1000 isk per unit, while thinkgs like silicates only sell for 80 ick per unit. some even go for 4000 isk per unit.
finding the right mineral can in some ways be the easy part, second off you have to find a buyer. from my personal experience putting moon minerals up on the market ususally doesn't make you any money since moon minerals is kind of a niche market and ususally poeple don't go looking for it. most buyers for moon minerals are Tech 2 production corporations that you can talk to to see if they need it, i beleive there is a long list of them somewhere on the forums.
another thing you can do with moon minerals is produce advanced materials, in other words, the building blocks of T2 components. taking this route is much more involved and does require a large wallet to pad the investment costs. basicly you would need to find certain moon minerals, that you would react together until you make advanced materials. i think there is a basic giude on it so i'm not going to go indepth on it.
basicly you just need to go research some Tech 2 producers and get quotes for prices. ___________________________________________
"Ten out of ten poeple die, so don't take life too seriously" |
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