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| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Taliah Meyhin
89
|
Posted - 2012.12.10 12:27:00 -
[31] - Quote
I'll try to make another mockup with all your ideas. Want to be able to filter the Overview in real time ? Click here and here. |

Joe Risalo
State War Academy Caldari State
305
|
Posted - 2012.12.10 14:15:00 -
[32] - Quote
Taliah Meyhin wrote:I'll try to make another mockup with all your ideas.
tnxs for the assistance.
I'm not that advanced with editing software, plus I'm a little too busy with software from work anyway. |

Marcel Devereux
Aideron Robotics
177
|
Posted - 2012.12.10 17:21:00 -
[33] - Quote
The new proposal for more information in the fleet window is great. I would love to solve the "x up if you are ready" in fleet chat. |

Joe Risalo
State War Academy Caldari State
307
|
Posted - 2012.12.10 18:06:00 -
[34] - Quote
Marcel Devereux wrote:The new proposal for more information in the fleet window is great. I would love to solve the "x up if you are ready" in fleet chat.
I like the ready up, however, my favorite part is having all the information combined into one window.
No more having to have your fleet, watch, and broadcasts lists open.
One simple window, everything you need.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
799
|
Posted - 2012.12.10 19:00:00 -
[35] - Quote
I posted this a while ago:
Please Add a Fleet Bonus Information Tab to the Fleet UI
I think this information aught to be incorporated into any "new" fleet UI. |

Joe Risalo
State War Academy Caldari State
307
|
Posted - 2012.12.10 19:32:00 -
[36] - Quote
Hmm, as far as the booster and how much they're putting out, I don't think this needs to be added to the display page I'm thinking of, however, another tab just to show boosters and how much boost wouldn't be a bad idea.
I'm affraid adding this directly to the read out display that I'm suggesting would be too much, and since this information isn't active information that you'll be looking at, at all times, then I would say it best for this to be on a secondary page where all non-combat information could be retained. |

Taliah Meyhin
89
|
Posted - 2012.12.11 02:03:00 -
[37] - Quote
Mockup updates :
1. My Fleet tab : http://img15.hostingpics.net/pics/744032MyFleet.png At least... the Watch List window would not be necessary anymore. (this is the same mockup posted above)
2.a Broadcast tab : http://img15.hostingpics.net/pics/578043Broadcasts.png Two checkboxes could allow the player to display broadcasts, enemies other fleet members target, or both.
2.b Broadcast tab : http://img15.hostingpics.net/pics/862405Broadcastsonly.png This is the same tab but here you can see that the player only enabled broadcasts.
3. Fleet Ships tab : http://img15.hostingpics.net/pics/919546FleetShips.png This tab would display the kind of ships fleet members are in + a way to inform the FC that you are ready, busy, away.. Maybe these radiobuttons could change automatically if you are afk or in a station for too long.. (just an idea..) Want to be able to filter the Overview in real time ? Click here and here. |

Joe Risalo
State War Academy Caldari State
309
|
Posted - 2012.12.11 04:32:00 -
[38] - Quote
looks good, however, if you look at my google doc, you'll see more what i'm looking for.
The broadcasts, watchlists, fleet members, and their ship would all be combined into one tab, and the broadcast options would be there as well.
Now, the fleet roles, distance from you, and ready checks can stay on a seperate tab.
As far as fleet members' targets...Well, some players, like logi's or ewar may have more than one target, so this may not work.. |

Taliah Meyhin
89
|
Posted - 2012.12.11 07:36:00 -
[39] - Quote
I admit, some informations could be displayed on the same tab (I will make another mockup, gathering these informations as much as possible).
But there's also something to take into account : the window width. The more information you add in a window, the wider the window will be. And I am sure CCP takes that into account because if a window can't be resized to the minimum, some players will complain. Want to be able to filter the Overview in real time ? Click here and here. |

Joe Risalo
State War Academy Caldari State
309
|
Posted - 2012.12.11 15:19:00 -
[40] - Quote
Taliah Meyhin wrote:I admit, some informations could be displayed on the same tab (I will make another mockup, gathering these informations as much as possible).
But there's also something to take into account : the window width. The more information you add in a window, the wider the window will be. And I am sure CCP takes that into account because if a window can't be resized to the minimum, some players will complain.
That was another thing I stated.
The window itself, and the columns for the fleet UI will be adjustible in the same manner our overview is.
So, perhaps the player would have the option to add and/or remove certain columns.
Perhaps rezise it so all that is showing is broadcasts and watchlists.
I would very much like to see it similar to the overview so that it's up to the players to build and adjust it the way they want it. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
32
|
Posted - 2012.12.11 15:22:00 -
[41] - Quote
Remove fleet/gang warps.
If you group isn't skilled enough to work as a team, you shouldn't get the benefit of everyone leaving or arriving on grid at the same time.
|

Joe Risalo
State War Academy Caldari State
309
|
Posted - 2012.12.11 21:02:00 -
[42] - Quote
Yusef Yeasef Yosef wrote:Remove fleet/gang warps.
If you group isn't skilled enough to work as a team, you shouldn't get the benefit of everyone leaving or arriving on grid at the same time.
That works for me, however, again, lag is a lot of the reason why this could be problamatic |

Taliah Meyhin
92
|
Posted - 2012.12.11 23:17:00 -
[43] - Quote
Joe Risalo wrote: looks good, however, if you look at my google doc, you'll see more what i'm looking for.
The broadcasts, watchlists, fleet members, and their ship would all be combined into one tab, and the broadcast options would be there as well.
Sorry, I haven't checked your google document earlier.
Here is another mockup image, this time, with all features gathered on the same tab, a bit like the Overview. http://img15.hostingpics.net/pics/492886MyFleet.png
Indeed, the whole Fleet window could look like the Overview window.
But there is a missing feature on the Overview window : a horizontal scrollbar. I have never understood why CCP hasn't added it yet. There are many informations (columns) displayed on the Overview window and it's the same for this new Fleet window (mockup)..
For players who like to see all columns, there could be a horizontal scrollbar... For players who want a compact fleet window : as you suggested, there could be options to choose which columns to display.
Joe Risalo wrote: Now, the fleet roles, distance from you, and ready checks can stay on a seperate tab.
As far as fleet members' targets...Well, some players, like logi's or ewar may have more than one target, so this may not work..
I think it would look weird to display them on another tab. Want to be able to filter the Overview in real time ? Click here and here. |

Joe Risalo
State War Academy Caldari State
310
|
Posted - 2012.12.12 14:05:00 -
[44] - Quote
That works for me, as long as the columns can be organized in a manner that best suits the players and/or they can be removed. |

Xenoglossicist
Reaver Technologies
3
|
Posted - 2012.12.13 20:25:00 -
[45] - Quote
I literally just had the idea of a "Ready Up/X Up" lights system for Fleets, to replace the current "X up" spam in chat. Searched Features & Ideas, found this thread, and saw -
Sentient Blade wrote:...it would be really nice to have a mechanic to *respond* to FCs. Spamming Xs in fleet when you're ready to do XYZ is a pain in the ass. A broadcast that would (temporally) highlight you in the fleet window as "ready" would be good. Something resettable by the FC.
Broadcast when ready. Fleet "in the green" as it were.
I support this wholeheartedly and really want to see this implemented during the next iteration of Fleets and Fleet UI. The mockups in this thread are excellent, too. |

Joe Risalo
State War Academy Caldari State
310
|
Posted - 2012.12.13 21:46:00 -
[46] - Quote
Xenoglossicist wrote:I literally just had the idea of a "Ready Up/X Up" lights system for Fleets, to replace the current "X up" spam in chat. Searched Features & Ideas, found this thread, and saw - Sentient Blade wrote:...it would be really nice to have a mechanic to *respond* to FCs. Spamming Xs in fleet when you're ready to do XYZ is a pain in the ass. A broadcast that would (temporally) highlight you in the fleet window as "ready" would be good. Something resettable by the FC.
Broadcast when ready. Fleet "in the green" as it were. I support this wholeheartedly and really want to see this implemented during the next iteration of Fleets and Fleet UI. The mockups in this thread are excellent, too.
tnx for the support.
If there's anymore advice you, or anyone can give that Taliah Meyhin and I haven't thought of, then feel free to mention them. |

Xenoglossicist
Reaver Technologies
4
|
Posted - 2012.12.14 01:55:00 -
[47] - Quote
Joe Risalo wrote:tnx for the support.
If there's anymore advice you, or anyone can give that Taliah Meyhin and I haven't thought of, then feel free to mention them.
Before you came up with the idea of a 'Status' column (with options like 'Ready', 'En route', 'Busy', etc.), I thought a simple 'light' system would work best with the fleet hierarchy view - FC calls for 'group ready', resetting all pilots' status to Red. A pilot can toggle their own status from Red to Green and back at will. If all of a squad's members are marked as Green, then the squad itself is marked as Green. I even thought that having these Red/Green status lights as an X would work best, as it would fit with the existing 'X up' lingo. However, I suppose the same thing could be done with the status flags. If every member of a squad is Ready, then the squad itself is listed as Ready, and likewise with all the other major statuses - if the statuses are mixed, either the squad shouldn't have a status listed, or it should show the lowest-available status (ie. if one guy is Busy, the entire squad is considered Busy). Commanders would have the ability to clear the last reported status of everyone under them in the hierarchy.
It's worth noting that the Fleet Composition window already automatically mentions if a pilot is docked, in the place of their ship type, so perhaps 'Docked' and 'In Warp' should be automatic statuses. 'Down' doesn't really need a status - if their Ship Type says Capsule, or they've changed system and appear as 'Docked', it's fairly obvious what has happened to them.
Essentially, the Fleet Composition sub-window and the watch-list need to be integrated into the Fleet Hierarchy window as a singular Fleet Operations & Command window. I notice that the current mockup doesn't show or respect hierarchy of squads, wings and fleets, which would be ideal, but would play havoc with the nice table formatting. If either Taliah or you can find a nice way to incorporate the hierarchical view, that would make it perfect and ready to present to CCP. I hope this is on their agenda, as the next wave of balance changes are coming to Battlecruisers and Command Ships, which inevitably means an overhaul of Warfare Links and Fleets. |

Joe Risalo
State War Academy Caldari State
312
|
Posted - 2012.12.14 15:04:00 -
[48] - Quote
Xenoglossicist wrote:Joe Risalo wrote:tnx for the support.
If there's anymore advice you, or anyone can give that Taliah Meyhin and I haven't thought of, then feel free to mention them. Before you came up with the idea of a 'Status' column (with options like 'Ready', 'En route', 'Busy', etc.), I thought a simple 'light' system would work best with the fleet hierarchy view - FC calls for 'group ready', resetting all pilots' status to Red. A pilot can toggle their own status from Red to Green and back at will. If all of a squad's members are marked as Green, then the squad itself is marked as Green. I even thought that having these Red/Green status lights as an X would work best, as it would fit with the existing 'X up' lingo. However, I suppose the same thing could be done with the status flags. If every member of a squad is Ready, then the squad itself is listed as Ready, and likewise with all the other major statuses - if the statuses are mixed, either the squad shouldn't have a status listed, or it should show the lowest-available status (ie. if one guy is Busy, the entire squad is considered Busy). Commanders would have the ability to clear the last reported status of everyone under them in the hierarchy. It's worth noting that the Fleet Composition window already automatically mentions if a pilot is docked, in the place of their ship type, so perhaps 'Docked' and 'In Warp' should be automatic statuses. 'Down' doesn't really need a status - if their Ship Type says Capsule, or they've changed system and appear as 'Docked', it's fairly obvious what has happened to them. Essentially, the Fleet Composition sub-window and the watch-list need to be integrated into the Fleet Hierarchy window as a singular Fleet Operations & Command window. I notice that the current mockup doesn't show or respect hierarchy of squads, wings and fleets, which would be ideal, but would play havoc with the nice table formatting. If either Taliah or you can find a nice way to incorporate the hierarchical view, that would make it perfect and ready to present to CCP. I hope this is on their agenda, as the next wave of balance changes are coming to Battlecruisers and Command Ships, which inevitably means an overhaul of Warfare Links and Fleets.
Taliah had this http://img15.hostingpics.net/pics/948445MyFleet.png
However, I'm not sure that I like so many tabs. I'm wondering if the Hierarchy couldn't be incorporated into the name of the fleet members. Either above their names with small icons, or perhaps a greyed backlay with this information. |

Taliah Meyhin
92
|
Posted - 2012.12.14 16:57:00 -
[49] - Quote
As you can see, the mockup shows a horizontal scrollbar for those who want many informations (many columns) and another option to choose which columns to display.
Good feature requests : Overview Filters --á Fleet window - Sub-folders for Bookmarks |

Joe Risalo
State War Academy Caldari State
312
|
Posted - 2012.12.14 17:16:00 -
[50] - Quote
Taliah Meyhin wrote:As you can see, the mockup shows a horizontal scrollbar for those who want many informations (many columns) and there could also be another option to choose which columns to display.
and of course the broadcast options would be listed either at the top or bottom of the display. |

Joe Risalo
State War Academy Caldari State
313
|
Posted - 2012.12.19 00:57:00 -
[51] - Quote
keep getting likes, but no one is commenting. |

Taliah Meyhin
108
|
Posted - 2012.12.26 20:28:00 -
[52] - Quote
I hope that a CCP dev will read this topic. There are great ideas here  Good ideas : Collapsible Windows // Overview Filters // new Fleet UI |

Joe Risalo
State War Academy Caldari State
368
|
Posted - 2012.12.27 22:02:00 -
[53] - Quote
Taliah Meyhin wrote:I hope that a CCP dev will read this topic. There are great ideas here 
Well, Fozzie read the initial OP before I changed it, but who knows now.... |

Michael Loney
Skullspace Industries
52
|
Posted - 2012.12.27 22:24:00 -
[54] - Quote
I like the mockups, lots of relevant info at your fingertips. Shuffling the boosts and structure info to another tab would be good as it is all passive and relatively unchanging.
Maybe add a light to each squad to see if / when they loose boosts would be good too. |

Joe Risalo
State War Academy Caldari State
390
|
Posted - 2012.12.28 09:09:00 -
[55] - Quote
I appreciate you liking pretty much all of my comments Fluffy Dice, but I don't think it does any good unless you comment on the threads |

Taliah Meyhin
119
|
Posted - 2012.12.31 13:22:00 -
[56] - Quote
Just a bump to celebrate the upcoming new year. Good ideas : Collapsible Windows // Overview Filters // new Fleet UI |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
201
|
Posted - 2012.12.31 20:07:00 -
[57] - Quote
I didn't read what Fozzie was talking about, I'm assuming it was some way to mass-control a fleet from the top down, which I wouldn't be for.
However, I wholeheartedly support combining information into the single fleet window, or even revamp the overview to include this type of functionality with multiple open tabs, etc...
Also, I'd like the ability to drag people between squads, and for some reason, moving squad leaders out of squads gets them stuck in a perma-session change.
Also, moving people while they have a session change timer always results in it not working and I have to do it again, can't it just stack the command at the end of the current session change? Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Joe Risalo
State War Academy Caldari State
410
|
Posted - 2013.01.01 18:38:00 -
[58] - Quote
Burseg Sardaukar wrote:I didn't read what Fozzie was talking about, I'm assuming it was some way to mass-control a fleet from the top down, which I wouldn't be for.
However, I wholeheartedly support combining information into the single fleet window, or even revamp the overview to include this type of functionality with multiple open tabs, etc...
Also, I'd like the ability to drag people between squads, and for some reason, moving squad leaders out of squads gets them stuck in a perma-session change.
Also, moving people while they have a session change timer always results in it not working and I have to do it again, can't it just stack the command at the end of the current session change?
dragging and dropping fleet members into new fleets would be nice |

Taliah Meyhin
128
|
Posted - 2013.01.08 17:48:00 -
[59] - Quote
Quote:dragging and dropping fleet members into new fleets would be nice I agree.
Good ideas : Collapsible Windows // Overview Filters // new Fleet UI |

Joe Risalo
State War Academy Caldari State
417
|
Posted - 2013.01.09 22:03:00 -
[60] - Quote
You'd figure more people would have a say so on this as a new UI feature. |
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