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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Joe Risalo
State War Academy Caldari State
304
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Posted - 2012.12.06 05:11:00 -
[1] - Quote
This comes with a few suggestions
1) Fleet/wing/squad commander should have an align f/w/s option.
2) Warp gates should have an align to warp option.
3) f/w/s commander should have the option to align and warp f/w/s on a warp gate.
4) (possibly not) f/w/s commander should have the option to jump the f/w/s.
Just a thought |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
819
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Posted - 2012.12.06 10:34:00 -
[2] - Quote
No, your FC should not be able to play the game for you. |
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CCP Fozzie
C C P C C P Alliance
2648
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Posted - 2012.12.06 11:00:00 -
[3] - Quote
I know a few FCs that would consider these changes the greatest thing ever since their ******** pilots never ************ align when they're told to.
But Danika is right, these would give too much control in the hands of one player and reduce the impact that individual fleet members can have. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Borascus
Red Core Paradigm Shift Alliance
130
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Posted - 2012.12.06 11:08:00 -
[4] - Quote
Automation at that level would compromise the EULA!
Saying that, the Align button is only required with ships of different agility and mass (skills too) a fleet of 'all level 5' drakes in identical fits only need the fleet warp button. |
Sentient Blade
Walk It Off
549
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Posted - 2012.12.06 11:13:00 -
[5] - Quote
I agree they would give too much power to *command* fleets.. but it would be really nice to have a mechanic to *respond* to FCs. Spamming Xs in fleet when you're ready to do XYZ is a pain in the ass. A broadcast that would (temporally) highlight you in the fleet window as "ready" would be good. Something resettable by the FC.
Broadcast when ready. Fleet "in the green" as it were. |
Borascus
Red Core Paradigm Shift Alliance
130
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Posted - 2012.12.06 11:56:00 -
[6] - Quote
Sentient Blade wrote:I agree they would give too much power to *command* fleets.. but it would be really nice to have a mechanic to *respond* to FCs. Spamming Xs in fleet when you're ready to do XYZ is a pain in the ass. A broadcast that would (temporally) highlight you in the fleet window as "ready" would be good. Something resettable by the FC.
Broadcast when ready. Fleet "in the green" as it were.
I agree it would be better like the safety button
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BeanBagKing
EVE Protection Agency Intrepid Crossing
224
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Posted - 2012.12.06 13:36:00 -
[7] - Quote
Sentient Blade wrote:I agree they would give too much power to *command* fleets.. but it would be really nice to have a mechanic to *respond* to FCs. Spamming Xs in fleet when you're ready to do XYZ is a pain in the ass. A broadcast that would (temporally) highlight you in the fleet window as "ready" would be good. Something resettable by the FC.
Broadcast when ready. Fleet "in the green" as it were.
I like this idea! |
Mascha Tzash
Royal Amarr Institute Amarr Empire
13
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Posted - 2012.12.06 14:07:00 -
[8] - Quote
Sentient Blade wrote:I agree they would give too much power to *command* fleets.. but it would be really nice to have a mechanic to *respond* to FCs. Spamming Xs in fleet when you're ready to do XYZ is a pain in the ass. A broadcast that would (temporally) highlight you in the fleet window as "ready" would be good. Something resettable by the FC.
Broadcast when ready. Fleet "in the green" as it were.
Totally agreed.
I'd like to suggest something additional. I'm not FCing but spamming x in fleet is really a pain in the bumm if your FC is waiting for multiple responses and tries to keep track of everything. It really could use some improvement. I get it sometimes, when I'm a squad member.
Some color coded information if you are currently sitting in your pod (red?), sitting in a ship but not battle ready (yellow?) and beeing ready for combat (green?), that the FC can see wich state is everyone in and if it would be wise to call for a tactical retreat (if such thing exists in EVE). Giving the option to switch between yellow and green to the pilot might reduce some elements of communication that make larger fleets less enjoyable.
The ability to assign multiple tags (and then beeing able to see only these) to fleet members (ECM, Damp, TP, Pointer, Shield, Armor, long and short range, etc.) could also bring some more overview in fleets.
Perhaps some clearly visible notification like "cyno available to you. wanna jump?" could (don't know if) make it a bit more convenient for cap pilots. I'm not a cap-pilot so I really don't know if this is a wise idea.
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Sushi Nardieu
2
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Posted - 2012.12.06 14:25:00 -
[9] - Quote
All aboard the F1 Bus. Guns of Knowledge-á |
Sofia Wolf
Ministry of War Amarr Empire
76
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Posted - 2012.12.06 14:59:00 -
[10] - Quote
There is already too much automation in fleet combat, and too much FC control and input, adding additional mechanism of circumventing individual pilot decision-making is bad. In fact fleet warps should be removed, as well as target and rep broadcasts, because they reduce significance of individual pilot's skill and focus. |
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Sentient Blade
Walk It Off
551
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Posted - 2012.12.06 15:16:00 -
[11] - Quote
Sofia Wolf wrote:as well as target and rep broadcasts, because they reduce significance of individual pilot's skill and focus.
Looking through a list of 200+ people trying to find a name does not make for good gameplay.
It makes for exteme eyestrain and that's about it. |
Joe Risalo
State War Academy Caldari State
304
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Posted - 2012.12.06 16:23:00 -
[12] - Quote
CCP Fozzie wrote:I know a few FCs that would consider these changes the greatest thing ever since their ******** pilots never ************ align when they're told to.
But Danika is right, these would give too much control in the hands of one player and reduce the impact that individual fleet members can have.
agreed, which is why the fleet align and jump commands weren't a big deal.
However, what about having an align to warp point option on warp gates?
This would be really nice to have |
Joe Risalo
State War Academy Caldari State
304
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Posted - 2012.12.06 16:25:00 -
[13] - Quote
Sentient Blade wrote:I agree they would give too much power to *command* fleets.. but it would be really nice to have a mechanic to *respond* to FCs. Spamming Xs in fleet when you're ready to do XYZ is a pain in the ass. A broadcast that would (temporally) highlight you in the fleet window as "ready" would be good. Something resettable by the FC.
Broadcast when ready. Fleet "in the green" as it were.
I do like this.
much like the fleet windows have broadcast options, I would like to see a ready up option that would mark fleet members in green on the fleet display. |
Joe Risalo
State War Academy Caldari State
304
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Posted - 2012.12.06 16:49:00 -
[14] - Quote
Sentient Blade wrote:Sofia Wolf wrote:as well as target and rep broadcasts, because they reduce significance of individual pilot's skill and focus. Looking through a list of 200+ people trying to find a name does not make for good gameplay. It makes for exteme eyestrain and that's about it.
To add to this, I think the reason for the fleet warp is due to communication lag.
I can do a countdown to warp for the fleet, but there are players that will be at least 3 seconds behind, if not more. |
Sofia Wolf
Ministry of War Amarr Empire
76
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Posted - 2012.12.06 19:01:00 -
[15] - Quote
Sentient Blade wrote:Sofia Wolf wrote:as well as target and rep broadcasts, because they reduce significance of individual pilot's skill and focus. Looking through a list of 200+ people trying to find a name does not make for good gameplay. It makes for exteme eyestrain and that's about it.
I call that a benefit. Anything that makes large blobs more inefficient and ineffective is good and working exactly as intended. Forcing logi pilots to use watch list as a main information source will make them much more ineffective in large fleets then in smaller gangs, and that is exactly what is needed and why I want this change. |
Sofia Wolf
Ministry of War Amarr Empire
76
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Posted - 2012.12.06 19:13:00 -
[16] - Quote
Joe Risalo wrote:Sentient Blade wrote:Sofia Wolf wrote:as well as target and rep broadcasts, because they reduce significance of individual pilot's skill and focus. Looking through a list of 200+ people trying to find a name does not make for good gameplay. It makes for exteme eyestrain and that's about it. To add to this, I think the reason for the fleet warp is due to communication lag. I can do a countdown to warp for the fleet, but there are players that will be at least 3 seconds behind, if not more.
People that know their coms are lagging should start warping earlier in the countdown.
Again in my opinion anything that gives pilots more opportunity to **** it up is better because it gives advantage to fleets with more experienced and disciplined pilots, and this is the way it should be. With all the fleet automation and decision making centralisation even fleets of spurging idiots can be effective, all they need to do is anchor up, lock broadcast and press F1. IMHO this situation is bad, it provides wrong incentives and rewords, and should go away, the sooner the better. |
Joe Risalo
State War Academy Caldari State
304
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Posted - 2012.12.06 19:52:00 -
[17] - Quote
I made a google dock of how the fleet window would look.
https://docs.google.com/spreadsheet/ccc?key=0Aiqm9PkeljIhdG1aT0tnYUFoT0NZVDZtOVpuTl9ucUE
Tell me what you think. |
Joe Risalo
State War Academy Caldari State
304
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Posted - 2012.12.06 21:37:00 -
[18] - Quote
Well, now that the stickies are moving people seem to be starting more threads.... |
Joe Risalo
State War Academy Caldari State
304
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Posted - 2012.12.06 22:39:00 -
[19] - Quote
CCP Fozzie wrote:I know a few FCs that would consider these changes the greatest thing ever since their ******** pilots never ************ align when they're told to.
But Danika is right, these would give too much control in the hands of one player and reduce the impact that individual fleet members can have.
I'm wondering what you think of the google doc I tossed up on a new UI for the fleet window/broadcasts/watch list.
Also, what about an align to warp option on warp gates? |
WInter Borne
Cold Station 12 Surely You're Joking
13
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Posted - 2012.12.06 22:55:00 -
[20] - Quote
Sofia Wolf wrote:Sentient Blade wrote:Sofia Wolf wrote:as well as target and rep broadcasts, because they reduce significance of individual pilot's skill and focus. Looking through a list of 200+ people trying to find a name does not make for good gameplay. It makes for exteme eyestrain and that's about it. I call that a benefit. Anything that makes large blobs more inefficient and ineffective is good and working exactly as intended. Forcing logi pilots to use watch list as a main information source will make them much more ineffective in large fleets then in smaller gangs, and that is exactly what is needed and why I want this change. Your bad, should feel bad, and pray that your logi pilots never read this thread! |
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Sheynan
Lighting the blight
153
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Posted - 2012.12.06 23:04:00 -
[21] - Quote
I'd be ok with these as long as all notifications are based on the player clicking the button "ready" "dead" or whatever.
Fleet warps are already enough. |
Joe Risalo
State War Academy Caldari State
304
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Posted - 2012.12.06 23:33:00 -
[22] - Quote
Sheynan wrote:I'd be ok with these as long as all notifications are based on the player clicking the button "ready" "dead" or whatever.
Fleet warps are already enough.
I'll agree with having to click all broadcasts.
So, if you're off grid, you trigger off grid.
If you're in a Pod, you trigger in pod/whatever.
Same for all other broadcasts.
The question is on whether individual broadcasts should have a color highlighting or just a readout on broadcast |
Mars Theran
Tribal Liberation Force Minmatar Republic
488
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Posted - 2012.12.07 08:07:00 -
[23] - Quote
Sofia Wolf wrote:There is already too much automation in fleet combat, and too much FC control and input, adding additional mechanism of circumventing individual pilot decision-making is bad. In fact fleet warps should be removed, as well as target and rep broadcasts, because they reduce significance of individual pilot's skill and focus.
hmm.. yeah, I can't see that going over well for anybody. I do agree that some pilots know better than some FCs though. Having someone Fleet warp you when you'd much rather not jump on that gate you just D-scanned 20 + ships and 3-5 bubbles on while roaming in your fleet of <10 for example.
On the other hand, maybe he didn't tell you and they're his friends? ..or maybe you really can beat them, and he just doesn't need to D-scan? The Scout said they were asleep?
But seriously, having an FC control is helpful because chaos sucks; however, being able to manually give him/her that control rather than him just having it would be nice. Sort of a ship control access that can be transferred through the fleet menu. zubzubzubzubzubzubzubzub |
Sofia Wolf
Ministry of War Amarr Empire
76
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Posted - 2012.12.07 14:53:00 -
[24] - Quote
Mars Theran wrote:Sofia Wolf wrote:There is already too much automation in fleet combat, and too much FC control and input, adding additional mechanism of circumventing individual pilot decision-making is bad. In fact fleet warps should be removed, as well as target and rep broadcasts, because they reduce significance of individual pilot's skill and focus. hmm.. yeah, I can't see that going over well for anybody. I do agree that some pilots know better than some FCs though. Having someone Fleet warp you when you'd much rather not jump on that gate you just D-scanned 20 + ships and 3-5 bubbles on while roaming in your fleet of <10 for example. On the other hand, maybe he didn't tell you and they're his friends? ..or maybe you really can beat them, and he just doesn't need to D-scan? The Scout said they were asleep? But seriously, having an FC control is helpful because chaos sucks; however, being able to manually give him/her that control rather than him just having it would be nice. Sort of a ship control access that can be transferred through the fleet menu.
No, you donGÇÖt understand, those fleet automations should go exactly because without them pilot mistakes are more likely. Is this chaotic? Yes. Does chaos suck? Yes! And this is exactly the point. Then fleets with more experienced and disciplined pilots that fly together for a long time will make less mistakes and will be much more capable of overcoming that battle chaos then blob made of random dudes. Overcoming that chaos should be the point and challenge of eve gang and fleet PvP, the thing that will distinguish best from mediocre and bad, and it should be team sport, not just FC and bunch of inept random dudes that are there more as a spectators then as players. |
Joe Risalo
State War Academy Caldari State
305
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Posted - 2012.12.07 15:10:00 -
[25] - Quote
That's all well and good, but I'm still wondering what people think of my Google doc on the fleet UI. |
Sofia Wolf
Ministry of War Amarr Empire
76
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Posted - 2012.12.07 15:18:00 -
[26] - Quote
Oh my! You have a nice google document there!
OK, seriously answer now. I have no problem in improving ergonomy of UI as long as it does not outsource pilot decision making or automate combat. |
Joe Risalo
State War Academy Caldari State
305
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Posted - 2012.12.07 16:14:00 -
[27] - Quote
Sofia Wolf wrote:Oh my! You have a nice google document there! OK, seriously answer now. I have no problem in improving ergonomy of UI as long as it does not outsource pilot decision making or automate combat.
That it would not do.
It's simply a combination of the fleet list, watchlist, and broadcasts into one, easily manageable, possibly color coded UI to keep you from needing 3 or more separate windows open.
All broadcasts would be displayed here on the character broadcasting.
The only real new addition is a ready check so that FC knows when players are ready for whatever task has been set forth. |
Joe Risalo
State War Academy Caldari State
305
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Posted - 2012.12.09 03:47:00 -
[28] - Quote
bump |
Taliah Meyhin
89
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Posted - 2012.12.09 11:10:00 -
[29] - Quote
Just a mockup image (Watch list and Fleet window merge..)
http://img11.hostingpics.net/pics/896974mergewatchlistandfleet.png Want to be able to filter the Overview in real time ? Click here and here. |
Joe Risalo
State War Academy Caldari State
305
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Posted - 2012.12.09 16:34:00 -
[30] - Quote
That's pretty much it, only a tab for broadcasts is needed, a tab for which ship they're in, and a broadcast tool bar at the bottom showing the typical broadcasts are, plus the addition of a ready check. |
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