
Khadmos
Serenity Engineering and Transport Company Fatal Ascension
4
|
Posted - 2011.10.05 22:43:00 -
[1] - Quote
tl;dr: (Something about dicks and buttes)
1) In 0.0 space the profit you can make from moons out weighs anything by a big margin. 2) Moons are more profitable if you are running reactions so nobody just takes one moon. 3) High end moons are rare and hugely profitable while people playing the game are plentiful.
Let's say eve just came out and all the moons and all of 0.0 is currently unclaimed. How long do you think 1 person could hold a high end moon? Unless that 1 person can convince everyone else in eve that playing solo is the only way to go at least 2 people are going to get together and take his tower away. Now, how long will those 2 people hold the moon? See where I'm going with this?
Nothing else in 0.0 is worth going for. The belts, the anoms, the mining, it's all there so that the blob has something to do when it's not under attack. When the moons are under attack, the blob defends them. In return the alliance pays for their losses and provides them with belts, anoms and mining (that is a bit more profitable than anything in high sec).
The upper limit to the size of the blob is how many people the high end moons can support and keep happy (with system upgrades, ship replacement and logistics services). The lower limit is the number of people needed to handle the logistics necessary to keep towers running.
This is the same reason almost all 0.0 alliances are hostile to anyone that isn't in their alliance or a friendly alliance. They make enough profit off their moons to support all the logistics, industry and combat pilots that they need. They also have very expensive assets (high end moons, lots of towers). To a big alliance a neutral brings the down side of enemy scouting and it could light a cyno allowing a cap fleet to drop into system. The up side is..... ?? Some random rolling through our space literally can do absolutely nothing that is going to be a positive for us. Even if our outposts allow free docking, the amount we'd make off ship repairs, refining and sales is pitiful.
Until there is an area of space with no asset worth blobbing over but still profitable enough that people will bother going there we wont see a change to the way 0.0 space is run. W-space would be great for this but the logistics floor is too high.
If there were a few W-Space regions where the systems within a constellation are connected with jump gates and at least 1 station per constellation it would help a lot. Make sure there is always a route of 2-3 wormholes to high/low sec and people could make money just moving things from W-Space to high sec. The people killing sleepers have reduced logistics because they can sell their stuff at a station. Make the drops a bit less profitable than current W-Space systems, combine that with an increase in people collecting wormhole loot and the price drops a bit more. Balance it right and it wont be worth blobbing for.
Edit: Oh and leave current 0.0 the way it is, aside from nerfing super caps. |