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Lunas Whisper
Chillwater Ltd Imperial Ascension
3
|
Posted - 2011.10.05 19:30:00 -
[1] - Quote
In light of Hillmars apology which can be found here http://www.eveonline.com/devblog.asp?a=blog&nbid=2672 It has inspired me and returned my faith in the game. I think it's time we as eve players actually stand up and say what we like about the game. We as Eve players owe ourselves a good discussion of how we can help fix 0.0, and not just depend on CCP to do it for us. As well as how we can help make the game better.
Yes I know, WIDIOT. is the best dot. And RA RA goons. Now here is your serious thinking cap beanies.
1. We as Eve people, should realize that 0.0 is not the only part of Eve that matters. We should have more people then just the usual 0.0 people posting in here. We need new content. We need to hear from the wormhole alliances. We need to know more about high sec wars, and low sec drama. We need more exploration content. More about factional warfare.
2. How do we fix 0.0? Seriously, it's kinda dead out there. The various alliances that used to hold space are folding or going into NPC 0.0 due to over powered supers. PVPErs are getting bored with blob warfare. Can't say I blame them, what is the point of putting skills in combat when you can just toss a few super caps around and render the other tactics void. Mind you, there is a grace in large fleet combat and it requires a separate type of FC to do them, then the roams and small scale combat.
All I can think of is that smaller alliances need to form up into larger coalitions, to take on and/or save the land they have. But that has a downfall. Eve is a sandbox and CCP has yet to give us a throttle button for other players that drive us to drink. Coalitions are full of diplomacy that make the United Nations look like a playground. It's herding cats, at it's best and worst. You have to deal with those that know what they are doing, and those that are petty egomaniacs but ultimately full of fail.
So lets put our thinking caps on |

Imperian
hirr Morsus Mihi
49
|
Posted - 2011.10.05 19:39:00 -
[2] - Quote
I disagree at one point eeh dot.
TriumvirateDOT best DOT |

Lovelocke
Enlightened Industries Test Friends Please Ignore
22
|
Posted - 2011.10.05 19:44:00 -
[3] - Quote
I don't really have the answer on how to "fix" EVE. Personally the areas that I play in seem fine and I enjoy it.
Anyway, to the point of my reply: I often read of people complaining about blob warfare and the lack of small gang warfare, but I have to ask where you guys hang out? Where I hang out I see a lot of small gang pvp. Granted it seems to take and hold SOV right now you need a blob but surely the point about small gang pvp is that there's less risk involved? The NPC areas close to me, Fountain NPC+Delve+Syndicate+Outer Ring, have quite a few small corps and alliances who run a lot of small gang roams through the various regions surrounding us. I think people generally cry "blob" when they encounter a fleet a little larger than themselves. I've often been in a fleet of say 30 and encountered a fleet of 20 and been accused of blobbing, only to encounter that same alliance in reverse numbers. Personally I think people complain too much and make up excuses for their losses.
As for your final point regarding smaller alliances forming up into larger coalitions... Isn't this the very action that you were just arguing against in your comments regarding blob warfare? How can you increase small gang pvp if you merge those small gangs into a blob to fight another blob? That is counter-intuitive. I think a balance to super capitals and perhaps some changes to the nature of sov warfare would be better. If an alliance could hold sov without needing to deploy blobs to defend it then they would be less inclined to join/create a coalition. |

Lunas Whisper
Chillwater Ltd Imperial Ascension
3
|
Posted - 2011.10.05 19:53:00 -
[4] - Quote
Lovelocke wrote:I don't really have the answer on how to "fix" EVE. Personally the areas that I play in seem fine and I enjoy it.
Anyway, to the point of my reply: I often read of people complaining about blob warfare and the lack of small gang warfare, but I have to ask where you guys hang out? Where I hang out I see a lot of small gang pvp. Granted it seems to take and hold SOV right now you need a blob but surely the point about small gang pvp is that there's less risk involved? The NPC areas close to me, Fountain NPC+Delve+Syndicate+Outer Ring, have quite a few small corps and alliances who run a lot of small gang roams through the various regions surrounding us. I think people generally cry "blob" when they encounter a fleet a little larger than themselves. I've often been in a fleet of say 30 and encountered a fleet of 20 and been accused of blobbing, only to encounter that same alliance in reverse numbers. Personally I think people complain too much and make up excuses for their losses.
As for your final point regarding smaller alliances forming up into larger coalitions... Isn't this the very action that you were just arguing against in your comments regarding blob warfare? How can you increase small gang pvp if you merge those small gangs into a blob to fight another blob? That is counter-intuitive. I think a balance to super capitals and perhaps some changes to the nature of sov warfare would be better. If an alliance could hold sov without needing to deploy blobs to defend it then they would be less inclined to join/create a coalition.
I'm thinking in terms of the player base trying to fix the way things are in 0.0 now. To do that, you have to utilize the tools you have. To take out a larger, or to even survive against a larger coalition you need a coalition of your own. Does it pose it's own problems yes. Hence why I'm wondering what others are thinking.
Maybe if we talk about it, someone will take some of the ideas and run with it, and have a success with it. CCP isn't the one that decided to form up and take out Bob and IT, that was it's player base. CCP wasn't the one to come up with mercenary corps and alliances that would do pvp for isk, that was it's playerbase. So using the tools that we have, what can we do to make Eve interesting again? |

Lyris Nairn
GoonWaffe Goonswarm Federation
1154
|
Posted - 2011.10.05 20:02:00 -
[5] - Quote
The only way for players to make EVE better is to vote with your feet; subscribe if you enjoy the game, unsubscribe if you do not. If you do unsubscribe, give them an articulate and politely-worded explanation of your reasons. You can also vote in the CSM election but the CSM does not make policy so that is less useful. |

Lunas Whisper
Chillwater Ltd Imperial Ascension
3
|
Posted - 2011.10.05 20:05:00 -
[6] - Quote
Lyris Nairn wrote:The only way for players to make EVE better is to vote with your feet; subscribe if you enjoy the game, unsubscribe if you do not. If you do unsubscribe, give them an articulate and politely-worded explanation of your reasons. You can also vote in the CSM election but the CSM does not make policy so that is less useful.
I heartily disagree.
The players make the game. We make a good portion of the stories that drive this game. Just because the only thing I can think of is another coalition doesn't mean that other players don't have better ideas and can implement them. I'm not ready to toss in the towel to Eve, just because a feature of it is a bit frustrating. |

ScheenK
Constantine.
5
|
Posted - 2011.10.05 21:14:00 -
[7] - Quote
fix 0.0 = come up with better sov mechanics
fix 0.0 = make supercarriers just have 20 fighters again, keep hp, give back sp put into fighterbombers skill
fix 0.0 = remove focused dd, re-add AOE dd but with more drawbacks that make sense
fix 0.0 = all major alliance should recognize their blues to be reds and just kill everyone
fix 0.0 = dreads should be primary cap killing ships, just like the olden days, carriers should be supporting your support (killing support with fighter/drones, using triage) supercarriers should be killing bs's bc's with 20 fighters, neuting, smartbombing using remote ecm burst, titans should be bridging, using gang bonuses, and using a revised AOE dd)
the good old eve days had all of this, minus the sov mechanics, bring it back eeeeeeeeeeeeee |

The Mittani
GoonWaffe Goonswarm Federation
725
|
Posted - 2011.10.05 22:04:00 -
[8] - Quote
Gank miners in empire to make nullsec mining worthwhile again. |

Joe D'Trader
Dreddit Test Alliance Please Ignore
25
|
Posted - 2011.10.05 22:21:00 -
[9] - Quote
Imperian wrote:I disagree at one point eeh dot.
TriumvirateDOT best DOT
I keep trying to like you again and then you go and say this...
The Mittani wrote:Gank miners in empire to make nullsec mining worthwhile again.
Sounds like a plan |

Khadmos
Serenity Engineering and Transport Company Fatal Ascension
4
|
Posted - 2011.10.05 22:43:00 -
[10] - Quote
tl;dr: (Something about dicks and buttes)
1) In 0.0 space the profit you can make from moons out weighs anything by a big margin. 2) Moons are more profitable if you are running reactions so nobody just takes one moon. 3) High end moons are rare and hugely profitable while people playing the game are plentiful.
Let's say eve just came out and all the moons and all of 0.0 is currently unclaimed. How long do you think 1 person could hold a high end moon? Unless that 1 person can convince everyone else in eve that playing solo is the only way to go at least 2 people are going to get together and take his tower away. Now, how long will those 2 people hold the moon? See where I'm going with this?
Nothing else in 0.0 is worth going for. The belts, the anoms, the mining, it's all there so that the blob has something to do when it's not under attack. When the moons are under attack, the blob defends them. In return the alliance pays for their losses and provides them with belts, anoms and mining (that is a bit more profitable than anything in high sec).
The upper limit to the size of the blob is how many people the high end moons can support and keep happy (with system upgrades, ship replacement and logistics services). The lower limit is the number of people needed to handle the logistics necessary to keep towers running.
This is the same reason almost all 0.0 alliances are hostile to anyone that isn't in their alliance or a friendly alliance. They make enough profit off their moons to support all the logistics, industry and combat pilots that they need. They also have very expensive assets (high end moons, lots of towers). To a big alliance a neutral brings the down side of enemy scouting and it could light a cyno allowing a cap fleet to drop into system. The up side is..... ?? Some random rolling through our space literally can do absolutely nothing that is going to be a positive for us. Even if our outposts allow free docking, the amount we'd make off ship repairs, refining and sales is pitiful.
Until there is an area of space with no asset worth blobbing over but still profitable enough that people will bother going there we wont see a change to the way 0.0 space is run. W-space would be great for this but the logistics floor is too high.
If there were a few W-Space regions where the systems within a constellation are connected with jump gates and at least 1 station per constellation it would help a lot. Make sure there is always a route of 2-3 wormholes to high/low sec and people could make money just moving things from W-Space to high sec. The people killing sleepers have reduced logistics because they can sell their stuff at a station. Make the drops a bit less profitable than current W-Space systems, combine that with an increase in people collecting wormhole loot and the price drops a bit more. Balance it right and it wont be worth blobbing for.
Edit: Oh and leave current 0.0 the way it is, aside from nerfing super caps. |

Lovelocke
Enlightened Industries Test Friends Please Ignore
22
|
Posted - 2011.10.05 23:19:00 -
[11] - Quote
Lunas Whisper wrote:
I'm thinking in terms of the player base trying to fix the way things are in 0.0 now. To do that, you have to utilize the tools you have. To take out a larger, or to even survive against a larger coalition you need a coalition of your own. Does it pose it's own problems yes. Hence why I'm wondering what others are thinking.
Maybe if we talk about it, someone will take some of the ideas and run with it, and have a success with it. CCP isn't the one that decided to form up and take out Bob and IT, that was it's player base. CCP wasn't the one to come up with mercenary corps and alliances that would do pvp for isk, that was it's playerbase. So using the tools that we have, what can we do to make Eve interesting again?
Well I don't think you can just say to the big alliances/coalitions "hey guys, unblue each other, k?" Doesn't work like that. Coalitions/nap fests are a result of game mechanics which is something the player base can't fix, unless by protesting/CSM. You COULD form a huge coalition to take out all coalitions in the game, but then you'll still have the same problem you're complaining about. |

Lunas Whisper
Chillwater Ltd Imperial Ascension
3
|
Posted - 2011.10.06 01:24:00 -
[12] - Quote
Lovelocke wrote:Lunas Whisper wrote:
I'm thinking in terms of the player base trying to fix the way things are in 0.0 now. To do that, you have to utilize the tools you have. To take out a larger, or to even survive against a larger coalition you need a coalition of your own. Does it pose it's own problems yes. Hence why I'm wondering what others are thinking.
Maybe if we talk about it, someone will take some of the ideas and run with it, and have a success with it. CCP isn't the one that decided to form up and take out Bob and IT, that was it's player base. CCP wasn't the one to come up with mercenary corps and alliances that would do pvp for isk, that was it's playerbase. So using the tools that we have, what can we do to make Eve interesting again?
Well I don't think you can just say to the big alliances/coalitions "hey guys, unblue each other, k?" Doesn't work like that. Coalitions/nap fests are a result of game mechanics which is something the player base can't fix, unless by protesting/CSM. You COULD form a huge coalition to take out all coalitions in the game, but then you'll still have the same problem you're complaining about.
I can't argue with that, nor do I have the hubris to say unblue each other. However the way things are going, things will stagnate.
|

Woo Glin
GoonWaffe Goonswarm Federation
46
|
Posted - 2011.10.06 02:38:00 -
[13] - Quote
If I owned a game where 90% of the population was content with doing the same quests over and over or shooting rocks with lasers I wouldn't do jack **** to please the other 10%. The game already has such a tremendous treadmill that there's little reason to add content or waste developer time trying to change what is ultimately a pittance in terms of player retention. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
292
|
Posted - 2011.10.06 02:57:00 -
[14] - Quote
Lunas Whisper wrote:However the way things are going, things will stagnate.
Remember when people said BoB couldn't be defeated? Or when they said the NC was too big to attack? Situations change, coalitions fall apart and sov changes hands. The artist formerly known as Ladie Scarlet. |

Ladie Harlot
GoonWaffe Goonswarm Federation
342
|
Posted - 2011.10.06 02:57:00 -
[15] - Quote
Lunas Whisper wrote:However the way things are going, things will stagnate.
Remember when people said BoB couldn't be defeated? Or when they said the NC was too big to attack? Situations change, coalitions fall apart and sov changes hands. The artist formerly known as Ladie Scarlet. |

Lykouleon
Wildly Inappropriate Goonswarm Federation
115
|
Posted - 2011.10.06 03:29:00 -
[16] - Quote
Imperian wrote:I disagree at one point eeh dot.
TriumvirateDOT best DOT
I sincerely hope you're joking. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |

tomd741
Best Path Inc. Cascade Imminent
0
|
Posted - 2011.10.08 01:57:00 -
[17] - Quote
ScheenK wrote:fix 0.0 = come up with better sov mechanics
fix 0.0 = make supercarriers just have 20 fighters again, keep hp, give back sp put into fighterbombers skill
fix 0.0 = remove focused dd, re-add AOE dd but with more drawbacks that make sense
fix 0.0 = all major alliance should recognize their blues to be reds and just kill everyone
fix 0.0 = dreads should be primary cap killing ships, just like the olden days, carriers should be supporting your support (killing support with fighter/drones, using triage) supercarriers should be killing bs's bc's with 20 fighters, neuting, smartbombing using remote ecm burst, titans should be bridging, using gang bonuses, and using a revised AOE dd)
the good old eve days had all of this, minus the sov mechanics, bring it back eeeeeeeeeeeeee
Good ideas. My idea is I think that high end moons should be like droids and deplete. Then respawn somewhere else randomly. It would give other players a chance to make some isk and compete better. Just my 2 isk |

SunburnedFrog
Capital Systems INC Shadow of xXDEATHXx
20
|
Posted - 2011.10.08 11:40:00 -
[18] - Quote
The best way for you guys to help the " sandbox " as you so call it is
STOP POSTING STUPID THREADS |

Omatje
hirr Morsus Mihi
0
|
Posted - 2011.10.08 13:14:00 -
[19] - Quote
Lykouleon wrote:Imperian wrote:I disagree at one point eeh dot.
TriumvirateDOT best DOT I sincerely hope you're joking.
There is a 19.7% chance he is not joking...
... i like this thread though. |

Akara Ito
Eternity INC. Goonswarm Federation
16
|
Posted - 2011.10.09 16:07:00 -
[20] - Quote
Lyris Nairn wrote:The only way for players to make EVE better is to vote with your feet; subscribe if you enjoy the game, unsubscribe if you do not. If you do unsubscribe, give them an articulate and politely-worded explanation of your reasons. You can also vote in the CSM election but the CSM does not make policy so that is less useful.
^What he said. If you're not enjoying this game and still pay for it (one way or another) you're pretty damn ********. Why would you pay for a game you dont like ?
|

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
11
|
Posted - 2011.10.09 19:26:00 -
[21] - Quote
Omatje wrote:Lykouleon wrote:Imperian wrote:I disagree at one point eeh dot.
TriumvirateDOT best DOT I sincerely hope you're joking. There is a 19.7% chance he is not joking... ... i like this thread though.
Fortunately its status has not yet reached "KIA". |

Darius III
Interstellar eXodus BricK sQuAD.
163
|
Posted - 2011.10.11 10:38:00 -
[22] - Quote
The first thing you can do is vote out anyone in the CSM who is making war on hisec miners. The second thing you can do is get 2 people who have never played Eve-to play Eve. 1 of the 2 should stay. If everyone recruits 2 people-Eve's subscriber base will double giving CCP more money to hire new devs and more stuff etc.
Also: D34CSM7 If Women aren't supposed to do the cooking, why are their bodies full of milk and eggs? |

Aryndel Vyst
GoonWaffe Goonswarm Federation
101
|
Posted - 2011.10.11 12:52:00 -
[23] - Quote
Darius III wrote:The first thing you can do is vote out anyone in the CSM who is making war on hisec miners. The second thing you can do is get 2 people who have never played Eve-to play Eve. 1 of the 2 should stay. If everyone recruits 2 people-Eve's subscriber base will double giving CCP more money to hire new devs and more stuff etc.
Also: D34CSM7
Also, vote for someone willing to leak CSM **** to their bff's that run a horribly bias bullshit eve news site. |

Trusty Jutspezic
GoonWaffe Goonswarm Federation
7
|
Posted - 2011.10.11 23:24:00 -
[24] - Quote
Darius III wrote:The first thing you can do is vote out anyone in the CSM who is making war on hisec miners. The second thing you can do is get 2 people who have never played Eve-to play Eve. 1 of the 2 should stay. If everyone recruits 2 people-Eve's subscriber base will double giving CCP more money to hire new devs and more stuff etc.
Also: D34CSM7 You have hilariously optimistic views on this game's retention rate. Better to get ten people you don't really care about to try because nine will end up hating you. |

Trusty Jutspezic
GoonWaffe Goonswarm Federation
7
|
Posted - 2011.10.11 23:33:00 -
[25] - Quote
And that includes the one that keeps playing :frank: |

Lunas Whisper
Chillwater Ltd Imperial Ascension
3
|
Posted - 2011.10.13 03:11:00 -
[26] - Quote
Darius III wrote:The first thing you can do is vote out anyone in the CSM who is making war on hisec miners. The second thing you can do is get 2 people who have never played Eve-to play Eve. 1 of the 2 should stay. If everyone recruits 2 people-Eve's subscriber base will double giving CCP more money to hire new devs and more stuff etc.
Also: D34CSM7
Darious I like your tag:)
But yes, we should be careful who we vote for to speak for us.
|

Woo Glin
GoonWaffe Goonswarm Federation
81
|
Posted - 2011.10.13 16:11:00 -
[27] - Quote
If every empire corp puts forth their own candidate, surely one of them will win due to random chance. |

Spurty
V0LTA VOLTA Corp
32
|
Posted - 2011.10.13 16:32:00 -
[28] - Quote
You want 'US' to fix 0.0?
I suggest all null sec systems get chained together to form an erect pecker shape.
Delve can be the helmet and Drone regions, the *********.
Yes, having players fix 0.0 will result in a completely workable solution
0.0 is dull as it's static.
EVE systems In general have these properties : - Security rating - number of moons - number of belts - available ore - rats in the area (Sansha incursions are just the tip of what i'm about to get at)
These properties just exist and are read only.
There is no changing these facts and that makes for a dull sense of purpose / exploration.
How many of the exact same moronic rats should you kill before one of them emails their corp / alliance and goes "Guys, its a bit deadly in Venal, hows about we try to Wicked Creek for a month?"
Hows about exploring depleting moons over time and having them respawn elsewhere?
boo hoo, someone has to rip down a tower. Perhaps managing TOWERS even is poor entertainment.
For a game, it lacks 'surprises' and entertainment (yes, players pvp'ing does offer these two, but such events are rarer than a post from the ivory towers).
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Woo Glin
GoonWaffe Goonswarm Federation
81
|
Posted - 2011.10.13 17:31:00 -
[29] - Quote
Spurty wrote: boo hoo, someone has to rip down a tower. Perhaps managing TOWERS even is poor entertainment.
Clearly you have never dealt with a POS before. |

Spurty
V0LTA VOLTA Corp
37
|
Posted - 2011.10.14 03:26:00 -
[30] - Quote
Woo Glin wrote:Spurty wrote: boo hoo, someone has to rip down a tower. Perhaps managing TOWERS even is poor entertainment.
Clearly you have never dealt with a POS before.
Glad you're clear on this fact.
Mong ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

ito kazami
Blue Sun. Ares Protectiva
0
|
Posted - 2011.10.14 11:11:00 -
[31] - Quote
to fix the sandbox, just perma ban all the botters and rmt makers...
3 day ban is a joke , perma ban should be the rule ...
http://www.eveonline.com/devblog.asp?a=blog&bid=687 |

Bogatir
Rise of Tangra The G0dfathers
0
|
Posted - 2011.10.20 09:52:00 -
[32] - Quote
Fix the lag and you'll fix eve. I mean in the big fights... 2-3k vs 2-3k fights. Now the defining factor in eve is lag. It defines the outcome of every major battle in the game. It reduces the possibility of small fleets to counter big fleets with special tactics and allow big fleets to exploit the lag in their favor.
Simple as that. Fix lag and you'll fix eve. No need for more content, which in most cases is another way to make money. People will make their own content. |

Atros Phenigan
Ixion Defence Systems Tactical Narcotics Team
0
|
Posted - 2011.10.20 15:29:00 -
[33] - Quote
Lunas Whisper wrote: 1. We as Eve people, should realize that 0.0 is not the only part of Eve that matters.
Are you high?
|

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
3
|
Posted - 2011.10.21 04:16:00 -
[34] - Quote
sandbox, more like fail-box |

Elite28
BURN EDEN Northern Coalition.
0
|
Posted - 2011.10.21 05:19:00 -
[35] - Quote
remove local in 0.0 or remove empire space, or do both  |

Plukovnik
Quondam Souls of the Universe corporation THE R0NIN
0
|
Posted - 2011.10.21 13:42:00 -
[36] - Quote
Hi, what i think - the 4 high end anomalies per system dragged a lot of people to nullsec. When it was cancelled, many people found out there is nothing for them. Hunters who enjoyed catching deadspace fitted tengu in anomaly now fly through dead systems just to come to one with so many anoms that chance to pick the right one with tengu in it, is significantly small. Also, i have the feeling that exiting warp now takes longer than before - i noticed sometimes last 1 AU of warp takes 30 secs in dual nano curse!!! (do you have the same experience?). Simply theres not so much fun for many kinds of people in nullsec. I met R&K member who remembered old days when they were hunting carebears in Vale and Geminate , he said that they often caught several tengus a day, but now its a difficult thing as ratters are concentrated in distant, bubbled and well protected systems. So my ideas are actually to improve the funny part, besides the blob support improvement that is needed as well.
1) Change in anomalies GÇô current state supports people concentrating in few systems with good truesec, while majority of systems are empty because useless GÇô meaning 0.0 is actually less profitable than empire space. I would suggest: -0.0 to -0.2: 2 high-end anomalies per system -0.3 to -0.6: 4 high end anomalies per system -0.7 to -1.0: 8 high end anomalies per system (flying solo or small gang pvp is frustrating now, you just fly 20 empty systems where is nobody and then you come to one terribly bubbled and inhabitated by so many people, that engaging one results 20 other come to help once they find out you are alone)
2) Value of good truesec systems should be in belts GÇô belt NPCs should drop significantly more loot and salvage compared to anomaly / mission NPCs, also chaining should start with much better NPCs in low truesec systems (so no need to shoot BC + frig spawns to get 1.85 mil BS spawns, spawns should start with higher value NPCs in low truesec)
3) Supercapital docking bay GÇô upgrade to player stations, very expensive, that would turn player-built station into huge monsters that would make supercapital docking possible. Reason: now, only superskilled players with multiple accounts can afford locking one in supercapital ship. Docking supercaps would mean that regular players could fly one if needed, and still enjoy flying other ships. Also, this would definitely increase requests for supercaps and boost up economy.
4) Losing T3 should not cause losing skillpoints. T3 ships are now barely used in PVP because of this, only by superskilled players who donGÇÖt care about losing SPs on their 50+ mil accounts GÇô while beginners are afraid to fly T3 for anything else than PVE, as every skillpoint has high importance for them. Also, more frequent use of T3 ships in PVP would increase the trade in related commodities and increase the usage of W-space.
5) nullsec to nullsec wormholes should be much more frequently spawning and last for a couple of days.
|

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
3
|
Posted - 2011.10.21 22:06:00 -
[37] - Quote
about everything Plukovnik said |

Lunas Whisper
Chillwater Ltd Imperial Ascension
5
|
Posted - 2011.10.22 22:23:00 -
[38] - Quote
Atros Phenigan wrote:Lunas Whisper wrote: 1. We as Eve people, should realize that 0.0 is not the only part of Eve that matters.
Are you high?
No, nor have I drank the koolaid. There is more to eve than the handful of alliances that have the control in truesec spaces. You have wormhole alliances and their politics, you have low sec and their stories, you have high sec and what they do there. You have the players that train the newbies and turn them into capable pilots that true sec can recruit from.
There is a large large world of Eve.
|

the SNEEP
GoonWaffe Goonswarm Federation
10
|
Posted - 2011.10.23 17:33:00 -
[39] - Quote
Darius III wrote:The first thing you can do is vote out anyone in the CSM who is making war on hisec miners. The second thing you can do is get 2 people who have never played Eve-to play Eve. 1 of the 2 should stay. If everyone recruits 2 people-Eve's subscriber base will double giving CCP more money to hire new devs and more stuff etc.
Also: D34CSM7
Holy lol
10bux says you aren't a CSM next election and GoonSwarm still has a few on the CSM. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.10.26 13:14:00 -
[40] - Quote
Plukovnik wrote:Hi, what i think - the 4 high end anomalies per system dragged a lot of people to nullsec. When it was cancelled, many people found out there is nothing for them. Hunters who enjoyed catching deadspace fitted tengu in anomaly now fly through dead systems just to come to one with so many anoms that chance to pick the right one with tengu in it, is significantly small. Also, i have the feeling that exiting warp now takes longer than before - i noticed sometimes last 1 AU of warp takes 30 secs in dual nano curse!!! (do you have the same experience?). Simply theres not so much fun for many kinds of people in nullsec. I met R&K member who remembered old days when they were hunting carebears in Vale and Geminate , he said that they often caught several tengus a day, but now its a difficult thing as ratters are concentrated in distant, bubbled and well protected systems. So my ideas are actually to improve the funny part, besides the blob support improvement that is needed as well.
1) Change in anomalies GÇô current state supports people concentrating in few systems with good truesec, while majority of systems are empty because useless GÇô meaning 0.0 is actually less profitable than empire space. I would suggest: -0.0 to -0.2: 2 high-end anomalies per system -0.3 to -0.6: 4 high end anomalies per system -0.7 to -1.0: 8 high end anomalies per system (flying solo or small gang pvp is frustrating now, you just fly 20 empty systems where is nobody and then you come to one terribly bubbled and inhabitated by so many people, that engaging one results 20 other come to help once they find out you are alone)
2) Value of good truesec systems should be in belts GÇô belt NPCs should drop significantly more loot and salvage compared to anomaly / mission NPCs, also chaining should start with much better NPCs in low truesec systems (so no need to shoot BC + frig spawns to get 1.85 mil BS spawns, spawns should start with higher value NPCs in low truesec)
3) Supercapital docking bay GÇô upgrade to player stations, very expensive, that would turn player-built station into huge monsters that would make supercapital docking possible. Reason: now, only superskilled players with multiple accounts can afford locking one in supercapital ship. Docking supercaps would mean that regular players could fly one if needed, and still enjoy flying other ships. Also, this would definitely increase requests for supercaps and boost up economy.
4) Losing T3 should not cause losing skillpoints. T3 ships are now barely used in PVP because of this, only by superskilled players who donGÇÖt care about losing SPs on their 50+ mil accounts GÇô while beginners are afraid to fly T3 for anything else than PVE, as every skillpoint has high importance for them. Also, more frequent use of T3 ships in PVP would increase the trade in related commodities and increase the usage of W-space.
5) nullsec to nullsec wormholes should be much more frequently spawning and last for a couple of days.
totaly agree. |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
175
|
Posted - 2011.10.27 03:15:00 -
[41] - Quote
Lunas Whisper wrote:All I can think of is that smaller alliances need to form up into larger coalitions, to take on and/or save the land they have. But that has a downfall. Eve is a sandbox and CCP has yet to give us a throttle button for other players that drive us to drink. Coalitions are full of diplomacy that make the United Nations look like a playground. It's herding cats, at it's best and worst. You have to deal with those that know what they are doing, and those that are petty egomaniacs but ultimately full of fail.
That is also counterproductive. So smaller entities should form coalitions to fight blobs. Hooray. Still blob warfare, which is #1 reason this game stinks PvP-wise nowadays, and why it was so great pre-2009.
At the moment there is incentitives to hold vast amounts of space. Reducing those incentitives is a good start. Let's begin by fixing the whole moon mining business for one, and then continue to reduce the stupendous income you get from upgrading systems. When the sov gets it's (next, which one in order?) overhaul, a priority should be to make sure there's just not too much profit owning space.
The benefit of owning space should be to have your name on it. Not profits. When you make stupid isk from owning space, you have an incentitive to control alot of it, and you'll go to great lengths to do so. When that is removed, and space is "just space", then people start grabbing land to have their "home"/"turf"/whatever instead. Maybe then we'll see smaller groups fight over space, just for holding it, or you know, the fun of fighting, rather than to make isk. There are other, less game-breaking (and fun-breaking) ways of making money. Production, for one. Perhaps what I suggested is just the kind of boost miners could use as well. We definately need more miners in null again.
TL;DR make nullsec alot less profitable, i.e. remove incentitives to hold vast amount of space this is a signature |

Woo Glin
GoonWaffe Goonswarm Federation
160
|
Posted - 2011.10.27 04:19:00 -
[42] - Quote
have you guys thought about finding one of them active highsec mining corps, maybe blue'n em up and moving them to 0.0 to shoot rocks for you? I know the whole risk/reward thing might scare them away. But i used to be one of those boring highsec miners til i realized that was pretty much all i got to do if that was the path i chose(F that). Not sure that this is still an issue for you guys anymore, since i know there is a lot of refining of phat rat loot. plus im bored at work, so i get to sit here and read/post. |

General Altathamus
Templars of Space Northern Associates.
0
|
Posted - 2011.10.29 16:45:00 -
[43] - Quote
ya you should do that. |

Shuriath
Assisted Genocide Unprovoked Aggression
0
|
Posted - 2011.10.31 00:43:00 -
[44] - Quote
To fix 0.0 make holding more systems exponentially more expensive so that any more than 5 systems is too expensive to be profitable. Stop renting space being a way to make isk and make having blues cost isk and make it exponentially more expensive also.
|

Richard Aiel
Point of No Return Waterboard
27
|
Posted - 2011.11.05 13:29:00 -
[45] - Quote
The Mittani wrote:Gank miners in empire to make nullsec mining worthwhile again.
Dont Incursion runners an missioners make way more?
Woo Glin wrote:have you guys thought about finding one of them active highsec mining corps, maybe blue'n em up and moving them to 0.0 to shoot?
fixt as we know, Goons/allies dont mine.... amirite? "if its blue and its mining, its a glitch shoot it" as Ive read in other forums "If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave." Quoth the Hillmar |

Max50
Parental Control Merciless.
0
|
Posted - 2011.11.09 10:42:00 -
[46] - Quote
The game is working perfectly fine.The problem isnt in the game's mechanics its in the players themselves. From the moment goons think a Maelstrom is EVE's endgame and the superblob holders need an "experienced official alliance FC" to log on a supercap,anything not liked from players its their own fault. There is not really much of a difference between a 100 supercap blob assigning sentry drones to 1 guy instapoping canes or BSs with a 200-300 carrier blob doing the same.Maybe some carrier losses that is nothing special to the ones fielding them but in the end the "rich" that are willing to field better and more expensive ships will win in most cases. So iot to stop people from crying CCP is going to nerf supers and this ofc will result to even more blobs.As it is now,30-40 carriers with 30 supers + 50ish support in HACs or BSs is an amazing firepower that can take one huge blob of crap easily.With the nerf of supers,you ll need 3 times more the numbers to attack something and if you need to grind some sov structures you ll need even more people so you can protect the supers needed to protect them. So in the end people that are whinning about the supercap blobs will be whinning for "blobs" again in a different way.I can understand why CCP is nerfing supers and buffing BC hulls though.From a gaming side is a step back but from a marketing side its a boost. Maybe its time to give the retards that play for years and still field canes a boost,after all they are actually paying for this game,i and most of the supercap pilots dont.In any case smart people will adapt and the rest will be bitching |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
247
|
Posted - 2011.11.09 11:39:00 -
[47] - Quote
Plukovnik wrote:Hi, what i think - the 4 high end anomalies per system dragged a lot of people to nullsec. When it was cancelled, many people found out there is nothing for them. Hunters who enjoyed catching deadspace fitted tengu in anomaly now fly through dead systems just to come to one with so many anoms that chance to pick the right one with tengu in it, is significantly small. Also, i have the feeling that exiting warp now takes longer than before - i noticed sometimes last 1 AU of warp takes 30 secs in dual nano curse!!! (do you have the same experience?). Simply theres not so much fun for many kinds of people in nullsec. I met R&K member who remembered old days when they were hunting carebears in Vale and Geminate , he said that they often caught several tengus a day, but now its a difficult thing as ratters are concentrated in distant, bubbled and well protected systems. So my ideas are actually to improve the funny part, besides the blob support improvement that is needed as well.
1) Change in anomalies GÇô current state supports people concentrating in few systems with good truesec, while majority of systems are empty because useless GÇô meaning 0.0 is actually less profitable than empire space. I would suggest: -0.0 to -0.2: 2 high-end anomalies per system -0.3 to -0.6: 4 high end anomalies per system -0.7 to -1.0: 8 high end anomalies per system (flying solo or small gang pvp is frustrating now, you just fly 20 empty systems where is nobody and then you come to one terribly bubbled and inhabitated by so many people, that engaging one results 20 other come to help once they find out you are alone)
2) Value of good truesec systems should be in belts GÇô belt NPCs should drop significantly more loot and salvage compared to anomaly / mission NPCs, also chaining should start with much better NPCs in low truesec systems (so no need to shoot BC + frig spawns to get 1.85 mil BS spawns, spawns should start with higher value NPCs in low truesec)
3) Supercapital docking bay GÇô upgrade to player stations, very expensive, that would turn player-built station into huge monsters that would make supercapital docking possible. Reason: now, only superskilled players with multiple accounts can afford locking one in supercapital ship. Docking supercaps would mean that regular players could fly one if needed, and still enjoy flying other ships. Also, this would definitely increase requests for supercaps and boost up economy.
4) Losing T3 should not cause losing skillpoints. T3 ships are now barely used in PVP because of this, only by superskilled players who donGÇÖt care about losing SPs on their 50+ mil accounts GÇô while beginners are afraid to fly T3 for anything else than PVE, as every skillpoint has high importance for them. Also, more frequent use of T3 ships in PVP would increase the trade in related commodities and increase the usage of W-space.
5) nullsec to nullsec wormholes should be much more frequently spawning and last for a couple of days.
I like everything here except #3 and #4.
We do not need more supercaps in this game, there are already to many. Some one else was talking about how a fleet with 30+ super, 30 carriers, and 50 subcaps is unbeatable. There should not be enough supers in the game to field 30+ of them in a single fight, and the fact that people do is one reason 0.0 is broken. I like a station service to dock supers, but it should make them more vulnerable as a trade off(an attacking fleet should be able to pop the service, taking out any super docked in the process, more easily than they can take out any of the existing services)
And T3s... If you think no one uses them in pvp, you are sadly mistaken. Thats almost ALL you see roaming around trying to get ganks(if its not a T3 or a vaga, its a hotdropper with a supercap fleet on the other end of its cyno) and they have a significant enough advantage over every other ship that if you remove sp loss without a significant nerf that you will never see anything else(because all the supers are docked so the pilots can go ganking in their super cloaky/interdiction nullified T3)
The rest is gold, but the other 2 points need work to avoid turning more veteran players into powerhouses, and making nullsec back into the elitist jerk territory it was when BoB ruled. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Max50
Parental Control Merciless.
0
|
Posted - 2011.11.10 00:36:00 -
[48] - Quote
Tallian Saotome wrote: We do not need more supercaps in this game, there are already to many. Some one else was talking about how a fleet with 30+ super, 30 carriers, and 50 subcaps is unbeatable. There should not be enough supers in the game to field 30+ of them in a single fight, and the fact that people do is one reason 0.0 is broken. I like a station service to dock supers, but it should make them more vulnerable as a trade off(an attacking fleet should be able to pop the service, taking out any super docked in the process, more easily than they can take out any of the existing services)
The rest is gold, but the other 2 points need work to avoid turning more veteran players into powerhouses, and making nullsec back into the elitist jerk territory it was when BoB ruled.
You like most EVE players dont really read do you?A 100 man gang with 30 supers in it,is beatable by another larger supercap gang.It is not beatable by 200 canes and i think its normal.Why on earth a nnice 30x20 BIL gang should be touched by a 200x50MIL gang? 0.0 guys always ***** about blobs just because they are blobers themselves.Its the sov game mechanic itself that makes it this way and lets not forget how coward the actual players are.In the 3,5 years i play this there were only a handfull of entities that took a fight vastly outnumbered and flew something more expensive than a cane. The only problem with the supercap nerf is that if you belong to a small entity willing to risk to get good kills with only a handfull of people,you wont be able to do it after the patch...You ll have to go melt your brain keeping a titan at "range" for gf's |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
252
|
Posted - 2011.11.10 06:53:00 -
[49] - Quote
Max50 wrote:Tallian Saotome wrote: We do not need more supercaps in this game, there are already to many. Some one else was talking about how a fleet with 30+ super, 30 carriers, and 50 subcaps is unbeatable. There should not be enough supers in the game to field 30+ of them in a single fight, and the fact that people do is one reason 0.0 is broken. I like a station service to dock supers, but it should make them more vulnerable as a trade off(an attacking fleet should be able to pop the service, taking out any super docked in the process, more easily than they can take out any of the existing services)
The rest is gold, but the other 2 points need work to avoid turning more veteran players into powerhouses, and making nullsec back into the elitist jerk territory it was when BoB ruled.
You like most EVE players dont really read do you?A 100 man gang with 30 supers in it,is beatable by another larger supercap gang.It is not beatable by 200 canes and i think its normal.Why on earth a nnice 30x20 BIL gang should be touched by a 200x50MIL gang? 0.0 guys always ***** about blobs just because they are blobers themselves.Its the sov game mechanic itself that makes it this way and lets not forget how coward the actual players are.In the 3,5 years i play this there were only a handfull of entities that took a fight vastly outnumbered and flew something more expensive than a cane. The only problem with the supercap nerf is that if you belong to a small entity willing to risk to get good kills with only a handfull of people,you wont be able to do it after the patch...You ll have to go melt your brain keeping a titan at "range" for gf's I don't actually have a problem with 'blob' fights are you call them, I enjoy my large fleet fights as much or more than I enjoy small fleets. My point isn't that there are too many people, its that no one should be able/willing to field that many supers. No one should want to field more than 1 titan, or 2-3 moms, in a single engagement.
There should also be a limit to what its worth to field in conventional caps as well, tbh. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Max50
Parental Control Merciless.
0
|
Posted - 2011.11.10 11:12:00 -
[50] - Quote
I dont have any problems with any kind of gamestyle a player wishes to follow.I ve been i blob fights with all kind of ships except a Titan. There are some simple changes that can change the way these supercap fights happen now.They change the aggro thank god for that(blackscreened players died anyway) so no logfski,they could have also changed the way drones work.Remove the capability to assign drones to one ship if you are in a capital and therefore you have a significant decrease in the overall DPS from the MOM gang be cause of the slowest lock times and the drop of rof.This way the incoming DPS from supers isnt coordinated and therefore there is meaning to actually field logistics against them.Kill the triage carriers first or alpha them if you have a mael gang or a new tier3 BC gang and work your way up to the supers. |

gazthenailer
Mortis Angelus Northern Coalition.
0
|
Posted - 2011.11.10 14:12:00 -
[51] - Quote
I think 0.0 would be more interested if the following changes would be made
Standings changes
- Limit the amount of pilots a corps can have, 2700+ is a force of number itself.
- Limit the amount of member corps in a alliance.
- Limit the amount of BLUE alliances
Ships changes
- Change the Titan to be more of a movible station rather then a killing machine where pilots can reship and get back to the fights once they are killed.
As it is now when you get killed you are f^cked and you can't rejoin the fight unless its in your home system.
In aware that the main problem with this idea is that one pilot would have a lot of ships inside the titan, which could be miss used. I guess CCP can think of something smart to solve that problem.
Maybe that every time the titan logs off all the ships are returned to player station hangars or something like that.
- Motherships would be use as well more of fleet carriers (transport fleets from system a to system b) this way we wont waste hours forming up and hours traveling to get some kind of aciton.
Once the fights starts the Motherships could be use as well pvp ship.'
The bottom line is that i would like to see more smaller corp/alliances holding smaller parts of space. Which will lead to more conflicts and more pvp opportunities.
And i would like to see a better way of get into a fight and be able to get back again once you get killed
/gaz
|

Noisrevbus
10
|
Posted - 2011.11.13 00:54:00 -
[52] - Quote
Continuing where a few posters in this thread left off...
The #1 problem with sovnull is the ease of maintaining an organisation incapable of keeping itself up. That's why pets and renters exist and that's why sovspace has turned into a stale feudal shithole. That is a problem, as by extension, it counteracts the emergent gameplay necessary for the political life and EVE as a game to thrive.
The problem became pretty evident with the introduction of the (later nerfed) anomalies. It brought out more people to 0.0 but it didn't create more emergence, interaction or changes in the landscape. If i join a sovnull alliance and do nothing but run anomalies i am really not interacting anymore than i would playing L4 in empire. If there is one continued development in sovspace over the past five years in EVE, then it is that the space has become far less sovereign in it's literal form. There may be more players, but there is far less individual will and ambition. A twosided "forever war" is extremely conservative, fit for a feudal landscape.
There are numerous causes and solutions that has already been mentioned time and time again, from these forums over to even being aknowledged by the CSM:
- Most sov-interaction being volume-based (as opposed to time-based or otherwise) leading to profileration towards vast resources in either number (blob) or size (supers). Numbers and commodity resources should be an important factor in an MMO, i am not against them being a factor, but now it's both king, queen and jack. There's no space left for aces in space. Some people attribute that to lag, but as far as i am concerned lag is only a symptom of a gameworld based on volume. It's better to combat lag by providing options to volume than it is to enter an arms-race with technology.
- Most sov-interaction lacking exponential upkeep (i'm not necessarily saying making things tedious is the way to go about it, but somehow you should have POS and similar operations because you enjoy dealing with them, and it should involve being out there actively interacting with them and being emerged in the gameworld - with all it's risks and opportunities - while you do). Taking care of more space should force more activity.
- Mechanics that control corporations, alliances and diplomacy. It was mentioned already in this thread, and i have no larger details to add, but it's evidently far too easy to grow an ineffectively organised entity in this game. A typical example of such an overtly powerful tool is how blue standings are nigh infinite. I don't mind people interacting, forming bonds and temporary alliances - but giving them tools to distinguish each other and more easily cooperate in both daily life and on grid is a crutch. Political ties will not disappear by limiting blues - but that's not the ambition either, simply making it less easily controlled. More kinks in the machinery lead to more opening for exploitation, grudges and emergence - as well as player ingenuity in the metagame.
- Mechanics that directly create goals and objectives for groups or situations that don't allow the vast resources necessary to make a dent or impression on existing infrastructure, mechanics and balance. As you've probably noticed by now, all my points tie into each other, so any examples i give will also be examples on time-based interaction or upkeep-limitation in the form of sabotage, griefing or asset denial balanced in time and effort between agressor and defender.
Examples: Personal favourities include things like hacking into infrastructure, to gain access to content and features contained therein. You could hack into a POS, gain access to floating ships, POS hangars and moon-material storage silos or simply turn the miners off so it stops producing income. You could hack into sov-control modules to disrupt system-wide bonuses, or you could hack into stations, disrupting station services - forcing an equally time-consuming response where PvE-minded players repair the damage done - leaving your actions open to counter-action and further interaction beyond. Most of these things can already been done with vast force and resources, but can easily be shifted over into smaller gang operations that are less damaging and more interesting both for free roaming and for strategic objective oriented use of smaller entities in larger conflicts (you have the shiptypes: blackops, recons etc., give them the missions beyond removing cyno-inhibitors, which they are not very potent at anyway). Bad RL-examples will remain bad, but you get the gist of it i imagine.
Conclusion: As i briefly brushed over earlier, introducing things like this i belive will allow most issues (from lag to pets, to renters, to botting, to rmt and the lack of both invidual will and smaller-entity presence in sovnull and the political life) to solve themselves. It's the current reactive nature of life in nullsec that hold them up (bots rmt within pet, renter and pseudo alliances where existing alliances know that they exist, while lack of escalation in strategic objectives encourage numbers and resources that lead to lag). There have been several examples over the past few years were small single-corp entities have managed to put large multi-alliance coalitions on their knees - but it has almost always ended in a stalemate when any interaction has approached the sov mechanics level (where hiding in your feudal castle have denied all sides of entertainment).
Other than that, CAOD never cease to entertain in it's ability to portrait sheep crying wolf. |

Gloomy Gus
GoonWaffe Goonswarm Federation
3
|
Posted - 2011.11.13 15:29:00 -
[53] - Quote
I've been thinking about this problem. |

Borisaurus
Venant Inc.
0
|
Posted - 2011.11.30 19:51:00 -
[54] - Quote
Noisrevbus wrote:
Examples: Personal favourities include things like hacking into infrastructure, to gain access to content and features contained therein. You could hack into a POS, gain access to floating ships, POS hangars and moon-material storage silos or simply turn the miners off so it stops producing income. You could hack into sov-control modules to disrupt system-wide bonuses, or you could hack into stations, disrupting station services - forcing an equally time-consuming response where PvE-minded players repair the damage done - leaving your actions open to counter-action and further interaction beyond. Most of these things can already be done with vast force and resources, but can easily be shifted over into smaller gang operations that are less damaging and more interesting both for free roaming and for strategic objective oriented use of smaller entities in larger conflicts (you have the shiptypes: blackops, recons etc., give them the missions beyond removing cyno-inhibitors, which they are not very potent at anyway). Bad RL-examples will remain bad, but you get the gist of it i imagine.
Your hacking disruption examples make it sound like you've played Planetside. www.aestheticsandspacecraft.tumblr.com |

Charles Case
GoonWaffe
0
|
Posted - 2011.12.01 07:29:00 -
[55] - Quote
Each and every single poast in this thread has helped fix the sandbox that is EVE. Well done muchachos. |

SmilingVagrant
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.12.03 07:02:00 -
[56] - Quote
SunburnedFrog wrote:The best way for you guys to help the " sandbox " as you so call it is STOP POSTING STUPID THREADS
Haha Macabre Votum went to AAA. What's that like? |

SmilingVagrant
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.12.03 07:10:00 -
[57] - Quote
FYI the reason nullsec sucks is there is really no way to kick an earnest well funded defender out of his space outside of destroying his will to live. Every major coalition that has crumbled this year has done so because their pilots got fed up and quit, not because they ran out of money ships or firepower.
Ever taken out a well tanked large pos? Unless you bring supers or a very large fleet you will be there all day. Station shots are even more terrible. The current sov mechanics don't encourage fluid changes in power, they encourage people to set crappy timers, turtle up and attempt to win or at least stave off the enemy long enough for one out of several fights. Hell even when a defender gives up entirely it takes forever to tear through their space.
Grinding through fountain sucked, grinding through cloud ring sucked. If you want 0.0 to be fluid you have to speed the whole process up. |
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