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Alberio
Lone Star Exploration
16
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Posted - 2011.10.05 20:18:00 -
[1] - Quote
I'm sure this has been proposed, but I couldn't find it in the archives. In any case, I was playing around with PI lately, and wondered why there weren't more skills associated with the PI system in order to create a new path for burgeoning industrialists.
I'd like to see more advanced PI skills in order to further create a niche for interested players.
Some examples:
Extractor Efficiency - Skill at setting up and using planetary extractors efficiently. 3% bonus to amount of raw materials extracted per level.
Processor Efficiency - Skill at setting up and using processors efficiently. 5% bonus to processor cycle time per level.
Extractor Management - Skill at managing extractors. 5% bonus to CPU and powergrid needs for planetary extractors.
Processor Management - Skill at managing processors. 5% bonus to CPU and powergrid needs for processors.
Planetary Link Management - Skill at efficiently routing and connecting planetary links. 5% bonus to CPU and powergrid needs per level.
Warehouse Organization - Skill at organizing storehouses and commodity manifests. 5% bonus to storage capacity for all storehouses.
Barren Planetary Specialization - Skill at working with barren planet command centers. 5% bonus to CPU and Powergrid for Barren Planetary Command Centers per level.
Furthermore, I could see some specialized skills set up for specific commodities. For example:
Noble Gas Harvesting - Skill at extracting noble gasses. 5% more noble gas extraction per level.
Animal Husbandry - Skill at handling livestock of all kinds. 5% more livestock and genetically enhanced livestock produced per level.
And so on. The idea being that this could bring PI more in line with the mining specialization.
Finally, on a different note: I'd like to see command centers turned into items that can be manufactured, and sold by the playerbase. Perhaps the materials to build them could be the very same materials created in PI, with the addition of some other more standard materials mined from belts.
Things like construction blocks, mechanical parts, oxygen, etc. could all be combined to create different planetary command centers using BPOs and BPCs to be sold on the market. |

Herping yourDerp
Federal Navy Academy Gallente Federation
104
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Posted - 2011.10.05 20:26:00 -
[2] - Quote
the easier PI gets the less money it will make for people who do PI.
however i still think PI can be improved and worked on, make it like sim city. add disasters, pirate invasions, taxes ( you collect) taxes ( you pay to empire) and make your minions make stuff you can sell on the eve market :D |

Raendel
Brutor Tribe Minmatar Republic
16
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Posted - 2011.10.05 20:37:00 -
[3] - Quote
+1 to OP, amazing ideas.
Quote:the easier PI gets the less money it will make for people who do PI.
They have my sympathy, but they will simply have to learn to adapt and survive. |

Asuka Solo
Stark Fujikawa Stark Enterprises
511
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Posted - 2011.10.05 20:49:00 -
[4] - Quote
The skills your after... I included as upgrades in my suggestion.
And PI was more profitable when you had to reset each individual extractor. Less people willing to put up with 3 hours of clicking. Now we all just spam 20 accounts each and reset them all in the same amount of time, flooding the market in cheap stuff.
We can make PI even easier... but in order to offset the flooding... we need to create more demand for PI goods at the same time or risk reducing PI goods to the value of veldspar. God forbid. |

Lambert Cald
Dead Pod Syndrome MORE.DPS
0
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Posted - 2011.10.05 20:50:00 -
[5] - Quote
+1
Completely agree. |

Alberio
Lone Star Exploration
18
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Posted - 2011.10.05 21:44:00 -
[6] - Quote
Asuka Solo wrote: We can make PI even easier... but in order to offset the flooding... we need to create more demand for PI goods at the same time or risk reducing PI goods to the value of veldspar. God forbid.
I agree with this. Currently, PI seems fairly well balanced, so any method of increasing the yield of PI should be fairly well balanced by increasing the demand for PI. I wouldn't mind seeing more commodity requirements in more standard BP's. Some ideas might be to lower mineral requirements for ships and modules by a small percent, but add the addition of commodities of various kinds to balance it out.
So rather than the normal amount of minerals required to make a Dominix, perhaps it requires 10% less minerals, and a handful of camera drones, neocoms, construction blocks and smartfab units.
To build a clone vat bay, perhaps you also need a handful of biotech research reports, vaccines, proteins, and biomass.
Etc. etc.
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Tangra Ahmak
Hedion University Amarr Empire
0
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Posted - 2011.10.06 13:33:00 -
[7] - Quote
Alberio wrote:[quote=Asuka Solo] I wouldn't mind seeing more commodity requirements in more standard BP's. Some ideas might be to lower mineral requirements for ships and modules by a small percent, but add the addition of commodities of various kinds to balance it out.
So rather than the normal amount of minerals required to make a Dominix, perhaps it requires 10% less minerals, and a handful of camera drones, neocoms, construction blocks and smartfab units.
To build a clone vat bay, perhaps you also need a handful of biotech research reports, vaccines, proteins, and biomass.
Etc. etc.
This is a good idea |
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