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Thread Statistics | Show CCP posts - 5 post(s) |

Cearain
The IMPERIUM of LaZy NATION
57
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Posted - 2011.10.07 14:18:00 -
[1] - Quote
Hans nice post.
I think Hirana's idea that if alliances want to join they can't also hold sov is a good one.
As far as station guns firing I think this should only be for the militia specific stations. That is 24th imperial crusade stations will fire on minmatar but not carthum conglomorate. That way faction war militias can base out of a station without so many station games but the winning side doesn't get too strong. There was a time when caldari had all the systems. Gallente had few pilots in fw. If they also had the all the station guns hitting them that would have been pretty bad.
I'm not sure what can be done with supercaps but I don't really do allot of the larger fleet stuff so I can't really speak to that. They can't enter plexes so I really don't care how many there are.
Here is a list of 22 ideas that were discussed regarding faction war plexing and a short pro and con of each:
http://eve-search.com/thread/1564233
I think some of those ideas would be pretty nice. Including the one about sensor strength in the plexes getting a large boost for that faction when inside their plex. So if I am in a minmatar plex with a minmatar ship I would be almost impossible to jam.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
58
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Posted - 2011.10.07 15:31:00 -
[2] - Quote
Great post but I can't possibly agree with everything.
Bengal Bob wrote:Distribute plex spawns throughout the day. Have the same NPC spawn for every factions plexes - easy fix and balances them out remove ECM from NPC, this is just silly..
Do this in the missions! Make all missions like the amarr missions where the rats have painters and missiles so you can't solo them in a sb.
Screw npcs in plexes do away with them, or at least make it so we don't have to fit a pve tank. With a notification system we can have players fighting for plexes instead of npcs. But if you can't stand scrapping the npcs all togehter here is an idea that I think would work:
1) every 3-6 minutes an alarm will spawn. How often depends on the size of the plex. I think a minor plex would have this thing spawn at 3 minutes and 6 minutes. That alarm will be able to tank different amounts of damage but not do any damage. An alarm in a minor plex would tank say 50 dps. An alarm in a medium plex would tank 120 dps, major closed plex 300 dps and major open 500 dps.
2) If you kill that alarm in under 90 seconds, or there is a player ship friendly to the faction in the plex, no npcs will come. If you don't kill it and you are against that faction then npcs will spawn. The rats in the larger plexes will be fit with lots of target painters and missiles so smaller ships can't speed tank them.
Bengal Bob wrote: Also, fix FW and I will redo my portrait so you don't have to keep looking at my shaven testicle.
Does this explain why hirana wants them to postpone fixing fw? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 20:19:00 -
[3] - Quote
Count NULL wrote:Lugalzagezi666 wrote:At least its not only me who thinks that "allow alliances" + "give sovereignity consequences" would result in destroying one of the last small scale pvp enviroments in eve and changed it in perpetual blobage.  No you're not the alone. Allowing alliance into FW will do several things: 1) Large alliances will start to farm FW missions or any other means of getting LP, destroying LP item market for the rest of us. Most people in FW rely on missions to support their PvP. Take away this income from people and watch FW die. 2) Destroy small corp warfare: How can a 20 man corp compete with nulsec alliance, that can drop caps on you at any time. Well someone might then say that it will force people to join or form alliances of their own. However a lot of active people in FW right now are in it precisely because we don't want to deal with all of the alliance drama. We fell absolutely fine being a loosely associated bunch of gun-ho lunatics connected only by our desire to kill stuff and talking smack on TS. There is a reason why FW alliances do not last. FW as it is right now is a Wild West of EVE. It's harsh and inhospitable, it's largely empty but if you're willing to stick around and learn few tricks it gives one an ultimate freedom of not giving a **** about politics, dramas and attitudes of basement dwellers who somehow manged to get to position of power in an alliance. 3) It will lead to bigger blobs: Even right now if someone decides to put their carriers into combat the risk of getting hot dropped is very high. Combined with fact that you cant really get rich in FW it leads to largely low-scale action, where fighting is not just about who can get larger blob out ( though sometimes it is), but about how well you know the area and your opponent. Large alliances will bring nothing, but blobs of players in expensive ships (not a bad thing on its own), chasing around newbies in rifters. No thank you. I feel fine, when we have to deal with their roaming blobs right now, but i don't want to deal with them every-time I undock.
I think you make some good points here. I remember when one of bobs corps joined minmatar. It was allot of station camping and not much fun.
Though I also think its a shame that certain player alliances that have traditionally been aligned with a faction can't participate.
What if they made it this way:
1) Only corps can join fw not whole alliances
2) If your corp is in an alliance, you can only join if your alliance does not hold sov.
This way certain alliances could have a few corps in the faction war. Do you still think lots of large alliances would join fw in order to farm the missions?
Also keep in mind that if there are enough plexes throughout the fw regions it is hard to blob them. They are restricted by ship size.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 20:31:00 -
[4] - Quote
Thgil Goldcore wrote:Perhaps to spawn more PVP fights in FW a simple change in rewards is in order. Make it far more profitable and rewarding to blow up hostile ships than just getting something tasty on the killboards. This very simple change of adding a larger isk reward to blowing hostiles up would encourage players to actually fight each other.
PROs -gets people to focus more on PVP, since its an income source. -Money gets people modivated to organize. -More fights = better! -Encourages people to join milita's to make PVP a job!
CONs -'noob farming' may become more legitimized
What If I had my alts join the opposing militia, buy a bunch of t1 ships, insured them and then I blew them up? This will always be a sort of cap to the pvp rewards, and this means the rewards will never be all that great. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 21:23:00 -
[5] - Quote
Thgil Goldcore wrote:Scaling rewards can always work nicely... IE scale the rewards with the effectivness of the person you killed, IE they are worth more pending on their kill/loss rates. An alt who dies alot wouldn't be worth jack ****, a person with 2000 kills on their belt would be.
But you are right, there is still room for exploitation. Still, some rewards > none
I agree with this. Plus the original lp rewards for pvp kills happened before the insurance nerf. So there probably is some room to up the lp rewards. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.09 13:07:00 -
[6] - Quote
Faction standing to allow alliances in to fw:
I'm not sure this would be any sort of significant barrier. At least not unless they make changes to how easy it is to get faction standings. Its really pretty easy to boost your standings in a faction. You could just tell pilots that want to join your alliance they have to join the npc militia corp (or some other militia corp and run some plexes.) Most times you can then boost your faction standing in a week or so.
Incursion style mechanics:
I think using existing mechanics is really self limitting on what FW can become. We already have incursions in low sec. Therefor to the extent that mechanic is going to draw people into eve - its already happening.
If they just repackage that gameplay mechanic and call it fw they are not going to make fw something that draws new people in to eve.
I think they should try to make fw something that will increase the number of subscribers by 100k. Repackaging existing gameplay mechanics will not do that.
I think if they want to really draw people into eve they need to make a mechanic that showcases frequent small scale pvp. Thats the thing that eve currently does not have. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.10 17:01:00 -
[7] - Quote
Hirana Yoshida wrote:- Plexes are a mix of not only sizes but goals. Hacking, Archaeology, straight up red-cross popping etc. are all represented, most of them should be designed to disallow solo capture (see below). - *Hacking example* Goal can take the form of a mini-game contests where one side is trying to break into data nodes while the other tries to encrypt/secure them (think DeusEx:HR hacking minigame). By requiring twin nodes to be accessed at a time for it to work the solo-frig can be eradicated. - Time to complete for attacker should aim for roughly same as now while time for defender is shorter .. locking a door is considerably easier than breaking it down. .
You donGÇÖt want FW to work for huge numbers from alliances but you also donGÇÖt want it to work for solo pilots either. Let me guess, you want it to work for the size groups your corp typically flies in and no one else. 
The militia should be available to solo pvpers. Solo pvpers are often solo because they canGÇÖt commit to blocks of time to be available in a fleet. This also means that these same pvpers will not work out well for null sec. EVE is loses/never had this playerbase and I would be willing to bet itGÇÖs a huge hit to their subscription base.
Moreover due to concerns over spies some fcs want you to get some solo kills before you can join their fleets.
As far as mini games with hacking IGÇÖm not really sure what that would be. But, why not have the ship versus ship pvp combat be the minigame!? Small scale pvp is one thing CCP did extraordinarily well. Small scale pvp is engaging challenging requires strategy tactics and thinking on your feet. Yet CCP for some reason never yet properly implemented a mechanic to bring this about. Why not have fw plexing be that mechanic?
Since the plexes are ship size restricted I really donGÇÖt see too much of an issue with large groups joining fw. ItGÇÖs not like most blobs will send their tackle into a minor plex. Fleet tackle typically arenGÇÖt set up well for small scale pvp. I can sit in very crowded systems alone in a plex for hours sometimes. I often think they are like safe spots. Hell I think eve would be a better place if there were 30 frigates barging into a minor plex on me GÇô even if I wouldnGÇÖt stay to fight 30 v 1.
Really as long as there are enough plexes spawning throughout all 8 regions of fw then its very unlikely anyone will be able to blob their way to a win. If I am wrong and huge numbers start showing up in faction war, ccp could open up the pirate factions and set up their alliances such that they could help even things out. That problem is allot better than always going into a plex and sitting there for hours with no one else but the npcs.
Hirana Yoshida wrote: - Missions remain as they are with hopefully an increase in difficulty. Getting paid 40-50M for five minutes work just shouldn't exist in Eve regardless of travel time or "risk". ,,,,.
At least for amarr this is an exaggeration. Many people who complain about missions are those who already farmed them like crazy have tons of isk and donGÇÖt want to run them anymore. But they donGÇÖt want other people to get the isk they got. I donGÇÖt think it applies to you but itGÇÖs just an observation I have made.
FW missions arenGÇÖt all that great and I think they are fairly competitive with other sources of income.
Yes all the factions should be evened out and the rats should all have painters so they canGÇÖt be soloed in a sb. I think the amarr missions are pretty balanced.
The problem is not that fw pays so well the problem is that it pays decent but there are very few opportunities to blow up that isk in a fun way. ThatGÇÖs why everyone is flying these crazy expensive ships. If we had constant quality small scale pvp in plexes instead of just ganks on gates people would actually be using that isk to replace lost ships.
But whatever I think CCP actually designed a nice mission mechanic for low sec, when they did the fw missions. But if everyone apparently hates them I guess they can change them. The amount of lp you get after the agent changes is pretty crazy.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.10 20:05:00 -
[8] - Quote
Hans I do the same thing as you. I do use the missions for isk. I can't do them solo in an sb I have to use a speed tanker and sb or a bc. But I yeah I spend the isk to make sure I have pvp ships ready and waiting.
Hans Jagerblitzen wrote: The missions should remain lucrative (or else no one will run them), but I also agree with Cearain that the challenge needs to be stepped up. The AI is pitiful, and with all the other AI changes in the game, there seems to be some simple tweaking to the mission system to encourage GROUP tackling of missions, not solo work. ..
Why all the animosity toward solo players?
Faction war is a good fit for people who don't have the time to spend developing personal relationships in game and/or dealing with the null sec politics.
Are you just trying to drive solo players out of fw or out of eve as a whole?
I really don't understand. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.11 13:48:00 -
[9] - Quote
It seems we can agree on very little that is concrete.
We all claim to want plexing to involve quality small scale pvp. Not blobs or supercaps.
But we disagree on how to do that. Some say remove the npcs others say increase them and make them more powerful with the incursion AI. Some say lets make people use hacking skills. Others don't see why they would do that.
We all agree that post downtime shouldn't be the key time the occupancy war.
We all seem to want occupancy to have some effect but disagree on what effect.
We seem to disagree on alliances.
In the end I think the best we can hope for is to tell ccp - we want plexing to involve quality small scale pvp, we want it throughout the day not just at certain times and we want occupancy to mean "something." Make it happen.
I don't think this is anything they haven't hearing since 2008.
We seem to want to avoid having faction standings killed forever too. I guess I would agree with this but, then again if you were just in a war against a group of people I can see why it would take some time to gain their trust.
Zero: Doesn't running plexes for amarr boost your standings with them pretty fast?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
66
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Posted - 2011.10.20 13:35:00 -
[10] - Quote
CCP Soundwave wrote:Hey guys
Great feedback in this thread. I'm taking a few notes and getting a few ideas.
One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.
I don't feel strongly either way. But one problem is if one side gets a huge numerical advantage over the other then they can camp their base station all the time. Basing out of high sec is a last ditch way to avoid this problem for the outnumbered side.
Maybe have the navys have a slower reaction but come with more and more force to prevent one side getting camped in. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
66
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Posted - 2011.10.20 14:51:00 -
[11] - Quote
Dr Mercy wrote:CCP Soundwave wrote:Goodwill George wrote:What about using the Incursion mechanics for player incursions? Attackers win, then system loses sec status. System goes below 0.0 then they win the system.
Sec status of gained and held system would slowly increase over time, as long as they're not successfully attacked. That would be our long term thought. Deadline for the winter patch is coming up though, so I'm trying to grab smaller stuff. For me, there are several smaller improvements that would entice me back to FW: * Removal of NPC's from Plexes. The racial EWARs are not balanced - Caldari jamming is not balanced by Gallente lock range nerfing. * Plex spawn mechanics becoming independent on DT * No more losing Factional standing when repping a -5 or GCC FW mate. * No more losing Factional standing when a FW mate dies in your bubble when roaming nullsec * Occupancy starts to mean something - possible change to FW mission income based on occupancy, either at the global level or system level (nerf or boost) - no docking rights, or substantial docking fee - access to, or cost of, station services. - market tax breaks? * some alert system for plexes being run by the enemy. If they are supposed to encourage and enable PVP, then please give us the intel required to engage the enemy!
I think this post offers changes that we are "pretty much" in agreement on and seem to be fairly easy to implement.
I would add that we should see allied militia the same way we see our own militia as another potential easy change. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
67
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Posted - 2011.10.20 23:24:00 -
[12] - Quote
Hans Jagerblitzen wrote: And both of us have had Pandemic Legion crawling throughout our warzone like a bad case of pubic lice whether we like it or not. My philosophy is that if you fix the mechanics to encourage gameplay that restricts ship or fleet size (the plexing system) than alliance participation is a non-issue, we can still fight each other without the really big stuff getting in the way.
The problem now is the fighting happens on stations, on belts, on gates. Nowhere else. This is prime hotdropoclock territory, and the reason the Alliances have access to us. ....
I think you see the problem. The plexing mechanics which help prevent blobbing remain fairly abandoned. If they were fixed then if an alliance wanted to join for the lulz and send down a bunch of frigates and cruisers to do plexing, well that would be great. Ultimately ccp has to figure out a way to make this plexing mechanic work. Once they do, the more, the better. If the plexes fill up then they can make more plexes and more factions - such as the pirate factions.
As for large groups killing fw militia outside of the plex mechanics I'm not sure there is much ccp can do. I'm really not thrilled about some sort of ban of all super caps from low sec just to protect fw pilots. Perhaps the changes to supercaps will be enough to prevent people from bringing them out too much in low sec.
I anticipate some wars will be starting up after the winter expansion in null sec.
I understand PL has been a problem for some of the fw pilots. I haven't been involved with the larger fw fleets so I haven't noticed this first hand. But when it comes to fighting in plexes they have been good to have around IMO.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
67
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Posted - 2011.10.21 02:19:00 -
[13] - Quote
Flyinghotpocket wrote:Jimmy Nickson wrote:Flyinghotpocket wrote:Also just a new idea Plexs could have multiple entrances, and so should missions, and missions should have the ability to be stopped/repelled by opposing militia. with rewards rewarded to whoever whichever fleet completes the mission So i fyou wanna be a dedicated mission runner hunter that can be your profession
Go from there. I agree with it for plex'es it would certainly make it more intresting, missions I don't really see the point because people will run at the first sign of a ship on scan anyway. why would they run away. if they know their mission can be completed by an enemy. why would they run away? wouldnt they fight for their mission? with an actual gang of people? new dawn of fighting in militia, over those stupid missions everybody keeps complaining about LP farming. As a bonus to not let you just let your mission expire, it would count as a disadvantage in VP for the system its in to let the enemy take it. And a obvious corresponding advantage for the VP in the system, if completing the mission as for implementation be something like, an incursion style log in your journal say Faction warfare tab> current missions in system tab. and other tabs would be missions and an overview of what needs to be accomplished. and it will say what you as the enemy need to accomplish or the friendly needs to accomplish, when said mission pops on overview. just a thought is all.
I like the idea of more pvp centered faction war but not every mechanic will lead to pvp. I think trying to make missions a platform for pvp is not likely.
One side will have to fit for pve and have allot of npcs pounding them and giving them ewar headaches the other side will have none of this. If they make it like the incursion ai where the rats might start shooting at the new arrivals there are other problems. 1) Why would they be shooting at their own faction? 2) it just makes the pvp random. Whoever the npcs decide to target likely loses.
I really think the fw missions are by and large ok. I would even call them a successful and ingenius way to implement missions in low sec. Yes have more painters and missiles so people can't solo them in an sb. Perhaps make it so you can't cloak in them. That way new spawns will target the gank ship at least forcing it to warp out.
Perhaps have a requirement that pilots get at least a few pvp kills against the enemy militia before they can cash in their lp. I think this was discussed earlier in this thread or the thread in features and ideas.
Flying for the amarr militia the missions can be pretty tough. Probably reduce the lp payout to where it was before the agent changes. Add more or boost the fw specific lp items. Amarr Armor plates should have better fitting requirments than meta 4.
But thats about it. I don't see anything urgent there.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
67
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Posted - 2011.10.21 15:30:00 -
[14] - Quote
X Gallentius wrote:Karl Planck wrote:
Your presumption is slanted. Yes, most ppl on the cal/gal front don't care for plexes. The minnies are crazy about them and amarr does them here and there.
However, you are neglecting WHY no one likes to do them. There is no point and they are imbalanced. FW missions are incredible similar to plexing, especially using the farm ships. Use alt or another player to draw fire, other player does damage -> use alt to draw fire, other player flips the plex.
In all honesty though, FW really does need to be a place where isk is made via pvp, in some way shape or form. It would be one hell of a selling point.
I disagree. My presumption is not slanted. IMO, people don't like to do plexes because orbiting a button is boring when there is no opposition. .
Then increase the chance there will be opposition. Give a notification to the enemy militias.
X Gallentius wrote: They'd rather go hunt for WTs with their free time. Missions are better n that respect because if nobody opposes you, you complete the task and are done. Put a poison pill into missions and you'll allow griefers to upset them.
The whole poison pill is a bad idea. Its too easy to grief mission runners. Mission runners have rats doing dps and ewar on them. Half the time all the griefer needs is a way to prevent them from warping off and they have a kill. Not to mention if the griefer brings ammo that is not what the rats shoot so the person isn't tanked for them. This is the case even if you are doing FW missions for amarr in a bc or a bs.
I think you are trying to force pvp were it will not fit. PVE and PVP do not fit well together. CCP needs to learn this lesson and give us some mechanics for pvp. They then need to resist the urge to puke npcs all over it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
67
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Posted - 2011.10.21 18:06:00 -
[15] - Quote
Super Chair wrote:I still have to use 3 Sensor boosters to be able to target in a mission. Locking a battleship rat can take up to 40 seconds in some scenarios due to damps. Remove all NPCs ECM/damps and reduce their dps to such **** that I can bring a pvp ship rather than a pve one if this "poison pill" concept is to have any merit. Everyone that wants to make isk making a pvp activity just want to gank pve fitted ships with their pvp fitted ship. Mixing pvp and pve has already proven to be a bad idea (see FW plexing).
This.
The thing is, if you reduce the rat dps so that it doesn't effect a pvp tank then why have them at all?
I think we need to stop trying to make a pve activity into a pvp one. Mixing the 2 never works.
Mission running is a pve activity. It can be fun to chase after misssion runners but when you do it, don't claim your looking for a good fight - your looking for a gank. That's fine and good, but call it what it is.
There are ways to catch mission runners in this game now. I have been caught a few times at gates and by people cloaked at the warp in. I have chased enemy mission runners myself. If they just make a few tweaks so you can't run them solo in sbs that will be fine.
Faction war missions could use some tweaking (I posted my thoughts some pages back) but we are not going to be able to turn mission running into a pvp activity. Nobody wants to pvp under npc fire with a ship fit to fight npcs unless they have a large numerical advantage. Nobody wants to fight against an opponent with a large numerical advantage.
Plexing on the other hand can and should be a pvp activity. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
67
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Posted - 2011.10.21 19:54:00 -
[16] - Quote
Super Chair wrote:Cal Gin wrote:My problem with allowing alliances into FW has nothing to do with the uber blobs (we all know thats what it would become) my problem is with the income aspect of it. FW remains one of the best ways to make isk in this game short of being a tycoon. Caldari already has a problem with corps that are there solely for farming missions (including a number of well known alt corps for the bigger alliances). This can easily be seen by the price of Navy Scorps and Scorpians in recent months... Once news about the impending fix to FW was released Navy scorp prices dove 20 to 30 mil and scorpian prices jumped 10 mil, there where even a few times in Jita where there seriously was not a single scorpian for sale... I say if you really wanna fix FW create a mechanic that would kick out the carbears... On paper Caldari milita out numers the other militas by 2k members... in practice we are probably one of the smallest of the militias...
Allowing more people into FW would kill the market far more than it already has esp[ecially since the ships that FW provides are hardly ever used in combat (navy scorps and ravens) in fact the only faction ships seen regularly in FW are the faction frigates, their needs to be a new ship that can be priced just right so that its expensive enough to make isk but low enough that you dont kill your KB every time you loose one, i think Faction BC's would really fill that void since most of our fleets are BC fleets anyways.
P.S. sorry if what i said has already been said.... too many pages to read everything :) An increase in the population that can supply faction items such as navy scorps, domis, etc will infact drop prices further. Implementing more items (such as the customs office BPCs, other faction ships) available to spend the LP on will help alleviate this though. I was really hoping for that "iterative cruiser balance" to fix a lot of the navy faction cruisers (the lower teired ones in particular) which would make them appealing, giving them more value.
Yep other than the stabber the cruisers really have no place. For pve there are better ships, such as the pirate ships. For pvp they are too expensive for what they add. I'm not exactly sure how to make them more appealing but they definitely need some sort of boost. Maybe more speed. Other lp items could be balanced a bit so they have some sort of role.
I don't have a problem with pvpers running the missions and buying stuff to get blown up in fw. I just don't like it when people join fw *only* for the missions. IMO that is the problem and the solution should be tailored to that problem. I think they should just say something like you can only do 40 missions until you get a certain number of vp for pvp kills.
Making missions so you have to join a fleet to run them is not tailored to the problem.
Making them more challenging so they can't easilly be done by an alt is also a good idea. I think that is more of a problem for the caldari and Minmatar militias because they have the easiest missions to run. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
67
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Posted - 2011.10.21 21:26:00 -
[17] - Quote
Shalee Lianne wrote:The militia is supposed to act like a loose alliance anyhow, so I personally don't see the reason to allow alliances to join....
I think this is a good point. And yeah it seems pandemic legion cares more about faction war than cva if actions speak louder than words.
But wouldn't it be hard for them to start shooting minmatar militia in low sec and killing their sec status with their anti-piracy policy? I'm not sure what their rules are. But it may be that they can't really do much to help because they are not allowed to. Under the current mechanics most of the third parties that war dec fw corps are seen more like leeches than help. Its not really their fault though. They may want to join in but now they can only war dec single corps.
As far as the npc corp I think it serves a purpose. Rather than trying to keep track of a hundred small no name corps it makes sense to group everyone that is new, or in between corps, into the npc corp.
On the other hand, people who are brand new to low sec probably shoud have a corp that they can ask questions of.
Perhaps the militia should act more like an alliance and make a faq about low sec, and faction war mechanics, as well as some other things about joining fw. It could be a decent web page with some youtube videos imbedded. That way whenever someone new shows up in militia chat instead of trying to explain stuff over the chat channel (which is frustrating) we could give a link to this web page. I imagine many corps have this already in the form of many forum posts. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.22 04:05:00 -
[18] - Quote
Hans Jagerblitzen wrote:
I hate to write a giant media site promoting FW in its current state. ...
I agree. CCP has to iterate on the fw mechanics first. Once they get them down we could do something decent. In the meantime I think we are pretty limitted to just the low sec mechanics. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.26 18:37:00 -
[19] - Quote
ArmyOfMe wrote:Docking rights to hostile stations should be removed right away tbfh, there is no logical reason why you would accept that ppl you are war with to dock in your stations
Yeah I agree. However this is not going accomplish much. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.26 18:44:00 -
[20] - Quote
Hirana Yoshida wrote:Keep in mind that you are well and truly screwed without something as simple as services .. have fun waging a war of attrition when all you can do is change ships, no fitting .. no repair .. no nothing. Only "problem" with that limited approach is the possibility of using alts to do the servicing, but holy hell that is going to drive some people to suicide me'thinks.
In short: Docking rights don't need to be revoked as all the power lies in the services.
For completeness, the 'rules' should apply not only to ALL stations in hostile space but to hostile stations everywhere (ie. Amarr will never be able to dock in NPC matar station no matter where it is).
This thread is getting ambiguous.
1) you have the 4 actual fw corps 24th imperial crusade etc. 2) You have the corps that are members of a faction like boundless creation is a member of the minmatar faction. 3) You have stations in an area that is in a system occupied by one faction or another.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.27 11:09:00 -
[21] - Quote
ArmyOfMe wrote:Cearain wrote:ArmyOfMe wrote:Docking rights to hostile stations should be removed right away tbfh, there is no logical reason why you would accept that ppl you are war with to dock in your stations Yeah I agree. However this is not going accomplish much. it will accomplish that if you do venture into hostile space, then you better be ready to fight if hostiles show up, rather then just docking up. At least with the changes to log off mechanismes.
What do you mean by "hostile space"?
again:
This thread is getting ambiguous.
1) you have the 4 actual fw corps 24th imperial crusade etc. 2) You have the corps that are members of a faction like boundless creation is a member of the minmatar faction. 3) You have stations in an area that is in a system occupied by one faction or another.
Ill add
4) You have space owned by your ally and the enemy of your ally apply these questions to Minmatar v Caldari and Amarr v Gallente.
What are we talking about because the effect it will have will be different.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.28 11:30:00 -
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Hirana Yoshida wrote:Zoe Alarhun wrote:Make Faction ships count as T2 in plexes.
That means minor plex defended by Merlins won't get ambushed by drams constantly. (If i'm not completely mistaken about what ship can enter a minor plex). Is of no consequence since they are making destroyers as powerful as cruisers .. minor's and FW in general will not see a single frigate ever again if the destroyer changes go through 'as is' .. going to be pure dessie spam.
What are they doing to destroyers?
Minor plexes are already thrashers online. This will surely make things worse. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.28 11:37:00 -
[23] - Quote
Rodj Blake wrote:Axl Borlara wrote:Hans Jagerblitzen wrote:I've got a quick question for all those that advocate blocking enemy militias from docking at a station based on sovereignty...
Lets say I go to bed one night, having a bunch of ships and modules docked up in a station. I wake up the next day, and find that overnight the Amarr have won back sovereignty for that system.
What happens to all my stuff?
Your stuff stays where you left it. You would be allowed to undock. You (and your militia) now have an incentive to take back occupation of the system.Meanwhile, go buy some ships elsewhere and carry on. The idea being it only affects militia owned stations. If you keep your stuff in a non-militia owned station this won't happen. It's no different than if your 'home' system gets taken over by WTs overnight and you can't get your stuff out because of them. Or if you had all your stuff in Amamake and woke up one day to find PL won't let you have it. This
Or you will have an alt in a transport ship get yoru stuff out. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.28 11:54:00 -
[24] - Quote
Bad Messenger wrote:1. There is couple things that have made FW plex warfare unplayable.......
You missed the main reason. Plexing with no notification to the enemy milita is mainly a pve activity.
People figured out that through hide and seek plexing faction warriors like ank could do over a hundred plexes in a week without a single pvp kill. This is what makes plexing silly to most people in fw. This is why faction war is ridiculed by the wider eve community.
If CCP continures to make plexing a pve activity they won't really create that much needed small gang pvp mechanic. The only way people will do thme is if they give huge isk/lp payouts. But then its just making "the war" into carebearing. People will stop doing missions and grind plexes for isk. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.29 09:53:00 -
[25] - Quote
Bad Messenger wrote:Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference..
2 ships speed tank is ok? So completely turn it into fw missions with a speed tank alt??? 
So long as we have npcs in plexes plexxing will be a pve activity. Notifiy the militia players when where and how their militiary complexes are being taken and let them fight for them if they wish.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.29 18:47:00 -
[26] - Quote
Bad Messenger wrote:Cearain wrote:Bad Messenger wrote:Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.. 2 ships speed tank is ok? So completely turn it into fw missions with a speed tank alt???  So long as we have npcs in plexes plexxing will be a pve activity. Notifiy the militia players when where and how their militiary complexes are being taken and let them fight for them if they wish. Notifying does not really help anything, i can spam those notify messages with my alts in other systems when i really take another plex somewhere else..
The militia will be notified where you and any alts are trying to capture plexes. Its not like this will be hard to follow. The messages will just say when/where and ship type when someone enters or exits a plex.
If these military complexes are so important its hard to understand why the militia is not informed when they are attacked.
Bad Messenger wrote: Do your scouting and find where enemy is. Map tells it anyway if you know how to use it.
Nobody wants to go scouting for your hide and seek alts. They should just inform us when and where military complexes are being attacked so we can get on with the fighting.
I think you know very well that a simple notification channel would cause problems for your alt brigade. That may be why you don't like the idea.
The map crashes my cient about 50% of the time. Also I do not think it tells me where people are entering complexes.
BTW: I do agree with your other points on fw. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.29 19:29:00 -
[27] - Quote
Bad Messenger wrote:Cearain wrote:Bad Messenger wrote:
Do your scouting and find where enemy is. Map tells it anyway if you know how to use it.
Nobody wants to go scouting for your hide and seek alts. They should just inform us when and where military complexes are being attacked so we can get on with the fighting. I think you know very well that a simple notification channel would cause problems for your alt brigade. That may be why you don't like the idea. The map crashes my cient about 50% of the time. Also I do not think it tells me where people are entering complexes. BTW: I do agree with your other points on fw. Those alts were my notification channel  Anyway you want that CCP does the most important part of EVE game play automatically. We did not have any problems to follow who was plexing and where he currently was, we hunted him down until he quit plexing. It is all about creating player network or organization who can achieve something. You just want easy ganks.
I don't want easy ganks I just want to fight in a war. The mechanics do not even come close to resembling anything like a war. "Welcome to the militia now go wandering around to find something to shoot at." I want to fight people in plexes with same restrictions I am under. IGÇÖm not sure this will be easy.
You may think having alt scouts is "the most important part of eve" but I don't really like it. Dual/triple boxing with alts scouting around ruins the immersion of the game and is not fun at all for me. So I, of course, will not be in favor of mechanics that require people to do this.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.30 00:38:00 -
[28] - Quote
sYnc Vir wrote:I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.
Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.
Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.
Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.
Sync I agre with you completely. CCP needs to have this as the goal.
The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.
Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.30 12:43:00 -
[29] - Quote
Bad Messenger wrote:Cearain wrote:sYnc Vir wrote:I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.
Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.
Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.
Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's. Sync I agree with you completely. CCP needs to have this as the goal. The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered. Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes. You are clearly guy who have no idea what FW plexing is, go and try to get systems back that minmatar has taken, and i am sure you will find that PVE is not only thing that prevents you.
Well I don't play rigt after downtime so it may be somewhat different in that 1 hour of time.
But other than that I do go in plexes allot. That way I don't get blobbed by supercaps. I just don't actually run them because of the npcs. And yes its only the npcs that prevents this. Most times i think my ship is safer there than if I docked. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.30 12:58:00 -
[30] - Quote
Bad Messenger wrote:Cearain wrote:Bad Messenger wrote:Cearain wrote:sYnc Vir wrote:I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.
Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.
Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.
Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's. Sync I agree with you completely. CCP needs to have this as the goal. The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered. Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes. You are clearly guy who have no idea what FW plexing is, go and try to get systems back that minmatar has taken, and i am sure you will find that PVE is not only thing that prevents you. Well I don't play rigt after downtime so it may be somewhat different in that 1 hour of time. But other than that I do go in plexes allot. That way I don't get blobbed by supercaps.  I just don't actually run them because of the npcs. And yes its only the npcs that prevents this. Most times i think my ship is safer there than if I docked. No one bother to hunt you down because you do not make any threat in system occupancy war.
Very few people bother to hunt anyone down because the system occupancy war is a silly pve mechanic. Out of the current 300k accounts how many do you think are *really* working at fw occupancy? 20? 40?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.10.30 13:10:00 -
[31] - Quote
Bad Messenger wrote:Cearain wrote: Very few people bother to hunt anyone down because the system occupancy war is a silly pve mechanic. Out of the current 300k accounts how many do you think are *really* working at fw occupancy? 20? 40?
Something like that, so if we think we could end whole FW, it has been dead for a long time.
Or make it so its not a silly pve mechanic. That way new eden would finally have a small scale pvp mecanic that works. I think allot of eve players would like that. More importantly for ccp I think allot of people who left eve would come back, have a blast, and new players would start subbing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.02 23:36:00 -
[32] - Quote
Nimrod Nemesis wrote:Bomberlocks wrote:A nice change to the whole game would be to have boosters, neutral or not, only boosting when they are on the same grid as the people they're boosting. This. This
Now that they are boosting the boosters every fleet will need an alt booster.  Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.04 03:59:00 -
[33] - Quote
Bomberlocks wrote:Update on FW: I have contacted the CSM about the FW review and they say it is one of the subjects that will be a topic at the december summit. That means it will most likely not appear in the winter patch, but shortly afterwards (hopefully with the AF 4th bonus).
Did anyone from csm indicate they had any position on what they would like in fw? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.04 13:19:00 -
[34] - Quote
Ruah Piskonit wrote:Cearain wrote:Bomberlocks wrote:Update on FW: I have contacted the CSM about the FW review and they say it is one of the subjects that will be a topic at the december summit. That means it will most likely not appear in the winter patch, but shortly afterwards (hopefully with the AF 4th bonus). Did anyone from csm indicate they had any position on what they would like in fw? why would they - they are all null sec. . .
Thats sort of the concern. Just like many wormhole players think it would be great if the rest of eve was like wormholes, I'm afraid these guys would think fw would be great if it was like null sec.
That said a Elise Randolf has expressed an interest. He indicated he had been in FW and had a great time. But on the whole I don't see what the point of the summit will be. People on the csm tend to be very hard core players. People in fw tend to be a bit more casual about the game yet still want lots of pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.05 12:01:00 -
[35] - Quote
all of these changes linking lp to vp or plexing sounds good if *and only if* plexing stops being another carebear activity where you shoot red crosses in a different deadspace.
Hint: let the players know when a plex is entered and remove the npcs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.05 12:12:00 -
[36] - Quote
Bad Messenger wrote:Hans Jagerblitzen wrote:..... It seems that RvB is right place for you.
RvB corps used to get more kills than any other corp in eve.
RvB proves that there are allot of people who want decent small scale pvp opportunities that the current eve mechanics don't offer.
RvB will never be as good as something ccp could make because it is based on artificial rules. The players who designed it did a very good job considering they can't effect any mechanics. In the end it becomes too artifical and you can't really push the game. If you could push the game and still get the action you could get in rvb eve would grow huge.
Only ccp can change these mechanics. Only ccp can make plexes spawn. Only ccp can decide what effect that will have. Only ccp can decide if they will puke npcs everywhere forcing people to use pve fits so they can't pvp if someone else shows up. Only ccp can decide if they will let militias know when complexes are taken so they can actually fight for them instead of having people orbitting buttons all alone in low sec back waters.
If the players who designed rvb were given the tools to tweak fw I'm sure fw would be allot better. And EVE would have allot more subs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.07 19:49:00 -
[37] - Quote
Bad Messenger wrote:Cearain wrote:... Only ccp can decide if they will puke npcs everywhere forcing people to use pve fits so they can't pvp if someone else shows up. Only ccp can decide if they will let militias know when complexes are taken so they can actually fight for them instead of having people orbitting buttons all alone in low sec back waters. I do not know what you are talking about, we took all systems and i we were using only pvp fitted ships. We did not have any problems to know where plexes were or who did those and when. If you will send notification you have to still wait enemy to show up. And if you are too power full it will take several hours for militia to form up something that can beat people in plex. 10min 15min and 20min are not enough to make 15 jumps with proper sized ships, so if you want to take systems you have to keep some kind of control in area all the time. You need organisation that can handle all this, intel, plexing, pvp, logistics etc... We even told several time to gallente where we were plexing, but most of times they just did not show up. So notification hardly does not solve anything.
I don't know about gallente npcs but you will not want to fight minmatar npcs with a buffer tank. (the most common pvp type of tank)
If the npcs are irrelevant they are not even effecting hwo you fit your ship then why have them at all?
Finally there should be enough plexes being taken throughout the 8 regions of fw that its people would need to split up and constantly be going from one plex to another. There would rarely be enough time to wait for blobs to form.
Let me ask you why you told them where you were plexing? Did you tell them because you wanted some pvp and letting them know where you where was the obvious way to get PvP? That is sort of my point. Letting the enemy know where their military complexes are being taken is a pretty obvious way to increase pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.07 19:49:00 -
[38] - Quote
double post Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.07 19:57:00 -
[39] - Quote
Hirana Yoshida wrote:Cearain, even you must realise that a notification will not solve everything .. it can-will at best be a small part of a comprehensive revamp of the whole she-bang. If it was added as a stand-alone fix you'd instantly put at least Amarr at a stupidly big disadvantage due to geography/layout of FW area. Amarr has 15 jumps from hub to furthest system going through 2-3 literal bottle-necks whereas Matar has at most 7 jumps with multiple routes available .. won't matter in the long run or in Eve terms as Amarr is obviously the one destined to soldier on when all others have been vanquished, but still.....
Yes even I agree notifications won't solve everything. However it is a no brainer solution that would have a huge impact on FW plexing and make it the most fun someone can have in eve. 
As far as the bottlenecks for amarr go I have noticed those too. But I am not sure that is really an issue with the notification system, as opposed to an issue in general. Also I don't think that is such a big deal.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.07 20:20:00 -
[40] - Quote
Hirana Yoshida wrote:The mere fact that it is being farmed as heavily as it is proves beyond doubt that it is not what was intended .. it is the single highest source of income for an individual anywhere in Eve .. that should belong in blob-land not Empire according to risk/reward system. ...
I like your solution where you also require vp (assuming plexing does not remain a pve activity) or other similar solutions that require pvp kills for missions.
However I ran a bunch fw missions the other day. And I have to say I do not think it was all that profitable.
But I have to admit it was pretty fun. (not that I would want to do this more than 2 or 3 times a year) Lots of people where camping my missions. They seemed to be having a good time as well.
I think the fw mission design is actually a great way to do low sec missions.
Also as far as the risk versus reward do you think doing missions in null sec is much more dangerous than in low sec? It seems to me that people who rat deep in their own sov null sec have things pretty easy and safe.
But I will agree that measures should be taken so people who never pvp aren't just farming the missions.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 01:37:00 -
[41] - Quote
Johnny Punisher wrote:I think its enough with the silly mission stuff, back to pew pew :) Johnny Punisher wrote:
What you SHOULD fix:
1) pirate frigs not allowed into minor plexes.
2) no standing loss in remote repping friendly militia member who is pirate/gcc
3) make plexes worth doing / dont spawn most of them after dt
I have to change this list because of the coming winter patches changes to dramiels (nerf) & destroyers (buff). I don't think pirate frigs are gonna be that overpowered in minor plexes after that...
If they do the changes I saw to destroyers, minor plexes will be *all* catalysts and thrashers. Since destroyers are some of the most boring ships in eve this is not good for fw plexxing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 14:52:00 -
[42] - Quote
X Gallentius wrote:Yes, we did plex in Old Man Star (1 jump from Villore, gallente ex staging system.) several times, and we told gallente that we take plex in OMS and what ships we had and that they will have 30min time to form fleet and come to kick our ass, we even stopped timer and waited. No one ever came.
X Gallentius wrote: Listen to this guy. If one side has a clear superiority in a plex, the other side will likely not bother engaging. With PERVS, they had a reputation of fighting only to win, and therefore everybody thought they had something up their sleeve in any plex fight. Therefore, no fight.
You can do anything you want with the plexing mechanic, incentivizing people to fight in plexes, whatever. If one side decides to not lose ships (only engages with a 95% chance of winning), then you're not going to get fights in plexes.
This is what we seem to agree on:
1) If you want pvp its obvious that its best when the enemy knows where you are.
2) When you are forced to "announce" your location to the other side, they will assume you have something up your sleeve.
CCP should not ignore the obvious first point. Nor should they force us to announce where we are. If the game mechanics are simply telling the enemy where their military complexes are attacked there will be no reason to think they have anything "up their sleeve" and the fighting can start.
Also the side with less people need to have other plexes they can go for if larger side has a blob in one system. If the caldari outnumber the Gallente and they are sitting in oms then the mechanics should make it so Gallente can go to *several* systems 10-15 jumps away from oms and get some plexing done. Then if the caldari don't want to lose those plexes they will need to split up and not just all sit their in a big lump in oms.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 15:06:00 -
[43] - Quote
Shalee Lianne wrote:...you'd get fights in plexes if they were worth fighting for.
I think we all agree they should add more value/worth than they currently do. But they can't go overboard due to potential exploits and the fact that that if occupancy really mattered more people would tend to join the winning side, making the war lopsided.
Because of these inherent limitations I think they need to do more than make plexing a more lucrative activity.
If they really want fw to be something great they need to make plexing fun - not just give a bunch of isk for doing it. For me that means they need to make it a small scale pvp activity and not a pve one. (nor should they make it a GÇ£null sec blob always winsGÇ¥ mechanic GÇô people who want that already have null sec.)
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 16:09:00 -
[44] - Quote
Shalee Lianne wrote:I think the worthless VP should be LP. Once there is a small incentive to plex, more people will do it. I don't worry about things becoming lopsidded because most people just want a fight anyhow, so if it gets too unbalanced I think people would join the opposing faction- because I've already seen that happen a lot. At least on the Minmatar/Amarr front.
I'm really not sure how much vp you get for each kill or whatever but I do agree that they should award some lp for plexing. (or otherwise involve plexing or pvp kills in the fw lp store).
Keep in mind though, just because people may switch sides to the smaller faction now - when occupancy has no real effect on people's wallet - we shouldn't assume people will switch sides if occupancy starts to really matter.
I know people who have gone from amarr to caldari because the missions are easier. I don't blame them. Why join the side where its harder to make isk? I suspect some people I know switched from Amarr to minmatar for the easier missions as well. So people do tend to follow the money.
If they just increased the amount of lp for plexing I would still need to warp off if an enemy player came because the minmatar rats in the plexes chew through my tank too fast. This means you need to show up with larger numbers to do plexes. As you increase the numbers in a gang the likelyhood of finding another gang that 1) will be willing to fight you and 2) you will be willing to fight decreases. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 17:38:00 -
[45] - Quote
Morar Santee wrote:Frankly, there's no easy way of fixing Faction Warfare or FW missions. Both are inherently easy to abuse.
- The Plexing mechanic (the problem):
Let us assume, for a moment, spawn-timers were fixed to evenly distribute them throughout the day and the tiny standings boost was increased and matched with a LP payout that gives an incentive to run them. Sounds great, doesn't it? I'm all for it, too. Can't wait to see it implemented.
Now, how long exactly do you think it would take for people to use all their alts to see-saw systems? Use Minmatar alt to make system vulnerable and get LP, use Amarr character to capture one Plex, get LP, rinse and repeat. But wait, maybe we should use a notification system so other people interfere? Great idea!! Except.. no matter who comes to interfere GÇô one of those characters is in the right faction....
I'm not sure I understand what you mean here. The alts will get kicked out of plexes because both sides will be notified when complexes are invaded. Notification = fewer alts doing plexes and more pvp.
How many alts do you think people are going to multibox? Please give a bit more detail as to how you think this would be gamed.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 17:49:00 -
[46] - Quote
Morar Santee wrote:Rewards for PvP (a proposal):
I think it would be good to offer greater rewards to people who actually manage to shoot down opposing faction members. Unfortunately, what this means is that we first need a working Insurance system, that correctly calculates a ship's worth (yes, that should include t2 and t3). And then we deny FW players access to it, because no insurance company would want a customer who's actively engaged in warfare with thousands of other maniacs. O_o What we give them instead is bounties for opposing faction members rated at 80% of a ship's worth. Say a fleet of 5 people kills an Abaddon worth 140 million ISK. 80% is about 112 million, divided by 5 makes an ISK payout of 22.4 million per player. Again, Incursion mechanics could be utilized to ensure only eligible members of the main contributing fleet are rewarded in this fashion.
Not receiving insurance sounds harsh, at first, especially for new players. In fact, I think it is the other way around: New players flying frigates will have a much easier time replacing them, while having the opportunity to fund those doing actual PvP. This overall encourages the idea of flying ships that offer a nice bang for your buck.
If these changes are implemented, FW missions could be balanced in terms of difficulty and LP payout somewhat reduced, and things would be peachy. Why? Because now there would be added incentive for people to be out Plexing all over the place, and killing opposing faction members, both of which increases pressure on mission-runners. Problem solved. [/list]
This isn't a bad general idea but it would take allot of work. CCP would need to fix the many problems with killmails. Moreover they would need to start calculating the worth of items other than the insurance pay out. This would be allot of work but it would be goood for eve in other ways too. It would help the bounty system and make killmails better.
However, it would be hard for faction warfare pilots to deal with non fw pilots in low sec. We would have to field ships that are not insured against their insured ships. Perhaps you could say there would be insurance if no one from the opposing militia shows up on the killmail.
The other thing I would be afraid of is that this would make people even more risk adverse. Again we all know the best isk efficency is gained by blobbing. I think this might just give people a further incentive to join blobs instead of the risky endeavor of small scale pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 18:01:00 -
[47] - Quote
Morar Santee wrote:Cearain wrote:Morar Santee wrote:Frankly, there's no easy way of fixing Faction Warfare or FW missions. Both are inherently easy to abuse.
- The Plexing mechanic (the problem):
Let us assume, for a moment, spawn-timers were fixed to evenly distribute them throughout the day and the tiny standings boost was increased and matched with a LP payout that gives an incentive to run them. Sounds great, doesn't it? I'm all for it, too. Can't wait to see it implemented.
Now, how long exactly do you think it would take for people to use all their alts to see-saw systems? Use Minmatar alt to make system vulnerable and get LP, use Amarr character to capture one Plex, get LP, rinse and repeat. But wait, maybe we should use a notification system so other people interfere? Great idea!! Except.. no matter who comes to interfere GÇô one of those characters is in the right faction....
I'm not sure I understand what you mean here. The alts will get kicked out of plexes because both sides will be notified when complexes are invaded. Notification = fewer alts doing plexes and more pvp. How many alts do you think people are going to multibox? Please give a bit more detail as to how you think this would be gamed. The problem is you only need one character (say Amarr) and one alt (Minmatar). You run a complex for rewards, and a notification goes out. Now three things can happen: 1. No one comes - you cap the plex and get the reward. 2. Minmatar come - you use your Minmatar alt and get the reward. 3. Amarr come - you use your Amarr character and get the reward. In theory, both Amarr and Minmatar could come and fight each other. Even if that happens, all you have to do is wait until the fight is over, pick the character of the side that won, and get the reward. If they don't want you to be there, sure, they could kill your insured t1 frigate - but how often do they do that before they're locked out of high-sec? Not to mention GCC makes moving the fleet more dangerous.
Ok I see what your saying. Yes hopefully there will be people coming for both of your alts.
So what you are saying is you will warp your alt out and wait for the person in your alts militia to do the fighting and then warp back in and leach off his reward?
Yeah you definitely will not be well liked in the militias. I would say I think this might be a theoretical problem that never really substantially materializes. If it does then I think the players would have some options on how to address it and if they don't work ccp could do somethings including altering how rewards are given. Also adding the pirate factions would help this because then the plex could be capped by several different factions. There are actually several possibilities to address this sort of conduct - if it really happened. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 18:10:00 -
[48] - Quote
Morar Santee wrote:......On the other hand, as you said: It would encourage smart piloting (and I don't just mean "blobbing" here, I mean good scouting in small-scale warfare and such) .....
I didn't say "smart piloting" I said "risk adverse piloting."
Whether "risk adverse piloting" is "smart" or not depends on what you want to do in eve.
For some people with allot of time who just want to min max their isk losses then risk adverse is the smart way to go. For others that want to get in there and get as much pvp as they can in a gaming session, then risk adverse piloting is not a smart way to achieve that goal.
Personally I would like Faction war to cater to the latter group. Not only because I fit in that group but because there are no mechanics currently in eve that work for that group. Yet the risk adverse, isk ratio min maxers have plenty of options in new eden. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 18:31:00 -
[49] - Quote
Bad Messenger wrote:Cearain wrote:
How many alts do you think people are going to multibox? Please give a bit more detail as to how you think this would be gamed.
When we defended caldari systems i used 6 accounts at same time.
I imagine people got tired of trying to keep track of where your alts were plexing. A notification system would take care of that.
Were these free accounts? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.08 18:39:00 -
[50] - Quote
Bad Messenger wrote:Cearain wrote:Bad Messenger wrote:Cearain wrote:
How many alts do you think people are going to multibox? Please give a bit more detail as to how you think this would be gamed.
When we defended caldari systems i used 6 accounts at same time. I imagine people got tired of trying to keep track of where your alts were plexing. A notification system would take care of that. Were these free accounts? All were paid accounts.
Well if you can keep track of all those ships more power to you. I don't think ccp can or should do anything to prevent that. I probably couldn't do that effectively (without giving the enemy lots of kills) even if I wanted to.
Hell I can't really keep track of two ships in low sec space very well. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.09 04:20:00 -
[51] - Quote
Ok I will say it even though I anticipate people will disagree.
If the destroyer changes go through and they are still allowed in minor plexes they will likely be the only ships used in those plexes. I suppose the armor tanked double web/disruptor hookbill might work as well but other than that it will be all thrashers and catalysts.
So because I like think that would be horribly boring I will say that if the destroyer changes go through as indicated I hope they are not allowed in minor plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.09 04:31:00 -
[52] - Quote
Hallorin wrote:Cearain wrote:Ok I will say it even though I anticipate people will disagree.
If the destroyer changes go through and they are still allowed in minor plexes they will likely be the only ships used in those plexes. I suppose the armor tanked double web/disruptor hookbill might work as well but other than that it will be all thrashers and catalysts.
So because I like think that would be horribly boring I will say that if the destroyer changes go through as indicated I hope they are not allowed in minor plexes. Better imo is just to let T2 frigs into minor plexes. Especially since CCP has indicated they consider faction frigs to be 'better' than T2
Yeah I agree with letting t2 frigs into plexes. But until they get a boost I'm not sure they would even be able to compete with boosted destroyers.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.11.11 18:33:00 -
[53] - Quote
I would like it if when I was in a races complex there was a boost to the sensor strength of that race. So in an amarr complex all amarr ships would get a huge boost to radar sensor strength. All ships in Gallente complexs would get a boost to Magnometric, all ships in minmatar would get a boost to ladar etc.
The idea would be that the complexes are set up to boost their own races ships. So if I am in the amarr militia flying a minmatar ship I would still get the bonus if I am in a minmatar complex.
The bonus would be considerable like 10xs the ship sensor strength. In other words ecm would be all but pointless if you are facing that factions ships in their own complex.
1) I think this would add some amount of role play even if small
2)) I think this would give some encouragement to fly racial ships. Although it wouldn't be that big of a deal.
3) It would give some small discouragement to using ecm ships and drones in plexes. I don't want to turn this into an ecm needs a nerf thread (I'm actually not really in favor of a nerf to ecm) but I think in the solo and small gang setting ecm is a bit overpowered. A griffin with multi specs can pretty much permajam every bc out there.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.12 12:36:00 -
[54] - Quote
Har Harrison wrote:Cearain wrote:I would like it if when I was in a races complex there was a boost to the sensor strength of that race's ships. So in an amarr complex all amarr ships would get a huge boost to radar sensor strength. All ships in Gallente complexs would get a boost to Magnometric, all ships in minmatar would get a boost to ladar etc.
The idea would be that the complexes are set up to boost their own races ships. So if I am in the amarr militia flying a minmatar ship I would still get the bonus if I am in a minmatar complex.
The bonus would be considerable like 10xs the ship sensor strength. In other words ecm would be all but pointless if you are facing that factions ships in their own complex.
1) I think this would add some amount of role play even if small
2)) I think this would give some encouragement to fly racial ships. Although it wouldn't be that big of a deal.
3) It would give some small discouragement to using ecm ships and drones in plexes. I don't want to turn this into an ecm needs a nerf thread (I'm actually not really in favor of a nerf to ecm) but I think in the solo and small gang setting ecm is a bit overpowered. A griffin with multi specs can pretty much permajam every bc out there. No. This will just ruin things. If you take sov, everyone will be flying your ships (offensive or defensive) and when you lose it the other race's ships will be used. This will REMOVE variation to the pvp...
The only thing flying the same races ship will do is counter ecm. There is not that much ecm now. Do you think there will be that much more ecm in the future were "everyone" will be trying to counter it?
I guess I would say if there that much ecm where "everyone" will be flying that races ships it would be a necessary change. But I doubt that would be the case. I think solo pilots would have some minor incentive to fly a ship of the plexes they are taking and gangs would have an incentive to have one ship of the race of the complex they are taking.
As far as removing variation I tend to think it will add it. People would have had a reason (albeit a small one) to plex in something other than a dramiels, cynabals and hurricanes.
Plus I would rather people tend to use the combat ships of every variety instead of all griffins and blackbirds - which I think might happen if they don't do anything. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.13 23:01:00 -
[55] - Quote
Hirana Yoshida wrote:Never experienced ECM abuse as a major problem while plexing to be honest, a lot worse in "open space" fights but that is the Eve norm I reckon.
I have had a drake die a slow death to 2 assault frigates while being permajammed by a griffin. I have been permajammed a few other times. Its hard to call this "abuse" since when you look at the actual mechanics of ecm it is simply very powerful especially against smaller sized groups. And basically its lethal against solo pvpers.
It hasn't happened to me that often but that is because now I just warp out of plex if I see any ecm ships on a shorter scan. I will say I have left many fights due to ecm being there. I think they should make plexing so that they reduce people having to warp off as much as possible. ECM boats are a always a good reason to for a solo or small gang pvper to avoid a fight.
I agree I don't see too too much ecm in plexes but no one really cares about winning them now. I think if people all of a sudden start caring ecm ships will be very very popular. They are balanced in for larger fleet fights but they are not balanced for solo or small gang warfare.
I'm not in favor of a heavy handed approach about it, but I think this would be a nice subtle way to address it.
What you say about others flying all minmatar is sort of what I mean about adding some variety. This would give some slight advantage to the "also ran" races' ships in 3/4s of the plexes.
As far as rp I'm not claiming allot here but I do think its pretty neat to see the fw pilots flying their faction type ships. This would give them some reason to do that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.15 04:03:00 -
[56] - Quote
Hans Jagerblitzen wrote:*UPDATE* - .... NOTE - This is a list of issues, not a list of solutions. I think we all agree on the issues - so let this be the concrete message that gets sent, even if we don't all agree on how it should be fixed.
I will continue to update this trend list, as a resource for the CSM to bring with them to the summit, in a concise form they can present to CCP on our behalf. Please continue to share feedback if you want something bumped onto the trending issues list.
Top Trending Faction Warfare Quick Fixes - "the little stuff"
..... 2.) Pirate frigates widely considered too powerful to be included in a plex designed for tech 1 frigates and destroyers. Faction Frigates make sense for Faction Warfare, but if interceptors are banned than Dramiels and Daredevils should be as well. ......
If they make the proposed chages to destroyers minor plexes will be all thrashers and catalysts. Pirate frigates won't compete. If they make the proposed changes to destroyers destroyers should not be allowed in minors.
Hans Jagerblitzen wrote: ...... 2.) Capping plexes is too easy. Circling a button is boring, and doesnGÇÖt lead to engaging combat.
......
I don't think ccp needs to do anything to the actual mechanic of how plexes are captured. I am fine with orbitting a button so long as the other side is notified i am there. I would be against most of the pve activities that seemed intended to fill the time such as forcing us to shoot all the npcs or bunkers. I'm also not in favor of requiring us to fit some decrypter mod on our ships so we can hack something while we wait.
Orbiting the button means you have to be in a certain range of it so it is a good mechanism for pvp - there is no need to change that at all, IMO. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.15 11:13:00 -
[57] - Quote
Hans Jagerblitzen wrote:Caerain - I updated the blurb about plexing to better reflect the views of the greater FW community - upon reviewing the relevant threads most are split on how to fix the plex situation, roughly half favor beefing up or balancing the NPC difficulty, adjusting the AI to avoid speedtanking, others like yourself favor elimination of PVE entirely.
Either way, the mechanics inside the plex are clearly something that needs attention, everyone agrees on that.
Hans I appreciate what your trying to do here. But when you say:
"This is a list of issues, not a list of solutions. I think we all agree on the issues - so let this be the concrete message that gets sent, even if we don't all agree on how it should be fixed. "
I have to say that I don't agree that either of the above is an issue that needs to be fixed. I think your op comes the closest to a consensus so I gave it a like - me and about 20 others. Hell it seems there are over 6xs as many people who want ccp to start working on incarna again as people who agree this is what needs to be fixed in fw.
I'm just saying there are very few of us on these boards that agree on much when it comes to fw.
Not only do we have people who think about the mechanics and come up with different ideas about what should be fixed. But we have players who seem more concerned about who posted the idea than the idea itself. Yes some people never really grow out of that junior high mentality. 
I think you and others have tried to get the fw community behind certain ideas but people just disagree. This is ok. I hope ccp reads what people suggested and more importantly, why they suggsted it, but ultimately CCP will just have to sort this out themselves. There is no clear strong consensus on anything that will really *fix* fw. The only issue we truly all agree on is that fw is broken.
Does anyone know what changes to fw are on sisi? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.15 16:24:00 -
[58] - Quote
Hans Jagerblitzen wrote: I could care less whether FW is fixed to my liking at this point, I just want to see progress as soon as possible and am trying to work with the CSM to give them what they've asked for going into the summit.
I don't care if they fix it in any particular way. But I do hope the improved fw offers small scale pvp that you can not get anywhere else in eve. I have to say if they make plexing into even more of a pve activity than it already is I will be very disappointed. Even if the pve is so rewarding that every carebear that ever did an incursion or level 4 mission all of a sudden decides to start plexing instead, it will still be a major let down.
Hans Jagerblitzen wrote: The five points each under "little fixes" and "big ideas" are among the most repeated suggestions for improvement that have been shared, though obviously there will still be some individuals that don't feel those are issues, even amongst the most vocal on the forums. Everyone's feedback here is valuable though, so definitely keep sharing your thoughts. It's impossible to obtain a 100% consensus on any given talking point, but that doesn't mean there aren't some common themes amongst the fix suggestions. NPC issues in plexes / missions are one of the oldest items on the to-do list, and even had a CSM resolution backing it historically, so I've included it on the list for now.
I refuse to be swayed by the idea that we are an obscure minority, and that Incarna somehow trumps FW in terms of fan popularity. I really think that most players have simply given up speaking up based on CCP's history of ignoring the issue, and that there is a huge base of players like Kinis Deren here that would welcome a healthy, functioning, FW system in lowsec. The past CSM resolutions were all passed because of huge player support for FW fixes, back when you could vote in support of proposals. Eventually the situation got so bad that the proposals were no longer about what to fix, but about the lack of attention and more importantly total lack of communication with players about FW.
I think now, its not a minority of players who want FW fixed, its a minority of players who are willing to fight for such fixes. And when we give up, that is the moment it really will become an abandoned feature.
Well I think allot of players who wanted solo and small gang pvp simply unsubbed over time. CCP never truly delivered a comprehensive mechanic for it. FW was an attempt so those players would naturally gravitate there. But by and large eve has been a game where the mechanics promote large fleet fights. Other than fw plexxing CCP has never really done anything comprehensive to promote solo or small scale pvp, and since it has remained broken that segment of gamers don't stay long. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.15 21:59:00 -
[59] - Quote
Nimrod Nemesis wrote:Bomberlocks wrote:A nice change to the whole game would be to have boosters, neutral or not, only boosting when they are on the same grid as the people they're boosting. This.
BTW: There is a proposal for this in assembly hall here:
https://forums.eveonline.com/default.aspx?g=posts&t=10444&find=unread Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.16 19:58:00 -
[60] - Quote
This is not a bump.
Am I the only one who thinks catalysts and thrashers will be too powerful for minor plexes after they remove the rate of fire penalty and make the other changes to them (lower sig, increase armor and shields hp more capacitor etc.)?
I'm thinking they will be able to put out somewhere around 350-400 dps with faction ammo (the catalyst may even be able to get away with void ammo given the change to blasters and its tracking bonus) and have a tank of around 8k ehp. Why would anyone use any other ships for minors? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.16 20:57:00 -
[61] - Quote
Karl Planck wrote:Cearain wrote:This is not a bump.
Am I the only one who thinks catalysts and thrashers will be too powerful for minor plexes after they remove the rate of fire penalty and make the other changes to them (lower sig, increase armor and shields hp more capacitor etc.)?
I'm thinking they will be able to put out somewhere around 350-400 dps with faction ammo (the catalyst may even be able to get away with void ammo given the change to blasters and its tracking bonus) and have a tank of around 8k ehp. Why would anyone use any other ships for minors? From earlier estimates made a week ago or so the estimated dps was around 700 for a full gang cat and around 600 for a coercer. It goes down from there, but suffice it to say, they are going to ****. Although they will be a great deal stronger, look forward to the new fad in fw frig fits, TD's on EVERYTHING.
Did the coercer get another mid slot?
I must not have done the math right. If what you say is true the new fad in fw frigs will be to leave them in the station - at least if you want to plex.
Hans: This won't mitigate the dramiel effect it will replace it with something worse. Drams could be beat with hookbills, daredevils and even sometimes slicers, thrashers, and comets or even 2 t1 frigs if they both had webs. There was a decent variety of ships and options. Outside fo plexes assault ships could easilly fight off drams and sometimes steal the occasional kill.
Destroyers are some of the most boring ships in eve. Everyone in a minor plex will be flying not only the same ships but the same 3 or 4 fits. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.16 22:24:00 -
[62] - Quote
I don't have a problem with the boost as a whole. (at least not much of one) Destroyers are to frigaates what bcs are to cruisers. They just don't belong in minors anymore than bcs belong in medium plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.17 22:20:00 -
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Deerin wrote: One more thing that bothers me is that I can go deep in enemy territory and do plexes there. Borders should have a meaning. Limit defensive plex spawn to 3 jumps from nearest enemy occupied system. So that fighting will occur at border systems and you need to push borders to advance in enemy territory.
Good post and nice ideas. Of course, I will only quote the one thing I disagree with and that is the above.
The best way to reduce blobs is to spread out the territory that needs to be fought over. To the extent you limit the fighting to "border zones" you will have more blobbing to victory.
You will also have situations where the side with fewer active pilots can't do anything. This is too much like null sec to really add a new form of gameplay to new eden. I hope they keep all the systems at least somewhat in play so that smaller groups can coodinate and complete attacks in distant systems unless the other side splits up its blob.
I won't get into the back and forth as to whether this would be "realistic" or not, other than to say we have never fought wars with warp gates in space so we really don't know how it would work. But there are other reasons that could justify these systems which seem deep in one sides space to become contested.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.22 16:04:00 -
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Super Chair wrote:Whats wrong with making dessies stronger? They're cheap, and more accessable to newer players, everyone can fly them. What FW needs is new blood and not 100 bitter vets that ignore all the new players who end up leaving the militia because everything thinks said person is a spy, or isnt worth taking into their fleet.
I don't have much of a problem with making them stronger but they no longer belong in minor plexes. They are going to completely overpower everything else that can go in them.
The only problem I have is that if they are going to be somewhere right between cruisers and frigates then they should have a scan resolution between a frigate and cruiser. Right thrashers have very high scan resolutions (I haven't checked the other destroyers)
Not only will new players not be able to fly *any* other frigates in minors but I anticipate it will be much harder to travel through gates (even with frigates) due to sensor boosted arty thrashers at every turn.
Again I think the comparision between cruisers and bcs should apply. Cruisers have a better scan res than bcs frigates should have a better scan res than destroyers.
As far as whether they are cheap and easy to get into they are so so. Its easier to train for faction frigates. Faction frigates are a bit more expensive but not much. Those tech 2 guns get expensive on destroyers. Moreover getting a racial frigate to five at least opens up more things for a new low sec pilot than destroyer 5.
Finally, because so many of their slots are high slots Advanced Weapons Upgrades becomes an important skill to train. I still don't have mine at 5 and, for me, just about the only reason to train it to 5 is to fly destroyers.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.23 16:28:00 -
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Bengal Bob wrote:... Basically MANY neutral people come into Minmatar low sec systems. Most of these people are either sekret Amarrian sympathisers or just look at us funny. For self defence reasons, many of these people are pre-emptively killed to preserve the security of our systems and/or prevent them supporting the Amarr.
How can anyone not look at you funny. If you looked in the mirror you would look at yourself funny. Might I suggest that you, and your minmatar friends with names like "Silence I kill you", are just paranoid.
IMO they should just make the sec status hits much smaller when you kill someone in low sec.
As I recall concord is sort of a police force that the factions all agreed on. Gaining favor with them by killing the other faction seems a bit odd but it could be done. It could actually lead to some interesting game play.
Say Gallente loses a bunch of systems. Maybe they would get upset with concord boosting the sec status of all the caldari that are killing gallente pilots. Maybe even enough that they pull out part of their regions from concord control! Then maybe portions Gallente high sec space would be patroled by the gallente navy and otherwise be like low or null sec. This could change over time.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.23 20:14:00 -
[66] - Quote
Bengal Bob wrote:Cearain wrote:Bengal Bob wrote:... Basically MANY neutral people come into Minmatar low sec systems. Most of these people are either sekret Amarrian sympathisers or just look at us funny. For self defence reasons, many of these people are pre-emptively killed to preserve the security of our systems and/or prevent them supporting the Amarr. How can anyone not look at you funny. If you looked in the mirror you would look at yourself funny. Might I suggest that you, and your minmatar friends with names like "Silence I kill you", are just paranoid. IMO they should just make the sec status hits much smaller when you kill someone in low sec. As I recall concord is sort of a police force that the factions all agreed on. Gaining favor with them by killing the other faction seems a bit odd but it could be done. It could actually lead to some interesting game play. Say Gallente loses a bunch of systems. Maybe they would get upset with concord boosting the sec status of all the caldari that are killing gallente pilots. Maybe even enough that they pull out part of their regions from concord control! Then maybe portions Gallente high sec space would be patroled by the gallente navy and otherwise be like low or null sec. This could change over time. Learn to humour 
 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.23 23:40:00 -
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Ephia wrote:Bengal Bob wrote:I realize CCP has no real plans for FW, or at least none they want to let slip.
A QUICK fix would be to resolve ONE of the issues we have in low sec.
Basically MANY neutral people come into Minmatar low sec systems. Most of these people are either sekret Amarrian sympathisers or just look at us funny. For self defence reasons, many of these people are pre-emptively killed to preserve the security of our systems and/or prevent them supporting the Amarr.
My suggestion is simple. FW Warriors should receive a sec status gain from killing members of the opposing faction. This will allow us to police FW areas and not have to waste time ratting. We wouldn't mind going flashy except for the annoying faction standing loss from repping friendlies(which is apparently unfixable), so this way will keep everyone slightly happier.
So CCP, help US help YOU. Give us sec status from killing the Amarr rats!!! It's sounds lovely, but can't ever make a reward for kiling opposing players apart from loot. If this idea was ever implemented anyone wanting to repair their sec status would just join the militia, make an alt in the opposing militia, then kill the alt over and over again. All systems that reward players for killing members of the opposing faction are open to this abuse. This is why the reward system must be plexes or missions
I think he was kidding.
At the risk of being laughed at, I will say it might work with the npcs though.
Thing is not all militia members want a high sec status though. If they want a low sec status and killed allot of npcs they would have to grind non combatants to keep their sec status low. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.26 14:09:00 -
[68] - Quote
Hans Jagerblitzen wrote:Everyone, please speak out in opposition to the CSM's handling of our discussion here. Apparently, we are a "little thing" to be tacked onto a discussion about wormholes. If I am mistaken about the CSM's attitude about us, than I hope they clarify. I won't say much more than that, I'm pretty upset at the moment. But please, focus your efforts on asking the CSM to make Faction Warfare a seperate and focused discussion, not a tacked on accessory to a thread about something else. Their handling of the topic belittlles our cause, and will not give it the gravitas necessary to convince CCP that is important enough to be talked about on its own merits once again. Also, please do NOT fill this thread with a list of fixes. That work has already been done. If the CSM hasn't read the thread I am posting with, there's no point wasting your keystrokes repeating yourselves there. What we need to do now is rally and convince the CSM to seperate FW from wormholes, and give the subject its own discussion.Thank you all for your support.
Hans I posted a longer version in that thread.
Fact is no one on the csm proper does small scale pvp. That is because ccp has always done things to encourage blobbing and those who like small scale pvp tend to leave. Sure lots of people claim to like it. But really they just want the other side to be smaller scale than them.
Now its all people who are willing to spend all day waiting to gank pve ships and players willing to spend their lives playing eve in order to be the next bob. CSM proves that there just aren't many people who like small scale pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.28 17:08:00 -
[69] - Quote
Wendi Wu wrote:From today's patch notes, which can be found here: Quote:Exploration and Deadspace
Fixed an issue where Factional Warfare systems would run out of combat sites. GÇÿOutpostGÇÖ sites of all sizes will now respawn every 30 minutes in all Factional Warfare systems. We'll have to wait to see how this works in practice, but if this is what it sounds like it's awesome! At last we're getting something, even if it's only a start! 
This is the one thing about plexing that all the players have indeed agreed on. This does indeed show that CCP is reading and trying to do what we ask. (to the very limitted extent we have a unified voice.)
I don't think we will get 10s of thousands more doing plexing with this change but we shall see. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.29 04:21:00 -
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Har Harrison wrote:I've created a post about how we are going to engage with CSM/CCP post crucile that can be found here. Please continue to use this thread around improvement ideas - the other thread is to address the lack for CSM/CCP understanding/interaction with the FW community...
Please no more threads covering the same ground. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.29 20:43:00 -
[71] - Quote
Har Harrison wrote:Cearain wrote:Har Harrison wrote:I've created a post about how we are going to engage with CSM/CCP post crucile that can be found here. Please continue to use this thread around improvement ideas - the other thread is to address the lack for CSM/CCP understanding/interaction with the FW community... Please no more threads covering the same ground. Which part of I am intending the new thread to focus on engaging with CCP/CSM post Crucible and to discuss getting a FW CSM representative do I need to explain. This isn't the same ground. The same ground would be discussing the broken features...
I guess that first half of your original post were you start listing things we want changed seemed pretty similar to this one. Of course, there are already the 2 threads where the csm members have been posting. You know one thread was actually started by a csm for that purpose.
Its unclear why we would need a different thread to discuss this with them to begin with - I mean we are just posting links to this thread in those.
So what exactly is the point of yet another thread? This just makes it hard for the csm ccp or the players to follow. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.30 16:40:00 -
[72] - Quote
I haven't actually done plexing yet, because its still pve. But if what I am understanding is correct this is a very good change.
Hirana Yoshida wrote: They merely increased the amount of plexes available so systems will be flipped in droves by the people who have alts/manpower to burn. With one simple change they have managed to make the plexing scene even more of a travesty in a way that favours the use of alts to an even greater degree .. although not if you happen to be Gallente or Amarr because the missile spam they face still requires gangs to clear/survive in most cases..
People still have to fit their ships for pve and therefore need to warp out when the enemy comes. Why should anyone use their main for this? This won't change as long as there are npcs to fight in these plexes.
Hirana Yoshida wrote: Plexing activity increase is temporary. The system itself is still very much broken so the massive dis-/-advantages that were present before are still there .. just more cases now. In a few months they will be used to farm standings for the various freebies and alts will likely be recycled after payout of said freebies.
One character .. ONE BLOODY CHARACTER can now make TWO systems vulnerable PER DAY (if unopposed and an insomniac). Compare that to the silly null monkeys who have up to two full days or more of buffer for just about everything .. governments/empires are not known for their efficiency but holy crap, taking it a bit to the extreme don't you think?
But that is why null sec is so blobby. They always have time to bring the blob before anything is truly lost. In other words because they have so much time to react small gang pvp is meaningless in null sec.
Its good if fw systems are becoming vulnerable fast. Can no one stop this one character from captuing 2 systems? Is he that good? The problem is not that things are moving fast the problem is the enemy either doesn't know where he is or doesn't care. Why wouldn't they care? Because they know he is pve fit and will just warp out if they come. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.11.30 17:54:00 -
[73] - Quote
Shalee Lianne wrote:They have pretty much made occupancy more pointless than before. .
There used to be a tiny number of people who used to do plexing right after downtime. They could plex for an hour or 2 and accomplish something that they knew no one could really effect the entire rest of the day. Thats no longer the case. Now the people who sign in after them can have an effect.
So the very few people who would plex right after down time correctly feel that what they did is not as significant as it used to be. What minute significance plexing had has now been spread out over the 23 hours instead of just concentrated in 1 hour. So to some extent the significance of their plexing has been diluted by 23.
However for people like me who could never play after downtime - well I'm now getting my rightful 1/23rd of the pointlessness - if I want it.
This change is a good one. But the major problems remain:
The question is how can they make plexing meaningfull?
There are 3 general views:
1) give me isk/rewards for plexing (lp payout/require vp to cash in lp etc.)
2) give me consequences for plexing (don't let the enemy dock there/have stations change ownership etc.)
3) Make plexing an activity that the community respects. (make it pvp instead of pve - not just blob wins etc.)
I think CCP needs to look at all three of these things. But IMO the most important one, by far, is the 3rd. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.12.06 14:26:00 -
[74] - Quote
Jhaelee de'Auvrie wrote:Having now played with the 30m respawn 'fix' to FW, I think this may finally push me away from plexing completely. Until actual fixes or atleast some balances are applied, there is no point.
One of the biggest problems with the plexing, pointless as it is right now, is the huge glut of plexes that spawn after downtime. That has not changed, all they did was allow for a thin amount of fighting to continue later in the day. It is still an issue of have a strong post DT crew or do not bother. Hours of pre-DT work end up being completely being undone by a handful of alts.
System occupation has at this point stopped really representing anything. Atleast pre-'fix' it showed the dedication of those few FW players that still put some measure the little bit of pride that could be gained.
I don't understand here. Is the post downtime still the key to success and that is the problem?
For me the problem is and always has been I don't want to go running around low sec doing pve.
It sounds to me like plexing is still a pve-drudgery instead of pvp-fun.
Until ccp changes this I am glad there are no consequences for occupancy.
One more question: The op is still hand wringing over pirate frigates going in minors. Is anyone flying anything other than a destroyer in minors now? I anticipate the destroyer boost will have done more to kill the diversity of ships in minors than any faction frigate ever could. Is it time to change the suggestion in the op? Kick both pirate frigs and destroyers out? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.12.06 15:38:00 -
[75] - Quote
Hirana Yoshida wrote:Fidelium Mortis wrote:Plexing has definitely increased the number of small skirmish fights at least in the US TZ, I just hope it isn't a temporary increase... It will taper off in a few weeks and return to alts-online for most systems. The only place where I can see it maintaining a higher than before plexing activity is in central/key/pipe systems .. but then again the overall PvP activity will not be increased as it is already there, it will merely move into plexes and away from gates/stations. Yes Cearain, the 50+ plexes in rotation in the DT-shuffle are still around so it is still a matter of controlling the 2 hours post-DT .. only difference is that some of the VP damage done can theoretically be repaired before next DT. In reality it is playing out exactly as I feared, whomever has the alts/pilots to burn can flip systems at a ridiculous rate with no real counter available as manpower is everything .. They stuck a Wunderbaum into the turd to mask the stench, but it is still a turd.
I don't think the fact that people are using alts has anything to do with the timing of the plex spawns. It has much more to do with the fact that no one wants to keep track of where, in the 200 systems of fw, the alts are plexing.
I am not sure I understand what you want. Did you not agree that pretty much all the plexes should not just spawn at downtime. Now that they have them spawn at other times you are saying it's worse? What do you think the spawn mechanics should be? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.12.06 19:52:00 -
[76] - Quote
Hans Jagerblitzen wrote:Cearain wrote: One more question: The op is still hand wringing over pirate frigates going in minors. Is anyone flying anything other than a destroyer in minors now? I anticipate the destroyer boost will have done more to kill the diversity of ships in minors than any faction frigate ever could. Is it time to change the suggestion in the op? Kick both pirate frigs and destroyers out?
Nope, not hand wringing at all. The list posted at the beginning of the thread is simply a summary of the topmost issues, as presented by the players, over the years they've been providing feedback. ....
By op I meant "original post" not "original poster". And yes I agree you did a good job sorting through the concerns and finding those that surface the most. Players definitely did allot of hand wringing about pirate ships in minor plexes and your op reflects that.
I think the pirate frigate issue is now moot with destroyers making all other ships that can enter minor plexes obsolete. I think in general we just want ccp to look at what is allowed into minor plexes. Personally I think they should create a rookie plex that allows t1 frigates and maybe faction frigates (not pirate faction) and then the minor plexes should let in destroyers pirate frigates and t2 frigates. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.12.06 20:09:00 -
[77] - Quote
Hirana Yoshida wrote:....lots of ideas of how things spawn.... PS: Still keen on the border concept, just not relevant to spawn mechanics which you asked about 
I'm glad you didn't bring up the border concept.
I can't really say I entirely understand your post. But as long as it leads to frequent quality small scale pvp it would be fine with me.
In any event I do think CCP will need to tweak with how often plexes spawn. There can't be so many plexes that both sides can run plexes 23/7 without a fight. But then again there can't be too few so that the entire militia just needs to plant a blobs within reach of 6 or 7 systems.
How many and how often plexes spawn is definitely something that needs to be iterated on. They may have to increase the number of spawns if fw starts to actually grow in numbers.
I'm just saying lets not jump on ccp's back because they don't have the timing right. They definitely did a good thing by making more plexes spawn at other than downtime.
As far as *how* plexes spawn, I don't care too much. Just don't tell me I have to start fitting some sort of stupid pve hacking module or a scan probe launcher instead of guns to my ships. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.12.06 20:13:00 -
[78] - Quote
Hirana Yoshida wrote:Oy! I made my snide post AFTER you made your Huola blurp!!! 
"snide comment" as in singular? If CCP stops listening to people after snide comments then they will surely not listen to any of us who have been posting about fw for more than 6 months. I guess its time to visit the character bazarr. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.12.10 11:07:00 -
[79] - Quote
Damassys Kadesh wrote:Someone suggested a boarder mechanic, where at least one adjacent system would need to be owned before that system could be taken. Similarly, if a system was cut off from all adjacently owned systems, properties in that system would change (like reduced enemy plex timers).
I have to say that I really like this idea because of the potential for concentrated fighting. And at the same time, I don't think it would concentrate it to the point where it would generate problems. With the size of the FW battlefield, there would still be several fronts, and each of them could shift in interesting ways and keep tactics fresh. Mix this with some form of Hans' proposal to affect stations, and the war could get exciting... imagine that!!! heheheh.
Consider the current occupancy map and how easy it would be for a blob or 2 to cover the necessary systems. If such a system was ever implemented it would be even worse.
Damassys Kadesh wrote: One other comment I had was on players changing over to the winning side if they are given advantages in owned ststems...
I really don't foresee that being an issue. Sure I've seen some people change sides for ***** and giggles, but the VAST majority of players I've interacted with have been loyal to one side, just because of the nature of the play-style involved. You create enemies and friends, and those generally don't change because you'd prefer basic advantages.
This also speaks to blobbing. It was commented that people will flood the winning side and steam-roll, and that if you change the plexing timer based on players inside the plex, that people will just blob up. Aside from the fact that I don't think it will happen nearly as much as is feared, I say "who cares!".
If I don't want in a blob, I don't join it. If I don't want to be blobbed, I avoid it..
The occupancy mechanics shouldn't encourage blobbing either. Having artificial rules where timers run faster the more ships you have in a plex does that. CCP has always tried to encourage people to form groups and now they have a game where blobbing is king. I know they want blobs in null sec so they can talk about large fleet fights with thousands of pilots. ThatGÇÖs fine and I agree thatGÇÖs pretty nice. IGÇÖm just saying offer *one* mechanic for those who do solo or small scale pvp.
Also consider that if the mechanics do encourage blob to win, then you are simply saying - if you don't want to blob then don't plex. I think null sec already fills that role. If you don't want to blob don't do null sec warfare. Well if I donGÇÖt want to blob what mechanics are for me?
For me I wish ccp would provide small scale and solo pvpers a *single* mechanic in new eden. I think fw plexing is the obvious choice - I see no reason to make mechanics to encourage plexes to be blobbed.
As far as people switching sides - I don't think many people admit they switched from say amarr to caldari or minmatar because the missions are easier. But some openly admit this, and others probably did it for that reason anyway. But the more important problem isn't so much people switching itGÇÖs new people joining. As someone who is looking to join fw do you think they will want to join the faction where you have to grind 4 xs as long to make the same isk as the other side because all your agents are imprisoned?
Most people don't care enough about the role play back story to willing accept having to spend 4xs as long grinding the same isk for their ships. This means more and more people will join the winning side even if those already in the fight will stay loyal.
Damassys Kadesh wrote:
Players will do what they want, and as long as there are opportunities to stay small, people will take them and that style will stay active indefinitely. That's really what we're talking about here, promoting the small stuff.
....if you really want to get into FORCING anti-blob play, we need to discuss limiting the number of ships from each opposing side that are allowed into a given plex. Which is something I brought up recently, and think it could be really good.
I am not a fan of the artificial limits on numbers of ships entering plexes. The blob will just camp the gates anyway, so it wonGÇÖt accomplish much.
Just donGÇÖt make rules that encourage blobbing like GÇô concentrating the war zone into one border GÇô making timers go faster the more people you have GÇô making the npcs require you to have a large group. ItGÇÖs not that hard.
Seriously if all of eve is going to be about he who gets the larger group always wins every hour of every day and a solo or small gang pilot will never have anything to do, IGÇÖm leaving. FW plexing is sort of a last hope for eve for me. I see nothing else that is even close to promising in eve.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2011.12.10 11:20:00 -
[80] - Quote
Damassys Kadesh wrote:A few things here, and a few things from Hans' proposal I wanted to comment on:
PvE is still an issue, but I don't think the solution is very complicated. The problems are simple: -PvP ships (particularly passive tanks) are not ideal for plexes -individual alts can speed-tank them
To fix both problems, rebalance the NPCs. Make there be ONE set of them to clear out, and balance their total EHP so that (for example) 2 players with PvP ships, appropriate for the plex size, could wipe them out fast enough to avoid screwing up their tanks. Also give them webs, or some other anti-frig buff.
If done correctly, the result should be that: -PvP ships can steam-roll the NPCs without changing out your fit, and then be free to PvP -the rebalanced NPCs prevent single alts in cheap ships from running larger plexes
Also (depending on balance) it could promote small groups by keeping it practical as a solo'er, but making that much more smooth with a partner.
Remember that if we remove NPCs entirely, that it will be even EASIER for alts to run the plexing war. It needs to be harder for them, and easier for PvPers. This may not be a flawless proposal, but I'm sure many will agree on the results that need to be achieved.
I agree with allot of what you say here. I think ewar is a decent answer for alts taking plexes. I still think we can do without the npc all together. But if they have to leave them in then there are options. What you describe seems tolerable but I would add give the npcs lots of target painters and webs.
Here is a discussion I had with superchair on the same issue. There is another proposal with how npcs would work. I think its a bit better at promoting pvp even though it eliminates alts in rookie ships doing plexes.
Cearain wrote:Super Chair wrote:The whole NPC situation is tricky. Completely removing NPCs will give rise to just everyone and their mother making several trial (or non trial) accounts with recycleable, untrained, stabbed plexing alts in cheap little frigs. NPCs serve some purpose in this fashion. I believe that EWAR should be completely removed from all NPCs in FW plexes (or at the very least, have the number of EWAR NPCs severely reduced in a plex). Another Issue at least with major plexes is NPCs take too long to die if you're solo/in a small gang. I think the EHP of the NPC battleships/Elite EWAR boats should be reduced, making them easier to dispatch with a BC. A full spawn (at least in terms of missiles) is devastating and the DPS should be lowered (but increase explosion velocity to help with smaller targets, ie, kill afk speed tankers), maybe even nerf npc dps across the board some. The overall function of the NPCs should be to force players to at least bring an appropiately sized ship and to eliminate the "untrained alts" so people just can't afk cap plexes with them. There's a lot of tweaking to be done with the NPCs but I think this is a step in the right direction.
Ok I agree that the npc part is tricky. I think ccp can do away with them completely, but I agree your concerns are valid. I like the idea that the missiles would have increased explosion velocity. Along the same lines consider these ideas. 1) Have an "alarm beacon" spawn say at 3minutes and 6 minutes for a minor and say 3 times for a medium 4 times for a major. f th alarm is not destroyed in 2 minutes the rats as described below will spawn. The minor alarm will tank 50 dps. The medium wil lank 150 dps. The major (bc and down) will tank 350 and the major open will tank 500. These are rough numbers. They are pretty low because not all fw pilots have top skills. Moreover some pvp fits do not do allot of dps. For example a merlin might have 2 neuts insead of rockets launchers. 2) Make it so the all the rats have *lots* of target painters and missiles. *No other ewar* (edit I suppose webs would be ok) The target painters and missiles would mean that they can not be speed tanked by fast frigates. This would make it so pvpers could still kill the rats without having to fit a lame pve tank. Yet noob ships and t1 frigates would not be able to tank the npcs and run the major sites.
The beacon alarm would be paused when an enemy enters the plex. It would then start going if the enemy left. I think this would solve the problem and people running the plexes could still fit a proper buffer pvp tank. What do you think?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
96
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Posted - 2011.12.11 14:59:00 -
[81] - Quote
Damassys Kadesh wrote:I think there are many ways that NPCs could be rebalanced to make gameplay better. The problems are simple enough. Don't penalize PvP fits, and nerf the effectiveness of alts. Any method (be it one of our visions or not) that will make this happen, will be welcome.
I think we can step back even further and state what we want in the end.
I want to be able to get 4-7 quality small scale pvp fights in 2 hours of play. I *don't* want them to be prearranged arena style fights or asking for fights in local.
I have about 2 hours from the time I put the kids to bed until I need to go to bed myself. I'm tired of telling my wife I am going to play a computer game by myself for 2 hours and have absolutely no fights that are even half way exciting happen in that time.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
96
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Posted - 2011.12.12 03:00:00 -
[82] - Quote
Damassys Kadesh wrote:As far as timer speed, number restrictions, and boarders go... I feel that you (Cearain, and maybe others) have a somewhat irrational fear of blobs... You manage to find fault in many suggestions because blobing could theoretically get in the way of fun. While you may have had more experiences than I that validate these concerns, I just can't believe that it's enough of a problem to completely invalidate the ideas. And in the case of the last few posts, I only see ways of reducing blobbing, not promoting it.
As examples:
In the theoretical boarder mechanic, I can not imagine that one militia will be able to blob up all boarder systems for hours on end and be invulnerable, AND completely squash all small gang activity (especially if number-restrictions on plexes were in place... see next).
In the theoretical number-restricted plex, if your small gang is inside, then what does it matter that the enemy is blobbing the accel gate?.... isn't that an example of how it PREVENTS blobbing? The large numbers that the enemy has can not all enter the plex and BLOB you. Your smaller gang can easily sneak around them and enter subsequent plexes, and remain safe from being blobbed. Their only option would be to match your numbers and give you a more reasonable fight.
Ok several things. With the small number of players that actually do plexing now the borders wouldn't be a problem. Its just that it is limitting so if the numbers ever grew by 10 or even 100 thousand then there would be blobs. Why create mechanics that are limitted. Even if a large corp takes over you will see the blobbing. It seems foreign now because fw doesn't matter and its broken. But when I first started reikoku had a short stint with minmatar. That one corp lead to blobs. It made it impossible for us to do anything. I think the gallente were in that situation at certain times. But I wasn't there so they can speak for themselves.
But the fear of ccp creating a mechanic where the blob = iwin button is not an irrational fear.
If you are in the plex and the other side can send endless streams of reinforcements in and you can't they will win the plex. If the blob camps the accel gate or even the gates into the system then they can send in their ships and will eventually whittle what you have down and win all the plexes. If the systems that are in play are spread out they can not do this and the other side will be able to make strategic strikes throughout the multiple regions.
Its really pretty straight forward if you want blobs to be split up require the pilots to be in several distant areas at once. If you concentrate where the pilots must be you invite blobs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
96
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Posted - 2011.12.13 16:34:00 -
[83] - Quote
Damassys Kadesh wrote: I do have to comment that your ideal fight-per-hour statistic sounds unrealistic to me. Not by a whole lot, but your desires could only really be fulfilled by a genuine, dedicated, alliance-tournament-style arena mechanic (which I actually think there should be some form of... not for FW though). Personally, I'm satisfied by one truly quality fight in a 2-hour session, or a few decent ones plus a gank or two..
I think they should strive for 4-7 quality small scale pvp fights in 2 hours that do not involve prearranged arenas.
The problem is ccp has never really *tried* to accomplish this. So the people who play eve can't imagine how it could be done. People like myself and probably several hundred thousand others who would like to play eve if they accomplished that tend to either not play because they hear its a boring waiting game, (like hunting) or unsubscribe.
CCP always seems to lose focus. FW plexing is about some small scale pvp some blobbing and some pve versus npcs. But it does none of them well. Eve has lots of pvp and blobbing opportunities. Its time ccp *focused* on small scale pvp opportunities. FW plexing is the obvious choice for this.
With current eve I agree you are lucky if you get one or two quality pvp fights in 2 hours. Often you will get none. But this is not satisfactory.
If CCP really said ok our goal is to make it so people who do fw plexing will get 4-7 quality small scale pvp fights per 2 hours I bet they could do it. Would they get it right off the bat? No it will take iterations. But they could do it - or come very close. Would it be worth it? I don't see how anyone with a brain could think it wouldn't massively boost the numbers of eve subscriptions.
I'm not the only one in the world that doesn't have 5 hour blocks of time I can dedicate to a computer game - even if I am apparently rare in the eve community.
CCP should develop some pvp mechanics for casual players.
There is no need for fw plexing to accomodate people who want to blob up. There are already plenty of opportunities to blob up in sov null sec and other places if you want blob. And you can always blob up and roam in low sec or null sec. Why does fw plexing have to be yet another mechanism to blob up?
The problem is many people think that fw pvp should be some sort of step on the way to null sec style blob pvp. But that is stupid because it doesn't expand what new eden has to offer. FW should offer something entirely unique from null sec pvp. It should offer pvp for casual players who don't have huge amounts of time to dedicate waiting around for fleets to form and dancing around reshipping. It should offer pvp for those who just want to jump in a ship and go out shooting people for a couple of hours.
Just my opinion. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
96
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Posted - 2011.12.16 02:05:00 -
[84] - Quote
I haven't heard any have you? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
100
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Posted - 2011.12.22 15:23:00 -
[85] - Quote
From Selenes blog:
"Factional Warfare & Wormholes
This was all about one feature that could have been amazing and a feature that is already amazing but could use more love. Both are front and center in terms of things that CCP wants to iterate on in the coming year. FW will most likely start with a series of minor tweaks before introducing some new elements that breathe new life into the feature. The Wormholes discussion focused a lot on what it's like to live there and how the economic opportunity scales with other EVE 'lifestyles'."
http://seleenes-sandbox.blogspot.com/2011/12/csm-6-december-summit-report.html
you can ask follow ups here: https://forums.eveonline.com/default.aspx?g=posts&t=49408&find=unread
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
100
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Posted - 2011.12.22 15:47:00 -
[86] - Quote
Hans Jagerblitzen wrote:Thanks for sharing that Cearain!! I've been, ummmm preoccupied the last couple of days so I haven't been keeping up with my usual blogmongering and forumwhoring. And my preoccupation has absolutely NOTHING to do with SW:TOR. I swear it!!
Thats fine keep playing other games while Amarr continues to take back our territory and other "property"
It wasn't much info other than really we can expect them to try some smaller tweaks and not something drastic at first. Which I think makes sense. I do happen to think the plexing mechanic can be tweaked into something really great.
I asked seleene to put as much detail as he could in the minutes so hopefully they will have some more meat in the minutes if not in a dev blog. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
210
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Posted - 2012.01.05 15:21:00 -
[87] - Quote
heres some more from a dev blog by CCP Ytterbium:
"Some final words
It is important to remember that all the above is not a "fix" for Factional Warfare. It is only the first step of many to put its implementation back into the original vision that was ours during the Empyrean Age release."
So things are really looking up for faction war.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
213
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Posted - 2012.01.05 16:08:00 -
[88] - Quote
Hirana Yoshida wrote:Cearain wrote:heres some more from a dev blog by CCP Ytterbium:
"Some final words
It is important to remember that all the above is not a "fix" for Factional Warfare. It is only the first step of many to put its implementation back into the original vision that was ours during the Empyrean Age release."
So things are really looking up for faction war. Errrm, check the date and content of that blog. It is 30 months (2.5yrs) old, was the 'filler' patch that populated the LP store not much else and was as far as I know the last "major" work that was done on FW up until now. In short: It says diddly squat of what may be heading our way .. just sayin' 
So we have had allot to look forward to for years! Isn't that wonderful?
Seriously, did you have to call it out so fast?  Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
213
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Posted - 2012.01.06 01:16:00 -
[89] - Quote
Hirana Yoshida wrote: Othran I think it was brought a problem regarding using sov status as a barrier to light, easy enough for renter alliances or any alliance really to be 'space-less' while still having complete access to everything thanks to the deep blue sea of null. Setup an alt alliance to hold the actual sov and all mains can go blob FW to death or create the greatest mission-bomber swarm the world has ever known.
Well cant they just set up an alt corp and do that now? I'm not sure this changes anything in that regard.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
213
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Posted - 2012.01.06 01:23:00 -
[90] - Quote
Hans Jagerblitzen wrote:Hirana Yoshida wrote:How does making the militia's into null-bears with NPC flags solve anything?
You'll be entirely dependent on the same mechanics as any null slave/small alliance, that is you will need to appease/bend-over for the nearest bloc. Has merit when/if sovereignty is made less of a blobbing game though. You're absolutely right, it doesnt solve anything. I'm not saying that Faction Warfare should become just like nullsec - though allowing sov-holding alliances into FW, or the reverse, will do just that. Faction Warfare SHOULD have a gameplay identity and feel that is an alternative to nullsec, and is focused on casual, pickup, ship to ship combat and fleet / gang work rather than all the trappings of advanced large-scale resource management. I'm simply saying that its a two way street - IF CCP decides to go through with this without requiring the giving up of Sovereignty, than we better be able to put our name and Faction ownership back onto nullsec as well. That is the only way we stand to benefit from allowing Alliances with already superior resources from nullsec to join our ranks in the first place. But you're right. That just makes us a clone of null, and doesnt fundamentally improve the system at all. It very well could destroy the unique identity of Faction Warfare gameplay if the core system isn't iterated upon first BEFORE the alliances are allowed it.
I don't know if this is a good or bad path but what the heck:
What if an alliance could join fw. But if it joined and it held sov in 10 or more systems it had to donate 10% of them to the npc faction they represent. That section would effectively be more npc null sec. How stations would work I don't know but more npc null sec would be nice.
How other null sec alliances could potentially retake that space would have to be considered. Perhaps the side taking the space would have to fight for the other militia in order to free it back up for players. I don't know. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
213
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Posted - 2012.01.06 01:27:00 -
[91] - Quote
Hans Jagerblitzen wrote:Cearain wrote:Hirana Yoshida wrote: Othran I think it was brought a problem regarding using sov status as a barrier to light, easy enough for renter alliances or any alliance really to be 'space-less' while still having complete access to everything thanks to the deep blue sea of null. Setup an alt alliance to hold the actual sov and all mains can go blob FW to death or create the greatest mission-bomber swarm the world has ever known.
Well cant they just set up an alt corp and do that now? I'm not sure this changes anything in that regard. Yes, they can. No, it doesn't change that problem. This is still a big issue, which I personally should be addressed first before we expand the militia rosters. If we fix the mission system to encourage PvP that ISNT just bombers and inty's (just give all the NPC's more target painters and missiles regardless of race) we can effectively prevent Alliances from joining up just to tap an extra source of income. If the Alliances are allowed in before missions, plexing, and the other core mechanical issues breaking Faction Warfare are addressed, we will most certainly see some that enlist specifically to allow their members access to lucrative missions whether they live and PvP in the region or not.
Is it an issue? Are any big alliances making alt corps that go into fw? If they aren't now why would they start later?
I don't think you can - nor should you try to - make missions pvp. They are pve. Just fix missions so they can't be run in a solo stealth bomber and its done. Make them all like the amarr missions. Like you said, lots of target painters and missiles. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
214
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Posted - 2012.01.06 19:43:00 -
[92] - Quote
Hirana Yoshida wrote:Gallactica wrote:Who says all the big 0.0 alliances will join?... Very unlikely, but all those that can when it launches probably will .. you see, it is 100% extra for them. Expect many others to setup splinter alliances or work standings up ...
Hirana, I've already said Ithink its a bad idea to let alliances in but I'm starting to waiver.
As has already been said they can set up splinter corps now if they want. They don't. So why would they set up splinter alliances? It doesn't make sense.
Jack Dant wrote: why would they do it? What's their motivation? Dropping supers on every WT gang? They can do that already, it's not like super pilots need to keep their sec status up.
I think these are good questions.
Moreover its not so much that its hard to get a .5 standing with a faction but the negative of not being able to enter the other high sec is pretty bad. Plus anyone who actually participates in FW will kill their faction standings with the other 2 militias. Most alliances will no doubt have a substantial number of members who have ground up standings with the other 2 factions. They won't be happy to see that work go down the drain for LOLFW.
I really think most non rp alliances care about FW about as much, or less, than we care about null sec.
It seems the only realistic danger this poses is that a few Alliances will join FW, thereby doubling our ranks and CCP will say "See we fixed FW. Done!"
The other problem is that null alliances may start to lobby that FW become more like null sec. After all that is what they are currently choosing to do.
But there are some benefits that likely balance off these theoretical harms.
Moreover lets say for example Goons join Amarr. Then lets further assume White noise wants Goons to stop attacking them so they join Amarr FW. Now if goons attack Whitnoise they lose faction standings with amarr. Is this really going to be worth it? I doubt it.
I guess my view is that if this causes the sky to fall lets complain then but I'm not really hearing how this will be a significant problem. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
214
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Posted - 2012.01.06 20:42:00 -
[93] - Quote
Hans Jagerblitzen wrote: As for missions, they most certainly are PvP however you slice it. The minute those missions appear on an overview, they've changed from being a discreet income opportunity to becoming a giant "COME ATTACK ME, I'M DOWN FOR PEW" sign. I still farm missions in bombers and I've never ONCE gone on a run where I haven't been actively pursued along the way. You MUST know PvP basics (defensive scanning, threat assessment, manual piloting, etc) if you want to run the missions and be successful. Faction Warfare should provide more lucrative rewards than highsec, but militia pilots should always face enemy hostility and intervention as well. We could be making the most money because we successfully thwarted our PvP attackers - right now the way you make the most isk is by evading any combat whatsoever and by doing your own missioning. I've logged in to see several corpmates all solo farming because its more efficient than teaming up and working together. Needless to say that's a bit borked.
Its too funny, I almost put all this into my other post in the Zombie Kitten thread, starting out with "And I know what you're going to say about missions, Cearain!" but eliminated it for the sake of brevity (not that any my posts are that brief).
I know you're all about the PvP - but the cool thing about Faction Warfare is that it has great potential to mix the two if the poor, outdated NPC AI was balanced properly. Players don't HAVE to choose one or the other - nothing is more satisfying than killing an enemy where he's lost more than just the one ship - he's lost precious time he needs to stay resupplied in the long run.
TL:DR - Plexing should be all about PvP in gangs. Missions should invite PvP in gangs. ALL of Faction Warfare should revolve around PvP in gangs. No need to keep saying "This should only be PvE, this should only be PvP", you can certainly have a world of both if the NPC AI gets revisited and rebalanced.
I strongly think missioning is something that should be doable solo without penalty. (although *not* solo in a stealth bomber maybe solo in bc or bs.) The thing is if I sign on and there are other people in my corp active and willing to team up, I want to use that time to pvp!
When I sign on and no one is active pvp wise I would like to use that time for solo mission running.
I think the mission mechanics that the amarr militia face (we have tps and missiles spams) are fine and balanced. The risk reward is reasonable. Make other factions equal to that and mission issues are done. If large alliances want to come down and farm those thats fine. They will make less than high sec incursions and realize the lp is worth very little.
As for mixing pvp and pve the 2 don't mix. CCP has tried it with plexing. It doesn't work. Making the rats even stronger/smarter will make it so you have to warp out more often not less. Its time ccp acknowledged that players don't want to have combat against a computer ai unless it yields isk. And they don't want to die horrible deaths where there BS is scrammed by an ishkur long enough for the rats to kill them off.
1) We have plenty of empirical evidence that 2 don't mix. Do low sec missions lead to allot of pvp? Do fw missions? Do null sec missions? Do low and null sec incursions? Does killing sleepers in wormholes? The only things these activities lead to are occasional ganks. They do not give rise to quality pvp fights.
The fact that fw plexes often give rise to good pvp fights is in spite of the rats not because of them. I get allot of good fights in plexes by immediately moving away from the button so the rats don't aggro. That way I can get good fights without the rats ruining it. But of course I can never do the plex because I can't go in range of the button.
99% of the time the npcs do nothing but suppress pvp.
2) Here is an example of a blog where the blogger doesn't even realize it, but the npcs ruined his chances for pvp. He never counts the rats he only counts the pvp ships and gets upset when they warp away.
http://factionalwarfare.info/1565/pvp-are-you-willing-to-engage/
This happens allot. I got a lol when I had to warp my drake out of a mission when a thrasher came. The rats are strong enough that I don't have spare midslots for a point. And indeed most missions I running against a timer that I need to get my ship out. Just holding me ship in place a minute longer will lead to it exploding from the rats. So I always warp when I am out to shoot rats.
Personally I have seen people in plexes but couldn't even reach them before the stupid npc dps decimated my tank requiring me to warp off.
3) You just never know how many npcs are in there and therefore you never know how to calculate their impact. Hence the side that has to deal with npcs will figure they need extra ships. The side that has the npcs on their side will see the extra ships and gtfo.
4) NPCs take control of the fight out of players hands. If the npcs do well then the side that has them on their side will win if not they will lose. This makes the pvp more of a crap shoot than based on piloting.
The only good npcs do is prevent people from running plexes with alts. But that can be prevented by giving players a notification of the plexes or using different npcs mechanics as have been discussed earlier in this thread. But in no case will it be good if the npcs are there "pitching in" on pvp battles. The pvp battles should be up to the players.
5) Since ccp can't really add huge isk rewards for plexing, plexxing should provide some sort of bragging rights. No one cares how good you are at shooting npcs. So requiring that detracts from the GÇ£worthinessGÇ¥ of winning the war.
TLDR: Every attempt at trying to mix pve and pvp has failed miserably. ItGÇÖs a bad idea. Its time to accept that.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
214
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Posted - 2012.01.07 14:19:00 -
[94] - Quote
Hans I don't mind if you want to discuss this in a separate thread. But you are getting fights by baiting missions for a few reasons that really have very little to do with the npcs:
1) Most importantly you are getting fights because there is a beacon that lights up in local.
2) To the extent you are getting more fights in missions than you are in plexes that is because other pilots are blindly thinking you will all be pve fit. That view will not last forever. I have done some of this mission baiting before as well.
3) The amarr rats are extremely weak if a faction cruiser can tear up a level 4. Are we going to leave the rats that weak? If the amarr rats posed any sort of danger you need substantially more numbers than the invading force (at least a dedicated aggro speed tanker that won't always work for new spawns.) In my experience for amarr when we bring enough ships that we can tank the rat spawns the opposing militia does not want to come in because they are substantially outnumbered. After all they donGÇÖt know how many rats are left in there. If the missions do not remain easy to do solo in stealth bomber then this will become more of a problem.
Ok the only reason having to do with rats being there that is helping is the second point. But like I said this can never be more than a novelty not a long term source of good fights. Once the novelty wears off the enemy/pirates will not jump in with a jaguar when they see 5 faction cruisers in a mission. Once the novelty wears off then you will be in there with a few extra ships than the enemy gang because of the npcs. The enemy won't know if how much damage the npcs are doing or even if they are already killed. So they will likely take a pass on fighting outnumbered.
Not knowing how many rats are in there or how much damage they are doing will always make the decision to go in more clouded chilling the prospects of pvp. It will also make the result of the pvp based more on luck. As it turns out we jumped in after all the npcs were pretty much dead so our smaller force got welped.
You want ccp to artificially boost the reward because you do the same task with more pilots. I donGÇÖt think that is a good idea.
1)What you propose is that you should be able to make more money because you are doing fw with the safety of numbers. This is directly the opposite of risk versus reward. The missions are already pretty well balanced risk versus reward but perhaps a bit too safe. You want them to be even safer?
When you are doing missions in a group you are much safer. So the per account awards should drop.
2)Moreover the whole notion of getting higher pay just because you are using more people is not realistic.
I tell a kid I will pay him $20 to cut the grass. Now letGÇÖs say he tells me "well I can either do it alone for $20, or I can bring 4 other friends to help me, but then you need to pay us each $30." ItGÇÖs the same job. Why would I pay $300 instead of $20?
3) If they add artificial reward increases but don't increase the difficulty of rats people will just bring alts. Forcing people to dual/triple box alts in order to be competitive is not my idea of a great game mechanic. If they do increase the difficulty of rats then you will need to outnumber the enemy even more. This doesnGÇÖt solve any problems it just slides them over.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
214
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Posted - 2012.01.08 03:53:00 -
[95] - Quote
Hirana Yoshida wrote:Cearain wrote:[Hirana, I've already said Ithink its a bad idea to let alliances in but I'm starting to waiver. There is no need for them to put whole corps in now as missions are so ridiculously easy, but I am willing to bet that a majority of the mission alts we are drowning in are operated from the blue-sea .. hell, with the sorry state of null at present FW will probably be used as an overflow camp when the primary null-farms are filled to capacity. What good do you see coming out of regular gangs ballooning from the current 10-30 to 60-100 as population quintuples (low estimate). FW consists of a mere 170 systems with the HQ-pipes on either front being 5 systems long or less .. do you expect the tourists to spread out nice and even like .. do you expect them to play 'fair'? FW becomes a resort. Null are being offered a time-share with all the amenities to entertain and thrill, at no down payment to speak of .. in fact the time-share has faulty ATM that spits out money to anyone who pass by. There is no upside .. none that I can see at any rate. PS: Forums ate my post so above is condensed  PPS/Edit: The "cant enter 1/2 of high-sec" argument is DOA. Everyone, their mother, her dog and its fleas has alts running errands in high-sec .. that was even the case 3 years ago when I was in null and I don't see why that has changed on iota.
One upside is it may lead to some some better intercorp cooperation within fw. Too soon to tell though.
As long as they keep all 170 systems in play there is plenty of room, and blobbing won't be an issue.
But if they do go with some sort of restrictions on where meaningful plexing can happen (border ideas or something) then it will indeed be blob wins.
My corp is currently based near a relatively remote end the minmatar side of fw. We can plex in todifraun and surrounding systems if we like. Its been nice change of pace from the same old stuff in and around kourm.
I don't mind if they reduce the systems you can plex in but I do hope they keep them all spread out throughout the map and not all bunched together. So if they said you could plex in half of the systems and randomly picked wich those were so they were spread out that would be fine. But if they make all the plexing happen in and around kourm or arzad then the side that doesn't have the numbers will have nothing they can do plexing wise. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.08 13:38:00 -
[96] - Quote
Hirana Yoshida wrote:Cearain wrote:One upside is it may lead to some some better intercorp cooperation within fw. Too soon to tell though. Would love it if it was possible to create intra-militia alliances, if only to have better control with 'SPAIZ!' and a central place to plan/scheme/strategise that is not 3rd party (ie. web forums). Cearain wrote:As long as they keep all 170 systems in play there is plenty of room, and blobbing won't be an issue... Wouldn't that only apply if the newcomers spread out and/or plex? Look at the militia's now .. majority never leaves the hub-pipes and plexers are still very much a minority. Afraid you are fooling yourself if you think that the addition of hundreds of active pilots will not cause blobs as long as all systems are in play. Perhaps if/when plexing in itself is revamped, but we are looking at a 4-5 month period between alliances are let in and the summer patch hits, that is a long time if it means daily and constant blobs/camps .. and I frankly have doubts as to what they can/will do with plexing in that time as it is essentially the backbone of the FW mechanic. But yeah, time will tell .. not getting my hopes up though 
If you are not going to plex then you can go where ever you want in the 170 systems. Even if a few big sov holding alliances join they won't leave their sov space empty and bring *everyone.* I'm pretty sure there will be places that will tend to have your number of pilots.
The only problem will be if they bring allot more pilots in *and* make it so you can plex in only a few clusters.(which can be easilly covered by 2 or 3 blobs) If they do that then the side with fewer numbers will have nothing they can do in the occupancy war.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.10 15:20:00 -
[97] - Quote
Hans Jagerblitzen wrote:Count NULL wrote:Make it possible to kick out known spies. While not most pressing issue, there is nothing more annoying than to have a roaming fleet to be followed by a spy: who is in your militia, who you can't kill without loosing standing for yourself and your corp. Make it possible for general militia to vote them out without possibility to comeback for 3 month. This will go a long way towards making militia channels useful for anything else besides trolling. As it stands right now newbies are being kept in dark about all the action going on closed channels. Being able to kick people out of militia is just as important as letting them in.
Second thought: Add an other faction BS to LP store. It's stupid when everyone has to grind missions just to flood market with same item (i.e. Navy Domies ) as it gives best Isk/LP ratio. If you want to have more people in FW then you have to make sure that LP items market doesn't collapse, as it will force people to grind even more missions (or what ever else you replace them with) to support their PVP. Being able to kick spais would be awesome, though probably problematic to put into practice - how do you get a militia wide vote? is it just a certain number of votes?
There are really 2 opposite ways ccp can address spys in fw. (I'm just addressing the occupancy part of the game, not the fights that are just for the fun of it.)
1) try to keep the relevant intel from them
2) make the intel so freely available that spys really accomplish nothing.
Its when you try to go down the middle that the problems occur.
Personally don't think its possible to exclude spys in fw so I don't think they can go with the first option even if we wanted. Moreover, since the first leads to the sort of null sec politics many in fw hate I would go with the second option.
The second option makes spys fairly harmless. If everyone in miltia knows what plexes are getting attacked by what size forces based on a game mechanic notification system then the ability of spys to screw you over has pretty much been eliminated. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.13 20:33:00 -
[98] - Quote
Hirana Yoshida wrote:Cearain wrote:You have never offered any sort of analysis of how npcs promote pvp... I'll use an example: Lost (Griffin) and I (Punisher) came across an open minor in Sifilar I think it was, we start timer just as three (3) Thrashers show on short range .. instinct says run, yes? Due to an aborted speed tanking attempt by a minnie, there was an NPC group within 30k of entrance so we decide to stay with me on warp-in and Lost keeping timer running .. 2nd-3rd Thrasher are intermittently jammed by Lost while I work on the first who can't overcome my active tank thanks to NPC eWar .. End result: 3 Trash cans and the biggest damn adrenaline high I have ever experienced. In short: They allow one to fight against superior numbers/ships .. sometimes...
I'm not sure which side I would take on that fight. Since you could scram the first thrasher right at the warp in its not surprising you won. And yes I think you likely did get that fight because they underestimated npc tracking disrupters GÇô and likely underestimated griffins. I can agree that the npcs helped bring that fight about. But in the long run it doesn't.
What do you think they learned? From their perspective they now know that if that plex is full of npcs they will die horribly if they only have 3 thrashers versus a punisher and griffin. So they won't come in again unless they have 4 or 5. But those npcs aren't always there. So it will just lead to this overkill for nothing. This will mean you will likely be warping out or they wonGÇÖt be coming in under the same circumstances.
Are they supposed to add npcs to their overview and scan in the plex and try to remember all the different goofy names of npcs and how much ewar and damage they do and add that into their analysis of the pvp ships? Are they supposed to just jump in blindly not knowing what is there?
Thats the problem with npcs they are just adding randomness to the fight. To the extent the fight is random itGÇÖs not based on skill. To the extent the results of a game are based on randomness instead of skill itGÇÖs not worth playing.
Hirana Yoshida wrote:Cearain wrote:We have overwhelming evidence that npcs hurt pvp opportunities... Anecdotal evidence cannot, by its very nature, be overwhelming. Fact is that NPC both hurts and benefits PvP opportunities in roughly equal measure .. the current slant towards 'hurts' is due to differences in eWar (ie. NPC balance).
I explained that we have more than anecdotal evidence that npcs hurt pvp. Read the part you left out of my quote. In sum there are logical reasons why one would expect npcs in plexes to reduce the amount of pvp in them, and in fact we find that most pvp happens outside of plexes.
Why do you think ewar/imbalance makes us think it hurts pvp? The ewar helped you right?
The thing is, to the extent the npcs have an effect they tend to work against pvp, and often the ewar has the biggest effect. If the rats did more dps that would also discourage pvp.
As far as using drakes for soloing level 4 missions I have done that (and likely will in the future) for amarr missions but it is pretty hard. I often have to warp out repair and come back to finish the mission. (everytime you have to do this there is a chance there will be company at the accel gate or warp in) Also I have been caught several times at accel gates and in the mission itself. Its my experience running amarr missions in a drake that tells me amarr missions are very well balanced risk versus reward. On the whole you will make slightly more than level 4s in high sec. But you will have to be much wiser on and focused on what is happening around you. Plus you will suffer some embarrassing losses for that isk you earn. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.13 21:52:00 -
[99] - Quote
Hans Jagerblitzen wrote:Given that standard - Cearain's arguments about mixing the two are quite sound. But I think we limit ourselves when we say the two MUST be kept separate at all times, under any circumstances - this doesnt have to be the case if the AI is adjusted so that NPC's closely emulate players (though they'll never be as clever or devious). By bringing NPC hitpoints, behavior, and numbers more in line with what players will encounter from other players in a plex situation, for example, they could *potentially* be a filler used to fight against when players aren't around. .
I think ccp could make npcs so hard no one could compete with them. All the ships and mods could be input in a database and the ships would react immediately and exactly as they should given the other ships etc. The computer wouldn't be fumbling around with a clunky drone ui or trying to zoom in and out to figure out which direction it needs to travel for the right transversal etc.
Chess is a game of skill that computers already dominate. But no one likes playing a computer ai. Not when the ui is strong and not when the ui is weak.
I am not sure I can entirely explain it but its true. 99.9% of chess players can download a free chess program that will beat them everytime.(or they can set it where they win all the time half the time whatever) Yet millions of chess players will never bother with that and instead pay money to play on chess servers or in clubs so they can play against other human players.
People want to compete against other people not against a computer. Its our nature. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.13 22:36:00 -
[100] - Quote
Hirana Yoshida wrote:Hans Jagerblitzen wrote:+1 for creative solution of the day, Hirana! I salute you for your originality. o7 Pfft, I originally proposed it as a solution 1.5-2 years ago when there was a lot of debate about NPC balance, just makes all kinds of sense to me at least. But thank you nonetheless 
Its come up before and its better than the current situation where the rats just keep pounding you. But if you are passive tanked (most of my pvp ships are passive tanked) you will likely still have to warp out repair your tank and warp back in.
CCP has some options on this, and some options have been discussed in this thread and others. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.17 18:57:00 -
[101] - Quote
Hans Jagerblitzen wrote:**CSM suggests CCP use FW as the testbed for nullsec sov overhauls, since we're a bit smaller scale.
Not much good there, but the above was exceptionally bad.
If you like Null sec sov do null sec sov. Don't make all of eve aim at the same playstyle.
I like how they suggest we could weaken probes to help us do missions. I guess no one realized fw missions show up as a beacon on the overview.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.17 19:50:00 -
[102] - Quote
Hans Jagerblitzen wrote:Muad 'dib wrote:Hans Jagerblitzen wrote: 5) Saying FW could be a testbed for sov mechanics in null could be an idea squashed immediately if an actual FW pilot sat on the council, and pointed out that the two are and should be fundamentally separate in structure and design.
CCP doesnt want ot design two new systems (fw and 0.0 sov) so they just smash em togther and code one crap mechanic. Sounds lazy. This was not a CCP suggestion. It was a CSM suggestion. Lets not jump to hasty conclusions here. It's very possible CCP couldn't use FW as a proper testbed, as they may have a very different idea in mind for a nullsec overhaul planned already. All that comment was a reflection on is that the *CSM* sees FW as nullsec-lite. That is NOT necessarily how CCP sees us, nor should it be taken that way.
"They would like to merge the FW and 0.0 sov system capture mechanics somewhat, but are not happy with either of the current mechanics"
Here I think the "they" is referring to ccp.
I agree with Hans we need to speak up about this to let ccp know its better to keep different mechanics that will cater to different playstyles. I am not sure why they would want to reduce the number of playstyles in the game.
FW should be frequent quality small scale pvp. Sov null sec should should be large and relatively infrequent pvp where politics has a bigger hand than combat. Both appeal to large groups of people, but they are different groups. Why combine them so neither will be very appealing for anyone? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.17 20:21:00 -
[103] - Quote
Deen Wispa wrote:Hans Jagerblitzen wrote:Muad 'dib wrote:why are 0.0 CSM calling the shots on low sec FW again? They're not, I assure you. The CSM has no real authoritative power in the end, they cannot force CCP to implement anything even if they wanted to. They exist today as a sounding board, a place to bounce ideas off of and engage in a dialogue so that players have a voice with regards to upcoming development. Are you sure the Nullsec CSM isn't calling the shots, Hans? From page 23 of 44 on the minutes; Quote:Some ideas that were put forth by the CSM: - Using faction warfare as a test-bed for nullsec sov
To be fair, CSM 6 has been pretty respectful of the fact that they don't know much about low sec or faction war. So I don't think they were pushing any big agenda here. It doesn't sound like CSM said allot.
But yeah the one thing they did say was pretty terrible. We just need to let ccp know that.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
220
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Posted - 2012.01.17 23:37:00 -
[104] - Quote
Hans Jagerblitzen wrote:Cearain wrote:
To be fair, CSM 6 has been pretty respectful of the fact that they don't know much about low sec or faction war. So I don't think they were pushing any big agenda here. It doesn't sound like CSM said allot.
But yeah the one thing they did say was pretty terrible. We just need to let ccp know that.
Yup, CSM has been respectful both of the limitations of their own knowledge, and willing to communicate our ideas to them, even if they offered some of their own apparently. The Mittani in particular has been open about saying Faction Warfare needs love, as well as casual PvP in general. I dont see them as the enemy. They may not be the best people in place to speak about our feature in particular, but hopefully the upcoming elections will change that.
Yes I have to agree Mittani seems to see the gap that FW can fill.(Casual players need a quick action option - he mentions some sort of arena idea.) But I don't think he realizes how FW occupancy plexing can fill the gap. He's almost there.
https://forums.eveonline.com/default.aspx?g=posts&m=658801#post658801 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.18 14:22:00 -
[105] - Quote
Rel'k Bloodlor wrote:I just don't understand how one I search the forums for Faction warfare I get hundreds of pages of information on FW from the people that use it. Yet none of what was discussed was any more than loosely based on things a majority of FW users want. I felt that ether we have all be using a noob-to-null devise improperly, or that they want this dead and will just change it to what ever we say we don't want. We say casual they say drama We say small scale they say alliance We say not like null-lite they say nulls test bed We say quik PvP they say popularity contest And then theres this money thing  I do want what we do and plexing to mean some thing but if you let alliances in and put money for having it in to play...... In the end I feel like FW as a hole is going some were i don't want to follow.
This post nails it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.18 14:28:00 -
[106] - Quote
Kade Jeekin wrote:I see no need to be hostile to the idea that FW and nullsec sov could both use similar mechanics. ....
Becasue the more game features that just clone the same mechanics means there is less true variety in eve.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.18 14:41:00 -
[107] - Quote
Rodj Blake wrote:CSM wrote:Here's a list of player suggestions regarding FW CCP wrote: Thanks. We'll file it alongside comets and system-wide asteroid fields
"The CSM presented a list of smaller issues that were raised by the FW community. CCP promised to look at the list, but pointed out that issues that had to do with Crimewatch (the system that manages aggression timers, security status hits, criminal flags and other lowsec mechanics) were unlikely to be addressed without the Crimewatch rewrite that CCP is planning."
WTF?
Not only is this response ridiculous on its face its untrue. CCP is going to fix the main bug with repping people in fw.
How they could look at this thread and come up with that response is beyond me. What was the actual list presented does anyone know for sure? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.18 20:23:00 -
[108] - Quote
Damassys Kadesh wrote:Fidelium Mortis wrote:In a vast majority of cases I haven't found this to be the case. Plus if someone wants a fight in a plex they will stay inside and give you time to select the correct one on D-scan. The more flighty plex runners will be warping out as soon as you're on short scan anyway. This is true, but that can still be a pain if the system is large and requires multiple warps just to d-scan all the plexes. Also, keep in mind that I'm not talking about reducing the total number of plexes that can spawn in a day or per hour, only the number that can be open and warpable simultaneously in a single system..
With a dscan search you will see if there are any ship out there. Once you know the type of ship you often know what plex it is likely to be in. You also know if you can engage that type of ship.
The problem I have is not once I'm in the system finding the plex. The problem I have is that there could be someone doing a plex 2 systems away and I won't even know it.
Fidelium Mortis wrote:I also question the association between FW and casual PvP. Personally, I find small skirmish warfare to be much more demanding on individual pilots where the weakest link is quickly weeded out. In general I think more FW pilots have been exposed to close fights than much of the PvP that happens in null which is heavily dependent on fleet composition, logistics (not the ship type) and pure attrition. From my experience in 0.0, only a fraction of the population regularly engages in solo or skirmish pvp, and usually only fights during large fleets or CTAs.
I agree with everything you say.
By casual I don't mean unskilled. I mean I want to be able to sign on for an hour or 2 and get some good fights and sign off.
I don't want to sign on and have to wait hours for some big CTA fleet to form only to spend that time shooting a pos, because I want to be in alliance that rules all of new eden. Nor do I want to get involved with metagaming/spying/lying to people on vent so I can win a computer game. Nor do I want to get into socializing/kissing ass so that I can become a director of some player organization. Some people do want that but I don't consider them casual gamers. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.19 15:34:00 -
[109] - Quote
Marlona Sky wrote:The CSM telling CCP to use FW as a test bed for null is not at all surprising to me tbh.
Why doesn't FW have a full representative on the CSM anyways?
I'm not surprised by the CSM saying that either. They are completely out of touch with anyone who actually enjoys small scale pvp in eve.
Not 100% sure why we don't have a rep but I think its because FW players often not as diehard computer gamers who can take several weeks off to travel to iceland plus do the other work required to be on csm. So last election no fw players even ran.
Plus fw players, like most eve players tend not to follow the csm politics. But unlike the null sec lemmings, they won't just vote for whoever they are told to vote for.
Lots of people have left fw because its core mechanic - occupancy plexing is most efficiently done as a pve sytem.
Finally there is some disagreement about what should be done.
Sure there is a consensus that CCP shouldn't just make FW into the same thing as null sec sov. But only a complete idiot would think they should. Should we strive to have more things to do in eve or fewer? CSM and CCP's answer: Fewer. Instead of having 2 different things to do 1)null sec sov warfare and 2)FW, lets make it so both mechanics are pretty much the same! That way players will have fewer options in eve.
It used to be that the only consensus was that fw needs to be fixed. Now it seems lots of people are saying its fine. I guess reading the stupidity contained in these minutes made them backpedal. Some people want more/stronger npcs some want no npcs etc etc.
I think Han's original post here is about as much of a consensus as we have ever gotten as to what we actually want to happen. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.19 19:10:00 -
[110] - Quote
Kade Jeekin wrote:Cearain wrote:Sure there is a consensus that CCP shouldn't just make FW into the same thing as null sec sov. But only a complete idiot would think they should. Should we strive to have more things to do in eve or fewer? CSM and CCP's answer: Fewer. Instead of having 2 different things to do 1)null sec sov warfare and 2)FW, lets make it so both mechanics are pretty much the same! That way players will have fewer options in eve. Am I a complete idiot for considering that maybe a revamped nullsec sov system and revamped FW occupancy system could share elements of mechanics? I would suggest that the consensus is that both systems are broken or in need of more development. If CCP is able to produce a mechanic that can be applicable to both, then why not? .....
The reason I think they shouldn't do that is because different people want different things out of eve. But if all the mechanics are the same then eve won't be able to provide that.
Null sec provides opportunities for people who want to be involved in politics/drama and spying/lying on vent. It provides opportunities for people who don't mind waiting around for hours in order to form a huge fleet and have a huge fleet fight. It provides opportunities for people who don't mind that their assets may be lost if someone in their leadership suddenly doesn't like them, or an enemy comes and destroys there stuff. All of these things are things that allot of players like.
But then there are players who don't want that. Instead of waiting hours for some big fleet to form they want to go out and do small scale stuff. They don't want drama out of a computer game. They basically don't want allot of what people in null sec think are great parts of the game.
Now if you make both mechanics the same you won't please both crowds. You might please one crowd but you will alienate the other.
Why not keep the 2 systems different by implementing different mechanics to achieve the different playstyle preferences?
CSM likes the null sec part of the game. So of course they were thinking they would be doing us a favor by making fw similar to what they think is great.
But really instead of making things the same ccp should be thinking how can I make this feature unique so that a wider audience can find something they like in eve.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.20 15:43:00 -
[111] - Quote
Hans Jagerblitzen wrote:Rel'k Bloodlor wrote:So here is my 10 things I would love for faction war
6) A yearly Event. Now I know we just got alliances so we could do the tournament BUT that isn't what were about IMHO. (flaunting money and pilot skills to show off/scare competitors) There is plenty to work with, hell if memory serves me there is still a Caldari titan 20 AU from the Gallente home world..........
CCP Dropbear has done some very cool in-character Live Events recently - I could see him concocting some really cool PvP-based scenarios once or twice a year that give FW pilots something fun to do, that also enhances the Faction War story for the rest of the players of the game to enjoy.
One nice thing about the elections of some sort of admiral would be we could then have someone who could choose our team to either enter an alliance tournament or have our own fw tournament.
A faction war tournament could revolve around capturing a fw plex. Each side could get a team for each type of plex and do a defense and an offensive plex so each faction would have 12 fights.
Ok it may not have the crowd of the alliance tournament or the rewards but it would give the following benefits:
1) it would be more realistic than the alliance tournament. The Alliance tournament doesn't allow warp outs and has an artificial barrier that never really exists in game. This could be a demonstration of the straight up game mechanics.
2) It highlights one of the best parts of eve - fw plex mechanics. And very likely generate interest in FW. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.22 16:13:00 -
[112] - Quote
Hirana Yoshida wrote:How many militia raids on urban centres/capitals have you heard of in the entirety of human history?
We haven't been able to warp huge fleets of spaceships from solar system to solar system. If we could then there might be more attacks at capitals.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.01.23 11:31:00 -
[113] - Quote
Hirana Yoshida wrote:
Restrict FW store access to active FW pilots (tie to VP/LP/Kills), ...!
I put a thread up in assembly hall for this idea. I think its a good one.
https://forums.eveonline.com/default.aspx?g=posts&t=60820&find=unread Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
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Posted - 2012.01.27 20:59:00 -
[114] - Quote
Hans Jagerblitzen wrote:Hirana Yoshida wrote:Well, CCP has already proven that specific bonuses/penalties can be applied in space without sov. present in the Incursion system .. only question is what would be a good idea.
Ideas floated so far as my hastily deteriorating memory has them: - Station guns fire on opposition. - Denial of docking rights. - Denial and/or cost increase of services. - Boosts to PI, Industry, mining etc. - Incursion type boosts to ship attributes. - Adjustment of system security rating.
Will probably have to be a "soft" benefit to avoid the sheep effect where everyone joins a winning side, but then again that can be mitigated by making flipping harder as one progresses and vice versa. I know the biggest predictable fear will be the side-flipping argument, but I think in the long run if Faction Warfare becomes enticing overall as a feature and invigorates the community again while drawing in more pilots there will always be a core group in each militia that doesnt flip-flop....
I actually don't think that many people will flip flop. (although some already have done that for the easier missions) I do think players who are new to faction war will tend to join the side that has the better benefits. Why would anyone decide they will join the side that can't make as much isk or has allot of system wide nerfs to their ships?
BTW I don't think the idea that ship attributes would be nerfed for the losing side ever had much support at all.
I wasn't there but I had heard that about the time caldari occupied all of gallente fw space the number of gallente pilots was extremely low. Caldari on the other hand, had large numbers of active pilots.
If this is true, then we need to consider that this sort of piling on the winning team already happened even though there was no benefit.
On this topic though there have been suggestions to counter everyone joining the same side. Such as making it so the losing side can start fitting larger ships in plexes etc. That would definitely help the side with fewer numbers. There were a few other suggestions in this regard as well. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
245
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Posted - 2012.02.03 16:24:00 -
[115] - Quote
What about the idea of making our allied faction easilly discernable? We get the orange tag for the two factions we are at war with but we don't seem to get anything for our allied faction.
Can we agree this would be a good change?
It's pretty minor but it would make travelling to the other front for a change of scene easier and better.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
245
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Posted - 2012.02.03 20:45:00 -
[116] - Quote
Hans Jagerblitzen wrote: This has been the critical problem - CCP is progressing forward with a slate of FW changes that were discussed by the developers and the CSM, neither of whom have demonstrated that they have taken the least bit of time to ask the community what we want.
Its as if CCP feels like they did their due diligence, by talking with the CSM. But those of us in Faction Warfare know better than most that talking with the CSM does NOT constitute "listening to players" if the CSM isn't willing to defend our values and propositions. Instead, they proposed ridiculous ideas for the next set of Faction Warfare iterations that have no bearing on what players have been asking for, and exposed their own bias in the process.
Hans Will we ever have anyone supporting fw even run? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
254
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Posted - 2012.02.09 21:58:00 -
[117] - Quote
Damassys Kadesh wrote:Can you drop a link to your CSM thread so we can check it out?
Here it is: https://forums.eveonline.com/default.aspx?g=posts&t=66900
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
269
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Posted - 2012.02.17 03:39:00 -
[118] - Quote
Veshta Yoshida wrote:2. Remove bunker; add three hour vulnerable period before system automatically flips ( Why three you ask?). - Announce system vulnerability (Navy are saps, so think of it as a distress call) to holding side. No blitzing possible, attacker instead has the arduous task of preventing the enemy from taking a plex for what is a significant amount of time .. should yield some ferocious plex fights.
I really really like this idea. Did you just buy this character?
So you would have to prevent any plex from being taken for 3 hours. Even a minor plex? I really like the idea.
It could lead to some war heroes holding plexes or taking plexes. Perhaps if you take one of the plexes that save a system you would get a medal or a standings boost.
Maybe they could have the plexes spawn more often during this three hour period, but also say maybe no more than x could be taken by the enemy in the 3 hour time. I have been thinking through the details and am not sure where the balance should be, but the idea sounds awesome. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
299
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Posted - 2012.03.09 20:36:00 -
[119] - Quote
Veshta Yoshida wrote:So once political office is aspired to the base/origin is neglected?
Eve being a real-life simulation is all fine and dandy, but really .. had to resort to the inferior search to even find the damn thing. You may be a minne and all, but surely the taste of freedom has invoked some sort of integrity in your decrepit soul!
Do not assume Hans is in yet.
If you are reading this then stop, right now, and go vote for him. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
304
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Posted - 2012.03.16 19:54:00 -
[120] - Quote
Har Harrison wrote:Any last minute discussion/points of interest to raise with CCP @ fanfest???
1) Would it be too controversial to make it so tech3 cruisers can't go in plexes that tech2 cruisers can't go in?
These might be more controversial and not necessarilly as easy to accomplish:
2) Perhaps tech3 boosts won't apply in plexes where tech 3 cruisers can't go in. So your loki booster bonuses will not apply to your dramiel in a minor plex. But it would apply to your dramiel in a major plex. That might get more confusing, I agree, so it might not be a good idea.
3) Boost the tags (either quantity or quality) in minor plexes. Killing them is not worth the ammo.
Have a great time I wish I was going.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
427
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Posted - 2012.05.22 17:05:00 -
[121] - Quote
Hans Jagerblitzen wrote: 5.) Lack of highly visible alert or intel system for when territory is threatened. If Faction Warfare is meant to deliver pickup and play PvP, an alert system (Captain's Quarters TV screen?) would get fights much faster than relying on aimless wandering patrols. Even just adding alerts in real time in the militia office tab (like POS fuel notifications in your mail, or broadcast history in fleets) would be great and increase frequency of PvP fights. *FIXED!! Brand new Faction Warfare UI coming in Inferno]
They did a pretty nice updating the UI. But is there a "highly visible" alert or intel system for when territory is threatened? We see when an area goes contested but we saw that before.
Hans Jagerblitzen wrote:
Top Trending Major Underlying Issues "The Big Stuff"
3.) Faction Warfare missions easily farmable in a Stealth Bomber. Result is missions that encourage PvP as intended (by nature of being on overview), but do not encourage diversity of ship types or cooperative gangs to complete. GÇ£PvPGÇ¥ that surrounds current mission system is primarily limited to interceptors chasing bombers. NERFED!! Station Lockouts coming with Inferno will drastically reduce mission farming for the losing faction, forcing them to PvP in order to access agents again
Nerfed?? You are counting station lockouts as a nerf to stealth bomber mission farming? It seems to be a buff to cloaky ships. But yes the losing side will not be able to run many missions. That is true, but their lp is worthless anyway.
Hans Jagerblitzen wrote: 4.) Imbalanced EWAR fielded by mission NPC's means some missions are easier to run than others, resulting in imbalanced market value for faction items and causes certain militias to be flooded with mission farming alts. *CHANGES COMING!! Inferno brings a scalable LP store depending on Victory Conditions
I don't see what the scalable lp store has to do with npcs imbalanced ewar. Inferno's scalable lp store makes this less balanced in favor of the side that has the easier npcs because they can run plexes easier thus making their lp lmore valuable.
Inferno did address 2 of the 10 items you and the community raised. I think you are stretching inferno out of shape to claim it does more than that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
432
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Posted - 2012.05.24 18:19:00 -
[122] - Quote
oops Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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