| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Flyinghotpocket
Ascetic Virtues
3
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Posted - 2011.10.20 22:55:00 -
[1] - Quote
Alticus C Bear wrote:
Elected Militia leadership with some powers to dictate increased rewards for completing objectives in selected systems. Would have to comprise a certain number of pilots with shared power and not more than one from any corp/alliance. Rank requirement. Perhaps some additional fleet bonus ability.
No, no and NO.
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Flyinghotpocket
Ascetic Virtues
3
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Posted - 2011.10.20 23:07:00 -
[2] - Quote
Also just a new idea Plexs could have multiple entrances, and so should missions, and missions should have the ability to be stopped/repelled by opposing militia. with rewards rewarded to whoever whichever fleet completes the mission
Go from there. |

Flyinghotpocket
Ascetic Virtues
4
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Posted - 2011.10.21 01:54:00 -
[3] - Quote
Jimmy Nickson wrote:Flyinghotpocket wrote:Also just a new idea Plexs could have multiple entrances, and so should missions, and missions should have the ability to be stopped/repelled by opposing militia. with rewards rewarded to whoever whichever fleet completes the mission So i fyou wanna be a dedicated mission runner hunter that can be your profession
Go from there. I agree with it for plex'es it would certainly make it more intresting, missions I don't really see the point because people will run at the first sign of a ship on scan anyway.
why would they run away. if they know their mission can be completed by an enemy. why would they run away? wouldnt they fight for their mission? with an actual gang of people? new dawn of fighting in militia, over those stupid missions everybody keeps complaining about LP farming. As a bonus to not let you just let your mission expire, it would count as a disadvantage in VP for the system its in to let the enemy take it. And a obvious corresponding advantage for the VP in the system, if completing the mission
as for implementation be something like, an incursion style log in your journal say Faction warfare tab> current missions in system tab. and other tabs would be missions and an overview of what needs to be accomplished. and it will say what you as the enemy need to accomplish or the friendly needs to accomplish, when said mission pops on overview.
just a thought is all. |

Flyinghotpocket
Ascetic Virtues
4
|
Posted - 2011.10.21 04:26:00 -
[4] - Quote
Grath Telkin wrote:Silence iKillYouu wrote:Facts
Dribble
stayed with it to get your lolz then leave and you can legitly chip in your 2 cents like now. |

Flyinghotpocket
Amarrian Retribution
5
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Posted - 2011.10.25 23:59:00 -
[5] - Quote
Covert Kitty wrote:Quote:One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. Agree completely
nah increase NPCs in highsec you should be owned if you go into enemy highsec, and you should be able to take conquer enemy highsec. |

Flyinghotpocket
Amarrian Retribution
29
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Posted - 2012.01.19 02:17:00 -
[6] - Quote
Templar Dane wrote:Rel'k Bloodlor wrote:I just don't understand how one I search the forums for Faction warfare I get hundreds of pages of information on FW from the people that use it. Yet none of what was discussed was any more than loosely based on things a majority of FW users want. I felt that ether we have all be using a noob-to-null devise improperly, or that they want this dead and will just change it to what ever we say we don't want. We say casual they say drama We say small scale they say alliance We say not like null-lite they say nulls test bed We say quik PvP they say popularity contest And then theres this money thing  I do want what we do and plexing to mean some thing but if you let alliances in and put money for having it in to play...... In the end I feel like FW as a hole is going some were i don't want to follow. Rel'k for CSM!
Hurrraahh!!!! commrade!! |

Flyinghotpocket
Amarrian Retribution
33
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Posted - 2012.01.21 16:57:00 -
[7] - Quote
Corpse Swallower wrote:CCP Soundwave wrote:Hey guys
Great feedback in this thread. I'm taking a few notes and getting a few ideas.
One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale. Awesome idea!
terribad idea. if anything increase the npcs in highsec. they should **** your **** up when you enter enemy highsec.
if you remove npcs from highsec. thats gonna make as much sense as flying threw planets. |

Flyinghotpocket
Amarrian Retribution
33
|
Posted - 2012.01.22 17:18:00 -
[8] - Quote
Muad 'dib wrote:Flyinghotpocket wrote:Corpse Swallower wrote:CCP Soundwave wrote:Hey guys
Great feedback in this thread. I'm taking a few notes and getting a few ideas.
One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale. Awesome idea! terribad idea. if anything increase the npcs in highsec. they should **** your **** up when you enter enemy highsec. if you remove npcs from highsec. thats gonna make as much sense as flying threw planets. i think having the faction police in opposing high secs, i just think they need ot be toned down a little more and should scale with larger gangs better. Right now you NEED a craptonne of reps to do anything in a 1.0 for any amount of time, it should be hard for a solo guy but not near impossible and scale up wiht more gang members and reps.
muad they do scale with gangs. if you shot em more will arrive with as much dps as they need to kill the target that shot you in 8 seconds. |
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