Schalac wrote:So why not just allow it to be a global wardec and remove the NPCs and make stations shoot at enemies. And if they couldn't dock at enemy stations all the better. Does a 0.0 alliance allow it's enemies to dock at their stations? Then why should FW players be able to dock in hostile space?
Alrighty. Now that I've taken a moment to get that off my chest, I'm happy to address the other ideas here!
As for stations shooting at enemies, this to me is a no-brainer. I have yet to hear any opposition amongst FW pilots, and its the very first "simple fix" I'd push for if I ever was in the same room as a developer.
Docking games suck. Having enemy factions loitering on your station in your system sucks. It makes no sense gameplay wise, breaks immersion, and allows the WORST kind of engagements to persist.
As for docking, people are more split. I personally am opposed because FW pilots enjoy their freedom, their mobility. Just as we don't enjoy 0.0 because of the thought of waking up in someone elses space and not being able to access your own belongings, neither do we relish the idea of working hard for ships to wake up the next day and not be able to blow them up. Locking people out of their ships to me just seems like an unnecessary shackle to frequent, quality PvP.
I AM however, in favor of restricting docking services. If you have to make an emergency landing in enemy station, or wake up to find that your faction's station is now being occupied by the enemy, you shouldn't be able to repair your ship, purchase insurance, and use medical services. (Ok, from a RP standpoint even enemy stations might still provide med services to POW's as part of mutual agreement).
This way, there is a real sense of "our space" and "their space", along with estabishing home "turfs" that gather fleets together, foster cooperation (without forcing it) and provide a safe place for newer players (of which FW will always be involved with on some level) to undock and prepare to fight with a minimum of random attacks.
The bottom line is, some of the stuff that makes 0.0 "hardcore" really would just slow down our primary goal - fast, everyday, quality, small-scale, PvP. We are more than willing to give up some of the more major consequences, and give up some of the rewards of networked resources and forces leadership decisions, all in the name of the almighty pew.
We're not very disciplined and we don't take orders well...we just like to hang out in the borderlands making sure pilots of the enemy race can't TAKE AWAY OUR FREEDOMS!!
This is probably the best way to explain our culture:
We are not the
military. We are the
militia.