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Rordan D'Kherr
Imperial Academy Amarr Empire
243
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Posted - 2012.12.11 13:39:00 -
[31] - Quote
Shilyndel wrote:Anyone else agree that the new safety system to protect new players is weak sauce? The fact that there is no "safe" space in Eve is the beauty of the game. The ability to make bad decisions and lose your ship is another part of what makes Eve online great! Losing a ship you mined for a week because you took ore from someone's jet can is awesome. This causes Eve online players to learn "what not to do" quicker than in any other online game. There is a penalty for being a dummy or for being ignorant. You can't just go to the healer and get resurrected with all your gear. Most of the time you lose your ship and it's fittings.
I see this as a way to get more players into Eve. And I understand why CCP, from a business standpoint, has implemented this new mechanic. I've invited some WoW players over and the fact that they can lose all their stuff easily makes most of them quit and go back to the mind numbing....go kill 20 mutant goats and get magical boots/repeat a thousand times game play. The other side to this sword is if new players can't learn the initial "hard lessons" as I call them, then they won't be able to make it in Eve Online's sometimes fierce and unforgiving universe.
What say you?
I feel the same way. But I kinda doubt that the safety button was created to protect new players. I think it was more like for low and null people who are used to fire at everything that pops in overview.
That EvE never has been attractive to WoW players is a good thing. EvE is unique and in its own way "superior" when it comes to consequences.
_______________________________________ Don't be scared, because being afk is not a crime. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
33
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Posted - 2012.12.11 13:39:00 -
[32] - Quote
baltec1 wrote:I just want a way to turn it off and keep it turned off 
CCP has already said that persistance of the safety setting was planned but didn't get into the release for time reasons.
It'll be in one of the patches (probably Retribution 1.1), so then you won't have to set it to yellow/red by hand all the time. It'll be persistant on a per-character setting. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
33
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Posted - 2012.12.11 13:40:00 -
[33] - Quote
Eba Madullier wrote:Eve should have given us a possible way to turn it off on every account. I am paying for a game here. Not playing beta. I want that if I take a a choice I just have to turn it off or on once.
see post above
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
33
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Posted - 2012.12.11 13:40:00 -
[34] - Quote
Damasa Cloudwalker wrote:The safety needs to be fixed to retain its previous setting, then an option added under the "General Settings" tab to remove it from the UI.
Hands down, one of the most unnecessary features included with Retribution.
see two posts above |

Matt Ellis
Infinity Engine
16
|
Posted - 2012.12.11 13:45:00 -
[35] - Quote
Working fine in WH space. Don't even need to tweak it..
Saying that, i did almost forget i was in highsec once, and tried to shoot at a guy on the highsec side of my hole. The system did save me..:D |

Genwulf
One-Percent
0
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Posted - 2012.12.13 14:46:00 -
[36] - Quote
SAFETY SYSTEM? CCP, are you serious? What ever happened to HTFU?
Worst idea ever. Take it off.
How embarrassing.
-1 fail sauce all over this.
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hungrymanbreakfast
Repercussus RAZOR Alliance
7
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Posted - 2012.12.15 03:32:00 -
[37] - Quote
You guys are the worst. Fix this damn system. It's what? 5 lines of code? FFS fix this so I don't miss more damn kills because you rushed ANOTHER unfinished "feature" |

Luc Chastot
Moira. Villore Accords
108
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Posted - 2012.12.15 03:47:00 -
[38] - Quote
Pyre leFay wrote:CCP has already announced making the safety level persistent is in the works for a future patch, its fine.
Link or it didn't happen!
If it's true, that would make me a happy man. Make it idiot-proof and someone will make a better idiot. |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
80
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Posted - 2012.12.15 07:24:00 -
[39] - Quote
Luc Chastot wrote:Pyre leFay wrote:CCP has already announced making the safety level persistent is in the works for a future patch, its fine. Link or it didn't happen! If it's true, that would make me a happy man.
Way it should have been to begin with, and it should be back on the setup page like everything else. Make it a big green button, I don't care, but making the game idiot proof is not good for a sandbox....
"Working as intended" |

James Amril-Kesh
RAZOR Alliance
1473
|
Posted - 2012.12.15 13:27:00 -
[40] - Quote
Smoking Blunts wrote:Destination SkillQueue wrote:Smoking Blunts wrote:there needs to be something added that checks if your in 0.0 and turns the dam thing off if you are.
I get its great for nubs in empire, but its bloody annoying in 0.0 How? You can't get criminal or suspect flags in null, so the settings shouldn't make any difference. yeh they shouldn't, but they are still there and you cant shoot anything until you turn the safe off Um, what? I've gone into fleet fights with full safeties and haven't had a problem shooting ships or pods. -áObjects in mirror aren't as red as they appear. |
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