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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 16:17:00 -
[1] - Quote
King Rothgar wrote:Your proposal is long and needlessly complicated. It also throws out the very essence of what FW and low sec is all about. Most of us in the militias and in low sec in general once lived in null. We left because of the mind numbingly boring nature of it combined with blobtastic lagfests. FW and indeed low sec in general should not be viewed as a stepping stone to null. They aren't, never have been and hopefully never will be. Low sec is more of a pvp arena and that arena-ish style is what draws virtually everyone to FW currently in it. It would be a dire mistake to attempt to change that..
Agreed!
King Rothgar wrote: So with that in mind, what's really needed are smaller tweaks and additions. For starters, the mission system needs to be trashed. I don't think anyone will disagree with me on that other than the mission farmers who never pvp. The LP should be tied to pvp and plex capping. Plex capping should require the eradication of the npc's in it, whether or not we keep the timer is debatable. I also think the LP/reward payout for said plexes should be set up like it is with incursions. Not the amounts mind you, but the style of how different sized groups impact it. Obviously the npc's in them need some balancing as well. As a final note on plexes, they need to be less dependent on DT. Currently the system sucks pretty hard for anyone who isn't playing 5 minutes after DT.
The current LP bounties on ships are very much a joke but I know they were set so low as to make profiting off killing your own alts impractical. I think the LP bounty can be increased by 10x without causing any alt farming issues. This would have been too much originally but with the insurance nerf it should be fine. It could go even higher for t2 and faction ships as those are basically uninsurable..
You are just changing mission pve farming into plexing pve farming.
Balance the missions to be like the amarr militia missions with lots of target painters and missiles. Make it impossible to do solo in a sb. Maybe make it so you can't cash in those lp unless you get some kills or do some plexes. But beyond that the missions are pretty decent.
If they turn fw plexing into some sort of incursion pve activity all will be lost. FW plexing should be pvp not shooting red crosses. Let the militia players know when plexes are being taken and let them choose to fight for them or not. No more faction wars against npcs. Eve already offers plenty of opportunities to shoot red crosses.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 16:50:00 -
[2] - Quote
Elise Randolph wrote:Just FYI I'm following this thread and when CCP ask for CSM input I'll definitely chime in with some stuff here if I think it's awesome. If you have any specific things or any blogs you want me to read and you don't want to post about it just eve-mail me.
Thanks for stepping up on this. I'm not sure this is the best thread for this topic. Here are some other threads:
This one gives a short overview of 22 different proposals that tend to pop up again and again:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1564233
Here are some other threads:
https://forums.eveonline.com/default.aspx?g=posts&t=18015&find=unread
this thread starts to talk about some issues about page four or so:
https://forums.eveonline.com/default.aspx?g=posts&t=6530&find=unread
IMO this quote sums up the problem with fw plexxing and why it is an embarrassment: "It took less than a week to achieve the maximum faction warfare rank (Divine Commodore), GǪ.111 faction warfare complexes were captured GǪ I did not kill anyone in the process..Gǥ Ankhesentapemkah Posted - 2008.06.18 02:29:00
FW occupancy should be based on pvp not pve. When she posted that comment someone in the thread said the militias need to be notified when a plex is entered. I agree with that person, put up his idea as a proposal linked in my sig.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 17:03:00 -
[3] - Quote
Bloodpetal wrote: RANKS... ....Imagine being able to say "Ya, that guy's an Ace pilot" as a rookie. That feeling of, "i'm a small guy, but I'm looking up to that guy". ....
That will never happen as long as FW is more about pve than pvp?
If they gave medals for doing thousands of incursions or sleeper sites and most people would just look at someone sporting it and say "That guy has allot of time on their hands." Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 18:03:00 -
[4] - Quote
Bloodpetal wrote:Cearain wrote:Bloodpetal wrote: RANKS... ....Imagine being able to say "Ya, that guy's an Ace pilot" as a rookie. That feeling of, "i'm a small guy, but I'm looking up to that guy". ....
That will never happen as long as FW is more about pve than pvp. If they gave medals for doing thousands of incursions or sleeper sites and most people would just look at someone sporting it and say "That guy has allot of time on their hands." You haven't read my ideas really then. The point of all of this is to make it about PVP. Throw out everything you know about the militia game mechanics today, and read my ideas, and then we have a foundation to discuss.
I did not intend that comment to necessarily be directed at your idea. However the mechanics of your idea does seem to revolve around allot of npcs..
Bloodpetal wrote:Zones of Conflict
You get in a fleet of 5 frigates and go to one of the sites spawns in close orbit of a planet in the system, and shows Industrials flying to and from the planet picking up slaves. You go in and a team of 4-5 of you are tasked with killing the Industrials. Your rewards scale based on the number of pilots that enter, so you get less rewards for more pilots. As you go in to start destroying industrials and NPCs with the new AI (who are scaled down in difficulty to properly represent a fair challenge, rather than an Incursion level challenge). 2 Acceleration gates are provided at the entrance to the site, this is so that the incoming opposition isn't forced to enter on top of an enemy if they choose not to, they can come in at the other side of the complex if they choose. As hostile players appear on the gate and warp in to defend, the assaulting Minmatar ships are able to hack a nearby node and get Minmatar NPC reinforcements to arrive as well. The NPC's begin to engage each other, and the players are left to deal with each other. So, as the players are fighting over the node, there is a war appearing around them that gives a greater sense of conflict. The objective is to destroy 6 Industrials, but the Amarrians take control of the system and are able to push back the damage done. They do this through another site in the system that is for providing escort for Industrial ships coming in to the area. The site for the escort can be countered by the Minmatar, and so the Minmatar pilots now move over to the industrial interdiction site to blow up the incoming industrials, and to halt countering the hard work that they did. ALthough they can't defeat the Amarrian force, they call for backup and try to hold up the Amarrians from coming and protecting the Industrials as long as they can..
If you are being attacked by npcs to begin with you will need an pve fit ship. What we have learned already in faction war is that if you force players to fit pve ships such as active hardeners and reps they will warp out when pvp ships do come.
Its not their fault. If you have npcs then people will need to fit for them and they won't want to fight when their tank has already been cut in half by them.
NPCs just add a randomness to potential pvp and randomness in a game is basically the opposite of skill in a game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 19:07:00 -
[5] - Quote
Bloodpetal wrote:[quote=Cearain][quote=Bloodpetal][quote=Cearain][quote=Bloodpetal]
Well, the NPCs should be targets - something to interact with while the PVP comes to you. Something to hold you there and keep you there. I would rather that they don't get in the way of the PVP - if there was a way for the NPCs to get "distracted", "hacked" or whatever to get them off the field (except the objective NPCs) as soon as PVP arrived, I would love it!..
Ok at least we both agree pvp should be how systems are taken.
Now the problem with stopping npcs "as soon as pvp arrive[s]" is by that time unless you had some sort of pve repper fit you wll likely have had your tank eaten away. Result - you warp out.
If you want pvp, then leave the npcs out of it. That way people can fit their ships purely for pvp. Just let the militia players know where all the plexes are being captured and they can respond. this can be done with a dedicated chat channel that players can't type in but gives a message like "Cearain, frigate, minor, Auga" It's really pretty easy.
I'm not sure waiting for success at hackng is better than waiting for a button. Plus I don't really want to have to take up a slot to fit a hacking module. Sorry but the whole hacking deal is not really lame. I don't see forcing that mechanic on everyone in fw. If you really like the idea of ahckign something , just pretend you are hacking the button while you orbit around it. Its basically the same thing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.11 16:10:00 -
[6] - Quote
X Gallentius wrote:Missions: Great isk maker, gets pilots out and about and moving around. We're not like 90% of the pirate groups that sit in one system running L5's all day. I wish there was a way to grief ***** mission runners who run, but that's just me.
...
I agree with you here but I think you may not quite have the problem right.
I don't think the problem is that mission runners run. I admit I run when I am in my pve ship running missions. I am not fit for pvp when I am fighting rats.
The problem is some people just farm missions and never pvp. Perhaps the agents should start turning down missions runners unless they kill some of the opposing militia who have rank.
So maybe the farmer would get a message like "I think your great for the militia but people are starting to say that I am always just giving you easy stuff to do. Perhaps you could go out and prove them wrong. Check back after you have killed some high ranking militia or died trying"
If the militia you had to kill was based on the ships they flew and the rank of the enemy you killed that would help prevent the exploit where some would kill alts. Also if someone lost a bunch of ships to pvp I suppose they could keep running missions too help pay for more ships. At least they are trying.
Other people have suggested you need to get a certain number of victory points from doing plexes or pvp kills before you can cash in your lp. Thats another idea.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.11 16:30:00 -
[7] - Quote
Very nice post Damassys Kadesh.
Damassys Kadesh wrote:There would a limited number of constellations contested at any given time. They would be chosen and viewed in the Militia Info Screen (see bellow). This would centralize the fighting, although that could be a bad thing since there would be other areas with little fighting... It could be opened up to allow any and all constellations to be contested at any given time (throwing out the voting system I outline in "Militia Info Screen") if there can be a good way to initiate the contesting, perhaps by completing a special officer site that only spawns in non-contested areas. ...
I would strongly suggest keeping it considerably spread out.
Lets say each side can pick 3 constellations. The side with the larger numbers will pick 3 constellations close to eachother then they will sit there in a big blob and dominate them. The side with fewer numbers will pick constellations that are very spread out from eachother but ones that they have stocked with ships previously to plan their attack.
So the side with fewer numbers can try to bounce their forces back and forth between distant constellations with the use of jump clones, and logistics. I don't mean the logistic shipsm but supplies. If Amarr are planning on attacking around evati tomorrow we will use transport ships to make sure we have a bunch of ships fit and ready to go for all of the different sized plexes. Even if the minmatar have more numbers if all their ships are in auga we would be able to make allot of headway.
Making it so militias may be able to beat larger numbers by having better supplies in the area would add a strategic element that eve combat currently lacks.
And again you did say fighting npcs would be optional right.  Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.11 19:45:00 -
[8] - Quote
X Gallentius wrote:Cearain wrote:X Gallentius wrote:Missions: Great isk maker, gets pilots out and about and moving around. We're not like 90% of the pirate groups that sit in one system running L5's all day. I wish there was a way to grief ***** mission runners who run, but that's just me.
...
I agree with you here but I think you may not quite have the problem right. I don't think the problem is that mission runners run. I admit I run when I am in my pve ship running missions. I am not fit for pvp when I am fighting rats. The problem is some people just farm missions and never pvp. Perhaps the agents should start turning down missions runners unless they kill some of the opposing militia who have rank. Lots of people do lots of PVE in Eve without ever pvp'ing. What's the big deal? In any case the solution is pretty straight forward and doesn't require a set of complicated rules. Modify missions to have a "poison pill" that allows you to grief a mission runner if he bails from a mission. Something like with documents in Cutting the Net - he need them to complete the mission. A misison griefer, however, can take them from the cargo container and then either destroy them or ransom them back to the mission runner.
Then I guess we don't agree on this.
I don't think people should join fw for the sole purpose of farming the missions. I think fw missions should be for people in fw to recoup their losses in fighting for their faction. I don't think it should be something for people who have no interest in fw to farm - like level 4 high sec missions.
As far as it being hard to gank fw pilots in their pve mission ships or otherwise grief them. Well, I think that is working as intended. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.11 20:43:00 -
[9] - Quote
X Gallentius wrote:I agree that people who run missions in FW ought to also pvp, but FW missions are a PvE activity, just like any other type of missions, and there is no requirement anywhere in Eve that somebody who does PvE also needs to PvP.
If we both agree fw mission runners ought to also pvp then perhaps ccp should make a requirement. That was sort of the original point of my post.
X Gallentius wrote: More importantly, you can never enforce a rule like that without somebody figuring out a way to exploit it with alts. So good luck trying.
I listed 2 suggestions above.
X Gallentius wrote: If CCP thinks FW missions are too easy for alt mission runners to exploit, then they know what they can do to help me put an end to them. :)
What you propose is not aimed at alts at all. Its aimed at everyone who runs missions regardless of how much they also pvp. Your proposal will hurt pvp in fw by making it harder for people to get ships to pvp in.
The suggestions I posted make it harder only for those who never pvp in fw. Those who do pvp in fw will benefit because the lp won't be devalued by everyone who just runs the missions and never pvps.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.11 21:20:00 -
[10] - Quote
X Gallentius wrote:Damar Rocarion undocks Joanna Ramirez (who has joined QCATS and is now in Gallente FW) in Eha and then kills her with Yuri Intaki. Yuri then picks up a L4 mission in Eugales where she opens it and runs back to Eha and kills Joanna again while Damar finishes the mission.
This example is complete fiction and could never happen because 1) Damar doesn't run FW missions, and 2) he has likely recycled Joanna by now. Haven't seen her flying around in a while.
If the alt did not have a very high rank in Gallente and was not in larger ships then it wouldn't necessarrilly work - depending on how ccp did it.
Now if you say "well he will get an alt and grind up a high rank in the Gallente militia so that he can shoot that alt every few months and therefore exploit the system." Ok then you would be addressing the proposal.
But notice already we are making it *harder* for people who join fw soley to farm the missions. Currently they just push a button to join the militia and start farming. With this proposals they will not only need to do the missions but they will need to create an alt in the enemy militia that they then grind up in rank and then keep handy so they can shoot every now and then.
But even then CCP could work around that. 1) They could and probably should change how you gain rank in the militia. 2) Make it so you have to shoot 5 *different* enemies for every 30 missions that you run. Yes some people will develop multiple alts for that or perhaps share alts. So no its not impossible to get around it. But again its become harder to do.
But for every one mission runner that tries to create multiple alts to get around this restriction there are probably 2 who will say its not worth it (and thereby make the missions more lucrative for people who actually pvp in fw and therefore need the isk for new ships) and another 5 who will say fine I will try some pvp in FW.
There is no real draw back to this sort of proposal. Unless you have accounts that you do nothing but run fw missions on. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.12 01:57:00 -
[11] - Quote
X Gallentius wrote:So what you're saying is that I'm right and that you can't create a set of rules that can't be "manipulated". Agreed. .
No thats not what I said.
X Gallentius wrote: You're also saying it's ok to for some players to manipulate these rules as long as... what? Your personal isk/hour isn't affected too much by their alts running FW missions? .
Nope wrong again.
X Gallentius wrote:Quote:There is no real draw back to this sort of proposal. Unless you have accounts that you do nothing but run fw missions on. The drawback is that it can't be enforced. Farming alts are going to farm. That's what they do.
The rules would be enforced by the server.
If you think changing the game mechanics will have no effect on what players do then why even post in these threads? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.12 14:40:00 -
[12] - Quote
Well the first point just introduces that there will be militias. But of the other 7 only "Agents" and the introduction of black rise does not largely deal with the occupancy war. "Statistics" basically brought us maps to see what systems are contested and who was claiming the most space for the militias. "Ranks" are gained by running plexes etc.
So it seems to me this piece and other statements by ccp devs, make it pretty clear fighting for occupancy was indeed supposed to be the backbone of the war.
But regardless of what the *intent* of various devs was (and there is no reason to think they all thought the same) the question is *should* there be an overarching point to the fighting? Is faction war best if it is nothing more than rvb?
Even if what we are fighting for is somewhat rp only - fighting to gain occupancy for our faction - that beats "well we just joined a spaceship demolition derby that really has no overarching goals or point."
The problem with the curent system (and why many people refer to fw as broken), achieving the overarching goal was based on pve skill not pvp skill so no one really cared about it. It wasn't an accomplishment people valued. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.12 18:41:00 -
[13] - Quote
X Gallentius wrote:Bloodpetal wrote:Cearain wrote:The problem with the curent system (and why many people refer to fw as broken), achieving the overarching goal was based on pve skill not pvp skill so no one really cared about it. It wasn't an accomplishment people valued. Agreed. You agree and then want to use Incursion mechanics for occupancy? (PvE) I don't get it. Please explain. Cearain's main point in two years of threads are that NPCs are bad and shouldn't be a part of the occupancy mechanic. He still wants ship limited combat and for people to orbit buttons for a set amount of time. The one decent idea he has is to notify militia that a plex has been opened, but what he nor anybody else does not quite comprehend is this: Players don't fight if they don't think they can win. What happens when the other side disengages and leaves you hanging with no pvp? Sit on timer like he suggests? That's where his proposals fall short every time.
Of course, I comprehend players donGÇÖt fight if they donGÇÖt think they *can* win. I will fight some battles where I think the chances are against me but if I donGÇÖt think there is *any* way I can win then I wonGÇÖt fight.
Now to answer your questions: Lets say you are in a plex and I donGÇÖt fight you. Well maybe I need to get a ship for that plex and then I will come back and fight you. Then we both get to fight in this war and to the victor goes the spoils.
But letGÇÖs say I wonGÇÖt fight you in that plex in any ship because GÇ£I donGÇÖt think I can win.GÇ¥ Well I am pretty much conceding that you are better than me at pvp arenGÇÖt I?
Now maybe I am new to eve so that is why I donGÇÖt think I can win. So maybe someone else in my militia thinks they can win against you. Well they are notified where you are as well and therefore you will get your fight from them.
Now if everyone in my militia feels they cannot win against you, then you will count down every timer, receive the lp for doing that, and we will lose the war. Why will we lose the war? Because you are better at pvp. This is how it should be.
People thought fw was going to be about pvp. This is why many people started out in fw and why many people (who didnGÇÖt know the mechanics) were impressed with Caldari. But then posts by people like ank made people realize that GÇ£winning faction warGÇ¥ just proved you were a bigger carebear than the other faction. And now the occupancy mechanic is all but abandoned.
Side point: CCP should consider some ideas for the timers. They may want to make it so that if you blow up an enemy ship in the plex your timer not only goes down for the time of the fight but maybe and extra 90 seconds or so. That way people will be able to do slightly more plexes in the same amount of time if there are fights involved. (yes I know they will need to consider the possibility of people killing alts in the other militia but I think that can be considered)
X Gallentius wrote: Your suggestion w.r.t incursions is decent even though it involves NPCs because your group will have something rewarding to do if the other side decides not to fight.
We just disagree about this. I view npcs as nothing but floating bags of isk waiting to be broken open. Shooting them is not rewarding at all beyond the isk.
LetGÇÖs say ccp published the names of the players who shot the most npcs in the game. Sort of GÇ£best carebearGÇ¥ in the game list. Would you think highly of these players? I think people on that list would be ridiculed as much as they would be honored.
Puking npcs all over plexes just deters pvp. How many times does this need to be demonstrated before people will realize it? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.12 18:45:00 -
[14] - Quote
Dagren Darius wrote:To go along with the station discussion. Why not just have a station in FW systems instead of a bunker that is flipable. 1 station in the middle of the system that is controlled by the faction that holds the system. That station is then only usable by that faction, guns shoot the opposing faction, it can have lp store for that faction as well. Then no neutral RR undocking from it from either side, guns make it harder to camp, and if you use the station alot you won't want to loose that system. Just an idea
Dagren I don't think I understand.
How do you flip the station? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.12 18:54:00 -
[15] - Quote
X Gallentius wrote:The mere fact that it's in low sec will encourage other militias (and pirates) to grief each other when the opportunity presents itself. Quote:But letGÇÖs say I wonGÇÖt fight you in that plex in any ship because GÇ£I donGÇÖt think I can win.GÇ¥ Well I am pretty much conceding that you are better than me at pvp arenGÇÖt I? Yay. I win! Now what do I do now that you've left system? Orbit a button for 29 minutes?
Instead of posting before you read and considered everything I wrote addressing your concerns, perhaps you should read the rest of my post and find out.
But yes, in the end, if you, X-Gallentius, are such a fearsome pvper that no one in the entire opposing militia would dare enter a plex that you are in, then yes you will have a boring time winning plex after plex and the war.
Are you so sure that is what will happen?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.12 20:40:00 -
[16] - Quote
X Gallentius wrote:I'm positive it won't happen often enough to keep me interested for a long enough period of time. I've been there, done that. Still do it (rarely these days) due to insanity. Running people out of plexes is fun. Sitting on plex button waiting for people to come in and fight is just too boring to do long term.
You couldnGÇÖt possibly have done it. CCP never implemented a notification system that tells the other militia you are there taking a plex. You are assuming a change in mechanics will have no effect on players behavior.
When you sit in a plex now there is a good chance most of the enemy militia doesnGÇÖt even know you are there. I find it unlikely they all think you are such a fearsome pvper that no one will dare enter a plex you are in.
Plus they may think you do not want to be found and so you will run if they go in. (after all under the current system, without notifications, hide and seek plexing is a very effective way to plex.)
IGÇÖm not sure what this is. ItGÇÖs not coming in clear on my browser.
From what I can tell it looks like a web site that calculates among other things, how often you play and how many plexes people take. When I enter plexes I tend to not even bother taking them. I tend to move away from the rats so that I donGÇÖt waste my tank and have to warp away if a player comes in. So IGÇÖm not sure I will be making your list unless ccp makes occupancy plexing something that involves pvp instead of pve.
Moreover, I havenGÇÖt been playing eve all that much lately because there are very few mechanics that bring about frequent quality small scale pvp.
If these lists are supposed to have some other meaning then you will have to spell it out for me because I am missing it.
If you only want to hear from people like yourself who think fw is fine, and a GÇ£free war decGÇ¥ is the best we can hope for, then of course you wonGÇÖt think anything is wrong. Have fun shooting red crosses.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.12 21:00:00 -
[17] - Quote
Hirana Yoshida wrote:Cearain has never hidden the fact that he abhors plexing and that he has never done it to any great extent though, so that bit at least is valid enough  ....
Just to be clear, abhor having rats force me or the other side to warp out. I love plexes. A substantial portion of my fw fights have occured in them and I never had a bad fight in one. Even if some of the fights were ugly. Pretty much all of my ships are named "fw plexxer" so people in local know where to find me.
I just never actually capture the plexes for several reasons: 1) I don't want rats shooting me in offensive plexes. 2) I don't want rats whoring my killmails in defensive plexes. and 3) after you do them they close. I would rather leave them open in case I come back that way.
A minor or medium plex in amamake should never be closed. I know allot of people are giving pl crap in these fw threads. But for me its been nice having them in amamake because they often come in to the plexes to fight. My last loss was in a plex to someone from sniggardly.
But I'm just a nickle and dime pilot so I don't mess with supercaps and all that.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.12 22:24:00 -
[18] - Quote
X Gallentius wrote:F'ing forum eating long winded posts. 1. My post was harsh, but point remains. 2. As stated many times before. You can notify, but after getting blueballed so many times, people will quit coming. This conclusion is based on experience. (see also Bad Messenger's comment on how to use proposed mechanics) 3. From your post it seems that you just want fights in plexes and care nothing for occupancy - otherwise you'd close the plexes. You're in it for the same reasons 95% of everybody in FW now - PVP! Higher goals... meh!  Why would you close them in the future if you don't now?
1) I don't think anything you said was harsh but then again I am thick skinned. I'm not sure what the point of your last post was either. Seriously very few people engage in plexing anymore. Even Hirana has given it up. If you are still plexing and loving it, the conclusion would be that you are not entirely in touch with what the vast majority of people find fun. I don't mean that to be mean either. I recognize allot of things I enjoy others don't like. I'm just pointing it out.
2) The only people who will get blue balled are the people who want to hide and seek plex and run from every fight. They will start a plex and constantly get chased out of it. No one will ever have to chase them because they will simply be notified when they enter a plex.
I see you read Bad messengers comment but did you read the responses I gave? I gave a detailed response as to why it would work out well for pvpers. If you think I missed something then point it out but lets not keep backing up and covering the same ground.
3) I will run plexes and try to win occupancy when if it has merit. That is if and when ccp sets up a mechanic where occupancy is decided by pvp skill I will think poursuing it has merit. Yes its still a game but I will admit that I have some respect for people in this game who are good at pvp.
I don't mind people who only do pve. I am happy they enjoy it. But being good at pve is not something I respect. I have absolutely no inclination to prove to everyone that I am such a great pver by capturing a bunch of plexes from npcs. (sleeper ai or not) Nor do I have any desire to prove I can make a bunch of stabbed alts who can speed tank the rats.
And yes I am in it for pvp. And the system in fw should work to bring pvp about. The ssytem should not just sit their abandoned by 95% of those that join.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.13 02:26:00 -
[19] - Quote
Dagren Darius wrote:Cearain wrote:Dagren Darius wrote:To go along with the station discussion. Why not just have a station in FW systems instead of a bunker that is flipable. 1 station in the middle of the system that is controlled by the faction that holds the system. That station is then only usable by that faction, guns shoot the opposing faction, it can have lp store for that faction as well. Then no neutral RR undocking from it from either side, guns make it harder to camp, and if you use the station alot you won't want to loose that system. Just an idea Dagren I don't think I understand. How do you flip the station? I meant instead of shooting the bunker, you shoot the station. Then the station changes to the other faction. This could really suck if you had stuff in the station that you can no longer get to. So by flipable i meant when system changes occupancy the station does as well. If it only allowed militia pilots to dock in it gives incentives not to loose station since you can't even use neutral alts to get stuff out.
I like the idea of haveing some station guns on the miltia specific stations to prevent station camping.
But I think if the station could flip and I could lose my stuff I would probably base out of non flippable stations like ishukone. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.13 15:35:00 -
[20] - Quote
Dagren Darius wrote:Bloodpetal wrote:
I like your concept - the issue is that just like with the null sec dilemma, the devs are trying to move away from "shoot stations" for conquering anything.
It's BOOoooooooooooooooooooooooring.
My point was me already have to shoot a bunker. Just Change the bunker that's in the middle of PW systems to a station. The mechanic could stay mostly the same even. It's more like a dockable bunker that have station guns that shoot other militia and only holding militia of the system can use it. It's ment to be more of a safe zone that when you are out roaming and need to take a break you can go to one of your militias systems and not worry about 2-3 opposing militia guys camping undock waiting for you to come out. Doesn't need to be a station per say could just be a dockable bunker, I mean they are already there anyway make them usefull rather than just shoot it when system goes vulnerable.
That could be a decent staging place for fleets where others wouldn't be able to tell how many you have docked there. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.14 02:03:00 -
[21] - Quote
DocsGirl wrote: Blobs even happen in high sec when there's a decent war dec between particularly active corps going on. I don't think there'll ever be a way blobs will go away. Plus, what would you expect.
I think fw should offer somthing different than what can already be found in eve. Offering the same style of play that already exists in eve will not really boost their sub numbers.
If someone wants to blob or just gank people with superior numbers there are lots of ways to do that. There is null sec warfare. There is also just gate camping. So I don't think making fw yet another way to win by numbers wll add anything to the game.
The same can be said for the various forms of shooting rats. We have incursions, sleepers, rats in belts missions low sec high sec and null sec etc. etc. So I don't think turning fw into yet another opportunity to shoot rats will add anything new to eve.
The thing eve completely lacks is a mechanism that brings about frequent, quality, small scale, pvp. The plexing mechanics with the ship size restrictions is almost there. But because of a few flaws it's broken. But once they fix it and it starts bringing about that frequent quality small scale pvp - eve will really have something new. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
61
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Posted - 2011.10.17 16:38:00 -
[22] - Quote
Damassys Kadesh wrote: What about implementing number restrictions (in addition to the size restrictions) to some plexes. Since a huge problem in getting a good fight is being outnumbered, if the accel gates were smart enough to only allow 5 (or whatever) members from each militia to be inside simultaneously, you could force a maximum size to the fights. Sure reinforcements could be waiting, but it would still be much much better than having all of those enemies spanking you at once. Plus it could start fights on the accel gates themselves since people might get stuck on them if the plex is full when they try to enter it.....
I think this is something ccp can pretty much stick in their back pocket if they need it but not need to do right away. As long as there are enough plexes to do it will be a waste of resources to send too many pilots into the same plex. Those pilots could be doing other plexes individually. CCP needs to figure out the timers and the plexing system so that the sides will be better off splitting up and capturing more plexes instead of blobbing up.
If they do this and there are enough pilots in fw where there are 30 frigates fighting over every plex then that is a win. If the sides become very unbalanced then I think they can do other things. Like they can add pirate factions. They can do fun stuff with them to help even things out.
For example lets say the caldari are outnumbering the gallente and taking over almost all of their systems. Perhaps the gurista's faction (which is yet to be introduced) will start to get lp for taking caldari plexes as well and no lp or lower lp for taking gallente.
The other thing they can do if caldari is about to take all the gallente plexes is just allow the gallente to have bigger ships in. The idea is these last hold out systems would be very loyal to gallente so maybe the guy running the gate will allow them to warp in cruisers into minors and bcs into mediums etc.
I think these are ideas CCP could keep in their back pocket if huge numbers start doing plexing again. But I think the first step is to get those huge numbers doing plexing. In other words this is sort of a high class problem.
Damassys Kadesh wrote: Keeping with the idea of various styles of plex, what about a variation of plex that has an AOE warp-disruption inside it? This style might even give the timer new life. If you are close to the timer, you can't warp, so if someone comes in after you, you either fight to the death (maybe not affect pods :P) or you have to burn off the button to warp. This could affect how you fit your ships as well. If you intend to do this variation of plex, you have an extra mid to play with....
I'm not really too keen on this. I prefer that faction war pvp fits be good pvp fits all around. So I don't think this sounds good to me. Also people will just sit at the end of the orbit range. But I don't really have a strong opinion on this.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
61
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Posted - 2011.10.17 17:15:00 -
[23] - Quote
X Gallentius wrote:w.r.t NPCS: There are many current ways to keep the NPCs out of fights. 1. Warp to plex, don't go in. If you want decent fight, then burn off gate and wait. Opponent will have to burn at you and when he calls in for warp in they will warp to plex gate, not to opponent.
I wasn't aware that works. Are you sure fleet warps don't work if you are near a plex accelleration gate but don't go in it?
X Gallentius wrote: 2. When you enter plex, don't fire on and don't go within 30km (or some varying distance based on plex size) of the plex button. In many plexes the timer won't start and the NPCs will remain in sleep mode. Perhaps this feature should apply to all plexes.
So there are some current options, but they are not universally applied across all plexes.
This is what I do. But I do not actually capture a plex.
If you want to actually capture an offensive plex you have to fight with the npcs. That means if you want to actually capture offensive plexes effeciently you need to fit for the npcs. That means that if someone comes in with a pure pvp fit (not to mention if they come in with a fit against your pve fit) they will have an advantage. Which means most people who want to effectively do offensive plexes will not want to pvp. Not only will they have unkown amounts of dps from rats but they will also likely have a slightly gimped ship. This equates to no pvp.
Over time people began to realize that fw plexxers will just warp away. (and as we can see from above, the rats basically create a situation where they are better off warping.) Now many people don't even bother to enter the plexes because they anticipate anyone in there running the plex will just warp off. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
61
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Posted - 2011.10.17 17:21:00 -
[24] - Quote
Bloodpetal wrote:X Gallentius wrote:w.r.t NPCS: There are many current ways to keep the NPCs out of fights. 1. Warp to plex, don't go in. If you want decent fight, then burn off gate and wait. Opponent will have to burn at you and when he calls in for warp in they will warp to plex gate, not to opponent.
2. When you enter plex, don't fire on and don't go within 30km (or some varying distance based on plex size) of the plex button. In many plexes the timer won't start and the NPCs will remain in sleep mode. Perhaps this feature should apply to all plexes.
So there are some current options, but they are not universally applied across all plexes.
This goes back to the practical question of.... why? Why bother going into a plex? And why bother fighting for it?
We capture plexes because that is how we get occupancy for our faction? Why do we gain occupancy for our faction? Because that is the goal of faction war.
Why should you do faction war?
Well you can ask these questions of any game. The answer ultimately comes down to the game is fun, challenging, and/or being good at it is deemed meritorious by a certain community. If it is not one of these things then likely the game isn't worth playing.
So ccp needs to make faction war fun, challenging, and/or make it so being good at faction war will be deemed meritorious by the community.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
61
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Posted - 2011.10.17 17:33:00 -
[25] - Quote
Bloodpetal wrote:Cearain wrote:
So ccp needs to make faction war fun, challenging, and/or make it so being good at faction war will be deemed meritorious by the community.
Yes, correct answer. And thus I award you a strange man holding a piece of paper.
Yes!
I knew I would get something for all the time I spent in these faction war threads.
Thank you. Thank you very much. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
61
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Posted - 2011.10.18 00:41:00 -
[26] - Quote
Thank you for the information. So as long as the accel gate is on grid people will warp to it and not the fleet member?
If they warp to 10k from the fleet member will they warp 10 k from the accel gate? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
61
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Posted - 2011.10.18 13:49:00 -
[27] - Quote
Damassys Kadesh wrote:Ohhhh man... going one step further, ships could have a point value associated with them, and the gate could track the total value entered by each militia. Just like the tournament. That would be AWSOME.
Again, I envision this as being one of many types of plexes available to players to mess around with, not how all plexes should work.
If you did this you would want to do what hirana suggested and not allow people to even warp to the plex unless they could enter it. Otherwise people would camp the gate.
But again I think you are being concerned about a fairly high class problem. The problem right now is plexes are sitting around everywhere and no one wants to run them. This problem you are solving assumes that too many people will be rushing into the plexes.
I think the side with the bigger numbers should just be able to start winning systems but once they take over a certain percent of systems the other side can just send larger ships into smaller plexes. So you would get fights like 2 cruisers versus 6 destroyers and 3 frigates. Or 6 cruisers versus a BS or a 2 BCs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
61
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Posted - 2011.10.18 20:19:00 -
[28] - Quote
Wendi Wu wrote:2. Caldari and Amarr militia should show up on overview as friendly to each other. Gallente and Minmatar militia should show up on overview as friendly to each other. At the moment they don't and not a week goes by when we don't have a friendly-fire incident as a result.
This might seem like a minor thing but it would *really* be nice. When you go to the other front for a change of pace it would be nice to know who is in your friendly militia. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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